• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Futuristic Guardians of New Eden

DVationz

Sleepless Gamer
Roleplay Availability
Roleplay Type(s)
Welcome to the character creation thread! Feel free to be creative with your character, however, remember that this is futuristic and not fantasy. You'll have to explain how your highly advanced weapon functions as well as your biological enhancement if you choose to have one. If you are creating a Furraine, keep in mind that they are pretty much just nekos of various animal species and have extra biological enhancements that come naturally with their subrace.

~Guardian CS~​
Name:
[Image]
Race: (Human or Furraine)
Subrace: (Furraine Only)
Age:
Gender:
Height:
Weight:
Sexuality:
Appearance: (What the image doesn’t tell us)
Personality:
Likes:
Dislikes:
Backstory: (Optional)
Guardian Weapon(s): (Be futuristic and creative! Only a max of three guardian weapons)
Biological Enhancement: (Optional)
Biological Evolution: (Furraine Only)
Weapon Capabilities: (Should be something possible, not whatever you want.)

~LINKS~
[ IC <> CS <> OCC ]​
 
Last edited:


Hikari Yumi

  • C.jpg
    Hikari is a strong willed individual who's determined to see a better world. Although she's still got many years ahead of her, her skills as a swords woman and sniper are in peak condition. Her mother and father were both guardians before her, and so she found it was her duty to follow the family path.
    This is a quote!
    Hikari


 
Name: Xero

c1d7c4a4f53e8abd4159800e14bea956.jpg

Race: Human
Subrace: N/A
Age: 21
Gender: Male
Height: 5'10
Weight: 156 lbs
Sexuality: :D
Appearance: His arms are covered with tattoos, each meaning a different thing to him. The most notable ones are the rose thorns running up both arms in spirals and the jigsaw pieces under his palms.
Personality: Xero is a very energetic and sort of ballsy guy, loving a good joke no matter where he is or what he's doing. In the middle of battle? He's probably telling a story as he fights about his experiences in life that he finds utterly hilarious. Otherwise, he is very quick witted and will display great affection and insight towards his friends. The man is extremely fearless and determined, not really afraid of taking chances and gets very excited when discovering new things. Very optimistic as well because I needed to add another sentence here to make this look longer so DV shits on it one way or another. Fuck it, he's basically a cat as a human, only actually human. Happy yet?
Likes: Cats, Stuff, Things, Dude, I, Hate, Doing, Likes, and, Dislikes
Dislikes: Strict rules, being lazy, pessimists, water
Backstory: WIP
Guardian Weapon: Two Forward-Curved Swords, which he has dubbed his 'Oathkeepers' and a simple plasma dagger as his side.
Biological Enhancement: His reflexes have been altered to be that of 10 times faster then basic human ones. Easier to use the swords.
Weapon Capabilities: If enraged, the swords will glow purple and basically be able to cut through anything. However, Xero rarely gets mad. So triggering this is going to be an achievement.
Theme: Coming Soon!
 
Mireya Reyes
01e7e206ff9a0b29fb4bac269140dda6.jpg

Name: Mireya Reyes

Race: Human

Age: 22

Gender: Female

Height: 5'10"

Weight: 167lb

Sexuality: Bisexual

Appearance: When her hair pulled back, a rose tattoo sits on the base of her next and the stem reached down to her mid back. On her right arm, she has an arrow tattoo with the word, Guardian is written next to it. When wearing her eye contacts, she has a purple glow to her eyes.

Personality: Mireya is a silent woman. She's more of actions speak louder than words. Mireya is a hard worker who puts her mind to become better before herself. Thinking that being better allows her to protect Eden. Once you get to know Mireya, she is a fun loving woman, who just wants to have fun and make her family proud.

Likes:
-Early Mornings
-Coffee
-Hanging out
-Listening to Music

Dislikes:
-Tea
-Laziness
-Staying Indoors for too long

Backstory: Mireya comes from a large family of six. Being the youngest of the females, she wanted to make her family she was capable of being more than just a teacher that can be safe at home. She wanted adventure. Once she was old enough, she packed up what little she could and headed out of her house, with the goal to become a Guardian. She never let herself be taken down from the drill or the training, she pushed forward showing she was more than capable. Opting to not have Bio Enhancements during her training, nor did she have the money for them, she decided to get Computerized Contacts which she figures out a way to help her in her training. Cutting her hair short and dying it purple she takes up her new role as a Guardian.

Biological Enhancement: Computerized Eye Contacts - Normally wears them indoors, but can use them to make accurate shots with her pistols. She can change the color of the contacts but sticks to the purple hue.



"A Guardian is there to protect and that's exactly what I plan to do."


Katelyn Tarver - You Don't Know



59ad121710f4e3b4aecab1020af218d8.jpg
Guardian Weapon:

Plasma Katana Sword - Purple in color. It has an extending blade that can get from 23in. up to 30 in.

Twins Revolver Pistols - Jet black in color with a hint of purple. Old fashion revolver that has been in the family for generations, but improved to withstand new round types.



Weapon Capabilities:

Plasma Katana Sword - Has the simple capability to cut through thin metals, along with soft materials.

dc3048746d34bd0d06ef19efcdacc2aa.jpg
Twin Revolvers Pistols - Old Fashion revolver, updated to have the ability to shoot special rounds, Acidic, Nitrogen, explosive, and normal rounds.















