Hidden Enemies

ModernFantasy

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Character Name:


Age:


Race/species:


Bio:


Personality:


Looks:


Abilities/Powers:


(Below is some Additional and optional info)


Love interest:


Arch-nemesis:


Weakness:


Anything else you'd like to add:


Read more about this role play... 
Name: Rain Pikes


Age: 18


Race: Mixed; half human, half demon.


Looks: Can’t tell she is half demon by looking at her, she looks more human. She has light brown skin with brown hair that reaches to her shoulders. Her eyes are brown, but change color (see abilities below)


From: Reno, Nevada


Personality: Level headed, usually calm and collected, focused. Does not hesitate to fight if needed. If her teammates bicker with one another, she will be the one to intervene and help solve the issue.


Bio: Rain grew up as an orphan, not knowing her real parents until she was older. Having grown up in an orphanage did not make her mad or sad, it only made her emotionally stronger. She discovered she had powers at the age of fifteen, and with it she traveled around looking to help people. While traveling, she finally met her real father, who helped and trained her upon learning of their relationship. The reunion was short lived because her father died when she was seventeen. She still carries a part of his memory in her eyes…


Abilities/powers: Her abilities are complicated, as they change with the color of her eyes. She cannot control what color her eyes turn.


Eye color and power


Red: super strength


Blue: Temporary Immunity, invisibility, walks through walls/objects


Green: Jade jets from her hands; she can trap people in Jade


Purple: Control minds


Yellow: Temporarily drains power from others


Brown: This is her main passive eye color. Channels her father, can shoot targets from very far, pin point accuracy, increased agility, and slow regeneration.


Black: Can use any and all of her powers at once if she chooses to. However, this eye color rarely takes over.


Grey: The only thing Rain can do while her eyes are grey is transfer her powers to someone else until her eyes change color again. She is completely powerless in this state.
 
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Character Name: Saruwatari Ayumu


Age:Unknown


Race/species: Human Baku, A.K.A. Nightmare Eater.


Bio: She's been alive for so long, she has forgotten anything later than a hundred years ago. She has traveled around the world, taking nightmares from the good and giving the evil worse ones. To those that see her in human form, she is quiet and shy, and tends to run away from contact. Her full-Baku form is much different, and she takes on the role of a poltergeist at times.


Personality: Timid, shy, untalkative.


Looks:


Human:


<p><a href="<fileStore.core_Attachment>/monthly_2014_05/images.jpg.44be51546302134da5e16afc341fab2c.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="18277" src="<fileStore.core_Attachment>/monthly_2014_05/images.jpg.44be51546302134da5e16afc341fab2c.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Baku:


<p><a href="<fileStore.core_Attachment>/monthly_2014_05/57a8bf3b1a733_images(1).jpg.90e5277b54e1434055285936976ac4fc.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="18278" src="<fileStore.core_Attachment>/monthly_2014_05/57a8bf3b1a733_images(1).jpg.90e5277b54e1434055285936976ac4fc.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Abilities/Powers:


Can absorb nightmares, and make them worse. Can also become people's nightmares in battle.


Additional and optional info:


Love interest: None, at the moment


Arch-nemesis: None


Weakness: Light, Though its more of a dislike.


Anything else you'd like to add:<p><a href="<fileStore.core_Attachment>/monthly_2014_05/images.jpg.910b3ae73709ecc88f84ef73f3f93bfb.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="18276" src="<fileStore.core_Attachment>/monthly_2014_05/images.jpg.910b3ae73709ecc88f84ef73f3f93bfb.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>





 

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Character Name: John Constantine


Age: Early 50's


Race/species: Human


Bio: Working-class magician, occult detective, and con man stationed in London. He is known for his endless cynicism, deadpan snarking, ruthless cunning, and constant chain smoking, but is also a passionate humanist driven by a heartfelt desire to do some good in his life.


Personality: Snarky, fairly gruff, weary spirit, and is cranky when attacked


Looks: While Constantine has worn many clothes over the years he was originally portrayed as often wearing a blue pin-stripe suit, tan trench coat and occasionally gloves. As the series progressed his trademark attire became a grungier (or perhaps the same just older) trench coat, white shirt and black tie, but has recently returned more to his earlier fashion. Constantine smokes Silk Cut cigarettes, consuming thirty or so a day.


