White Masquerade
QuirkyAngel's Red Oni
Masters (Sign-Ups)
-General Information-
Your character's image.
- Anime, real, and digital art are all allowed. Try to use a picture that is clear. We want to see your character's face!
Your character's name?
- Their first and last name.
Your character's age?
- The age range for this role-play will be 17-75 years-old. No one under 17 allowed! Your mind wouldn't be developed enough to handle a life or death competition anyway! Now, the real reason is because I want perspectives from different age groups.
What's your character's nationality?
- This tells your character's heritage, as well as the country they're from. Example--> Born and live in Brazil? Brazilian. Born in Brazil but live in America? Brazilian-American.
-Personality Map-
Major Traits
What's your character's style? Are they traditional, or a free-spirit?
- (Traditional) Your character usually follows the rules, and the "proper" way of doing things. They are conservative, hardworking, routine, stable, and diligent. They focus on duties and making sure all is done. They follow traditional values and dress, and are slower to accept new ideas. These are the ones who wait for someone to finish speaking, before they start talking. They are usually meek and respectful.
- (Free-Spirit) Your character is used to doing things their own way and following their own path. They don't like following rules. They prefer to live by their own code. These characters are open to everything. They like to experiment and have no problem changing to deal with new environments or situations. These are the ones who'd most likely walk away from a conversation if something more interesting pops up.
What is your character's way of action? Are they physical, or mental?
- (Physical) Your character experiences the world through physical touch. They like to hold things, hug things, kick things, punch things; anything that lets them connect with everything around in a tangible way. They are very aware of their bodies and surroundings, but are liable to get irritated if they're not able to move around for too long.
- (Mental) Your character likes to take things in through their mind. They like to plan, think, and wouldn't mind spending a whole day in their heads. Their brain holds an entire world; sometimes bigger than the one outside. Though they may like to daydream and appear as if they're not doing anything at all, they are. You just can't see it.
What kind of resolve does your character have?
- (Timid) Your character is careful. These are the type of people who look before they leap. If there was a dangerous situation where someone needed help, there's a possibility this character might jump in; just don't expect them to be the first. If there's something frightening coming, follow them if you want to live to fight another day.
- (Brave) This character is bold. They are the type of people who leap before they look. In a dangerous situation where someone needed a hand, this person might stand back for a bit, but they wouldn't be able to keep out of the action for long. If there's something frightening coming, you'll want to stand behind one of them.
What type of outlook does your character have on life?
- (Realist) This character sees things for how they really are, not how they want them to be. A realist is practical. They do not shoot for the stars, but aim low instead and try to do things they know can be done. They can be brutally honest, always seeking the truth, cynical, and hard to make happy because of it.
- (Idealist) This character sees things for how they should be, not for what they seem. An idealist is imaginative. They refuse to be stopped by how things are, and try to make change instead by shooting for the stars. They are positive thinkers who have faith and trust that the goal can be reached; you just have to try.
What level of openness does your character have?
- (Extrovert) These characters charge up and refresh by spending time interacting with external things. They lose energy when spending too much time alone; most specifically during introspection. This character feels better when they talk to or interact with other people and things, sometimes with more than one item or person at once. This is good. The more the merrier!! They are usually active characters and handle the outside world extremely well.
- (Introvert) These characters de-stress and cool off by spending time alone. They lose energy when being around people or other external things for too long; especially large crowds of it. Being spoken to directly, or performing an externally demanding task, drains them even faster. When exposed to too many things at once, they will likely take a break to have a rest and recover. They are usually independent people, and thoughtful, reliable friends.
Lesser Traits
What's your character's demeanor?
- (Serious) Your character doesn't like to play games. They're all business. They get straight to the point, and quickly move on as soon as things are taken care of. Time is one thing this character does not waste without a fight.
- (Playful) Your character loves to play games and have fun. Joking around is a must. They may never get to the point...instead sit back and enjoy the view. Who cares if they lose a minute or two? These characters don't. Come on! Lighten up!
Which way to knowledge does your character prefer?
- (Education) Your character places a high value on education. They likely took classes and studied a lot from books themselves. Though unlikely to reach a true and complete mastery of a single topic, these kinds of people usually know a great deal about many different subjects.
- (Experience) Your character is a child of experience. They likely went out and got what they know about a subject by actually doing it. These kinds of people aren't able to explore everything in the world, but from what they have come across, they usually have a very deep understanding of.
Is your character romantic?
- (Yes) Your character is affectionate, comfortable with romance, and open to love. This can be as friends, or as something more. This person would be the type to sit with another, and pat them as they cry their problems out on their shoulder.
- (No) Your character is oblivious to love, affection, romance, and all. This can be towards friends or anyone they see as something more. This person would rather give a tissue, or direct someone to the bathroom, instead of letting them cry on their shoulder.