 
Heads up, I'll find a code for this soon, I just need a bit lol

Name: Min YoonHa(민 윤하)

Min YoonHa.jpeg

Race: Human

Subrace: (N/A)

Age: 20

Gender: Female

Height: 5' 3"

Weight: 120 lbs

Body Type: Her relatively short stature and light body make her skilled in acrobatics, light on her feet, and able to walk almost soundlessly

Sexuality: Straight

Appearance: Yoonha has a floral tattoo on each shoulder(not as big as in the picture) and a tattoo of a trail of stars across the inside of her wrist, as well as a heart in white ink on the inside of her left ring finger. Her armor is a silvery blue chrome color, however, it's uncomfortable to her, so she only wears it when needed.

Personality: Yoonha was always a relatively nice person, but can be serious when the occasion requires. She's always been good at telling jokes, and as a result, loves to make people laugh. She loves to make people happy and always tries to see the best side of things, though she's not all convinced there is one sometimes. She wants to make her family proud of her, even though they were against her becoming a guardian at first. She wants to show them that she's not fragile and that she can fend for herself

Likes: animals, her friends, her family, bike riding, ball pythons, ice skating, watching movies, reading, warm clothes, blankets, and writing things out

Dislikes: Extreme heat, the country side, insects and arachnids,

Backstory: Yoonha grew up in Korea and until she was 12, only spoke Korean. When she moved to an English-speaking country, she picked up the language rather fast.

Guardian Weapons: Serenity and Discord, a rapier forged with a black chrome finish and a plasma sword with an ice blue blade, and Eoreum, a dagger with ice properties that she keeps strapped to her thigh for use in emergencies

Biological Enhancement: Hearing Aid: Her hearing aid is made to be small and almost invisible. It translates foreign languages and can help Yoonha hear up to 100 meters as long as she focuses on the people having the conversation she wants to hear

Weapon Capabilities:
Serenity: This is the weapon Yoonha uses when she wants to defend herself without violent intentions, hence why it's a rapier. It has a sharp point, but dull edges, and is a stabbing weapon, primarily, while it could leave a bruise if you got hit with it, and may break the skin in some cases.

Discord: Yoonha uses Discord when she needs to fight the good fight and hopes she doesn't have to use it often. The only reason she really likes it is color

Eoreum: Named after the Korean word for ice, she had someone close to her father engineer this weapon for her with the capability of freezing whatever it cuts to extremely cold temperatures, enough to give the skin around it frostbite.
 
Andrew Conner
802148c06cb6336e178430daef3f94e7.jpg
Race: Human

Age: 21

Gender: Male

Height: 6'0

Weight: 174


Sexuality: Straight

Appearance: Andrews lower body is still mostly flesh, despite his upper body appearance. He has a burn scar spanning his chest and stomach from an experiment gone wrong, the same one that took his eye. He is very rarely seen wearing anything besides his black and orange uniform.

Personality: Andrew can be a bit full of himself at times, and tends to highly look down upon people who are stupid or generally less intelligent then him, finding it suiting to demean people by talking to them as if they are children. But when people arnt annoying him, he has a generally laid back and uncaring attitude, seeming to show no interest in anyone or anything that is outside of his technological interest or field of study, and has a strong reign (or maybe lack of) emotions, giving him a calm and collected outer appearance.

Likes: Technology, Engineering, Mathematics, weapon testing, sitting down with a nice Quantum Physics textbook and a cup of tea, looking at the stars and constellations

Dislikes: Stupid people, optimists and pessimists both, slackers, being outside and "Taking a break" when there is work he could be doing in his lab right about now

Backstory: Andrew was the son of two scientists in Eden, his father being an astrophysicist and his mother a biologist. He in turn became a prodigy, taking up the field of engineering and deciding to put his talents to use by joining the Guardians.

Guardian Weapons: "Warden" Long sword made from a magnesium alloy with an reinforced obsidian edge, RJ-2A7 reflection field, and a SV-24 "War Hawk" Bolt action rifle with plasma cartridges

Biological Enhancements: He has a cybernetic right arm which increases his speed, strength and dexterity significantly in that arm. His right eye was replaced with an implant after he lost it in a failed experiment, which increases his vision and reaction time in that eye. It also helps with calculating aiming and equation solving like a mini computer.

Weapon Capabilities:
"Warden": As strong as steel alloy but as light as aluminum; this sword is quick and used offensively, its sharpened obsidian blade being able to cut most soft targets down to the molecule. Not very affective against armored opponents.


RJ-2A7 reflection field: A design of Andrew himself, it plain and simply turns him invisible for a short amount of time.

SV-24 "War Hawk": A rifle for armored targets. Its high load plasma cartridges can rip through shields and armor, but since these rounds are so packed the use of bolt action is necessary so the gun doesn't over heat and explode.
 



  • 6da65581cd1d3a49c8b1ced624df68a6--anime-boys-shokudaikiri-mitsutada-art.jpg


    "If you come closer, it cannot be promised that I won't bite."

    Dren Rieker


    Race: Furraine

    Subrace: Snake

    Age: 24

    Gender: Male

    Sexuality: Straight

    Height: 6'2

    Weight: 161 lbs


    Appearance​
    Dren has ash gray and black hair, his bangs often covering half his face. Mainly, his right side with the eye patch. Dren always wears an eye patch on his right eye ever since it was blinded. His other eye's hue is a mixture of gold and light green. Dren's tall stature and serious expression can cause him to appear somewhat intimidating to greet. There are random patches of scales across his entire body, mostly on his back, along his upper arms, and down the side of his neck. Two sharp upper fangs can also be found in his mouth.

