Fairy Tail Sign Ups

Kyuubey

Yūgen

Post Character Sheets for Fairy Tail below!


 


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Name; Arietta Forsyth


Nicknames; Aria

Age; 2,002 - Appears 38

Gender; Female

Race; Kitsune ( Six Tails )

Height; 5'4"

Weight; 105lbs

Affiliation; Fairy Tail

Rank; Guild Master


Magic;
White Shadow God Slayer Magic;

Aria can ingest both light and shadow/dark magic to rejuvenate herself. When using this magic her body becomes covered in markings and an immense green but white/black tinted colored aura; one side of the body will house black ones and the other side will bear white ones allowing her to fully utilize both light and dark magic simultaneously.

Able to see through illusions, deceptive magic, and ultimately making her immune to mental attacks or scenarios that could obscure or sway her vision mentally or physically. Also capable of seeing in the dark as well. A part of this stems from her kitsune passive abilities and her own knowledge and complete mastery of any illusion or mind altering magic that she'd practiced for hundreds of years.

Light Magic;

Aria can cloak her body in a white aura that increases her physical attributes and abilities such as speed, strength, and endurance.Aria can dispel certain spells used to target her directly by bathing herself in a cleansing light, such as bindings or a spell that may inhibit her mental or physical state. This light can also be used for healing herself and allies, curing ailments and ones physical/mental condition.She can call upon the light of the heavens, an impressive nuking ability that is brought down from the skies above. The light will burn anything it touches and has the ability to blind temporarily, though there have been few cases of some mages being blinded permanently.Aria can bend light to do her bidding, whether it be to be used offensively in an attacking manner or to bind someone to subdue them.Spears of Light - Gathers light around her and changes them into rays that hone in on a target, attacking from all angles and able to target more than one person at a time.Light God's Bellow - Breathes a massive ball of light at an opponent.


Shadow Magic;

Gains the ability to morph in and out of shadows, allowing for swift, intangible movement and an erratic fighting style.Like with her light magic, she can bend it to her will to be used offensively or defensively.Creates a dome of shadows around herself to protect herself from incoming attacks.Aria can spread her shadows to become a dark dome around an opponent that slowly eats away at their magic, the more they output the more that is absorbed into the darkness.Shadow/Light body; both halves of her body transform into light or darkness and render any physical assault ineffective.Creates a pair of wings, one black and the other white, that give her the capability of flight. Magic is slowly drained while using her magic to keep herself airborne.Shadow God's Bellow - Breathes a massive ball of darkness at an opponent.Can summon dark demonic looking beasts to fight for her, spanning to be quite enormous in size.Golems - Slow but can pack as well as take a punch.Hound Dogs - Fast and agile, quick successive attacks.

Key of Abaddon;

Aria possesses a demonic key that works like a celestial key would, having made a contract with the demon that it summons when she was younger. The key transforms itself when activated into a scythe and the demon Abaddon will appear when she asks him to make an appearance. Upon Abaddon showing up the scythe is then encased in flames and her power increases greatly. Her scythe has the unique ability to devour magic that touches it, only making it gain in even more magical output in return. Abaddon being a shadow entity that radiates with his own magic is capable of giving Arietta her own personal well of magic to delve into and eat when needed. It is to be noted that Abaddon has no shadow, since he passively consumes them, or a reflection of his being, along with the scythe itself, and thus cannot be copied or controlled by anyone other than Aria. He can also come and go freely between the shadow realm and cannot be dismissed or 'dispelled' (his ability to absorb magic cancels this out)by any outside force or magic, only abiding by Aria's will. Aria usually hands the scythe over to Abaddon since he is the true wielder of it but Aria is well trained in utilizing it effortlessly herself if need be.


Abaddon form;

Aria can incorporate Abaddon's power into her own body. This changes her appearance slightly, making it more ghastly and sharpened. Her clothing becomes more flowing, skirt spanning out into a dress and her top becomes corset-like. Ribbons adorn her hair and limbs, torn but entangled along them. His powers become her own, the scythe itself disappearing during this transition and melding to be one with her body, painfully so. The merge is only possible for a certain amount of time before the overwhelming force of Abaddon's demonic power becomes too much for Aria's body to handle and they become separated once again.


God Soul; Hel;

Arietta is a vessel for the goddess's Hel's power and bears the marking of this power given to her by Hel herself. The mark looks like a bunch of ghouls that span underneath her collar bones and along to wrap behind her shoulder blades. This is a full-body takeover which changes Aria's appearance drastically; half of her body becoming ethereally beautiful whilst the other half is skeletal, the ghoul markings wrapping about every inch of her body, even the bones. In this form Aria has access to poison and ghoul magic, able to summon a ghoul army and control them with no effort. The ghouls attach themselves to a persons body and begin to drain their life source/magic until they are rendered unconscious. They usually travel in a more river-like pattern and because of this are easier to dodge, however they are overwhelming in number and extremely resilient, tending to chase down their victims and able to pass through many obstacles due to lacking a physical form; this is based off of the Shade ability. Hel's Eyes is a particular eye magic in which anyone who gazes upon her eyes is no longer aware of their surroundings, forced to a place within their mind that is dark and barren, though it is ineffective on those wearing glasses. It would feel like they've been teleported elsewhere physically when in reality they are standing still and haven't moved an inch, unable to comprehend the difference. This form is immune to elemental magic and is easier dealt with via physical attacks, or in your face type approaches as well as physical weapons. Aria can also release poisonous vapor within the area, filling the air with it to a suffocating point, but it only works within a certain radius around her form so if you get too close to her it will surround you. The effect it has on people varies from drowsiness, to illness, to pain, to shock, or some have even claimed to be shown how they die by inhaling the goddess's of deaths fumes and that alone haunts them until they meet their demise, driven mad by paranoia.
Personality;
Aria's face gives almost every emotion away and she truly loves wearing them openly. Anything from a sloppy grin, a wry smirk, a steeled look, or one of excitement; the feelings she juggles are fun and she wants everyone to know the sincerity behind each one. The elder woman is extremely confident in her abilities and is one of the most strategic magicians of note, gaining a very quick and well respected reputation on any battlefield. It's taken some time for her to adapt to how humans live and blending in with them was no easy task in the beginning, now however, she's quite masterful at it. Arietta holds an elusive and addicting type personality, somehow drawing people in with each word and physical movement. It's hard not to want to know her, the secretive aura emitting from the casual smile or glances ones way enough to leave them memorized. Though it's not exactly intentional, her Kitsune traits make her seem this way in the eyes of others. The only thing that remotely gives away that she's not completely human is her canine-like teeth and the fact that she doesn't age physically.

It'd seem her key is a prized possession and she's often shown playing with it, spinning it about nonchalantly between eager fingertips. People find it hard to hold a solid opinion of her, unable to decide whether she is friendly or too serious to converse with - it depends on the topic at hand, truly. Everything about her leaves a person uncertain and if she wishes it then you won't even remember having met her in the first place, as she enjoys the ability to come and go freely. Aria is confident yet walks around with childish awe, able to utilize being freely jubilant due to her more down to Earth nature. The woman has no fears and has never portrayed instability and probably never will, already having looked into the eyes of death and learning to embrace it which only erased the capability to feel such a need to be weary. When in a more serious mindset, her expression and physical presence is enough to instill an unshakable fear within the very cores of those around her.

One can be assured that every hectic action she may take is one with a purpose behind it, never to be taken as spontaneous in the sporadic way. A sharp tongue is also a huge personality trait, Aria finding herself unable to be anything but blunt or severely honest when speaking to someone, though she somehow manages to do this in a smooth manner. Sugar coating things to spare someone's feelings never was her specialty. She does have a snake-like way of speaking, through truth there are secrets buried just as deeply. Her magic seems to portray her feelings on the world, wielding both the darkness and light and having this perspective in everything around her whether it be in a person or an action. Aria truly wants to see everyone seize their potential and she's known for pushing people to work on themselves. She believes true strength stems from the heart and has seen this be a winning factor in many battles over time.
Biography;
Though human in appearance, Aria is far from human, in fact she is a Kitsune.

Arietta was found by the Goddess Hel and was taught god slayer magic during a time of her travelling about, the god taking pity on her and wanting to give her power to replace what she had lost. Hel had a way of being kind but harsh, zig-zagging per se between two different emotions that made her hard to mentally understand but Aria grew to love her. This love only acted as a direct line of pain to her heart though as she awoke and realized the woman was nowhere to be found, leaving nothing behind but a black key, weird markings upon her body, and all the knowledge she'd gained on her acquired magic. Aria soon discovered the means of the key and made a pact with Abaddon when he appeared, deeming him the only person she'd allow close from there on.

The girl began to travel Earthland once again with her new-found abilities, seeing things that made her both intrigued at the workings of people but also cautiously hesitant. Where she found happiness, she also found as much pain. Where she found honor, she found blood. And where she found honesty, she found those that were selfish. A solid opinion of the world soon formed within her and she decided she wanted to fight to protect others and not be a small voice without any say or power in this cruel yet beautiful place they inhabited. Where there was chaos, she would instill order, and nothing would sway her from that goal. It didn't entirely matter what the date was, throughout the hundreds of years she began to see a pattern that disgusted her and made her feel pity towards humankind.

With that in mind, she became noticed by many higher ups after many years of word of her courageous actions to help others spreading like wild fire due to travelling mages. She acquired a Wizard Saint position quite suddenly, her power and ideals being far too great to be wasted or not acknowledged. As curious as she may be about things, she practices restraint in getting involved in situations unless it is absolutely necessary. Aria tries her best to be honorable and calm, polite rather, when before other people, not wanting any unnecessary emotions to arise within them. The magic council are the only people aware of her lineage.


During Aria's travels across Earthland she found herself quite fond of a young girl named Mavis Vermillion. The things that they both believed in seemed to resonate into a unified belief and the two became quick friends. It was unlike Aria at the time to settle down somewhere but Mavis envisioned making a home for magicians. A place for them to grow, to be a family that would love and cherish one another. It didn't take much convincing on Mavis's behalf to sway Aria into joining. Despite her nature, Aria stayed and became a member of the newly founded Fairy Tail. This slowly instilled a change within her that would hold steady for the rest of Aria's life. She became protective and sensitive to the other members of Fairy Tail, and wanting nothing more than to protect 'the children', to help them achieve greatness. Reluctantly Aria changed her guise and left the family she had learned to adore, not yet wanting to reveal her secret to the world. Others would soon question why she did not age and with a heavy heart she fled. The cycle had become a curse that rendered her unable to be near the things she had become attached to. Being almost 2,000, the kitsune wandering woman had grown weary of the heartbreaking routine. If only she had animus that would sanction her stay permanently.

Likes;
Tea
Taking Too Long In The Bath
Exploring And Travelling
Bite Sized Foods
Mochi Balls

Dislikes;
Liars

Evil Intentions
Frogs
Closed Minded People
Those Who Doubt Themselves


Other; Aria is devoted to Ryu Miyamoto relationship wise.
 
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Basic Information

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Race:
Human (1/4 Demon)

Gender:
Male

Age:
24

Height:
170cm (5'7")

Weight:
57kg (125lbs.)

Eye Color:
Blue Violet (Normal); Gold (When overwhelmed with bloodlust)

Blood Type:
AB+

Guild Mark and Location:
Fairy Tail; Outside of right forearm

Rank:
High A-Class





Personal Information

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Appearance:
Of small, slender build and with a youthful, androgynous (some might even say "feminine") visage, Miyamoto Ryu cuts quite a different image than would be expected of the notorious "Counterfeit Slayer", and his appearance belies his twenty-four years of age, making him look a few years younger. However, he is easily recognized by his most distinguishing feature: mid-shoulder length red hair tied in a thick ponytail. Ryu's hair is thick and abundant, although a little shorter than it used to be, with all of the shorter frontal hairs falling across his face as bangs rather than being in the ponytail at the nape of his neck. Most of the time, Ryu dresses simply, wearing a casual button down shirt and slacks when he is not in his combat attire. His sword, Murasame, is slung over his shoulder in a blue, steel saya. He wears a fox charm on a chain around his neck.
Ryu's sword, Murasame (passing rain) is a unique sword that can take any form it's wielder envisions. The wielder must simply envision the form they wish the sword to take, then pass their magic through the blade. This ability also grants it immunity to manipulation via other magic. Ryu keeps the blade in an unsharpened state, so it can be used in nonlethal combat. He also keeps it in the form of a Nodachi as a handicap and as a way of holding himself back. Otherwise, he would keep it in the form of a katana, as a large blade such as the nodachi is not well suited to a fighting style that places as much of an emphasis on speed as his does. It is composed of a strong lightweight alloy that has a low coefficient of thermal expansion, similar to Invar. He also carries around a collapsible baton that he uses for non-lethal combat. However, he has a penchant for breaking them, often needing to purchase a new one after one or two fights.
He has a tattoo on his back of the four kanji characters for Shōnetsu jigoku (焦熱地獄) - meaning "Burning hell", or "Inferno" - arranged in a square, which is normally slate grey, but glows crimson when he is using his Flame GodsBane Magic.

Personality:
Old


Spoiler
Ryu is normally a quiet and reserved person, always striving to be respectful and kind. He is softspoken and will very rarely raise his voice above a normal speaking level. He spends a lot of his time training in isolation, and as a result he is not very comfortable in social situations. In combat however, he is much more at home. He is able to maintain a calm collectedness even in extremely demanding circumstances. Those who have fought alongside him often find his ordered psyche to be reassuring during battle. He is very loyal to those he considers friends and has an ironclad sense of morality. If he sees an act of injustice, he finds it extremely hard not to get involved. He adheres to the code and ideals of the samurai, and is rarely seen wearing anything other than his traditional kimono. Despite his intense shyness and social anxiety Ryu is also an unparalleled orator, capable of spinning eloquence or humor into an offhand comment and prone to making grand, moving speeches off the top of his head. While maintaining his cool, he is rather adept at philosophical arguments, swiftly seeing the cracks in any opponent's logic without missing a beat in conversation. Ryu's personality used to be the polar opposite of what it is now. He was violent, short tempered, hostile, callous, and impulsive, often getting into fights over trivial issues. Under Hanekoma's tutoring, Ryu has managed to, for the most part, suppress and seal away that part of himself. However, if he gets overly agitated or angry, he may relapse back into his old personality. Because of this, he is always mindful of his emotions and takes care to stay calm, often simply leaving situations that may provoke him.

New
Spoiler
Ryu’s personality has changed quite drastically over the last six years. Gone is his quiet shy introversion, replaced instead by a calm, collected, and relaxed demeanor. He is no longer extremely formal like he once was, and now has a relaxed and laid back air about him. He no longer has relapses into his old personality, thanks to further mentoring and training from Hanekoma, but he can still be deadly serious when he wants to. He still continues to train daily, although he no longer treats it with the immense dogma that he used to. Over the six years, he has also developed a high aptitude for writing, although, even though he has several published works, he still views it as just a hobby, with assisting Aria having become his main job. He continues to stay by Aria's side most of the time, even more so now that the two are officially dating. Once in a while, he'll help her with paperwork or something, but he mostly just keeps her company.

He still somewhat retains his prejudice against immortals.


History:
Early Life:

Miyamoto Ryu was born with a frightening temper. He was constantly getting into fights with the other children, and he would quickly resort to violence. As early as the age of 5, he was seen breaking another child’s jaw over an argument. No one really knew why the young child was filled with so much hate. Theories ranging from hormone imbalances, to cries for attention were put forward, but all were eventually dismissed. It seemed to all that Ryu had come into this world hating everyone and everything. His rage fueled outbursts eventually caught the attention of one Saito Hajime, the current master of Lightning GodsBane Magic. At the time, Saito had been searching for youths who might be worthy of his teaching, and Ryu, aged 6 at the time, had piqued his interest. He approached Ryu and offered him a chance to compete against two other boys for the honor of becoming his apprentice. Not one to be outdone, Ryu immediately accepted, and so, the training began. Saito’s training was brutal, pushing the three to their mental and physical limits. He taught the three of them in physical combat, as well as basic magic. Ryu worked non stop during the training, letting the rage within him fuel his efforts, seeming to get stronger with each agonizing task. At the end of a month, Saito gathered the three of them together to address all of them. He informed them that it was time to deem which of them was worthy of his apprenticeship and that only one could win. The three youths were pitted against each other in a free for all, anything goes fight. Without hesitation, Ryu mercilessly beat the other two boys within an inch of their lives, not even using the basic magic Saito had taught them.

