• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Dice Gaia, the Lonely Skies (Character Sheets)

OOC
Here
Zudya, the snappy and forceful Witch Doctor.

Campaign: Desperate Defense



Zudya the ApprenticeDruid (Circle of Spores) LV3 | Gnoll | Chaotic Neutral | Outlander


  • Current HP: 24
    Max. HP: 24
    Temporary HP: -

    AC: 13 | Speed: 30ft| Darkvision: 60ft | Size: Medium
    Proficiency bonus: +2

    Passive Perception: +3
    Passive Investigation: +3
    Passive Insight: +3

    Initiative: +2 | Inspiration: -
    Hit dice: d8 | Total hit dice: 3d8

    Death Saves:
    Successes ○○○ | Failures ○○○

    Ability scores:

    Strength: 13 +1
    Dexterity: 14 +2
    Constitution: 14 +2
    Intelligence: 10 +0
    Wisdom: 16 +3
    Charisma: 8 -1

    Saving throws:

    Strength: +1
    Dexterity: +2
    Constitution: +2
    Intelligence: +2
    Wisdom: +5

    Charisma: +1

    Abilities:
    Acrobatics: +2
    Animal Handling: +3
    Arcana: +0
    *Athletics: +3
    Deception: -1
    History: +0
    Insight: +3
    *Intimidation: +1
    Investigation: +0
    *Medicine: +5
    *Nature: +2
    Perception: +3
    Performance: -1
    Persuasion: -1
    Religion: +0
    Sleight of Hand: +2
    Stealth: +2
    *Survival: +5

    Other proficiencies:
    Light/Medium Armor, Shields

    Club, Dagger, Dart, Javelin, Mace, Quarterstaff, Scimitar, Sickle, Sling, Spear

    Birdpipes, Herbalism Kit

    Languages: Common, Abyssal(Gnoll), Sylvan, Druidic





    Attacks:

    Attack/Damage/Range

    Bite: +3 | 1d4+1 piercing | 5ft
    Scimitar: +4 | 1d6+2 slashing | 5ft
    Sling: +4 | 1d4+2 bludgeoning |30/120ft

    Spell
    Primal Savagery: +5 | 1d10 acid | 5ft
    Chill Touch: +5 | 1d8 necrotic | 120ft

    Reaction
    Halo Spores: Con13|1d4 Necrotic |10ft
    Absorb Elements:

 
Last edited:
Finne, the forthright and frugal fist-fighterCampaign: Brookvale Brigade

Finne Sumber "Tempestweaver"
Monk (Four Elements) LV3 | Human (variant) | True Neutral | Entertainer (Gladiator)


  • Current HP: 21 | Max. HP: 21 | Temporary HP: -
    AC: 16 | Speed: 40 ft. | Darkvision: None | Size: Medium
    Proficiency bonus: +2 | Passive Perception: 15

    Initiative: - | Inspiration: -
    Hit dice: 3d8 | Total hit dice: 3d8

    Death Saves:
    Successes ○○○ | Failures ○○○

    Ability scores:
    Strength Dexterity Constitution Intelligence Wisdom Charisma
    10 16 12 16 8 10
    +0 +3 +1 +3 -1 +0


    Saving throws:

    Strength: +2
    Dexterity: +5
    Constitution: +1
    Intelligence: -1
    Wisdom: +3
    Charisma: +0
    Abilities:

    Acrobatics +5
    Animal handling +3
    Arcana -1
    Athletics +2
    Deception +0
    History -1
    Insight +5
    Intimidation +0
    Investigation -1
    Medicine +3
    Nature -1
    Perception +5
    Performance +2
    Persuasion +0
    Religion -1
    Sleight of Hand +3
    Stealth +3
    Survival +3
    Other proficiencies:

    simple weapons, shortswords
    disguise kit, musical instrument (drum), woodcarver's tools

    Languages:

    Common, Orc

    (proficiencies in italics, expertise in bold italics)

    Attacks:

    Attack Name Attack Bonus Damage/Type
    Unarmed Strike +5 1d4+3 bludgeon
    Handaxe +5 1d6+3 slash
    Dart +5 1d4+3 pierce
    Handaxe: Light, Thrown (20/60)
    Dart: Finesse, Thrown (20/60)

 
XKHDV97.jpg


Carl Flatroot
Half-orc | Fighter (Battle Master) LV3 | Chaotic Neutral


  • HP: 28/28 | Hit Dice: 3 d10 | AC: 12
    Size: Medium | Speed: 30ft | Vision: Darkvision 60ft
    Proficiency bonus: +2 | Passive Perception: 11

    Ability Scores
    Strength Dexterity Constitution Intelligence Wisdom Charisma
    17 (+3) 13 (+1) 14 (+2) 8 (-1) 12 (+1) 12 (+1)

    Saving Throws
    Strength: +5Dexterity: +1Constitution: +3Intelligence: -1Wisdom: +1Charisma: +1

    Skills
    Acrobatics: +1Animal Handling: +1Arcana: -1
    Athletics: +5 (prof)Deception: +1History: -1
    Insight: +3 (prof)Intimidation: +3 (prof)Investigation: -1
    Medicine: +1Nature: -1Perception: +1
    Performance: +1Persuasion: +1Religion: -1
    Sleight of Hand: +1Stealth: +1Survival: +3 (prof)

    Weapon Proficiencies: Simple, martial
    Armor Proficiencies: All armor, shields
    Tool Proficiencies: Smith's tools, dice, vehicles (land)
    Languages: Common

 

Users who are viewing this thread

Back
Top