    Personality​
    Calm and collected, it is a rare sight to see Dren frazzled or upset. His stare can come across as a glare, and his serious attitude can make him appear jaded. Yet despite his rough exterior, he isn't that difficult to talk to. He doesn't even hate life. Walking around with confidence, it's a chore to make this man falter. He appreciates criticism and learns from his mistakes. Though confident, don't confuse this trait of his with being prideful. Not humble either, Dren merely acknowledges facts. He isn't afraid to point out weaknesses of his comrades or belittle himself if needed.

    Deceitful at times, Dren keeps his secrets under heavy lock and key. If it is beneficial to himself, don't be surprised if he kisses and tells. His only loyalty lies with protecting Eden. He's a get it done type of guy, so stopping to smell the roses never applies to him. Dren doesn't seem to care about what others think of him. However, he tends to take a massive interest in observing those around him. Being touched casually is also an irritant to Dren. He would much rather avoid any physical contact off the battle field. The only exception is if the temperature around him shifts, and he needs to gather warmth. You could also say this man is a skeptic about people's intentions, even his own. More to be revealed later...

    Likes
    + Poetry
    + Riddles
    + Stable temps
    + Night
    + Organization

    Dislikes
    - Being touched casually
    - Rushing into things
    - Unstable temps
    - Noisy settings
    - Sweet foods

    Quirks
    ~ Speaks in poetic verses every so often

    Extra
    * Though Dren isn't entirely cold blooded, his body is sensitive to sudden temperature shifts. It can cause him to lose focus and exhaust his body quicker.
    * Darin injured his right eye during his early days of training to be a guardian. He refuses to replace it using tech in order to remind him how much stronger he has become since then.


    Battle Style​

    Biological Enhancement

    Armored Skin-
    Dren has altered his scale patches on his skin to mimic hardened, yet smooth metallic armor. A cut from blades inept to slice through metal will be rendered useless. The majority of shock from physical hits can also be decreased if contact is made with the scales.

    Biological Evolution

    Infrared Vision- Dren has the ability to "see" in the dark by sensing temperature levels.

    Vibration Sensing- Though he cannot hear conversations meters away, he can hear vibrations from several meters away. Sneaking up on this guy would prove difficult.

    Guardian Weapons & Capabilities

    Le_croissant_du_ange_8530.png


    Sky Reaper- Is it a scythe? Is it a gun? Wrong! This beauty was crafted by Dren's father especially for him. With retractable blades and handle, this weapon doubles as a scythe and an assault rifle. The thin yet sturdy blade was crafted out of diamond particles and steel to slice through the air swiftly and with ease. The rifle actually doesn't fire bullets, but intakes the air around it in order to shoot powerful bursts of air at an opponent. Though this can be deadly in close to mid range combat, it doesn't do little more than push someone back when shot at greater distances.

    Stats

    Strength: ★★
    Agility: ☆☆
    Stealth: ☆☆
    Strategy: ★★☆



    Back Story & Extras​
    Dren grew up an only child in a wealthy household. His father is a well-known weapon smith, and has customized designs for many guardians. It was through his father's occupation that Dren decided he wanted to become a guardian. More to be revealed later...

    Interview Session
    Me: So, Dren. Why did you want to become a guardian?
    Dren: My father promised to craft me a customized weapon if I did.
    Me: That's it? You only wanted a weapon? What about justice?! Order!
    Dren: Those things...are merely relative. It's my duty. Nothing more. Nothing less.
    Me: Okay then...does this mean you might have ulterior motives??!
    Dren: Winning your heart is my ulterior motive.
    Me: W-what??! Are you flirting with me....
    Dren: I'm not. It's a distraction. If I were flirting I might mention something about your astonishing smile or your supple complexion.
    Me: What...?! *Blushes* I've already lost...

    Theme Song







 
Last edited:
Name: Ruslan “Stupid Bear” Makarov


Race: Furraine


Subrace: Bear


Age: 24


Gender: Male


Height: 6’4”


Weight: 220 lbs.


Sexuality: Heterosexual


Appearance: (Since I don’t have an image, this will have to do.) With disheveled red hair and bronze eyes, Ruslan takes up his role of a bear quite nicely. He is well-built due to his background and has a fair complexion to match. While he is fairly muscular, the most eye-catching trait to his appearance is the fire red mechanical limbs that have replaced both of his arms. Whether it be from a horrid accident or his own volition, Ruslan takes pride in his natural weaponry, along with the matching bulk of armor he garments on various missions. Outside of work, one can typically catch this man wearing a simple t-shirt and jeans mix. As a Furraine, Ruslan's ears are also that of a bear's, round and fuzzy. He's a real cutie.


Personality: Ruslan is a lazy bear, which means he loves to sleep in and is never on time (if he can help it.) Even with his lax nature, the young lad is devoted to protecting the city that he loves and is more than willing to sacrifice himself if the situation were to ever arrive. While this might make him appear stoic, he is not the smartest person to be around and is easily manipulated, which can, of course, cause problems. Overall, he is a light-hearted, caring person that tends to find himself in complicated situations that could’ve been easily avoided with some thought.


