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Fantasy 𝓖𝓻𝓲𝓶𝓸𝓲𝓻𝓮 - 𝓒𝓱𝓪𝓻𝓪𝓬𝓽𝓮𝓻 𝓢𝓱𝓮𝓮𝓽𝓼

specters

ash and flame


CHARACTER NAME HERE
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GENERAL INFORMATION

Full Name:
Nickname(s)/Aliases:
Age:
Date of Birth:
Gender:
Sexuality:
Ethnicity:
Place of Birth:
Occupation:

PHYSICAL INFORMATION

Height:
Weight:
Build:
Hair:
Eyes:
Scars/Deformities:
Body Alterations:
Detailed Description:

PERSONAL INFORMATION

Hobbies:
Quirks:
Likes:
Dislikes:
Fears:
Goals:
Detailed Personality:


GRIMOIRE INFORMATION

Grimoire Title:
Abilities:


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[b]Grimoire Title:[/b]
[b]Abilities:[/b]
 


Oliver BlackwellOliver Rivera.png GENERAL INFORMATION

Full Name: Oliver Alexander Lucio Blackwell
Nickname(s)/Aliases: Judicator
Age: 25
Date of Birth: 17th December
Gender: Male
Sexuality: Heterosexual
Ethnicity: American
Place of Birth: London
Occupation: Private Investigator

PHYSICAL INFORMATION

Height: 6'1"
Weight: 190lbs
Build: Lean
Hair: Black
Eyes: Light Blue
Scars/Deformities: None
Body Alterations: None
Detailed Description: Oliver is slightly above average height with an imposing frame and an athletic build; authority exudes from his very posture. Casually, he is always clad in a full suit, maybe an overcoat if it's in the colder months, and his rough hands are always covered up with leather gloves. Sometimes on the job he is forced to dress in more tactical apparel, seldom more than plain black clothes, straps and vests. Despite his attempts to tame it, his hair never manages to stay in the position he combed it for more than half an hour at a time. The only physical deficiency he has is the need for reading glasses, other than that he has teeth like ruled paper and the resting heart rate of a turtle.

PERSONAL INFORMATION

Hobbies: Water polo, bush flying, target practice, archery, bare-knuckle boxing, reading.
Quirks: Oliver, instead of removing his reading glasses, often opts to wear them and look over them when talking to people, unless it is necessary.
Likes: Strawberries and french fries, lists, swimming, and cigars.
Dislikes: Cheap wine, dishonesty, vague plans.
Fears: Losing his standing.
Goals: Rising to a comfortable position within the hierarchy of his organization.
Detailed Personality:
Neat and orderly. Being raised with a iron-fisted father in a nigh-military household has varying results, as depicted by Oliver's older brothers descent into heroin and disappearance late last fall, but Oliver thrived in the environment. Having a clear goal at all times and specific rules of conduct allowed him to concentrate, even play with the loopholes in those rules with enough goodwill to spend. Being physically and mentally active was the foundation of his upbringing, with the purpose of crafting Oliver into a capable drone for the organization into which he was born.

And it was very successful. Oliver has been made a responsible, hard-working young man with no desire for vices other than the occasional whiskey and cigar nights with his respected contemporaries. His mind is entirely set on his job, and his social life is elitist if not stunted from years of being stuck with very hard authoritarian figures in his life and echo chambers.
 


Blair Howard
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GENERAL INFORMATION

Full Name:
Blair Phillips Howard
Nickname(s)/Aliases: To be determined
Age: 19
Date of Birth: May 18th
Gender: Male
Sexuality: Demisexual
Ethnicity: American
Place of Birth: Vinalhaven, Maine
Occupation: College student

PHYSICAL INFORMATION

Height:
5'8''
Weight: 139lbs
Build: Lean, though a bit on the scrawny side
Hair: Brown
Eyes: Blue (yes, the picture is inaccurate)
Scars/Deformities: None
Body Alterations: None
Detailed Description:
Blair isn’t the type of person that’d stand out from a crowd, partially due to his short stature. He usually wears worn, secondhand plaid shirts and jeans and has a sharpie tucked behind his ear. Recently he’s taken to drawing ‘weird’ symbols on his arms and hands, though he’ll normally have his sleeves pulled down to cover them.

PERSONAL INFORMATION

Hobbies:

Watching Classic Movies - He especially likes action and horror movies, though his favorite is Indiana Jones.
Traveling - Blair has a tendency to get itchy feet when he’s in one place for too long and tries to go on trips when he can, hence why he decided to attend a college so far from his hometown.
Quirks: When Blair gets embarrassed he’ll brush his hair in front of his face.
Likes:
Spicy Food - Anything with some sort of flair or zing to it is immediately considered good eats. He also likes exotic food but there’s not much of it where he lived, so he tries to make it himself.
Mythology - Blair read a lot about mythology from many cultures, but his particular interest lies in Egyptian mythology.
Dislikes:
Sea Food - He’s eaten way more of his fair share of sea food living in Maine and is pretty done with it at this point. Smelling fried seafood makes him nauseous.
Poetry - It just feels annoying. What’s the point of writing some flowery 3-5 lines about spring?
Fears: Being rejected by others
Goals: To become a world renown archeologist
Detailed Personality:
Inquisitive | Well-Mannered | Easy Going | Self-Critical
Blair was raised by his mother with his father nowhere to be seen or heard. Because of his mother, Blair has no issues doing things that might be regarded as ‘feminine’ like sewing, cooking, cleaning, or being openly emotional. As a result he never had many friends growing up, leading to him becoming a bit of a socially awkward loner. He has a difficult time talking to people initially until he opens up more. When he does he’s very caring and quick to trust his friends. If they ask anything of him he’ll do it no questions asked, even if it might be against his best interests. Eventually he will question their intentions, but usually when it's too late.

Blair is also very passionate about his interests and if he gets the opportunity to talk about them he’ll quickly launch into inane ramblings. Or vice versa, if someone brings up something he finds interesting he’ll try to squeeze as much information he can out of them about said topic. Being naturally inquisitive, Blair is always eager to learn new things and experience what the world has to offer. He also has a tendency to notice when things are out of place or don’t quite add up and will often do whatever it takes to solve any ‘mysteries’ he comes across.

