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Fantasy Game Over: Information Thread (No Posting)

Kishune

One of Oblivion
Information Thread
Main Thread / / Profiles / / OOC

This thread is for the RP Game Over to hold needed information of the RP...and possibly not needed info. There is no posting here.


WORLD MAP

cd31f1e3a4b724c65622e18a2f149b7e.jpg



NOMICON
Magic, Skills, & Spells

This will contain all the magic, skills and spells that are in the game and give a description of what their effect can do. Those created by players will have * at the start of the name to indicate as such.

  • Magic is a style that is primarily elemental (Light and dark are included). It can be used by all classes and varies depending on the race on what they start out with. the more intense the magic the more MP it consumes.

      • Fire: Low Fire Damage
        Water/Blizzard: Low Water Damage
        Earth: Low Earth Damage
        Air: Low Air Damage
        Thunder: Low Light/Dark Damage (Depends on Element affinity)
        *Fire Shot: Unlike Fire which is freely manipulated, this fire magic gathers in a ball by the user, usually in the hand. Once gather the amount of fire wanted, the fire ball is launched in a straight line till it hits something or dissipates.The size of the ball ranges from bullet size to cannonball. (Size effects MP cost but the smaller it is the harder it is to control)
        *Blackness: Harden - Darkness formed around the body or weapon to increase it's defense or attack respectfully. (More it covers the more MP it takes up)
Chordata
A island kingdom that is the beginning of the game and where Players will be able to get a handle on the game. The kingdom is a human ran kingdom with a dark past due to a prior king. Races other than human are often discriminated against, but unlike some kingdoms, this one is trying to move on past that. Some the terrain of the island has become rough lands due to the civil war. It also has mountains, and rivers with a lake or two. North of the capital has been blocked of by an artificial mountain constructed by magic. The land beyond is where the last battle of the war was fought and is considered a unholy place.
Areas
C,2 - D,1 -D,2 - D,3 - E,1 - E,2
Monsters
These are the monster's that are normally encountered in the open world when quests aren't active and are found in specific locations. When a quest is active, the monster's listed in the mission will appear in the areas listed in their description. Descriptions tell a bit of the monsters and their strength, weaknesses, locations (and eventually drops).
Day
Land
Goblin
Capture7_zps8k1dsed0.png
Goblin are of the human race, but are treated as monsters or demons through most the world. They live and fight in large packs in caves or underground with other small monsters. Though most are vary bright, they can be crafty little buggers when they decide to steal from other races.

Strengths:

Small and nimble
Fights in a horde
Can steal items from players
Weaknesses:
Not very strong, or smart
Locations:
D,1 - D,2
Primarily found in the wasteland, and along the mountain.
Wolf
Capture6_zpsr2jcxdz2.png
Wolves are common beasts seen throughout the world. It is rumored that the more a wolf kills the stronger it becomes, and if it kills enough humans it becomes a werewolf. To humans, that is the origin of Wolfmen causing a disdain for anything revolving around wolves in the eyes of humans.

Strengths:
Fast and Fierce
Weaknesses:
Fears/weak against Fire
Locations:
D,1 - D,2 - D,3 - E,2
Anywhere in the locations but most likely in woods, forests, or grasslands.
Cursed statue
Capture5_zpsjq9v5pq6.png
Cursed statues were once made along time ago by mages to help guard magical cities of mages. But now an evil force has taken control of them...or so it seems

Strengths:
Resistant to Physical attacks
Immune to earth damage
Uses low level Earth Magic
Weaknesses:
Very slow
Weak to Water damage
Location:
E,1 - E,2
Found in the wastelands but mostly found in E,1
Evil Eye
Capture4_zpsgu7lbrru.png
Evil eyes are spirit like monsters that roam around where dark energy use to linger. They are also known to be found in dark caves or ruins. If one sees you it rumored that you'll be cursed and those with more eyes the deadlier the curse.

Strengths:
Can float
Can causes low status ailments (Poison, Paralysis, Petrification, ETC.)
Weaknesses:
Weak to physical attacks
Weak to Light damage
Location:
C,2 - D,2
Found through out C,2
But in D,2 it is only found in the northern wasteland.
Water
Cuttle-man
Capture2_zpspux24agl.png
Cuttle-men are fishmen Demihumans that live by the shores by fishing towns. These beings aren't very smart and often resort to piracy for a living. But mostly these beings are cowards when not in a group.

Strengths:
Can strikes from afar with it's tentacles
Can cause paralysis
Weaknesses:
Is timid when fighting alone, and will try and run away
Weak to Specifically Thunder damage
Locations:
Near the shores of fishing towns.
Giant Crab
Capture3_zpsbnvicmsr.png
Giant crabs are usually found on the shores of larger islands and are usually a delicacy, but those that live long enough to be the size of personal fishing boats they can become a nuisance. usually fine when left alone, but when angered they can go on a rampage that be hard to stop with it venomous spines.

Strengths:

Has a tough shell, powerful claws, and has spines that it can shoot out and cause Paralysis.
Resistant to fire damage.
Weaknesses:
Quickly angered
Shell and claws can be broken
Weak to Specifically Thunder damage
Locations:
Near or on beach areas.
Rare
Croc Warrior
Capture_zpso7fgklqi.png
Croc Warriors are reptilian beasts that use to be nothing but ordinary crocodiles but sense evolved to walk on two legs. Their hide is tough but highly valuable as materials. Thus they have been hunted down in most areas to near extinction.

Strengths:
Resistant to physical attacks, and is very strong
Weaknesses:
Really slow
Locations:
By or in lakes, but can travel more inland
Night
Land
Goblin (N)
Capture8_zpspj4ub3qv.png
Goblin change shifts between night and day, making them a nuisance any time. Night Goblins travel around in fewer numbers and are prone to do more sneak attacks. Their white eyes also help them see in the dark.

Strengths:
Small and nimble
Can see in the dark
Often works in a pack of 3-5
Weaknesses:
Not very strong
Easily blinded
Locations:
D,1 - D,2
Primarily found in the forests and woods.
Also along the mountain.
Wolfman
Capture9_zpslgksmo2a.png
Wolfmen are of the Demihuman race that chooses to take on a more beastly look. They are often described in stories as merciless killing beasts that come out at night in human stories. But in reality they are no different than humans, just as the other demihumans. But those shunned by the human society often resort to being thieves to get back at the kingdom.

Strength:

Have heighten senses
Faster than the ones during the day
Weaknesses:
None
Locations:
D,1 - D,2
Anywhere in the locations but most likely in woods, forests, or grasslands.
Ghosts
CaptureA_zpsc24qvowa.png
Ghosts are spirit of the dead that haunt were they have died. Usually ghosts are born from those who have died in a great tragedy or had an unjust death. They roam where they have died attacking those who live out of spite, hoping one day they can move on to the afterlife.They can only appear in the day when there is evil energy around.