Likes:

  • Naps

  • Bettering himself

  • Eating

  • Training

  • Bear hugs

  • Small, cute things

Dislikes:

  • Speeches

  • Drama

  • Honey (stereotype much?)

  • Extreme heat

Backstory: N/A


Guardian Weapon & Capabilities:

“Bare” Hands: What’s the most fitting type of attack? You guessed it. Punching. Ruslan is suited up with matching gauntlets that each have fuel tanks built inside of them. Why the fuel tanks, you ask? Well, considering Ruslan’s brute strength, this allows (with enough force) for the brutish man to create ‘explosions’ when applying enough force against an object, making the fuel combust into an outward blast in order to create devastating blows or a good amount of distance between himself and an enemy. The gauntlets can also act as a sort of shield, being able to withstand many attacks before eventually falling apart.


Biological Enhancement:

  • Cybernetic replacement on both arms

  • Thick skin

Biological Evolution:

  • Enhanced Strength

  • Enhanced Durability

  • Decreased Agility

  • Decreased Endurance
 
Last edited:


Nymirr Kuro

  • M.jpg
    Nymirr, also known as Nyr, is an individual who's primary focus is on information. The best way to beat a game, the history of the human race, how an AI is created, any and all information is valuable to him. Despite this he does have boundaries. For example, he refuses to dig into his comrades personal files, no matter the circumstance. He'd much rather learn from observation than be given the information. In addition to his lust for knowledge, his AI, along with past training has left him physically emotionless.

    Despite this, he's a valuable friend who thinks and acts objectively. Thanks to his AI companion he's seen as mentally unstable, talking to himself often. He is able to allow others to see and hear his AI, however it would require external installation, something that very few places have for AI. In the long run, Nyr is a good friend, even if he seems to be missing more than one screw at times.
    Did you know humans don't live as long as most subspecies of Furraine?
    Nymirr


 
Last edited:
~PX-40 "Napoleon"~
7f312cc7cd4fb0334c87dced108ed5bc.jpg
"Pardon me, valorous sir, but I findeth thy indecent usage of robot puns to beest quite offensive."

Race: Human (Cyborg, due to his brain and heart being within the robotic body)

Age: 44

Gender: Male

Height: 6'1"

Sexuality: Beep boop son. Beep boop.

Personality: Though he appears as a robot, Napoleon keeps much of the humanity he had before the accident which landed him in the hands of Typhon Industries. He presents himself as a dignified and sophisticated gentleman. Having incredible intelligence and being immensely calculated, Napoleon is a cyborg with plans within plans, developing elaborate strategies and knowing precisely how to set them in motion effectively. He is loyal, intelligent, caring, hardworking, tireless, sometimes sarcastic, wise, brave, bold, protective and kind. Napoleon often appears calm and collected, a facade that rarely ever slips, and is courteous towards enemies and allies alike.

Likes: Literature, fine arts, opera music, books (fiction and nonfiction), science, biology, astronomy, history, fashionable/classy clothing, theaters, fencing, cleanliness, order, fulfilling his duties as butler and guardian.

Dislikes: Rude/unpleasant people, modern music, chaos, profane/revealing clothing, messes, dirtiness, failing his duties, disobedience, "modern art".

Backstory: Napoleon was once the butler of a young girl named Elise Manori, who was the daughter of Oswald Manori, who was one of the ten Vice CEOs of Typhon Industries. Because Oswald was often away at work, Elise would look up to Napoleon as a father whenever Oswald was away. Not only was he Elise's guardian, but Napoleon was also a man of many skills, being a retired intelligence agent of the Eden Military. However, not even Napoleon's skills would protect Elise when Oswald came back home in a frantic hurry, carrying handfuls of papers as he rushed upstairs to his office. As one of the papers fell out from his grasp, Napoleon and Elise caught sight of strange writing which read "PROJECT MARS".
Before anything could be done, a rocket came flying towards the mansion, blowing it up and destroying everything inside of it. Napoleon was unfortunately the only one to survive from the attack. As the authorities came to investigation what remained of the mansion, Typhon Industries would take in Napoleon's body and salvage his heart and brain, inserting cybernetic enhancements into them before placing them into a robotic body for another top-secret project the company was working on. After three years of testing, experimenting, and enhancing Napoleon's new body, Typhon Inc. officials prepare to begin the next phase in their plans... turning Napoleon into a Guardian.

Guardian Weapons:
-
Warp Rapier: Napoleon is an extremely skilled swordsman who is able to dispatch numerous enemies at once with swift and precise strikes. As such, he does this with the help of his signature weapon; the Warp Rapier. The Warp Rapier is as light as a feather, yet sharp enough to slice apart flesh and penetrate light/medium armor. However, it should be noted that this weapon is actually unable to perform to it's fullest capabilities, due to it being without the "Warp Tech" that it was intended to have. This Warp Tech would allow Napoleon to briefly dash in and out of the corporal plane, making it seem like he is speed-blitzing when this is actually not the case. However, because the Warp Tech built into the Warp Rapier was still highly unstable, it was removed from the weapon before being given to Napoleon. Despite this, Napoleon is still an excellent combatant, relying on both his tremendous speed and his swordsmanship, which is a combination of classical fencing and iaido.
gemtail_rapier.png

- Psychokinetic Drive: Taking the form of a small cybernetic implant within his brain, the Psychokinetic Drive allows Napoleon to influence/manipulate/move objects/matter with his mind. While Napoleon's swordsmanship is more focused in speed and precision instead of power, his true power comes from his psychokinetic abilities, being able to levitate objects and matter, push objects closer or away from himself, and make objects home in and lock onto targets. Though very powerful, the Psychokinetic Drive also uses the same energy that power's Napoleon's body, so the more he uses it, the weaker he'll become. If he uses all of his energy, he will enter Stasis Mode, shutting down and leaving him vulnerable. However, Napoleon can recharge after a little bit.
 