GRIMOIRE INFORMATION

Grimoire Title:

Grimoire of Coming Forth by Day | Book of the Dead
This grimoire is a part of a collection of grimoires created in ancient Egypt. They were placed in the resting place of the deceased so the spells within may aid them in the afterlife. Each had different capabilities and spells; however this grimiore’s particular purpose is to enable transformation and rebirth. All spells must be cast at night when the veil between the living and the afterlife is the thinnest, however the spells only take effect once morning comes. They also require offerings or rituals to be performed.
Abilities:
(55) Allows the deceased, human or animal, to come back to life for 1 day, (76-88) Gives the power to take a number of different forms (takes the entire night to fully transform), (100-102) Allows the user to travel on the barque of Ra to the Underworld (must be cast at dusk and the following dawn to return), (105) Heals someone's Ka, cleansing them of any wrongdoings or ill intentions (ritual lasts the entire night).
 


Hattie Filmore
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GENERAL INFORMATION

Full Name: Hattie Mari Filmore
Nickname(s)/Aliases: Mouse
Age: 20
Date of Birth: September 8
Gender: Female
Sexuality: Bisexual
Ethnicity: American
Place of Birth: Portland, Oregon
Occupation: College student, Hostess

PHYSICAL INFORMATION

Height: 5'6"

Weight: 126 lbs.
Build: Athletic, a bit muscular and lean
Hair: Purple (Dyed), faded at the roots
Eyes: Gunmetal blue
Scars/Deformities: Missing left pinkie finger
Body Alterations: One lobe piercing, 2 helix piercings, daith piercing, nose, lip, eyebrow and tongue piercing. One tattoo on the side of her leg.
Detailed Description: Hattie has thin, long straight hair that reaches to the middle of her back. She is pale and enjoys dressing in dark, flashy clothing. Her hands are rough and calloused thanks to her time as a gymnast. She is missing a finger (Due to an accident in high school) and is usually described as "a bit intimidating" by people who pass by her. She has a major resting bitch face. Her nose is rounded and usually red and she has an oval face. Has many piercings and a thigh tattoo of a woman with flowers around her.

PERSONAL INFORMATION

Hobbies:
Gymnastics- Has done gymnastics since she was 4 years old
Playing piano- Classical music only, please!
Witchcraft- i.e. Sages her house, keeps multiple types of crystals and rocks around her at all times, etc.
Cooking- She loves pasta!

Quirks: Has a habit of rubbing her nose when nervous (Which is a lot). Has a tendency to blame things on bad luck when things go wrong
Likes: Dogs, classical music, Quartz Crystals, dreaming (If she can remember it), the goth aesthetic
Dislikes: Cats, bad luck, spiders, people who can't be straightforward with her
Fears: Spiders, "bad energy", not being liked
Goals: To get through college and travel to Venice, Italy.
Detailed Personality: Hattie is a very superstitious woman who believes every wrong done by her is because of some malevolent force. She is kind, a bit high strung, but very trusting towards others. She enjoys music and time alone, but doesn't mind being around others so long as she isn't the center of attention. She loves to people watch and has a bad habit of staring at others for an uncomfortable amount of time.


GRIMOIRE INFORMATION

Grimoire Title: Grimoire Title: Mutantur Tempestatum | The Grimoire of Changing Weather Abilities: The holder of this Grimoire holds the ability to change weather and weather patterns at will. At the beginner level, the Grimoire only allows its user to create rain clouds, or to part the clouds and reveal the sun. As the holder grows more advanced and uncovers more of the Grimoire's secrets, their ability level grows, allowing them to summon massive storm clouds or create waves of damaging hail. The catch to this Grimoire is that while the holder can change the weather, the holder is also affected by the changes in the weather and can be harmed by the things they've created. On top of this, with more advanced changes in weather, the holder is drained of more and more energy.
Abilities:
+ Ability to change the weather from storms to sunny days
+The stronger the weather change the more energy that is drained from the user
+Can only control in a 2 mile radius
+User is affected by the changes in the weather as well
 
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Sonia Sterling
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GENERAL INFORMATION

Full Name:
Sonia Amelia Sterling
Nickname(s)/Aliases: N/A
Age: 19
Date of Birth: April 18th
Gender:
Female
Sexuality:
Pansexual
Ethnicity: Mixed race
Place of Birth: A small town in Nebraska, one with a large forest and that has a general cottagecore/farmcore aesthetic to it. The people are pretty conservative, and are likely anti-grimoire to an extreme.
Occupation: Is working a temporary job as a waitress in a small mom and pop business.

PHYSICAL INFORMATION


Height:
5’2 ft / Roughly 158cm
Weight:
120lbs
Build:
She has what most people would call a triangle shaped body, with more narrow shoulders and wider hips.
Hair: Her hair is strawberry blonde, natural with curls. With how she wears it, just in curls, it reaches to just below her shoulders.
Eyes:
A light brown/hazel sort of color.
Scars/Deformities: Has some scars from when she would go out as a child, often falling and scraping herself, having a few major incidents that never fully healed.
Body Alterations:
Has ear piercings, as well as a tattoo of a crescent moon on the back of her neck that is often hidden by her hair.
Detailed Description: Sonia is a relatively short woman, standing at around 5’2, but despite her short stature she makes up for it with her personality, using every part of herself to express herself. She keeps her hair colored lightly, wears colorful makeup of different colors, and keeps her clothing fresh. Her bright brown eyes are constantly moving, seeking the next bit of excitement, the next new thing. She often wears shining earrings, hoping they’ll catch people’s attention.