Strengths:
Telekinetically can throw stuff
More hostile at night
Immune to physical attacks
Weaknesses:
Weak against Fire & Light magic
Locations:
C,2 - D,2
Found seldomly through out C,2
But in D,2 it is only found in the northern wasteland.
Water
Cuttle-man (N)
CaptureC_zpsmrlipauj.png
At night Cuttle-men are more active in their piracy as they think they don't have to face that many people. At this time they are always in a group and will fight more aggressively. Though the last one standing will spray ink to get away.

Strengths:
Always in a 'school' of 3-5
Strikes from afar with it's tentacles
Can cause blind and Paralysis
Weaknesses:
Timid when fighting alone
Weak to Specifically Thunder damage
Location:
Near the shores of fishing towns.
Giant Crab (N)
CaptureB_zpsretmxtfl.png
These giant crabs are that appear at night are the meanest you'll see. These crabs have no problem sleeping on the shore right in the open. That's how confident they are. During the day they usually stay in the water hunting for food. At night they sleep on the beach shore without a care...but don't go waking it up.

Strengths:
Stronger shell and claws compared to those in the day
If woken it will go on an berserk rampage
Resists fire
Weaknesses:
Shell and claws can be broken
Weak to Specifically Thunder damage
Locations:
Sleeps near/on shore of ocean beaches
Rare
Archelon
CaptureD_zpsoujvxy8q.png
Archelon are giant turtles that come to the shore of their birth once every hundred years to lay eggs. These beast are no bigger than the giant crabs monster, but not even they will dare attack it. Legend has it that they are guardians of exquisite relics of a holy sanctuary on the ocean floor. It's shell is said to be made from valuable material as well.

Strengths:
Hard shell
Casts Advanced level Water Magic
Resistant to magical damage
Weakness:
Weak to Fire and Thunder Damage
Slow on land
Locations:
Along the shore line
Missions
Find My Missing Child
Difficulty: Low
Requested: Worried Mother
Description: My child has gone missing! I was doing my laundry with my child sleeping in the basket by me. When I went to check on him, a pack of Goblins suddenly fled from my house and into the woods. I think they took him!
Type of mission: Search & Rescue
NPC Location: D,2 - Chordata - Quyen town
Rewards: 100 Gold
Monsters
Day
Goblin
Capture7_zps8k1dsed0.png
Goblin are of the human race, but are treated as monsters or demons through most the world. They live and fight in large packs in caves or underground with other small monsters. Though most are vary bright, they can be crafty little buggers when they decide to steal from other races.

Strengths:

Small and nimble
Fights in a horde
Can steal items from players.
Weaknesses:
Not very strong, or smart
Locations:
D,2
Found around Quyen, the wasteland, and Cave.
Imp
IMP%201%20Day_zps4vib2vvz.png
Imps are demons that are treated like pests in the underworld. At least those that don't have a human look, but then they are no more than lesser demons in their own society. In Human lore they are described as pranksters that stir the boiling liquid, oil, or lava that the souls of those who made a deal with a demon in the underworld. In the living world, they are usually seen living with are by other small being like Goblins and Fairies,

Strengths:
Resistant to fire
Can cast fire magic
Weaknesses:
Weak to Ice damage specifically
Not very durable
Locations:
D,2
Found in the wasteland and around the cave.
Hobgoblin (BOSS)
Hobgoblin%203_zpscdjgzxrg.png
Hobgoblins are a larger stronger subspecies of Goblins. They usually fight on their own but if they are smart enough that they'll team up with a group of rogue Goblins and take control of the group, they can wreck havoc if they wanted...or worse yet if they choose to team up with other Hobgoblins. This one has take command of a group of Goblins and Imps and is making them take anything valuable they could find and bring them back to him.

Strengths:

Decent with a blade
Stronger than Goblins
Has a horde of Goblins around him fighting with him
Will summon more Goblins if his current horde is killed off
Weaknesses:
Can become panicked if his horde is wiped out.
Locations:
D,2
In the Cave.
Night
Goblin (N)
Capture8_zpspj4ub3qv.png
Goblin change shifts between night and day, making them a nuisance any time. Night Goblins travel around in fewer numbers and are prone to do more sneak attacks. Their white eyes also help them see in the dark.

Strengths:

Small and nimble
Can see in the dark
Often works in a pack of 3-5
Can steal items from players.
Weaknesses:
Not very strong
Easily blinded
Locations:
D,2
Found around Quyen, the wasteland, and Cave.
Imp (N)
IMP%201%20N_zps2j5hv11m.png
Imps at night are usually more aggressive than those in the day. Their flames from their magic also changes color from red to green. This flame can burn and also poison those it touches. Those in the magical community theorize that their flames are able to do this because of the toxic treatment they receive from their own kind...though it's unknown as to why it's only those at night.

Strengths:
Resistant to fire
Can cast fire magic that can poison.
Weaknesses:
Weak to Ice magic specifically
Not very durable
Locations:
D,2
Found in the wasteland, and around the cave.
Hobgoblin (BOSS)
Hobgoblin%203_zpscdjgzxrg.png
Hobgoblins are a larger stronger subspecies of Goblins. They usually fight on their own but if they are smart enough that they'll team up with a group of rogue Goblins and take control of the group, they can wreck havoc if they wanted...or worse yet if they choose to team up with other Hobgoblins. This one has take command of a group of Goblins and Imps and is making them take anything valuable they could find and bring them back to him.

Strengths:

Decent with a blade
Stronger than Goblins
Has a horde of Goblins around him fighting with him
Will summon more Goblins if his current horde is killed off
Weaknesses:
Can become panicked if his horde is wiped out.
Locations:
D,2
In the cave.

Celestrial Howl
Difficulty: Low
Requested: Mayor of Calista City
Description: There have been many missing persons reports lately, and others hearing howling at night. People that have been reported missing have returned, but they have been put behind bars for their sudden savage behavior. Please investigate the causes of these happenings before it affects the city.
Type of mission: Eleminate the threat
NPC Location: Chordata - Calista City
Rewards:
600 gold pieces
Commendation(1/4 off Calista City shop purchases)
Monsters
Day
Wolf
Capture6_zpsr2jcxdz2.png
Wolves are common beasts seen throughout the world. It is rumored that the more a wolf kills the stronger it becomes, and if it kills enough humans it becomes a werewolf. to humans that is the origin of Wolfmen causing a disdain for anything revolving around wolves in the eyes of humans.