Training:
Once Ryu had been officially accepted as Saito's apprentice, his training only got more arduous. No part of the day was wasted, with mornings being devoted to physical training, midday to Magic training, and evenings to academic training. He was allowed just 10 minutes for lunch, and if he took any longer, he would face severe penalty. Ryu's training continued uneventfully, until the day he met Hanekoma Sanae. Hanekoma, like Saito, was a master of one of the styles of GodsBane Magic. He'd heard of Ryu through his correspondence with Saito. With each letter, he'd gotten more and more interested, until he simply had to see the boy for himself. He approached Ryu during one of the extremely rare times when he was allowed a break, as Saito had other business to attend to. He managed to start a conversation with Ryu, although reluctantly on Ryu's part, and the two continued to talk for a while. As he spoke with Ryu, he noticed something within the youth. Although he did exude a strong aura of hate and anger, Hanekoma saw another, more caring and gentle side, buried deep inside him, underneath all of the animosity. He brought this up with Ryu, to which he predictably reacted with hostility. He completely went off on Hanekoma, enraged by his audacity to say such a thing. Hanekoma listened calmly and, when Ryu had finished his outburst, thanked him for his time and told Ryu that the door at WildKat, Hanekoma's cafe in Crocus, would always be open to him. At first, nothing changed. However, as the days went on, Ryu just couldn't get what Hanekoma had said out of his mind. It still enraged him, but he'd slowly grown curious, until he simply couldn't let the matter go. During another of Saito's errands, he went into the city of Crocus, where Hanekoma had told him that his cafe of WildKat was located. He talked with Hanekoma again, this time a great deal more willingly, and he listened intently to what Hanekoma had to say. When Hanekoma had finished, Ryu asked, hypothetically, what could be done to unearth his buried personality. Hanekoma smiled and said that he could help, if he came to train under him instead, but he stressed the point that it could only be done if Ryu himself wanted, truly wanted, to change. He told Ryu to think it over and to get back to him in three days, whatever his decision may be. Ryu spent a long time mulling the decision over, and returned to Hanekoma after the agreed three days. He'd decided that he did want to change, and that having Hanekoma train him in GodsBane magic instead of Saito. It took some convincing, but Saito begrudgingly agreed to the arrangement, departing to find another disciple. Ryu's training under Hanekoma was radically different. All of his time was still devoted to his training, but Hanekoma was much more forgiving, taking care not to push Ryu too far. He was patient with Ryu and would always listen quietly whenever Ryu had one of his outbursts. Slowly, he began to make progress. Ryu's outbursts started to become less frequent, albeit slowly at first, and he eventually started to listen Hanekoma's advice on more than combat and magic. In addition to magic and combat, Hanekoma mentored Ryu in academics as well, teaching him mathematics, literature, and sciences, among other things.

Post-Training Life:
After nine long years, Ryu had finished his training. He had mastered both Flame Godsbane Magic and Kasai Uzuken-ryu, and had mostly succeeded in his transformation as a person. He had become caring, compassionate, and had learned to care about others. His anger had been brought under control, and although he hadn't managed to remove that side of himself completely, he'd buried it deep within his soul, similar to how his caring side had once been. Seeing his growth as a Mage and swordsman, and as a person, Hanekoma told Ryu that he'd taught him all he could. He said that true mastery of GodsBane Magic required a full understanding of nature, and that such understanding could only be attained alone, and not taught. Ryu simply nodded and gave a knowing smile. He'd come to expect something like this as the final step, and as such, he was ready for this. He gathered what few possessions he had, and bid Hanekoma one last farewell before departing to live the life of a wanderer. For a year he wandered, learning of the world. As he traveled he heard many stories of a guild known as Fairy Tail, so, the next time he passed through Magnolia, he decided to check it out. He was immediately taken aback by the sheer amount of people and the rowdiness of the guild, having become quite shy as his anger had been sealed away. Although he didn't feel like he could deal with the chaos of the guild, he joined anyway, having been moved by the strong bond between the guild members. He once again took up the life of a wanderer, taking jobs he would find wherever he was.

Six Year Timeskip:
Ryu continued his training during the entirety of the six year period. He has further developed his martial arts ability as well as increasing his swordsmanship even higher. About five years ago, Hanekoma moved temporarily to Magnolia, to teach Ryu the final lessons of Flame Godsbane Magic. During those five years, he taught Ryu Purgatory Godsbane Magic, the more evolved and more powerful form of Flame Godsbane Magic.
During the GMG, Ryu and Aria finally started dating officially, and have been together ever since. He gradually began helping her with her duties, and has effectively become her second in command and her assistant. Because of his relationship with Aria, Ryu is no longer a nomad, living at the Fairy Tail guild hall full time. He has become a familiar face around the guild, and will oftentimes be the one to break up any fights that get out of control. Most of the time, he can be found either sitting with Aria in one of the booths, or sitting at the bar while Aria does paperwork on the bar counter.

Ryu was extremely conflicted when Hibiki left to form his purist splinter cell of Fairy Heart. Part of him wanted badly to join the new guild, as he too was dissatisfied with the former Grimoire Heart members joining Fairy Tail. However, his loyalty to Aria was much stronger and one out, as he could never bear to leave her. Still, he still follows the exploits of Fairy Heart, ready to join in if his assistance is required.


Likes:
  • Training
  • Helping others
  • Tradition
  • Order and Balance
  • Fighting and Watching fights
  • Rest and Relaxation
  • Writing
  • Ari

Dislikes:
  • Chaos and Disorder
  • Injustice
  • Disrespect
  • Dishonor



Abilities

Magic:
Godsbane Magic is a type of caster magic, lost magic, and ancient magic. Although it is technically classified as a type of Slayer Magic along with Dragon Slayer Magic, Devil Slayer Magic, and God Slayer Magic, it evolved independently from other types of Slayer Magic. It is an example of Convergent Evolution of magic styles, as it's creation and roots are entirely separate from those of the three types of Slayer Magic, and yet it shares many characteristics with them. Unlike the other types of Slayer Magic, there are only four variants of GodsBane Magic, two associated with light (Fire, and Lightning), and two associated with darkness (Iron, and Shadow). Contrary to what the name might suggest, GodsBane Magic was not developed to fight gods. The original name of the magic was actually Sentinel Magic, but the name eventually shifted to GodsBane Magic because it was continually mistaken for God Slayer Magic. Amongst its practitioners, it is still known by its original name, but to those who simply know of it, it is now known by its more recent name. The original purpose was to allow one individual to combat and defeat a significantly greater number of opponents, including large numbers of other mages. To accomplish this, techniques and abilities were developed to harness and control the very essences of life itself, the four elements. By tapping into the energies and magic of The Kami, ancient and eternal spirits corresponding to the elements, user's can eventually produce such that powerful magical energy themselves, however, such mastery requires immense amounts of training, and only a handful of practitioners have been able to achieve it. When the magical energy is simply harnessed, the strength of the magic ranges from that of Dragon Slayer Magic, to that of God Slayer Magic, and Devil Slayer Magic. However, when the practitioner is able to replicate the magic energies on their own, the strength can surpass that of even God and Devil Slayer Magic. In similar fashion to Slayer magic, a practitioner of GodsBane Magic is able to ingest their corresponding element. However, it is more akin to absorption in the case of GodsBane Magic and it can be done simply through the skin, without having to 'eat' the element. GodsBane Magic has been known by very few people despite its age, due to the fact that there are only eight practitioners at any one time, one master and one apprentice for each element. It is technically possible for one individual to master both of the elements associated with either light or darkness, but it is completely unknown how it is done as the only person to do so was Hiko Seijuro, the creator of Godsbane Magic who mastered all four elements.
Flame GodsBane Magic is a type of magic closely related to Flame Dragon Slayer Magic and Flame God Slayer Magic. The basic abilities are the same, and it allows the same ingestion of flames as its cousins. There are a few significant differences however. The first is that in addition to using pyrokinesis, this style of magic also stresses the study and practice of kejustu in compliment to the flames. The second major deviation is the coloration of the flames. Unlike God Slayer Magic, GodsBane Magic is not always black in color. Instead, the color of the magic is tied to the user's aura and soul (Bright red in Ryu's case). The flame attacks taught by this style are functionally identical to those taught by its Dragon Slayer and God Slayer counterparts. In addition to those, certain kenjutsu techniques are also Taught. When fully mastered, the strength of its magic is on par with that of God Slayer Magic. However, such a mastery takes decades of training, and Ryu is still far from completely mastering this type of magic. As such, his flames are only around the strength of a Dragon Slayer's.
Purgatory Godsbane Magic is a more evolved and more powerful form of Flame Godsbane Magic. Like the normal Fire variant, the flames created by this magic are much hotter than naturally occurring flames, but even more so in the case of Purgatory Godsbane Magic. In addition, the Flames of Purgatory do not simply burn. Rather, they destroy and consume anything that comes in contact with them, regardless of whether or not it would normally be flammable.


Skills:
  • Surreal Speed and Agility:
    Through intensive and brutal training, Ryu has raised his dexterity and agility to superhuman levels. His Shinsoku "Godspeed", and Shukuchi "Shortened Earth" allow him to rival even those who use High Speed.
  • Heightened Physical Prowess:
    Because of his rigorous training, as well as his slight amount of demon ancestry, Ryu's physical ability is quite beyond that of a normal human.
  • Master Swordsman and Martial Artist:
    Ryu has dedicated over half his life to his combat training, first under Hanekoma and more recently by studying detailed materials given to him by Hanekoma, deliberately making sure to train each and every day. As a result, he has become a fully qualified master of both swordsmanship as well as martial arts. His sword style is one he inherited from his master, and it stresses speed and agility, carrying the motto of Ichi no Tachi meaning "To Win in a Single Blow". His style of martial arts, unlike his sword style is all his own, mixing techniques from various established styles, the most notable of which being Kenpo, Savate, and Judo.
  • Calm and Collected Demeanor:
    Ryu always make a point to keep a level head, never allowing his tranquil and serene disposition to falter. Having conquered his old personality, he has increased his ability to remain this way even more.
  • Extremely Acute Senses:
    Ryu's senses are so keen that he can deduce even the most minute of distances to the tenths of a meter, and has acute enough hearing to be affected by noise dozens of feet away.
  • Superlative Analytical Intellect:
    Ryu is extremely analytical in battle, taking ample time to judge and discern his opponent's strengths and weaknesses before attacking. Over the past few years, he has become skilled in exploiting his opponents' mental vulnerabilities in addition to their physical weaknesses.

Music Track:



Other:
Murasame








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Normal:

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Activated:

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Ryu has published at least one novel each year for the last five years. His novels all fall into the thriller genre.


The Exodus Trilogy:

  • The Sudden Stop
  • Departure
  • Return
    • Stream of Consciousness
 
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The Ayano on the left was her before she was struck with vampirism. The Ayano on the right is what she is now.

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I have made many mistakes... So many horribe mistakes I can never forgive myself for. But I will change. Even if I can't forgive myself for my sins of the past, I can still protect the friends I have today.


  • Nora is a seperate entity living deep within Ayano's mind. Her old self... Given it's own conscience.

    Ayano's age: Looks 12 is actually 162

    Nora's age: Ageless

    Gender: Female

    Race: Vampire

    Height: 4'5

    Weight: 78 pounds

    Guild and Guild Mark Location: A red Fairy Tail mark on the back of her hand (Ex Grimoire Heart member)

    Class: B
 
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Name:


Tai Kaern


 


Alias:


Sew 


 


Age:


21


 


Gender:


Male


 


Race(PM Me for non-canon races):


Human


 


Height:


5'11 (180 cm)


 


Weight:


147.5 lbs  (67 kg)



Guild:


Fairy Tail


 


Guild Mark Location:


Purple, Underneath Wrist


 


Appearance(Picture Required):



 


Class(C, B, A, S):


C (Actually around B or A; rank chosen due to being new to Fairy Tail) .


 


-


 


Magic:


 



 


Thread Magic - Caster Type


Using thread magic, Tai gains the ability to generate ultra thin magical wires from his fingers, which can be used to restrain enemies, or be used for other purposes. Mainly due to the fact that it has large amounts of usages, there are no specific spells that can be triggered by the thread magic. However, the Thread Magic expands to a decent 10 meters in diameter when expanded in a large circle around the user, and can be pushed together to create tougher strings that can be used for whips, or an invisible armor.


 


Threaded Shield:


Tai slings a large amount of threads in front of him, creating a circular area that can go up to 5 m in length. These threads are tough enough to resist magic to an extent. 


 


Sharp Thread:


Tai's main form of attack, Tai sharpens the edge of his magical wires, and swings them around as whips, slicing up anyone caught by the strings.


 


Spear:


Using all of his available threads, Tai pushes together an ultra sharp spear as a melee weapon. 


 


Void Tether:


Tai brings all of his tethers to the center of his being, drawing them slowly in, before realeasing that effect somewhere else, causing the strings to shoot out, and wrap around multiple people at once, pulling them together all at one area.


 


 


Levitation


Something he picked up in his travels, Tai doesn't actually fly, but can levitate to an extent, as well as increase the height of his jumps, or decrease his falls, with enough magic.


 


-


 


Personality:


Tai is a naïve, but thoughtful person, usually putting his friends over himself in certain situations. In a casual setting, he is very relaxed, as for a majority of his life he never really got to do much of that. He will talk with others easily and with no restraint, as if he's known them for years. He will come up with nicknames for people fast. However, when a combat situation turns in, his tone of a happy nature turns toward a more serious one, where he seriously restrains opponents, and uses very small advantage he gets in a fight.


 


Bio:


Family History -

Tai was born to a middle class family in the city of Magnolia. His mother and father had gotten married recently, and lived as a happy family in the suburbs of Magnolia. His father, a gifted merchant had met his mother, whom currently making sewing supply runs, as their sewing machine had broken. When they had met, they hit off relations, talking about their day, and what they planned to be when they grew up. Tai's mother wanted to be the greatest tailor, while Tai's father wanted to join the legendary guild Fairy Tail. At the end of the day, they parted ways, talking to each other occasionally, before finally beginning to date, and eventually marrying. They lived in Magnolia peacefully, with the occasional attack due to it being the home of the Fairy Tail mages. Tragically, however, Tai's father did join Fairy Tail, only to be killed by a Dark Arts user on one of his missions. After her mourning for her new husband, she eventually bore her son Tai, and moved back to the farm with.

 


Early Life -

After these events, his mother moved herself and Tai to a farm she inhertied from her mother. There, she sold silk, and threads, as well as hay for supplies, as well as making old fashioned clothes and selling them in her second shop out front. Life was good for Tai, as due to his mother being quite old, he got to work out collecting threads and hay for her. Because of the massive amount of work he had to do, she taught him her magical abilities that had been passed down through her family. These abilities were the Thread Magics. Thread magic for Tai was very complicated, as it required large amounts of focus, and precision. She taught him the art of sewing, as it helped with thread magic majorly in means of precision with the threads. Eventually, after three years of hard work, Tai was finally able to master the Thread Magic his mother had hoped for him to learn. He even grew to be better than his mother, whom was so preoccupied with work, she had no time to learn the full mastery of the magic. In his free time, Tai was able to develop some techniques of his own. While he did this, he often sewed together his own clothes and his mother's clothes, and over time learned how to tell someone's proportions from an educated guess. This was able to support his mother massively, as he was able to point customers in the right direction in order to find their right clothes. Tai also kept a constant line across their farm, in order to collect materials easily, allowing him to learn how to maintain magic for long periods of time. However, Tai was somewhat anxious, as he wanted to begin practicing magic at Fairy Tail, but chose to not actially mention it. 

Currently -

However, his mother's time was short, and she was running out of supplies. They did not have enough money on the farm to support them selling supplies. Tai wondered what to do in such dire situations. His mother turned to him with a weak smile, and informed him that she knew of his obsession with fighting within Fairy Tail, and decided her son was old enough to fill out his father's dream. So to please both his mom, and seek out his dream, by the time she had passed away, her inheritance was passed on to him, and he bought his father's old house in Magnolia.

 


Likes:


+ Sewing


+ Tailoring clothes


+ Alcoholic beverages / beer


+ Sweet / Savory foods 


+ Testing out new abilities


 


Dislikes:


- Distasteful characters


- Having to restrain people he knows


- Sour Foods


- Candy (mainly because he grew up on a farm; it's too much sugar for him)


 


Skills:


- Exceptional Magic User


- Expert Tailor and Sewer


- Physically fit / capable


 


Other:


- Enjoys Korean BBQ
 
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The artist!


The lover!


The match maker!


The Batman!


View attachment 148916


Name: Mitsuki Yamada


Age: 23


Gender: Male


Sexuality: Bisexual


Race: human


Height: 5'8


Weight:138 lbs


Guild and Guild Mark Location: Rainbow colored, Fairytail, on his Left thigh


Appearance: 11024156_1408059019503647_1803494520_n.jpg


Class: A


Magic:


Stripper magic: yes it's what you think it is, he makes people naked. This magic ability allows the user to strip his opponent of their weapons, and armor. Even their clothes if he feels like it. It's used like a blast of energy. He shoots it at his opponent, and the area he hits will be stripped of their armor, or if he aims for a weapon then they'll lose that. If he wishes he can also go as far as cutting his opponent body in the area hit with his magic. The blast are as fast as bullets, and very accurate, but the size of the blast are small making them easier to evade. His ability can disarm weapons, but they won't be destroyed.


Disarming glance: this is his basic spell for his stripping magic. He can disarm his enemies blowing back whatever weapon the have on them. He can also strip them naked, but only if he manages to hit them.


Heart breaking blade: This spell focuses on his offensive capabilities of his spell. He can form a blade from his magical energy, and use it as a actual blade. Slicing his enemies up, or even disarming them if he decides to release the blade. He can reform the blade as long as he has the magic energy, and the time.


Love blast: "This is his normal attack, the small energy blast. That are as fast as bullets, very accurate. He can either strip someone naked with them, disarm them, or use them to slice his opponents up. That is assuming he hits the enemy with them.


