History Repeats

Redwing

Member
Name:


Hero Name: (Optional)


Age:


Gender:


Sexuality:


Appearance: (Real Pictures, Drawing, or Description)


Skills:


Powers: (Follow rule one)


Personality:


Weapons: (If your character doesn't use any, then skip this one)


Equipment: (Gadgets, Armor, etc.)


Background:


Theme Song: (Optional)


Other:
 
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Name: Connor Raiden


Age: 22


Gender: Male


Sexuality: Heterosexual


Appearance:


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Faceless%2BModern%2BAssassin.jpg



Skills: Expert Hand-to-Hand Fighter, Master with Escrima Sticks, Swords, Batons, Extremely Acrobatic and Quick, Skilled Marksman, Skilled in Stealth, Skilled Gunsmith


Powers: Short Range Teleport, Ability to See Certain Things Through Matter, Enhanced Reflexes


Personality: Despite his rough upbringing, Connor developed a rather kind personality. He is loyal to those he cares about, enjoys helping people, and has a strong sense of justice. He rarely gets upset over trivial matters, often acting very nonchalant. However, Connor doesn't trust others easily and tends to stay out of vocal confrontation.


Weapons: Two custom made escrima sticks that are made to contract into a small form for concealment and to bounce off of walls when thrown, A Bow with Various Types of Arrows, A Custom; Lightweight Knife


Equipment: Hooded Coat, Boots, Fingerless Gloves


Background: Connor's childhood was filled entirely with training, lead by both his father and mother. His mother was a combat instructor while his father was a professional gunsmith and marksman. 'You'll need all of this someday.' 'Keep working, this is the most important thing you can do.' Were two phrases he heard very often in his young life. They made their son train with multiple different weapons and martial arts, trying their best to cram all of their own knowledge into one boy. Because of this, Connor resented his parents more and more as he grew older. At the age of fifteen, the boy experienced his first power, though with a very rocky learning curve. His eyes highlighted everything in his vision, making him practice for two days straight until it stopped. A few days later, his second power developed, teleporting him out of the shower and outside of their lawn. Eventually he learned to control his new found abilities, though kept both a secret from his parents, expecting a harder training regiment. On his sixteenth birthday, he was granted with four gifts: a bow, a knife, and two escrima sticks. His parents sent him out that night on what they called 'patrol' and made him walk the city alone, nothing happened. The next night, they made him do it again. And then they made him do it again. Two years went with little event before Connor finally moved out of his parent's home, leaving them no way to contact him in any way.


Theme Song: Warriors, by Imagine Dragons


Other: 'Heroes will rise.'
 
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Name: Emery Dalton


Hero Name: Mirror (Or The Mirror, which can also be used)


Age: Twenty


Gender: Genderfluid (They/them pronouns, she/her are accepted as well)


Sexuality: Asexual, biromantic


Appearance:
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Five feet ten inches tall and wiry, it can be difficult to land a hit on Emery if you're the average street thug. They're quick to jump into and out of dangerous situations, constantly avoiding anything that could be painful. Emery has blond, curly hair, blue eyes and a cocky smile.


Skills: Experienced fencer and acrobat, very good at parkour, good at avoiding hand-to-hand


combat, able to negotiate effectively.


Powers: 'Mirror walking' (will be described in a spoiler at the bottom), illusionist, able to warp reflections (will also be described in a spoiler).


Personality: Emery's a defensive fighter, preferring to talk things out and let the other person throw the first punch before going all in. They're a third party in most conflicts, standing between the victim and their attacker (i.e. a bully and the bullied, abuser and the abused, mugger and the mugged, etc.) and they're kind of like the cocky hero in movies. Emery is the smiling trickster, waiting for the other person to slip up and let their guard down before moving in. They're the kind friend that won't leave you behind, and will only step ahead to help you up.


Except they've got a darker side, too.


Weapons: Sabre and/or foil, twin daggers, garrote.


Equipment: Sleeveless black turtleneck sweater, black bandana, cargo pants, fingerless leather gloves, combat boots, and a hooded longcoat.


Background: Emery was the child of one of the richer families, who pampered their child up until the point she came out as genderfluid on her fifteenth birthday. Not completely heartless, however, they left Emery enough money to survive on comfortably for three years without needing to work. Emery proceeded to join what could be called a public school. It was in her seventeenth year that she discovered her abilities.


She had just come out of the women's restroom between classes when two girls pushed her back in. A full-length mirror covered the back wall. The girls began shouting at Emery, shoving her into stall doors. One had brought a knife with her, and pointed it at Emery, blaming her for the laws and taxes that sucked their own families dry.


Fists flew through the air, knocking the lanky teenager about. Emery's face was bashed against a sink, nose breaking. She pushed herself away, hands shaking as she wiped away the blood coming down her face. Emery could do nothing but stare at the redness that coated her fingers.


She turned to one of the mirrors, wanting to see how bad the damage was and discovered something terrifying: There was no reflection. At all, whatsoever. The other girls noticed it, too. One of them screamed, the other throwing herself onto Emery and into the massive mirror. An even more peculiar thing happened then, and -- unbeknownst to Emery -- her eyes blazed a vivid red and she passed through the mirror into a darkened room.