Last edited:
William "Bill" Ducktor
ypCuaVD.jpg
Race: Furraine
Subrace: Duck
Age: 26
Gender: Male
Height: 5'4
Weight: 103 lbs
Sexuality: Heterosexual
Appearance
Appearance:
Slightly short and stout in stature, William's height (or lack thereof) is one of his only observable features while he's in his often-worn armor. While he looks a bit stocky under the armor, it's most likely that a fluffy, protruding duck behind is behind this build. Besides these, however, William is basically a feathery humanoid under his suit, with the exception, of course, of his beak. I haven't quite thought of a face for him yet, but I do think this works quite well:
sEhynYU.jpg
Personal Details
Personality:
Overall, William tries his best to be the kindest of the guardians. It's his most projected trait - and from giving advice, providing emotional support, or the more likely option, administering serums or general care as a support guardian. Though far from an enthusiastic, outgoing helper, he'll usually treat his comrades/patients with a certain eagerness, tackling most treatments quickly and efficiently without expecting much in return.

A keen professional attitude persists into his other work, too - William works earnestly to synthesize new medicines and works to get them licensed for use, and works doubly hard as a Guardian, valuing the image of the organization to the public above his own and helping in any way to improve it. This diligent work ethic not only allows him to slave away for days on end in the name of science and the guardians, but also keep his kindness operating at 100% "Nice Duck", anytime, anywhere.

However, this wholehearted treatment doesn't come out of any good in his heart - nor does it come from some strange desire to test his medicines, a fascination with bodies, or any other creepy reasons mad doctors in fiction would have. In fact, he only treats people so well because he holds an innate fear of them. As a duck Furraine, William is afraid of hunters all around - predator Furraines and humans alike. If he's so afraid of them, though, why go to such lengths to gain a degree and treat them? Even William doesn't know the answer, but perhaps, deep down, he hopes all his kindness will end up leaving him away from the table as a meal - and this hidden fear turns what would normally be a bland and simple quack into the brilliant duck-tor that he is today.

Even under the burden of his fear of predators, other stress easily builds itself on William's shoulder, too. Between working for a full medical license for his mixtures, treating many severe wounds, and forcing smiles for patients he's afraid of, the sheer stress alone has caused William to age considerably and send his health into decline. This, in turn, causes him to stress over his appearance and well-being, which piles onto his stress from work - leading to a vicious cycle that forces the poor duck into a constant state of high-strung tension. All he longs for is a break.

Likes: Water, bread, cleanliness, working on new serums, tea, baths and bubble baths.
Dislikes: Swimming, humans, furraines of carnivorous animals, licenses, coffee.
Backstory: Raised by two loving parents, William has sowed and reaped nothing but success from New Eden's technologically advanced society, despite fearing many of its inhabitants. From overcoming his own biological shortcomings with armor to a more specialized job designing serums intended for medical use, innovation, discovery, and a sense of duty to New Eden all keep him devoted to his jobs. Soon, William plans to set his sights to the very top - becoming one of the distinguished guardians of his beloved city.
Combat Details/Other Duties
Guardian Weapon(s):
14 "Muscovy" Ballistic Needle Launcher
"Diving Duck" Armor
Battle Fan - "The Wing"

Biological Enhancement: N/A
Biological Evolution: Duck bill, feathered body, light bones.

Weapon Capabilities:
14 "Muscovy" Ballistic Needle Launcher
- A weapon that, as the name suggests launches needles. Measured at a decent 21 inches, about the length of the average shotgun, the Muscovy is able to propel needles over respectable distances with pinpoint accuracy - though its range and accuracy alike both fall off before the range of a normal rifle. Its projectiles, far from being ordinary needles, are specifically designed to inject serums or chemicals into the target from a distance. Each needle comes with a remote injection system that works upon a button press from Wiliam, and optional armor-piercing tips to protect the needle upon entry. The latter also requires a remote signal to split and expose the needle - meaning its user will need impeccable timing to keep it from causing damage, especially to a friendly target (esssentially - he can't use it too well right now). Serums for use in the Muscovy are of William's design, though they are limited in scope, as he must get each approved by a board of regulators before use. Serums include:
"Pekin" healing stimulant - A mixture that speeds up the body's healing process at the expense of its target's energy. Can be measured in varying doses to avoid unnecessary tiring, as overdose may lead to long-lasting fatigue. Another, less energy-expensive version is also used often by William in normal office operations, but hasn't been approved for the Muscovy yet.
"Mallard" inhibitor - A serum that dulls its target's reflexes, and jumbles their thoughts and senses. In large doses, the target could experience hallucinations, lagging reactions to movements, and a complete mix-up of directional orientation. While especially strong against smaller people, it unfortunately also acts as a painkiller against high body-mass targets who can ignore its confusing properties, which may be problematic against some smaller enemies.
"Saxony" battle enhancement - A careful mixture of painkillers and stimulants, it works as the opposite of the Mallard inhibitor, granting clear, sharp reactions, greater speed and strength, and dulling pain. Small doses are safe - however, prolonged usage in a short period of time will leave aftereffects like those of the inhibitor for long periods of time.
"Paraguayan" nerve poison - The final serum, which paralyzes an enemy and lowers their pain tolerance according to body mass and emitted heat. While strong against large enemies, who find pain amplified to a greater extent, smaller targets producing less heat will only feel duller effects.