Impulse magic: this magic allows him to alter the enemies emotional state. He can increase whatever emotion he desires. This ability like his stripper ability, also comes in the form of a energy blast. Although it's almost invisible, and isn't as easily evaded. The effect of his emotional manipulation only last for about half an hour or so, depending on how strong the emotion is in that person. This ability doesn't hurt his foes in the least, and he primarily uses it to avoid fights.


Emotionally attuned: this is a ability that allows Mitsuki to pick up on the emotions, and feelings of those around him. It's really handy for reading a room, or just watching out for danger. He can feels peoples intent aswell.


Get gender bent!: This is a special ability of his impulse magic. Due to its nature of affecting peoples hormones in order to change their moods, and emotions. He can change their hormones in such a way that their genders change. So men become woman, woman become men. It only last a day, or if Mitsuki wishes he can reverse the affect before the days end.


Personality: Mitsuki is a fun loving, and care free kind of guy. He isn't easily angered, and he loves everyone automatically, unless given reason not to. He cares deeply for his friends, and family, and always tries to have a good time. He can be very pouty at time, especially when someone ruins his fun. But much like normal people, when someone hurts his friends or family he won't stop until hes repaid them ten fold. But other than that he's a delightful person to be around, he's very adventurous, and out going. Not to mention Friendly. He's also very clever, even if he doesnt seem so at first.


Bio: Eldest Yamada brother, and a strong believer in love. Mitsuki was always the odd one out in the family. He never seemed to hold the same ideals as his siblings, or parents. He just wished to spread love. Something he did whenever possible, the purest of love that was what he wished upon the world. He trained hard to get his parents approval though. Because he didn't want to let them down. However he never made it past B rank. His magic was very..... unusual. But he made good use of it. He was happy with his life choices. That was until the gmg, when he lost those closest to his heart. After his parents, and brother where killed he felt empty inside for the longest time. Then hatred, towards them, towards himself, and those who had taken them from them. It almost ended with him leaving the guild to pursue GH on his own. He had planned to don a cape and cowl as the Batman! But that alias was already taken. Plus he wasn't completely serious about that idea. Luckily he still had one brother. This was enough for him, and together he was sure they could avenge there fallen brother. He also manage to get to A rank with much training finally. If only his parents could have seen him.


Likes: colors, Sweets, People in general, Fashion,(particularly his hat) Animals,


Dislikes: insects, Grumpy people, Being stuck inside, Rainy days, Doing nothing,


Skills: Making love happen! Having a good time! Stripping people down, and making art! Oh also I suppose im pretty agile, and fast. My strength isn't bad but im not overly strong either about normal for a wizard. Oh and my accuracy is great!


Others: Do not touch two things unless it's in a friendly way. One is his younger brother, and the other is his hat, as a matter of fact don't touch his hat at all.
 
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Name:


Lavender Gray


(Not related to Gray)





Age:


23





Gender:


Female





Race:


Human





Height:


5'8





Weight:


Without Armor? - 147Lb


With Armor? - About 190lb





Guild and Guild Mark Location:


Fairy Tail - Right Thigh


Appearance:
5c4bc9a46152c2d94d7c6109dc2993ff.jpg

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bb6e7cfda3f00e59a024698dd93e2b1a.jpg

0a388248060a7c13a6f2d12a2b96aae94ef82a95.jpg




Class(C, B, A, S, etc.):


Class A





Magic: Requip- She cannot Requip as quickly as Erza can but she does have the ability to do this magic. It's not difficult for the warrior. She has 3 different armor sets she can switch with.


Celestial summoning Magic (Keys)- She's just now learning this magic, she may not be the best with it but she's still learning. She uses this for backup in fights when she desprately needs it. She has three keys, Pegasus, Draco, and Hercules




Guardian's Path- Guardian's path is a magic that is mostly on passive mode(Always activated) which boosts Lavender's strength and durability (How much she can take within a fight). Though this magic comes with brief abilities.





Sword Strike - Engolfs her blade in a red aura which can be used to cut through just about anything (Not everything I promise.). This doesnt take much magic power but depending on what she is striking, it can take from little to a lot of magic power. If she;s cutting leaves/plants, clearly it's not much magic power. But if it's something as strong as 12 inch thick steel, this coul potentially weaken her greatly out of magic power.





Swift Edge - This gives the blade a pinkish aura which makes her blade far lighter than how it actually is. This gives her the ability to strike faster and move her blade quicker than she normally could. Over time it drains magic power (have it running for over an hour can start to decrease magic power even FASTER till she has nothing)





Personality:


Lavender is a ladylike woman who has words slide right off her tounge. Her words are calm and formal and quite soothing! In battle she could never keep her words as calm as she would out of battle but she could still keep that tone despite being in a fight and kicking ass or getting her ass kicked. She's very kind to her guild mates and turns down any challenge made towards her except when she is taunted. When she is taunted she will accept the challenge and fight the one who had taunted her. Some people would also say she is like a motherly figure despite how she dresses. She adores children and wishes to have a set of her own one day! Lavender stands up for her guild with pride and confidence, putting her faith in her guild to push untill the end. No fight will push down her confidence and make her doubt herself. Lavender is also Loyal to those who are loyal to her. Just how it is as "Treat others how you would want to be treated."





Bio:


Lavender was born to a mother who was happy to bring her to a world like this and a father who held the beautiful purple colored hair. She picked up her mother's eye color: A golden color that fitted well with her purple hair. A perfect mix. Being the baby she was, her parents exposed her to magic which she adored more than anything. Simply shown by her coos and excitement. Sadly though, her father vanished and hasnt been seen..but this didnt stop Lavender when she had gotten older. As a child she kept tabs on all the guilds around her. Reason for this was because magic inspired her and her mother was part of a guild! And guess what guild that was? The powerful Fairy Tail! Every day that her mother would come home from a job, there was Lavender, sitting at the bar drinking juice. The guild took a liking to the young girl because she was so sweet and gentle. As well as formal! Time flew by in years, and during these years, Lavender learned Requip and Celestial Summoning Magic. During this time she had a hard time mastering these Magic elements to a full and only have them partly done. She only had three keys, and learned only 3 requips. But this didnt stop young Lavender from going to fairy tail and getting a stamp to be part of their guild. Lavender trained to become a warrior for herself, and so, she had gotten a sword and shield and trained. Since then, Lavender has been working with the guild and making many friends.





Time passed fairly quickly, she fell in love with one of her guildmates, Chris. Dated him for a few years before being proposed to. Lavender said yes, they got married and now they're husband and wife. The warrior was happy about this because she had love and something to push her. Make her fight even more than what she had been fighting for. Not that she minded, she loves Chris and tries to do what she can as a wife to help him and support him. Despite his silly sleep-transformating. No kids have been made but they have been thought about. The pair isnt sure if they were ready or not.





Likes:


Dresses


Men (Of course..)


Being spoken to nicely


Getting her beauty rest


Hanging out in the guild


People who are funny


Children


Peace


Prefers Tea
72c487e324062ebc96c61b6a380ec542.gif



Animals
free_avatar_01_by_luna777-d2xx6hj.gif



Taking high paying and high difficult jobs
645a6870adc3340040d525caf7c30725-d80cbwn.png



Sweets
avatar_for_cupcakefairy_by_shirokuro_chan.png



Going to ballroom dances with the dresses and such
kuroshitsuji____komadori_ciel_by_icy_rain.gif



Books
pixel_books_by_mirz123-d3hgin8.png






Dislikes:


Fighting with her own guildmates (If it's just practice, she doesnt mind.)


Scars


Children crying


Women crying


Cheaters (Weather in games or relationships)


Crying in front of others but she doesn mind it. Just hates it.


Coffee


The cold


Demanding people


Selfish and cruel people.


Burned food





Skills: Cooking Ballroom Dancing Singing Sword fighting Has good flexibility Climbing Skills Knowing when something is up, not only by the sight but how things feel around her, planning





Other:


Lavender is married to Chris @Isune





Her sword and shield(Obviouslly in her hands):


IMG_1680.JPG

 
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Name: Raa/Ciel


"Umm...hi?"Age:25Gender:???Race(PM Me before making a race that hasn't been accepted):HumanHeight:6'3Weight:210Guild and Guild Mark Location: Fairy Heart, Back of his left handAppearance:
fire_spell_modified_by_cloudminedesign-d6rqry1-jumping-assassin-hooded-figure.jpg


676c17c0af4c4932bc1f687ae1de5188.jpg

 


 


Class(C, B, A, S, etc.): A
"If you really look at it, I don't need to rank up. It'd give me more work and more work really makes me...rank-y."


8^ V
Magic(Please give a semi specific description of what they can do, this includes spell titles. Make stuff up, etc.):Shift Magic
Shift Magic allows Raa to alter the states of matter and shapes of things that Raa is touching or near.
Spells: Solid Shift, Liquid Shift, Gas Shift - Shifts the state into whatever is chosen.
Shape Shift - Alters the structure of things
Thermal Alter: Heat up things to it's melting point or cool things to it's freezing point.
Density Shift - Adjusts the density of things.


UPDATE: Maintain Shape: Ensures that the shape of an inanimate object is unchanged for 1 second.


D̲̮̬͚̣̣̬͇̜̖̭̮̻͖̭̽̒̿̊̌ͪ͜͞a̶̞͉͚̳̤̱͕̭͉̫̠̹͉͊̒ͩ̓͐͌ͭͨͬ̇̅̃͑ͣ̃͝ͅr̴̷̦̲̼̤͓̱̟̺͓͉̮ͤͤ̈̀͌ͩ̒̌̇̒͒ͨ̌ͩ̽̀̚̚ͅk̵̰͙̮̟͇̳̯̫̜͎̼͂̃͂ͥ̄̊͢͟͢͡ ͇̙̣̝ͪ̅̿̇ͧ͐ͭ́̎͂̀͟͜͢͞M̡̘̯͉̬̜̦͙̭̗̣̗̟̘̂̑͆ͩ̿ͨ̍̑ͧͮ́̕ͅͅͅa̷̧͈̹͉͉̙̜̭͇̞̟͓͍̻͓̥͙̓ͨ̎ͥ̆͋́ͤt̶̨̧͕͉̬̜̭͓͉͚͖͍̰ͩ͗ͨ̆ͩͥ̓̈́͒͗͡͝ͅt̛͎͔͕̣͓̯̞͎̜͇̒ͪ͊̋̒́ͅͅe̷͓̰̘̲͉̠̦̜̜̫̮̘͙̮̘̾̈̓͆̎̿ͨ̆́͑̓̉̽ͯ̑͋ͥ̀͞ŕ̢̲̟̫̮̮̟͖̙̱̙̈́̌̎̿͘͝͠ͅ:̷̢̧̯͎̼̯͔̝ͣͧͫ̂ͭͪͅ ̸̨̡̬̩̰͔̼̱̞̼͈̺̀̿ͣ̈́͟U̷̵̜̮̬̟̲̬͈͍͋̆̃͌ͤ̓͊ͣ̾̿̒̊̓̍ͥ̉̀̚͘͟n̥͙̳̞̮̲̗͚̮̗̞̤̞̯͍̪̲̹̾́̾̎͌ͥͪ́́ͫ̌̈ͯ̽̚͟͠l̸̴̸̻̮̟̪̲̳̘͚͖̫̦͇̓ͪͧ̅ͭ̏̿͛͛ͨ̉ͮ̊̍̈́̍̕͝ͅe̸̡̿̎͐ͮ̄ͮ̿͆ͮ͆̇ͥ̋̇͒ͫ́҉̶͔̞̮ͅa̵̘̠̗͎̬̖̙̰̯͕ͫ̉̒͋̀ͬ̉́ͨ̂̾͊̑̀́s̵̴̡̞̣͚͚̯̤̰̼̬͙̝̟͍̟̲̦̜̟̄̓ͥ̒̈́̂̀h̴̨̘͇̗̦̥͙͇̭̟̘̯͖̞̹̱̉̄̑ͨ͐̀̀͞ͅ : Unleashes his true affinity and allows him access to spells he keeps hidden. Side effect is that it causes a small wave of energy that knocks back everything around him.


 

Dark Matter: Starfire: White hot fire shoots her hand onto the area. Variations of this attack exist such as beams, bombs, etc.


Dark Matter: Gravity Well: Places a gravity well in chosen area in the form of a dark orb. Anything near it but her gets pulled into the center. The strength of gravity is roughly 50% stronger than normal gravity. When she is in the area of affect however, to her alone this state of gravity supercedes others.


Dark Matter:Hard Photon Projection: She is able to project hard light copies of herself that can interact with the world and remain intact as long as she has magic to spare.


Dark Matter: Event Horizon: By combining Gravity Well and Hard Photon Projection she is able to distort space around her away from her.


Dark Matter: Star Saint: By combining Starfire and Hard Photon Projection she becomes wreathed in armor that constantly burns everything around her. Upon impact with something, the armor sends out a small wave of Starfire to singe everything around her. Star Saint armor is extremely durable and resistant. The burn radius is one square meter.


The armor does not discriminate friend from foe. Allies close to her while this is on will burn. In addition, the fire is cursed to leave stacking phantom pains on the burns it inflicts until the armor is dismissed, this effect also applies to Starfire. It also comes with a linked weapon of its own called Aurora Falce. Using this gives her a tremendous boost in speed as well as its ability to channel her magic into the blade and its surroundings.


But this power comes at a great price. While Aurora Falce could be used freely and separately from the armor, the armor itself excessively feeds off of her magic. Prolonged use could potentially kill her.


Dark Matter: Sunmaker: By combining Starfire and Gravity Well she creates a tiny sun on the verge of exploding. The sun detonates upon impact with something that isn't her.


Dark Matter: Spiral Destruction: By combining the spells she creates a small image of a galaxy curling and unfurling on the palm of her hand. While beautiful to others, this majestic attack is capable of destroying 1/4 of a city if left unchecked to grow in sice. The galaxy spins faster and grows larger for each passing minute. This attack strips off armor and shieldings on impact before releasing a focused explosion on the target.


Dark Matter: Night Sky: Passively, she draws more power from the night. Night Sky brings her into a trance where she begins to channel a spell called Union of Brilliance, smiting blasts of light that rain from the heavens above. This has an added side effect of shrouding an area in darkness as the barrage continues.


 

 


Personality: Raa is somewhat cryptic and annoying to deal with with Raa's constant use of tortured puns, bad jokes and dark humor. Raa doesn't get along with most folk because he often has to fight other people because he keeps getting caught in very fishy situations. He generally avoids violence and often gives out warnings instead. However, he is not of unlimited patience and is not afraid to move against his aggressors if needed.


 


Raa has always been a loner at heart but things soon changed when he arrived in a village. As if led by fate itself. he was partnered to a young girl after the deaths of her parents and helped her grow to be a fully capable mage like him. Joining a guild had been a small sacrifice to make in order for the young girls happiness but it could be said that they were better for it.


 


He still did wander from time to time...


 


Likes:FishingDramatic entrances'humor'Dislikes: SandDolphinsCoffeeSkills: FishingStorytellinggiving people aneurysmsannoying peopleOther: Raa's clothing is armored internally and extremely heavy due to all the material woven into it, this results in him not being able to jump very far and often resorts to launching himself into the air. He also has a habit of making his opponents misunderstand his magic. There was this one time he pranked someone to believe he was a sand mage.
 
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Name; Sora Marvell ( Granddaughter of Wendy Marvell and Romeo Conbolt )


Age; 18
Gender; Female
Race; Human
Height; 5'4"
Weight; I-I feel like this is such an intrusive question!
Guild and location of guild mark; Fairy Tail - Right Shoulder just like her granny.
Class; S Rank
Appearance;


Magic; Sora was taught most of her magical abilities from her granny when she was little. Her grandfather in turn taught her how to manipulate wind around her limbs to make her an agile yet destructive force in hand to hand combat, not leaving her vulnerable in close fighting situations. Over the years Sora has been able to become much more mastered in hand to hand combat, training in different fighting styles to give her an edge in physical fights.

Sky Dragon Magic offensive moves;

Sora has free and complete control over her element.

Roar - Hurricane like blast of wind. It also has the power to cure.

Wing Attack - Whirlwinds of air released from her arms.

Claw - A huge slash of wind from a downward kick.

Crushing Fang - Swipes someone with her hands, leaving behind a wake of wind.

Wave Wind - Flicks her hand to create tornadoes in an area.

Secret Art; Sky Drill: Forms a barrier of wind around a target by spreading her arms out and upon moving them in a counter-clockwise motion the barrier will collapse and contract inwards on her opponent.

Dragon Force; able to trigger it at will.

Railgun; Sora is able to shoot out small objects from her hand with a simple flick that are propelled forward with a mix of wind and rainbow fire. This ability leaves a destroyed path in its wake and upon impact the result is catastrophic. She can shoot out three per minute since the buildup of magic needed behind each shot must be collected.


Sky Dragon Magic defensive moves;

Healing - Can heal wounds/poison and even revive someone from the brink of death. Though unlike Wendy, Sora has mastered a different version of healing and is able to heal her own wounds as well.

Wind Shields - Self explanatory.

Troia - Heals motion sickness.

Vernier - Double Vernier: Increases speed of allies and herself.

