Fairy Tail Sign-Ups

/monthly_2016_12/584782a14a97f_MiyamotoRyu2.0.thumb.png.950ac07b46a93e193716c03ec836b21a.png




/monthly_2016_12/29292-633119570.png.53d9c11f6bed5c6571fa3dfb08ffc1f9.pngBasic Information

Race:
Human

Gender:
Male

Age:
24

Height:
170cm (5'7")

Weight:
57kg (125lbs.)

Eye Color:
Blue Violet (Normal); Gold (When overwhelmed with bloodlust)

Blood Type:
AB+

Guild Mark and Location:
Fairy Tail; Outside of right forearm

Rank:
High A-Class

 



Personal Information

Appearance:
Of small, slender build and with a youthful, androgynous (some might even say "feminine") visage, Miyamoto Ryu cuts quite a different image than would be expected of the notorious "Counterfeit Slayer", and his appearance belies his twenty-four years of age, making him look a few years younger. However, he is easily recognized by his most distinguishing feature: mid-shoulder length red hair tied in a thick ponytail. Ryu's hair is thick and abundant, although a little shorter than it used to be, with all of the shorter frontal hairs falling across his face as bangs rather than being in the ponytail at the nape of his neck. Most of the time, Ryu dresses simply, wearing a casual button down shirt and slacks when he is not in his combat attire. His sword, Murasame, is slung over his shoulder in a blue, steel saya. He wears a fox charm on a chain around his neck.
Ryu's sword, Murasame (passing rain) is a unique sword that can take any form it's wielder envisions. The wielder must simply envision the form they wish the sword to take, then pass their magic through the blade. This ability also grants it immunity to manipulation via other magic. Ryu keeps the blade in an unsharpened state, so it can be used in nonlethal combat. He also keeps it in the form of a Nodachi as a handicap and as a way of holding himself back. Otherwise, he would keep it in the form of a katana, as a large blade such as the nodachi is not well suited to a fighting style that places as much of an emphasis on speed as his does. It is composed of a strong lightweight alloy that has a low coefficient of thermal expansion, similar to Invar. He also carries around a collapsible baton that he uses for non-lethal combat. However, he has a penchant for breaking them, often needing to purchase a new one after one or two fights.
He has a tattoo on his back of the four kanji characters for Shōnetsu jigoku (焦熱地獄) - meaning "Burning hell", or "Inferno" - arranged in a square, although it is only visible when he is using his Flame GodsBane Magic.

Personality:
Old

Ryu is normally a quiet and reserved person, always striving to be respectful and kind. He is softspoken and will very rarely raise his voice above a normal speaking level. He spends a lot of his time training in isolation, and as a result he is not very comfortable in social situations. In combat however, he is much more at home. He is able to maintain a calm collectedness even in extremely demanding circumstances. Those who have fought alongside him often find his ordered psyche to be reassuring during battle. He is very loyal to those he considers friends and has an ironclad sense of morality. If he sees an act of injustice, he finds it extremely hard not to get involved. He adheres to the code and ideals of the samurai, and is rarely seen wearing anything other than his traditional kimono. Despite his intense shyness and social anxiety Ryu is also an unparalleled orator, capable of spinning eloquence or humor into an offhand comment and prone to making grand, moving speeches off the top of his head. While maintaining his cool, he is rather adept at philosophical arguments, swiftly seeing the cracks in any opponent's logic without missing a beat in conversation. Ryu's personality used to be the polat opposite of what it is now. He was violent, short tempered, hostile, callous, and impulsive, often getting into fights over trivial issues. Under Hanekoma's tutoring, Ryu has managed to, for the most part, suppress and seal away that part of himself. However, if he gets overly agitated or angry, he may relapse back into his old personality. Because of this, he is always mindful of his emotions and takes care to stay calm, often simply leaving situations that may provoke him. 
New

Ryu’s personality has changed quite drastically over the last six years. Gone is his quiet shy introversion, replaced instead by a calm, collected, and relaxed demeanor. He is no longer extremely formal like he once was, and now has a relaxed and laid back air about him. He no longer has relapses into his old personality, thanks to further mentoring and training from Hanekoma, but he can still be deadly serious when he wants to. He still continues to train daily, although he no longer treats it with the immense dogma that he used to. Over the six years, he has also developed a high aptitude for writing, although, even though he has several published works, he still views it as just a hobby, with assisting Aria having become his main job. He continues to stay by Aria's side most of the time, even more so now that the two are officially dating. Once in a while, he'll help her with paperwork or something, but he mostly just keeps her company.


He still somewhat retains his prejudice against immortals.
History:
Early Life:

Miyamoto Ryu was born with a frightening temper. He was constantly getting into fights with the other children, and he would quickly resort to violence. As early as the age of 5, he was seen breaking another child’s jaw over an argument. No one really knew why the young child was filled with so much hate. Theories ranging from hormone imbalances, to cries for attention were put forward, but all were eventually dismissed. It seemed to all that Ryu had come into this world hating everyone and everything. His rage fueled outbursts eventually caught the attention of one Saito Hajime, the current master of Lightning GodsBane Magic. At the time, Saito had been searching for youths who might be worthy of his teaching, and Ryu, aged 6 at the time, had piqued his interest. He approached Ryu and offered him a chance to compete against two other boys for the honor of becoming his apprentice. Not one to be outdone, Ryu immediately accepted, and so, the training began. Saito’s training was brutal, pushing the three to their mental and physical limits. He taught the three of them in physical combat, as well as basic magic. Ryu worked non stop during the training, letting the rage within him fuel his efforts, seeming to get stronger with each agonizing task. At the end of a month, Saito gathered the three of them together to address all of them. He informed them that it was time to deem which of them was worthy of his apprenticeship and that only one could win. The three youths were pitted against each other in a free for all, anything goes fight. Without hesitation, Ryu mercilessly beat the other two boys within an inch of their lives, not even using the basic magic Saito had taught them.
Training:

Once Ryu had been officially accepted as Saito's apprentice, his training only got more arduous. No part of the day was wasted, with mornings being devoted to physical training, midday to Magic training, and evenings to academic training. He was allowed just 10 minutes for lunch, and if he took any longer, he would face severe penalty. Ryu's training continued uneventfully, until the day he met Hanekoma Sanae. Hanekoma, like Saito, was a master of one of the styles of GodsBane Magic. He'd heard of Ryu through his correspondence with Saito. With each letter, he'd gotten more and more interested, until he simply had to see the boy for himself. He approached Ryu during one of the extremely rare times when he was allowed a break, as Saito had other business to attend to. He managed to start a conversation with Ryu, although reluctantly on Ryu's part, and the two continued to talk for a while. As he spoke with Ryu, he noticed something within the youth. Although he did exude a strong aura of hate and anger, Hanekoma saw another, more caring and gentle side, buried deep inside him, underneath all of the animosity. He brought this up with Ryu, to which he predictably reacted with hostility. He completely went off on Hanekoma, enraged by his audacity to say such a thing. Hanekoma listened calmly and, when Ryu had finished his outburst, thanked him for his time and told Ryu that the door at WildKat, Hanekoma's cafe in Crocus, would always be open to him. At first, nothing changed. However, as the days went on, Ryu just couldn't get what Hanekoma had said out of his mind. It still enraged him, but he'd slowly grown curious, until he simply couldn't let the matter go. During another of Saito's errands, he went into the city of Crocus, where Hanekoma had told him that his cafe of WildKat was located. He talked with Hanekoma again, this time a great deal more willingly, and he listened intently to what Hanekoma had to say. When Hanekoma had finished, Ryu asked, hypothetically, what could be done to unearth his buried personality. Hanekoma smiled and said that he could help, if he came to train under him instead, but he stressed the point that it could only be done if Ryu himself wanted, truly wanted, to change. He told Ryu to think it over and to get back to him in three days, whatever his decision may be. Ryu spent a long time mulling the decision over, and returned to Hanekoma after the agreed three days. He'd decided that he did want to change, and that having Hanekoma train him in GodsBane magic instead of Saito. It took some convincing, but Saito begrudgingly agreed to the arrangement, departing to find another disciple. Ryu's training under Hanekoma was radically different. All of his time was still devoted to his training, but Hanekoma was much more forgiving, taking care not to push Ryu too far. He was patient with Ryu and would always listen quietly whenever Ryu had one of his outbursts. Slowly, he began to make progress. Ryu's outbursts started to become less frequent, albeit slowly at first, and he eventually started to listen Hanekoma's advice on more than combat and magic. In addition to magic and combat, Hanekoma mentored Ryu in academics as well, teaching him mathematics, literature, and sciences, among other things.
Post-Training Life:

After nine long years, Ryu had finished his training. He had mastered both Flame Godsbane Magic and Kasai Uzuken-ryu, and had mostly succeeded in his transformation as a person. He had become caring, compassionate, and had learned to care about others. His anger had been brought under control, and although he hadn't managed to remove that side of himself completely, he'd buried it deep within his soul, similar to how his caring side had once been. Seeing his growth as a Mage and swordsman, and as a person, Hanekoma told Ryu that he'd taught him all he could. He said that true mastery of GodsBane Magic required a full understanding of nature, and that such understanding could only be attained alone, and not taught. Ryu simply nodded and gave a knowing smile. He'd come to expect something like this as the final step, and as such, he was ready for this. He gathered what few possessions he had, and bid Hanekoma one last farewell before departing to live the life of a wanderer. For a year he wandered, learning of the world. As he traveled he heard many stories of a guild known as Fairy Tail, so, the next time he passed through Magnolia, he decided to check it out. He was immediately taken aback by the sheer amount of people and the rowdiness of the guild, having become quite shy as his anger had been sealed away. Although he didn't feel like he could deal with the chaos of the guild, he joined anyway, having been moved by the strong bond between the guild members. He once again took up the life of a wanderer, taking jobs he would find wherever he was.
Six Year Timeskip:

Ryu continued his training during the entirety of the six year period. He has further developed his martial arts ability as well as increasing his swordsmanship even higher. About five years ago, Hanekoma moved temporarily to Magnolia, to teach Ryu the final lessons of Flame Godsbane Magic. During those five years, he taught Ryu Purgatory Godsbane Magic, the more evolved and more powerful form of Flame Godsbane Magic.
During the GMG, Ryu and Aria finally started dating officially, and have been together ever since. He gradually began helping her with her duties, and has effectively become her second in command and her assistant. Because of his relationship with Aria, Ryu is no longer a nomad, living at the Fairy Tail guild hall full time. He has become a familiar face around the guild, and will oftentimes be the one to break up any fights that get out of control. Most of the time, he can be found either sitting with Aria in one of the booths, or sitting at the bar while Aria does paperwork on the bar counter.


Ryu was extremely conflicted when Hibiki left to form his purist splinter cell of Fairy Heart. Part of him wanted badly to join the new guild, as he too was dissatisfied with the former Grimoire Heart members joining Fairy Tail. However, his loyalty to Aria was much stronger and one out, as he could never bear to leave her. Still, he still follows the exploits of Fairy Heart, ready to join in if his assistance is required.
Likes:

  • Training
  • Helping others
  • Tradition
  • Order and Balance
  • Fighting and Watching fights
  • Rest and Relaxation
  • Writing
  • Ari

Dislikes:

  • Chaos and Disorder
  • Injustice
  • Disrespect
  • Dishonor

 



Abilities

Magic:

Godsbane Magic is a type of caster magic, lost magic, and ancient magic. Although it is technically classified as a type of Slayer Magic along with Dragon Slayer Magic, Devil Slayer Magic, and God Slayer Magic, it evolved independently from other types of Slayer Magic. It is an example of Convergent Evolution of magic styles, as it's creation and roots are entirely separate from those of the three types of Slayer Magic, and yet it shares many characteristics with them. Unlike the other types of Slayer Magic, there are only four variants of GodsBane Magic, two associated with light (Fire, and Lightning), and two associated with darkness (Iron, and Shadow). Contrary to what the name might suggest, GodsBane Magic was not developed to fight gods. The original name of the magic was actually Sentinel Magic, but the name eventually shifted to GodsBane Magic because it was continually mistaken for God Slayer Magic. Amongst its practitioners, it is still known by its original name, but to those who simply know of it, it is now known by its more recent name. The original purpose was to allow one individual to combat and defeat a significantly greater number of opponents, including large numbers of other mages. To accomplish this, techniques and abilities were developed to harness and control the very essences of life itself, the four elements. By tapping into the energies and magic of The Kami, ancient and eternal spirits corresponding to the elements, user's can eventually produce such that powerful magical energy themselves, however, such mastery requires immense amounts of training, and only a handful of practitioners have been able to achieve it. When the magical energy is simply harnessed, the strength of the magic ranges from that of Dragon Slayer Magic, to that of God Slayer Magic, and Devil Slayer Magic. However, when the practitioner is able to replicate the magic energies on their own, the strength can surpass that of even God and Devil Slayer Magic. In similar fashion to Slayer magic, a practitioner of GodsBane Magic is able to ingest their corresponding element. However, it is more akin to absorption in the case of GodsBane Magic and it can be done simply through the skin, without having to 'eat' the element. GodsBane Magic has been known by very few people despite its age, due to the fact that there are only eight practitioners at any one time, one master and one apprentice for each element. It is technically possible for one individual to master both of the elements associated with either light or darkness, but it is completely unknown how it is done as the only person to do so was Hiko Seijuro, the creator of Godsbane Magic who mastered all four elements.
Flame GodsBane Magic is a type of magic closely related to Flame Dragon Slayer Magic and Flame God Slayer Magic. The basic abilities are the same, and it allows the same ingestion of flames as its cousins. There are a few significant differences however. The first is that in addition to using pyrokinesis, this style of magic also stresses the study and practice of kejustu in compliment to the flames. The second major deviation is the coloration of the flames. Unlike God Slayer Magic, GodsBane Magic is not always black in color. Instead, the color of the magic is tied to the user's aura and soul (Bright red in Ryu's case). The flame attacks taught by this style are functionally identical to those taught by its Dragon Slayer and God Slayer counterparts. In addition to those, certain kenjutsu techniques are also Taught. When fully mastered, the strength of its magic is on par with that of God Slayer Magic. However, such a mastery takes decades of training, and Ryu is still far from completely mastering this type of magic. As such, his flames are only around the strength of a Dragon Slayer's.
Purgatory Godsbane Magic is a more evolved and more powerful form of Flame Godsbane Magic. Like the normal Fire variant, the flames created by this magic are much hotter than naturally occurring flames, but even more so in the case of Purgatory Godsbane Magic. In addition, the Flames of Purgatory do not simply burn. Rather, they corrode and consume anything that comes in contact with them, regardless of whether or not it would normally be flammable.
Skills:

  • Surreal speed and agility (His Shinsoku "Godspeed", and Shukuchi "Shortened Earth" allow him to rival even those who use High Speed)
  • Complete mastery of Kenjutsu
  • Expert Swordsman and Martial Artist
  • Calm and collected demeanor
  • Immovable will and conviction
  • Extremely acute senses
  • Frightening intellect

Music Track:

Other:
Murasame:

Baton:

Tattoo:

Normal:


Ryu Tattoo Normal.png


Activated:


Ryu Tattoo Activated.png
Published Novels:

Ryu has published at least one novel each year for the last five years. His novels all fall into the thriller genre.