"Diving Duck" Armor - A protective armor, fitted with tons of drainable water chambers. Due to William's duck evolution, his bones are extremely light, and although he can still pull large weights, he can be thrown back easily by any blow. Thus, the Diving Duck Armor remedies this problem, allowing him to store water in the armor to weigh him down - though it can be forcefully ejected as a defensive measure, as mobility, or simply to lose some weight - and must be refilled from an external source before it can be used again (Water is located in small "pockets" around the armor, as well as in two small tanks on his back). The armor also fixes another duck problem of William's - his cleanliness. While ducks usually swim to clean themselves, this duck Furraine and his feather human body are terrible swimmers - and terrible floaters too, so as more of a comfort measure, the armor can use its water to clean William's ducky body.

"The Wing" - An 18-inch fan-like weapon shaped asymmetrically like a duck's right wing. The Wing comprised of folding, locked, and mostly-dull blades, making it more of a defensive weapon than anything else. It's heavily reinforced, leaving even the handle studded with metal. The two sharpened ends of the Wing are detachable as well, doubling as impromptu knives if the situation calls for it.

Extra:
I realized I probably didn't define "support guardian" well enough, so I'll just add this in here - if there's an infirmary, William will probably spend alot of time there, just to give him a more "supporting" job. Also, he'll know first-aid and other general procedures so he's not just drugging everyone up all the time, lol.


Edit: Added details on his role in the guardians.​
 
Last edited:
Name: Jonathon "Accel"
Race: Human
Age: 20
Gender: Male
Height: 6' 0
Weight: 110 lbs
Sexuality: Straight

APPERANCE:

Tall and lean in stature you could mistake him for any ordinary male adult. However, when duty calls, he is utterly transformed into a swordsman of unimaginable power.

PERSONALITY:

Overall a very happy individual, while at the same time being extremely serious, and although he is very chatty Jonathon can also be extremely cold hearted. Causing most to see him as rude and even disgraceful.

Likes: One on one duels, sword fighting, and bringing total justice.
Dislikes: Flying, Furrians, Long Fights, and calamari.

Backstory: To be revealed

GUARDIAN WEAPON(S)

Acceleration Sword "Fracture"




WEAPON CAPABILITIES

"Fracture" Acceleration Sword - A sword that quite literally is other worldly (Meaning that it isn't from this planet) the sword allows Johnathon to normally enhance his fighting skills, But when activated allows Johnathon to 'bend physics' and let him move faster than time could usually allow. (but only for a maximum time of 15 minutes)
 
Name: Montaro Titus
c43c6b61140aa591044e803b42ac02b5.jpg
Race: Furraine
Subrace: Mouse
Age: 21
Gender: Male
Height: 5'2
Weight: 110
Sexuality: Bisexual
Appearance:
Montaro is a very short mouse man with unkept light greyish blue hair. His tail is thin and surprisingly soft, starting from the top of his butt, it can reach all the way to his head. He may look like a tiny, shrimpy guy but actually he is pretty Thicc. Like this guy can fill out a pair of jeans if you know what I mean.
"I have a four pack!"
He isn't one of those guys that gets a little too buff. He basically has the perfect form.

Personality:
What can I say about Montaro. Well, he is an energetic little ball of sunshine. He loves to run around and do flips off of almost anything. He is literally one 'Bro' away from being a frat boy. Just kidding. Hmm, what else? He strives to not be what people would call your typical mouse. He isn't meek, timid, skiddish, or a baby. He is brave and Noble, able to take up any task that you throw at him.
He is very outgoing. Most times he will say hi to someone and then maybe not know what else to say to them but atleast he said hi! One thing he hates about himself is that he can be very competitive at times. He will usually push those feelings back because they can sometimes cause problems and force him to not fight too well. Besides someone stereotyping him or making jokes about him being a mouse furraine, there isn't much to say that will get him really angry. He doesn't like to fight people over petty situations. He just likes to be happy. And one thing that makes him happy is collecting things. Usually small things, antiques, things from other planets. He just love collecting.

Likes:
Chocolate milk
Being strong
People saying he is strong
Training


Dislikes:
People patting the top of his head
Cute nicknames
Stereotypes
Being called a rat
When people yank on his tail
Having his ears touched


Backstory: to be announced
Guardian Weapon(s):
1.
81091176662707c9fc28570b181739fc.jpg
Atlas is a 7'2 fighting robot that Montaro can control from afar. Using two gloves for fighting, boots for walking, and cyber visers to see where the robot is looking. While the robot is fighting, Montaro will be in a giant clear ball that he uses to have Atlas move around without Montaro having to move too much.
Atlas pacts a powerful punch and two different types of guns. One is just your typical plasma gun the other is an armor piercing plasma gun.
When things get tough, it's head will pop off and fly away.
bd8edc8f278a4aa2347dc394c221ea21.jpg 638f7088b78d8d296d86dd8e60a0e1d7.jpg
2. IMG_20170820_155007.jpg
Just something to be able to smash and stab through armor or your heart. It is almost always strapped to his back.

