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Fandom GᖇIᗰᗰ ᗯᗩᖇᏕ (Lore)

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Nothingness

Two Thousand Club
Faunus --> (More Detail)Video Explanation [--x--]
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The Faunus people are nearly just like ordinary people. However, each Faunus possesses one animal trait that makes them completely different from the next and stands them out in a crowd of regular humans. These traits can differ is ways such as one having a monkey's tail, bull horns, cat ears, a lizard tail, or even wings. The Faunus have a history that appears to be that they have never been liked by humans due to how they are highly different yet after an incident regarding a Grimm attack upon a certain village, people have started to find that Faunus were much more useful with their traits of being part animal. Some were thrown to work labor jobs and forced to do all different types of work that could push their limits by using their animal traits to help them. It wasn't until after the Great War that humans had finally decided to consider Faunus 'equal' and give them the island of Menagerie. Still to this day, there are many who dislike the Faunus greatly yet there are still those who have come to accept them as well.

The White Fang
(Old Flag Symbol)
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(New Flag Symbol)
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The White Fang is a group founded long ago by the Faunus; the group was originally started to protest against humans in a peaceful manner so that all Faunus would be able to be treated with equality since many believed that the whole point of gaining the island of Menagerie was nothing more than a way to get the Faunus further away from humans in general. Sadly, no matter what the group did whether it was shouting out with signs in hands and getting people to sign petitions, nothing ever changed. Eventually several members of the White Fang started to find that because techniques weren't working while using peace, they started to resort to more violent options by starting raids upon Dust shipments, attacking innocent people, setting bombs, etc. While they may not have caused the Faunus to be considered 'equal' they have become a well-known threat, even if it wasn't as bad as Grimm, they were still a threat to many people's safety and to this day still are.​
 
Huntsmen / Huntresses (More Detail) Video Explanation--> [--x--]
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Originally known to be the main defenders against Grimm, Huntsmen and Huntresses are men and women who have trained most of their lives in one of four different academies throughout Remnant; all of which are now nothing more than ruins. These men and women are all spirited individuals who have great power known as what is called 'Semblance' and had been the guardians against Grimm invasions for centuries. Each individual carries a single weapon with them that they are highly skilled at using and normally their weapons each have some sort of change that allows them to change them from both a melee to a ranged weapon at once. It wasn't until after the large increase in Grimm a few decades ago that Huntsmen and Huntresses have become a rarity to see around due to how many citizens all over Remnant believe that it was their fault that so many homes were destroyed and so many families killed by the Grimm when it was promised that they would be protected by Huntsmen and Huntresses. Nowadays, the old Huntsmen and Huntresses have either gone into hiding or have given up their lives of fighting Grimm to try and settle down for an 'ordinary' life, many others were killed on the day of the invasion of the Grimm including most but not all teachers of the academies as well as all of the headmasters and headmistresses.​
 
Dust (More Detail) Video Explanation [--x--]
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Being the real only actual ammunition that anyone uses nowadays, dust comes in multiple different forms as well as elements. It's raw form being crystals, dust can also be used in it's raw form if the wielder is skilled enough to control it's power yet it is extremely dangerous in doing so. It's most common usage is normally small capsules that each holds the a single element dust in each capsule before being placed into a weapon to give that particular weapon that element so that it can be used as a melee attack or shot like a bullet. Multiple elemental capsules are able to be combined together to create a different sort of element such as using fire and ice together to create it to water as well as many other combinations as well. For highly skilled users of Dust, they are even able to use it to form other things such as clothing and at times even weaponry.​
 
Aura & Semblance (More Detail) Video Explanation --> [--x--]
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Being something, everyone has deep within them and differing between each individual in both the amount and color; aura is a defensive energy that surrounds a person so that when they are to take any kind of hit, they are able to stand once more without taking any fatal injury. This not making anyone invincible due to if the amount of aura a person wields is depleted completely, they will be left defenseless and will immediately take full on bodily damage if they are hit. Aura can be transferred from one person to another if another person has enough to spare and give, while it can still be recharged over time with rest.
Semblance, is the control of one's aura to be able to turn it into an actual power which once again differs on every individual. Some achieve super strength, speed, or durability, some are even able to gain a semblance of creating illusions of themselves, or even shoot fire from their hands. Not everyone is able to control their aura let alone even awaken their own semblance but yet Huntsmen and Huntresses have gone to academies all over Remnant to awaken these things as well as learn about them.​
 
Aura Grimm
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The Aura Grimm is a product of the renowned project known as 'Project Grimm' an experiment that was done far underground in a facility rumored to be near, if not in Atlas territory. The project was funded by the main council along with small help from the Atlas Military division all the while attempting to keep most of the details hidden from the public other than things that wasn't classified. Such information are things like how the individuals who were going to be selected were going to become supposedly super soldiers and were going to be new additions to the world's protection as well as how it wouldn't only be ordinary citizens but as well as Hunters and Military personnel. Other information such as how it was going to be torturous experimentations and how there was a low chance anyone would survive injections was kept completely in secret.