PERSONAL INFORMATION

Hobbies:
She greatly enjoys trying new makeup styles, studying butterflies, as well as attempting to produce some kind of music and failing horribly.
Quirks: She picks at the skin on her thumbs when she gets stressed
Likes: She enjoys most things about makeup, as well as anything with beautiful colors. That’s partially why she likes butterflies so much, since they can have amazing colors. Sonia also likes upbeat music, but is open to most genres.
Dislikes: Rain/Storms, being ignored, bugs
Fears: What she fears the most is dying alone and being forgotten
Goals: To move away from the small town and cement her place in the world, even if just a few people remember her after she’s gone, it’s worth it.
Detailed Personality: Sonia is a bright woman, doing her best to be positive and leave a positive impact on people. Because of her more sheltered upbringing, as well as her positive nature, it leads her to being a bit naive to the ways of the world. Because of her fear of being forgotten, she tends to be a bit loud, putting herself in focus, but not always the main focus. As long as she isn’t being completely ignored, she’s content.


GRIMOIRE INFORMATION

Grimoire Title:
Grimoire of Conjuration
Abilities:
The Grimoire of Conjuration has been around for a long time, it’s origins unknown. What is known, is that it gives its owner access to a realm of beings outside of ours. Whether they be spirits, demons, or something else, they are creatures with varying levels of power and magic.

The owner of the grimoire may commune with these beings, calling upon them for help with whatever they need. Of course, a brand new practitioner of magic or someone new to conjuring magic will not be able to summon powerful beings, only being able to work their way up as they grow more in tune with the grimoire.

Summoning these beings does not come without cost, it is always an exchange between the two parties, not a gift of one to another. The holder of the grimoire must give something in return for the beings help. What they give depends on if they accept the deal and what being they are summoning. One may simply drain energy and leave the holder weak and exhausted for a day or two, while one may for a physical possession with emotional purpose, or anything else.

The creatures that can be summoned are associated with the major arcana/tarot cards, with The Fool being the least powerful summon and The World being the most powerful summon.

 
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Carridween Kavanagh
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GENERAL INFORMATION

Full Name:
Carridween Bernadette Kavanagh
Nickname(s)/Aliases: Dween, Badger
Age: 19
Date of Birth:
30th October
Gender: Female
Sexuality: Heterosexual
Ethnicity: Scottish
Place of Birth: Orkney Islands
Occupation: Botanist

PHYSICAL INFORMATION

Height:
5'2"
Weight: 105Ibs
Build: Petite, slim
Hair: Dark brown
Eyes: Ever green
Scars/Deformities: None
Body Alterations: None

Detailed Description: Carridween is a petite girl with a slim frame, narrow hips, rosy lips and a heart shaped, fair skin face with tiny freckles over her nose. Her kind face exudes a sense of calmness and a hint of motherly love. She mostly prefers wearing green dresses decorated in Celtic embroidery, that stops just under her knees, and with a white linen apron on top. High collared tunics in cream or white is a must; this she got from her late mother. Her long hair is braided in to a long braid laying down on her shoulder. At work is the only time you'll see her wearing pants and her hair pined back in to a low bun

PERSONAL INFORMATION

Hobbies:
Painting, gardening, sewing and reading
Quirks: Carridween has a tendency to twitch her nose like a bunny before she sneezes
Likes: Plants, needle work, animles, friendly people, her locket, books
Dislikes: Loud eating, messy rooms, people who lie
Fears: Losing the people she cares about
Goals: Cultivating her mother's dream garden
Detailed Personality:
Calm/ Well-mannered/ friendly/ self-reliant


Carridween, together with her two younger brothers, was raised by their mother alone in the Scottish islands. After a horrible accident that left their mother dead, they were taken in by a family member and she has taken on the mother role for her brothers. Since she was little, Carridween has always looked up to her mother's gentle and friendly nature and the way she always wanted to help anyone who needed it. Carridween always carries her mother's locket. Just like her mother, she had a strong love for everything in nature, and as a child she would secretly take care of a tiny thistle in her bedroom window.
She prefers to listen to others and be a quiet ear to talk to, and never tries to be the centre of any given situation. This still does not mean that she is a pushover, do not be mistaken. If it's for those she loves, there's nothing she couldn't do to protect them. Her brothers call her a badger because of this.

Carridween is a really motherly person by nature and always tries to take care of others. Because of her love of art, both drawing and painting, she is really good at noticing small details, not that she uses the knowledge. She can be quiet at first, but warms up quickly to people. And if you get a conversation going with her, she will listen tentivly, but can talk as much as everyone else. She just prefers not to.

GRIMOIRE INFORMATION

Grimoire Title:
Hortensis, from the garden | Grimoire of the hearth.
Abilities: This grimoire is filled with detailed accounts of different herbs from all around and their uses. With this, the owner can make any mixture it needs to heal or harm (if the needs be). It also gives the owner the power to draw energy directly from the earth, to either make plants grow to make a protective wall or sprout to use them as a weapon, or use the energy to heal deadly wounds. But the energy use will drain the user, so a strong mind and will is needed for this kind of magic,

 

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ELLIE MILLER
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GENERAL INFORMATION

Full Name:
Ellie Miller.
Nickname(s)/Aliases: Elle.
Age: 20.
Date of Birth: August 26th.
Gender: Female.
Sexuality: Heterosexual.
Ethnicity: Caucasian.
Place of Birth: North Carolina, USA.
Occupation: College student, helps out at family owned bookstore.

PHYSICAL INFORMATION

Height:
5'4"
Weight: 115 lbs
Build: Mesomorph, skinny build.
Hair: She's a natural blonde.
Eyes: Grey/blue.
Scars/Deformities: She has one larger but faded scar on her left leg. Her left ankle is also somewhat weaker from a child injury, causing her leg to not be perfectly suited for running.
Body Alterations: Has her ears pierced.
Detailed Description: Best described as ‘youthful maturity’, Ellie’s relatively sharper facial features and defined eyes add to an overall more mature look that acts as a good visualisation of some parts of her personality. Her fair, light skin contrasts with the blue-ish grey that colours her eyes and her dark blonde hair.

One noteworthy point about Ellie is her expressiveness, or rather inability to hide what she’s feeling. Her face, in one way or another, will give very apparent hints to whatever she’s experiencing in that moment. For example: If she’s ashamed or flustered, her face will glow red, and if she’s angry, her eyes will practically stare straight through you and a frown will permanently stain her face.