Abilities/Powers: Unlike most comic book magicians, Constantine rarely uses magical spells, unless he has to, especially in combat. Constantine faces most of his challenges relying primarily on his cunning, quick-thinking during fights, vast knowledge of the occult, manipulation of opponents and allies, and an extensive list of contacts. These skills are often more useful than his magical ones. He is known to have deceived many of the most powerful beings in the universe, such as The First of the Fallen and God. In the DC universe, John managed to recruit Batman and Superman through his own manipulation.He is considered by many as being the world's greatest con man. Constantine is also one of a few people knowing all the routes to Heaven, Hell, and the afterlife, which he uses to escape and teleport without the danger of being chased by enemies.[55] In the graphic novel Pandemonium, he once allowed himself to be killed, but later resurrects himself by exiting the afterlife.


As a sorcerer, Constantine is armed with the knowledge of many magical spells, rituals, and curses, such as evocation,necromancy, illusions, invisibility, and can even use magic to time travel. He also has a wide range of protection magic such as sigils and magic circles that can protect him from both physical and supernatural attacks. But John's most signature ability is synchronicity wave traveling, which is an instinctual supernatural ability for Constantine to make his own luck. This has led John to uncanny luck at games of chance, the ability to avoid and escape harm, meet the right kind of ally to help prevent or stop an apocalyptic event from happening, and reshape the battle he's fighting to his own accord.Constantine is also highly resistant to many psychic attacks such as telepathy, possessions, and mind control. He can even use magic to block off omnipresence, seen where he once used sigils to hide himself from The First of the Fallen. By the New 52, other magical powers such as mild teleportation, counterspells, electrokinesis, telekinesis, and immobilisation have been added.


Aside from sorcery, Constantine has also exhibited considerable mastery in "stage magic skills"—hypnosis, sleight of hand,pick pocketing, and escapology. John also carries with him an arsenal of powerful magical artifacts to aid him in battle, such as The House of Mystery which also serves as his transportation to different realms of the universe, and his trademark trench coat that also possesses powerful demonic powers. Because of tricking the lords of hell into curing his lung cancer, he is perpetually in good health and physicality ever since. Constantine's blood is demonically tainted, initially by a blood transfusion from the demon Nergal, and later by sex with a succubus. His blood has been shown to have healing properties, and is noted to have an age-managing effect. It also acted as a defense mechanism when attacked by the King of the Vampires, as it is highly corrosive and poisonous. Constantine's skills in unarmed combat varies depending on the writer. Some portrays him as a poor physical fighter, while others as a capable hand-to-hand combatant. However, he has occasionally won fights, either by using magical weapons, by fighting dirty, or by quick-thinking.<p><a href="<fileStore.core_Attachment>/monthly_2014_05/John_Constantine_by_monkeymarc.jpg.01ec246d6057c4207414f91dc09eef95.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="18322" src="<fileStore.core_Attachment>/monthly_2014_05/John_Constantine_by_monkeymarc.jpg.01ec246d6057c4207414f91dc09eef95.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

 

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Character Name: "Holo"


Age: 21


Race/species: Giant Wolf


Bio: What happens if the only person you trust is a traitor to your kind? Meet Holo, he is just your ordinary shape shifting, supernatural being but deep inside he guards a secret as old a Norse mythology. Do you have what it takes to find out?


Personality: A loner who rather chooses to be alone


Looks: Blonde with grey eyes


<p><a href="<fileStore.core_Attachment>/monthly_2014_05/is.jpg.3cb44094c56bb7fd0075336c888de24f.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="18430" src="<fileStore.core_Attachment>/monthly_2014_05/is.jpg.3cb44094c56bb7fd0075336c888de24f.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Abilities/Powers: Can Transform into a giant wolf


<p><a href="<fileStore.core_Attachment>/monthly_2014_05/upload_2014-5-17_10-59-31.jpeg.6eddc0e8ffea03e918e64ee570cfa4ce.jpeg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="18429" src="<fileStore.core_Attachment>/monthly_2014_05/upload_2014-5-17_10-59-31.jpeg.6eddc0e8ffea03e918e64ee570cfa4ce.jpeg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Additional and optional info: Originally from Hastings but that was a long, long time ago.