Arms - Double Arms: Increases offensive damage output on a part of the body of an ally and herself.

Armor - Double Armor: Increases defense on an ally and herself.

Body Anomaly Reversal - Raise: Negate magic used on an ally.

Anomaly Resistance Enchant: Re-Raise: Protects Sora from any magic targeted towards her.

Deus Corona; Increase her own defensive capabilities significantly.

Deus Eques: Increase her own physical capabilities significantly.

Secret Art; Milky Way: It is a Magic that can be used to materialize the soul of a deceased Dragon, which can then be conversed with.

Enhanced;
Durability
Smell
Hearing
Endurance
Reflexes

Also able to use unison raid with others.


Personality~
Sora is well known for her extremely polite and caring side, wanting to be of help to anyone who might need it within her guild. Optimism is one of her stronger points, unable to give up on a dire situation no matter how grim it may appear. Doing her best to spare someone's feelings, she'll be as sweet as possible and be the one to give you a supportive pat on the back whenever you might need it. A more sensitive persona fits her, unable to stand seeing someone cry or be upset, this possibly being the only thing to get her in a sour or foul mood if it's not fixed. Sora still holds onto rather cute childish thoughts, holding a more 'kawaii' demeanor. She's mostly this way to put a smile on the face of others though she will be the first on the scene to scold them if they are misbehaving. She also adorns catlike ears along with her ponytails to copy her granny's younger appearance, having been given a pair of them every year for her birthday.

Nami is a descendant from Carla and the two bonded when they were only babies, being seen everywhere together. Nami has an outlandish love for pastries and is always seen in her bunny outfit, preferring to hop around rather then take to the sky, though she will if Sora asks her to.
Many people tend to assume she is weaker or fragile upon looking at the smaller petite girl who enjoys skipping and bouncing around, but alas you really shouldn't judge a book by its cover, weren't you taught that? Sheesh.

Bio~
Sora's parents were rarely around, not due to the desire for negligence but simply because there were jobs to do and they were highly demanded to go out and finish them since they were S-Class wizards. They were a duo whom conquered quests that took years as a pair, and only returned every once in a while. This didn't seem to have too much of a disheartened effect on the small girl as she was left in the hands of her grandparents who she loved dearly. Nami helped fill any lonely void she might have and the two became as close as can be. Eventually her grandparents had passed away, which had a huge grievous toll on Sora, and with her parents off on a mission she become quite a frequent visitor in the Fairy Tail guild hall, awaiting their return. The two, Sora and Nami, were usually found sitting by the front doors with their eyes glued outside for any sign of her parents. As time passed, nothing had been heard from them and she could only conclude that they would not return. The official news of their untimely demise was given about a year after she had decided to join Fairy Tail and follow in her family's footsteps. All the stories she had heard from Grandma Wendy and Grandpa Romeo left her amazed as a toddler and she wanted to become part of the wonderful place she had grown up surrounded in stories with, so she did. Instead of becoming detached she fell into a brighter and more fun-loving type way of interacting with others.



Likes;
Pastries
Swimming
Climbing Things
Supporting Others
Goofy/Childish Things
Kind Hearted People

Dislikes;
Bugs
The smell of booze
Anyone touching Nami
Being Bullied for her size ~
Those who constantly want to fight
Transportation
Pickled Plums

Skills; Sora has achieved the ability to fly without the help of Nami or needing to use Dragonforce. She's actually a fantastic cook, more so on the baking side since she and Nami both have a sweet tooth that's usually never satisfied, and she loves making small bento boxes for people. There's also a resourceful side to her, having been suffocated in books from the moment she learned to read, giving her an extremely vast knowledge on a variety of useful things.


Other;
Sora is actually quite uncomfortable in crowds and doesn't like how small they make her feel.
She secretly loves to play the piano but nobody has ever heard her play it.
Prefers to see everyone smiling and doesn't like having to fight though most of the time that is unavoidable when it comes to being in a guild.
Actually enjoys going into Dragon Force because she feels less weak, even though her magical abilities are nothing close to being something to laugh at when she's in a battling mindset.
She has a weird obsession with onigiri with cute faces on them.
Tries not to let others see through her when certain things trigger sad memories from the past.

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Name:Niur/Ruin Al Tirei


Age: 20Gender: FemaleRace(PM Me before making a race that hasn't been accepted): HumanHeight: 5'9 feetWeight:190Guild and Guild Mark Location:Fairy Tail - Back of her right handAppearance:(Picture is required, textual description is optional, anime preferred)
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Class(C, B, A, S, etc.): AMagic(Please give a semi specific description of what they can do, this includes spell titles. Make stuff up, etc.):


Core Creation Magic:


As the years have gone by, Niur's magic has evolved to take on better strength and versatility. Core Creation allows for the creation of solid magical decahedrons that have various effects. The larger the size the better the quality. Each core takes time and focus to create so making one mid combat would be a challenge.


Gauntlet: Weapon Projection Core


Lightning Effect Core


Fire Effect Core


Shield: Barrier Core


Shock Absorber Core


Belt: Storage Cores, Explosive Cores


Regeneration Core


Floating: Imprint Defender Core: This Core floats around Niur and responds to magic. The first spell it gets hit with is recorded for future use in that battle.


Blaster Core: This Core shoots a continuous beam of magic that hurts and scars the ground.


Observer Core: This floating Core is linked to her eyesight and can analyze areas and situations from a different perspective. 


More Cores soon.


Personality: Niur is a cheery and helpful girl that always tries to find a positive side to things. She loves trying to help people even if she is a bit clumsy. Ruin is the trigger happy bomber that causes as much chaos as she can. She is considerably harder to plead with and will take any opportunity to set off a Reverse Gift. Both don't trust anyone except a single person. As the years went by, Niur has become more social and independent, often going on missions on her own.Bio: Niur was once a happy and innocent child before bandits took over her village. She was hidden away by her parents in an attempt to keep her safe but she was soon found by the bandit leader. The leader had her parents killed and was going to have his way with her only to be interrupted by a loud knocking. There was man weird man that was looking for the next village but instead was taken inside and held against his will. He gave warning and tried to solve things peacefully but was forced to instead fight his way through them.Niur, badly damaged and traumatized, started to react badly and made Ruin, her other. Ruin didn't waste any time and shoved a Reverse Gift into the mouth of the off-guard leader, blowing his head off. The man then took the two/her in and they joined him on his travels.Likes:Cookies, Ice Cream, Sweet Fruits/ Explosions, Explosions, ExplosionsDislikes: Being alone, bandits, pirates/ Order, Society, Any semblance of peace and happiness except her own.Skills: Baking, Foraging, First-Aid, Weapon Mastery
 
 
Abel-Farrow.png


Title:


Warrior of the Sun


Nickname:


[SIZE= 14px] Helios[/SIZE]


Age:


18


[SIZE= 18px]Race:[/SIZE]


Human


Appearance:


latest



o050004221309377380975.jpg



Abel  has a very lithe and toned build, carved and shaped through a combination of his wild upbringing and Nomadic lifestyle where he often had to perform for an audience. Travelling a lot, Abel  rarely had the opportunity to cut his hair and after letting it grow to such a length had opted to keep it this way. He has long since forgotten how it felt to have short hair. His hair is a dark brown almost reddish color and extends past his waist, it is almost always tied up into a pony tail. His face has a serious mold to his features which often times makes him look far more intense then he actually is. 


Abel  normally wears a black and crimson Yaori adorned with maple patterning, his attire is very loose, often revealing a large portion of his chest, There  are two main reason's why he walks around exposing his chest, despite societies standards. The first is due to the type of magic he utilizes; as a Solar Dragon Slayer, Abel  uses magic pertaining to the Sun's powers thus during the day he feels more at ease when basking in the light of the sun. Much like a plant would use photosynthesis, Abel body (his skin) had adapted a similar function. The second reason is due to his upbringing in the wild as well as his combat style requiring more ease of movement. Abel does not care for the flashy accessories that many people often wear, his body almost completely devoid of any form of jewelry and fashion. Aside from a few scars, he has no really noticeable blemishes on his skin.


Hair Color


[SIZE= 14px]Brownish Red[/SIZE]


Eye Color:


[SIZE= 14px]Black[/SIZE]


Height:


6ft 2(187 cm)


Weight:


57 Kg (126Lb)


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Personality:


A man with whom you would be able to place your complete trust with, Abel  is a cup half empty someone who has yet to reach his peak as a mage. Always willing to prove his worth, Abel  will always attempt to take on the challenging missions seeing them as a test of strength, as well as an opportunity for him to grow as both a human and as a wizard, though despite this selfish goal of his he will never overlook the much simpler missions in favor of the more challenging ones; he does what he must and takes full responsibility in regards to upholding the image of magi and Magician guilds. His methods however may seem rather odd and inefficient due to his upbringing however he means well and will put maximum effort into accomplishing the job regardless of its scale.


Abel  has a 'devil-may-care' attitude to life, often doing something reckless despite there being a safer albeit longer alternative to tackling the situation. . Regardless of the outcome, he always comes out with a smile on his face and a lesson learnt. This reckless nature of his is not only limited towards his duty as member of the guild but also shows itself through his daily life, i.e. barging into a fight he had no involvement in just because he can. Being the 'son' of a dragon has given him a sense of arrogance in the sense that be truly believes that the rules don't necessarily apply to him. A human in body but a dragon at heart, Abel  sometimes struggles to conform to the requirements of society; for example he would much rather NOT use a spoon and fork despite common etiquette dictating it as the social norm. Don't expect a well mannered goody two shoes when you first meet Abel , his father and his species were not well known for their mannerism's.


 


Despite his recklessness and dragon upbringing, Abel  does have the patience to rival even the oldest of sages. Whilst he does enjoy a good old fashioned scuffle among the other guild mates, he does realize that some circumstances require a more level headed approach and a quick resolution to the argument. This doesn't necessarily mean that he is able to stop the fight with words and has often times found himself becoming the target of both parties involved. 




Likes:


- Clear Sunny Skies


- Showing off his strength


- Meat


- Eating on the cheap


- Being as close to the sun As possible


Dislikes:


- The Eclipse


- Crescent Moons


- Cloudy Skies


- Modes of Transportation


- Being overshadowed by somebody stronger


Character Strengths:


Much Stronger during the day


More adept at close range combat as opposed to long range


Self sufficient in the wild


Resistant to heat/Fire due to being the Solar Dragon Slayer


Naturally warm, so resistant to cold


Character Weaknesses:


Like most dragon slayers, he is basically useless on any mode of transportation


Substantially weaker during the night


Struggles to conform to societies expectations


Lacking in basic human Mannerism's


Fears:


- Being paralyzed and thus forced to use a Wheelchair #Forever sick


- The dark depths of the ocean


- The collapse of Fairy Tail


- 'Becoming a White Dwarf'


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Biography:


Formerly a wandering nomad, Abel was not originally a member of a guild. Instead he was part of a group of travelling merchants that frequented several cities as they attempted to sell their wares to customers as well as put on a performance to earn a quick buck. These merchants were largely made up of low ranking magi, their abilities catering more towards the everyday norm of entertaining. Their use in actual combat was basically non existent aside from Abel. Having been found by them at a young age wondering the side of a beaten old road, the merchants quickly took him into their care. At first, the aim was to go to the nearest cities, placing up posters and notifying the local authorities about him, though when no one came forward to claim him as their son, the merchants decided it was best to take him along with them. 


 


Years of travelling with them and encountering dangerous beast's along the roads have helped to shape Abel into a fine young magi, the skills he learned from his Dragon parent coming into great use throughout the many instances their travelling group had run into trouble. Raised by a dragon and nurtured via travelling street performers/merchants have created a close range combat specialist, giving Abela significant advantage in close quarters; his style very unorthodox to say the least. However the time soon came when a decision had to be made. Abel's adoptive family; the travelling merchants, had realized that the boy had so much potential and that keeping him with them would only hinder his chances of reaching the heights he was destined for. The decision to convince Abel to join a Mage's guild was a tough one, not only for the aspiring dragon slayer, but for the merchants as well. The years spent together had helped to forge a familial bond among the group, so to see one of their own leave for greener pastures was met with a flurry of emotions.  


 


The travelling merchants had been largely unaffected by the war, shifting their wares to food rations and other items of the like in order to profit from the constant fighting. For the most part they tried to remain un-involved in the whole ordeal. The guild that Abel soon come to join was the much fabled Fairy Tail guild . Years among these talented mages have only enhanced Abel's abilities even further, the control he has over his skills fine tuned by the rigorous sparring sessions he had with the other members


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Magic:


Solar Dragon Slayer Magic


A type of Dragon Slayer Magic that grants the user various characteristics typical of a Solar Dragon: lungs capable of producing beams of solar energy, scales that grant protection against fire and heat in general. Consequently, Solar Dragon Slayer Magic allows Abel to cover parts of his body in golden solar energy which can be used both in melee and as a ranged form of offense. The generated solar energy can be manipulated in a wide variety of ways both offensively and defensively. Abel's body temperature is capable of melting iron, burning off poison and stigmata.. He is also immune to light based attacks and resistant to both fire and heat based attacks.


 


Abel can consume solar energy in a similar fashion to photosynthesis. Small orbs of golden light will enter his mouth as he 'consumes' the energy from the sun. Consuming this element will restore his body to a healthy state and regain his reserves of strength. With the abundance and easy access to the Sun, Abels rate of consuming solar energy is slightly slower than that of your standard slayer. Due to being a solar dragon, he is far stronger during the day then he is at night, however how much weaker he is is dependent on the size of the moon. He is relatively stronger during a full moon then he would be during a crescent moon as more of the sun's light is reflected towards the earth. 


 


On top of having been trained by a dragon in the art of Dragon Slayer Magic, Abel also possesses a Solar Dragon Lacrima, making him a 3rd Generation Dragon slayer similar to the famous twin Dragons of Sabertooth. 


Example Spells:


Basic   Advanced


Solar Dragon's Roar:


Abel gathers a large amount of solar energy into his mouth, releasing it as a large vortex of heated wind 
Solar Dragon's Fist:

Abel gathers the energy from the sun into his fist, increasing the power of his punches drastically. 



Solar Dragon's Kick:
Abel gathers the energy from the sun into his feet, increasing the power of his kicks



Solar Dragon's PhotoSynthesis


Basic ability of all Dragon Slayers, Abel can consume the energy from the sun in order to replenish his energy reserves. This is done by opening his mouth during the day and inhaling deeply. Golden orbs of light will form near his opened maw as he consumes the energy from the sun. As the sun is also formed of Radiation, he can consume that as well. 


Solar Dragon's Melting Touch:
By harnessing the heat from the sun into his palms, Abel can generate enough heat to melt metal with ease. 



Solar Dragon's Claws':
By gathering the solar energy into his nails, Abel effectively has claws similar in composition to a light saber, allowing him to claw through most surfaces. 



Solar Drive:


An ability that amplifies Abel's Magic abilities, completely cloaking his body with an aura of bright orange light, allowing him to better employ his Dragon Slayer Magic whilst at the same time seemingly enhancing his physical prowess to a degree, particularly his Speed.  This state grants Abel the ability to perform new spells and makes them stronger.


Solar Dragon's Holy Beam:


A stronger version of his dragons's roar. Abel fires a large beam of concentrated solar energy at his opponent. A solarbeam.
Solar Dragon's Drought:



An ability that strengthens over time, Abel stores the suns heat within himself to the point where the moisture in the surrounding area begins to disappear. Plants wither, rivers dry up. Give it enough time and a lush green forest will soon become a desert. Objects nearby will soon begin to melt, including any physical projectiles directed at him


Solar Dragon's Scattered Scales:


Abel condenses solar energy within his hands, creating several small orbs the size of golf balls. These constructs can be thrown or scattered and upon impact with another surface will explode. 


Solar Dragon's Supernova:


An advanced version of his Solar Dragon's fist attack, the heat energy he accumulates in his hands are compressed into a smaller but denser sphere. When he strikes with this condensed energy, a large explosion of heat will burst forth from his hands akin to that of a grenade blast.  (RRRAAASSEEENGAN)


Stigmata of the Solar Dragon


Abel places a stigmata upon the persons body. That Stigmata will slowly heat up the targets body causing them to sweat more and lose their fluids faster, thus increasing the rate of Dehydration


 


Secret Art:
Radiant Beast: Meteor Smash

With both hands, Abel condenses a large amount of solar energy into a spherical point, creating a small psuedo sun the size of  a large boulder. He is then able to hurl/carry this large mass towards his target, smashing the fake sun into them with such force. (Think Great Ball Rasengan but a hot sun)
Radiant Beast: Solar Flare
Abel punches the ground around him, burying his fist into the earth as he releases a large amount of solar energy into the floor. Pillars of solar fire will erupt from the ground at various points around the target, creating a destructive explosion as the immense amount of energy and pressure is released from the ground. 


Dragon Force

Dragon Force greatly increases the damage done by standard Dragon Slayer spells, and grants the user access to more advanced, powerful attacks. It also drastically enhances the user's physical prowess, speed, and considerably boosts their Magic Power, which becomes visible, taking the appearance of a Dragon.[6] When exuded at its fullest, said Magic Power takes on a violent corporeality, likely as a result of the immense amount of Magic Power employed

Whilst in dragon Force, his appearance takes on scales similar to that of Sting and Rogue, covering most of his body and the side of his faces. Likewise his chest will bear a Large Sun emblem. The color of these scales are a goldish yellow like the Sun and have a faint glow. In Dragon Force Mode, As a third Generation Dragon Slayer, Abel can freely enter and exit this form. 