In terms of clothing and style, Elle isn’t really one for very fancy or ‘stand out’ looks. She prefers comfortable clothing, and most of her attire tends to be very casual. She has a few more ‘semi-formal’ outfits for college and special occasions, but she would rather just hang around in a hoodie all day. She also likes a variety of headwear, often wearing a beanie or cap.

PERSONAL INFORMATION

Hobbies:
Relaxing, hanging with friends, watching movies, listening to music (anything loud), playing the guitar.
Quirks: Sometimes bites her lip when in deep thought, talks to herself when no one is around.
Likes: Her two older siblings (despite having a love-hate relationship with both of them), rationality, practical things, freedom, stability, warm weather, comfort, dogs, music.
Dislikes: Heights, overly energetic people, extreme pessimists, very sweet things, messy places, philosophy, abstraction, reading, surprises, babies.
Fears: Has a fear of heights likely resulting from a childhood experience.
Goals: Survive, mostly. Elle has never been much of an ambitious dreamer, so most of her ‘goals’ are short term. Her goal pre-grimoire would just be to get her degree, but that isn’t really feasible thanks to the whole situation.

Detailed Personality:
A calm, ‘live in the moment’ type of person that generally likes to do things on her own pace, Ellie is a rationalist who isn’t really one for drama, idealist dreams or excessive worry. Elle manages to exert herself as a very down-to-earth, stable individual that radiates confidence and peace.

Socially speaking, Ellie is somewhere in the middle of the extravert/introvert scale. While she enjoys the company of others, she would choose a smaller, more meaningful company over a wide web of loose contacts any day. Sociable in nature, Elle generally doesn’t struggle to hold a conversation and often finds joy in making new contacts. While not as vibrant or apparent in her love for others, she does have a somewhat nurturing, protective attitude when it comes to her friends and family, which shines primarily in her actions.

When it comes to imagination and insight, Ellie’s preference for practicality really shows. Truth be told, Ellie isn’t really one for very abstract concepts like uncovering the true meanings of a paint blob or a broad philosophy, rather taking a liking of more logical, straightforward concepts. Thanks to her lack of interest in things she doesn’t find as ‘useful’, Elle’s capacities in more artistic departments are very lacking and she isn’t really one to go to when you want a broad, dream-like imagination. She is, however, quite handy on areas of more practical nature.

Although not one to create elaborate schedules or following rigorous working hours, Elle isn’t exactly someone who likes to always do things on a ‘whim’ or without paying thought to it either. She’s definitely someone who thinks before she acts, works hard, and makes sure to keep her eyes on the goal but to call her a perfectionist or a planner would be a long shot.

As mentioned before, Ellie isn’t really a neurotic person at all, often remaining stable and relaxed quite easily. While she’s not free from the grasp of nervosity or stress, she knows how to handle it and has a high ‘breaking point’ that has only sometimes seen the light of day during exam periods. She also doesn’t tend to worry all that much about her impression on others, resulting in her feeling rather confident in doing what she wants to.

GRIMOIRE INFORMATION

Grimoire Title:
ἀστρολογία, The Account of the Stars | Grimoire of Astrological Magic.
Abilities: ἀστρολογία, translated to ‘account of the stars’, is a grimoire that is believed to have made its first appearance during the Archaic period (if not earlier) and likely contributed greatly to the rise of Astronomy during the reign of Ancient Greece. As derived from its name, ἀστρολογία is a grimoire that harnesses the magic of the cosmos, namely its esoteric value. Through the intricate link between what is referred to as ‘the soul’ and the grand astral prowess, ἀστρολογία is said to grant the reader the ability to tap into their soul’s innate knowledge, immateriality and ability to communicate outside of the physical body through the study of the stars.

In a bit more of a direct explanation: ἀστρολογία essentially focuses on the powers consistently associated with astrology, namely its belief that the human soul is linked directly to the cosmos. In summary, ἀστρολογία grants the abilities of (1) prophecy, (2) astral projection, and (3) ‘higher’ sensorial/perceptual capacities such as telepathy, empathy and sensory interconnection.

One important point to consider is the Grimoire’s limitations, as even its grand repertoire of celestial grandiosity has its ends. The most notable limits of ἀστρολογία are as follows:
  1. Prophecies, also referred to as visions and/or predictions, are not bulletproof and dwell in a vibe of ambiguity. In other words: things remain up for interpretation, causing the relevance of any glimpses into time to be determined by one’s ability to properly study its true meanings.
  2. During Astral Projection, the wielder loses complete control over their physical body and travels into a state in which they cannot interact with the material world. In order to regain control, one must quite literally make their way back to their body, meaning that the farther one travels, the longer they remain in danger.
  3. In regards to the Grimoire’s ability to create greater connections with other human beings, the abilities are limited by the willingness of the reciprocator. If a target is consciously reluctant to the outward influence (for example, consciously and strongly trying to conceal one’s emotions), the effects of the Grimoire can weaken considerably.
 
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GABRIEL SUNGf5e5f61b2338ae07e893d63fd14bbbc2.jpg GENERAL INFORMATION

Full Name:
Gabriel Sung
Nickname(s)/Aliases: Gab, Gabbie
Age: 24
Date of Birth: April 21
Gender:
Male
Sexuality: Bisexual
Ethnicity: Korean American
Place of Birth: New Haven, Connecticut
Occupation: Florist

PHYSICAL INFORMATION

Height:
5'10"
Weight: 168 lbs.
Build: Slim
Hair: Medium brown, shoulder length
Eyes: Hazel
Scars/Deformities: None
Body Alterations: None
Detailed Description: Gabriel's features and attitude portray him as rather soft and feminine. Standing just under 6 feet with shoulder length hair tied back into a neat pony tail, he easily gets mistaken for a woman on more than one occasion, not that he minds too much. His most distinct feature on his face is a beauty mark under his right eye. Gabriel likes to wear soft muted tones and colors when he isn't working, usually made of sustainable fabrics like cotton and bamboo.

