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Dice Fire Emblem Divide: Advanced Mechanics

SirBlazeALot

Seven Thousand Club
ADVANCED MECHANICS
Whew! Okay! So you read Basic Mechanics right? If you haven't already go do that shit now, otherwise everything here is probably just gonna confuse you. In this thread I'm gonna throw a lot of shit at you. I'm gonna give you more insight into how the Number Cruncher works regarding Attributes and Weapon Triangles. We're also gonna talk fun stuff like Crafting and Capturing enemy units. *claps hands* Lets do this. By the way, I don't expect you guys to like, memorize all this shit. You can always reference back to this stuff so don't like, make flash cards or whatever. Eventually through playing you'll memorize all this shit.

Once you're done here, you'll be ready to take a look at the Number Cruncher App.
Click here to return to the Table of Contents.


  • Commanding Unit
    So when you're looking at the Current Battle map you're gonna see a bunch of red guys and a bunch of blue guys with numbers on their chests. There is only one number that really means anything, the rest are simply used to identify each individual unit on the map. The number 1 however does something in addition to identifying a unit.

    The unit with the number 1 on their chest is the Commanding Unit. Before each battle, each team will pick a character on their team to serve as a Commanding Unit. You can have the same character be a Commanding Unit every battle, or you can have a different character be a Commanding Unit for every battle. It's all up to your team.

    As one might expect, this unit will be the one sort of leading the team in the battle. They are the "boss" if you will. Being the Commanding Unit has one specific perk in the form of a Basic Skill granted to them. This skill is known as Tip The Scales, and it can be invaluable.
    • Tip The Scales: An active skill that automatically increases CRIT, ACC, BLOK, EVA, and ASS by 20% for all units within a two cell radius of the Commanding Unit. Tip The Scales effects all units within the Commanding Unit's immediate vicinity upon use and will remain in effect after the units leave the Commanding Unit's vicinity. The skill must be used again in order to take effect on unaffected units. This effect lasts for the remainder of the battle. Tip The Scales lasts for only one turn.
    However, being a Commanding Unit also makes you a target. Sometimes, the conditions of victory will outright entail the kill or capture of a Commanding Unit so watch out!

 
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