Love interest: Unknown


Arch-nemesis: Another like him named "Locket"


Weakness: Presumably silver but only a handful of beings know the secret of the silver locket he keeps with him


Anything else you'd like to add: His new name is Holo but he used to be called Fenrir.



 

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Character Name: Nero Larsen


Age: 16


Race/species: Half-Demon


Bio: Nero wasn't conceived normally, but was produced in a laboratory using the demon cells from his succubus mother, and the human cells of his father. He is the product of an experiment by his father to create a living god, and his mother was a victim, abducted against her will and subjected to the experiment before being disposed of. Unbeknownst to anyone, the experiment was a success, as Nero is the living incarnation of Hyperion, titan of the sun. As his father was a rich scientist, he was brought up to be sophisticated and formal, and spent the majority of his life confined to the manor. He was raised to believe that his father's wife, also a human, was his mother, and knows nothing of his origin or his father's dark scientific practices. Fortunately, he would escape his confined life on the eve of his sixteenth birthday, when his father held a ceremony celebrating his "coming of age". During the event, the servants transformed into monsters, and preyed upon the guests and hired staff. He managed to escape, along with Lucy, one of the wait staff of the caterers, and she took him with her back to the U.S. Despite his trauma and distrust of even his new companion, Nero decided to stick with her, as it was better than being alone.


Personality: Nero is misanthropic and distrustful, and is either quiet or very loud. He enrages easily, and is very loyal if his trust is gained.


bathing-nero-jpg.54015



Abilities/Powers: Fights with his body, especially his fists and feet, he also won't hesitate to use his environment or even his enemies as weapons. He can utilize Sunfire(Golden energy), Supergold(Stronger than diamond or titanium), and has the Midas Touch(Turn things to gold)


He has a very sensitive Rage Factor(Responds to pain, and many other things, with rage) which can trigger his Sanity Break(Rage becomes too much to control, he becomes beast-like and attacks indiscriminately, massively enhanced strength)


Love interest: None


Arch-nemesis: his biological father


Weakness: Trust issues, his Rage Factor, Sanity Break will eventually render him unconscious


Anything else you'd like to add: Nero loves chocolate and cheese, and greatly enjoys music and dancing. He hates red meat and cantaloupe, and has a maternal half-brother he does not know about. 
Character Name: Lucy Bard


Age: 22


Race/species: Human


Bio: Lucy was born and raised in a small town in Florida, US. Her mother is a paraplegic elementary school teacher, and her father is a chef and runs his own Bar&Grill. She grew up a mostly typical American life, but was always placed in advanced classes and courses due to her genius mind. She has a assertive personality and is generally an optimistic person. She left home at 17 and went to college in London, where she studied chemistry and pharmaceuticals. Through her Professor, who became her mentor, she gained some knowledge of alchemy, and received her purse. After college, she moved to Paris, where she landed a temporary job as part of the wait staff of a catering company. Unfortunately, her first big job was a birthday ceremony for the son of a rich German scientist, and due to unforseen events, she was the only survivor of her co-workers. After her escape with the help of Nero, she returned home to the U.S., where she decided to take her new friend on a road trip in an attempt to help him get over the traumatizing events that occurred at the ceremony.


Personality: Lucy has an assertive personality and is generally an optimistic person. She is proud of her appearance and is not afraid to use her looks to her advantage.


lucy-jpg.54030



Abilities/Powers: Her purse is actually the prototype of a device created by her college professor called an efficiencer. It utilizes alchemy and matter reconstruction to allow it to become all kinds of things, from an umbrella to a flamethrower.


Love interest: None


Arch-nemesis: None


Weakness: Assertiveness can drive her to fighting over frivolous things, very little physical strength, extremely claustrophobic, has bad luck with men


Anything else you'd like to add: Lucy loves broccoli and watermelon, and has an IQ of 181. She hates roses and seafood, and her maternal grandmother is an ogress, making her one-fourth ogress.
 
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