60c6c203003c050203a360f6beae6519.jpg



(This Appears on his Chest in a goldish yellow color)


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Rank:


A Rank Mage


Guild:


Fairy Tail


[SIZE= 18px]Guild Mark Location:[/SIZE]


Outside of Left Hand.


View attachment 216170


Motive:


To Reach his full potential as a mage


Goals:


Become as Strong as he can and return to his adoptive family as a better Man


Find out what Happened to Varagos


Adapt to Society as best he can


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Dragon Parent




Theme Song

 
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Timothy Harvard
49cf5c14b94e4583ffd81013593bd1d6.jpg


"My father didn't built me to be human, he built me to be myself."



Age: 27

Gender: Masculine Design

Race: Machias

Height: 6'5"

Weight: 180 Ibs


 


Crush: I-I'm n-not telling!

Guild: Fairy Tail (Mark is Sky Blue and located on the side of his left shoulder)


Water-Fairy-Tail-Insignia_zpsa569c9d9.png~original


Class: B-Rank

Magic: None (Isn't able to perform any kind of magic)

Personality
[SIZE= 18px]Timothy is usually calm and quite eccentric while also carrying a lot of compassion. He is naive about human nature and society due to lack of experience in the real world. However when he is put into a "serious" situation, he immediately switches to a focused and rational attitude that drives him to succeed in any way possible. After a long 6 years, Timothy still remains the same in attitude even improving his self confidence in himself no longer feeling inferior to others however he has managed to grow a bit of a blood lusted side when angry. [/SIZE][SIZE= 18px]He has also gained a crush on someone for a while now and is seen blushing extremely when someone asks him about it.[/SIZE]

Abilities/Skills:
His Worst Weakness is his Greatest Power:
While Timothy is unable to perform magic, this is because he was built this way by his father so that he is fully immune to all forms of magic excluding those that have physical combat capabilities such as magic weapons and physical enhancement. Anything other than that and it probably wouldn't affect him. So the only way of destroying him would be by more physical and conventional means such as using weapons like swords, spears, axes, etc or by physical force alone.

Immense Strength:
Timothy possesses incredible physical strength. This allows him to easily break apart stone, brick and even metal plating. He is even able to lift things that are bigger than him to a varying degree. He mainly relies on his body during a fight.




The Absolute Defense and Durability:
Timothy is constructed with an organic metal that is stronger than tungsten and lighter than aluminium. He has the durability of a fully enforced tank, able to take punishment after punishment without trouble. Furthermore, he is unable to feel pain and capable of self healing like an organic body. However, the most easiest thing to harm would be his human-like skin which is also able to heal with time.

[SIZE= 18px]Enhanced Speed, Agility and Reflexes:[/SIZE]
Timothy has high stamina which makes him able to run as fast as a horse while also able to jump pretty high, it comes in handy when traversing urban areas.

Synthetic Sensors:
Like most Machias', Timothy is able to analyze the physical and psychological factors of his targets, this aids him in deciding what move to make next.


Magic Gun:


In order to make up for his lack of ranged power, Timothy constructed a simple lacrima powered magic gun to use in combat.


latest




Combat Experience:
Timothy has learned numerous fighting styles over the past few years such as Karate, Boxing, Judo and Wrestling. However he can be a bit too reckless on the battlefield and he doesn't regard his own safety at times. Preferring to rush in and attack mindlessly. Timothy is also able to change his personality during battle depending on the situation and can adapt on the fly.


Talents:


Gun Wielding


Technical Tinkering


Close Quarters Combat Specialization

Genos.jpg
[SIZE= 18px]Timothy is able to switch between his regular human form and his combat form which rips off all of his skin excluding his head. This mode doubles all of his powers, allowing him to fight to a more fuller extent. However, he has to be careful because sometimes his transformation accidentally rips off his clothes, in most scenarios, what he is wearing on top. If he transforms back to his human form while not wearing anything, he will be naked often making it an embarrassing situation[/SIZE]



Biography


Timothy was built by Dr. Harvard inside the basement of his house. He was raised in a sheltered environment under his father's care until he was eighteen when his father died of old age. Realizing that there is nothing left for him here, Timothy decided to set off into the world on his own armed with the knowledge that he was taught and curiosity for more information. Along the way, he managed to get into a magic guild after being rejected over a number of countless times. He is currently doing his best by being a good guild member and helping his peers in anyway he can. After 6 years, Timothy has grown a bit more mature and capable of fighting on his own. He still hasn't changed much in terms of personality. He still hiding his true racial identity from others even in his guild and is considered to be human from a normal perspective.


Likes: Cute Things, Dogs, Delicious Food, kind people, Fairy Tail, Guns, adventure and making new friends.


[SIZE= 18px]Dislikes: Egotistical people, bullies, cockroaches[/SIZE].


Other: Timothy still has almost no knowledge about girls despite it being 6 years.

 
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Name:


Clair Fernandes


 


Age:


25


 


Gender:


female


 


Race:


human


 


Height:


5ft 7


 


 


Guild and Guild Mark Location:


Fairytale , left shoulder.


 


*She keeps her wizard saint pin on at all times.


images


 


Class:


Wizard saint


 


Magic:


 


Darkness Magic:

Darkness Magic: is a type of Magic which allows users to manipulate and control destructive Dark Magic. This Magic has a physical form used for destroying objects, blocking enemies' attacks and picking up objects. The color of the Magic varies depending on the caster

 


Heavenly body magic :


it is a powerful form of magic that allows the caster to use the properties of many astronomical objects for battle, preferably in offense.


The properties of Heavenly Body Magic rely primarily on astronomical objects like meteors or the generation and manipulation of the energy of stars from their own body. The caster can create powerful light blasts or beams of high destructive power, reminiscent of starlight, at their opponents. This light is not the only substance used, however. The caster is also capable of using the power of gravity against the opponent for destructive usage; the strength can be comparable to the effects caused by a black hole.


The use of such Magic can be used to enhance the caster's own skills drastically for various purposes, such as shrouding them in Magic that can increase their speed significantly.


 


.Meteor : The user's body is surrounded by Magic, allowing them to move through the air at incredible speed. Even if someone could detect their trajectory, it is near impossible to catch them. With their speed, the user assaults their opponents with quick but powerful melee attacks.


 


.Grand Chariot : While in the air, the user places both hands on top of each other, with the top hand having only the index and middle fingers spread out. Seven Magic seals are then summoned in front of the user and connect together to make what appears to be a constellation. Each Magic seal then releases a powerful light blast down on the opponent, forming the same pattern on the ground before exploding. The seals can also be drawn in the sky before being casted, bombarding an opponent with countless beams of light. This spell's destructive capabilities rival that of an actual meteor's.


(drains all of Clair's magic after six uses and leaves her in intense pain unable to move)


 


.Altairis : The user crosses their arms above their head to begin casting the spell. As they prepare to fire the spell, all nearby shadows are drawn towards them, forming a small black orb which rapidly grows in size and also gains small white lights inside it, similar to the night sky. The user then unleashes the orb towards the target. The orb appears to be incredibly dense, and may hold a tremendous amount of gravity to crush the opponent. Its nature is comparable to a black hole, due to its incredible pull on the surrounding materials, people, and light.


(Clair has sworn never to use this spell but she has proven she is more than capabled of casting it , it would most likely leave her hospitalized for weeks.


 


.Sema: The user bows down and points his hands downwards, with all the fingers closed except the index and middle fingers. The user then begins to slowly move their right hand until it points upwards, causing the clouds above them to begin circling around, forming a cyclone as the skies darken. From the center of the swirling formation, a glowing orb begins to form, growing in size until a humongous meteor emerges, falling quickly to earth towards the intended target. When the meteor hits, the force is strong enough to create a large explosion, which engulfs a wide area and releases a strong hurricane of air, also leaving a large crater in its wake. (much like Grand chariot but with only three uses)

 


Requip:


This Magic allows the users to store items in a pocket dimension so they can easily summon it at any time, even during battle, which gives them a high level of flexibility in combat. However, there is a limit to how much the pocket dimension can store. Requip can be used for simple or combat-related purposes. Some users may just choose to use it to change their clothing.


.Clair normal carrys a katana with her casual armour (see appearance)


.slayer armour , this armour is one of Clair's personal favorites as it provides both great movement and defense.The set of armour is normally accompanied by Clair's spear 'Gae Bulg'


images



 


.Celestial body armour ; this armour is designed to be used with 'meteor' it increases her speed more so and the sword is simply just designed to move at these extreme speeds.




.the rest were inherited from her grandmother , most of them anyway some were unfortunately lost.

 


Personality:


Clair is much like her grandmother , or so she's been told, she tends to be quite kind and supporting towards others so long as they deserve it. Clair is willing to help anyone in need be it with money , hard labor , a job ,etc.Clair is quick to violence when angered especially if someone has ruined her candy or snack.


During a fight Clair takes no prisoners and is completely merciless , some would say she is a demon on the battlefield absolutely nothing like her normal self. Those people would be right.


 


Bio:


Clair is the granddaughter of Jellal and Erza Fernandes and it's quite obvious to anyone who has see her fight.Clair grew up in a well off family with two siblings.Clair's family life was far from hard but her training was far from easy , Clair's magic specifically her heavenly body magic is extremely straining on the body and mind. Clair trained day in and day out to master her heavenly body magic sustaining horrendous injuries some of which stay with her to this day.


Clair ,having mastered both her magic styles, has become a wizard saint just like her grandmother and grandfather did before her. She truly is the pride and joy of her family and bears the name of Fernandes with pride.


 


Likes:


Sweet food , new armour and weapon sets , the sea and beach , fighting / sparring , her family and family history.


 


Dislikes:


Bullys , foul mouthed youth , evil people , selfish people , dragons (not a fear its a hatred)


 


Skills:


Sword play , mana management , pain endurance , she can use almost any type of weapon.


 


Other:


Clair will only result to her heavenly body magic if it absolutely necessary as its power scares her and it also hurts her .


 


What has Clair been up to during the past six years ?

Having been constantly shut down by both Abaddon and Aria in numerous battles during the first year Clair proceeded to take a leave from the guild.


Her leave took her around the continent where she took on countless S level classes and challenged countless warriors of title. Including two other saints. Through these missions and battles Clair grew far stronger than she previously had been , having mastered all her magic types to much higher degrees. Namely her Heavenly Body Magic.


However this was not enough for Clair , the strength she had gained was nowhere near enough to take on Aria at full strength nor Abaddon. This of course lead to her return to the guild late last week. And also lead to the current predicament of Abbadon pestering Clair for a fight.
 
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Name: Sera Waters​

Age: Looks 18-20, is around 165​

Race: Vampire

Height: 5'5

Weight: 140 lbs​

Guild and Guild Mark Location: Fairy Tail, Right Cheek​

Appearance:
1940572-bigthumbnail.jpg

(Minus the horns)
Class: A​

Magic:
3a3901e90a6fdd036e3b720e46cf5ef2.jpg

Sera's magic, Albane, is actually a form of Re-Quip magic. Once equipped her clothes change entirely to the outfit in the above picture as well as the sword to wield. It would seem the blade has a chain wrapped around the handle, at first glance it looks rather odd and seems to serve no real purpose beyond looks. Though in reality, should she so wish, she is able to swing the blade around by said chain as well as reel it in for some form of ranged attack.

Beyond that the blade and clawed gauntlets are rich in lightning magic, allowing Sera to empower her attacks with such as well as harness the energy for a few more special moves as far as the sword is concerned. For the most part, Sera sticks to the latent energy around both to attack with, though in a pinch she will use the spells the sword provides.

None of them are really powerful save for one she's never used that's more of a last ditch effort than anything. Her primarily used and most often used spell outside of simply using the blade physically is rather simple;

Lightning Wave: Fairly simple, she slashes the sword and sends an arc of electricity in whatever direction the sword was slashed at. Electrocutes or burns whatever it hits pending it not being some form of non-conductive material.

Most of the other spells are similar, though still decently deadly due to being lightning based.

Blood Sense: Sera can sense living targets through a great distance, roughly 1.5 miles through scent alone. Senses are dulled depending on where the target is hiding I.E Water, Building. Depending on the size of the building senses disappear entirely.​

Memory Wipe: This ability only comes into play when she feeds, she cannot use it anytime except a few minutes after she feeds and the wipe only goes back to a minute or two before she fed upon said person.​

Natural Healing: Not really magic but rather an inherent trait vampires seem to have. She has a minor healing factor that allows her to shrug off light cuts and such, possibly even a deep cut depending on how long it has been since she last fed. This also allows her to recover from near fatal wounds much easier than a mortal would, however she still has to take time to heal, she is not Wolverine.

Personality: Despite her dark past and what she is, Sera is a fairly outgoing and kind person. She can be kind of flirty as well as pushy when she doesn't get what she wants, in that aspect she could be considered childlike. If you cross her or hurt her friends, however, expect to face all of her fury.

Bio:

Sera was abducted by an evil cult when she was ten, she never recalled her parents, their names nor their faces. She thought if she did have parents, they simply didn't care what had happened to her. However, she was wrong. Her parents had died protecting her unbeknownst to herself. Apparently, Sera was important to some prophecy the cult worshiped, 'the key to it all'. Sera, of course, had no clue what they were talking about, she only wanted to go home. Although it wasn't told to her, she was the final puzzle piece in summoning a greater demon of unspeakable power, meant to destroy the world and re-build it. She lived the next eight years in constant pain, either through torture or 'preparation' rituals. Preparation for what, she wasn't sure of. Whatever it was, it couldn't be good. She no longer held out hope that she would survive, she didn't care if she did, the only care she had was to murder every single member of the cult even if it killed her.

Another week passed, and it was time. She was brought to a room in a black robe and chained in place. She was ready to die, ready for the torture to end. The cultists began chanting, a few opening wounds on various spots on her body with daggers. She began to bleed profusely and she could feel there wasn't something quiet right with her body. She felt like she was on fire, her body began convulsing. The room grew dark and the chants grew faster. By now blood had filled the symbol on the floor space she was chained to, the chanting ceased. The cultists stared on waiting for something to happen, waiting for their master to awaken. What they got was something entirely different. Sera roared and snapped her shackles and exposed fangs, in a fury of blood lust and hate she ripped into the surprised cultists like a tiger into a deer.

The cultists tried fighting her off with their blades, their magic itself was actually weak so it didn't do them much good. It was over in a near instant, her captors were dead, her revenge was had. She stumbled out of the basement of the complex and out into the forest and collapsed soon after. She thought for sure she was dying and she welcomed death after three years of torture. Death didn't come, however. She woke up in a hospital bed, where exactly she wasn't sure. What she did know is she was alive and clearly wasn't herself. She also felt..hungry. A searing hunger that she didn't recall experiencing before, a hunger for blood. She fled the hospital and the town, she didn't know what was wrong with her but she sensed she'd kill someone if she wasn't careful. In the outskirts of town a man in his twenties, a merchant it seemed, was navigating a wagon of weapons pulled by horses.​

She was hungry, and her hunger took hold of her. She lunged at the man, ripping his throat out and drinking the sweet red liquid that poured forth. After she was satisfied, she realized what had happened, what she had done.

She fled the scene and kept running. She knew from the on she couldn't stay in one place for too long, not until she learned how to control herself. And thus, she set out to roam Fiore for 20 years, completing odd jobs here and there to keep herself clothed. She also still liked 'normal' food as well, and you needed money to buy that. For another 130 years she roamed, moving from town to town, completing job after job. Eventually she amassed a good amount of jewels for herself and learned how to control herself so long as she stayed fed regularly. She also learned some magic that she assumed was due to what she was, what she was was un-clear to her to be precise. Almost universally she was called a leech or a demon, or both, however.

She felt something was...lacking, however. She couldn't quite put her finger on what. She then stumbled upon Fairy Tail, a mage guild. Perhaps..that's what she needed, to be around people, to be accepted, to have friends.

And thus, she joined them. She's a very new member, only having joined approximately 6 months ago. And thus, she doesn't really know many people, nor has she fully came forth about what she is or her past yet. In time, maybe she would reveal more of herself. However, for now she had to learn to trust them.

During the following years after her joining a lot happened, she was promoted to S-Class, became fairly close to the guild master at her time of joining; Cece, and told her about her past. During one mission at Malnia however Master Cece was killed, the person she trusted the most in the guild. She was incredibly close to snapping then and there, leaving the guild and going on a blood hunt for the Dark Guilds in Fiore, but she didn't. She had a responsibility to the guild and Cece wouldn't of wanted her to.​

Later on a Guild Master by the name of Ophelia Kaiser came to be. Sera herself found this incredibly odd, since she hadn't recalled seeing her much if at all, but she didn't say much about it. Over time, shortly before she mysteriously disappeared, she had became close to her. She provided her with part of her past but nothing full. When she disappeared however she more or less gave up, thinking the rapid changing of Guild Master's was fairly common in the guild. That was until Arietta Forsyth showed up, a kind Kitsune woman who she quickly warmed up to. Shortly after that an odd little girl by the name of Verdana showed up, another person she quickly warmed up to and eventually convinced to join the guild after finding out she was a member of Grimoire Heart and was basically being forced to serve them.