Biological Evolution:
Enhanced Hearing and smell
Stealth
Enhanced Agility
 
Last edited:
Name: Fynn Nashton

ZhyE2RB.jpg


Race: Human

Age: 28

Gender: Male

Height: 6'1"

Weight: 207 lbs

Sexuality: Justice-sexual

Appearance: Fynn has a very lean, toned body with very little body fat. He has fair, even pale skin with gloomy-grey eyes that always seem to be squinting. His thick, black hair is longer than most men's, either in a ponytail or let loose and wild. When it's not covered by his signature hat, of course.

Personality: Fynn's a charming man, nice enough as an acquaintance. Striving for justice to be brought to those who break the law is his most prominent trait, but it isn't too potent. Sweet-talking his teammates isn't uncommon at all, but it's usually done in good spirits, all for fun. Usually, he can be seen with a warm smirk on his face out of combat. He may look and even sound like a cowboy at some times, but don't call him one.

Likes:
-Perfection
-Calming down a friend
-Eating and drinking

Dislikes:
-Bad moods
-Cowboy references
-Bad guys

Backstory: ¯\_(ツ)_/¯

Guardian Weapon(s):
-His trusty three-chambered railgun revolver, firing rounds about three inches long and an inch and a half in diameter, that he's practiced with since his childhood, dubbed "Nova."

-A single 3.5 meter-long chain-whip with a kama, a razor-sharp blade with a short handle, attached. This chain is wrapped around his left arm.

-Worn on Fynn's left forearm, to his hand, he has a heat-resistant gaunlet that doubles as a great melee weapon in close-combat situations, but those normally aren't necessary.

mjBDRT1.png

Biological Enhancement:
-Aside from a complete spinal implant that reaches from his lower back to the back of head, Fynn's completely natural. This implant sharpens his reflexes and fine-tunes even the smallest of movements so that his hand his fully steady no matter the heat of the situation.
-This wasn't implanted to futher his skills, but was medically required.

Weapon Capabilities:
-Nova is able to tear through most metals and shields, even exploding upon impact. The actual effects of the weapon isn't the most dangerous part, however.
-His chain-whip, made up of a metal with a very high melting point, contains small thermal implants that can superheat the chain to over 400 degrees degrees Fahrenheit without any damage or warping to the chain itself, nor his gauntlet.
-Fynn, having trained with revolvers and other handguns since he was around 8, is a master gunslinger with impeccable accuracy without having to modify himself. Not to mention his skills with his kasimigara are also of high proficiency.
 
Last edited:
Name: Tarry D. Guido
897b24a68a02df3872d8faa117be0bdf.png

Race: Furraine
Subrace: Tardigrade
Age: 36.. maybe older
Gender: Male
Height: 4'2
Weight: 270 lbs
Sexuality: Micro-organisms
Appearance: (i think the image tells too much, frankly)
Personality:
Tarry is for lack of a better word, an arsehole. He doesn't particularly care for the feelings of others, and will routinely say things that will probably anger or upset others. Tarry prefers to be blunt about topics and rarely beats around the bush. Tarry doesn't care particularly for the lives of others. Under most circumstances he won't help people, unless it benefits him, even then sometimes he won't help people just because he doesn't like them, even if it's detrimental to himself.

Though when Tarry does actually decide to do something, he normally gets it done well. He doesn't like half arsing things, even though it can appear that he's not trying. Tarry also likes to talk shit to other people, no matter the situation; Tarry doesn't care if someone is more powerful than him, or if he's in a life threatening situation.

Although Tarry normally has an uncaring demeanor, he does have his moments when he'll get serious, though they tend to be few and far between. Those moments tend to occurs when someone manages to anger him. Tarry has no qualms about killing someone. Though that's not to say he enjoys killing people. He just has no problems with it.
Likes:
Being indestructable
Being immortal
Being a tardigrade
Dislikes:
Everything else
Backstory:
Although some species are parthenogenic, both males and females are usually present, each with a single gonad located above the intestine. Two ducts run from the testis in males, opening through a single pore in front of the anus. In contrast, females have a single duct opening either just above the anus or directly into the rectum, which thus forms a cloaca.[31]

Tardigrades are oviparous, and fertilization is usually external. Mating occurs during the molt with the eggs being laid inside the shed cuticle of the female and then covered with sperm. A few species have internal fertilization, with mating occurring before the female fully sheds her cuticle. In most cases, the eggs are left inside the shed cuticle to develop, but some species attach them to nearby substrate.[31]

The eggs hatch after no more than 14 days, with the young already possessing their full complement of adult cells. Growth to the adult size therefore occurs by enlargement of the individual cells (hypertrophy), rather than by cell division. Tardigrades may molt up to 12 times.[31]
Guardian Weapon(s): Tardigrades are so resistant that Tarry does not need weapons.
Biological Enhancement: Tardigrades are so resistant that Tarry does not need enhancements.
Biological Evolution: Like a tardigrade, Tarry is immortal, basically indestructable, and extremely beautiful. Everyone loves him, but he hates everyone (excluding female tardigrades).
Weapon Capabilities: Tardigrades are so resistant that Tarry does not need weapons, thus his nonexistent weapons need nothing besides Tarry's amazing (and indestructable) physique.
 
