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DemonKitten

Handler of Souls, Destroyer of Hearts
Abilities List
Cats do not show abilities until 6 moons old when they become an apprentice
Light

Light requires some form of visible light in the atmosphere to be able to use. They can learn invisibility, illusions/projection, light healing, Photokinetic combat and photokinetic regeneration (this one being the most powerful).
Wind

These users use the air around them and can control most gaseous states. They can learn aero-telekinesis, Enhanced senses, Aerokinetic combat, Purification and Deoxygenation (most powerful move).
Shadow

The absence of light and is even found in places where the sun shines, but objects shade. These cats can learn Shadow stealth, Umbrakinetic Combat, Shadow Marionette, Darkness Aura and Shadow Mutilation (most powerful move).
Fire

Requires rapid oxidation, so without oxygen the user is unable to use this ability. Those with fire abilities can learn many things including Flame shield, fire aura, Pyrokinetic combat, Fire Negations and flame solidification. Only the most powerful fire users learn Flame solidification.
Water

This is a manipulation of the water around and in the earth. They can learn Hydrokinetic Combat, Liquid Surveillance Communication, Water Mimicry, Healing Water, and Motor-Skill Manipulation/Drowning (most powerful ability).
Earth

Using the earth and the minerals and mineral compositions regardless of state. These users can learn Sesmic sense, Geokinetic combat, Terraportation, Earth Mimicry and Petrification (most powerful).
Other


Lightning/Electric- A combination of either wind and earth or fire and earth (though rare), these users have been shown to possess the following abilities Electrical Enhanced Condition, Electroreception, Electrokinetic Combat, Lightning Calling and Electricity Generation. Aerath Aerath

Ice- A combination of water and wind, these users have been shown to possess the following abilities Ice Heal, Cryokinetic Combat, Cryostasis, Ice Mimicry, and Cold Generation (most powerful). StoneWolf18 StoneWolf18

Necromancy- A combination of water (life force) and shadow (dark force) or from light and shadow,
these users possess the following abilities Death sense, Pain Suppression, Motor Skill Manipulation, Life Force Absorption, and, finally, Undead Manipulation (most powerful). Abyss Abyss

Poison- A combination of Shadow and Water and perhaps Earth, these users have the following abilities Poison Attack (which can seem like umbra-kinetic combat), Poison Umbraportation (a shadowy poison that allows the user to swiftly vanish), Venom Fang/claw, Psychic Poison Manipulation (most powerful)

 
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Blazeclan

Blazeclan resides in a forest with trees that stand a good length apart from one another. There is little vegetation on the ground and the medicine cat has to either dig up their herbs or search for herbs in trees and around the border due to young apprentices constantly burning the undergrowth. The sun is able to touch every part of this clan's territory and they train in an open clearing that is now smooth as stone due to years of burnt paws. Their camp resides in stone caves as to prevent burning of trees or bramble and the whole camp sleeps together without specific dens other than the medicine cat having a little pocket for themselves and their herbs.

Blazeclan cats are filled with a righteousness that is more out of hubris than goodwill. They tend to push other cats to the edge and are seen as the "Fire Starters" of most major issues. These cats are known for their strength and unbelievable stubbornness. It was said that they were the last cats to leave and that the cave they live in is the stone from the old legends.

Blazeclan cats are either born of the light or of the fire. Usually they have some power and control to use in combat,
though some are weaker than others in terms of certain abilities. Light users tend to be medicine cats, though it is not unheard of for a fire user to be a medicine cat, just unlikely.

Coded By || StoneWolf18 StoneWolf18
 

Duskclan

Duskclan resides in the tall grass of the open hills. Even in the most open area, they are hard to spot as they are always concealed. They sleep within a thicket of bramble and have dens made of twisted grass roots and bushes. These cats train atop the highest peak as it is said to fuel them with the courage they need or at least teach them to hide even in the eyes of the sky. Medicine cats can find herbs in many of the cracks and crevices around their territory.