In doing so she had more or less adopted Verdana, or at-least she saw her as her mother. Of course she didn't hesitate considering she cared for her greatly. Over the time of Christmas and the time between the Games she opened up to Arietta even more, telling her everything she could about her past. Shortly after the Grand Magic Games 6 years ago were cancelled Verdana disappeared, which was something that Sera took rather hard. Thinking she had just been kidnapped by Grimoire Heart she naturally swore revenge against them and trained up her strength in order to combat them.​

Despite the many recent pitfalls in her life Sera has returned to being her normal drunken self, despite having requested a formal reduction in her rank she still maintains the aspect of protecting her Guildmates to the best of her ability.

Likes:
-Blood
-Pie
-Her friends
-Flying

Dislikes:
-Killing
-Hurting people more than necessary
-When a friend is hurt
-Going long time periods without feeding

Skills:

She can freaking fly, yo? And pretty fast. Her wings are durable enough to block attacks that aren't magical in nature fully and shelter some damage from magical attacks.

She is an expert in wielding her scythe as well.

She is also a pretty damn good cook.

Other:
Rawr.

She has a magical infinite barrel of booze she got as a present from Sora Marvell 6 years ago @Kyuubey, she carries it around everywhere. Never know when someone could use a drink.
 
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Name:


Clara Heart


 


Age:


13


 


Gender:


Female


 


Race:


human


 


Height:


4'5"


 


Weight:


80



Guild:


Fairytail


 


Guild Mark Location:


on her right thigh


kiki_s_delivery_service_by_ofskysociety-d66yxmc.jpg


Class:


C


 


Magic:


(This is all she can do for now. she will learn more as the rp goes on.)


Wind Magic


Flight


 


Personality:


Clara is an excitable, impulsive, reckless, and short tempered girl.


 


Bio:


Not much is known about Clara. One day she just happened to crash into the guild on her broom, and announced she wanted to join. She also has a strange talking cat with her as well who seems much more human then cat.


 


Likes:


Flying


Friends


The Guild


 


Dislikes:


bullies


evil people


spiders


 


Skills:


Martial Arts
 
Name: Monosami Asada


Age:22


Gender:female


Race:Human


Height:4'11


Weight: 99.2 lbs



Guild:Fairytail


Guild Mark Location:Back of left hand


Appearance:


69f7be0d5e4ff33bd618530bf78ea371.jpg



Class:A(Any sister of Momoki should be strong:))



Magic:Plant Magic:(Sub-magic: Flower Magic ,Great Tree-Arc)

Plant Magic is a Magic which allows the caster to create and/or control rapid-growing plants to battle. These plants are grown with various properties unlike regular ones. They have enhanced abilities that can be used in various ways during combat.As plants are a main element in this Magic, the caster can summon anything, from vegetables to large carnivorous creatures and can even utilize it as a shield to protect their self from assault. Most plants need seeds to be created; to carry these seeds, Live-Coal Containers are used. Additionally, each seed can summon multiple plants within a matter of seconds. Also, Arcadios stated that this Magic (or at least the variation of it that Cosmos uses) was specifically designed in order to kill people.


Flower Magic:


This magic allows the caster to produce vividly coloured flowers and manipulate them to a near unlimited extend. This means that they could be formed into shapes or even have corrosive properties.


Great Tree-Arc:


This a type of Lost Magic which allows the user to manipulate the properties of trees; however, its true strength lies in the properties within the earth, which can be easily controlled by the user.


The user can mainly summon trees at his or her own will and produce trees for various purposes, mainly for battles. As such, they can manipulate any part of the tree however they want, mainly roots and branches. Even the leaves are controlled by the user. Any tree that the user creates can also have its form manipulated to suit the fighting techniques of the caster. These different sections of the tree can be very useful during offensive or defensive ranges in combat. Furthermore, this Magic also allows the caster to merge themselves with trees and hide inside it.


A unique property regarding this Magic is that the caster is able to condense the power of the earth into the fruit of the created trees, doing such allows them to create fiery explosions, providing them an additional range of offensive attacks. The caster can attack explosively using parts of the trees or just the tree's fruits, manipulating them to inflict further damage. In relation to this, the caster is able to harness all of the power stored within the earth itself. When altering the power source of a great mass of land, such as an island, the user can even drain its Magic Power.


This Magic is not without its own set of consequences. Overusing this immense Magic would eventually cause the caster's body to transform into a giant tree.(Dont worry. She'll start out with two moves from this)

Spells:

Hura Crepitans(フーラクレーピタンス Fūra Kurēpitansu)




Monosami creates a large flower on her hand. The flower appears as a small bundle of red seeds which are held together by green leaves. These seeds can be fired similarly to bullets at high speeds. She can use her Great Tree Arc in order to imbue within them the power of the earth in order to create fiery explosions upon impact.








 





Jungle Crepitans (ジャングルクレーピタンス Janguru Kurēpitansu)




Monosami creates a large plant on her back which is similar to her Hura Crepitans. It is composed of three colossal sized leaves which are laden with small bundles of hurt crepitans plants. This allows her to fire millions of explosive seeds at one time.













Desert Arrow(砂漠の矢印 Sabaku no Yajirushi)




Monosami can generate large cacti around her fists which can be used as melee clubs or can also fire their spines like arrows at high speeds.













Pollen Fog (花粉霧 Kafun Kiri)




Monosami releases a large cloud of a glistening, red pollen from her body which takes the shape of a large, skull-like apparition. This cloud then moves towards the target and has some form of poisonous element to it,but it has no affect on Monosami. It is often referred to as the "Miasma of Death".













Snaredragon(スネアドラゴン Suneadoragon)




With a wave of her arm, Monosami induces the rapid growth of large vines and leaves from the ground beneath the target, then erupts a large pink flower, with several green spots on the front of it's 'face' or bulb. The flower possesses a row of sharp fangs and can swallow people whole, being a carnivorous plant.













Frenzy Thorn(狂乱のとげ Kyōran no Toge)




Monosami places her hand on the ground and induces the rapid growth of colossal, horned vines which erupt from the ground and rip up the ground in the process. These thorns are then directed towards a specific target with their immense size/weight and thorns.











The Great tree arc spells: Mini Explosions: An as of yet unnamed attack, this is Monosami's form of hand-to-hand combat in which she creates small explosions near her person to repel her enemy's punches.


Tower Burst (タワーバーストTawā Bāsuto): Monosami extends both arms out to her sides, and summons an enormous tower of explosive flame in her immediate vicinity. It can take out multiple opponets at the same time and even ones in the sky. But this is only used as a last resort for it takes a lot of energy.


Flower Magic spells: Petal Prison: She places her hand on an object and petals rush over it and move along it, not allowing the object to move.


Fallen Petals: Colourful petals start to fall from the sky, distracting the enemy.







Personality:Monosami is a soft spoken girl who loves to cook. She is a highly independent person who knows when she needs help and how to cooperate. Monosami is quiet,but doesn't like the sound of quiet herself. She loves hustle and bustle ,but can get anxiety from large crowds. Mono always wears a smile even in dark situations,or even when she's hurting,but be careful. Once that smile goes away it's like she takes on an entirely different personality which is quite scary,but it's very hard to get Monosami mad,or serious. She is a thrill seeker and open minded to new things. She also loves freedom and is able to conceptualize idea and thoughts to create new things.


Bio: Monosami,also known as Momoki's twin sister they were born from two individual eggs. She was always a step ahead of her sister,but was just lazy with what she did. Monosami is even stronger than her sister,but no one never really knew accept for close friends of the two,so basically only Masaki knew. But after he died it was a secret lost. After Masaki died Momoki lost her interest in ever trying to fight with her friends and became a bit of a hermit. Everyone tried to get her out,but nothing worked. Not even Vex could do anything,so Monosami had to just go without her sister who barely went out. This kind of bummed Monosami out. It used to be Mono and Momo,but you can't play on a seasaw with only one person.


Likes:


Missions


Sparring


Planting/Gardening


Her friends


Bothering her friends


cooking


making tea


Dislikes:


Closed spaces


Toddlers(don't ask)


Bunnies(long story)


Unactive people


The Dark


Being yelled at


Skills:


Martial Arts


Swordsmen skills


Agility


Flexibility


@Rhodus @Mitchs98
 

Name: Gold Fauntleroy.


 


Age: 25.


 


Gender: Male.


 


Race: Human.


 


Height: 5 feet and 8 inches.


 


Weight: 209 lbs.



Guild: Fairy Tail.


 


Guild Mark Location: His guild mark is white and located on the back of his neck.


 


Appearance:


Gold Fauntleroy 3.jpg


Class: B-Class.


 


Magic: 


Darkness Magic - Darkness Magic is a magic that allows Gold to manipulate and control destructive dark magic. The magic has a physical form that can be used as a means of destroying, blocking or just picking things up.

Spells : Black Torrent - Gold extends his hand forward, and creates a multitude of powerful flowing darkness beams that head towards his opponent.

Dark Orbs - Gold fires multiple orbs of darkness at an opponent from their hands.

Condensed Black - Gold forms a sphere of darkness in between his hands and after a sufficient amount of magic has been stored and condensed, he fires it at his intended target.

Pillars of Gloom - He places his hands in front of him and a magic circle appears, then he forms multiple pillars of darkness in front of him in rapid succession.

Creeping Capturers - He extends his hand forward and creates multiple hands made of darkness that try and capture his target.

Black Beam - He extends a hand and fires a beam of darkness at his opponent.


 


Personality: Gold is a self contained and benevolent person. He's very independent and hard-working, often doing a lot of jobs alone one after another. Only stopping if he feels like it or whenever he thinks he's done enough. He'll take any job, hard or easy, low or high pay, it does not matter to him for as long as he is capable of helping a person out. Though he prefers doing his missions alone, he can cooperate easily with a team if the mission requires multiple people to do. He's also very loyal and a person whom you can put your trust in easily. You can always depend on him if you're in need of some help.


 


Bio: He was born to a middle class family that lived in Magnolia Town. His parents were both hard-working and busy mages and would sometimes not be home, but they'd always try to find some time for their child. He had always admired them because of them being mages and wanted to become one when he was older. As a child, he would always try and help his parents whenever he could. But he didn't know how to, so he would always just ask them questions on how to do this and that. Soon enough, he could help around the house and do any kind of chore given to him without much help. Whenever they're not home, he would always just read a book that interested him. His parents were both mages of the same guild, which was the best guild in Fiore, Fairy Tail. And after he would be finished with all of his chores, he would go to the guild's hall and would always just patiently wait for their return. He always brought a book with him whenever he did. He'd wait until it went night and just go home if they didn't come. The guild would then come to like him for his good natured and hard working personality.


Years flew by and during those years he would learn his magic,  Darkness Magic. He found that it was very hard trying to master the magic but through non-stop training he does everyday, he would come to become good with it. And as more time passed, Gold would eventually become one of the mages of Fairy Tail. He had now become what he had wanted. Ever since, he had only worked himself to the bone and made lots of friends in the guild.


 


Likes: Gold likes salty food, being alone, music and reading.


 


Dislikes: Gold dislikes tall heights, cocky people, uncleanliness and any kind of disturbances.


 


Skills: He can thoroughly clean an entire house, cook a good meal and is basically quite good at handling any kind of chore you give him. He is also pretty intelligent.


 


 


 


 


 
 
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Name: Chris Lengheart "That's the name, don't wear it out!"


Age:31 "Hey! I'm not that old...31 is considered young!...Right? It is...don't tell me any different!"


Gender: Male "Do I look female to you? Now if you'll excuse me, my hair needs to be done." *gets up to put hair into ponytail*


Race:Human "Sorry to bore you, but I'm just a standard human man. No wings, no hooves, no horns...just good ol' human body parts...well, at least not like this."


Height:6'4 "I am the descendant of giants!"


Weight: 203 pounds "All muscle! *punches through wall*"


Guild and Guild Mark Location: Fairy tail, lower left calf "Most people don't even notice it! Although, I put my mark there to kinda have everyone see it...you can see the irony in that."


Appearance:
a_char11_l_4.jpg



"I know, I know, that picture is extremely flattering. But at least now you know what I look like."


Class(C, B, A, S, etc.):A "I'm almost a S...okay pretty far from being an S...alright! I'm lucky to be an A! It might have something to do with my magic."


Magic(Please give a semi specific description of what they can do, this includes spell titles. Make stuff up, etc.): Chris is skilled in the art of takeover magic. He has partial takeover down, but it would appear that he suffers with full takeovers. Chris is a beast soul user and seems to easily loose control of his full takeovers in incredibly stressful situations. When push comes to shove, Chris will take the risk and go for a full takeover. But that's only when his partial takeovers aren't cutting it anymore.So far, Chris has the following forms.

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(just uh...cut off those wings)​


The Draco


In this form, Chris becomes a draco. What is a draco exactly? The draco is a reptilian race that are distant relatives of dragons. They both possess elemental magics and were around at relatively the same time. They both have a powerful set of jaws, massive claws capable of ripping and tearing, and powerful tails, and the occasional set of horns. However, the major differences between the two make it extremely easy to tell which is which. For example, dragons are massive in size while dracos are around the size of a medium horse. Most dragons have wings or at least the ability to fly, however it is the exact opposite for the dracos. Most are stuck on the ground, the only exception being the sky dracos that are able to fly without the need for wings. However, being that Chris is a fire draco variant, we'll mostly be focusing on that. Just like the name suggests, the fire draco is just that, a fire variant of the draco race. They're known both for their flaming breath and their hotheaded attitudes. They'll normally clash horns with other males to assert dominance, first one to get forced to the ground is considered less than the victor and are not allowed to mate with any female that male may want. Strongest male can have as many females as he wants. Dracos, of course, aren't given birth to like mammals but instead hatch from eggs. One final thing to note about all dracos is the fact that most of them (with the obvious exception of ice dracos) are coldblooded. They're usually basking in the sunlight or laying on warm rocks. For fire dracos, it's not so much of a problem since they can create their own flames to provide warmth for themselves. For the other's, they'll use things like their claws to climb up steep slopes (or even walls if they're going fast enough, although it's basically like a free-runner where they can only go up so much) to get to clear areas in order to catch some of the wonderful sun rays. During the winter, most dracos group up with one another in small groups with a mix of all variants and rely on the fire dracos to keep them all warm. Afterwords however, they all split up and go their separate way.
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The Minotaur


The half man, half bull of Greek mythology. Unfortunately, the minotaur lacks any form of magical or elemental abilities. However, what they lack in magical skills (and frankly intelligence) they're able to make up for in their incredible strength, stamina, and durability. While they may not be all that fast, their punches are more than capable of sending a person flying. Minotaurs are also skilled in using large weaponry such as war-hammers, bastard swords, and their iconic battle axes. Minotaurs are actually capable of running on all fours, although this is very rarely used unless they're attempting to gore someone with their massive horns. Those hooves are also a danger, one wrong moove (Get it?) and you'll end up crushed. As down right intimidating in both size and brute strength the minotaurs are, they're still half bull. They may occasionally snort at one another when angry, butt heads, and most funny of all...moo.
brit67.gif

The WereCheetah


When the moon is full, this creature may be one of the few that stalks you with the intent to feed. The werecheetah is right there with a werewolf when it comes to ferocity. "Cat like agility" is taken to an entirely new level when you first encounter one. Werecheetahs are not as strong physically as their canine counterparts, nor do they have any sort of magical abilities, but easily makes up for it with their incredible agility, flexibility, reflexes, and speed. They're basically gold medal gymnasts, capable of flipping and cartwheeling with the best of them. While fighting, a werecheetah will use everything it has at its disposal. This includes their extremely sharp teeth, claws, and fluffy tail. What is the tail used for? More so a distract than anything else. In combat, a werecat may go for a few wild slashes and then try to get a nice slap off with it's surprisingly sturdy tail. They are prone to cat-like tendencies however like grooming themselves with their tongues, hissing, and a very slight fondness of milk.
Werewolf.jpg

The Werewolf


The werewolf is your stereotypical monster of the night, using the shroud darkness as cover before attacking its prey in the hopes of getting a nice meal out of it. While they are both not able to do magic and no where near as athletic as their feline counterparts, they have no problem tearing their poor prey to shreds and devouring whatever they can get their claws on. Werewolves are much stronger than werecheetahs and can easily tackle their prey and rip their throats out in a matter of seconds. They are much more wild and unpredictable. They will charge at people when the opportunity presents itself and do whatever it takes to claim the lives of their prey. Much like werecheetahs, they are prone to wolf like behavior. They'll howl, snarl, and scratch behind their ears with a hind leg. When the full moon is out, you better have your silver bullets and wolfsbane ready...you're going to need them.
centaur_by_sioute.jpg

(black and grey fur with upper half covered in fur as well with a slightly longer mane)​


The Centaur


Once again coming from Greek mythology, the half man, half horse(Well in this case, it's a bit more than half)! Chris now has access to earth creation magic. He can shape the earth into whatever shape he pleases. If he wants to create a boulder by ripping a chunk out of the ground and rounding it out, he can. If he can think it, it can be made. This drains his magic even more compared to just keeping the takeover. His hooves are very dangerous and can easily cut a person's head up with a well placed kick. And while most centaurs have a problem with people riding on their backs, Chris honestly doesn't. If he knows that they can be trusted, he'll let them ride around on his back. These creatures however are known for neighing or whining every now and then and acting very much like their equine half. Give him a carrot and a little pat on the mane, and Chris will be forever grateful.
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The parasite


In this form, Chris turns into a weird puddle of red goop. In order to survive, the parasite must find a host to feed off of. His body is naturally sticky and will apply to any surface he wants it to, including skin. Once the parasite finds a host, it won't want to let go. By creating needle-like appendages, the parasite can absorb blood from its host as if it were a hot meal. While it may appear that the parasite may only feed and not offer any sort of protection to its host, it will actually stop at nothing to keep its host alive for fear that it may never be able to find another host before it dies. To do this, the parasite can harden parts of its body or extend to essentially become a living set of armor for its host. With enough blood from the host, the parasite can temporarily separate and fight on its own. While it will never stray far from its host, the parasite will do everything it can to protect it. Wouldn't you want to protect your only means of surviving in a cruel world?
latest


The monkey king


Originally more of a "useless takeover", Chris managed to turn it from a weak stage magician to what some could possibly call (though none do) Sun Wukong incarnate. In this form, Chris now has access to requip magics. While unable to requip any armor, Chris is able to summon forth a multitude of weapons. His favorite is a small, wand-like, item that can extend into a large staff capable of reaching seven feet tall. His next weapon is a massive war-hammer. It's so comically large and almost cartoonish that it doesn't seem like an appropriate weapon choice. But, because of the forms incredible strength, he can swing it around with ease. His last and most awkward looking weapon is his yo-yo. That's right, a yo-yo. This is a literal children's toy turned into a deadly weapon. Hidden within the yo-yo is a set of blades that pop out while being sent towards the opponent and retract on the return trip. Surprisingly, this was the first real weapon Chris got in this form. He had no idea why the monkey guy would even NEED something like this, but he isn't complaining. Who would of ever guessed such weird tools could cause such damage?