Theme Song: 'All Eyes' by Imagine Dragons


Other: "Heroes will rise."

Mirror-Walking


Emery has the ability to pass through reflections as though they were pools of water. This goes for any object that gives off reflections, such as mirrors, windows, televisions that are turned off, etc. as long as they can fit through them. They can also put their hand through smaller reflections like cell phone screens, computer screens and the like. When they enter a reflective surface, they 'fall' through into a pitch-black room illuminated by light sources from other reflective surfaces. This allows for an effective escape route as well as somewhat efficient way of spying.


Unfortunately, too much time spent in the dark room (more than an hour) begins taking its toll on Emery. They begin to appear sick, with dark circles manifesting under their eyes. More than an hour and a half whittles away at their mind, fear pulling at them. After two hours they begin to lose muscle tone, and another half-hour makes them skin and bones. Their hair loses its vitality from the first hour, curls becoming limp and eyes dead, and when they finally exit the dark room they need at least half a day to recover. Speed is essential when travelling.


Reflection Manipulation


Emery can change what is seen in reflective surfaces. They can disguise themselves when looking through something that holds reflections clearly, such as a mirror, and keep themselves from being detected while spying on someone. They can also manipulate what is felt when the mirror is touched. For example, if they are trying to get information, they can change a reflection into a blazing fire and touch it to the captive's arm. The captive will experience a burning sensation without actually being burned, therefore leaving no mark.


Other


Emery casts no reflection, but pictures and videos can be taken and recorded as though they were observing an ordinary human being with no special powers. Their eyes blaze a bright, bloody red (this includes the sclera but excludes the pupil) when using either power (the mirror teleportation is involuntary), and can be terrifying to those who haven't seen it before. While in the dark room Emery's eyes return to their normal blue, but when coming out after residing in there for too long the redness seems to spread in vein-like fingers away from the edges of Emery's eyes, stretching out underneath the surface of their skin.


Emery can take others into the dark room as long as the two are touching. This doesn't mean grabbing them by the collar of their coat, it means holding their hand or arm, skin touching skin. Should the contact be broken, the person pulled along by Emery will be unable to escape without their guide's help. Emery always has to go first through the mirror to let the others pass through, giving them a ten-second window every time Emery goes through. This can be extended by Emery standing in the reflective surface with at least one part of their body not in the dark room. This can include a finger, a hand, a foot, etc.
 
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Accepted :) It doesn't seem like anyone else is going to apply, so maybe this could be a one on one RP.
 
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I changed Emery's Mirror Teleportation so that it has a weakness (so it won't be super overpowered, ya know). I can also try to get someone to join, if you'd like?
 
"They will know who i am in time" -Me


Name: James Eren


Hero Name: The Assassin


Age: 26


Gender: Male


Sexuality: Straight


Appearance: Most of the time he wears a hood even when he isn't in his hero "form." His face is average build with blue eyes and bruises around his face. He is healthy and athletic due to the extensive time dedicated to training. He is around 6 feet tall and weighs around 140 pounds.


Skills: Super stealth, expert in hand to hand combat. Weak/noob in long range weaponry. Able to resist brutal attacks. High stamina, speed and endurance. Smart and tactical when it comes to combat. Skillful at parkour


Powers: Able to blend in/camouflage in surroundings. Able to slow down time when he is close to dying (his slow time effect only effects him, and no one notices it. It gives him time to react to certain situations. only last 5 seconds) Able to sense danger (Similar to spider man's special ability). His eyesight is 10x better than a normal person's eyesight which allows him to spot lasers, invisible smog, heat waves, etc. (normal things humans can't see). when he is close to dying he is able to turn invisible, into a shadow figure and his speed is increase. (only last around 5 minutes). Super endurance, resistance, speed, strength and intelligence.


Personality: Solitary type of person. Paranoid and negative. Mistrustful and cautious when meeting new people. Always keeps a close eye on newly met people.


Weapons: Thin, and light armor that is bullet resistance (up to 5 bullets) and strong against cuts.


Equipment: Light, thin armor. Short blade (See picture). 2 hidden blades, hookgun, Smart device (red thing on his belt) which is a radar, hacking device and more. Throwing knifes, smoke bombs,taser gun,cloak, jeans, jacket, a hat and the assassin symbol.


Background:Being born into a wealthy FBI family james had access to the highest technology and training. Both his parents worked not only for the FBI, but as well for the CIA, and top secret spying agencies. His parents were also monitor and protected by body guards. His family was wealthy and were able to provide so much things to james. At an early age, james dedicated his time to training due to his desire to working along side with his parents. He also took private lessons with a tutor who taught him hacking skills and other useful combat skills. At 16 he proved to be better than his parents by taking on a dangerous mission which ended in his kidnapping. His best friend and loyal adviser to the family betrayed him during a dangerous mission which involved a gang of criminals targeting the white house. He was kidnapped and kept captive for several months until his parents offered to turn themselves up in return for jame's safety. James was freed but his parents were never seen again. He was kept under the wing of the FBI director until he was 22 when the government turned corrupted. He managed to escape from being killed by hiding in the sewers. With the little amount of money he managed to steal and his equipment left by his parents he spend the next 4 years in the sewers training, and preparing himself.