Name: Kenji
upload_2017-8-24_12-20-6.png

Race: Human

Age: 24

Gender: Male

Height: 6ft

Weight: 180lbs

Sexuality: Straight



Appearance

With a black coat, Caucasian skin, and a lean fine tuned stature, Kenji appears highly frail and weak, but that doesn't include his brain functions. Kenji has long flowing black hair, and eyes as black as the void with a tiny hint of Maroon as well.


Personality

Kenji is a usually quiet man that usually only speaks if he needs to, or if he feels like doing so. When in combat, Kenji will tend to talk more frequently, saying things such as "Well Done" and "How are you holding up?" Kenji will normally try to keep fights as fair as possible, mainly so that his enemies feel confident and don't give up quickly. Overall however, Kenji loves to duel and centers his efforts on tryin to make the duel memorable not only for himself, but also for his opponent as well. (In a good way of course) That doesn't mean he will kill if he has to.

Likes

-Dueling
-Being alone when at home

Dislikes

-Being forced to kill (killing in general)
-Being called Frail and inferior (He gets this a lot)
-Being with large groups when on religious days (Wednesdays, Thursdays, and Fridays)


Backstory

(Way to long to list here... ... Honestly)

Guardian Weapons: Kenji Wields two custom family heritage swords. Each sword is made of a diamond-steel composite called Corrolium. The blue sword is named Streak, and the black and red sword is named Peirce. Each sword are made entirely of Corrolium which gives the sword the ability to mold to the user's grip, and makes the swords lighter than a feather if wielded properly.

Biological Enhancement: Because he has been dueling for about 10 years straight, Kenji has honed his reaction time to about 0.9 seconds allowing him to block incoming strikes a little more efficiently.


Weapon Capabilities: Corrolium swords are exceptionally light yet surprisingly stronger than steel by about 3 times. And Corrolium molds to the user's grip allowing slightly more efficient usage.


Streak

upload_2017-8-24_12-59-40.png

 
Name: Evelyn Holycross


Race: Furraine


Subrace: Bat


Age: 21


Gender: Female


Height: 5’3”


Weight: 117 lbs.


Sexuality: Pansexual


Appearance: Evelyn portrays a lithe frame, perfect for her scouting abilities and much-needed maneuvering abilities. Her hair, which is styled to be a brown bobbed haircut that reaches down to her shoulders, is paired with matching bat ears that protrude from the top of her head. Along with this comes a fair complexion that is only overshadowed by her crimson red eyes (caused by the lack of color in her irises, reflecting her retinas instead). Outside of work, she can be found wearing typical clothing of random choice.


Personality: As her bat-like nature suggests, Evelyn loves to talk. In fact, she can hardly keep a secret for more than a few seconds before telling everybody in the neighborhood and then some. She owns a sharp tongue, typically saying things much more harshly than she intended, but finding herself never apologizing afterward. Most would even call her a bitch (even though she is a bat, not a dog). She has no real emotional ties for New Eden and carries out her duty as a Guardian for money, rather than a honorable act.


Likes:

  • Talking

  • Gossip

  • Unexplored places

  • Secrets

  • Over-complicating things

Dislikes:

  • Silence

  • Natural predators (snakes, owls, hawks, etc.)

  • Boring people

  • Garlic (that’s right, she’s a vampire now.)

Backstory: N/A


Guardian Weapon(s) & Capabilities:

“I’m Going Batty!”: As her main form of attack, Evelyn is able to produce a loud screech, which can paralyze a target by overriding their nervous systems for 10-20 seconds (depending on the size of the target) and allow an easy escape. This ability is not recommended to be used around other Guardians, as it compromises the flow of battle and everyone around her would be put into jeopardy. This is why she is sent ahead of everyone else for scouting purposes.


“AeroBATics”: Evelyn’s sleek black armor is brought together by her makeshift armored wings. Powered by multiple boosters, the bat can fly at approximately 300 MPH at top speeds (but it isn’t recommended, as she would more than likely go splat on the side of a building if she did so). Mainly used for only extreme getaways, this tool is for movement purposes only.


“I Don’t Bite”: More of a last ditch effort to free herself from an opposing opponent, Evelyn will resort to literally biting for her freedom, her fangs sharp enough to, at the very least, draw blood when in danger. While this is a method hardly ever used and is impractical overall, it’s the very least she can do considering her ineptitude in the heat of battle.


“Echolocation”: Being the most useful ability and the main reason she was allowed to become a Guardian is due to her ability of echolocation. By letting out a shriek, Evelyn can easily map out an unexplored area due to her suit translating the data into an outline of the area. This is useful, as it allows the other Guardians to be aware of their surroundings and possible ambushes that may come their way.


Biological Enhancement:

Supernatural Hearing: Evelyn can hear quite a large distance. While she needs to be making a noise of her own, she can use this sense of hearing in order to get around, mapping an area in her mind for ease of access. She is blind, but she’s not hopeless.


Biological Evolution:

  • Increased Stamina

  • Increased Agility & Reflexes

  • Increased Hearing

  • Decreased Eyesight

  • Decreased Strength

  • Decreased Durability
 

Users who are viewing this thread

Back
Top