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The Ocean-dweller


In this form, Chris becomes an ocean-dweller. What is an ocean-dweller? It's basically a human and aquatic creature hybrid. In this case, Chris was lucky enough to get a shark variant. His entire body becomes an odd mixture of man and shark. His body grows massive fins along the sides of his body and are surprisingly rough to the touch. Truth is, they can be used as either shields or like a slightly dull sword. While near his turf (literally any sort of water) Chris will have the ability to manipulate it. By using some extra magic, Chris can bend water itself to his will with his new water magic abilities. He can change its pressure to create a powerful drill to slice through a person. Once Chris is underwater, there's no stopping him. His gills open up and allow him to stay under for an indefinite amount of time. His magic allows him to propel himself through the water like a jet. Even without his magic, Chris still has a surprisingly fast swim. His eyes are now one of his greatest tools. Chris can hide in the dark of the ocean, yet still look around and wait for his prey. His eyes are able to pick up on more light than the ordinary human, an underwater night vision of sorts. On land, Chris is much less effective. He can breathe on land, but without any water Chris is essentially limited to his sharp fins, pretty much an instant win for his opponent. If you're ever alone in the deep blue sea and see a set of eyes staring at you from the dark abyss, you may as well close your eyes and wait for the creature to strike.

manticore_by_kikicianjur-d384nro.jpg

The Manticore


Ah yes, yet another creature from Greek mythology. The manticore: body of a lion, wings of a bat, and the deadly stinger of a scorpion. Truly, this creature is something to both admire and fear. While the manticore is rather delicate in terms of endurance, its true strength is its stealth. When tracking prey, the manticore may take to the skies to carefully observe its prey before swooping down and landing right on top of it. In a matter of seconds, the manticore will stab its massive stinger into its prey and wait until it stops moving. From there, the manticore can enjoy its meal. If the manticore were to stab the animal again, it'd cause the paralysis to wear off, hence why its stabbed only once. To prevent someone from grabbing its stinger, the manticore has a set of razor set spines on its tail that'll prick and prod anyone who's dumb enough to grab its tail. When the manticore decides its time to leave, it'll spread its wings and take to the skies. While in the air, the manticore is pretty quick. It can get to point A to point B in a good amount of time. Next time your out alone in the forest, listen closely for the sound of wings flapping above you, it may be your only indicator that a manticore is waiting to make you its next meal.

"*snort* Don't think I'm above breaking a couple of bones!"


Personality: Chris is a big ol' teddy bear. He loves his friends, and his friends love him. He's just in general a lovable guy. He'll always try to make sure those around him are happy, but knows when even he can't bring a smile to someone's face. When the one's he care about most are put in danger, Chris will do anything to protect them. If there were no other way for him to protect someone aside from getting hurt and possibly dying, Chris would jump in front of them without a second thought. He cares very deeply about those around them, even if he has shown it in odd ways. He has his serious moments, but that's only when people's lives are in jeopardy. "*snuggles and hears spine snap* Did you hear that? It sounded like a twig snapping."


Bio: Has been revealed in RP...I am too lazy to post up the entire thing.


Likes: Reading, talking with friends, and handling jobs. "I'm a simple man, with simple likes."


Dislikes:loosing control of his full takeover, people who try and pick on his friends, killing or seriously injuring innocent people. "I can't stand things like this! It...it just gets to me!"


Skills: Very skilled in hand to hand combat (Usually incorporates partial takeovers to really rack up damage) and surprisingly intelligent despite his looks. Chris also has a surprising amount of strength, easily capable of picking people up and tossing them around like simple rag-dolls. He also knows his way around horses and has no problem riding them. Chris seems to be good with animals in general since he grew up on a farm. "You'd be amazed how handy I am. I usually end up being everyone's personal horse or pack-mule, but at this point I'm used to it."
 
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Name: Kira Sthoss 


Age: 26


Gender: Female


Race(PM Me for non-canon races): Human


Height: 5' 8"


Weight: 135 pounds



Guild: Fairy Tail


Guild Mark Location: Back of her right hand


Appearance(Picture Required):


Yuzuki.Yukari.600.2013017.jpg



Class(C, B, A, S): High A Class mage


Magic(Please give a semi specific description of what they can do, this includes spell titles. Make stuff up, etc.): 


Lightning/electricity magic: Kira has trained most of her life into mastering her elemental magic. From her tough and long term training, she is able to break heavy objects with her lightning magic with little to no effort, and is able to fluently & accurately target her magic towards her intended targets. Her training has also allowed her to become dynamic in her combat, being able to combine her sword combat with her magic. 


(Her sword)

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Spells: (More will eventually be added as she learns new ones.) 


Shock - Kira would raise her hand at her intended target and fire off several volts of lightning in the target's direction. The intensity of the volts are adjustable. 


Shock absorbed - Using the volts of electricity, they are combined together to act as a buffer against an attack. It's a one time use and she will have to constantly reform new buffers after the other is used. 


Lightning strike - A powerful arc of electricity sent from either the ground, the palm of her hands or from the sky at the target. She is able to split the arcs into multiple arcs of lightning. 


Lightning fist - the fist is encased in electricity and is used in hand to hand or to destroy large objects like walls. 


lightning shells - manifestation of multiple electrical bolts that are propelled at high speeds akin to bullets. 


Electric shock - A more powerful version of the Shock spell, only there are a greater number of volts being projected. It is used with her sword where she can point at the target or in the air. And several volts of lightning will come raining down. 


Electric strike - The blade of her sword is encased in electricity and is used to cut through tough & heavy objects. 


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Personality: 


Kira is a semi-reserved person. She will keep quiet at times, but is a calm, kind & caring individual. She is someone who will encourage a person and act as the helping hand for others. She will stand up for those who don't have a voice and can take insults thrown at someone else as personal. She is also a very patient person, a tough person to crack. Though, it means she has a habit of bottling up all the 'insults' and any insults thrown at her. Her habit of bottling up other people's insults towards her or others, anger/frustration, sadness eventually will reach a breaking point, where she will vent out all her bottled up anger with hostility and becomes a very indimitading and frightning individual. She is protective of those she cares about and will be the first to come to their defense. If a friend is hurt, she will unleash her fury upon those who hurt her family (guild mates). She is for the most part, a mature young adult, and is a highly patient person. A tough nut to crack. She does play along with jokes at times, and will laugh at other people's humor. She is an overall caring person. She is sometimes seen as a partial motherly figure for the younger members of the guild, as well as a genuinely kind hearted person within the guild, someone that is known to always support her guild members or anyone who are going thorugh tough times. And will always listen to them and help them. 


Bio:


Kira was born to an upper middle class family in the Hargeon Town. Growing up, Kira was more or less a reserved child. Being the child of two mages and former guild members to a local guild, she would mostly spend time with her parent's former guild members, and was quickly found to posses magical abilities of her own as well. She was known as the silent but hard working child by her fellow classmates and teachers. Did not talk a lot, but was a well mannered and efficient child. But, on one particular day, the quiet and reserved Kira stunned her fellow classmates and teachers when she adamantly stood up for a fellow classmate who had been constantly picked on. It turned out that Kira was quietly watching her fellow classmate being picked on for a very long time, all the while, taking the names and insults thrown at her classmates as personal and kept all the anger and distaste bottled up until it had reached a breaking point. The way she had stood up for her classmate convinced the other kids to stop picking on her. This was Kira's first step in becoming a less reserved person, later befriending her classmate as the two became good friends, whom she would always be the first one to come to her defense and the defense of those who didn't have the courage to stand up for themselves. 


Through her various, selfless acts of courage against bullies for others, she grew a desire to help people, and eventually aspired to become a guild member herself. So that she can protect those around her. When she told her parents about what she wanted to become, her parents at first, they were supportive of her decision. And so, her parents and their former guild, all personally took the initiative to train Kira in combat and character. She would train with her father and his teammates until she was exhausted. Despite her tough training, she continued to train with the goal of becoming someone strong and someone who can stand up for others. And when she was on the verge of giving up when the training was too much for her to take, her parents and their former guild, along with her friends (who would sometimes come over to watch her and to also act as moral support), would always encourage her to not quit and would always praise and reward her when she followed through despite her not wanting to continue. When she turned 14, she decided that it was time to leave for Magnolia, to join Fairy Tail. Since the guild resembled everything that Kira believed in. She is very well known as the partially quiet but has a heart of gold by her fellow fairy tail guild members. She is well respected in both the guild and in Magnolia as she treats everyone with respect and kindness. Her strengths are also very well noted by the guild as she had lost her patience only twice in all the 6 years she's been a part of the guild, but those two times left a profound impact and impression of what she is like as well as her strength that is still resonates within the guild and in magnolia. She is seen as the second mother figure for some of the younger Fairy Tail guild members. 


6 years later:


The three years following the events that led to GMG being cancelled, Kira stayed with the guild for another 3 years until she had to take yet another leave after word came that there was Grimoire Heart activity, as well as the sighting of a Grimoire Heart operative within her hometown of Harageon. Remembering what happened to Lamia scale, and how all the other guilds were also affect in one way or the other, Kira left the guild temporarily once more in order to protect her parents, but also to help with protecting her hometown. During her time away from the guild again, she trained everyday, to further improve her skills as a mage. During last year, Kira had decided to try and investigate ore claims of Grimoire Heart activity within the outlying towns of Harageon Port. Through out her journeys, Kira met many people and befriend a lot of people. But she also had to fight off, on several occasions Grimoire Heart or other dark guild members. Eventually, Kira decided that it was time to return to the guild, having found little information about current Grimoire Heart activities, but also missing her fellow guild mates, Kira began her long journey back to Magnolia. 


Likes:


- peace & calm


- humor


- singing


- helping others, especially her guild-mates 


- mentoring others


- ice cream. Never disturb her eating ice cream. 


Dislikes:


- negativity 


- evil


- cruel and heartless people


- Vegetables. Yes. 6 years on, she still refuses to eat it. 


Skills:


- Sword master


- Highly skilled in Combat


- patience


- has a talent for Singing


- Very skilled in Hand to hand combat


- flexible, she is capable of free running, as well as jumping much higher


- High stamina 


- She's a strong & tough person despite her appearance


- Sharp senses.


Other:


Kira is known to not smile that often, if not, at all. But, when she does, it is a genuine and a very real smile that is expressing her happiness. This also applies to her crying. She is known to never cry over things. But when she does, she can be very emotional. 
 
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Name


Cassandra Dragneel


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Age


23


Gender


Female


Race


Human (1/4 Etherious through Natsu)


Height


5'6


Weight


142 lbs



Guild


Fairy Tail


Guild Mark Location


Pink in colour, located on her right thigh.


Class


High A Class


Magic


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-Planetary Celestial Incorporation Magic-


(Greek Pantheon)


-Credit goes to @Arius LaVari for the magic-


Cassandra utilises the famous Celetial Spirit Magic much like many of her female ancestors throughout the ages, from her mother, all the back to the very fabrics of the magical world. Cassandra's magic is unique even among other celestial magic, as hers does not incorporate the usage of keys however, a contract must still be formed in order to use this magic. Cassandra's magic allows her to incorporate a portion of a god/goddesses power throughout her being and to then unleash it with a variety of different purposes. Cassandra is the only Celestial Spirit Mage known to have ever utilised this branch of the magic, and it is thought to be 100% unique to her. Cassandra doesn't become a full avatar of the gods power and she only gains a small portion of each of their powers however, her magic is phenomenally versatile and due to it she's can do a wide variety of things. From using Poseidon's Gate to create flurries of water and ice, or from using Aphrodite's Gate to become clad in a beautiful armour, and utilise a cleansing light, from then utilising slight gravity magic from the Phonsi Gate. Cassandra is capable of using two gates at the same time, however much like any celestial mage it is incredibly taxing. Her magic is still very similar to regular celestial spirit magic as if her link between the gods are  broken then she will lose her magic with that god entirely, unless a new contract is formed.


Cassandra's Contracts:


- Poseidon: Water


- Zeus: Thunder/Wind


- Aphrodite: Light


- Phonsi: Gravity


- Kratos: Earth


- Hephaestus: Fire


-Enchantment-


This magic is the result of the user amounting their own magic onto living or inanimate objects thereby increasing their natural attributes, as well as for a variety of many different reasons, one of those being to sap magic from a living or inanimate object. Cassandra is capable of utilising this she magic for offensive and defensive purposes, as well as for other every-day purposes as well. Enchanters have the ability to increase someone's magical potential incredibly, vastly enhancing the power of an individual. The most skilled users of this magic are capable of altering the climate, atmosphere, natural geography, modify an organisms physique and bring life to inanimate objects. They can also meld their magic with another mage, and take over their body. Cassandra is no where near as skilled in the magic to do any of those. 


Only a handful of people in all of history have utilised this rare magic, some of them mainly being taught by the dragons. This magic was taught to her through ancient scriptures her family had kept for hundreds of years, written by Zeref himself. Although incredibly similar, Sky Dragon Slayer Magic and regular Enchantment Magic are not the same. However, due to the performance enhancing nature of Sky Dragon Slayer Magic, enchanting is second nature to them.


Notable Users


- Wendy Marvell


- Sora Marvell @Kyuubey


- Zeref Dragneel


- Irene Belseiron


- Cassandra Dragneel


-Telepathy-


Running off of the users magical reserves, this magic is 100% harmless. It enables the user to create mind links to and from people that allows them to speak telepathically. Cassandra can only use this on two/three other people other than herself, at any given time.


Personality


Cassandra is in most respects, exactly like her grandmother Lucy Hearfilia - Dragneel. Cassandra is a very beautiful woman of great pride and respect for her allies no matter who they are. Being a woman of great resolve and refine, Cassandra never gives up and when faced in a fight; will fight and fight until she is physically unable to do so. She is very logical and exceedingly intelligent, having a great understanding of the majority of magical types and being able to calculate quick counter methods against them. Not only that, but her way of thinking is incredibly tactful, and she is indeed an excellent tactician. Alongside her typically fierce attitude, Cassandra Dragneel is a very kind and understanding woman, with a soothing voice and a gentle approach. However, she has an anger a sense fierce and destructive as her grandfathers, and she is definitely not someone you want to trifle with.


Bio


TBA


Likes


- Beauty


- Family honour


- Magical research


- Celestial Spirits


Dislikes


- Family disgraces *cough cough* @Jackaboi


- Harm coming to family/Celestial Spirits/guild mates


- Being mocked


- Being underestimated


Skills


Cassandra has numerous skills, and many of which being inherited in some way or another. Primarily, Cassandra has exceedingly large magical reserves and magical control, a trait given to her due to her lineage, and further enhanced by passives she's put in place due to her Enchantment Magic. As well as being an excellent sensory mage, she is also a talented martial artist. By augmenting her personage with her Enchantment, it can make her stronger than even the most durable of mages.


Other


- She is related to the Miyamoto family (cousins) @Rhodus @Jackaboi


- Her faceclaim is Irisviel Von Einzbern


- Cassandra has an incredibly high natural resistance to any forms of fire.


- Cassandra is the granddaughter to Natsu Dragneel and Lucy Heartfilia.


