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Fandom Fate/Eldritch Code (Characters)

LostHaven

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Roleplay Type(s)
This poses quite the conundrum... You see - when the world's self-preservation system came into effect, Beast had anticipated my inevitable summon. Hence, my summoning process has been quite heavily tampered with - my Noble Phantasm and majority of my Skills have all been regrettably sealed.

That includes my True Name Discernment, it seems.

Thus, I implore you, won't you tell me a bit about yourself?


Name:

Age:

Gender:

Alignment:

Personality:

Background:

Skills:

Magecraft Proficiency:

Circuit Quality:

Circuit Quantity:

Command Spell:

True Name:

Class:

Gender:

Apparent Age:

Alignment:

Personality:

Origin:
(Which Legend/Country they are from)

Catalyst:

Parameters:

Str -
End -
Agil -
Mana -
Luck -
NP -

Skills:
(Normal, nonmagical skills. Like being a god at Hearthstone.)

Class Skills:

Personal Skills:

Noble Phantasms:



Master of Shielder - Cam E. Leon Cam E. Leon

Master of Gunner - EMIYAman EMIYAman

Master of Saver - Haz. Haz.

Master of Alter-Ego - IG42 IG42

Master of Avenger - L3n L3n

Master of Foreigner - Daniel Reaving Daniel Reaving

Master of Gatekeeper - Prince_ Prince_

Shielder - Aelia Aeldyne Aelia Aeldyne

Gunner - Gundam Watcher 27 Gundam Watcher 27

Saver - QuirkyAngel QuirkyAngel

Alter-Ego -

Avenger -
Gaius Danius Griinia Gaius Danius Griinia

Foreigner - Crow Crow

Gatekeeper - Midrick Midrick
 
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SHIELDER

"Rome was not built in a day, nor did it fall in one. Three years I held strong... It was not enough. I have failed Rome, I have failed God, and most of all I have failed my people. May they forgive me."


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  • True Name : Constantinia XI Dragasès

    Class : Shielder

    Gender : Female

    Apparent Age : 37 years old




LostHaven LostHaven
 
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Saver
"God loves all and forgives all...but he's kinda a slave-driver."

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True Name: Jonah, Son of Amittai

Class: Saver

Gender: Male

Apparent Age: 27

Alignment: Lawful, Good

Personality: Outwardly, Jonah is a nice guy. He’s a prophet after all. He strives to embrace god’s teachings (especially after the whale incident) and be the good person god expects him to be. Save lives. Do good deeds. Be merciful. Inwardly though, there’s part of him that thinks people deserve what they get. He’s lazy, a bit of a coward, and somewhat selfish. Why should he be responsible for saving lives? Why should he forgive those who have wronged him? It’s something he struggles with even as he acts kindly to others.

Jonah is passive. He doesn’t like to fight. He’d rather talk his way out of troubles. Stand in the back lines and do the healing while others fight. He’s not especially good at fighting anyway. Didn’t do much swordsmanship training in life (even though he carried one his travels and can at least stick ‘em with the pointy end). He does like the sea though. Reckons he would’ve been a fisherman if God weren’t such such a slave-driver. Jonah is slow to anger, but when he does get angry he tends to hold a grudge.

Jonah is protective of the things he considers his. Those he’s grown to care for as well. He is loyal and, while not always obedient, is a good person deep down and will not let others suffer his mistakes. He’s got a soft spot for plants and animals.

Origin: Northern Israel/Bible – Book of Jonah.

The son of the Amittai, a wealthy, devout merchant in Northern Israel during 8th century BCE (786 BC -746 BC), Jonah didn’t need for much growing up. He was a little spoiled in fact. Jonah was raised to be faithful to god, to be generous to the less fortunate, and to pray every, single day. And so he did, though he didn't necessarily believe. One day he heard the voice of god give him a divine mission –to save the people of Nineveh (a city of sinners) by warning them of imminent destruction in 40 days.

Jonah didn’t want to. He didn’t like the people of Nineveh (who were in conflict with the Israelites). It was too dangerous. He heard from his father that his mother had died because of a Ninevite. He didn't want to save the lives of people that were a threat to his own. So he ran away. Paid for a ship to Tarshish to try and escape god. However, god sent a storm after him. Turbulent winds and rough seas wracked the ship he was on for days until finally he told the crew to throw him overboard. Jonah was swallowed by a whale and spent 3 days and 3 nights begging god for forgiveness.

When the whale finally spit him out, he was in Nineveh.

Jonah did as god instructed, preached to the people of Nineveh about their wrongs, and saved their lives. However, he still wasn’t happy about it. He wished god would smite the sinners. Then god sent a tree to shelter him from heat, revitalize his spirit, heal his injuries, etc—only to kill it a day later. Thus god taught him the value of life and mercy.

Since then, Jonah continued to travel on the whale and spread god’s salvation, doing god’s missions, until his death.



Catalyst: A large whale tooth buried within Jonah’s Tomb.