The Exodus Trilogy:

  • The Sudden Stop
  • Departure
  • Return


    Stream of Consciousness




 





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Name:


Lavender Gray


(Not related to Gray)


 


Age:


23


 


Gender:


Female


 


Race:


Human


 


Height:


5'9


 


Weight:


Without Armor? - 150lb


With Armor? - About 190lb


 


Guild and Guild Mark Location:


Fairy Tail - Right Thigh


Appearance:


lavvy.jpeg


Class(C, B, A, S, etc.):


Class A


 


Magic: Requip- She cannot Requip as quickly as Erza can but she does have the ability to do this magic. It's not difficult for the warrior. She has 3 different armor sets she can switch with.


Celestial summoning Magic (Keys)- She's just now learning this magic, she may not be the best with it but she's still learning. She uses this for backup in fights when she desprately needs it. She has three keys, Pegasus, Draco, and Hercules




Guardian's Path- Guardian's path is a magic that is mostly on passive mode(Always activated) which boosts Lavender's strength and durability (How much she can take within a fight). Though this magic comes with brief abilities.


 


Sword Strike - Engolfs her blade in a red aura which can be used to cut through just about anything (Not everything I promise.). This doesnt take much magic power but depending on what she is striking, it can take from little to a lot of magic power. If she;s cutting leaves/plants, clearly it's not much magic power. But if it's something as strong as 12 inch thick steel, this coul potentially weaken her greatly out of magic power.


Swift Edge - This gives the blade a pinkish aura which makes her blade far lighter than how it actually is. This gives her the ability to strike faster and move her blade quicker than she normally could. Over time it drains magic power (have it running for over an hour can start to decrease magic power even FASTER till she has nothing)


 


Personality:


Lavender is a ladylike woman who has words slide right off her tounge. Her words are calm and formal and quite soothing! In battle she could never keep her words as calm as she would out of battle but she could still keep that tone despite being in a fight and kicking ass or getting her ass kicked. She's very kind to her guild mates and turns down any challenge made towards her except when she is taunted. When she is taunted she will accept the challenge and fight the one who had taunted her. Some people would also say she is like a motherly figure despite how she dresses. She adores children and wishes to have a set of her own one day! Lavender stands up for her guild with pride and confidence, putting her faith in her guild to push untill the end. No fight will push down her confidence and make her doubt herself. Lavender is also Loyal to those who are loyal to her. Just how it is as "Treat others how you would want to be treated."


 


Bio:


Lavender was born to a mother who was happy to bring her to a world like this and a father who held the beautiful purple colored hair. She picked up her mother's eye color: A golden color that fitted well with her purple hair. A perfect mix. Being the baby she was, her parents exposed her to magic which she adored more than anything. Simply shown by her coos and excitement. Sadly though, her father vanished and hasnt been seen..but this didnt stop Lavender when she had gotten older. As a child she kept tabs on all the guilds around her. Reason for this was because magic inspired her and her mother was part of a guild! And guess what guild that was? The powerful Fairy Tail! Every day that her mother would come home from a job, there was Lavender, sitting at the bar drinking juice. The guild took a liking to the young girl because she was so sweet and gentle. As well as formal! Time flew by in years, and during these years, Lavender learned Requip and Celestial Summoning Magic. During this time she had a hard time mastering these Magic elements to a full and only have them partly done. She only had three keys,  and learned only 3 requips. But this didnt stop young Lavender from going to fairy tail and getting a stamp to be part of their guild. Lavender trained to become a warrior for herself, and so, she had gotten a sword and shield and trained. Since then, Lavender has been working with the guild and making many friends.



Likes:


Dresses Men (Of course..)


Being spoken to nicely


Getting her beauty rest


Hanging out in the guild


People who are funny


Children


Peace


Prefers Tea


Animals


Taking high paying and high difficult jobs


Sweets


Going to ballroom dances with the dresses and such


Books


 


Dislikes:


Fighting with her own guildmates (If it's just practice, she doesnt mind.)


Scars


Children crying


Women crying


Cheaters (Weather in games or relationships)


Crying in front of others but she doesn mind it. Just hates it.


Coffee


The cold


Demanding people


Selfish and cruel people.


Burned food


Skills: Cooking Ballroom Dancing Singing Sword fighting Has good flexibility Climbing Skills Knowing when something is up, not only by the sight but how things feel around her, planning


Other: Lavender is hard to impress, so boys, better work ;)


Her sword and shield(Obviously in her hands): lav.jpg

@Mitchs98 (changed her magic)
 
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The artist!


The lover!


The match maker!


View attachment 148916


Name: Mitsuki Yamada


Age: 23


Gender: Male


Sexuality: Bisexual


Race: human


Height: 5'8


Weight:138 lbs


Guild and Guild Mark Location: Rainbow colored, Fairytail, on his Left thigh


Appearance: View attachment 149721


Class: B


Magic: Stripper magic: yes it's what you think it is, he makes people naked. This magic ability allows the user to strip his opponent of their weapons, and armor. Even their clothes if he feels like it. It's used like a blast of energy. He shoots it at his opponent, and the area he hits whill be stripped of their armor, or if he aims for a weapon then they'll lose that. If he wishes he can also go as far as cutting his opponent body in the area hit with his magic. The blast are as fast as bullets, and very accurate, but the size of the blast are small making them easier to evade. His ability can disarm weapons, but they won't be destroyed.


Impulse magic: this magic allows him to alter the enemies emotional state. He can increase whatever emotion he desires. This ability like his stripper ability, also comes in the form of a energy blast. Although it's almost invisible, and isn't as easily evaded. The effect of his emotional manipulation only last for about half an hour or so, depending on how strong theemotion is in that person. This ability doesn'thurt his foes in the least, and he primarily uses it to avoid fights.


Personality: Mitsuki is a fun loving, and care free kind of guy. He isn't easily angered, and he loves everyone automatically, unless given reason not to. He cares deeply for his friends, and family, and always tries to have a good time. He can be very pouty at time, especially when someone ruins his fun. But much like normal people, when someone hurts his friends or family he won't stop until hes repaid them ten fold. But other than that he's a delightful person to be around, he's very adventurous, and out going. Not to mention Friendly. He's also very clever, even if he doesnt seem so at first.


Bio:WIP


Likes: colors, Sweets, People in general, Fashion,(particularly his hat) Animals,


Dislikes: insects, Grumpy people, Being stuck inside, Rainy days, Doing nothing,


Skills: Making love happen! Having a good time! Stripping people down, and making art! Oh also I suppose im pretty agile, and fast. My strength isn't bad but im not overly strong either about normal for a wizard. Oh and my accuracy is great!


 Others: Do not touch two things unless it's in a friendly way. One is his younger brother, and the other is his hat, as a matter of fact don't touch his hat at all.
 
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84ebbfc23ee942a2cf4a78b27ac5c984_480.jpg


 


Name


Alfie Roderick


 


Age


He's been alive forever and ever and ever... Or 5,000+ years for short.


 


Race


While he appears human, Alfie is a whole different type of being known as a Heart Stone.


 


A few thousand years ago, there was a man who tried to turn himself into a genie by mixing up tons of different spells and casting it on his soul. Technically, he got what he was asking for, but it didn't go exactly as he planned.


Thanks to the spell he created (named Stonemason due to its nature of turning souls into stones), he condensed his soul and by extension his consciousness into a tiny, portable pink rock that looked dainty but was nearly impossible to shatter. A Heart Stone is exactly that: a human whose conscious mind and spirit was turned into a gemstone because of the Stonemason spell.


Heart Stones are generally harder to kill because of this, and are able to live forever as long as the stone is safe. Should the body the stone is attached to be damaged too badly for use, Heart Stones can roll along the ground until they find a new human shell to possess.


 Along with eternal life, Heart Stones are also similar to genies in the fact that they can grant (certain) wishes. Depending on the nature of the wish, they will gain either negative or positive energy. Both make the stone more powerful, but one is much less stable than the other.


*These two types of energy can also be obtained by absorbing them from people's emotions.


**Granting wishes will turn the wisher into a Heart Stone.


***Heart Stones can create pocket dimensions that can be used for tons of things... mostly travelling across long distances in a matter of seconds.


 


Height


5'4


 


Weight


102lbs


 


Personality


Alfie, in a word, is polite. Alfie is, in many words, a quiet individual who would like nothing more than a bit of time to think every now and then. While talking to people isn't his strong point or a large interest, he has no problem in doing so and does what he can to please, because pleasing someone is the kindest way to get them to shut up. When people finally do shut up, the insightful Alfie spends his free time contemplating life and whether he's doing the right thing or not. No, not things he's done, things he's doing. At that time. When he's contemplating whether he's doing the right thing or not. And when he's done deciding he's done the right thing, Alfie spends the other half of his free time silently judging people until someone comes up and speaks to him--in which case, he does his best to please to get them to shut up.


 


Bio


It all started back when a man tried to turn himself into a genie... Born long before humanity had decided it was done with the Dragons' shit, Alfie lived in constant fear of being eaten by a scary, fire-breathing beast. He and his small tribe of people had moved from place to place, river across river, mountain through mountain, every single time they heard the flapping of wings and the roaring of oversized vocal cords. Those two sounds were heard far too often, and fear would constantly linger in the air thanks to it. When he came of age to understand how magic and all of its wonders worked, Alfie experimented with it to try and achieve the impossible--eternal life and the ability to gift others with that same power.


It had taken many years to finally get some parts of it right, with the rest being reset by the occasional move. By the time he had finally crafted what was (at the time) the most complicated spell, he was already an old man on the verge of death--casting it would have killed him had he not gained its powers at the last second. For years to come after that, the man had helped out and granted wishes wherever he could (with his younger sister being the first to wish) and took over the bodies of the dead whenever his own was mutilated. He'd witnessed many things in a single lifetime and had really become numb to all of the suffering going around--though that was what helped him to stop some of it. Alfie'd long since watched [most of] his tribe die off, whether it was the effect of gaining too much negative energy or just having their Heart Stones crushed.


It's thanks to that that he grants as few wishes as possible now, as well as why he just wants to be left to himself (though joining Fairy Tail wasn't a good idea for that).


 


Likes


+Gaining positive energy


+Vests


+Mugs


+Anything pink


+Questioning reality


 


Dislikes


-Gaining unwanted negative energy


-Not-vests


-Needless hate


-Dragons


 


Guild and Mark Location


Fairy Tail; pastel pink and lower center back


 


Class


A (when his power is completely balanced)


 


Magic


Sagitta Luminis


A holder-type magic, Alfie uses a holy bow to shoot arrows made of light at his enemies. These arrows can be useful for a wide variety of situations thanks to the even wider spectrum of spells that add on effects to said arrows.


Rainbow Bondage


A caster-type magic generally used in conjunction with the Sagitta Luminis bow. Ribbons of many colors (often pink) are summoned out of glyphs and are used for nearly every purpose--making clothes, trapping enemies, using as grappling hooks, and most importantly... walking midair. *Rainbow Bondage is not responsible for accidental blood clotting.


Clockwork Magic


Also a caster-type magic, but this one is... different. Used only in desperate situations, Alfie can turn the gears of fate (not time, despite the name) in his favor, or turn them against another's. It can only be used by Heart Stones and for a good reason--casting it for even a short amount of time fills the gem with a crippling amount of negative energy, enough to put them on the verge of transforming into hate (or any other negative emotion) incarnate. It often isn't even worth to use, as most of the time, it won't even do anything to another's fate. Despite what it seems to do, its sole purpose is to make one look/sound cool.


 


Skills


When his magical power for granting wishes is balanced at zero (energy is calculated with a number line), Alfie is just a boring old A rank whose only real threat is his skill in close quarters combat. When he's hyped up on either positive energy or negative energy, he turns into a magical machine of complete chaos. A single ribbon from Rainbow Bondage can have the potential to rip a city in two, and an explosive arrow from Sagitta Luminis could blow the city up instead. Combine that with the fact that his body is both durable and not actually a part of him even when he's his boring old self, and you have a tank on your hands. A very old and knowledgeable tank.


 


Other


He may or may not have tricked a few people into murdering a few other people for fun.
 

latest



 


Name


Ophelia Kaiser


 


Age


14


 


Gender


Female


 


Race


Human


 


Height


5'2''


 


Weight


94 lbs -- 42 kg


 


Personality


For a 14-year-old girl, Ophelia is definitely... troubled. It's nowhere near depression, or even remotely close to sadness. The problem is that it's the opposite. She's far too happy-go-lucky to even feel most negative emotions--so much so that she's on the verge of unsympathetic. The only ones she's ever shown feeling were fear and anger, with none of them being very often at all (though anger was more common than fear). Most of the time she's bouncing around and smiling, or trying to make new friends, or sleeping... And when she isn't doing that, she's fighting and getting even happier off of that. Speaking of which, fighting is something she really enjoys--even more than her friends. Ophelia would never abandon her loved ones for a simple bout, but there's something about obliterating any semblance of a foe that the young lady finds incredibly fun, and for her, bringing someone to their knees in their own blood is nothing short of that... But a penchant for murder out of the way, Ophelia is inhumanly happy, inhumanly polite, and inhumanly sinister.


 


Bio


With Ophelia's history and how short her time in Fiore has even been, it's a wonder she's Fairy Tail's Guild Master at all. Despite her inhuman traits, the little girl was definitely birthed by humans, just not in a normal place. Her life began on a large, metal ship named the Claudius to the captain and a member of his crew. Ophelia's mother wasn't able to make it too long after giving birth, however, and died a bit later--but not before handing down her unique Red Symphony magic. Struck with grief, the captain decided that he needed something to do, now that his wife was gone.


Simply raising his daughter to be a sailor wasn't enough, so he and the small group of wizards aboard the Claudius decided they'd turn Ophelia into a machine of destruction by turning her life into one big battle. It was all fun and games for both her and the wizards until she accidentally blew a hole clean through the many decks and the hull of the ship, effectively sinking the Claudius and killing off a large portion of the crew.


A lifeboat saved the captain, a few of the wizards, and Ophelia, but there would be no more sailing or fighting for them after that... well, not for most of them.


 


Likes


+The flow of water


+Storms and red skies in the morning


+Strong wind


+Friends and fighting


+Capes  


 


Dislikes


-Not being able to battle for extended periods of time


-Being outsmarted


-How land doesn't gently rock


-Alfie's inconsistency in magical abilities 


 


Guild and Mark Location


Fairy Tail; center stomach area


 


Class


Guild Master


 


Magic


Sparkling Water


The magic taught to her by her father and his wizard posse. Ophelia can summon cursed blessed water from thin air and control it to her will--create solid objects, turn it into steam, heal wounds... It's an all-purpose material.