Strengths:
Fast and Fierce
Weaknesses:
Fears/weak against Fire
Locations:
D,1 - D,2
Anywhere in the locations but most likely in woods, forests, or grasslands.
Wolfman (D)
Werewolf%201%20D_zpsiqswkort.png
Wolfmen are of the Demihuman race that chooses to take on a more beastly form. Those that are often described as merciless killing beasts are called Werewolves that have been cursed by witches to do their bidding at night during a full moon as that's when a Wolfman's at it's strongest. But other races believe that those cursed made a deal with the witches to have such power. This drove even more of a wedge between the Wolfmen and other races.

Strengths:
Has heighten senses
Weaknesses:
Weaker during the day than at night
Locations:
D,1 - D,2
Anywhere in the locations but most likely in woods, forests, or grasslands.
Also found in ???.
Rawolf (D) (BOSS)
Rawolf%201%20D_zpswraqcpfd.png
The upper class of Wolfmen, Rawolf. These wolfmen are the higher ups of the that usually have the role of captain, leader, or commander. They are powerful enough to kill large monsters bigger than them selves. They are the spitting image of how Werewolves are described in folklore too.

Strengths:
Stronger and faster than wolfmen
Has heighten senses
Weaknesses:
Weaker during the day than at night
Locations:
D,1
Found in or around ???
Night
Wolf
Capture6_zpsr2jcxdz2.png
Wolves are common beasts seen throughout the world. It is rumored that the more a wolf kills the stronger it becomes, and if it kills enough humans it becomes a werewolf. to humans that is the origin of Wolfmen causing a disdain for anything revolving around wolves in the eyes of humans.

Strengths:
Fast and Fierce
Weaknesses:
Fears/weak against Fire
Locations:
D,2
Anywhere in the locations but most likely in woods, forests, or grasslands.
Wolfman (N)
Capture9_zpslgksmo2a.png
Werewolves are of the Demihuman race that chooses to take on a more beastly look. They are often described in stories as merciless killing beasts that come out at night in human stories. But in reality they are no different than humans, just as the other demihumans. But those shunned by the human society often resort to being thieves to get back at the kingdom.

Strength:

Faster than the ones during the day, and have heighten senses.
Weaknesses:
None
Locations:
D,1 - D,2
Anywhere in the locations but most likely in woods, forests, or grasslands.
Also found in or around ??? and Farnswoth.
Rawolf (N) (BOSS)
Rawolf%201%20N_zpsympspvzu.png
Rawolves, like other wolf men are stronger at night, but in some cases Rawolves can act more feral too. It was said once a Rawolf in the dead of night left behind a shredded corpse of a dragon and was still looking for more to kill.

Strengths:
Stronger than in the day
Has heighten senses
Weaknesses:
can be more savage and reckless
Locations:
D,1 - D,2
Found in or around ??? or in Farnswoth.

Guardian of Gargoyle Kingdom
Difficulty: Average-High
Requested: Traumatized sailor
Description: My shipmates and I were sailing past the ruins of "Stone Ocean" to discover new waters and maybe new lands to the west. Things were going rather smoothly till a giant statue in the shape of a man holding an ax appeared off in the distance on the decaying island. I didn't think much of it thinking it was a still standing statue until it started to move. Before I knew it, boulder was being hurled at the ship...We ran for my lives and barely escaped...There is something wrong with that island and it needs to be taken care of.
Type of mission: Explore
NPC Location: E,2 - Chordata - Kouppa
Rewards:
10000 Gold
Monsters
Day
Cursed Statue (D)
Capture5_zpsjq9v5pq6.png
Cursed statues were once made along time ago by mages to help guard magical cities of mages. But now an evil force has taken control of them...or so it seems.

Strengths:
Resistant to Physical attacks
Immune to earth magic/attacks
Uses low level Earth Magic
Weaknesses:
Weak to Water Magic/Attacks
Very slow
Locations:
E,1 - E,2
Found in the wastelands but mostly found in E,1.
Guardian Golem (Low Grade)
Guardian%20golem%201_zpsczusjis7.png
Guardian golems are giant stone statues made by Mages to protect important buildings. They are usually in covered in metal and the type of metal tells the quality of the Golem and what it usually protected. But lower quality ones usually attacked recklessly causing more damage to what they were protecting that what they were protecting.

Strengths:
Really strong
Resistant to physical attacks
Immune to statuses
Weaknesses:
Obvious weak point on the chest
Reckless and slow
Weak to Water magic
Locations:
E,1
Found in the dungeon.
Guardian Golem (Medium Grade)
Guardian%20golem%202_zpsztoxp81o.png
These Guardian Golems are made at a better quality than some. They have better crafted stone and better metal armor covering them. These ones are also able to minimize the damage to the surrounding area and to what it is protecting as it isn't mindlessly attacking.

Strengths:
Slightly stronger and more durable than low grade version
Resistant to physical attacks
Immune to statuses
Weaknesses:
Obvious weak point on the chest
Weak to Water magic
Locations:
E,1
Found in the dungeon.
Colossus (BOSS)
Colossus%203_zpsvnfenwq5.png
Colossus are Golems made with natural raw materials.They are massive and is one the only golems that wield a weapon, usually an ax. What makes these golem different than the others besides their weapon, is that they can be formed at random without a mage conducting it, though this is extremely rare. It's believed that when this happens is that a god has possessed the earth and started to roam the earth...This also means they can be possessed by an evil god as well.

Strengths:
Larger than Guardian Golems
Wields an ax
Resistant to Physical damage
High durability
Weaknesses:
Has a weak spot
Weak to Water
Weak light or dark magic
Locations:
E,1
Found in the dungeon.
Gem Golem (Error)
Gem%20golem_zpsww5gvhzd.png
Gem G0/lem. . 1 . . . . . .pow. fu\ g0/3ms +ha+ c@n. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ERROR


Strengths:
???

Weaknesses:
Unknown
Locations:
E,1
Found in the dungeon.
Night
Cursed Statue (N)
Cursed%20Statue%20N_zps1gcvqhmt.png
Studies into the Cursed Statues have shone that they become more aggressive the later in the day it gets. and at night they seem to actually change slightly, growing jagged edges, and even their eyes glow brighter. One even said they could see it smiling wickedly at them. It seems the closer the statue is to the caster of the curse and the later in the day the more the curse is effective.

Strengths:
Resistant to Physical attacks
Immune to earth magic/attacks
Uses low level Earth Magic
Weaknesses:
Weak to Water Magic/Attacks
Very slow
Locations:
E,1 - E,2
Found in the wastelands but mostly found in E,1.
Guardian Golem (Low Grade)
Guardian%20golem%201_zpsczusjis7.png
Guardian golems are giant stone statues made by Mages to protect important buildings. They are usually in covered in metal and the type of metal tells the quality of the Golem and what it usually protected. But lower quality ones usually attacked recklessly causing more damage to what they were protecting that what they were protecting.