Parameters:
Str –
D
End – C
Agil – C
Mana – C
Luck – A
NP – EX


Skills:
Fishing, cooking, bargaining/haggling, sailing, painting

Class Skills:

Counter Hero (B) – All servants he faces in battle drop 2 ranks in all parameters except those that qualify for the Throne of Gods (possess a Divinity skill of A rank and above)

Charisma (A)— He managed to convince an entire city of sinners to repent. How much more charismatic can you get? All His allies gain 1 rank up in all parameters after listening to his teachings. Two ranks up if they actually believe him and convert to Christianity/Judaism.

Magic Resistance (A-) -- A reflection of his piety, lowered somewhat due to his disobedience, this skill nonetheless cancels all spells of A rank or below regardless of high thaumaturgy...unless they are holy sacraments or spells cast by a servant possessing a divine rank.

Personal Skills:

Revelation (B) — One of the minor prophets in the Old Testament he is granted a skill to "hear the voice of heavens" and take optimum action; a Skill equivalent to Instinct, a sixth sense regarding battles. However, "Revelation" accommodates all matters related to the achievement of a goal (for instance, choosing the most suitable path while traveling). Because there is no basis to it, it cannot be explained to others clearly. It is a Skill held by the soul of the user. In Jonah's case, it typically manifests as a heightened sense of danger and precognitive visions that always seem to foretell a disaster of some sort . He hears the 'voice of God' (typically as an authoritative, demanding tone) giving him his orders, warning him when it's displeased with his actions, and letting him know when a sinner is near.

Battle Continuation: Prayer(EX)—In life, prayers have save Jonah many times when he should have rightfully died. Whether from drowning or being eaten by a large fish, Jonah is a child favored by God -- even if a troublesome one. As such, this skill makes it so Jonah can survive through any otherwise deadly situations, so long as he prays.

God's Protection(A) -- This skill represents his close connection with the divine beast Lutīyā and makes it so she will act to protect him whether he commands her to or not. All his parameters (except NP) increase by 1 rank when he is near Lutīyā. In addition the effectiveness of all demons, undead, and evilly aligned characters his halved against him. This skill decreases 1 rank every time he disobeys God, sins, or acts in a way against his religion. If it ever drops to below E, it becomes Sinner (E) and gradually rises. If it becomes Sinner (A), Jonah's [Mercy, Divine Retribution] NP activates. He regains the skill after 3 days and 3 nights of praying in Bahamut's belly.


Noble Phantasms:

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1) Lutīyā.

Rank: A+

Type: Anti-Fortress?

Description: Jonah summons a divine beast--a giant, flying, white whale, a bit bigger than your average blue whale at will. It’s durable and its hide has strong magic resistance. It's strong. Can swim (duh). It’s a tough cookie when enraged. While Jonah mainly uses her for traveling purposes, she’s also his main offense when he really wants to smash something. She listens to his commands and battles alongside him, zooming through the air (with A lvl STR, A lvl AGI, and A lvel END)to crash into his opponents like a giant projectile if need be. Otherwise, she isn’t particularly aggressive and is fairly friendly for the most part. The people she consumes don't die (unless she wants them to). They just find a nice "comforting" home in her belly. She can change her internal environment depending on her mood and shrink her size to conserve mana if necessary. Her power doubles when protecting someone with divinity skill or God's Protection.


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2) Kikayon, Tree of Solace

Rank: B

Type: Anti-Unit

Description: Jonah manifests his memory of the very tree that sheltered him from the sweltering sun to shade his allies. With its roots driven into the ground, it draws mana from the earth to heal major injuries, cure ailments (including debuffs+ mental afflictions), revitalize the spirit (replenish mana), and provide protection for those beneath its branches. This tree grows fast and dies fast at God's whim. If the people under its protection are about to die, it will take their place. Normally, Jonah can only create one tree at a time, but, depending on the amount of mana supplied to him (or if a command spell is used), Jonah is able to manifest and maintain multiple copies of the tree at a time (enough to make a small forest).


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3) Mercy, Divine Retribution

Rank: EX

Type: Anti-City

Description: In accordance with his legend, Jonah can offer god's mercy to his enemies or those not of Christian/Catholic religion. He warns them of impending doom if they do not repent and stop fighting. If they accept, all is well. They gain God's Protection (C) for a duration of 24 hours. However, If they reject/spurn God's mercy they automatically gain Sinner (A) and Lutīyā's true form is unveiled. Shedding her whale skin to become the large sea monster that supported the Earth, Bahamut, she delivers God's punishment to all Sinners. During this time, heavy rainstorm, not unlike the one chased Jonah in his life, will ransack the city, gradually depleting the entire city's mana to power Bahamut as divine wrath falls upon the town all the while Bahamut swims through the air in search of its prey(s). An avenging beast beyond Jonah's control. Unending rain to drown the city. Harsh winds that topple houses. The storm won't end until the Sinner(s) responsible is defeated, Bahamut is defeated, the city is destroyed, the Sinner(A) debuff is somehow removed, or Jonah prays for 3 days and 3 nights inside the beast's belly. He generally won't activate this NP by choice.