Red Symphony


The magic passed down to her at birth; she trained with it before even learning Sparkling Water. Although she's more familiar with it than anything else, it's a cruel form of attack that should be resorted for more desperate fights. Ophelia waves her blade and hand around gracefully, pulling large, flowing, and black musical staffs that travel slowly and ensnare her foe. Upon capture, the ink-like substance turns and ominous, blood-like red, and allows her control over a quarter of the enemy's blood. Four musical staffs spell death, though Ophelia is capable of handling many more than four.


Soul Summon


A complicated spell Ophelia stumbled across when she met a man with pink hair. She's never been able to train with it, because casting it only once would effectively kill her. By reaching into her soul and ripping it out of her body, she can summon the Kraken: an enormous, sea-dwelling monster that most sailors fear. Unlike many other Krakens of legend, this one is bigger and badder--and by bigger and badder, it can climb onto the land and level a town in a matter of swipes.


 


Skills


Ophelia's sheer power is not one that a 14-year-old girl should have, and is definitely one that even high-ranking mages should watch out for. Even if you manage to suppress that power, she has her trusty sword and even trustier swordsmanship. Overall, Ophelia is just someone you shouldn't bother fighting... Unless you have a nice amount of tricks up your sleeve. Even though the little girl is a threat anywhere you are, she isn't the brightest with her power, and can easily be fooled by a few maneuvers or even a bit of hiding. Combine that with the fact that she can't take too many hits, and you have a fairly easy win.


 


Other


She may or may not have romantic feelings for her cape. 


 
 




Name: Kimberly lock


Age: 20 Gender: female


Race: human


Height: 5 feet Weight:120


Guild and Guild Mark Location: Fairytale, left shoulder blade, Purple 


Appearance:


View attachment 106657


View attachment 106659


(( Two above are when she uses flux. Bottom is for when she isn't using her flux ))


View attachment 106660


 


Class: Class A " And proud to be darling."


 


Magic: Flux/taint manipulation: This is no type of magic, flux is the dangerous left over of magic. Once a Mage uses magic their ether nano releases flux as the waste product. There are currently 5 users of taint in all of earth land, each brandishing their own style. Kim's taint is different, hers is more in tune with Mothers own abilities. All of her abilities have a passive magic depletion effect once it's in play.


"So now that you know what it is let me tell you some of my 'spells'."


Taint swarm : small purple orbs float around, they suck out the strength of those that the caster chooses. They cant harm anything physically.


Flux wash: as confusing as the name sounds, this 'spell' taints the ground around the caster. The magic or ether nano in that small area is used up and converted to more flux that the caster can use.


 


Flux beam : The caster can concentrate flux into a beam. The beam can be rapidly fire much like a machine gun.


 


Taint teleportation : simple as it sounds, caster can only teleport to places that they've seen. Or where there's the most amount of flux. " I can be behind you right now."


 


Taint whip : a cat o nine tales whip forms in the casters hand. Can be used for a few minutes till it disappears. ( few minutes = 5 posts ) Flux tendrils: Six individual tendrils come out of the casters back. Each one can whip out and attack targets around the caster "No kinky stuff with theses dear."


 


Taint shield: any attack that's magic base will be partly block and converted to more flux. The rest is blown though but with less power. Can take a beating by physical attacks but can't hold up after all flux has been used up in its self.


Flux heal: flux can heal to a certain degree. It can only heal the caster due to it depleting large amounts of magic. It can't heal lost limbs or organs. Taint infusion: the caster can taint any object and control it freely. Can't affect objects that are use for caster magic.


Tainted minic: Caster can make clones of themselves, these clones share the flux reserve of the caster so they can perform spells that the original can. (( more as the RP develops ))


Personality: Kim had a kinda heart, often trying to be polite to the people she meets. Unlike most of her guild mates, she is a pacifist and her abilities reflects this. While she will take up fights she will mostly be on tr receiving end, waiting for an opportunity to drain their magic or flee. 


 


Bio: Few stories are like Kim's, nothing was foreseen for her. He entire life she dreamed of becoming some type of Mage and one day join a guild. That day did come but at a large cost of her future. She acquired her "magic" when she was playing in her fathers lab, at the time he was studying a dangerous force that he deemed to be called flux. She, as a small child, was enticed by the soft whispering of mother. Mother called out to Kim, whispering sweet nothings into her mind. She fell into the lacrama sealed glass sphere that contained the concentrated form of flux know as taint. She sent hours in there until her father was able to free her. She seemed fine until a few days after that purple stains formed around her eye and left arm. Astounded she went to speak with her father, who immediately began to test what she had contracted. He determined that she could absorb taint and flux. After years of training with her father she learned how to control the taint and can use it well in battle. Likes: Flux Mother Her father Chocolate cake And light pens Dislikes: Any form of dark magic Dark Guilds Destroying towns Vanilla Skills: She can play piano exceedingly well and can wield any type of whip. Other: now let me explain mother. Mother is the conscious form of taint and flux. When one magic was first created she along side it was as well. She lives on in the air and in space. She and Kim share a link, she guides protects Kim by giving her small glimpse of the future when she deems necessary as well as she doesn't allow physical and mental manipulation with magic . Mother can't be killed for she in an omniscient begin that can exist any where she so chooses.​
 
Name: Chris Lengheart "That's the name, don't wear it out!"


Age:25 "Hey! I'm not that old...25 is considered young!...Right? It is...don't tell me any different!"


Gender: Male "Do I look female to you? Now if you'll excuse me, my hair needs to be done." *gets up to put hair into ponytail*


Race:Human "Sorry to bore you, but I'm just a standard human man. No wings, no hooves, no horns...just good ol' human body parts.


Height:6'3 "I am the descendant of giants!"


Weight: 197 pounds "It's average...it is!"


Guild and Guild Mark Location: Fairy tail, lower left calf "Most people don't even notice it! Although, I put my mark there to kinda have everyone see it...you can see the irony in that."


Appearance:


View attachment 95642


"I know, I know, that picture is extremely flattering. But at least now you know what I look like."


Class(C, B, A, S, etc.):A "I'm almost a S...okay pretty far from being an S...alright! I'm lucky to be an A! It might have something to do with my magic."


Magic(Please give a semi specific description of what they can do, this includes spell titles. Make stuff up, etc.): Chris is skilled in the art of takeover magic. He has partial takeover down, but it would appear that he suffers with full takeovers. Chris is a beast soul user and seems to easily loose control of his full takeovers. When push comes to shove, Chris will take the risk and go for a full takeover. But that's only when his partial takeovers aren't cutting it anymore. At least, this was the problem until Chris' girlfriend at the time (Kelica), Alfie, and Sora managed to tame the wild beast. Chris can still lose control if pushed over the edge, but it seems like he has a lot more control over his beast forms. So far, Chris has the following forms.


dragon.jpg
(just uh...cut off those wings)


The Draco


In this form, Chris becomes a draco. What is a draco exactly? The draco is a reptilian race that are distant relatives of dragons. They both possess elemental magics and were around at relatively the same time. They both have a powerful set of jaws, massive claws capable of ripping and tearing, and powerful tails, and the occasional set of horns. However, the major differences between the two make it extremely easy to tell which is which. For example, dragons are massive in size while dracos are around the size of a medium horse. Most dragons have wings or at least the ability to fly, however it is the exact opposite for the dracos. Most are stuck on the ground, the only exception being the sky dracos that are able to fly without the need for wings. However, being that Chris is a fire draco variant, we'll mostly be focusing on that. Just like the name suggests, the fire draco is just that, a fire variant of the draco race. They're known both for their flaming breath and their hotheaded attitudes. They'll normally clash horns with other males to assert dominance, first one to get forced to the ground is considered less than the victor and are not allowed to mate with any female that male may want. Strongest male can have as many females as he wants. Dracos, of course, aren't given birth to like mammals but instead hatch from eggs. One final thing to note about all dracos is the fact that most of them (with the obvious exception of ice dracos) are coldblooded. They're usually basking in the sunlight or laying on warm rocks. For fire dracos, it's not so much of a problem since they can create their own flames to provide warmth for themselves. For the other's, they'll use things like their claws to climb up steep slopes (or even walls if they're going fast enough, although it's basically like a free-runner where they can only go up so much) to get to clear areas in order to catch some of the wonderful sun rays. During the winter, most dracos group up with one another in small groups with a mix of all variants and rely on the fire dracos to keep them all warm. Afterwords however, they all split up and go their separate way.

latest
(curve those horns a bit and make that fur black and you got a perfect moo man)


 


The Minotaur


The half man, half bull of Greek mythology. Unfortunately, the minotaur lacks any form of magical or elemental abilities. However, what they lack in magical skills (and frankly intelligence) they're able to make up for in their incredible strength, stamina, and durability. While they may not be all that fast, they're punches are more than capable of sending a person flying. Minotaurs are also skilled in using large weaponry such as war-hammers, bastard swords, and their iconic battle axes. Minotaurs are actually capable of running on all fours, although this is very rarely used unless they're attempting to gore someone with their massive horns. Those hooves are also a danger, one wrong moove (Get it?) and you'll end up crushed. As down right intimidating in both size and brute strength the minotaurs are, they're still half bull. They may occasionally snort at one another when angry, butt heads, and most funny of all...moo.

brit67.gif


The WereCheetah


When the moon is full, this creature may be one of the few that stalks you with the intent to feed. The werecheetah is right there with a werewolf when it comes to ferocity. "Cat like agility" is taken to an entirely new level when you first encounter one. Werecheetahs are not as strong physically as their canine counterparts, or not have any sort of magical abilities, but easily makes up for it with their incredible agility, flexibility, reflexes, and speed. They're basically gold medal gymnasts, capable of flipping and cartwheeling with the best of them. While fighting, a werecheetah will use everything it has at its disposal. This includes their extremely sharp teeth, claws, and fluffy tail. What is the tail used for? More so a distract than anything else. In combat, a werecat may go for a few wild slashes and then try to get a nice slap off with it's surprisingly sturdy tail. They are prone to cat-like tendencies however like grooming themselves with their tongues, hissing, and a very slight fondness of milk.

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The Werewolf


The werewolf is your stereotypical monster of the night, using the shroud darkness as cover before attacking its prey in the hopes of getting a nice meal out of it. While they are both not able to do magic and no where near as athletic as their feline counterparts, they have no problem tearing their poor prey to shreds and devouring whatever they can get their claws on. Werewolves are much stronger than werecheetahs and can easily tackle their prey and rip their throats out in a matter of seconds. They are much more wild and unpredictable. They will charge at people when the opportunity presents itself and do whatever it takes to claim the lives of their prey. Much like werecheetahs, they are prone to wolf like behavior. They'll howl, snarl, and scratch behind their ears with a hind leg. When the full moon is out, you better have your silver bullets and wolfsbane ready...you're going to need them.
centaur_by_sioute.jpg
(back and grey fur with upper half covered in fur as well with a slightly longer mane)


The Centaur


Once again coming from Greek mythology, the half man, half horse(Well in this case, it's a bit more than half)! Chris now has access to earth creation magic. He can shape the earth into whatever shape he pleases. If he wants to create a boulder by ripping a chunk out of the ground and rounding it out, he can. If he can think it, it can be made. This drains his magic even more compared to just keeping the takeover. His hooves are very dangerous and can easily cut a person's head up with a well placed kick. And while most centaurs have a problem with people riding on their backs, Chris honestly doesn't. If he knows that they can be trusted, he'll let them ride around on his back. These creatures however are known for neighing or whining every now and then and acting very much like their equine half. Give him a carrot and a little pat on the mane, and Chris will be forever grateful.
imageproxy.jpg


The Dragon


The distant cousin of the draco, the dragon, is here! Dragons are feared by humans. If only they knew the truth. Yes, it was true that dragons used to consider humans as nothing more than a food source. Dragons were the reining race, everything else was nothing more than food that was going to be eaten sooner or later. One day however, a dragon purposed an idea that sparked an entire civil war. The dragon brought up the idea of dragons and humans living together in harmony. There were those who were actually believed such an outlandish idea could work, while others saw this as nothing more than a delusion. During the war, humans were taught magic that would allow them to fight the dragons they feared for so long. That magic has been passed down from generation to generation. Chris can now become one of these fabled beasts. However, Chris is not as strong as he looks. He can't level entire villages by using his roar, he can't create sonic booms just by flapping his wings, and his tail doesn't make an earthquake if it strikes the ground. To be fair, Chris isn't even as large as some of the other dragons. He's only around twelve feet tall while most other dragons are around twenty feet tall. As for what type of dragon he is, Chris is a ice variant. Using his roar, Chris can freeze most objects with ease. This roar can also be used defensively to create a ice wall to protect Chris and anyone else behind it from an oncoming attack. He can also form small icicles in his mouth in order to launch them directly at his opponent in a attempt to penetrate those who dare to oppose the might dragon! This form drains large amounts of magic to maintain. Not to mention, his scales may be tough, but they are definitely not impenetrable. A very well placed sword can get stuck in Chris' skin. If this big guy ever appears on the battlefield, you're best hope is to wait out the beast soul until Chris runs out of magic.

"*snort* Don't think I'm above breaking a couple of bones!"


Personality: Chris is a big ol' teddy bear. He loves his friends, and his friends love him. He's just in general a lovable guy. He'll always try to make sure those around him are happy, but knows when even he can't bring a smile to someone's face. When the one's he care about most are put in danger, Chris will do anything to protect them. If there were no other way for him to protect someone aside from getting hurt and possibly dying, Chris would jump in front of them without a second thought. He cares very deeply about those around them, even if he has shown it in odd ways. He has his serious moments, but he's also known to goof around a bit. "*snuggles and hears spine snap* Did you hear that? It sounded like a twig snapping."


Bio: Has been revealed in RP...I am too lazy to post up the entire thing.


Likes: Reading, talking with friends, and handling jobs. "I'm a simple man, with simple likes."


Dislikes:loosing control of his full takeover, people who try and pick on his friends, and using unnecessary force. "I can't stand things like this! It...it just gets to me!"


Skills: Very skilled in hand to hand combat (Usually incorporates partial takeovers to really rack up damage) and surprisingly intelligent despite his looks. Chris also has a surprising amount of strength, easily capable of picking people up and tossing them around like simple rag-dolls. "You'd be amazed how handy I am. I do get pack muled a lot though."


Other:Reads a ton of baking and home magazines.


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Name: Lucion Telf'ar


Age: 79


Gender: Male


Race(PM Me for non-canon races): Human


Height: 6ft 3in


Weight: 223lbs



Guild: Fairy Tail


Guild Mark Location: Center of upper back


Appearance(Picture Required): Has only his right eye, the left one was lost.