Strengths:
Really strong
Resistant to physical attacks
Immune to statuses
Weaknesses:
Obvious weak point on the chest
Reckless and slow
Weak to Water magic
Locations:
E,1
Found in dungeon.
Guardian Golem (Medium Grade)
Guardian%20golem%202_zpsztoxp81o.png
These Guardian Golems are made at a better quality than some. They have better crafted stone and better metal armor covering them. These ones are also able to minimize the damage to the surrounding area and to what it is protecting as it isn't mindlessly attacking.

Strengths:
Slightly stronger and more durable than low grade version
Resistant to physical attacks
Immune to statuses
Weaknesses:
Obvious weak point on the chest
Weak to Water magic

Locations:
E,1
Found in dungeon.
Colossus (Boss)
Colossus%203_zpsvnfenwq5.png
Colossus are Golems made with natural raw materials.They are massive and is one the only golems that wield a weapon, usually an ax. What makes these golem different than the others besides their weapon, is that they can be formed at random without a mage conducting it, though this is extremely rare. It's believed that when this happens is that a god has possessed the earth and started to roam the earth...This also means they can be possessed by an evil god as well.

Strengths:
Larger than Guardian Golems
Wields an ax
Resistant to Physical damage
High durability
Weaknesses:
Has a weak spot
Weak to Water
Weak light or dark magic
Locations:
E,1
Found in dungeon.
Gem Golem (Error)
Gem%20golem_zpsww5gvhzd.png
Gem G0/lem. . 1 . . . . . .pow. fu\ g0/3ms +ha+ c@n. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ERROR


Strengths:
???

Weaknesses:
Unknown
Locations:
E,1
Found in dungeon.

The Fallen Kingdom
Difficulty: High
Requested: Hooded being
Description: Dear adventurers, The ruined kingdom of old has been unsealed as a path through the mountain has been opened up. This is a sign that the evils of years past is coming back determined to bring destruction to the kingdom of Chordata. We need those willing to put an end to this before the mountain falls, letting loose this evil.
Type of mission: Explore and Eliminate
NPC Location: Chordata - Chordata
Rewards:
10,000 gold
Warrior: Berserker Fang
Archer: Devil bow
Rouge: Reaper's soul
Mage: Devil Horn, Hell Fire

Participants:
Monsters
Day
Observer
Observers%201_zpskzqamd62.png
Observers are spirits similar to that of an Evil Eyes. But unlike them these spirits are harmless and timid. They are often found in areas enveloped by evil or where a tragic event has happened. When an adventurer wonders into these areas, Observers will often follow them in the shadows keeping their distance, as they watch them closely. There isn't much known about these creatures but there are two hypotheses about their existence. One being that they are spies for the ruler of the darkness in the area to watch over intruders. The other being the spirit of children's eyes that wanted to explore the world but their life was ended prematurely in a tragic event. It would explain their colorful look and behavior.

Strengths:
Can float
If enough gather something seems to happen.
Weaknesses:
Everything
Locations:
C,2 - D,2
Found through out C,2
But in D,2 it is only found in the northern wasteland.
Evil Eye (D)
Capture4_zpsgu7lbrru.png
Evil eyes are spirit like monsters that roam around where dark energy use to linger. They are also known to be found in dark caves or ruins. If one sees you it's rumored that you'll be cures and those with more eyes the deadlier the curse.

Strengths:
Can float
Can causes low status ailments (Poison, Paralysis, Petrification, ETC.)
Weaknesses:
Easily blinded
Weak to physical attacks
Weak to Light magic/attacks
Locations:
C,2 - D,2
Found through out C,2 and D,2
Ghost
CaptureA_zpsc24qvowa.png
Ghosts are spirit of the dead that haunt were they have died. Usually ghosts are born from those who have died in a great tragedy or had an unjust death. They roam where they have died attacking those who live out of spite, hoping one day they can move on to the afterlife.They can only appear in the day when there is evil energy around.

Strengths:
Telekinetic powers
More hostile at night
Immune to physical attacks
Weaknesses:
Weak against Fire & Light magic
Locations:
C,2 - D,2
Found through out C,2 and D,2
Demonic Blade User (D)
Demonic%20Blade%20User%201%20D_zpsn7zrnw8g.png
Demonic Blades are weapons possessed by a malicious spirit, or a demon itself. These blades possess the wielder and causes them to go mad. The person may have gained power beyond what they had, but they attack indiscriminately, and the possession can last long after the blade has been released from the wielder's hands. The wielder can only hope for the release of death.

Strengths:
Skilled with a sword
Fast and agile
Weaknesses:
loosing the sword can cause the wielder to go berserk
Weak to Light magic
Locations:
C,2 - D,2
Found through out C,2
But in D,2 it is only found in the northern wasteland.
Devil Clown
Devil%20Clown%201_zpssi2uidql.png
Devil clowns are one of the lesser demons in the underworld. They usually take the form of jesters to prank and fool humans. Though they are considered lesser demons they are well versed in magic. When one is caught it will often toy with it's combatant by changing up it's fighting style and teleport at will. They'll even run away if they get bored or that their life is in danger...though one can't help but think there is more to them.

Strengths:
Diverse in many types of magic
Random attack patterns.
Can fly and teleport
Weaknesses:
Light magic
Locations:
C,2
???
Cursed Armor
Cursed%20Armor%201_zps1wfwca2e.png
Cursed Armor are similar to that of Cursed Statues, and Demonic Blades, However they work in the fashion of golems. They follow the orders of their master alone and have no will of their own. They are made by infusing the soul into the armor then implanting a curse. This makes them the perfect soldier that can't die and excellent in combat.

Strengths:
Knowledgeable in many combat weapons
Highly durable
Quick
has to be taken out three times
Weaknesses:
None
Locations:
C,2
???
Lich Knight (BOSS)
Lich%20Knight_zpsa5y6qxve.png
Lich knights are powerful loyal knights who been taken over by their toxic kings power. These beings are said to be the second in command in the lich kings' armies. They hold power, and notability among the monsters under them that any order given should absolutely be followed. These being are even said to be able to stand against a paladin alone on an even fight. But once their master falls, so does the Lich Knight as their fate is tied to their lord.

Strengths:
Can drain HP and MP from players
Very powerful
Resists Earth, Wind and Water Magic/Attacks
Weaknesses:
Low Magical defense
Weak to Fire and Light Magic
Locations:
C,2
???
Night
Observer
Observers%201_zpskzqamd62.png
Observers are spirits similar to that of an Evil Eyes. But unlike them these spirits are harmless and timid. They are often found in areas enveloped by evil or where a tragic event has happened. When an adventurer wonders into these areas, Observers will often follow them in the shadows keeping their distance, as they watch them closely. There isn't much known about these creatures but there are two hypotheses about their existence. One being that they are spies for the ruler of the darkness in the area to watch over intruders. The other being the spirit of children's eyes that wanted to explore the world but their life was ended prematurely in a tragic event. It would explain their colorful look and behavior.