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67be364442d8538aaa9f2012c2340e1a.pngName: Jen Yuligrad

Age: 31

Gender: Female

Alignment: Lawful Neutral.

Personality: Cold, Calculating. And dead inside to hide her growing mental issues.

Background: Jen was taught since birth fore magecraft by her grandparents. Growing up in their House in Romania. They were a family of assassins, by their family creed every other generation would be raised in the ways of magic and killing. She went through her training with relative ease until at 18, she took her final trial. Killing her grandparents and succeeding them as mage assassins. However, her grandparents failed to see one thing in Jen. Though her skills were remarkable as an assassin. She did not have the mental aptitude. Every life she took haunted her, she couldn't forget their faces and would see them on people as she walked down the street. She slowly built up her persona of cold and heartless as she continued her family's legacy for the next 13 years.

Skills: Stealth, assassination, firearms. poisons and Magic.

Magecraft Proficiency: Her origin is retribution, which Manifests itself as a gun that gets stronger the closer to death she is. Her elements she can use are Earth and Wind, and she is quite skilled in wind in particular.
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Circuit Quality: B

Circuit Quantity: 35

Command Spell:
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True Name: Gadreel

Class: Avenger

Gender: Male

Apparent Age: Early 20's

Alignment: Chaotic Neutral

Origin: The Bible

Catalyst: A seed from the Fruit of Knowledge

Parameters:
Str - A++
End - A++
Agil - B++
Mana - A+
Luck - D
NP - EX

Skills:
.Master Swordsman
.Expert Watchman
.Skilled Tracker

Class Skills:
Avenger (A): One of the primary skills of an Avenger. It allows for Gadreel to absorb the negative emotions directed at him to turn into power. It also bolsters his mana regeneration when receiving damage.

Oblivion Correction (B-): The secondary skill of an Avenger. Gadreels critical attacks are greatly amplified when he attacks from beyond the memory of his opponent.

Self Mana Replenishment (A) : Tertiary skill of the Avenger. Gadreel's lust for vengeance surges, causing him to regain small amounts of expended mana

Personal Skills:

Divinity (A++): Originally possessing greater divinity as one of the Grigori in the Kingdom of God. His failure to guard the Gates of Eden caused him to fall from grace. This greatly lowered his divinity. His hatred for both God and Lucifer has caused it to decrease even further.

Silent Sentinel (A-): As the former leader of the Grigori (Watcher) caste of Angels. Gadreel possesses unparalleled sensory capabilities that allow him to see things both near and far. However this ability drops two ranks when against snakelike or serpentine opponents.

Angel of War (B+): Gadreel is sometimes credited as having been the Angel who taught mankind the ways of warfare. Sequentially all Humanoid Servants who face him in direct combat drop a rank in STR, AGI and END. This only works on opponents with purely human backgrounds.

Noble Phantasms:
Nephilim (A Rank, Anti Army): Gadreel is known in some texts as one of the Five Satans who encouraged copulation with mortal women. The result of these trysts were a race of man-eating giants known as the Nephilim. Using his hatred as a Catalyst. Gadreel can call forth the phantoms of these long dead giants to do his bidding. Heavily resistant to almost all forms of damage. Nephilim can be killed with A Rank and above Noble Phantasms as well as large amounts of water.
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Wall of God (EX Rank, Anti-Populace): Once known as the Guardian of Eden. Gadreel was deceived by the Prince of Lies in order to gain access to Gods Paradise. Stripped of his position and cast down to Hell. This Noble Phantasm serves as a bitter reminder of what Gadreel once stood for. Calling forth an ethereal form of Edens defenses to bar those he wishes to stop. This gate is an exact recreation of Edens Walls once guarded by the Grigori. It is an Anti-Populace Noble Phantasm that was designed by God to keep everything that he didn't want out of Eden. Having modified itself to suit Gadreel as an Avenger. Wall of God will keep anything that isn't packing an EX Rank Noble Phantasm from breaching it.

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"Must be really scraping the bottom of the barrel if you're comin' to me."

Name: Mikhail Wren

1616627981906.pngAge: 29

Gender: Male

Alignment: Neutral

Personality: Mikhail is quite the pragmatist looking at the potential of material losses or gains when approaching problems rather than accepting or granting favours a view stemming from a distrust of people's stated intentions which is fuelled by his chosen profession.

Not one to change himself to fit in he instead revels in the frustration his antics cause especially around those who seem to feel entitled to some level of status or respect.

Background: While technically an Association Mage Mikhail has always been on the fringes of the secretive society and not always by choice.

Born an affair between two notable Mage families Mikhail would have been at best an outcast among the Association if not for the unexpected inability of one of his parents to produce a suitable 'trueborn' heir forcing them to hastily recognise the inconvenient child rather than face losing their lineage.

While he had been accepted on paper Mikhail was still marginalised by the circumstances that led him there and the political manoeuvring of the Mage families.

Out of frustration he took to using the magecraft he learned to spy on other mages eventually carving out a niche as a broker of dirty secrets among the Association becoming a disliked but necessary part of the system much like himself.