3a768021a0671f17ec6340b9f764e074.jpg



Class(C, B, A, S): A when he is not sitting around doing nothing.


Magic(Please give a semi specific description of what they can do, this includes spell titles. Make stuff up, etc.):


      Arsenal magic:   He stores his speed, his physical speed, that makes him extremely slow and lethargic through the day, which when tapped allows Lucion to move faster than any other magic can compete with as he blends it with his magic power, this causes his speed to do a sort of rebound and increase ten fold. This he uses in combination with his sword to get passed most defenses, if he used both to the full extent at once Lucion would be able to move faster than the speed of sound. 


His sword has been bonded with anti magic enchantments, they can not be undone or countered and allow his sword to cut spells in half and block magic attacks.  When meet with physical resistance, his sword is nothing more than a very sharp katana that is still capable of killing most if not all foes when combined with his speed.  

  • Rune of timelessness: This rune was cast on Lucion as a boy, it makes him live longer and look younger 
    662e668560453080f6b2306ecb892df5.jpg
     



Personality:  Lucion is a hearty fighter and a tough cookie, he can take punishment and give it just as bad.  He almost never fights anyone as he views them as a waste of time and power, that changes however if he is meet by a formidable combatant, then he will not back down and kick some a**.  The only other time Lucion will rouse himself from his resting is if a member of Fairy Tail is in danger or needs help.  Lucion is laid back and chill, he is also narcoleptic and falls asleep at random times for random reasons.


Bio: TBR


Likes: Chilling, talking, some times taking jobs, being around Fairy Tail


Dislikes: Drinking, violence for no reason, doing things he has to, doing things he doesn't have to


Skills: Master swordsman, cooking, being lazzy( That's a skill right!?), 


Other: Lucion hates being asked about the runes covering his body.  


His 2nd sword:    
38a08fb1d9fcf1576971e51e8658baad.jpg
 Designed to be as light and as strong as possible.
 
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Name; Sora Marvell ( Granddaughter of Wendy Marvell and Romeo Conbolt )

Age; 17

Gender; Female

Race; Human

Height; 5'4"

Weight; I-I feel like this is such an intrusive question!

Guild and location of guild mark; Fairy Tail - Right Shoulder just like her granny.

Class; S-Rank

Appearance;

axUV8bp.jpg


Magic; Sora was taught most of her magical abilities from her granny when she was little. Her grandfather in turn taught her how to manipulate wind around her limbs to make her an agile yet destructive force in hand to hand combat, not leaving her vulnerable in close fighting situations.

Sky Dragon Magic offensive moves;

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  • Roar - Hurricane like blast of wind. It also has the power to cure.







  • Wing Attack - Whirlwinds of air released from her arms.







  • Claw - A huge slash of wind from a downward kick.







  • Crushing Fang - Swipes someone with her hands, leaving behind a wake of wind.







  • Wave Wind - Flicks her hand to create tornadoes in an area.







  • Secret Art; Sky Drill: Forms a barrier of wind around a target by spreading her arms out and upon moving them in a counter-clockwise motion the barrier will collapse and contract inwards on her opponent.







  • Dragon Force; able to trigger it at will.











Sky Dragon Magic defensive moves;

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  • Healing - Can heal wounds/poison and even revive someone from the brink of death. Though unlike Wendy, Sora has mastered a different version of healing and is able to heal her own wounds as well.







  • Troia - Heals motion sickness.







  • Vernier - Double Vernier: Increases speed of allies and herself.







  • Arms - Double Arms: Increases offensive damage output on a part of the body of an ally and herself.







  • Armor - Double Armor: Increases defense on an ally and herself.







  • Body Anomaly Reversal - Raise: Negate magic used on an ally.







  • Anomaly Resistance Enchant: Re-Raise: Protects Sora from any magic targeted towards her.







  • Deus Corona; Increase her own defensive capabilities significantly.







  • Deus Eques: Increase her own physical capabilities significantly.







  • Secret Art; Milky Way: It is a Magic that can be used to materialize the soul of a deceased Dragon, which can then be conversed with.











Enhanced;



  • Durability







  • Smell







  • Hearing







  • Endurance







  • Reflexes











Also able to use unison raid with others.

Personality~

6zM4JpQ.png


Sora is well known for her extremely polite and caring side, wanting to be of help to anyone who might need it within her guild. Optimism is one of her stronger points, unable to give up on a dire situation no matter how grim it may appear. Doing her best to spare someone's feelings, she'll be as sweet as possible and be the one to give you a supportive pat on the back whenever you might need it. A more sensitive persona fits her, unable to stand seeing someone cry or be upset, this possibly being the only thing to get her in a sour or foul mood if it's not fixed. Even at age seventeen, Sora still holds onto rather cute childish thoughts, holding a more 'kawaii' demeanor. A bunny backpack is usually glued to her back where-ever she goes, matching the bunny outfit her exceed Nami wears. She also adorns catlike ears along with her ponytails to copy her granny's younger appearance, having been given a pair of them every year for her birthday.

Nami;

0E6C24b.jpg


Nami is a descendant from Carla and the two bonded when they were only babies, being seen everywhere together. Nami has an outlandish love for pastries and is always seen in her bunny outfit, preferring to hop around rather then take to the sky, though she will if Sora asks her to.

Many people tend to assume she is weaker or fragile upon looking at the smaller petite girl who enjoys skipping and bouncing around, but alas you really shouldn't judge a book by its cover, weren't you taught that? Sheesh.

Bio~

CO3k3Ws.jpg


Sora's parents were rarely around, not due to the desire for negligence but simply because there were jobs to do and they were highly demanded to go out and finish them since they were S-Class wizards. They were a duo whom conquered quests that took years as a pair, and only returned every once in a while. This didn't seem to have too much of a disheartened effect on the small girl as she was left in the hands of her grandparents who she loved dearly. Nami helped fill any lonely void she might have and the two became as close as can be. Eventually her grandparents had passed away, which had a huge grievous toll on Sora, and with her parents off on a mission she become quite a frequent visitor in the Fairy Tail guild hall, awaiting their return. The two, Sora and Nami, were usually found sitting by the front doors with their eyes glued outside for any sign of her parents. As time passed, nothing had been heard from them and she could only conclude that they would not return. The official news of their untimely demise was given about a year after she had decided to join Fairy Tail and follow in her family's footsteps. All the stories she had heard from Grandma Wendy and Grandpa Romeo left her amazed as a toddler and she wanted to become part of the wonderful place she had grown up surrounded in stories with, so she did. Instead of becoming detached she fell into a brighter and more fun-loving type way of interacting with others.

YSUeuKb.jpg


Likes;



  • Swimming







  • Pastries







  • Climbing Things







  • Supporting Others







  • Goofy/Childish Things







  • Kind Hearted People













Dislikes;



  • Being Bullied for her size







  • Bugs







  • The smell of booze







  • Anyone touching Nami







  • Those who constantly want to fight







  • Transportation







  • Pickled Plums











Skills; Outside of her combat abilities, Sora can fly with the help of Nami or when in Dragon Force mode. She's actually a fantastic cook, more so on the baking side since she and Nami both have a sweet tooth that's usually never satisfied, and she loves making small bento boxes for people. There's also a resourceful side to her, having been suffocated in books from the moment she learned to read, giving her an extremely vast knowledge on a variety of useful things.

Other;



  • Sora is actually quite uncomfortable in crowds and doesn't like how small they make her feel.







  • She secretly loves to play the piano but nobody has ever heard her play it.







  • Prefers to see everyone smiling and doesn't like having to fight though most of the time that is unavoidable when it comes to being in a guild.







  • Actually enjoys going into Dragon Force because she feels less weak, even though her magical abilities are nothing close to being something to laugh at when she's in a battling mindset.







  • She has a weird obsession with onigiri with cute faces on them.







  • Tries not to let others see through her when certain things trigger sad memories from the past.










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Lyrical Maelstre

Nickname; Lyra

Age; 20

Gender; Female

Race; Human

Height; 5'7"

Weight; Weightless

Guild and Guild Mark Location; Fairy Tail; mark is silver and between her shoulder blades.

Appearance;

V9aXxEj.jpg


Class; A

Magic;

Take Over;

Lyra is able to do full body demon take overs; known as Satan Soul.

Al2gqo9.jpg


Satan Soul forms;

Naberius; Attack type demonic form; capable of flight and uses gravity control as well as being able to sustain heavy physical attacks, wields a scythe for close combat; speed is extremely enhanced almost to the point of seeming like teleportation. Lyra is fully able to control this form but struggles to keep control when forced into it due to heightened emotion. Physical fighting attributes and magic pool is enhanced in this state.

Phenex; A defensive type demonic form; able to link with another person and redirect any damage to them upon herself in their stead. Bound by chains when in this form and only able to move about within the length the chains will allow her; a singular chain that doesn't inhibit a teammates movement being attached to them, it's more of a spiritual chain to establish the link. Main weakness, being attacked directly as she can barely counter due to limited movement. Take note that her defenses are extremely high in this form so it would take a lot to render her unconscious. This is her more childish form; seeming less intimidating than the others. Can only use defense like abilities in this form, giving up any offensive abilities to act as a shield.

Forneus; last ditch effort, unable to hold this form for long without it depleting her magic completely; though it will refresh any magic lost before used so she can sustain it for five minutes. ( Two to three posts ) Completely catastrophic but Lyra is mentally no longer herself in this form, the demon it hails from being stronger than she is. ( Only seen in this form once and it hasn't reappeared since. )

She has a few more satan souls but they lay dormant within her, not having been released yet and being unknown to her as of current.

Chameleon; When magics are used on her, she's able to gain resistances to it; not immunity, just resistances. Hair changes colour depending on the magic being used. Her hair remains a snow white until then, being void of colour.

Transformation Magic; Advanced.

Sleep Magic; Able to put others to sleep.

Virus; Black Magic: Virus is an extremely sinister form of Black Magic which allows the user to create a virus anywhere in the opponent's body, eating at the victim from the inside. The user can also target multiple enemies at a time. The effects are dependent on the organs affected; Lyra's version of this isn't as fatal as she can only cause severe distress to organs and pain within someone's body, and not render them brain dead or cause complete failure of an organ. The effects appear to be absolute unless the user cancels the casting of their Magic or unless the virus itself is removed from a person's body by magic that allows one to do so, such as Sky Dragon Slayer magic.

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Personality;

Lyra's voice is more like a whisper, which causes people to think she is shy and innocent though that isn't entirely the case. She loves to play harmless tricks on people and is very good at not getting caught in doing so. She's absolutely goofy and outgoing, usually hitching a ride on Hibiki's back as she loves to pester her teammate, but being weightless makes it no hassle for the boy so if he complains then he's just being dramatic. Lyra has never turned down a challenge due to a pride issue and is the type to speak up for others when she feels they've been wronged. Besides how terrifying she can be or appear when using Satan Soul she is actually quite gentle and caring to those she knows, her emotions being something that highly fuel her and are known to spiral out of control. If one didn't know of her magic, they would be quite surprised when they see it for the first time as it's quite a 180 from her normal persona. She is quite carefree but has a quick temper that is accompanied by a short attention span as she can go from furious to mischievous in a moment.

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Bio;

Lyra lived in the mountains with her parents for quite some time, being hidden from the world until some of her magic was under control. This was due to her previous village shunning them for her 'demonic' like nature, finding her forms terrifying and hideous to gaze upon. Lyra had a lot of reassurance from her parents which made her feel more confident but she still found it hard not to find her magic ugly from all of the negative reactions she'd gotten. When she got a bit older, she pleaded with her parents to allow her to leave the mountains and become part of the magical world, wanting to join a guild desperately. They finally accepted and it was then that she wandered off to find a 'home', a place of belonging, a guild. Her eyes seemed to be set on Fairy Tail, as she'd heard a ton of rumors about their feats as well as their destructive behaviour, knowing this would be the best place for someone like her to be able to fit into. She became a member of the guild at the age of thirteen, settling in there quite quickly thanks to the help of some of the members.

Naturally she found herself drawn to one member in particular, Hibiki, sharing the same type of magic being a bond that caused them to become partners after a few years of growing comfortable with one another. He helped her feel less ashamed of her transformations and more grateful to have them as a part of her. Because of this, he's one of the few people whom she allows to see her without her 'mask' on.









Likes;










  • Spicy Food







  • Corny Magic Tricks







  • Hats







  • Sushi







  • A little chaos







  • Naps












Dislikes;









  • One sided fights







  • Feeling helpless







  • Tea







  • Being alone for too long







  • Undignified Men










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Skills;

A magician doesn't reveal all of her tricks. ~

> I can pull rabbits out of a hat though if you must know.

Other;

> Doesn't wear shoes.

> Prefers to gracefully jump about instead of walking normally.

> Is in possession of Mr. Cursey.
 

Kelica Zefara


 


 


Age


21


 


Gender


Female


 


Race


Human with strong animal personality


 


Height


5'4


 


Weight


115 pounds


 


Guild Mark/Colour/Location


Green in colour, located on her right ankle


 


Appearance


Normally wears shorts, leather boots to her knees, v-neck shirt, jacket with the sleeves rolled up and a military style belt slung over her hips with bags attached full of her valuables. She has her hair up in a loose ponytail 99% of the time, and has a green jeweled necklace that glows when she uses her powers. She has green eyes and light brown/sandy blond type hair.


 


Class


 C-Class (Potential B or A-Class before GMG  Arc due to training)


 


Magic


Strong Support Mage, Kelica's magical abilities allow her to call on the forces of nature to do her bidding. 


 She an affinity for the forest and animals within, she can manipulate the vines, trees and flowers as well as persuade creatures to follow her. She can also "sense" the emotions in the air or a person, like fear or attraction.


 - Befriended Wild Animals:


Frank The Eagle


The Three Big Bad Wolves


- Frank The Eagle


Cell Regeneration: She can increase cell regeneration in an area to heal wounds (broken limbs, scratch's, bruises, punctures etc). Though this process is very painful for the patient as it simply hastens the healing process but does not numb it. She can not heal magic depletion. This also works for creatures and plants.


Tree Shield: Crossing her arms before her, she can call on the forest to make roots burst from the ground and encircle her and friends, protecting them. As the shield is technically alive and continually growing it can resist flames (by resist meaning regenerate faster then it can burn).


Root Connection: Touching the trunk of a tree, she can close her eyes and enable her vision to follow the roots of the forest. It is pitch blackness but with chaotic streams of different colored lights, different colours are different plant species.


Wooden Weapon Upgrade:


Her abilities with the forest allow her to make any wooden weapon from the very fibres of a tree (bats, poles, staffs, bows, arrows) though she is only proficient in the staff to wield. She can also upgrade wooden weapons to increase the elasticity and durability to make it more combat effective.


Partial Beast Take-Over: Learning right now, it involes the mage changing a body part to that of a creature.