Strengths:
Can float
If enough gather something seems to happen.
Weaknesses:
Everything
Locations:
C,2 - D,2
Found through out C,2
But in D,2 it is only found in the northern wasteland.
Evil Eye (N)
Evil%20eye%201%20N_zpstiusmjgl.png
Evil Eyes are often confused for their cousins, Observers during the day. Though Observers are small and are multicolored, Evil Eyes are larger and mostly black. The other difference is that they have multiple eyes as well, though they close most of them in bright area. But when all their eyes are open, and targeted on one person, a grave misfortune will befall them.

Strengths:
Can float
Can causes low status ailments with elemental statuses (Poison, Paralysis, Petrification, ETC.)
Weaknesses:
Easily blinded
Weak to physical attacks
Weak to Light magic/attacks
Locations:
C,2 - D,2
Found through out C,2 and D,2
Ghost
CaptureA_zpsc24qvowa.png
Ghosts are spirit of the dead that haunt were they have died. Usually ghosts are born from those who have died in a great tragedy or had an unjust death. They roam where they have died attacking those who live out of spite, hoping one day they can move on to the afterlife.They can only appear in the day when there is evil energy around.


Strengths:
Telekinetically can throw stuff
More hostile at night
Immune to physical attacks
Weaknesses:
Weak against Fire & Light magic
Locations:
C,2 - D,2
Found through out C,2 and D,2
Demonic Blade User (N)
Demonic%20Blade%20User%202%20N_zpsnqsafqes.png
Demonic Blades were often used in times of war with corrupted kings, and battle hungry Generals. These things were produced at a moderate pace to where these things could be seen in every battle. But few could handle the madness that comes with the power, and those that could were few and far between.

Strengths:
Skilled with a sword
Faster and more agile at night
When at night they become more fiercer
Weaknesses:
loosing the sword can cause the wielder to go berserk
Weak to Light magic
Locations:
C,2 - D,2
Found through out C,2
But in D,2 it is only found in the northern wasteland.
Devil Clown
Devil%20Clown%201_zpssi2uidql.png
Devil clowns are one of the lesser demons in the underworld. They usually take the form of jesters to prank and fool humans. Though they are considered lesser demons they are well versed in magic. When one is caught it will often toy with it's combatant by changing up it's fighting style and teleport at will. They'll even run away if they get bored or that their life is in danger...though one can't help but think there is more to them.

Strengths:
Diverse in many types of magic
Random attack patterns.
Can fly and teleport
Weaknesses:
Light magic
Locations:
C,2
???
Cursed Armor
Cursed%20Armor%201_zps1wfwca2e.png
Cursed Armor are similar to that of Cursed Statues, and Demonic Blades, However they work in the fashion of golems. They follow the orders of their master alone and have no will of their own. They are made by infusing the soul into the armor then implanting a curse. This makes them the perfect soldier that can't die and excellent in combat.

Strengths:
Knowledgeable in many combat weapons
Highly durable
Quick
has to be taken out three times
Weaknesses:
None
Locations:
C,2
???
Lich Knight
Lich%20Knight_zpsa5y6qxve.png
Lich knights are powerful loyal knights who been taken over by their toxic kings power. These beings are said to be the second in command in the lich kings' armies. They hold power, and notability among the monsters under them that any order given should absolutely be followed. These being are even said to be able to stand against a paladin alone on an even fight. But once their master falls, so does the Lich Knight as their fate is tied to their lord.

Strengths:
Can drain HP and MP from players
Very powerful
Resists Earth, Wind and Water Magic/Attacks
Weaknesses:
Low Magical Defense
Weak to Fire and Light Magic
Locations:
C,2
???



In-game Menu
This is just a reference to the menu in game. Made in one my previous Reboots of the RP and just added it as a lot of work was put into it. Mostly can be over looked besides the Map section as it fives information not really anywhere else in the Threads yet.

  • Personal_zps9qzsyi8l.png
    Information tab that shows information of the character and their items.
    • Jobs_zpsh0zhr6wc.png
      Opens to a list of all the jobs and shown their current level (Example)



FAQ
Question: Have any more questions?
Answer: Send a PM to @Kishune or post'em on the OOC.

Question:
Can the players be a different gender than their avatar?
Answer: Yes, and if so please put a brief description in Armor section in the CS.

Question: Do the players feel all the sensations of their avatar?
Answer: Yes. To the players, the world is completely real and they can feel, smell, and taste everything if they wanted.

Question: Does the world have real world physics?
Answer: Yes it does. The world will follow some game physics, and it will depend on the race. (i.e. Demons will be stronger, elves can jump higher and DemiHumans like Kitsunes can see better in the dark or something.)

Question: Is there a day and night cycle?
Answer: Yes, the in game time is one hour to a minute in RL in the RP. meaning there's 24 minute in a day in-game, but be warned Monsters often change at night.

Question: Do the races need to look like anything specific in the profile pic?
Answer: They can look how you want as long as there is something to tell what race they are. like elves have long(ish) ears.

Question: What are the all stats are in the game?
Answer: They are HP, MP, Attack, Defense, Intelligence, Knowledge, and Agility.
Weapons and Armor have stats as well: Accuracy (Bows/firing weapons only), Crit ratios and durability.
HP-Hit points
MP-Magic Points
Attack-Physical damage dealt
Defense-Resist of physical damage, knock back, and stun
Intelligence-Magical damage dealt, and how much power you can produce
Knowledge-Resists of magical damage, and how much power you can control
Agility-Speed which a character can attack or guard
Accuracy-Determines if an arrow/shot misses or hits
Crit ratios-Determines how often an attack causes a crit damage
Durability-Determines how long it takes for a weapon/armor to break

Question: What stats do each class effect and how?
(Note: Range of increase/decrease by stages labeled as Slight<Low<Moderate<High<Major = 5<10<15<20<25.
And again these are just suggestions for those wanting this much detail.)
Health and Mana always get's a boost
Main stats:
HEALTH-Low Increase
MANA-Slight Increase
ATTACK-High Increase
DEFENSE-Moderate Increase
INTELLIGENCE-Slight Decrease
KNOWLEDGE-Low Decrease
AGILITY-No Increase
Weapon stats:
Accuracy-No boost
Crit Rate-No boost
Durability-Low boost
Main stats:
HEALTH-Low Increase
MANA-Low Increase
ATTACK-None
DEFENSE-Low Increase
INTELLIGENCE-Low Increase
KNOWLEDGE-None
AGILITY-Low Increase
Weapon stats:
Accuracy-Moderate
Crit Rate-Low
Durability-No boost
Main stats:
HEALTH-Slight Increase
MANA-High Increase
ATTACK-Low Decrease
DEFENSE-Slight Decrease
INTELLIGENCE-Moderate Increase
KNOWLEDGE-Moderate Increase
AGILITY-None
Weapon stats:
Accuracy-No boost
Crit Rate-No boost
Durability-No boost
Main stats:
HEALTH-Moderate Increase
MANA-Moderate Increase
ATTACK-Low Increase
DEFENSE-Low Decrease
INTELLIGENCE-Low Decrease
KNOWLEDGE-Low Increase
AGILITY-High Increase
Weapon stats:
Accuracy-No boost
Crit Rate-Moderate boost
Durability-No boost