PERSONAL INFORMATION

Hobbies:
Botany, Natural plant dyeing and textiles, Flower pressing, Tarot reading, Drinking tea, and Gardening.
Quirks: He stares into space when bored or thinking hard about something, it can be difficult to tell the difference. If given the chance, he'll tap on surfaces with his nails or items like a pen.
Likes: All things nature, cats, minimalism, cafes, pastel colors, bells, crystals/minerals, and lo-fi music
Dislikes: Clutter, loud trucks and cars, house parties, brussel sprouts.
Fears: Ending up alone.
Goals: Finding love and starting a family one day.
Detailed Personality: Gabriel sees himself as a fairly simple person with not a whole lot of mystery or excitement going on. He tends to be pretty forward with his thinking and in most cases thinks honesty is the best policy when it can be helped. Usually he'll be daydreaming when left alone and supportive when asked for advice.


GRIMOIRE INFORMATION

Grimoire Title: Kristallaður Andi: The Crystalline Spirit | Grimoire of Crystal Magic
Abilities:
Written and translated from ancient Icelandic, Kristallaður Andi, translates roughly to "The Crystalline Spirit". Outlined within the pages of this tome are instructions for the use of crystals and other minerals from the earth to heal, energize, and enhance both the physical and spiritual bodies. Such practices are mentioned throughout history however without the true instructions of this grimoire most modern crystal work is placebo.

1. Cleanse - An ability with considerable utility, cleansing is used in many areas of this practice; whether it be illness of body/mind, energy transference within tools, or spiritual scrubbing. All of this is achieved with crystals and other earthen minerals as a catalyst and the energy removed or replaced will need to find equilibrium within the universe.

2. Protect - One can imbue talismans with the energy needed to protect the wearer depending on the set intention. The energy will need to be replenished over time and the effects only manifest while the talisman is being worn.

3. Empower - Through dedicated ritual and considerable energy consumption, one can enhance and even surpass the abilities for the intended target. this however comes with just as many warnings. When the transferred energy is consumed, it leaves the user depleted and in dire need of rest or in worst cases, deceased. The tome warns the reader of the possible abuse of said abilities and errs caution.
 


GENEVIEVE STRYKER1589177706795.png GENERAL INFORMATION

Full Name:
Genevieve Stryker
Nickname(s)/Aliases: Jenny
Age: 23
Date of Birth: April 1st (An Aries and a Joke)
Gender: Cisgendered Woman
Sexuality: Just here for good vibes and good vibrations (Bisexual)
Ethnicity: Mixed, White-Latina
Place of Birth: New York City, United States
Occupation: Professional drifter, often by working under-the-table gigs

PHYSICAL INFORMATION

Height:
5'10"
Weight: 120lbs
Build: slim and athletic
Hair: black
Eyes: dark brown
Scars/Deformities: As a longtime adrenaline junkie, Jenny has scars over her entire body from incidents both awesome and stupid. None have been too disfiguring, but she does has a gunshot scar in her left leg from a run in with police, and several prominent knife scars from knife fights.
Body Alterations: Several ear piercings, nose stud, and scattered tattoos.
Detailed Description:
Jenny is the sort of person that stands out in a crowd; tall, and athletic from a life of thrill-seeking, and the sort of grin that lets you know right off the bat that she's trouble. Dark brown eyes seem to constantly be on the look out for both trouble or fun - both seem to follow Jenny wherever she goes. Her pitch black hair never seems to lay neatly, and the jagged cuts show that she tried - and failed - to cut it herself at some point. She dresses like someone that never quite shook her punk roots, and that left her with a tendency to gravitate towards studded leather jackets, piercings, and tattoos. She has quite a few tattoos that don't really mesh clearly together or arrange into coherent patterns, but she often displays them boldly and proudly regardless.

PERSONAL INFORMATION

Hobbies:

Thrill-seeking: Jenny is a huge adrenaline junkie, and jumps at the opportunity to do anything that gets the blood pumping.
Music: As she took lessons as a child, Jenny plays both piano and guitar.
Art: Jenny often carries a sketchbook, so she is able to draw wherever she is.

Quirks: Jenny is a relentless fidgeter; she could not sit still if her life depended on it. Bouncing her leg, clicking a pen, tapping her fingers, you name it - she will do it if she is forced stay still.

Likes: Any new experience, staying on the move, freedom to it's fullest extent, good and non-judgmental company, and seizing every moment for the possibility of a good time.

Dislikes: Staying in one place too long, stagnant routine, rules, people too closed minded to step out of their comfort zone.

Fears: Fiercely claustrophobic.

Goals: Living to see the next day of adventure.

Detailed Personality:

+Adventurous / +Bold / +Outgoing / +Adaptive / -Overly Self-Indulgent / -Impulsive

Jenny is like a storm given human form - she is a tornado of energy, and constantly needs to be on the move, after the next moment of excitement. Being a drifter for most of her adult life has given her a sense of freedom not experience by many, so she is carefree, almost recklessly so, and is the sort to live and let live when it comes to her problems. She is a self-described 'ethical hedonist', and by this trait is extremely self-indulgent with a terrible handle on impulse control, which leads her to doing whatever she'd like regardless of consequences. This often leaves her in quite a bit of trouble, but a lifetime of trouble with the law has made her a master of weaseling out of tight spots and thinking on her feet.

GRIMOIRE INFORMATION

Grimoire Title:
Volume des sirènes | Tome of the Whisperer | The Grimoire of Inducement

The exact date and purpose of it's creation are lost to time and conflict, but the first confirmed record of this Grimoire can be traced back to the Roman Republic, where discovered by Gallic soldiers during the sacking of Rome in 387 B.C. in a temple dedicated to Venus. Over it's history, the Grimoire of Persuasion is one that has passed through the hands of both kings and thieves alike through struggles and conflicts throughout history until it was lost during the Women's March on Versailles, where it was presumed destroyed during the riots. In reality, it had been pocketed by a French noble, who then escaped persecution by fleeing to Louisiana.