Skills: Spying, animal familiars, electronics

Magecraft Proficiency: Mikhail specialises in the use of Scrying magecraft allowing him to see events taking place across long distances, by setting up on a leyline in he can monitor an area miles in radius.

A skilled mage can create bounded fields capable of distorting of blocking attempts to scry the affected area but Mikhail is well practised in circumventing such measures with time.

Scrying is also able to provide visions of past or future events though this requires being much closer to the location they have or will have happened and any visions of the future are changeable to the point of being useless nearly every time.

Circuit Quality: A

Circuit Quantity: 22

Command Spell:
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Gundam Watcher 27 Gundam Watcher 27 I copied your sheet off the fkn google docs.

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True Name: YATAGARASU

Class: Gunner

Gender: Female

Apparent Age: Mid 20's

Alignment: Chaotic Neutral

Personality: Gunner is what one would consider a Kuudere, a person who has little to no emotion whenever they speak. Gunner actually has the tendency to get excited in combat, but only if whoever she is fighting has impressed her enough. While she is Kudere to start, she may express more emotions as the story progresses.

Origin: Chinese Mythology about the three winged crows. The name YATAGARASU is due to the close ties between the chinese legend and the japanese story of YATAGARASU. YATAGARASU appearing in the grail war however is by a mere unforeseen accident involving an experiment conducted by a well respected family of Magus who also had been well respected scientists.

It happened one night, in a secret research facility where the said group of magus were in the final stages of creating what they believed to be the first artificially made noble phantasm. This artificial NP was an arm cannon, designed to utilize nuclear fusion to fire off beams of solar energy. To ensure that the weapon worked like it was supposed to, the group had scoured the globe, looking for any relics that may be connected to any legend involving the Sun itself. After acquiring an arrow said to have shot down a star, they used magic to transform the arrow into an energy core, then placed it inside of the base of the cannon. All that was needed to be done now was a test run. A brave female scientist took on the responsibility, and as soon as she put her left arm in the cannon, disaster struck.

No records say what exactly happened at that moment, as the entire facility was erased from existence, replaced by a 100 meter wide crater, and no survivors remained to explain what happened.

Fast forward to 2065, the Great Grail War is in its starting phase, and a lucky soul has summoned Gunner, unaware she was not the traditional type of servant….

Catalyst:
1 Sun Stone
1 Black Feather
1 Arrow

Parameters:
Str - C
End - C
Agil - B
Mana - A
Luck - B
NP - EX

Skills:
Gun Kata - a Martial Art involving the use of ranged weapons

Keen Sight/Observation - Able to see a great distance, as well as learn things that stand out when looking at someone or something. She can even take a wild yet accurate guess as to what one may think, just by staring at their eyes.

Class Skills:
Self-Replenishment (Mana) (A) - Gunner's Manna Supply is self restored until she has killed the servant Houyi, or is killed by the enemy she vowed to destroy.

Magic Resistance (A) - Due to the intense heat she gives off from her "The Golden Crow" skill, whether it be within combat or outside of it, any magecraft of rank A or below with intent to affect her will be immediately dispersed.

Personal Skills:
The Golden Crow (A) - The personal skill which grants magic resistance. On top of this, it adds a hidden effect if Gunner ever ends up fighting the servant Houyi. When the hidden effect activates, all her physical parameters increase to one full rank above their normal rank. However, it comes with a price. If Gunner ends up killing the said servant, or she ends up dying, she bursts into a supernova level explosion that will vaporize anything within a 1000 mile distance.

The Three Legged Crow (A) - Being the last remaining crow of the Sun, Yatagarasu possesses several abilities and features not seen with most other servants. The first is the ability to sprout wings and retract them at will. Not only that, by taking her internal mana and focusing it on herself, her wings and hair turn red, and gains a temporary speed and strength boost for 5 minutes. Also, she can surround herself in a blazing ball of solar energy that protects her from all incoming attacks, but she herself cannot attack while the defensive shield is up.

Divinity (A) LOCKED due to situation.

Noble Phantasms:
UNNAMED PHANTASM - YATAGARASU
Anti-Fortress Noble Phantasm
Rank: N/A
Activation Chant: N/A
Inputting all of her mana supply into a single attack, Gunner fires off a huge ball of energy the size of a city block at a target(s) that deals damage in force equal to that of a nuclear explosion, but greater in damage to opposing Spirits due to the Noble Phantasm being unknown to her opponents.
Her arm cannon when the NP is not active, fires off single shots of energy beams or scatter bursts of energy, depending on what Gunner is doing.
 
Gatekeeper

"Wow, you guys must reaaaaally be fucked if the grail summoned me to assist you..."

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True Name:
Takehaya-Susanoo-Mikoto

Class:
Gatekeeper

Gender:
Male

Apparent Age:
24

Alignment:
Chaotic Good

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Personality:
Problem child? Check. Loudmouth? Check. Cool kid? Double check. Susano is a wily and temperamental servant, at his core only seeks a good time and thrills to keep him entertained, his rebellious nature stems from conflict with his father, always challenging authority and causing chaos whenever he could. Susano's ego is a bit bloated after his victories over the Orochi, Raijin, and his sister.