 


Personality


- She energetic and could almost be called hyperactive. - She is very skittish and scared easily.


- She feels deeply for those around her and will do anything to help.


- She has a habit of protecting the little guy or the guy no one else will. The outcasts.


- She also is drawn to which ever Male she deems is the Alpha, the strongest and most protective and in control of the situation.


- She is a touchy feely person with no concept of personal space.


- She will assume most things are her fault.


Biography: Kelica's father is a Guardian of the forest with extensive powers to use and protect it. Growing up Kelica found solice under the branches of a tree, or talking to the birds and squirrels. She is never alone around the forest.


 


Likes


- Living creatures


- Being surrounded by people - New powers


- Plants, animals, the forest


- Her plant/familar friends


- Strong, Dominant Males


- Being carried/riding piggy back


 


Dislikes


- The dark


- Forest Destruction (she can hear it when people cut down trees, they scream and wail in her ears)


- Being alone


- Dragons


 


Other


- She has a pet potted plant she nicknamed Pertunia in her room.


- She also has a rose named Petal who wraps around her wrist like a bracelet, she can speak to her and it will wriggle and squirm to show it's affection. She talks and soothes it often.


- She doesn't understand the concept of relationships as a whole.


 


 


@Zuka All done for you, insert your images when you can~
 
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Name:Clair Fernandes


Age:19


Gender:female


Race:human


Height:5ft 7


Weight:


Guild and Guild Mark Location:Fairytale , left shoulder.


She keeps her wizard saint pin on at all times.


Appearance:Class:Wizard saint


Magic:


Darkness Magic is a type of Magic which allows users to manipulate and control destructive Dark Magic. This Magic has a physical form used for destroying objects, blocking enemies' attacks and picking up objects.[8] The color of the Magic varies depending on the caster


Heavenly body magic :


it is a powerful form of magic that allows the caster to use the properties of many astronomical objects for battle, preferably in offense.


The properties of Heavenly Body Magic rely primarily on astronomical objects like meteors or the generation and manipulation of the energy of stars from their own body. The caster can create powerful light blasts or beams of high destructive power, reminiscent of starlight, at their opponents. This light is not the only substance used, however. The caster is also capable of using the power of gravity against the opponent for destructive usage; the strength can be comparable to the effects caused by a black hole.


The use of such Magic can be used to enhance the caster's own skills drastically for various purposes, such as shrouding them in Magic that can increase their speed significantly.


.Meteor : The user's body is surrounded by Magic, allowing them to move through the air at incredible speed. Even if someone could detect their trajectory, it is near impossible to catch them. With their speed, the user assaults their opponents with quick but powerful melee attacks.


.Grand Chariot : While in the air, the user places both hands on top of each other, with the top hand having only the index and middle fingers spread out. Seven Magic seals are then summoned in front of the user and connect together to make what appears to be a constellation. Each Magic seal then releases a powerful light blast down on the opponent, forming the same pattern on the ground before exploding. The seals can also be drawn in the sky before being casted, bombarding an opponent with countless beams of light. This spell's destructive capabilities rival that of an actual meteor's.


(drains all of Clair's magic after three uses and leaves her in intense pain unable to move)


.Altairis : The user crosses their arms above their head to begin casting the spell. As they prepare to fire the spell, all nearby shadows are drawn towards them, forming a small black orb which rapidly grows in size and also gains small white lights inside it, similar to the night sky. The user then unleashes the orb towards the target. The orb appears to be incredibly dense, and may hold a tremendous amount of gravity to crush the opponent. Its nature is comparable to a black hole, due to its incredible pull on the surrounding materials, people, and light.


(Clair has sworn never to use this spell but she has proven she is capabled of casting it , it would most likely leave her hospitalized for weeks.


.Sema: The user bows down and points his hands downwards, with all the fingers closed except the index and middle fingers. The user then begins to slowly move their right hand until it points upwards, causing the clouds above them to begin circling around, forming a cyclone as the skies darken. From the center of the swirling formation, a glowing orb begins to form, growing in size until a humongous meteor emerges, falling quickly to earth towards the intended target. When the meteor hits, the force is strong enough to create a large explosion, which engulfs a wide area and releases a strong hurricane of air, also leaving a large crater in its wake. (much like Grand chariot but with only one use)


Requip:


This Magic allows the users to store items in a pocket dimension so they can easily summon it at any time, even during battle, which gives them a high level of flexibility in combat. However, there is a limit to how much the pocket dimension can store. Requip can be used for simple or combat-related purposes. Some users may just choose to use it to change their clothing.


.Clair normal carrys a katana with her casual armour (see appearance)


.slayer armour , this armour is one of Clair's personal favorites as it provides both great movement and defense.The set of armour is normally accompanied by Clair's spear 'Gae Bulg'


[media]http://www.youtube.com/watch?v=jXok-CKc4P0[/media]


.Battle armour provides great protection but is slower than her normal armour. the sword is also slower to swing but makes up for it in power


.Celestial body armour ; this armour is designed to be used with 'meteor' it increases her speed more so and the sword is simply just designed to move at these extreme speeds.


.the rest were inherited from her grandmother , most of them anyway some were unfortunately lost.


Personality:Clair is much like her grandmother , or so she's been told, she tends to be quite kind and supporting towards others so long as they deserve it.Clair is willing to help anyone in need be it with money , hard labor , a job ,etc.Clair is quick to violence when angered especially if someone has ruined her candy or snack.


During a fight Clair takes no prisoners and is completely merciless , some would say she is a demon on the battlefield absolutely nothing like her normal self. Those people would be right.


Bio:Clair is the granddaughter of Jellal and Erza Fernandes and it's quite obvious to anyone who has see her fight.Clair grew up in a well off family with two siblings.Clair's family life was far from hard but her training was far from easy , Clair's magic specifically her heavenly body magic is extremely straining on the body and mind. Clair trained day in and day out to master her heavenly body magic sustaining horrendous injuries some of which stay with her to this day.


Clair ,having mastered both her magic styles, has become a wizard saint just like her grandmother and grandfather did before her. She truly is the pride and joy of her family and bears the name of Fernandes with pride.


Likes:Sweet food , new armour and weapon sets , the sea and beach , fighting / sparring , her family and family history.


Dislikes:Bullys , foul mouthed youth , evil people , selfish people , dragons (not a fear its a hatred)


Skills:Sword play , mana management , pain endurance , she can use almost any type of weapon.


Other:Clair will only result to her heavenly body magic if it absolutely necessary as its power scares her and it also hurts her .


@Mr Swiftshots
 
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Name; Arietta Forsyth

Nicknames; Aria

Age; 1,996 - Appears 38

Gender; Female

Race; Kitsune ( Six Tails )

Height; 5'4"

Weight; 105lbs

Affiliation; Fairy Tail

Rank; Guild Master ( in upcoming arc )





Magic;



White Shadow God Slayer Magic;


Aria can ingest both light and shadow/dark magic to rejuvenate herself. When using this magic her body becomes covered in markings and an immense green but white/black tinted colored aura; one side of the body will house black ones and the other side will bear white ones allowing her to fully utilize both light and dark magic simultaneously. 


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Able to see through illusions, deceptive magic, and ultimately making her immune to mental attacks or scenarios that could obscure or sway her vision mentally or physically. Also capable of seeing in the dark as well. A part of this stems from her kitsune passive abilities and her own knowledge and complete mastery of any illusion or mind altering magic that she'd practiced for hundreds of years. 

Light Magic;


Aria can cloak her body in a white aura that increases her physical attributes and abilities such as speed, strength, and endurance.Aria can dispel certain spells used to target her directly by bathing herself in a cleansing light, such as bindings or a spell that may inhibit her mental or physical state. This light can also be used for healing herself and allies, curing ailments and ones physical/mental condition.She can call upon the light of the heavens, an impressive nuking ability that is brought down from the skies above. The light will burn anything it touches and has the ability to blind temporarily, though there have been few cases of some mages being blinded permanently.Aria can bend light to do her bidding, whether it be to be used offensively in an attacking manner or to bind someone to subdue them.Spears of Light - Gathers light around her and changes them into rays that hone in on a target, attacking from all angles and able to target more than one person at a time.Light God's Bellow - Breathes a massive ball of light at an opponent.


Shadow Magic;


Gains the ability to morph in and out of shadows, allowing for swift, intangible movement and an erratic fighting style.Like with her light magic, she can bend it to her will to be used offensively or defensively.Creates a dome of shadows around herself to protect herself from incoming attacks.Aria can spread her shadows to become a dark dome around an opponent that slowly eats away at their magic, the more they output the more that is absorbed into the darkness.Shadow/Light body; both halves of her body transform into light or darkness and render any physical assault ineffective.Creates a pair of wings, one black and the other white, that give her the capability of flight. Magic is slowly drained while using her magic to keep herself airborne.Shadow God's Bellow - Breathes a massive ball of darkness at an opponent.Can summon dark demonic looking beasts to fight for her, spanning to be quite enormous in size.Golems - Slow but can pack as well as take a punch.Hound Dogs - Fast and agile, quick successive attacks.


Key of Abaddon;


 Aria possesses a demonic key that works like a celestial key would, having made a contract with the demon that it summons when she was younger. The key transforms itself when activated into a scythe and the demon Abaddon will appear when she asks him to make an appearance. Upon Abaddon showing up the scythe is then encased in flames and her power increases greatly. Her scythe has the unique ability to devour magic that touches it, only making it gain in even more magical output in return. Abaddon being a shadow entity that radiates with his own magic is capable of giving Arietta her own personal well of magic to delve into and eat when needed. It is to be noted that Abaddon has no shadow, since he passively consumes them, or a reflection of his being, along with the scythe itself, and thus cannot be copied or controlled by anyone other than Aria. He can also come and go freely between the shadow realm and cannot be dismissed or 'dispelled' (his ability to absorb magic cancels this out)by any outside force or magic, only abiding by Aria's will. Aria usually hands the scythe over to Abaddon since he is the true wielder of it but Aria is well trained in utilizing it effortlessly herself if need be. 


Abaddon form;


Aria can incorporate Abaddon's power into her own body. This changes her appearance slightly, making it more ghastly and sharpened. Her clothing becomes more flowing, skirt spanning out into a dress and her top becomes corset-like. Ribbons adorn her hair and limbs, torn but entangled along them. His powers become her own, the scythe itself disappearing during this transition and melding to be one with her body, painfully so. The merge is only possible for a certain amount of time before the overwhelming force of Abaddon's demonic power becomes too much for Aria's body to handle and they become separated once again.


God Soul; Hel;


Arietta is a vessel for the goddess's Hel's power and bears the marking of this power given to her by Hel herself. The mark looks like a bunch of ghouls that span underneath her collar bones and along to wrap behind her shoulder blades. This is a full-body takeover which changes Aria's appearance drastically; half of her body becoming ethereally beautiful whilst the other half is skeletal, the ghoul markings wrapping about every inch of her body, even the bones. In this form Aria has access to poison and ghoul magic, able to summon a ghoul army and control them with no effort. The ghouls attach themselves to a persons body and begin to drain their life source/magic until they are rendered unconscious. They usually travel in a more river-like pattern and because of this are easier to dodge, however they are overwhelming in number and extremely resilient, tending to chase down their victims and able to pass through many obstacles due to lacking a physical form; this is based off of the Shade ability. Hel's Eyes is a particular eye magic in which anyone who gazes upon her eyes is no longer aware of their surroundings, forced to a place within their mind that is dark and barren, though it is ineffective on those wearing glasses. It would feel like they've been teleported elsewhere physically when in reality they are standing still and haven't moved an inch, unable to comprehend the difference. This form is immune to elemental magic and is easier dealt with via physical attacks, or in your face type approaches as well as physical weapons. Aria can also release poisonous vapor within the area, filling the air with it to a suffocating point, but it only works within a certain radius around her form so if you get too close to her it will surround you. The effect it has on people varies from drowsiness, to illness, to pain, to shock, or some have even claimed to be shown how they die by inhaling the goddess's of deaths fumes and that alone haunts them until they meet their demise, driven mad by paranoia.


Personality;


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Aria's face gives almost every emotion away and she truly loves wearing them openly. Anything from a sloppy grin, a wry smirk, a steeled look, or one of excitement; the feelings she juggles are fun and she wants everyone to know the sincerity behind each one. The elder woman is extremely confident in her abilities and is one of the most strategic magicians of note, gaining a very quick and well respected reputation on any battlefield. It's taken some time for her to adapt to how humans live and blending in with them was no easy task in the beginning, now however, she's quite masterful at it. Arietta holds an elusive and addicting type personality, somehow drawing people in with each word and physical movement. It's hard not to want to know her, the secretive aura emitting from the casual smile or glances ones way enough to leave them memorized. Though it's not exactly intentional, her Kitsune traits make her seem this way in the eyes of others. The only thing that remotely gives away that she's not completely human is her canine-like teeth and the fact that she doesn't age physically.


It'd seem her key is a prized possession and she's often shown playing with it, spinning it about nonchalantly between eager fingertips. People find it hard to hold a solid opinion of her, unable to decide whether she is friendly or too serious to converse with - it depends on the topic at hand, truly. Everything about her leaves a person uncertain and if she wishes it then you won't even remember having met her in the first place, as she enjoys the ability to come and go freely. Aria is confident yet walks around with childish awe, able to utilize being freely jubilant due to her more down to Earth nature. The woman has no fears and has never portrayed instability and probably never will, already having looked into the eyes of death and learning to embrace it which only erased the capability to feel such a need to be weary. When in a more serious mindset, her expression and physical presence is enough to instill an unshakable fear within the very cores of those around her.


One can be assured that every hectic action she may take is one with a purpose behind it, never to be taken as spontaneous in the sporadic way. A sharp tongue is also a huge personality trait, Aria finding herself unable to be anything but blunt or severely honest when speaking to someone, though she somehow manages to do this in a smooth manner. Sugar coating things to spare someone's feelings never was her specialty. She does have a snake-like way of speaking, through truth there are secrets buried just as deeply. Her magic seems to portray her feelings on the world, wielding both the darkness and light and having this perspective in everything around her whether it be in a person or an action. Aria truly wants to see everyone seize their potential and she's known for pushing people to work on themselves. She believes true strength stems from the heart and has seen this be a winning factor in many battles over time. 



Biography;

Though human in appearance, Aria is far from human, in fact she is a Kitsune. 


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Arietta was found by the Goddess Hel and was taught god slayer magic during a time of her travelling about, the god taking pity on her and wanting to give her power to replace what she had lost. Hel had a way of being kind but harsh, zig-zagging per se between two different emotions that made her hard to mentally understand but Aria grew to love her. This love only acted as a direct line of pain to her heart though as she awoke and realized the woman was nowhere to be found, leaving nothing behind but a black key, weird markings upon her body, and all the knowledge she'd gained on her acquired magic. Aria soon discovered the means of the key and made a pact with Abaddon when he appeared, deeming him the only person she'd allow close from there on.