During the months when he was kidnapped, James was experimented on with various substances that the increased his overall skills and gave him some unique powers. He manage to kept those powers a secret until he felt necessary to use them.


His logo, the assassin symbol is a symbol of loyalty and dedication to his family (his family of assassins) and the protection and dedication to protecting the world from those who wish to corrupt it.


Now he roams the streets waiting.....waiting.....waiting...


Theme Song: "Radioactive" by imagine dragons (i see that we are all fans of imagine dragons)


Other: Heroes will rise


<p><a href="<fileStore.core_Attachment>/monthly_2014_10/short-curved-sword.jpg.c9ba20d6c5f33e538783c4de560b21a7.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="31413" src="<fileStore.core_Attachment>/monthly_2014_10/short-curved-sword.jpg.c9ba20d6c5f33e538783c4de560b21a7.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


<p><a href="<fileStore.core_Attachment>/monthly_2014_10/download.jpg.2a7cce426719fee73121426721908c75.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="31409" src="<fileStore.core_Attachment>/monthly_2014_10/download.jpg.2a7cce426719fee73121426721908c75.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p> <p><a href="<fileStore.core_Attachment>/monthly_2014_10/GrappleGun2.jpg.91cae29b8f8a886005f876ece9d208ff.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="31410" src="<fileStore.core_Attachment>/monthly_2014_10/GrappleGun2.jpg.91cae29b8f8a886005f876ece9d208ff.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p> <p><a href="<fileStore.core_Attachment>/monthly_2014_10/ACB-HiddenBlade.jpg.44aa002566eb2bb3917989a766b0e834.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="31411" src="<fileStore.core_Attachment>/monthly_2014_10/ACB-HiddenBlade.jpg.44aa002566eb2bb3917989a766b0e834.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p> <p><a href="<fileStore.core_Attachment>/monthly_2014_10/ba9ca1223655358e9626ee43b582c897-d5vdl9q.jpg.dd71afb863f3b2d813781426263f0076.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="31412" src="<fileStore.core_Attachment>/monthly_2014_10/ba9ca1223655358e9626ee43b582c897-d5vdl9q.jpg.dd71afb863f3b2d813781426263f0076.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p> "


Present-2.jpg
<p><a href="<fileStore.core_Attachment>/monthly_2014_10/Taser-M26.png.40315427508cd5d995501917f19f895c.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="31414" src="<fileStore.core_Attachment>/monthly_2014_10/Taser-M26.png.40315427508cd5d995501917f19f895c.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>











 

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The characters is good, personality and backstory are fine, however he seems a bit... overpowered. Being enhanced physically and mentally, along with his superhuman level of stealth and ability to slow down time (even if he needs to be near dead) is much stronger than the other two RP characters. I'd like it if you lowered his abilities and equipment to that of the other two characters, so no one feels like they are inferior to another. Also, the 'hidden blades' are ripping off too much from the AC series. Explain them a bit in the weapons section (and rename them, please) After that, then I can accept :)
 
Sorasonic said:
The characters is good, personality and backstory are fine, however he seems a bit... overpowered. Being enhanced physically and mentally, along with his superhuman level of stealth and ability to slow down time (even if he needs to be near dead) is much stronger than the other two RP characters. I'd like it if you lowered his abilities and equipment to that of the other two characters, so no one feels like they are inferior to another. Also, the 'hidden blades' are ripping off too much from the AC series. Explain them a bit in the weapons section (and rename them, please) After that, then I can accept :)
I put so much work into that character. He isn't overpower but anyways i can remove the slow motion effect and the invisibility. But his equipment is fine and its not like i am going to get sued for using the hidden blades. If you are still unsatisfied with my character then i am wasting my time here and i would leave you to find another person.
 
Name: Davis Butler


Hero Name: Dike


Age: 30


Gender: M


Sexuality: Asexual


Appearance: Short, thin bleach-blonde hair. Light tan. Dark eyes, 5"1 and 130 lbs.


Skills: Medical exp., hand to hand combat, smart and persuasive


Powers: Telepathy, "phantom" pains


Personality: Kind and humorous


Weapons: N/A


Equipment: Headset


Background: At age 10, he was taken away from his parents, and taken away to an orphanage. From there Davis was taken into a laboratory. They then experimented upon him and accidentally gave him these powers. It was irreversible. At age 30 he escaped the lab with his powers.


Theme Song: Requiem of a Dream (Listening to it as I retype)


Other: Heroes will rise. Last time, if this doesn't work, I quit.
 
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It would have been fine to take your time, even if you had to post it tomorrow or in a few days :) Sorry, but I can't really allow the Doctor to enter the RP, you can make a character inspired by him, but he can't be the actual Doctor.
 
Ah. Thought so afterwards. Only did so to mark my place, ends up bein rejected. Alrighty, hopefully I'll get this one made in time....
 

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