Susano's temper has always been has downfall, from arguing with his father to fighting his sister and brother, his rage and bloodthirsty nature making him notorious among the other gods and goddesses as well as being the cause for banishment multiple times. His father's treatment of his mother's death as well as his actions taken on the one who had unintentionally caused her death birthed a savage hatred in Susano, which affected their relationship permanently.

Although he often hides it behind bluster and machismo, Susano is quite in touch with his emotions, his mother's death affected him to the point of refusing to rule the seas, drawing the ire of Izanagi, his father, and was kicked out. After he was deigned to rule the underworld, Susano had attempted to say goodbye to his sister, after he had taken a few things personally he ended up wreaking havoc and trashing the heavens, mortifying his sister and causing her to hide within a cave after he had shamed her, plunging the world into darkness, something he came to regret after and atoned by slaying a demonic serpent.

Susano lives for adventure, fighting, and a good time. Although he would never say, he does in fact care, some might even call him a tsundere, an extremely touchy and temperamental tsundere. He's also got a bit of a complex involving saving damsels in distress.

Origin:
Shinto religion, Japan

Catalyst:
Comb of Kushinada-hime

Parameters:
Strength-A++

Endurance-C+

Agility-A++

Mana-C

Luck-D

Noble Phantasm-EX

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Skills:
Swordplay, Brewing Alcohol, Cheesy Pick Up Lines, Architecture

Class skills:
Gate Creation (A):
Similar to Caster's territory creation, The summoned Gate instead makes gatekeeper stronger, as it is the source of gatekeepers power adding 1 + to each attribute whenever they are in range of the gate.

Warden (B):
When a gate has been summoned gatekeeper can prevent entrance or exit from the sphere of influence of the gate to any who does not posses a skill of higher rank to force entry or exit.

Presence Awareness (A):
Whenever an entity is in the Immediate vicinity or crosses the gate, gatekeeper becomes acutely aware of their presence unless they have a concealment skill of A rank or higher.

Personal Skills:
Storm Caller (B):
Susano calls, and the winds obey. Susano can create storms of variable strengths from a light drizzle to full on typhoon. The larger and more violent the storm, the more mana he needs to use.

Serpent Slayer (A):
Susano's exploits of taking on nigh impossible challenges has granted him increased power against stronger opponents. Susano deals extra damage to enemies that have an Endurance or Strength Attribute of A or higher. Susano also does increased damage to dragons, serpents, and reptilians.

Tainted Origin (EX):
Susano's extreme temper and shocking use of violence are a combination of inheriting Izanagi's worst qualities and his connection to the land of the dead. Susano can ignore any skill or Noble Phantasm that would mitigate damage or prevent death that are (A+) rank or below.

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Noble Phantasms:
Summer Storm (A rank, Anti-Unit):
Susano concentrates his power into the Ame-No-Habikiri and performs a single dashing strike. While executing the dash he is almost imperceptibly fast. After The strike has connected a torrent of wind slams into any in close proximity to the target, blasting them away from Susano.
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Yomi-No-Kuni (EX rank, Anti-World):
Susano opens the gate to the underworld, plunging the battlefield into the land of the dead. Whle in Yomi, Susano's parameters all increase by 1 rank. Susano also gains the skills Divinity (B) and Sadistic Constitution (B). Enemies trapped in Yomi have their parameters decreased by 1 and suffer from insanity (D) that progressively worsens the longer they are trapped in Yomi. Enemies who enter Yomi have their mana regeneration significantly reduced and are preyed upon by the demons and dark spirits that inhabit Yomi.

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Alter-Ego

"Identity, truth, illusion... For me, those things are all one and the same. Reality is like a lotus blossom, unfolding into infinite shapes and dimensions. Truly, a work of art."

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  • True Name : False_Alicia

    Class : Alter-Ego

    Component Spirit Origins : Ixion, Visea, Albrecht Dürer, Oghm

    Gender : Fluid

    Apparent Age : Fluid



LostHaven LostHaven
 
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True Name:
Jorogumo
The Spinner in Darkness

Class:
Foreigner

Gender:
Female

Apparent Age:
16

Alignment:
Chaotic Evil

Personality:
Whatever kind of woman the Jorogumo was, she is now twisted beyond repair. Foreigners are those who coexist with an eldreitch being, but the Spinner in Darkness has basically taken over her. She is now one who does whatever she believes further the Spinner's goals, even if it means turning on her Master. By nature, the Holy Grail and its wish-granting abilities concern her not, and off the bat, she declares it is but an extra bit of flavour to garnish her meals with.