The girl began to travel Earthland once again with her new-found abilities, seeing things that made her both intrigued at the workings of people but also cautiously hesitant. Where she found happiness, she also found as much pain. Where she found honor, she found blood. And where she found honesty, she found those that were selfish. A solid opinion of the world soon formed within her and she decided she wanted to fight to protect others and not be a small voice without any say or power in this cruel yet beautiful place they inhabited. Where there was chaos, she would instill order, and nothing would sway her from that goal. It didn't entirely matter what the date was, throughout the hundreds of years she began to see a pattern that disgusted her and made her feel pity towards humankind. 

With that in mind, she became noticed by many higher ups after many years of word of her courageous actions to help others spreading like wild fire due to travelling mages. She acquired a Wizard Saint position quite suddenly, her power and ideals being far too great to be wasted or not acknowledged. As curious as she may be about things, she practices restraint in getting involved in situations unless it is absolutely necessary. Aria tries her best to be honorable and calm, polite rather, when before other people, not wanting any unnecessary emotions to arise within them. The magic council are the only people aware of her lineage.


During Aria's travels across Earthland she found herself quite fond of a young girl named Mavis Vermillion. The things that they both believed in seemed to resonate into a unified belief and the two became quick friends. It was unlike Aria at the time to settle down somewhere but Mavis envisioned making a home for magicians. A place for them to grow, to be a family that would love and cherish one another. It didn't take much convincing on Mavis's behalf to sway Aria into joining. Despite her nature, Aria stayed and became a member of the newly founded Fairy Tail. This slowly instilled a change within her that would hold steady for the rest of Aria's life. She became protective and sensitive to the other members of Fairy Tail, and wanting nothing more than to protect 'the children', to help them achieve greatness. Reluctantly Aria changed her guise and left the family she had learned to adore, not yet wanting to reveal her secret to the world. Others would soon question why she did not age and with a heavy heart she fled. The cycle had become a curse that rendered her unable to be near the things she had become attached to. Being almost 2,000, the kitsune wandering woman had grown weary of the heartbreaking routine. If only she had animus that would sanction her stay permanently. 

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Likes;

Tea


Taking Too Long In The Bath


Exploring And Travelling


Bite Sized Foods


Mochi Balls 


Dislikes;
Liars


Evil Intentions


Frogs


Closed Minded People


Those Who Doubt Themselves
 
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WIP


Name: Domitian Reinhold


Age: 26


Gender: Male


Race(PM Me before making a race that hasn't been accepted): Human


Height: 6'6"


Weight: 161 lbs


Guild and Guild Mark Location: Fairy Tail mark across his whole back.


Appearance:(Picture is required, textual description is optional, anime preferred): Muscled, One eye is made of iron with runes engraved on it.

1000
 

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Class(C, B, A, S, etc.): A


Magic(Please give a semi specific description of what they can do, this includes spell titles. Make stuff up, etc.):


Iron Godsbane Magic:


Iron Skin: Creates iron around his limbs to protect from impacts.


Steely Leer: Almost always active, it allows enhanced sight from his iron eye.


Chain Scythe: Forms iron staff into chainsaw like scythe .


Clockwork Boots: Gears sprout from shoes and increase speed massively.


Metal Arms: Allows manipulation and creation of chains and cables.


Personality: Domitian is very strong willed, he believe that a strong defence keep one’s self alive, and a strong offence helps his enemy’s along the way to the opposite. He tends to be sarcastic towards ideas, even his own. He is quite intelligent but doesn’t always seem it; when he does he has the tendency to be conceited.


Bio: wip


Likes: Battle, winning, cold places, solid ground.


Dislikes: Most people, water, water magic.


Skills: Dangerous in battle even without magic, his natural abilities allow him to fight effectively with little offensive magic use.
 
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Name: Sera Waters


Age: Looks 18, is over 158


Race: Vampire


Height: 5'5


Weight: 140 lbs


Guild and Guild Mark Location: Fairy Tail, Right Cheek(Her face >_>)


Appearance:


tAG_153740.jpg



(Ignore the horns k tnx)


Class: Varies*


Magic:


Sera's magic is fairly unique. The strength of it depends on how long it was since she last fed, the quantity, and whether or not it was human blood or raw meat. Due to this she can range from anywhere from C to S class.


Bloodletting: Sera has the unique ability to cause her opponents wounds to bleed more than they should, not only does this help her with feeding, it also serves as a less lethal way to end fights. This isn't to say that she can make someone bleed out within minutes, it simply makes a small cut bleed more like a gash and so on and so forth. This power really only works if she recently fed and grows weaker as time goes by. Said cut has to be made by her and nothing else.


Acidic Blood: Normally, her blood isn't acidic or even harmful aside from ingesting it, however she developed magic that DID make her own blood a weapon. Normally, she makes a cut on her hand and allows blood to pool up before propelling with a strong force towards her opponent. Upon contact the droplets will begin burning and mildly corrode the area of skin that they came into contact with, side affects of this is sluggish-ness and lethargy.


She uses this ability sparingly, as it would obviously have very negative effects on her if used constantly.


Memory Wipe: This ability only comes into play when she feeds, she cannot use it anytime except a few minutes after she feeds and the wipe only goes back to a minute or two before she fed upon said person.


Natural Healing: Not really magic but rather an inherent trait vampires seem to have. She has a minor healing factor that allows her to shrug off light cuts and such, possibly even a deep cut depending on how long it has been since she last fed. This also allows her to recover from near fatal wounds much easier than a mortal would, however she still has to take time to heal, she is not Wolverine.


Personality: Despite her dark past and what she is, Sera is a fairly outgoing and kind person. She can be kind of flirty as well as pushy when she doesn't get what she wants, in that aspect she could be considered childlike. If you cross her or hurt her friends, however, expect to face all of her fury.


Bio:


Sera was abducted by an evil cult when she was ten, she never recalled her parents, their names nor their faces. She thought if she did have parents, they simply didn't care what had happened to her. However, she was wrong. Her parents had died protecting her unbeknownst to herself. Apparently, Sera was important to some prophecy the cult worshiped, 'the key to it all'. Sera, of course, had no clue what they were talking about, she only wanted to go home. Although it wasn't told to her, she was the final puzzle piece in summoning a greater demon of unspeakable power, meant to destroy the world and re-build it. She lived the next eight years in constant pain, either through torture or 'preparation' rituals. Preparation for what, she wasn't sure of. Whatever it was, it couldn't be good. She no longer held out hope that she would survive, she didn't care if she did, the only care she had was to murder every single member of the cult even if it killed her.


Another week passed, and it was time. She was brought to a room in a black robe and chained in place. She was ready to die, ready for the torture to end. The cultists began chanting, a few opening wounds on various spots on her body with daggers. She began to bleed profusely and she could feel there wasn't something quiet right with her body. She felt like she was on fire, her body began convulsing. The room grew dark and the chants grew faster. By now blood had filled the symbol on the floor space she was chained to, the chanting ceased. The cultists stared on waiting for something to happen, waiting for their master to awaken. What they got was something entirely different. Sera roared and snapped her shackles and exposed fangs, in a fury of blood lust and hate she ripped into the surprised cultists like a tiger into a deer.


The cultists tried fighting her off with their blades, their magic itself was actually weak so it didn't do them much good. It was over in a near instant, her captors were dead, her revenge was had. She stumbled out of the basement of the complex and out into the forest and collapsed soon after. She thought for sure she was dying and she welcomed death after three years of torture. Death didn't come, however. She woke up in a hospital bed, where exactly she wasn't sure. What she did know is she was alive and clearly wasn't herself. She also felt..hungry. A searing hunger that she didn't recall experiencing before, a hunger for blood. She fled the hospital and the town, she didn't know what was wrong with her but she sensed she'd kill someone if she wasn't careful. In the outskirts of town a man in his twenties, a merchant it seemed, was navigating a wagon of weapons pulled by horses.


She was hungry, and her hunger took hold of her. She lunged at the man, ripping his throat out and drinking the sweet red liquid that poured forth. After she was satisfied, she realized what had happened, what she had done.


She fled the scene and kept running. She knew from the on she couldn't stay in one place for too long, not until she learned how to control herself. And thus, she set out to roam Fiore for 20 years, completing odd jobs here and there to keep herself clothed. She also still liked 'normal' food as well, and you needed money to buy that. For another 130 years she roamed, moving from town to town, completing job after job. Eventually she amassed a good amount of jewels for herself and learned how to control herself so long as she stayed fed regularly. She also learned some magic that she assumed was due to what she was, what she was was un-clear to her to be precise. Almost universally she was called a leech or a demon, or both, however.


She felt something was...lacking, however. She couldn't quite put her finger on what. She then stumbled upon Phoenix Wing, a mage guild. Perhaps..that's what she needed, to be around people, to be accepted, to have friends.


And thus, she joined them. She's a very new member, only having joined approximately 6 months ago. And thus, she doesn't really know many people, not has she fully came forth about what she is or her past yet. In time, maybe she would reveal more of herself. However, for now she had to learn to trust them.


Likes:


-Blood


-Pie


-Her friends


-Flying


Dislikes:


-Killing


-Hurting people more than necessary


-When a friend is hurt


-Going long time periods without feeding


Skills:


She can freaking fly, yo? And pretty fast. Her wings are durable enough to block attacks that aren't magical in nature fully and shelter some damage from magical attacks.


She is an expert in wielding her scythe as well.


She is also a pretty damn good cook.


Other:


Rawr.
 
Name: Bastion Teloska


Age: 17


Gender: Looks Male...but is actually a female


Race: Human


Height: 6'4 ft.


Weight: 145 lbs (all of it being lean muscle)


Guild: Fairy Tail


Guild Mark Location: She lost one of her eyes so she uses a glass eye that has her mark in it, in a matching bright blue of her other eye.


Appearance: image.jpeg


Her hair is this weird natural ombré where it starts black near the top and ends in a light blue near the tips of her hair, varying shades of blue in between the top and tips, she keeps it short.


Class: C


Magic: Hell Bullet Magic - As its name suggests it's a bullet magic, but not guns magic. The magic works in strange ways, she can summon orbs of varying colors which affect how the magic will work once it's released and what element is within the magic. Her radius is 20 ft surrounding her on all sides and it's more designed for crowd control than direct combat. While she can control the magic as long as she is calm she has a tendency to lose control when her emotions spike.


image.png


It appears like this once the magic orbs explode outwards, but it sprays in all directions in ring-like bursts. (If you've played Touhou you'll understand.)


Direct Shot - in it's various elements this move causes the bullet magic to explode in a direct line for the target, acting as a rain of magic bullets, each element has a varying effect. Yellow is lightning and can cause paralysis. Blue is ice and can cause freezing. Red is fire and causes burning. Purple is poisonous which can cause poisoning. Green is earth and is the basic form of his magic, the earthen element causing more damage than odd side effects.


Scatter Shot- these shots expand in rings outward, surrounding her in annoying, near flashing rainbow lights, this is used for crowd control and as a result doesn't cause long lasting side effects; unlike Direct Shot.


Shotgun Burst- powerful but short range version of the direct shot, far more powerful and can cause heavy damage at the cost of the elemental damage.


Battle Mode- her most powerful spell, it enhances her power temporarily only lasting for 5-10 minutes if she's lucky. Along with the enhanced power comes an increase in range, damage, and chance for side effects to take hold of the target. Her eyes become covered with a scouting mechanism that allows her to read magic levels and find weak points, once her spell wears off though she's out of commission.


Personality: She has a temper to rival Natsu's, quick to brawl, quick to take action where others won't. She has no sense of shame and even less a sense of humor, most jokes go over her head, when she's not angry though she laughs, antagonizes her guild mates, and will start a brawl if she can pick out a good target. She is reckless and heartfelt, loyal to a fault, easily manipulated. She's very much a follower of sorts, she has no idea how to lead anyone anywhere. She isn't too smart either, leaving her wide open to be taken advantage of. She's quite kind though, to a fault once more as she would gladly give someone the clothes off her back if they simply asked. She struggles to control her emotions and this can cause her magic to freak out.


Bio: Bastion doesn't have any memories of what she was doing before she joined Fairy Tail, she wandered to the guild because she had needed somewhere to go until she could find some clothes since she had lost most of her's somehow previously. Amnesia left her with no clues as to who she was previously or where she should be going so instead opted to join the guild. She's only been a member for a few months and only recently remembered her name, her magic was another story entirely, she knew that like the back of her hand even though she had amnesia. Of course it was hard for her to forget when she would lose her temper and the orbs would form and explode without her trying to do it. She's strong but her lack of control is why she's a C rank mage even though she has a strangely deep well of magic.


Likes: -her magic


-her friends


-especially fond of dogs and snakes


-food (a lot and can pack it away like a champ; she's got a high metabolism)


-fighting!


-People


Dislikes: -her lack of control


-cats and spiders specifically


-anyone who talks bad about her guild


-not being able to remember anything about herself


-guns magic


-meat


Skills: She's somewhat embarrassed by this but she's actually quite the dancer, being skilled in ballroom to solo entertainment and everything in between. She can handle a magic gun if she has to but seems to dislike them. She has a weirdly green thumb having bought a small cottage she grows her own vegetables and herb spices just outside it, but when winter hits she has to buy her groceries like a normal person.


Other: She's a vegetarian growing her own fresh veggies she uses them to cook and while decent at it she won't cook for others since most don't have her taste in food; even though she's very good at making it taste really good with the spices she grows. She always dresses the same way and it's nearly impossible to tell if she's really a girl or not, she's a cross dresser and often gets called he instead of she, though she doesn't seem to care either way.


@LeSoraAmari
 
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image.png


 



 


Nickname


Hibi


 


Age


19


 


Gender


 Male


 


 


Race


Human


 


Height


5'10"


 


Weight


142 lbs


 


Guild and Guild Mark Location


Fairy Tail: Golden colour, on his right abdomen.


 


Class


S-Class


 


Magic


 


~Take Over~


 


Hibiki, much like his grandmother Mirajane, is a very skilled user of the Satan Soul full body takeover techniques


 


. -Satan Soul-


 


Hibiki's standard Satan Soul.


 


 Darkness Stream: Hibiki extends his hand towards the opponent and summons forth his Magic Seal underneath his opponent, where a multitude of large tendrils composed of dark energy is formed, which surround and envelope the opponent.


 


Soul Extinctor: Hibiki initiates this attack by gathering energy from the surrounding area between his hands, which subsequently takes the form of a large, black globe. The globe then fires a large black-purple beam that generates a devastating explosion


 


Evil Explosion: Hibiki holds his hands together and a dark coloured sphere gathers on his palm. When fired, it is fired from Hibiki's hand. The receding explosion is devastating


 


Demon Blast:  A large ball of dark energy is charged between Hibiki's hands, from which a dark purple beam is fired towards the target.