The idea of having people volunteering to become super soldiers through something called a project with the name Grimm in it was obvious to expect that no one would want to be a part of it. So, rather than having volunteers after about a month of no progress; staff of the project started to resort to capturing individuals from all over, making sure to leave only notes for families stating that they had wanted to join.

Project Grimm consisted of capturing all different types of Grimm and dissecting them to figure out how they worked without fully killing them. Once figuring out their nature of how they acted the next task was to take samples from their bodies into syringes and inject them into the test subjects. The immediate first reaction that was common and to be expected among all of those who were injected with the sample of different Grimm was immense amounts of pain throughout their entire bodies, highly aggressive natures, overwhelming body heat, irregularly fast heartbeat, along with many other symptoms. The chances of survival were no more than a 30% while the rest would be just the Grimm sample rejecting the host and end up killing off the subject slowly and painfully in the end.

Subjects who survive the injections tend to experience side effects that include severe migraines, large appetites, constant flashbacks from any possible sound, sight or taste of anything that would remind them of times during their testing, along with other affects that are similar to being PTSD.
During combat, although it has yet to be seen and proven it is rumored that Aura Grimm are able to summon what appears to be a mask of sorts that appears to have the same appearance of the face of whichever Grimm they were injected it, allowing them high amounts of stat increases but all the while also causing the Grimm within them more and more control; including with this, due to if the main hosts were to die the Grimm within would also die as well; whenever the host is in battle and is losing too much energy, it is common to have the Grimm lend some of its power to assist the host if they were losing in battle. Though, if the Grimm were to lend more strength, it increases the aggressive nature of the host more and more till the point that the user will tend to have a much more difficult time to differ between who is an ally and enemy.​
 
Grimm (More Detail) Video Explanation --> [--x--]
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The creatures of Grimm, a threat to mankind for as long as mankind has been walked the lands of Remnant. Differing in size and shape, Grimm are known to attack mainly only humans yet the reason behind it has never been figured as to why they do so. While when it comes to wildlife, the Grimm have no interest in attacking them other than when it comes to territory controlling. Grimm have also been known not to need to feed but yet they simply choose to do so. While younger Grimm are much more violent and charge into battle without thought whatsoever, much older Grimm are wiser and learn from the mistakes of their fallen comrades to be much more careful about their attacks rather than charge blindly. Aside from them wandering Remnant all around, Grimm are highly attracted to negative emotions making it so that after any battle with the Grimm in a village much more common for it to be attacked again due to the panic that spreads among its citizens. Grimm are also known to fade away as soon as they are killed causing it to be nearly impossible to study them while capturing them has been known to be extremely dangerous.​
 
Revenant
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Unlike many other Grimm except for rare cases; Revenant are humanoid-like Grimm that tend to be much more agile as well as intelligent compared to other animal-like Grimm. Rather than take time to learn and adapt so that they can use different tactics in their next battles, Revenant possess the ability to learn and evolve during battle. The reasoning behind their appearance easily identifying them as human or Faunus Grimm is due to the Revenant being complete failed experiments of Project Grimm. They were originally kept in captivity within the facility rather than killed so that they could be used as further test subjects to use against other test subjects to see how they would do in battle against possible humans. Other tests consisted of seeing what would happen to the Revenant if they were contained for long periods of time, such as seeing if their bodily needs would still kill them off or not, eventually as times goes on however their bodies start to decay more and more until most of their skin turns completely black and a mask form on their face that appears Grimm-like. Anything they can use as a weapon eventually fuses with their body allowing it to become one with them.

Revenants are at first able to speak in their early stages even if it is mostly gargled suffering voices, as time progresses on though their ability to speak any language eventually leaves them and only roars and growls are left. Revenants possess ridiculous amounts of strength, speed and durability however they lack in reflex and do not possess any sort of Aura. They do however each possess abilities such as stretching an extending limb to nearly 10-15feet in front of them with ease.​
 
The Four Maidens (More Detail) Video Explanation --> [--x--]
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Stories of legend and fairytales have been told over the centuries about four maidens who were known as the four seasons: Spring, Summer, Autumn, and Winter. The story goes on that these four maidens once visited an old wizard far before the time of Hunters and Huntresses. The maidens came to the wizard one at a time, each introducing themselves and providing one gift each to the wizard. Spring had given life to the old wizard's land allowing fruits and vegetables to grow for him to feast upon, Summer had given him the courage to be able to step outside of his small cottage and rejoice in the open rather than stay locked inside, Autumn had given him the understanding to be thankful for everything he had, Winter gave him peace of mind even when his mind was in the darkest of times.

By the time he had received all the gifts from the maidens, the old wizard, who secluded himself from the rest of the world had never experienced such kindness from strangers such as this. Even when questioning the maidens, their only response to their actions was nothing more than that they wished to simply help others in need. In that moment, the wizard bestowed upon the four maidens remarkable powers that each of them would control the element of their respective season. Ever since then, the maidens swore to return each year to visit their old friend while they spread their kindness among others.

When a maiden is killed or dies, the person in their last thought is the next to receive the power of the maiden. For as long as the fairytales have gone on, it is said that only a female has ever been able to become a maiden; however, it is only a myth as there has been no proof of whether this holds truth or not.​
 

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