Abilities: Like the sirens for which it was named, this Grimoire grants its' holders the ability of magical persuasion. For a beginning user, the user is limited to suggestions only being capable of affecting one single target, and the suggestions may only be effective if they are simple and if the target is being directed to do something they may already be inclined to do. As the holder grow more experienced, they can influence more people with a single command, and provide more complex orders to those who may not be willing or inclined to perform the action. A true master of the Grimoire can influence sweeping crowds, influencing pacifists into banding together into an unfailingly loyal army.
 
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CASSANDRA DELACROIXthing.png GENERAL INFORMATION

Full Name: Cassandra Delacroix @Shagranoz
Nickname(s)/Aliases: Cass, Cassie
Age: 18
Date of Birth: August 5th
Gender: Female
Sexuality: Straight
Ethnicity: Cajun
Place of Birth: New Orleans
Occupation: College Student

PHYSICAL INFORMATION

Height: 5'6"
Weight: 150lbs
Build: Rather moderate
Hair: Black
Eyes: Blue
Scars/Deformities: None
Body Alterations: None
Detailed Description: Cassie is, in a word, average. She doesn't go out of her way to stand out. A tiny bit of makeup, dark conservative clothing, and a little smile are all she needs to at least look functional, and honestly, she doesn't need any more. That said, she does keep a few dresses for the rare occasion she needs to go out on the town. Her jet black hair falls just past her shoulders, and her blue eyes always seem to sparkle with a joke only she knows.

PERSONAL INFORMATION

Hobbies: Reading science books, swimming
Quirks: Often hums to herself.
Likes: Science, reading, sunbathing
Dislikes: The dark, winter, large crowds,
Fears: That she will end up being a failure
Goals: To become a successful scientist. Beyond that, she isn't sure yet.
Detailed Personality:
Cassie is one of the most driven individuals you will ever meet. If she does something, she absolutely must excel at it- second place is just another loser, after all. She knows that her looks and her muscles are average, so she pushes her brain to the limit. It may make her come across as a nerd, but she doesn't really care. Her smarts are her ticket to success, and she'll roll right over you to get there without a care in the world, thank you very much.

GRIMOIRE INFORMATION

Grimoire Title: Grimoire Infernus
Abilities: The Grimoire Infernus is sometimes referred to as "the concept of evil given physical form", but that is both a simplification and an understatement. What it is is a guide to the inner workings of the blackest magics. Curses, demonic invocations, and blood magics can be found within, as well as detailed descriptions of various demonic beings and how to summon them... and the sorts of things that make them stay up at night. There's even a guide to help mortals build their very own fortresses in the Underworld. Yet the book itself and its wielders are not necessarily evil- sometimes, you just have to fight Hellfire with Hellfire.
 
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KAIRO WILSONgrimoirecharacter.jpg GENERAL INFORMATION

Full Name:
Kairo Allen Wilson
Nickname(s)/Aliases: Crow
Age: 18
Date of Birth: March 20th
Gender: Male
Sexuality: Asexual
Ethnicity: Japanese-American
Place of Birth: Portland, Oregon
Occupation: College student, part-time caterer

PHYSICAL INFORMATION

Height:
5'9
Weight: 140lbs
Build: Slender
Hair: Black
Eyes: Dark brown
Scars/Deformities: Corneal scar on the right eye.
Body Alterations: None
Detailed Description: Short, raven-black hair slightly covers Kairo's gentle face; always plastered on is a small pacifying smile. Hidden with hair, is a corneal scar on his right eye. As a result of the scar's effects on his vision, he wears a contact for his right eye. Kairo seems to stand out among others despite his thin frame and he's always seen wearing clothing that is accompanied by cool colors or dark tones.

PERSONAL INFORMATION

Hobbies:

Kairo likes to read a good book or two. He enjoys being out in the outdoors; walking trails, and biking. He also likes to cook and bake, and occasionally paint.
Quirks:
Whenever he gets nervous, Kairo covers his right eye with his hand.
Likes:
The ocean, outdoors, animals.
Dislikes:
Tight spaces (claustrophobia), complete darkness, mirrors.
Fears:
Kairo's biggest fear is becoming fully blind.
Goals:
As of current, Kairo has no particular big goals in mind for his life. He is thinking of getting a pet and finding a better apartment than the one is he currently living in.
Detailed Personality:
At first glance, he comes off as a strange and quiet person. However upon conversation, he always tries to make an effort to be warm and friendly. Though it falls short as his material appearance and mannerisms contrast each other. Resulting in a somewhat uncomfortable combination to others. In doing anything, Kairo has a strong work ethic. He will not quit until a job is done, which can be interpreted as determination. He is also always willing to help others finish their tasks, evident in his job as a caterer. Though some might think he prefers dark spaces and isolation, he would much prefer brighter settings and is always looking forward to a sunny day at a beach with friends.

Aside from his good qualities, Kairo's determination can turn into stubbornness. Though he is patient and understanding, he will not let people step on him. If provoked enough and necessary, he can resort to quick, quiet but brutal violence.

GRIMOIRE INFORMATION

Grimoire Title:
The Aspicientis|All-Seeing Eye|The Grimoire of Ocular Powers

An ancient evil roamed during the early ages of the world, the "Aspicientis," they called it. The old saying about this monster speaks true for those who unfortunately encounter it, "You can run, but you can't hide." Through combined research efforts, we know now that this malevolent other-worldly being was a Beholder. A floating sentient piece of flesh with unbelievable ocular senses. This ancient grimoire is believed to carry an imprisoned Beholder, legends say it was banished forever to be a spirit of the book through a seal, said to have been cast by a powerful and benevolent witch.

Abilities:
First of all, in contact with the grimoire, the holder will experience a heightened sense of sight. The grimoire can grant the holder, 1) a place-able creature that resembles an eye with wings. It can be put anywhere transferring the holder's vision to the creature's point of view, though it is limited to 15ft from where the holder is standing regardless of direction or level.