 


Satanic Blast: Hibiki raises his hand above his head and starts charging Darkness Magic in the form of a sphere that grows larger as it charges. The user then aims the hand at the target, sending a large blast at the target that then becomes a huge pillar of Darkness Magic covering the entire area.


 


Dark Deflect: Focusing the incoming attack on his eye, Hibiki redirects the incoming spell, missing the intended target.


 


Evil Spark: A melee spell in which Hibiki extends both of his hands to touch the opponent, subsequently channelling electricity through them.


 


-Satan Soul: Halphas-


 


 Hibiki's second strongest form. It's strength lies within its speed, striking and defending power.


 


A form that allows the user to take over the appearance, abilities and powers of the demon Halphas. In such state, the users' ears are covered by sky long blue scales, extending backwards, and gain pointed edges, bearing resemblance to those of fictional elfs. Users also gain similar scale-like armor in their forearms and hands as well as in their legs. Each forearm also receives a fin-like protrusion on its outer side. They also grow a large, sky blue, stocky tail seemingly made of metal plates or scales, getting smaller and smaller near its end. The clothes also change, with any attire the user might be donning being replaced by a light blue and dark blue, scaled armour that completely covers their body. This Satan Soul form also dons two draconic angel-like wings that are always pointing upwards.


 


Darkness Magic: When in  this form, Hibiki is capable of using darkness magic to augment his physical combat capabilities. He can also create very powerful blasts and shields.


 


Dark Deflect: Focusing the incoming attack on his palm, Hibiki redirects the incoming spell, making it miss the intended target.


 


Cosmic Blast: Hibiki charges cosmic like energy that is fired towards the target and causes a massive explosion. He is also capable of firing blue coloured magical projectiles to rain down on a target, powerful enough do damage and destroy the surrounding area.


 


-Satan Soul: Sitri-


 


This form is Hibiki's strongest form, and it excels the previous two by a large amount. The demonic flames generated upon activation amplify the physical damage he can cause and can also be manipulated. This soul is so powerful that Hibiki has vowed not to ever use it. And will only ever use it if absolutely necessary


 


In Hibiki's case, the spell alters his appearance considerably. He becomes taller and more massive, with his facial features and expression changing accordingly and gaining a sinister look. He gains a fair amount of thin markings on his arms, as well as much longer and scruffier hair, jutting outwards in many spiky, rounded tufts. His torso and part of his lower body are covered by a dark overcoat with light edges, which is torn in its lower ends. The coat comes with notably squared short sleeves, with their outer parts extending on his arms in a spiky protrusion, vaguely reminiscent of pauldrons due to their sharp shape. The open coat is circled and secured to Hibiki's abdomen by a light belt closed by a simple buckle, while a similar though mildly larger belt circling his waist holds up a light garment, covering the back and side parts of his coat. Hanging from his shoulders is a large dark cape, possessing torn lower edges not unlike his coat. Armour plating goes up from Hibiki's neck, forming three spikes on his chin and extending to cover his ears, flanking his face, with two large, armored horn-like protrusions jutting outwards at its sides. Hibiki's forearms sport armored gauntlets almost identical to those he wears in his standard Satan Soul form. His legs appear to become covered in large, dark tattoos, resembling the shape of thigh-high boots; such markings might as well be motifs present on a pair of long, skin-tight pants. The most distinctive element of this already peculiar transformation, however, are his feet: these are completely obscured from sight, and his calves instead end in a sea of sharp flames, enveloping the ground in the immediate area around Hibiki, with their tongues reaching up to the upper back of male in height. Each leg also bears four small, light vertical lines placed one near the other on the front, where the feet themselves are supposed to be.


 


 Immense Strength/Speed: When in this form, Hibiki becomes so fast that his speeds are practically untraceable even by mages of Saint level, and it appears as though he is teleporting about. His strength surpasses his other two souls by a long shot.


 


Demonic Flame Augmentation: Hibiki can use the demonic flames that burst and burn around his feet to augment his speed, and the power of his kicks tenfold, he has also developed the ability to freely control these flames, and use them to augment his punches as well, something Mirajane couldnt do herself.


 


Dark Magic: Hibiki can use dark magic similar to the spells he can use in other souls, however, the destruction that can be caused is incredibly horrifying, and thus, its something he'll never really think about doing.


 


-Satan Soul: Seilah-


 


 This Satan Soul spell allows Hibiki to utilise the spells and abilities of the Etherious Seilah, as well as don the demons appearance. In this form, Hibiki can make use of the Macro Curse. </div>


 


When in this form, two large gold horns protrude from Hibiki's head and his hair becomes much longer and black in colour. A circular symbol forms on his forehead with a dot in the centre, and then more dots around the top of the symbol. His attire changes to that of a long blue yukata, that drapes down to the ground.


 


Macro Curse



(NOTE: This shall only be utilised on NPC's, or on characters who's creators have given me permission to use it on.)


 


-Lightning Magic-


 


He is also capable of using lighting magic, however it is his secondary magic and not his main type.


 


Lightning Body: The user covers their body in lightning, greatly increasing their speed, and, effectively, turning them into an actual lightning bolt, thereby granting them great flexibility and manoeuvrability.


 


Vaporise: Upon slamming his hands together, a large blast of lighting is focused throughout his entire body and is then sent exploding towards the target when he directs his hand towards them. The blast of lightning destroys anything in its path. Electrical Enhancement: Hibiki's own spell, by gathering lightning at certain points in his body, Hibiki can enhance his physical attributes. For example, by channeling and focusing energy within his fists, he can increase the power of his punches.


 


Shockwave:  Hibiki's own spell, with a slam of his fist on the ground, he sends a large shockwave of electricity from out of his body in an omnidirectional assault towards a target in the surrounding area.


 


Twin Bolt:  Hibiki sends two speeding bolts of highly concentrated lightning towards a target. It is very high in voltage.


 


Thunder: Hibiki sends three bursts of lighting down from the sky and onto the target, resulting in an explosion when it comes into contact with anything.


 


Personality


Hibiki is a very kind person who can sometimes come across as very brutish. He also tends to be quite intimidating at times but everyone knows to just brush that off. He is quite headstrong and stubborn, he isn't one to back down from a task or a competition, and will most certainly give it his all. Hibiki is incredibly protective over his "Family", the mages of Fairy Tail, and will gladly fight to the death in order to ensure that they are kept safe and out of harms way. Much like his grandfather and great-grandfather, Hibiki is very proud of the guild and everyone within it, and despises it when someone bad mouths it. Hibiki is known not to ever back down, even if he is losing in a fight, he will continue on until he is physically unable to do so.


 


Biography


Hibiki grew up in Magnolia with his sister Rosaline Dreyar, much like his ancestors and pretty much his whole family. Hibiki is the grandchild of Laxus Dreyar and Mirajane Strauss, and was practically raised by them as a child. His parents were never really there, his father left home when he was born and never returned, his mother was unable to work and look after the baby, so she was forced to give him to his grandparents as they were able to provide a better life for him. Growing up, Hibiki was taught magic from his grandfather and grandmother and thus managed to pick up their magic almost completely after hard years of training and perseverance. Moreso his grandmothers though. Due to his families huge involvement with the guild, Hibiki has practically always been a member of it, not knowing anything other than the life of a Fairy Tail Mage. When he reached the age of 10, his grandfather died, soon to be followed by his grandmother a year later. Since that day he has stayed with Fairy Tail, they are his family. And he will defend them until his dying breath.


 


Likes


- Doing missions


- His Guild and everyone within it


- His heritage


- Fighting in order to protect


- Seeing people happy


- Orange juice


- Being active


 


Dislikes


- Those that bring harm to his guild/guildmates


- His family being insulted


- Losing (Very lowkey, a minor dislike)


- Being unable to protect people


- Being underestimated


 


Skills


Physically Strong - Inheriting his grandmothers immense strength when in Satan Soul, and his grandfathers general strength. Hibiki is capable of packing one hell of a punch.


Hand-To-Hand Combat - Hibiki is very proficient with close quarters combat, specialising in various forms of martial arts. Enhanced Durability - Hibiki is very durable and can fight for ages before growing tired. He is able to tank some pretty strong hits too, even though he has a relatively slim figure.


Keen Intellect - Much like his grandmother, Hibiki has a very keen intellect and is very tactfully able.


Flight/Speed - When in his Satan Soul, Hibiki of capable of flight.


 


Other


 Hibiki likes his magic because of the cool changes it does to him. Hibiki comes across as totally innocent and harmless. That is, until he enters his Satan Soul state.
 
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3cf0e6236f21bebe5b701b58b303d20f.jpg


Name:


Belphegor


Bel (Nickname)


 


Age:


21


 


Gender:


Male


 


Race:


Demon (Actual)


Human (Former)


 


Height:


5'9


 


Weight:


Around 155 lbs



Guild:


Fairy Tail


Succubus Eye (Former)


 


Guild Mark Location:


Dark Blue Fairy Tail Mark over


his tongue


Purple Succubus Eye Mark in the left side of his forehead (Generally covered by the hair)


 


 


Appearance:


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Class:


A


 


Magic:


 


● Darkness Magic ●


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Darkness Magic is a type of Magic which allows users to manipulate and control destructive Dark Magic. This Magic has a physical form used for destroying objects, blocking enemies' attacks and picking up objects.


Like other elemental Magic, this Magic includes body transformation. Users such as Bel control the surrounding darkness and shadow, engulfing others and the immediate vicinity into its pitch-black darkness, themselves included. The element can also be crafted into many different shapes, including, but not limited to, beams and the like, which the user typically shoots at their foe in an effort to mortally wound them. Additionally, the user can warp their Darkness Magic into the form of a shield to protect themselves from oncoming attacks.


 


○ Spells ○


(More spells to be added according with the RP progress)


 


Dark Gravity: Using dark magic the user amplifies the gravity over a predetermined area.


 


Darkness Cage: Condensing an orb of darkness and throwing it at his enemy the user unleashes a multitude of ghost-like constructs to restrain his enemies.


 


Dark Grab: The user moves his hands towards the opponent, far away from him. This will prompt a pair of strong, dark-colored arms to appear from a nearby surface and grab the opponent, immobilizing or choking them according to the movements performed by the user himself, who, after grabbing the target, is capable of controlling the spell with a single hand.


 


Darkness Arrows: Moving his hands, the user manifestates a multitude of dark projectiles assuming a icicle-like form to be thrown against the enemy at high speeds.


 


Darkness Enclosure: The user can envelop his position by darkness, hiding himself in any spot that isn't directly illuminated.


 


Demon Flames: The user can generate flame-like darkness from his body, with the flames possessing a high acidic composition.


 


● Eye of Sloth ●


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An unique kind of eye magic used by Belphegor, active whenever he opens his left eye, the only ability of this magic is slowing down one thing that comes into his field of view to the point that makes it appear to be in slow motion.


The main weakness of this magic is that it only affects one object/magic/person per use and is bound to the first thing that the user sees after opening his eye, with the effect during as long as he manages to maintain eye contact with the target.


 


● Demon Form ●


tumblr_o6dsv5cLgJ1sv7jkso3_1280.jpg


As one of the artificially made demons he has, as Doriate had, an alternative form with enhanced demonic features that is triggered by excessive rage or even forcefully entered when he desires to do so.


In his demon form Belphegor is covered by a Bluish Black suit made from his Magic power with a crystal-like object over his chest. The suit covers most of his body and the lower part of his face. His countenance is darkened, showing nothing but two bluish glowing demonic eyes and his hair appears to emmit a flame-like dark blue energy, that forms a second horn in his head.


When in this form Belphegor can easily lose the control of his actions, often targeting both, friends and foes. This form is somehow burdensome for Bel's body as he appears to he unable to maintain it for more than a few minutes.


 


○ Spells ○


Domain of Sloth: Opposing the normal use of the Eye of Sloth, the user can unleash the power of slowing the area in full power when entering the Demon form, making not only living beings but even magic and projectiles slow down to a level where they barely move while the user can freely move amongst his foes.


This spell appears to be extremely burdensome for the user, during barely 15 seconds before being completely dispelled together with the Demon form.


 


Personality:


Generally acting in a lazy way and clearly demonstrating his listlessness, Belphegor is quite the carefree individual during most of the time,  caring for almost nothing other than his daily routine of procrastination and napping. Belphegor is known for his lack of energy for anything that doesn't interest him, showing an unusual energetic behavior when it cames to things that he loves (As sweets and pillows).


Belphegor has quite the childish nature, often showing an unruly and grumpy behavior when he is forced to stay awake for more than a few moments. He's specially fond of sarcastic remarks and unneeded teasing, often displeasing his partners because of his carefree behavior even during missions.


Belphegor is known to be extremely loyal to the guild, to the point of taking any negative comment against it as a personal insult and easily getting enraged when confronting someone who slandered the guild's reputation. He's friendly to most of the guild members as a result of his loyalty, generally being less ill-humored when around them. 


 


Bio:


 


Originally one of the few kids amongst the members of the Dark Guild Succubus Eye, believed to be disbanded after the destruction of it's base and erradication of most of its members by the Demon Guild Tartarus. Belphegor was the result of the romance between two of the strongest mages of the guild and was considered the most talented youngling amongst the guild, starting to use magic at the age of 3.


At his fourth year of life, the Succubus Eye guild was at the doorsteps of achieving its former glory after managing to get access to the technology of demonification that was formerly used to power up a handful of its members (As Doriate and Minerva Orlando). As one of the few compatible members, Belphegor was chosen as one of the first members to be exposed to the Demon Factor, sucessfully turning into a Demon by artificial methods.


At the age of 6, the guild was successfully raided coalition of Legal Guilds, being completely erradicated except by the few kids that were still "innocents". Following this fact, most of the kids got recruited into different guilds as a form of control, with Belphegor being choosen to be a member of the Fairy Tail guild, that managed to avoid his execution despite the fact that he was already contaminated by the Demon Factor, turning him into someone extremely loyal to the guild.


 


Likes:


- Napping 


- Doing Nothing


- Sweets


- Good Pillows


- Teasing others


 


Dislikes:


- Staying awake for long spans of time


- Being unable to rest


- Moving


- Noise


 


Skills:


 


● Normally ●


Hand-to-hand combat: He's proficient in using his body to fight, despite rarely doing so because it is "too troublesome"


Enhanced Strenght: He's slightly stronger than a normal human even in his normal form.


Experienced Swordsman: Having twin swords as his main weapons he's quite experienced in wielding them.


 


● Demon Form ●


Enhanced Strenght: During the transformation Bel's strength gets into an abnormal level, easily suppressing a fully grown Vulcan in strength.


Enhanced Speed: Albeit unable to fly, Bel's speed in the Demon form can easily achieve abnormal levels, nearing a lower ranked user of speed magic (As Jet's High Speed)


Enhanced durability: When in demon form Bel exceeds in durability, easily receiving hits from lower ranked magic without even showing any kind of damage.