These cats rarely speak loudly in the company of the other clans. They keep to themselves and usually take the others by surprise when they do attack as no warning was ever given to their anger or strife. The other clans see these cats as cunning and slippery while they see themselves as resourceful and courageous. They strive themselves on being the quickest and most elusive clan which usually is their fighting style. They can be quite difficult if you are not prepared for their attack.

Duskclan cats are born of either wind or shadow and usually have some control over the power once they reach six moons. Their medicine cat's usually posses the power of wind, though shadow cats are not persuaded to not to be a medicine cat, but their skills are more useful elsewhere.

Coded By || StoneWolf18 StoneWolf18
 
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Mudclan

Mudclan's territory tends to be a good mixture of both the others.
There is plenty of open space, but also plenty of trees and forest. The biggest difference is that the river that borders each clans territory divides and runs deep into mudclan. They have many of the water loving herbs on their territory, but it is also flooded quite often as the river swells. Still, they would not be called mudclan for nothing. These cats usually train in a muddy clearing.

Mudclan cats tend to see the other two clans as unworthy of their abilities or ungrateful. Mudclan cherishes much of what they have, but also tend to be seen as the most spoiled of the three clans. These cats are seen as weaker,
but most don't fight on their territory due to the disadvantage of the water. Mudclan is to not be underestimated in terms of their abilities and the other two clans best beware of angering the so called "weak" ones.

These cats are born of water or earth and have some control or capabilities once they gain their ability. Both types have an equal likelihood of being a medicine cat, though water users have a chance of learning a healing ability.

Coded By || StoneWolf18 StoneWolf18
 

Blazeclan
Leader
Furystar
Apprentice: Infernopaw
Deputy
Sunstrike
Apprentice: Bravepaw
Medicine Cat
Spottedwing
Apprentice: Open
Warriors
Willowthorn
Emberstep
Apprentice: Sparkpaw
Lionclaw
Foxheart
Apprentice: Cinderpaw
Smokefur
Apprentice: Tigerpaw
Badgerface
Nightbrimble
Shadeclaw
Apprentices
Infernopaw
Sparkpaw
Bravepaw
Tigerpaw
Cinderpaw
Queens
Open
Kits: here
Elders
Scarpelt
Spottedflury
Deceased
Charpelt
Troutleap
Minnowsplash
Doveheart
Clawfang
Ashfeather
Silverstep

Duskclan
Leader
Fogstar
Deputy
Silverwisp
Medicine Cat
Darkstalker
Apprentice: Open
Warriors
Thrushpelt
Goldenfeather
Dovenose
Pigeoneyes
Jadefrost
Apprentice: Dashpaw
Ravenslash
Apprentice: Swiftpaw
Rockheart
Ashfoot
Apprentices
Swiftpaw
Dashpaw
Queens
Open
Kits: here
Elders
Open
Deceased
Stoneheart
Duskheart
Frostheart
Petalbreeze
Stormgaze
Spiderkit
Dustfoot
Onyxkit


Mudclan
Leader
Rabbitstar
Deputy
Rubytail
Medicine Cat
Violetwisp
Apprentice: Hailpaw
Warriors
Koisong
Scarletstorm
Eelfang
Apprentice: Quailpaw
Marshwhisker
Mousetail
Wolfheart
Robinnose
Apprentice: Pebblepaw
Redwind
Harehunter
Otterblaze
Apprentices
Hailpaw
Quailpaw
Pebblepaw
Queens
Open
Kits: here
Elders
Whitegaze
Deceased
Rowankit
Plumriver
Stoneheart
Eagleheart
Longear
Goldenfeather
Minnowtail
Reedpelt

Outside
Shadestep (Duskclan Exiled)
Ratchet (Rogue)
Lily (Rogue)
Shadowice (Dusk Exiled)
Orchidstone (Mudclan, Exiled)
 
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