Ignitedstar
None
Whether you are here at RPNation for tabletop games or for text-based roleplays, we all start here.
To engage in a story, no matter the kind of character or genre of the story, we must create a character. Every facet of fiction can attest to the vast array of characters who interact in them. They are as different in appearance, personality, and underlying philosophies as the every one of us, the creative minds that produce them.
Take a few steps back and think. What process do you take creating a character you call your own?
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I ask this question, because I've been sitting here for a few hours thinking about... how I write my characters. I'm nowhere close to a professional. I don't think I could ever call myself one. I write for fun. So I think my writing should reflect that— yes, I do enjoy writing. If writing becomes a chore to me (and sometimes it does), then it's probably not a good idea to not write anything.
I wanna talk about a character that people can find on RPNation. Unfortunately, I don't have much to show except for Lizard Wizard's Epic.
When I first started writing Lizard Wizard's Epic, I didn't have any idea who Lizard Wizard was supposed to be. I had some primary ideas, and this is probably how a lot of characters start out, don't they? The idea for the story started out as an entry for a contest for stories whose main idea was revenge, for goodness sake. I thought I wanted to try to tie in he is as little in personality as the fact we never got to know his true name (I still don't know it). So how do you address a character who has no real name themselves?
I had to keep using pronouns, but this became an early problem. I noticed how boring it quickly became, and I needed a reason to call him Lizard Wizard. That led to people coming up to the guy and randomly calling him names and then using those names in place of what should be Lizard Wizard's name in the narrative. I thought I'd be stuck using the name series of pronouns over and over again and I didn't want to be: Minion, Lizard Wizard, Ugly Thing, The Whitescale... the titles go on. Anna randomly calling him Daddy— I thought that was funny, and kept it because it was cute. Maybe it's a little more than just that, now that the story is over and reading how their relationship grows.
Then I thought up of something else. Wouldn't the narrative be a little more fun if Lizard Wizard's name changed according to who was addressing him? So that's what I did. Anna would talk to Daddy, but Master speaks so lowly of Minion, while the humans call him Lizard Wizard, and the zerdians call him The Whitescale. No other character got as many titles as Lizard Wizard did. There are a few reasons why. One of them is cause they all had names while Lizard Wizard didn't. The other reason is because... well, if you've read the story and got to Chapter 8, you'd know.
A little shameless self-advertising? Maybe, but spoilers are spoilers. It's that giddy feeling, where you want to tell people how your story and the characters twist and turn, but you know that you shouldn't. It's not very fair to them, is it? But it's not very fair to us either, is it?
Something that I think seems to come up a lot in roleplays is what people usually call godmodding. Basically, moving lots of things in favor of the character you control. I will admit right now that this is why I have a very difficult time doing roleplays. I feel so restrained; I have very little control and I vastly dislike it. If I try to do something, it's not that other characters won't receive it well. I feel it's because I'm afraid the other people I'm writing with won't receive it well.
I've written this before, and I'll write it down again. People have varying interests and that translates into the characters we make and even how they are perceived to interact with other characters. How does this mix when you have one character you make and they are supposed to interact with other characters made by other people? Think about the former phrase. People making all kinds of characters because of their interests is fine and dandy to me. This was kind of the point in The Inn Between, if anyone remembers that. The latter? Not to much, not because I hate it or anything like that. It is because there is so much... "connection" lost. I don't know if "connection" is the right word. Anyone else wanna give it a try?
It's odd. I realize that, I have this level of control I desire from my characters, but it's also a level of... no control whatsoever. And I like that a lot. Every character I create seem to take some wild personality on their own. I don't know... maybe it's like conceiving a child, watching them grow, then finally learning that it's time to let go. I don't really think about what my characters say and do, at all. I just... they just do what they do. And I try to fly with it.
To engage in a story, no matter the kind of character or genre of the story, we must create a character. Every facet of fiction can attest to the vast array of characters who interact in them. They are as different in appearance, personality, and underlying philosophies as the every one of us, the creative minds that produce them.
Take a few steps back and think. What process do you take creating a character you call your own?
---
I ask this question, because I've been sitting here for a few hours thinking about... how I write my characters. I'm nowhere close to a professional. I don't think I could ever call myself one. I write for fun. So I think my writing should reflect that— yes, I do enjoy writing. If writing becomes a chore to me (and sometimes it does), then it's probably not a good idea to not write anything.
I wanna talk about a character that people can find on RPNation. Unfortunately, I don't have much to show except for Lizard Wizard's Epic.
When I first started writing Lizard Wizard's Epic, I didn't have any idea who Lizard Wizard was supposed to be. I had some primary ideas, and this is probably how a lot of characters start out, don't they? The idea for the story started out as an entry for a contest for stories whose main idea was revenge, for goodness sake. I thought I wanted to try to tie in he is as little in personality as the fact we never got to know his true name (I still don't know it). So how do you address a character who has no real name themselves?
I had to keep using pronouns, but this became an early problem. I noticed how boring it quickly became, and I needed a reason to call him Lizard Wizard. That led to people coming up to the guy and randomly calling him names and then using those names in place of what should be Lizard Wizard's name in the narrative. I thought I'd be stuck using the name series of pronouns over and over again and I didn't want to be: Minion, Lizard Wizard, Ugly Thing, The Whitescale... the titles go on. Anna randomly calling him Daddy— I thought that was funny, and kept it because it was cute. Maybe it's a little more than just that, now that the story is over and reading how their relationship grows.
Then I thought up of something else. Wouldn't the narrative be a little more fun if Lizard Wizard's name changed according to who was addressing him? So that's what I did. Anna would talk to Daddy, but Master speaks so lowly of Minion, while the humans call him Lizard Wizard, and the zerdians call him The Whitescale. No other character got as many titles as Lizard Wizard did. There are a few reasons why. One of them is cause they all had names while Lizard Wizard didn't. The other reason is because... well, if you've read the story and got to Chapter 8, you'd know.
A little shameless self-advertising? Maybe, but spoilers are spoilers. It's that giddy feeling, where you want to tell people how your story and the characters twist and turn, but you know that you shouldn't. It's not very fair to them, is it? But it's not very fair to us either, is it?
Something that I think seems to come up a lot in roleplays is what people usually call godmodding. Basically, moving lots of things in favor of the character you control. I will admit right now that this is why I have a very difficult time doing roleplays. I feel so restrained; I have very little control and I vastly dislike it. If I try to do something, it's not that other characters won't receive it well. I feel it's because I'm afraid the other people I'm writing with won't receive it well.
I've written this before, and I'll write it down again. People have varying interests and that translates into the characters we make and even how they are perceived to interact with other characters. How does this mix when you have one character you make and they are supposed to interact with other characters made by other people? Think about the former phrase. People making all kinds of characters because of their interests is fine and dandy to me. This was kind of the point in The Inn Between, if anyone remembers that. The latter? Not to much, not because I hate it or anything like that. It is because there is so much... "connection" lost. I don't know if "connection" is the right word. Anyone else wanna give it a try?
It's odd. I realize that, I have this level of control I desire from my characters, but it's also a level of... no control whatsoever. And I like that a lot. Every character I create seem to take some wild personality on their own. I don't know... maybe it's like conceiving a child, watching them grow, then finally learning that it's time to let go. I don't really think about what my characters say and do, at all. I just... they just do what they do. And I try to fly with it.
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