- Anime, real, and digital art are all allowed. Try to use a picture that is clear. We want to see your character's face!
Your character's approach? (How they choose to act in battle.)
- Guard (+145 HP, +15 Elude Prana)
- Attack (+95 HP, +10 Weak Prana, +8 Elude Prana)
- Balanced (+50 HP, +5 Weak Prana, +4 Elude Prana, +7 Magic Prana)
- Partnership (+10 Weak Prana, +11 Magic Prana)
- Full Support (+21 Magic Prana)
- Please include their form of magic and what they can do with it.
- Guard (+145 HP, +15 Elude Prana)
Your character's biography.
- Give us an idea about your character. What have they been through? What family do they come from? I would prefer only 1-2 paragraphs, but if you want to write more, go ahead.
Your character's magic lineage.
- Noble: Your family has an extensive magical history. They are probably known all around the world and treated with great respect, even if they may not be very well liked. The first learners of your family's craft are ancient, and your family's magical line has likely been around for as long as anyone can remember.
+8 Magic Prana
- +75 HP
- Common: Your family's magical lineage is well established and has been around for quite a while.
+4 Magic Prana
- +50 HP
- Novice: Your family's magical heritage is still in its early beginnings.
+2 Magic Prana
- +25 HP
- None: You are one of the very first to develop magical powers in your family.
(No Bonus)
- Give us an idea about your character. What have they been through? What family do they come from? I would prefer only 1-2 paragraphs, but if you want to write more, go ahead.
Your character's Theme Song.
- The tone you feel best fits your character. Here is some guidance.
- (Ladies): Think of what would be played if your character walked down the runway of a fashion show.
- (Guys): Think of what would be played if your character walked down the ramp into a wrestling match.
- The tone you feel best fits your character. Here is some guidance.
This is the basic ability of every magician! How this works, is you add on the bonuses your lineage and approach gives you! Simple.
Master:
(Name)
Approach:
(?)
Lineage:
(?)
Command Seals:
3
HP:
100
(20) Weak:
10
(30) Magic:
6
Elude:
6
Servants (Sign-Ups)
-General Information-
Your servant's image.
- Anime, real, and digital art are all allowed. Try to use a picture that is clear. We want to see your character's face!
Your servant's name?
- Their first and last name. This here may include any titles they have received during their life-time.
Your servant's era?
- 1801 AD - Present: No bonus
- 1501 AD - 1800 AD: +50 HP
- 1201 AD - 1500 AD: + 50 HP; + 1 to all Prana
- 901 AD - 1200 AD: + 100 HP; +1 to all Prana
- 601 AD - 900 AD: + 100 HP; +2 to all Prana
- 201 AD -600 AD: +150 HP; + 2 to all Prana
- 200 BC - 200 AD: +150 HP; +3 to all Prana
- 201BC - 600 BC: +200 HP; +3 to all Prana
- 601 BC and beyond: +200 HP; +4 to all Prana
What's your servant's legend origin?
- This tells where your servant's legend came from. What culture/nationality did your character's legend spring from?
Your servant's biography.
- Give us an idea about your character. Either post a few paragraphs of their biography from a website, or link the website. Playing as the servant, you should also read up on who you choose to be!
- Anime, real, and digital art are all allowed. Try to use a picture that is clear. We want to see your character's face!
Your servant's form? (Type of Servant.)
- Archer Class
- Independent Action:
After the master dies/leaves, the servant may use 5 more Prana before dis-appearing.
- Powerful Phantasms
: Phantasms from this class have a +20 damage bonus or +1 effect bonus.
- High Magic Resistance:
3 Magic Prana are needed to damage this servant instead of the normal 1.
- Ranged Delivery:
Archer moves a long distance away, to snipe a target from afar. The target(s) cannot attack archer in their next post. This can be used 3 times.
- E-Rank Luck:
+2 Luck Prana.
- Caster Class
Magecraft: Uses 15 Prana of (45) Magic instead of Weak/Strong.
- Territory Creation: Create a zone to boost you and your master's Magic Prana +10. Can only use this once.
- Item Construction: Create an item to double any type of Prana for you or your master, except for Phantasms. Can only use this once.
- B-Rank Luck: +8 Luck Prana
- Saber Class
- Riding:
+4 Elude
- All Around Best:
+80 HP. Plus +5 Prana to Weak, Strong and Elude.
- Magic Resistance:
2 Magic Prana are needed to damage this servant instead of the normal 1.
- D-Rank Luck:
+4 Luck Prana
- Assassin Class
Master Hunter: You may automatically kill one master per post, if they are at 45 HP or below.
- Presence Concealment: Besides name and class, everything about assassin will always remain un-revealed.
- B-Rank Luck: +8 Luck Prana
- Lancer Class
High Agility: +9 Elude
- All Around: +40 HP. Plus +3 Prana to Weak, Strong, and Elude.