Other abilities that can be granted to the holder are 2) hypnosis spells, 3) a spell that emits blinding light, and 4) many unexplored ones dealing with vision. The magnitude of power from these spells increases as the holder reads its pages more and more.

Though the Beholder's mischievous spirit's only role is to serve as a source of power, the holder of this grimoire must be careful to not look too long, the longest said to be 10 minutes, into the pages of the grimoire; as stories of previous owners, reported to have turned into stone statues, their eyes forever locked in position to the book. A sure warning about 2 or 3 minutes before the sudden petrification, is a strange green light that increases in its glow. A method used to navigate around this danger, is to look away until the green light is fully gone. Once the light is gone, the holder can read the pages once more.
 


Arcus Paine
GENERAL INFORMATION

Full Name:
Thomason Arcus Paine
Nickname(s)/Aliases:Arcus, Rain Archer
Age: 21
Date of Birth: April 8th
Gender: Male
Sexuality: Bisexual
Ethnicity: French
Place of Birth: France
Occupation: Witch Hunter

PHYSICAL INFORMATION

Height:
5’ 7”
Weight: 145 lbs
Build: Lean, but very fit, especially in the legs.
Hair: Black, long enough to pull into a ponytail.
Eyes: Blue
Scars/Deformities: A scar on his eyebrow, and claw mark on his hand
Body Alterations: A piercing in one ear
Detailed Description: Arcus naturally has small facial features. A small nose, small mouth, things like that. Probably the only thing on his face that stands out are his eyes. They shine blue, a dark ocean blue. His face seems friendly, as is his posture. It’s actually kinda deceiving, since he’s not a very nice person.

PERSONAL INFORMATION

Hobbies:
Arcus likes writing, poems more specifically. He enjoys shooting too. He practices all the time.
Quirks: Arcus scrunches up his nose when he’s focusing or curious about something.
Likes: Reading, cookie dough ice cream, the woods, the rain
Dislikes: Motorcycles, close quarters fighting, having to dress fancy
Fears: Losing any more loved ones
Goals: He doesn’t have much right now. He’s been drifting for a little while....
Detailed Personality: Arcus has what you would call a short fuse. He’s quick to anger, and slow to forgive. His form of fighting usually starts out verbally, with clipped words and a lot of yelling, but can easily get physical if pushed. He simply has a violent nature, which he takes out in his shooting and going to the gym every other day. His mannerisms give away a lot of his personality as well. His speech isn’t littered with ‘dudes’ or ‘bro’s’, and neither are and letters or texts he writes. He overthinks a lot of things, planning out even tiny details in an attempt to get whatever he’s going for perfect. He’ll follow the orders of his superiors fine, for sure, but nobody tells him he’s less than them without a fight.

He’s a focused person, and gets easily annoyed with people who break that focus. Whether it’s reading, hunting, playing a game, working. It doesn’t matter, if he’s focused and you break his focus he’ll be very annoyed. Along with his easy annoyance and down to fight attitude, Arcus has a deep set loyalty. He would take a bullet for those he does trust, and will do everything in his power to keep them safe.


Something went wrong with the photo. I’ll fix it tomorrow.
 


Hendrix J. Smith Jr.
7539b893ad62fb41d5e40e519c331160.jpg
GENERAL INFORMATION

Full Name:
Hendrix James Smith Jr.
Nickname(s)/Aliases: James
Age: 27
Date of Birth: June 18
Gender: Male
Sexuality: Asexual & Aromantic
Ethnicity: Canadian
Place of Birth:Vaughan, Canada
Occupation: Witch Hunter & part-time librarian

PHYSICAL INFORMATION

Height:
5'9
Weight: 122 lbs
Build: Athletic/Fit
Hair: Well kept, short, black hair.
Eyes: Grey
Scars/Deformities: Scar on his left leg
Body Alterations:none
Detailed Description: If he had to describe himself appearance-wise, he'd simply say average. Standing at a height of 5'9 and with a pretty average build, he would blend in quite easily with crowds. The isn't much to set him apart from a crowd, as he keeps a rather bland lifestyle. His attire consists of mainly formal and professional attire which he wears when he leaves his home, but if he's staying in he would opt for more comfortable sweats and a simple tee shirt. He is supposed to wear glasses but opts for grey contacts instead and his natural eye color is dark brown. The scar on his leg is kept hidden at all times and he hates seeing it.

PERSONAL INFORMATION

Hobbies:
Working, reading, taking walks, hacking/playing around with code, exercise.
Quirks: Ambidextrous, chewing on the bottom lip.
Likes: Black coffee, snow, music, reading, working, quiet, being alone, getting things done, people who meet his standards.
Dislikes: sweets, crowds, failure, mistakes, talkative people, working in large teams, children.
Fears: Swimming, Failure.
Goals: Despite having many short-term goals, he lacks big or main goals for his future. He is focused on a day by day mindset.
Detailed Personality:

Hendrix is smart, creative, and unconventional. He is also neat, hard-working, and controlled. This means he is highly productive and driven creatively. He is able to follow through and complete creative projects with relative ease. He is quiet, reserved, and a thinker. He is prone to eccentricity. He prefers to work alone, and because he is organized and hard-working, he tends to judge others who don't meet his standards. He is dispassionate, blunt, and independent. He isn't a pushover and can't be taken advantage of, and his intelligence allows him to spot when people are being manipulative.

He values facts over feelings and his ability to detach himself means he doesn't get attached to others easily. He prefers his own company and can come across as aloof because he has little interest in others. Hendrix is rarely driven by appeals to emotion. He is not very sympathetic towards others and expects people to look after themselves, as he looks after himself. He can be rude, though he is easy to get along with most of the time. Sometimes he appears to be cold, and he does not go out of his way to do things for others. He finds it easy to say no and tends to judge those who can't say no as weak. Sometimes he can behave in a predatory manner towards vulnerable and easily manipulated individuals. He finds it easy to stand up for himself and rarely takes notice of public judgments.