 
 
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Name: 
Niko Ivy RoseNickname/Alias/Title: The crimson blade, 10th wielder, DomsSex/Gender: 
Sex - Male
Gender - Bi-curiousAge: 24Physical Appearance:  


- He hides severe scars on his back, which he gained from his abusive father.
- Height - 6'1
- Weight - 200 ib


Race - Human


 


Class - A Class

Personality: He's very sweet and funny, ok punny. He makes puns, bad, cringe worthy, horrifying and barf typed puns that more than once have gotten him in very, very, very big trouble. But he always seems to get out of it, and hate's to get physical. He's an amazing talker, extremely smart, and people seem drawn to him. But . . . not always in a good way. His personality can shift an insane amount just with the flick of a switch.Likes: Ice cream, Magic, training, peacefulness, fun, happinessDislikes: Evil, Death, Blood, meaningless fightingHistory: 
He is the child of Electra and Taina Rose, the power couple of there time. Strong, fast, incredible, the two both used Requip, and were both respected and feared by most. He, one of the sons of the two, became knows almost immediately when he learned basic swordsmen skills at a young age. But his life wasn't all happy and good. The secret that the Rose family, the perfect family, the power family, held, was their abuse. Taina and Electra both ahd a huge problem, as they both abused their children like it was the only thing keeping them sane.It wasn't too big, minor slaps, random outbursts, small things. That was, until Taina died. A virus, a whiplash of using magic too much, killed him in less than a day. And suddenly, the two children were the target of their mothers rage. She'd beat them mercilessly, all on their back with sharp whips, cutting the skin, making them bleed. The two learned to hold in their screams soon enough, as if their mother heard even a peep out of them, she'd only whip them harder. So one day, they decided to run away, live in the mountains. Everything was going fine until they were found out, Niko was found, but his brother was not. As Niko sacrificed himself so his brother could run away.It only got worse after that. Without his brother to share the pain, he was left with the burden. He was beaten constantly, his marks now spreading around his body. And one day, his mother finally broke. She pulled out everything, and anyhing. She practically beat him to death, as he fell unconcious, she splashed water on him to wake him up. It was pure hell, as of he wished he was dead. He fell asleep once more, and woke up in a small cottage. That, is how he found Gosu.Gosu Tailsmen, a powerful mage who's name was forgotten in time. He healed him, and got him back on his feet. Niko asked him, "Where is my mother?" but Gosu gave no answer, so he stopped asking. He soon found out that Gosu was the master of his now dead brother, as his brothers last dying words were, "F-Find my b-brother . . . ." Niko got close to Gosu, as unlike his parents, Gosu was extremely kind. He taught him magic, and told him stories of his battles with some of the strongest mages and beasts in history. 》》Magic and Combat Information《《Magic Name: RequipMagic Type: Caster, SpacialMagic Description: 
Requip - 
 


His Requip armor -

Requip paladin - 


Appearance - 
soraxess__s_knight_armor_khbbs_by_absolhunter251-d34899f.png



Weapons - Two twin double edged blades.


Special attributes - Super speed, hitting hard


Description - The user is given a strong Armor form that is fast and durable. Used for speed and quick but lethal strikes.


Requip Truthseeker- 


Appearance - 





Weapons - A long Katana


Special Attributes - Darkness manipulation, shadow manipulation


Description - The user is able to control and manipulate the forces that drive shadows and darkness. 


Requip Intent - 


Appearance - 


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Weapons - A large Mace


Special Attributes - Hard hitter, very strong, super strength


Description - Extremely strong in combat,uses the things around them to fight.


Requip Arsenal - 


Appearance - 


bio_armor_by_tentionmaru.png



Weapons - Their body


Special Attributes - Able to turn any part of the armor into a weapon. And I mean, ANY part


Description - Uses the body as a weapon, able to create any weapon that they wish from any part of their body.


Requip Armor-


Appearance -  


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Weapons - A double edged sword just like Erzas


Special Attribute - Strong slashes


Description - The base form of all his Requips. It's the armor he uses when moving around (Next to what he wears in his picture)


.


Requip Game master - 


Appearance - 


large.jpg



Weapons - A large cane, Game cards


Special Attribute - Manipulation of said cards


Description - One of the strongest armor he has. He is able to manipulate playing cards. These cards are very fast and hard to pick up on. As well as very sharp.


Requip Warrior


Appearance - 


the_swordman_in_detail_by_shigeoarai.jpg



Weapons - A very large blade


Special Attributes - Able to increase the size of his blade, super strength


Desrciption - The Armor is built for a Warrior. Extremely durable, strong, and hits hard. This is the armor built for the strongest of the strong!


Requip Zamatrious -


Appearance -


ab17e71f6d187c2b938a4d55b2f289d3.jpg



Weapons - A large Spear and shield


Special Attribute - Very dense armor. Clone creation


Description - Extremely durable and strong. Can withstand large amounts of assaults. Able to make copy's of themselves that disappears upon contact.


Requip Guardian -


Appearance -


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Weapons - A long Katana


Special Attribute - Super speed


Description - The fastest armor he has available. Able to move at very high speeds. 


Requip Hidden blade


Appearance - 


bleeding_hearts__male_ruby_rose_x_reader__by_blackfang_124-d7cfj5g.jpg



Weapon - A large Scythe


Special Attribute - Able to manipulate the robe any way they want


Description - Strong, fast, balanced and strong. Is the most balanced in stats around all of his armors. (and yes that is a male version of ruby)


Continued . . . 


Requip Ininite worlds 


Weapon - a sycthe


special attribute - flight, enhanced physical capabilities.


Description - Generally the most powerful armor in his arsenal. Not the fastest, or strongest, or has the mos defense, but in a fight would win with any of the other armors.


Appearance - 


demon_armor__commission_by_shadoboxxer-d4h3qg2.jpg



Requip morningstar - 


Weapon - Claws and a gun


Special Attribute - Able to Manipulate flames.


Description - The "Hottest" Armor he has available. Faster than normal, and is able to manipulate flames. The wing on his back may not allow him to fly, but he can shoot them like projectiles.


Appearance - 



SamplePost / Magic Circle(s): 


magic_circle.jpg



magic-circles.jpg



Guild: Fairy TailGuild Mark:


Weapons: Ok so this is requip, de I have to name EVERY single weapon? Strengths: Insane hand to hand combat skills, master swordsmen, adapts to any battleWeaknesses:- He is extremely prone to not being able to fight those he cares about, but will only do so if he's driven to a corner


- Requip New Genesis may take away all the risk of New Genesis, but unlike when the user has just needed to make a contract and use their body as a holder, RNG makes the user make a contract, and then have the user spend hours trying to compromise with said god or goddess on what that form would look like, the forms weapon, the size, etc. Each party must take complete and cieartain attention with every single part of the form, as if failed, it can not be redone.
- He trusts very easily
- Is highly allergic to pollen
 
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  • ORkBIGg.png
    Name:
    Tokihana Ellion

    Age:
    16

    Gender:
    Female

    Race:
    Human

    Height:
    5'6"

    Weight:
    119lbs

    Guild:
    Fairy Tail

    Guild Mark Location:
    Back of her right hand

    Appearance:
    Tokihana is a girl surrounded with a glow of energy. Her vibrant red hair and amber eyes seem to reflect the passion that she constantly exudes. A side ponytail presents itself as her most preferred style of choice with a host of other hairstyles being taken up as she sees fit. Likewise she has an impressive wardrobe and enjoys changing up her outfits on a regular basis. Despite the more feminine garb she usually wears she still has a tomboyish charm about her.



{{Addendum: For the magic it requires the consent of the player of the other character. So if your character becomes friends with mine I'd need your OOC consent to make use of their magic.}}
 
Darius text.png
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You can hurt me, belittle me and ridicule me all you want. But if you even dare lay your hands on my friends... I will personally make sure you wish you were never born.

  • Age: 20

    Gender: "A full blooded, testosterone pumped male baby!"

    Race: Human

    Height: 6.02 feet

    Weight: 153 ibs

    Guild: Fairy Tail

    Guild Mark Location: Left side of his neck. The colour is teal.
 
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Kelica Zefara

Age
21

Gender
Female

Race
Human with residual Fauna and Flora Magic - ages youthfully

Height
5'4

Weight
115 pounds

Guild Mark/Color/Location
Fairytail Guild-mark in Green located on her right ankle

Appearance
Kelica has long, flowing curly blonde hair. While adventuring or training she throws her hair up into a ponytail high on her head. She has deep emerald eyes that turn into a clouded Grey when she looses control over her Forest Magic. She normally dons Shorts, socks past her knees, shoes a button up shirt and a miltary style belt with various bags all over her hips. These are filled with all sorts of medical herbs and seeds she uses (and a whole bunch of things she can't remember). Her frame is very lithe and quite fragile looking.

Miki-Hoshii-miki-hoshii-25390741-1000-647.jpg



Class
C-rank


Magic
Strong Summoning Mage. Kelica's magical abilities allow her to call on the forces of nature to do her bidding.

She has an affinity for the forest and the wild animals within, she can manipulate the vines, trees and flowers as well as persuade creatures to follow her. She can also "sense" the emotions in the air or a person, like fear or attraction.

Kelica is in-tune with the Seasons
Spring: The Season for all things that wish to mate and procreate.
Autumn: The season to eat and prepare for winter.
Winter: The season of hibernation.
Summer: The season for hard work and to train hard.


Befriended Wild Animals:
Frank The Eagle
eagle-best-HD-wallpaper.jpg


Cell Regeneration: She can increase cell regeneration in an area to heal wounds (broken limbs, scratch's, bruises, punctures etc). Though this process is very painful for the patient as it simply hastens the healing process but does not numb it. She can not heal magic depletion. This also works for creatures and plants. In a more humorous setting she can use this power to regrow one's hair to it's natural color and style.

Tree Shield: Crossing her arms before her, she can call on the forest to make roots burst from the ground and encircle her and friends, protecting them. As the shield is technically alive and continually growing it can resist flames (by resist meaning regenerate faster then it can burn).

Root Connection: Touching the trunk of a tree, she can close her eyes and enable her vision to follow the roots of the forest. It is pitch blackness but with chaotic streams of different colored lights, different colors are different plant species. In this way she can see out from any tree within her realm and any person who crossed into her plot of land.

Wooden Weapon Upgrade: Her abilities with the forest allow her to make any wooden weapon from the very fibers of a tree (bats, poles, staffs, bows, arrows) though she is only proficient in the staff to wield. She can also upgrade wooden weapons to increase the elasticity and durability to make it more combat effective.

She has a set of Seeds which she uses for bigger and more powerful summons. These seeds are kept in a hair clip on her head, and require no soil to grow, using solely her Forest Magic to spawn.
(These summons Kelica is unaware of. While she possess the seeds, she can't remember what they do. They CAN be summoned if she is in extreme danger, though this is uncontrollable and because of her small magic reserves she can only hold onto these summons for a minute at most).


Grey-bread The Giant:
A towering Tree-Ant almost 20' tall that is more then capable of lifting up boulders to throw at his enemy. Kelica will stand up top one of his shoulders and command his attacks, though she often times has to repeat what to say as he can be awfully slow to take in the information and respond. Tree's after all don't have the same concept of time as humans do. However his stamina and endurance is unrivaled and can take blow after blow with no problem.

Mushroom Men:
Tiny little creatures no bigger then your hand, however Kelica summons hundreds of them in an almost swarm. They are almost adorable in the way they waddle to and fro and clamber over one another, creating towers and pyramids. While they are cute in a way, if they are attacked or burned their dying bodies release a poisonous gas which overwhelms their foe. At first her enemy becomes drowsy, but the air spores soon attack the lungs and head, creating hallucinations and making their target cough and eyes burn.

The Dryad:
The dryad are a ferocious race of Plant Women, their gaze can turn people into stone and they have tentacles with which to wrap and bind their foes. In Kelica's summons, she can only spawn two of these warriors and they work as Shield Women to protect their Queen.


Personality
Kelica is a word is full of ENERGY. She practically bursts at the seams with hyperactivity. Even standing still she will be seen teetering and bouncing a fraction. Her words are usually a whirlwind and at a very fast pace to understand. She is panic driven and flee's at the first sight of anything violent or aggressive. (unless someone is aggressive towards animals.)
She feels deeply for those around her and will do anything to help. She has a habit of protecting the little guy or the guy no one else will. The outcasts. She cares for creatures, heals them, protects them and helps as a midwife to the animals. For the plants, she takes care of the seedlings and makes sure The Elder trees are given enough water and sunshine, even whilst standing in Magnolia and Fairytail Guild Hall.

Biography
Kelica's father (Valten Zefara) is a Guardian of the Forest with extensive powers to use and protect it. Growing up Kelica found solace under the branches of a tree, or talking to the birds and squirrels. She is never alone around the forest. Kelica made many friends in Fairytail and other Light Guilds. At the age of 17 years she left her Father's forest to travel around Fiore and her travels ended up at Magnolia. Here she found a Guild she could call home, and wants to learn everything about magic and the different forms it can take. She wants to be the very best she can be, and be able to help all those she considers her friends.

Likes
- Living creatures
- Being surrounded by her Forest
- New powers
- Plants and animals
- Her plant/familiar friends

Dislikes
- The Dark
- Forest Destruction (she can hear it when people cut down trees, they scream and wail in her ears)
- Being alone
- Dragons


Other
- Kelica’s mother is a Fire Mage and as such she was born with an immunity to heat. This isn't to say magical flames still can not hurt her if strong enough, but simple fire will wash over her skin without boiling or with your typical burn injuries.

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Name: Verdana
Age: A week
Gender: Female
Race: Etherious Daemon
Height: 8’4
Weight: 275

Guild: Fairy Tail
Guild Mark Location: Each half of the Fairy Tail emblem is located on each of her thighs
Class: A


Magic:

Born Book - Being originally a Book, she has the weakness of becoming a book again at her master's command. Though the spell wasn't as strong as Zeref, so whenever her master dies she still lives! The first person to make contact with her when she is unclaimed becomes her master! This adds a pheromone to the user that other Daemons can smell, almost like a cat rubbing against their owner, to say that her master is hers! Her master can also have her transform into her Etherious Form! Also, she can't hurt her master on purpose…?


Curse of Flesh - A curse that revolves off of Envy and Strength, Verdana can mutate herself to shape her flesh. This ability gives her control over each and every atom in her body, allowing herself to harden, soften, and even change states of matter. Verdana can grow limbs and even grow weapons from her body, and rip them out. She can change the chemistry of her brain to be immune to fear, or think in new ways. She can even regrow new body parts, or close wounds as fast as they appear. However, all of this only works with how much material she has in her body, or that she can steal out of her targets. Wars with her are won best by attrition and distance.

Personality: Verdana is a naive woman who just wants to have fun. Due to her birth, she learns and understands the world just as well as an adult, but through a child's lens. She throws temper tantrums when she is denied sweets or attention. She constantly seeks out people to play with and become friends with, even when they are her assassination targets! She likes laying around and playing with others. She normally pouts and refuses work for a few minutes of argument to get herself more attention before going off and doing it. Verdana also has extreme bursts of emotion which leads to her title, "Vengeful Horror". If her target ignores her for too long, she goes into a vengeful murder! She will kill everything on her way to end the source of her rage, though she calms down in 2 minutes of not seeing her target with her limited attention span. She is constantly scared of being turned back to a book and dying, leading to her instinctual nature of feeling extreme emotions towards them...

BIo: The books of Zeref were a wonderful thing for the Etherious, giving them life! A servant of the Dark Guilds tried to create his own version of a Book of Zeref, and succeeded in his quest. The book began to grow its pages, a living atrocity that decided its own fate! The dark spell embedded into its pages was a curse that granted the user the ability to Take Over things from bugs and critters without having to touch them. The curse was permanent, though, so the servant found no use in fear of becoming a monster! He may be part of a Dark Guild, but he wanted a girlfriend! The book, however, absorbed the Dark Art, and transformed into a small child with a fluffy dress and brown hair. Named after the font she was written in, Verdana was born.

After only a few days, Verdana grew up into an Amazonian-like woman on Christmas Eve, where her master died due to illness. Alone and slightly scared, she becomes a part of the guild her master was, Grimoire Heart.

However, she would quickly find a home with a woman from Fairy Tail. Originally coming for a reason she couldn't remember, she found the strength and friendship of Fairy Tail as something she craved. Within the next week, she would rapidly learn from her ‘adopted’ Vampiric Mother. But, she knew she wouldn't find the number one thing she needed from her. Verdana needed to find a purpose.


Verdana left for the woods, and explored Fiore and other countries over the continent. Her journey was cut short when she found some new friends… after 5 years. She would adapt and warp her body to a new land that unfortunately had her weakness. One of her friends hated Daemons, and learned of her secret. With cursed blades, her throat was gouged open. She was left for dead with her so called friends walking off, pretending they never knew her. Due to the cursed blades, her body couldn't warp away the scar. She reconnected the tissue, and walked on without the ability to speak.


Likes: Sweets, Games, Doing nothing, Her friends, hugs, pleasing her master, Eating her prey

Dislikes: Being a book, Dying, Disappointing anyone, mean people, being unable to fight a foe, being alone, betrayal

Skills: Skilled Assassin, Immense natural talent, photographic memory (Being a book), perfect Verdana font handwriting, learns fast
 
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