Question:
What are the races stat differences?
(Note: These are my views on how the stats look for each race. without Classes. These are also not set in stone and people can edit them as they see fit. These are mainly suggestions for those wanting this much detail in their character. More races will be added as they come.)
Main stats:
HEALTH 30

MANA 30

ATTACK 30

DEFENSE 30

INTELLIGENCE 30

KNOWLEDGE 30

AGILITY 30

Weapon stats:
Accuracy-No boost
Crit Rate-No boost
Durability-Slight boost
Main stats:
HEALTH 40

MANA 50

ATTACK 45

DEFENSE 30

INTELLIGENCE 55

KNOWLEDGE 65

AGILITY 50

Weapon stats:
Accuracy-Moderate boost
Crit Rate-No boost
Durability-No boost
Main stats:
HEALTH 40

MANA 50

ATTACK 50

DEFENSE 25

INTELLIGENCE 65

KNOWLEDGE 55

AGILITY 50

Weapon stats:
Accuracy-No boost
Crit Rate-Low boost
Durability-No boost
Main stats:
HEALTH 55

MANA 30

ATTACK 75

DEFENSE 40

INTELLIGENCE 25

KNOWLEDGE 30

AGILITY 25

Weapon stats:
Accuracy-No boost
Crit Rate-No boost
Durability-Moderate boost
Main stats:
HEALTH 40

MANA 40

ATTACK 40

DEFENSE 40

INTELLIGENCE 40

KNOWLEDGE 40

AGILITY 40

Weapon stats:
Accuracy-No boost
Crit Rate-No boost
Durability-No boost
Main stats:
HEALTH 35

MANA 35

ATTACK 35

DEFENSE 35

INTELLIGENCE 35

KNOWLEDGE 35

AGILITY 35

Weapon stats:
Accuracy-No boost
Crit Rate-Slight boost
Durability-Low boost
Main stats:
HEALTH 35

MANA 25

ATTACK 50

DEFENSE 40

INTELLIGENCE 30

KNOWLEDGE 25

AGILITY 60

Weapon stats:
Accuracy-No boost
Crit Rate-Low boost
Durability-No boost
Main stats:
HEALTH 50

MANA 40

ATTACK 65

DEFENSE 40

INTELLIGENCE 25

KNOWLEDGE 30

AGILITY 65

Weapon stats:
Accuracy-No boost
Crit Rate-No boost
Durability-No boost
Main stats:
HEALTH 40

MANA 50

ATTACK 35

DEFENSE 35

INTELLIGENCE 60

KNOWLEDGE 60

AGILITY 70

Weapon stats:
Accuracy-No boost
Crit Rate-No boost
Durability-No boost
Main stats:
HEALTH 50

MANA 40

ATTACK 60

DEFENSE 60

INTELLIGENCE 35

KNOWLEDGE 35

AGILITY 70

Weapon stats:
Accuracy-No boost
Crit Rate-Low boost
Durability-No boost
Main stats:
HEALTH 30

MANA 40

ATTACK 40

DEFENSE 30

INTELLIGENCE 35

KNOWLEDGE 55

AGILITY 70

Weapon stats:
Accuracy-No boost
Crit Rate-Low boost
Durability-No boost
Main stats:
HEALTH 30

MANA 50

ATTACK 40

DEFENSE 35

INTELLIGENCE 30

KNOWLEDGE 30

AGILITY 80

Weapon stats:
Accuracy-Moderate boost
Crit Rate-No boost
Durability-No boost
Main stats:
HEALTH 50

MANA 60

ATTACK 60

DEFENSE 40

INTELLIGENCE 50

KNOWLEDGE 30

AGILITY 40

Weapon stats:
Accuracy-No boost
Crit Rate-No boost
Durability-Low boost
Main stats:
HEALTH 50

MANA 30

ATTACK 50

DEFENSE 60

INTELLIGENCE 35

KNOWLEDGE 50

AGILITY 50

Weapon stats:
Accuracy-No boost
Crit Rate-No boost
Durability-Slight boost
Main stats:
HEALTH 60

MANA 40

ATTACK 50

DEFENSE 70

INTELLIGENCE 30

KNOWLEDGE 45

AGILITY 25

Weapon stats:
Accuracy-No boost
Crit Rate-No boost
Durability-Low boost
Main stats:
HEALTH 30

MANA 50

ATTACK 60

DEFENSE 50

INTELLIGENCE 60

KNOWLEDGE 35

AGILITY 50

Weapon stats:
Accuracy-No boost
Crit Rate-No boost
Durability-No boost

Question: Do races get certain benefits from certain classes?
Answer: Yes, each race will have a benefit, but not all will be for a certain class.
(Description for each race in the spoiler below. More will be added at a later date.)
Human: Each class stat boost increase by one stage

Elf: Archers get a moderate increase to Attack stat and Agility

Drow: Mages turns decreases in stats to increases

Dwarf: Increases the stat stage for Defense by 1 for all classes, but lowers Knowledge by 1

Demonfolk: Warriors' HP, Attack, and Defense boost increase 1 stage while MP, Intelligence, and Knowledge decrease 1 stage. Mages are reversed

Dragonfolk: Each class' stat boost increase by 1 stage, while decreases lower stats by 1

Centaur: Archers increase Attack stat by 2 stages more

Okami/Werewolf/Wolffolk: Warriors increase Attack by 1 stage more

Kitsune/Werefox/Foxfolk: Mages turn decreases in stats to increases

Neko/Werecat/Catfolk: Rogues turn decreases in stats to increases

Usagi/Wererabbit/Rabbitfolk: Rogues increase Attack stat by 1 stage more, while Mages increase HP and Knowledge by 1 stage

Avian/Birdfolk: Archers get 2 stage increases to HP, Attack, and Intelligence stats

Orochi/Snakefolk: Rogues turn decreases to increases with 1 added stage

Lizardfolk: Warriors get 1 extra stage increase to Attack

Gatorfolk: Attack and Intelligence stats are swapped when they are mages

Merfolk: Mages get 1 extra stage increase to Knowledge

Question: What are abilities?
Answer: Abilities are traits that are specified by the character's Race and Class.
(Abilities, like magic skills and spells, you come up with on your own.)
-Race specific abilities are like Kitsune's or Wolffolk having better sight at night, and are more circumstantial. (Races only have one available abilities at the start of the game)
-Class specific abilities are abilities that those in those classes can preform. Like a Rogue being able to steal, or an archer able to see farther. (Player's don't start out with Class abilities but have to learn these abilities somehow in game)