- Magic Resistance: 2 Magic Prana are needed to damage this servant instead of the normal 1.
- E-Rank Luck: +2 Luck Prana
Berserker Class
- Mad Enhancement:
+160 HP. Plus +10 Prana to Weak and Strong.
- Prana Strain:
Master loses 15 HP every time servant posts, unless they are from a noble magician class.
- Limited Phantasm:
This servant can only use
Passive
Noble Phantasms.
- E-Rank Luck:
+2 Luck Prana
- Rider Class
- Riding/mount:
+8 Elude
- Powerful Phantasms:
Phantasms from this class have a +20 bonus or a +1 effect bonus.
- Magic Resistance:
2 Magic Prana are needed to damage this servant instead of the normal 1.
- E-Rank Luck:
+2 Luck Prana
Your servant's Noble Phantasm specialty? (Type of Noble Phantasm. Choose TWO! If you choose two of the same, double the damage/effect.)
- (4 Prana) (Name Here) Anti-unit = 50 to one target
- (3 Prana) (Name Here) Buff = x
- (3 Prana) (Name Here) De-Buff = x
- (2 Prana) (Name Here) Anti army = 70 all around (choose targets)
- (1 Prana) (Name Here) Anti-fortress = 90 all around (can't choose targets)
- (- Prana) (Name Here) Passive = Always active
Phantasm Effects (Buff/De-Buff)
- Steal 15 HP from all opposing Servants and Masters, and add it to your own. Can't go over your maximum HP.
- Steal 30 HP from another servant or master, and add it to your own. Can't go over your maximum HP.
- Steal 3 Weak Prana from another servant or master.
- Steal 2 Strong Prana from another servant.
- Steal 1 Luck Prana from another servant.
- Steal 1 Noble Phantasm Prana from another servant.
- (Caster Class Only) Steal 2 Magic Prana from another master.
- Destroy 4 Weak Prana from another servant or master.
- Destroy 3 Strong Prana from another servant.
- Destroy 2 Luck Prana from another servant.
- Destroy 2 Noble Phantasm Prana of another Servant.
- Lower the damage another servant or master does by 5, permanently.
- Break a servant's contract with their master.
Helping Phantasms (Effect When Double-Picked) - Create 60 HP for yourself or another servant/master.
- Create 6 Weak Prana for yourself or another servant/master.
- Create 4 Strong Prana for yourself or another servant.
- Create 1 Noble Phantasm Prana for another Servant.
- (Caster Class Only) Create 4 Magic Prana for yourself or another master.
- Create 2 Elude Prana for yourself or another servant/master.
- Create 2 Luck Prana for yourself or another servant.
- Transfer 45 HP from any master or servant, to another master or servant.
- Raise all the damage you do by 5, permanently.
- Reveal 2 lines of hidden information from any servant.
- Swap your HP with another servant or master's HP. (Restore + 35 HP.)
- Swap your Weak Prana with another servant's Weak Prana. (Restore +2 Weak Prana.)
- Swap your Strong Prana with another servant's Strong Prana. (Restore +2 Strong Prana.)
- (Caster Class Only) Swap your Magic Prana with another master's Magic Prana. (Restore +2 Magic Prana.)
- Swap your Elude Prana with another servant's Elude Prana. (Restore + 2 Elude Prana.)
- Swap your Luck Prana with another servant's Luck Prana. (Restore +2 Luck.)
Passive Phantasms (Effect When Double-Picked)
- Death Mark: If another servant's HP ever lands directly on 100 (110-90) HP, they are automatically killed.
- Ironheart: If your HP ever lands directly on 10 HP, automatically heal back to 75 (150) HP.
- Narrow Guard: Immune to anti-unit Noble Phantasms. (Heal 25 HP when one is used on you.)
- Mid Guard: Immune to anti-army Noble Phantasms. (Heal 45 HP when one is used on you.)
- Wide Guard: Immune to anti-fortress Noble Phantasms. (Heal 65 HP when one is used on you.)
- Mind Guard: Immune to buff/debuff Noble Phantasms. (Restore +1 Weak/Magic, Strong, Elude, and Luck Prana when one is used on you.)
- Deathless: Heal 10 (20) HP every time you post. Can't go over your maximum HP.
- Counter-Phantasm: Let a Noble Phantasm hit you. The user of it loses 30 (60) HP.
- Archer Class
This is the basic ability of every servant! How this works, is you add on the bonuses your class and era gives you, as well as list your kind of phantasm! Simple.
Servant:
(Name)
Class:
(Class)
HP:
160
(20) Basic:
Unlimited
(30) Weak:
9
(40) Strong:
7
Elude:
5
Luck:
0
Noble Phantasm(s):
- (x Prana)
- (Name)
- (Phantams Type + Effect if any)
- (x Prana)
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