He is emotional and anxious. He fears failure and making mistakes and the smallest of mistakes can upset him. He is aware of his tendency to be nervous, unhappy, and angry but being organized and careful means he is able to avoid ending up in emotionally destabilizing situations. He is hard to get to know as he is shy and sensitive. He naturally prefers to be alone or to have just one or two friends, and his tendency to be anxious and afraid makes his nervousness around people more intense. He can be self-centered, argumentative, and stubborn, though fear drives most of his instability.

Hendrix is emotionally unstable and suffers from a lot of negative feelings. Sometimes that manifests as anger, bitterness, or resentment towards others. Sometimes it manifests as depression and self-hatred. He does not deal well with bad news and can become vulnerable and fragile when pushed beyond his coping abilities. His tendency to sense danger has helped him to avoid serious trouble on several occasions. Despite being stubborn, he knows his physical limits and rarely goes beyond them unless pushed.
 
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Nakata, Mayu
3c5551c1977e00d47f64c195e8a8895c.jpg
GENERAL INFORMATION

Full Name: Nakata, Mayu
Nickname(s)/Aliases: May
Age: 26
Date of Birth: Nov. 23
Gender: Female
Sexuality: Lesbian/Homosexual
Ethnicity: American-Japanese
Place of Birth: St. Paul, Minnesota
Occupation: Bar Owner & Bartender

PHYSICAL INFORMATION

Height: 5'5
Weight: 117 lbs
Build: Slim/lean build.
Hair: light brown, cut short above the shoulders.
Eyes: Dark Brown
Scars/Deformities: None
Body Alterations: Ear piercings.
Detailed Description: May is the kind of girl who isn't afraid to admit she is good-looking. Standing at quite an average height of 5'5 with a fit body shape from her exercise routine she keeps, May is all about appearances and keeps herself well kept. You won't find a bad picture of her, that's for sure. She would never leave the house if she wasn't confident with how she looked, even if it meant being late. She tends to dress professionally most of the time, ranging from suits to dresses, and it's very rare to catch her in casual wear even around the house. Her hair is kept short, easier to maintain, and she regularly dyes it light brown or even dirty blonde. As for her makeup, she tries to keep it light as possible if she wears it.

PERSONAL INFORMATION

Hobbies: mixology/bartending, designing clothes, cooking, hanging out with friends, studying, calligraphy.
Quirks: Left-handed, photographic memory, slight neat freak.
Likes: Learning about new things, meeting new people, politeness, sweets, coffee, helping others, her friends, and her family.
Dislikes: Thunder, failure, mistakes, being alone, messes, liars, being manipulated, getting hurt, seeing others hurt, being unable to help.
Fears: Failure, being alone, forgetting something, death.
Goals: She doesn't have big goals. She just wants to meet others, befriend people, and make her bar well-known.
Detailed Personality:
Openness – High. Natsuki is smart and creative. She is open to new experiences and tolerant of different types of people. She likes the idea of traveling to exotic places. She is quick-witted and able to think on her feet, and approaches problems from an unconventional point of view. She is an eccentric and a rebel. Her ideas can be too quirky and different and this means that she is prone to failure. She likes alternative cultures and has a unique sense of style.

Conscientiousness – High. Natsuki is neat and hard working. She pays a great deal of attention to detail. She is image-conscious and dresses in nice clothes. She looks after her diet and likes to keep healthy. She likes to save money and set aside for her future. She works much harder than other people and often overworks herself. She is prone to perfectionism and is her own worst critic. She is always punctual and finds it hard to take a break. She prefers clear boundaries and tends to act with consideration.

Extraversion – High. Natsuki is outgoing, assertive, and talkative. She loves being the centre of attention. She likes to be around people and feels energized by their company. She is something of a party animal and loves a night out with friends. She isn't bookish and gets restless and lonely if she is home alone. She needs to feel loved or she can become needy, and her relationships often dictate her happiness.

Agreeableness – High. Natsuki is polite and compassionate. She often puts the needs of others in front of her own needs. She would make a wonderful parent or a nurse. She is able to empathize with others and has a strong protective streak. Though feelings often drive her, if she is able to take a neutral stance, she can be an effective negotiator between people. Because she values politeness, she can take offense when others are not polite. Sometimes her compassion can be a problem when she directs it towards adults who need to stand on their own two feet. She can do too much for people and smother them with her kindness. She is prone to be manipulated and taken advantage of because she always wants to help.

Neuroticism – Low. Natsuki is emotionally stable and rarely suffers from negative feelings. She is largely content with life and tends to take bad news in her stride. Her ability to cope well makes her a stabilizing force for others. Sometimes she can get into trouble because she does not sense danger and assumes she is safer than she really is. She is prone to injuring herself through dares and accidents.

GRIMOIRE INFORMATION

Grimoire Title: μεταμόρφωση, "transform" | Grimoire of metamorphosis
μεταμόρφωση is Greek for transform, (according to google).
Metamorphosis by definition means: " change of physical form, structure, or substance " or "alteration in appearance, character, or circumstances "

Abilities: The grimoire gives the wielder the power to manipulate their appearance at will, shift from human to any animal form, and the power to change the appearance of objects and others around them. Its power can be very draining for those who use it and it tends to be very mischievous as well. Some notes mention that when looking into a mirror or into a camera it makes you see yourself as someone or something else, but some believe that to be a mere myth.

Each abilities limits depend on the energy and skill of the one wielding it. Some find it incredibly easy to shift their appearance and maintain it for long periods of time, others only managing to change something small like eye or hair color. When it comes to shifting from a human to animal many notes say it to be extremely painful and taxing. The notes also say that the longer you stay in the form of an animal, the more animal you become. Eventually, you will no longer be able to become human again.

Changing another being or object's appearance is rarely recorded in the newer notes, most saying it to be the most draining ability. Some saying it to be impossible. To use this skill you need physical contact with the one you are changing, and your energy will drain very rapidly the more beings or objects you are manipulating. Bigger objects and areas may only last a few minutes at most and moving objects need a lot more concentration. The notes recommend not using the ability for more than 10 minutes at a time, as you could fall into a coma or worse.
(originally latte's grimoire, however, they are letting me use it because they created a witch hunter. )
 

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