Question: What all weapons can each class wield?
Answer: Each class wields their own set of weapons. A character can have up to two weapons in use. A primary and a secondary, but either one can be primary. (i.e. Archer can mainly fight with a sword if thy want.)
list for what weapon for each class will be in the spoiler.
Warrior: Gauntlets, Swords, Pole arms (almost any melee weapon)
Archer: Primary- Any ranged weapon. Secondary-Swords, Pole arms, and Daggers
Rogue: Primary-Daggers, Swords, and Scythes (Almost any cutting weapon). Secondary-Gauntlets (bare fist), and Claws
Mage: Primary- Any Magic casting item Secondary-swords, and magical artifacts

Question: Will characters know how to use their weapon when they enter the game, like a pre-made move set of motions?
Answer: No, they will learn how to use their weapons as they fight, train, or just go through the game thus creating their own motions...unless they knew how before entering the game.

Question: What is affinity?
Answer: Affinity is something that affects the character's magic. Say if two characters with the same stats but different affinities cast fire on two of the same enemy. The one with the affinity of fire does more damage than the other. (Think of it as how "stab" works in pokemon if you know what that is.) But for some races like dragonfolk or demonfolk, Affinity also classifies their natural resistance, but also their weakness as the opposite element becomes it.

Question: What element affinity are available to the Players?
Answer: Fire, Water, Earth, Air, Dark and Light only.

Question
:
What are the Element advantages and weaknesses?
Fire is weak to water and more so to ice, but damage is greater when cast with air element
Water is weak to thunder, Ice weak to fire
Earth weak to water, resistant to air, and immune to thunder
Air is neutral all around
Thunder is weak to earth but damage is greater cast with water element

Question: How is MP used?
1. Magic is primarily elemental (Light and dark are included). It can be used by all classes and varies depending on the race on what they start out with. the more intense though, the magic the more MP it consumes.

2. Spells, are powerful magic that take up a lot of MP and some time to perform. It's like advance magic, but only Mages can use them. This is also used for non elemental magic such as time, space, and gravity which are not part of regular magic.

3. Skills, are combination of magic/ability to a move/movement. (i.e. -Fires off an arrow of pure light that penetrates through targets- That is a basic attack mixed with light magic.) It usually won't consume much MP, but like magic the more intense the magic used in the combination, the more MP consumed. Only Mages can't us skills.

Question: How would magic be used?
Answer: They would pick an element or two at character creation and manipulate it almost freely to make their own techniques from there. (Think the avatar the last airbender)

Question: Can Non-magical classes use magic?
Answer: Yes, but what the Player can do depends on the race.
Description are in the spoiler.
(If a race is not available in the spoiler, just ask and I'll add it)
Refer to the links to understand the examples. (Wht mag. & Blk mag.)
Also these are all the magic that are available for the specific race at the beginning of the game. They can learn more later on in game.

Human: Basic healing, and a protection
List: Cure, Esuna, and Null-elements (all at beginning, but 1 'Null-' only)

Elf: Basic to Advance white magic.
List: Cure, Esuna, Null-elements, Cura, Haste, Slow, Shell, and Protect. (2 at beginning)

Drow: Basic to Advance black magic.
List: Fira, Watera/Blizzara, Terra, Aero, Thundara, Bio, Drain, Osmose. (1 at beginning)

Dwarf: Basic to Advanced Earth magic, and basic White Magic.
List: Earth, Terra, Cure, Esuna, and Null-elements (1 white magic or black magic, and 1 'Null-' at beginning.)

Demonfolk: Basic black magic
List: Fire, Water/Blizzard, Earth, Aero, and Thunder. (1 at beginning)

Dragonfolk: Basic black magic
List: Fire, Water/Blizzard, Earth, Aero, and Thunder. (1 at beginning)

Centaurs: Basic Earth, Wind, and Light
(1 at beginning)

Okami/Werewolf/Wolffolk: Basic Earth, Light, and Dark
(1 at beginning)

Kitsune/Werefox/Foxfolk: Basic Fire, Light, and Dark
(1 at beginning)

Neko/Werecat/Catfolk: Basic Fire, Earth, Air, light, and Dark
(2 at beginning)

Usagi/Wererabbit/Rabbitfolk: Basic Earth, Wind, Light, Dark, and Healing
(2 at the beginning)

Avia/Birdfolk: Basic Fire, Light, Dark and advance Air
(1 at beginning)

Orochi/Snakefolk: Basic Earth, Air, and Dark
(1 at beginning)

Lizardfolk: Basic Fire, and Earth
(1 at beginning)

Gatorman: Basic Water, and Earth
(1 at beginning)

Merfolk: Basic to Advance Water, and Basic Dark
(1 at beginning)
[/SPOILER]

Question: What all magic is in the game?
Answer: Magic that isn't created by the Players and are pre-set in the game, are element manipulation with a status casting called Black Magic, and healing and buffing, and debuffing called White Magic. Magic created by players are called PCM (Player Created Magic) and will be added to lists with the name that was given to it by the creator as well as a description of what it does. PCM will have * in front of the name to tell it apart from the pre-set magic. (and yes the Pre-set magic listed is taken from the final fantasy series)
Basic/Low level:
Fire: Low Fire Damage with Slight chance to Burn
Water/Blizzard: Low Water Damage with Slight chance to cause Water Weight/Frozen
Earth: Low Earth Damage with Slight chance to Petrify
Air: Low Air Damage
Thunder: Low Light/Dark Damage with Slight chance to cause Thunder Paralysis (Depends on Element affinity)
* Blackness: Harden - Darkness formed around the body or weapon to increase it's defense or attack respectfully. (More it covers the more MP it takes up.)