Origin:
Japan; Cthulhu Mythos

Catalyst:
Robes worn by certain royalty, that are in reality made from Jorogumo silk,

Parameters:

Str -
C
End - C
Agil - A
Mana - B
Luck - C
NP - EX

Skills:
Sewing

Class Skills:
Existence Outside the Domain - EX
Divinity - B

Personal Skills:
Master of Grey Weavers - B
Every strand of her hair is capable of turning into a Grey Weaver, a sizy spider-shaped being that ultimately serves the Spinner in Darkness. Each one has an equivalent in D in all Parameters, except Agility where they are ranked B.

Insanity - B
Boosts strength parameters in the same way Mad Enhancement does, and is equivalent to an identically-ranked Mental Pollution.

Mass Hysteria - C~A
Her very presence can stun and potentially rob targets of their very sanity.

Noble Phantasms:
The Spinner's Web, Signal of the World's End
C~A
Anti-Unit/Anti-World
The Spinner's Web is a Noble Phantasm based on the ultimate goal of the Spinner in Darkness - as a bridge that connects the Dreamlands and our plane of existence. This Noble Phantasm allows for Foreigner to directly access the dreams of targets. While Servants are resistant (but still affected) due to their nature, she can use them as an inbetween, taking advantage of their link to their Master to access their Masters' dreams. There, she can drive one to insanity from the inside as she twists their very dreams. If one's Insanity or Mental Pollution is A or above, they will not be affected by this.
This Noble Phantasm can be freely used within Reality Marbles or similar constructs, where she is able to twist them the same way she can twist a dream.

Voormithadreth, Realm of the End
EX
Anti-World
A Noble Phantasm activated by twisting the Reality Marble of others, thereby creating a Reality Marble of her own. All units created by the original Reality Marble, be it soldiers or the like, are transformed into Grey Weavers, which possess C-rank Parameters with A-rank Agility within this twisted reality. Likewise, her own Parameters are increased by a rank here. The longer one dwells in here, the more insane they will get. A high level of Insanity or Mental Pollution can resist or even nullify the insanity-causing effects.​
 
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Name: Aetlius West

Age: 22

Gender: Male

Alignment: Lawful Good

Personality: A very 'By the Books' individual, Aetlius lived the majority of his life under strict parents, where failure was not an option. He had to be perfect to be sufficient in their eyes, and thus developed an intense work philosophy. If he wasn't doing something, then he obviously wasn't working hard enough. He is a diligent worker, continuing to work to try and find a solution even at the cost of his own mental or physical health, as many, many sleepless nights would attest to.

Due to his need to complete tasks, he is even willing to overwrite his own morals and philosophies in order to achieve a result, in spite of his dislike for rule breaking. When he finds a situation in which the only solution is to work outside of his comfort zone, he will do his best to avoid and procrastinate, trying to find different solution even if at times its obvious there are no others.

One of the best ways to describe him in a 'calm' scenario is stiff. He doesn't know how to relax very well, having worked so hard so constantly, he feels more 'relaxed' doing work, or just doing anything productive other than lazing about.

Background: Born to two Magi, Aetlius had high expectations to live up to. His parents were no prestigious magi, not being closely descended to any prestigious line of mages, so instead they attempted to create a prodigy to obtain a claim for fame in the Association. Aetlius was forced to learn. His parents didn't want him to just be good, they wanted him to be amazing. This involved them giving him lessons in magecraft, music, arithmetic and more starting from just 4 years old. Aetlius could only handle so much information, much to the disappointment of his parents. The years pressed on, he did learn skills, he learnt how to play the piano at 8, basic magic at around the same time soon. Aetlius thought not of what he learnt, only wishing to please his parents.

As he grew older, he wanted to specialize more and more into elemental magecraft, specifically Earth which he had a strong affinity for, and a slightly lesser affinity for water-based elemental magecraft. His parents upon seeing his talent in these schools of magecraft forced him to delve into transmutation, which just so happened to pair well his like for Earth elemental spells. His parent's goals were never realized to the extent that they wished for, they became no major family due to him.

Aetlius did due to his upbringing though became a focused, dedicated mage. A part of him still wishes to succeed in bringing fame to his family, in order to impress his otherwise usually disappointed parents. Even now he still works hard to study and further the practice of his craft, even managing to succeed in local petrification, preserving the state and function of the petrified area of a living being, and restoring it to function. Although Aetlius has found no use for this practice other than quickly repairing small cuts without the use of proper healing magic. He now lives alone, semi-integrated into society, doing his best to try and achieve a breakthrough to win the favour of his parents.

Skills:

Speed Reading: Aetlius can intake information from written sources at great speed, averaging a reading speed of approximately 900 wpm, without compromising comprehension.

MMA: After moving away from his parents and finding himself with much more time on his hands, Aetlius was nearly driven insane due to how unproductive he felt. He taught himself several different martial arts, and practiced them greatly. He most enjoys employing Judo, however he has very little practical application, never deeming it worth his time to test out what he has learnt on others more than once.

Magecraft: He reads. A lot. And is a fast learner. Combine that with resources from the Association and you have a fairly proficient mage.

Magecraft Proficiency: Aetlius is highly specialized in Earth elemental magecraft due to personal preference, and transmutation due to the wishes of his parents. He knows a fair amount of water based elemental magic, but is nowhere near as skilled in it when compared to specialists. His Origin is Alter, which allows him to change the shape and makeup of things and even sometimes magic around him. This greatly assists with the magic's he utilizes, allowing him to more easily change the terrain around him to better suit his situation.

Circuit Quality: B

Circuit Quantity: 28

Command Spell:
Back of his right hand
 
robber-riding-bean-132659.jpg
Name:
Jackson "The Blaze" Coalson

Age: 32

Gender:
Male

Alignment:
Chaotic Good

Personality: Jackson or Jack to his friends is not a mystery. He is a man who learned tough lessons on the street, had enough smarts to him to survive it, and strong enough morals to stay a good man. He is straightforward and hat those who try to go around a subject or try to play off the truth as something else. If sh** hit the fan, he wants to know straight out. He gives others the same curitsy, being straight with them and tell them how it is. Other than that he a decent person, his manners need work but he treats others as he wants to be treated. He dislikes bullies and makes sure to teach them a hard lesson. He knows where he stands and will always be there to help his pals out.

Background:
The "love" child of Megi who quickly abandoned him and his mother... This followed by his mother leaving him on the doorstep of an orphanage in America soon after. Jackson never got adopted at the orphanage, mainly because of his pension to get into fights and his history of being a rouble maker. Once he became an adult he left the place and never looked back. Soon afterward he joined up a small biker club/gang and road with them for a while. They taught a lot like how to ride in the first place along with some mechanic skills. During this time he picked up his nickname "Blaze", do the little tricks he could with fire, mage craft he never mastered or fully learned about.

But like many good things, the good times came to end as he learned about some illegal activity his club mate was doing on the side, those dealing trafficking illegal drugs and guns. While it pained him to do so, he wasn't going to stand for this, know full well this stuff was hurting people. He turned his former friends in and from there earned a target on his back for being a snitch. From there Jackson traveled across America on his bike, getting to fights, helping people, and as well many other things on his trip.

...Until receiving a strange letter with a plane ticket and a strange assortment of items.

Skills:
Bike Mechanic, years of street fighting experience, driving, and good telling if a person is lying to him or not.

Magecraft Proficiency:
He sort of knows how to use fire magecraft but only to extent of parlor tricks.

Circuit Quality:
D

Circuit Quantity:
15

Command Spell:
Back of right hand
 
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Name: Casimira Cherico Serpe
Age: 17
Gender: Female

D.O.B: 30/11
Ethnicity: Sicilian
Occupation: Priestess

Appearance: A petite young girl of a soft complexion, with bleached hair styled in twin buns and ringed, green eyes.
Height (cm/ft): 155 / 5’1"
Weight (kg/lbs): 50 / 110

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Personality: Casimira carries herself tersely, rarely speaking unprompted unless specifically inclined to. Her mannerisms are restrained, yet polite and put-together, at times coming across as downright mechanical or rehearsed. Still, it's not impossible to break her quiet, and she may express shame or discomfort if she feels she's offended someone. Though she's more than willing to help another in need or allow them to vent their concerns if the occasion arises, she doesn't make for a very good conversation partner, especially not in the way of offering emotional support. That's not to say she's cold or unsympathetic, but her first response to a dilemma is always to think rather than speak; when pressed or flustered, she can break out into random non-sequiturs, then begin muttering Italian prayers under her breath at alarming speeds to calm herself. Around magi, she may appear especially anxious owing to the Holy Church perceiving them as heretics, whereas her attitude towards Servants may vary from intense fear to wonderstruck depending on the Heroic Spirit in question, especially the latter to those of Abrahamic roots.

Notably, for the heir to a clan of notorious executors, Casimira's disposition is far from a battle-hardened one. While her faith may seem unshakeable on the surface, she often finds herself questioning her own convictions - specifically the warped and heretical legacy of her family, which she sees herself as a product of. After all, how far does the apple fall from the tree? If she acts upon her beliefs with the same twisted crest that opposes everything she stands for, what does that make her?

If there is even the slightest chance that the Grail, false or not, may allow her to make amends for the actions of her ancestors, then being hunted by the Holy Church for her treachery is a price hardly too high.

Background: [TBD] A member of the Assembly of the Eighth Sacrament, descended from a line of exorcists and executors with a vile secret history of apostasy. Their heirs, lacking in powerful magic circuits, are implanted with an ancient curse via the magic crest that supplies them with an abundance of prana in exchange for their undying faith. Those who stray are fed to the flowers.

---

Circuit Quality: D
Circuit Quantity: E
Effective Prana Capacity: EX

Magic Crest: What the Serpes bear as an ensign of their magecraft is an old and stained thing of unbounded power. Cultivated through arduous millennial study into the Shemhamphorae and the Catholic branches of Kabbalah, it is said by its bearers to be the one true path leading to Akasha - which they speak of as synonymous with the spiritual concept of Heaven, a land where only those free of sin and sworn to the Lord may pass.