Advanced/Medium Level:
Fira: Medium Fire Damage with Low chance to Burn
Watera/Blizzara: Medium Water Damage with Low chance to cause Water Weight/Frozen
Terra: Medium earth Damage with Low chance to Petrify
Aero: Medium Air Damage
Thundara: Medium Light/Dark Damage with Low chance to cause Thunder Paralysis (Depends on Element affinity)
Bio: Causes a Random Negative Status Effects, but low accuracy
Drain: Steals little HP
Osmose: Steals some MP
Flare: Medium light/Dark Damage (Depends on affinity)

Master/High Level:
Firaga: High Fire Damage with Moderate chance to Burn
Waterga/Blizzaga: High Water Damage with Moderate chance to cause Water Weight/Frozen
Terraga: High Earth Damage with Moderate chance to Petrify
Aeroga: High Air Damage
Thundaga: High Light/Dark Damage with Moderate chance to cause Thunder Paralysis (Depends on Affinity)
Demi: Reduces target's HP by 1/4, 1/8, 1/16, or 1/2 (Mages only)
Ultima(Spell): High Dark Damage
Holy (Spell): High Light Damage
Basic/Low Level:
Cure: Restores Minor Amount of Health
Ensuna: Removes Negative status Ailments
Null-Blaze: Weakens Fire Damage, and Nulls Burn (Once)
Null-Tide/Null-Frost: Weakens Water Damage, Nulls Water Weight/Frozen (Once)
Null-Shake: Weakens Earth Damage, Nulls Petrify (Once)
Null-Gust: Weakens Air Damage (Once)
Null-Shock: Weakens Light Damage, Nulls Thunder Paralysis (Once)
Null-Shade: Weakens Dark Damage, Nulls Thunder Paralysis (Once)

Advanced/Medium Level:
Cura: Restores Moderate Amount of Health
Haste: Speeds Up a Ally
Slow: Slows Down a Enemy
Protect: Reduces Physical Damage
Shell: Reduces Magical Damage
Dispel: Removes positive Status Effects
Life: Restores 50% HP, if below 10%

Master/High Level:
Curaga: Restores Major Amount of HP
Hastega: Speeds Up Whole Party
Slowga: Slows Down Multiple Enemies
Regen: Restores a fraction on HP continuously for a short while
Reflect: Bounces Magic back at caster
Full-Life (Spell): Restores 100% HP, if below 10%

Question: How many magics does a Mage start out with?
Answer: 2 black magic, and 2 white magic. It's the Player's choice from the basics.

Question:
How do players get new skills/spells?
Answer: They create them using their imagination. (Think of how it's done in the Manga/comic "The Gamer" if you read it.)
Oh and please name them. ^^
(Any big skills such as summoning a hail storm of swords or a meteor, please run by @Kishune.)

Question
: What are summons?
Answer: They are Creatures, Warriors, God, Demons, etc. that can be summoned to help fight along the one who summoned it. These are attained through quests rewards, special events, spells, forming a contract or simply an item.
(These have to verified by Kishune Kishune to be apart of the RP)

Question: How do you summon?
Answer: To summon a being, you have to concentrate on the one you are trying to summon and call out their actual name and the summon will be brought to there side to aid. Summons will have their own HP and MP bars, and their own set of magic and Skills/Spells. If the Summon HP or MP run low the Owner can sacrifice their own to give to the Summon, or Dismiss them to rest/recharge on their own. if they die in battle they can't be summoned again till they are retained.

Question: Can players get upgraded classes?
Answer: Yes, there will be a 'Class tree' that Kishune Kishune will explain on a later date.(Depending on how long the RP lasts)

Question: Are there special weapons or artifacts?
Answer: Yes but they have to be something Kishune Kishune has come up with or approved of.
Don't hesitate to offer any suggestions!^^

Question: What are Status Effects?
Answer: Status Effects are the things that can effect Players and Enemies alike, and have negative effects and sometimes positive.
Read the Spoilers below for the types of Status effects.
(Most of these are taken from the Monster Hunter series, and is mainly a reminder for me for monster ideas down the line.)
Blind: Temporarily darken's a Player's/Enemy's sight.

Poison: Character/Enemies gradually loses health over a period of time. Cured with Antidote or over time.

Deadly Poison: A stronger version of Poison that reduces health at a faster rate. Cured by Antidote or over time.

Paralysis: immobilizes Player or Enemy for a certain period of time, leaving the victim helpless.

Stun: Temporarily immobilizes Player/Enemy for a moment by using a strong blunt attack to the head.

Silence: Prevents Player or Enemies from using Magic, Spells and Skills temporarily.

Sleep: It is similar to Paralysis in that it leaves the Player/Enemy unable to do anything. However, damage taken when asleep is greatly increased but the status will end after one hit.

Confuse: Players will see things that aren't really there or will confuse an ally for an enemy. effect Enemies too. Lasts for a short period or had been hit.

Threaten/Fear: Immobilizes Beast Enemies that caused it disappears.

Berserk: Increases the attack of Enemy/layer, but also lowers defense. Enemies will attack randomly and seem out of control, while Players are still in control, the effects aren't as potent. Last till battle has ended or character is immobilized.

Curse: Prohibits only Players from using Skills/Spells.

Zombify: Causes healing effects to cause damage instead. Lasts till cured by Holy Water and can spread to Party.

Defense Down: Lowers defense for a short time.

Attack Down: Lowers Attack for short time.

Slow: Lowers Agility for a short time.

Cold: Can slow down movement of Player in cold areas.

Freezing Cold: Greatly slows down movement in freezing areas.

Heat: Gradually loses health in hot areas.

Blistering Heat: Quickly loses health in very hot areas.

Frenzy: A sickly virus that lowers both attack and defense for a time and last till the character rests or is put to sleep. Can be fought through to reverse the effect to increase attack instead. Only monsters can cause this effect.

Bleeding: Rarely razor sharp weapons to an Player/Enemies will cause them to take damage when performing certain actions; Running, dodging, and attacking will all cause the affected Player/Enemy to take damage.. Players/Enemies won't take damage when walking. Cured by First-Aid, resting a short period, or Cura

Burn: Fire based attacks can set fire a Player/Enemy and will gradually loses health over a period of time. Dealt with sooner by going into water.

Severe Burn: A stronger version of Burn that reduces health at a faster rate if weak to fire. Dealt with sooner by going into water.

Water Weight: Water based attacks/swimming can soak a Player/Enemy and slow them down. Lasts for a short period of time.

Heavy Water Weight: A stronger version of Water Weight that slows the Player/Enemy even more if they are weak to water based attacks only. Lasts for a period of time if out of water.

Frozen: Ice based attacks can form a layer of ice over a part of a Player's/Enemy's body, preventing them from moving that part till they thaw. Fire based attacks can resolve it.

Deeply Frozen: A stronger version of Frozen that encases a Players/Enemy in ice, keeping them immobilized. Strong fire based attacks free them.

Petrify: Earth based Magic can turn a part of a Player's body to stone, preventing them from moving that part. Only Enemies can cause this. Cured by Ensura only.

Petrification: A stronger version of Petrify that can turn the Player to stone, immobilizing them. Only Enemies can cause this and can cause an instant KO if hit with a strong attack. Cured by Ensura only.

Thunder Paralysis: Thunder based attacks That can cause stun soon after the attack.

Instant Thunder Paralysis: A stronger version of Thunder Paralysis that can instantly paralysis Players after a thunder attack, if they are weak to Thunder based attacks. Only Enemies can cause this.


Summory
 
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