Of course, that's just what the head would have you believe. Read little more than into the fine print and the Serpe blood is writ en large in all manner of heresies, from dealings with the likes of François Prelati and John Faustus to a gratuitous fascination with the Ars Goetia that would put them dead in the sights of the Holy Church even with the Association's pardon.
                                  Brand of the Reverent Heretic
This is most apparent in the nature of their magic crest; the so-called Garden Serpent's Crest. In a word, it's the terminal for a parasitic 'curse engine' fashioned from countless harvested magic circuits that festers upon the bearer's spiritual faith as an ideation, to say sustenance. Abusing the host's ignorance to its profaned nature, it actualises the miracle of magecraft by emitting magical energy from an innate reserve under the pretence of a divine blessing, thereby perpetuating their belief and so fattening the parasite.
Should the heir abandon their faith, the terminal will bestow the curse with a simple designation: to consume the carrier with inexorable suffering. When they inevitably succumb to prayer, the curse resets to a state of dormancy and the quota returns - follow the "holy path" so that the cycle wheels on.

Command Spell: (Right)
cs.png

---

Elemental Affinity: Earth
Attribute: Embroidery

Magecraft: If you'd like to be pedantic, Casimira can neither be considered a magus, nor an exorcist - rather, she falls somewhere in an odd middle-ground, dabbling in magecraft within the Holy Church's sanctions as an expression of her faith. While her "field", if it can be called that, draws understandable ire from other members of the Eight Sacrament, the leverage of her family gives her some leeway in its use under the Assembly's supervision and the permission to employ it on missions dealing with the recovery of sacred relics.
Her attribute of 'Embroidery' amplifies the conductivity of catalysts and vessels to her magical energy, allowing Casimira to bind it seamlessly to otherwise impotent materials with negligible leakage for upwards of 38 hours. While minor, this attribute facilitates her use of inexpensive yarn for the creation of familiars.

Proficiency:
Holy Sacraments: The thaumaturgical foundation of the Holy Church; spells which recreate the lesser miracles defined in various Catholic scriptures. Through the incantation of arias and prayers, Casimira can exorcise heretical mysteries as well as nameless spirits (including wraith Servants), cast bounded fields capable of dispelling foreign curses and perform palliation rites that can alleviate moderate wounds.
Gematria: A branch of Kabbalah that deals with mathematical sequences, dimensions and geometric proportions, typically used in religious or otherwise sacred architecture. Operating on a system of alphanumeric ciphers, it derives divine ratios from Biblical scriptures, often patterns also found in natural formations such as spirals and petals, and employs them through magic formulas for the rapid configuration of rituals. In practice, it can be considered a sort of 'Abrahamic Formalcraft' that uses the sacred shapes within natural geometry to facilitate and amplify the casting of magecraft, in this case the Sacraments.
Angelology: Carriers of magecraft invoked in rituals to stabilise magic formulas, maintain bounded fields and assist as familiars. Casimira can call upon the lesser Angels found within the Shemhamphorae--namely the messengers ("Malakhim") who deal in affairs between Heaven and Earth--and bind them to small, hand-knitted dolls as single-purpose familiars.
Aberration Flower Garden
Rosario Decadenza: The 'bloodsworn high thaumaturgy' of the Serpe clan. An irregular Reality Marble passed down through the Serpent's Crest that manifests a distorted landscape born from the accumulated magical energy of its past/present bearers - and the accursed flowers that seized their souls, twisting firm and pulling taut around them. It resembles a massive, sprawling garden consumed in a trench of wilting flowers seeping liquid ether from their stamina and emitting a miasma of od so thick it's nauseous. The complex is divided into countless rings of various sizes, each with unique geologies and flora that reflect the inheritor who seeded them. The innermost circle (and thus far the smallest) is infested with countless writhing roses that trap and slowly assimilate anything caught in their thrall, organic or phantasmal, converting it into a prana battery that facilitates the garden's expansion. Casimira can summon these roses into the normal world without having them be crushed by Alaya's corrective impulses, but their weak individual strength means they're best used in large clusters to ensnare targets, block paths or carry small objects.
Interestingly, individuals with Divinity or of holy faith cannot be affected by the flowers, though they may still be restrained with enough concentrated effort from Casimira.​

---

Skills:
High-Speed Incantation (Sacraments): Rapid chanting of prayers and scriptures. A skill that accelerates casting time, specially of the Holy Sacraments.
Black Keys: At the moment, a talent that goes unused. Casimira has been trained in the use of the Black Keys, bladed charms designed for the hunting of heretical existences by the Church's executors, but has chosen to forgo them for personal reasons (at least, for the time being).
Knitting: It helps with stress.​

Equipment:
Knitting pins: Two dull, wooden needles used in knitting. Additionally, she can throw them with enough force to pierce skin - see Black Keys for context.
Flowers: An assortment of flowers picked for their geometric proportions - sunflowers, daisies, Madonna lilies and irises are the most prevalent. The "Qliphothic roses" of her Reality Marble can also be used as potent alchemical ingredients, though make for unstable gematric foundations due to their wilted forms.​
 

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