 


Other:


- As a demon, his Demon Form can be actually replicated by a Take Over user


- His horn is an extremely sensitive spot, being one of his weaknesses (Not only in fights but also in procrastination attempts)
 

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Name: Aaron Watcher


Age: ???(Not younger than 22)


25





Gender: Male


Race(PM Me for non-canon races): Human


Height: 6'2


Weight: 110



Guild: Fairy Tail


Guild Mark Location: On his leg


Class(C, B, A, S): A


Magic(Please give a semi specific description of what they can do, this includes spell titles. Make stuff up, etc.): Aaron prides himself on filling up on anti-mage version of Fire Magic, often released through him and his swords, and can come in different variations of attacks. The spells are have almost no casting time, allowing him to catch them off guard while they're still in the middle of casting their magic. His magic is unique in a way that it doesn't need heat or oxygen to keep going, only fuel and it'll take any magic to make itself stronger. He is also immune to his own fire.


Escalation: Escalation Of The Summer Monarch: "You're in your element? No, you're in MINE." - Activation Chant


By uttering the needed words, Aaron activates Escalation Of the Summer Monarch. This magic does nothing, at first. Escalation Of The Summer Monarch only works when there is fire around. When on, this magic increases his strength and toughness, additionally increasing his resistance to heat. The more that he's exposed to fire and the more fire there is the stronger the Escalation. Finally upon reaching its maximum he gains a battle aura called The Summer Monarch.


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Dominion Of Summer: Fire spells deal increased damage and travel at a faster rate.


Personality: Aaron is a strong and independent mage that gives off the feeling of weariness. A silent companion to others, he barely talks and when he does it comes in silent short bursts that convey what needs to be conveyed. While always ready to get into a fight he dislikes and will always bring any ally down a peg if they get out of hand. He also isn't afraid to rope in uncooperative and smug little runts and isn't afraid to slap someone who doesn't want to keep their trap shut. He is not humorless and will sometimes tell one joke.


Bio: As a brutal fighter that roams the lands, there isn't much known about the man called Aaron Watcher. Many stories about him are only known due to rumors. Some say he was once part of a dark guild, but he slaughtered them when they became too inconvenient. One part of that isn't true. What's known however, is that he appeared suddenly in front of Fairy Tail, blade in tow, and asked if he could join the guild.


Likes: Fire


Chocolate bars


Big swords


Dislikes: Uncooperative people


Laziness


Whining


Skills: Sword Mastery


Knife Mastery


Sudden Brawling


Leadership


High speed thought process


Acrobatics


Other: Aaron's Greatsword is mystically enchanted to be incredibly durable, this increases when it's under any kind of heat. He also comes with a dagger and can hold his own when it comes to hand to hand. He also makes sure he isn't a slouch when it comes to other combat forms. He also cheats in card games and is incredibly good at it.
 
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Name: Kira Sthoss 


Age: 20


Gender: Female


Race(PM Me for non-canon races): Human


Height: 5' 8"


Weight: 135 pounds



Guild: Fairy Tail


Guild Mark Location: Back of her right hand


Appearance(Picture Required):


View attachment 193788


Class(C, B, A, S): a very potent A Class mage


Magic(Please give a semi specific description of what they can do, this includes spell titles. Make stuff up, etc.): 


Lightning/electricity magic: Kira has trained most of her life into mastering her elemental magic. From her tough and long term training, she is able to break heavy objects with her lightning magic with little to no effort, and is able to fluently & accurately target her magic towards her intended targets. Her training has also allowed her to become dynamic in her combat, being able to combine her sword combat with her magic. 


(Her sword)

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Spells: (More will eventually be added as she learns new ones.) 


Shock - Kira would raise her hand at her intended target and fire off several volts of lightning in the target's direction. The intensity of the volts are adjustable. 


Shock absorbed - Using the volts of electricity, they are combined together to act as a buffer against an attack. It's a one time use and she will have to constantly reform new buffers after the other is used. 


Lightning strike - A powerful arc of electricity sent from either the ground, the palm of her hands or from the sky at the target. She is able to split the arcs into multiple arcs of lightning. 


Lightning fist - the fist is encased in electricity and is used in hand to hand or to destroy large objects like walls. 


lightning shells - manifestation of multiple electrical bolts that are propelled at high speeds akin to bullets. 


Electric shock - A more powerful version of the Shock spell, only there are a greater number of volts being projected. It is used with her sword where she can point at the target or in the air. And several volts of lightning will come raining down. 


Electric strike - The blade of her sword is encased in electricity and is used to cut through tough & heavy objects. 


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Personality: 


Kira is a semi-reserved person. She will keep quiet at times, but is a calm, kind & caring individual. She is someone who will encourage a person and act as the helping hand for others. She will stand up for those who don't have a voice and can take insults thrown at someone else as personal. She is also a very patient person, a tough person to crack. Though, it means she has a habit of bottling up all the 'insults' and any insults thrown at her. Her habit of bottling up other people's insults towards her or others, anger/frustration, sadness eventually will reach a breaking point, where she will vent out all her bottled up anger with hostility and becomes a very indimitading and frightning individual. She is protective of those she cares about and will be the first to come to their defense. If a friend is hurt, she will unleash her fury upon those who hurt her family (guild mates). She is for the most part, a mature young adult, and is a highly patient person. A tough nut to crack. She does play along with jokes at times, and will laugh at other people's humor. She is an overall caring person. She is sometimes seen as a partial motherly figure for the younger members of the guild, as well as a genuinely kind hearted person within the guild, someone that is known to always support her guild members or anyone who are going thorugh tough times. And will always listen to them and help them. 


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Bio:


Kira was born to an upper middle class family in the Hargeon Town. Growing up, Kira was more or less a reserved child. Being the child of two mages and former guild members to a local guild, she would mostly spend time with her parent's former guild members, and was quickly found to posses magical abilities of her own as well. She was known as the silent but hard working child by her fellow classmates and teachers. Did not talk a lot, but was a well mannered and efficient child. But, on one particular day, the quiet and reserved Kira stunned her fellow classmates and teachers when she adamantly stood up for a fellow classmate who had been constantly picked on. It turned out that Kira was quietly watching her fellow classmate being picked on for a very long time, all the while, taking the names and insults thrown at her classmates as personal and kept all the anger and distaste bottled up until it had reached a breaking point. The way she had stood up for her classmate convinced the other kids to stop picking on her. This was Kira's first step in becoming a less reserved person, later befriending her classmate as the two became good friends, whom she would always be the first one to come to her defense and the defense of those who didn't have the courage to stand up for themselves. 


Through her various, selfless acts of courage against bullies for others, she grew a desire to help people, and eventually aspired to become a guild member herself. So that she can protect those around her. When she told her parents about what she wanted to become, her parents at first, they were supportive of her decision. And so, her parents and their former guild, all personally took the initiative to train Kira in combat and character. She would train with her father and his teammates until she was exhausted. Despite her tough training, she continued to train with the goal of becoming someone strong and someone who can stand up for others. And when she was on the verge of giving up when the training was too much for her to take, her parents and their former guild, along with her friends (who would sometimes come over to watch her and to also act as moral support), would always encourage her to not quit and would always praise and reward her when she followed through despite her not wanting to continue. When she turned 14, she decided that it was time to leave for Magnolia, to join Fairy Tail. Since the guild resembled everything that Kira believed in. She is very well known as the partially quiet but has a heart of gold by her fellow fairy tail guild members. She is well respected in both the guild and in Magnolia as she treats everyone with respect and kindness. Her strengths are also very well noted by the guild as she had lost her patience only twice in all the 6 years she's been a part of the guild, but those two times left a profound impact and impression of what she is like as well as her strength that is still resonates within the guild and in magnolia. She is seen as the second mother figure for some of the younger Fairy Tail guild members. 


Likes:


- peace & calm


- humor


- singing


- helping others, especially her guild-mates 


- mentoring others


- ice cream. Never disturb her eating ice cream. 


Dislikes:


- negativity 


- evil


- cruel and heartless people


- Vegetables. Yes. She might be 20 years old, but she thinks that they are the food of satan. 


Skills:


- Sword fighting master


- Highly skilled in Combat


- patience


- has a talent for Singing


- Very skilled in Hand to hand combat


- flexible, she is capable of free running, as well as jumping much higher


- High stamina 


- She's a strong & tough person despite her appearance


- Sharp senses.


Other:


Kira is known to not smile that often, if not, at all. But, when she does, it is a genuine and a very real smile that is expressing her happiness. This also applies to her crying. She is known to never cry over things. But when she does, she can be very emotional. 
 
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Name: Ayano Soru


Age: Looks 12 is actually 156


Gender: Female


Race: Vampire


Height: 4'5


Weight: 78 pounds


Guild and Guild Mark Location: A red Fairy Tail mark on the back of her hand (Ex Grimoire Heart member)


Appearance:


2014-08-07-052027.jpg



Class: A


Magic: Shadow magic: This grants her the ability to control her very own shadow, she can manipulate it any way she want's and by bring up her shadow from the ground she can use it as an ally to fight her enemies too. She can also control the shadows of her enemies as well forcing them to fight themselves though this takes a lot of concentration and cannot fight herself or else she'll lose focus and the shadow's will return to normal.


Blood magic: Using this magic allows her to manipulate her own blood or any other blood spilt on the battlefield, She can harden or liquefy blood into any shape or form. Here's a list of her available move's.


Blood Spikes: She fire's hardened blood spike's toward's a specific target.


Blood Sword: This practically speaks for itself.


Blood Splatter: She throws a blood bomb at a specific area splattering everywhere blinding her enemies.


Blood Siphon: She drains the blood of any specific opponent she want's restoring her own life though because of her small body she can't take a lot therefore adult's won't be completely drained plus this requires the target to be restrained too. (However she very rarely uses this ability. VERY rarely)


Blood eruption: She channels the blood underground and forces them to erupt underneath her enemies, this powerful ability require's a lot of blood to perform so it's best saved as a Trump Card where there is more blood on the battlefield.


Personality: Back when she was in Grimoire Heart she used to be a relentless killer with an unending hatred towards humanity. However that was until she met Sora, she helped her change her ways and restore the faith in humans that she thought she'd lost for good. Now she has escaped Grimoire Heart and has now joined Fairy Tail to mend her ways. At the moment she's very reclusive and not too good with chatting to random people. She does open up a little while in the guild hall but not so much. Overall however she is actually a good person at heart and she plans to prove it to those who think that vampires are nothing but evil creatures of the night.


Bio: Ever since she first became a vampire she constantly had to fight for herself for over 100 years, she was always searching for help, looking for way's to cure herself but she was never accepted anywhere. The last place she tried for help was a tiny village in the far edges of Fiore, that was the place where she finally snapped. She completely massacred everyone in the village, no traces of any survivors. She was filled with the impression that human's are scum on the earth and she see's it as her mission to wipe them out entirely, she doesn't care if she loses her only food source, she just want's to kill everything then once her mission is complete she can just let herself starve to death and be at peace.


Lucian saw she would prove useful for his guild so they had a mutual agreement, she joined Grimoire Heart and did jobs that involved the further killing of the populace. However it was on a fateful day while she was in the dungeons torturing the prisoners when she met Kimberly. Kim sought to free the prisoners so they both fought and Kim won. But she did noot Kill Ayano, instead she offered her a chance to escape Gimoire Heart. After a little convincing the vampire finally accepted Kimberly's offer and they both escaped. After going their seperate ways Ayano had no where to go.


It was while she was wandering the streets of Magnolia that she was able to meet Sora and Timothy. They were the one's who took her in and helped her regain old memories of Wendy Marvel. This was when Ayano finally started to return to her old self. Wendy also took care of Ayano before they went their seperate ways. The vampire regretted taking so many lives and ended up joining Fairy Tail so she could mend her ways and hopefully return to the cheerful young girl she once was and probably make real friends along the way.


Likes:

  • Blood (She keeps her hunger under control) 
  • Wendy Sora and Timothy
  • When people don't judge her on what she is
  • Being able to help someone



Dislikes:

  • The voices in her head
  • holy water
  • Grimoire Heart (Especially Lucian Grey)
  • The nightmares



Skills: She's an expert sword fighter and Clever on the battlefield


Other:
 

Timothy Harvard
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"My father didn't built me to be human, he built me to be myself."



Age: 21

Gender: Masculine Design

Race: Machias

Height: 6'2"

Weight: 180 Ibs

Guild: Fairy Tail (Mark is Sky Blue and located on the side of his left shoulder)

Class: C-Rank (A-Rank by physical abilities alone).

Magic: None (Isn't able to perform any kind of magic)



Personality

[SIZE= 18px]Timothy is usually calm and quite eccentric while also carrying a lot of compassion. He is naive about human nature and society due to lack of experience in the real world. However when he is put into a "serious" situation, he immediately switches to a focused and rational attitude that drives him to succeed in any way possible. While Timothy is usually cheerful and friendly, he is can be intimidated by "superior" magic users and is often embarrassed that he isn't able to use magic himself.[/SIZE]

Abilities/Skills:

His Worst Weakness is his Greatest Power:

While Timothy is unable to perform magic, this is because he was built this way by his father so that he is fully immune to all forms of magic excluding those that have physical combat capabilities such as magic weapons and physical enhancement. Anything other than that and it probably wouldn't affect him. So the only way of destroying him would be by more physical and conventional means such as using weapons like swords, spears, axes, etc or by physical force alone.

Immense Strength:

Timothy possesses incredible physical strength. This allows him to easily break apart stone, brick and even metal plating. He is even able to lift things that are bigger than him to a varying degree. He mainly relies on his body during a fight.
 



The Absolute Defense and Durability:

Timothy is constructed with an organic metal that is stronger than tungsten and lighter than aluminium. He has the durability of a fully enforced tank, able to take punishment after punishment without trouble. Furthermore, he is unable to feel pain and is able to self repair like an organic body. However, the most easiest thing to harm would be his human-like skin which is also able to heal with time.

[SIZE= 18px]Enhanced Speed, Agility and Reflexes:[/SIZE]

Timothy is not limited to fatigue which makes him able to run as fast as a horse while also able to jump pretty high, it comes in handy when traversing urban areas.

Synthetic Sensors:

Like most Machias', Timothy is able to analyze the physical and psychological factors of his targets, this aids him in deciding what move to make next.

Combat Experience:

Timothy has little to no combat experience however he knows simple punches, jabs and kicks but nothing too complicated. He can be a bit too reckless on the battlefield and he doesn't regard his own safety at times. Preferring to rush in and attack mindlessly. Timothy is also able to change his personality during battle suited to  and can adapt on the fly.
 
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[SIZE= 18px]Timothy is able to switch between his regular human form and his combat form which rips off all of his skin excluding his head. This mode doubles all of his powers, allowing him to fight to a more fuller extent. However, he has to be careful because sometimes his transformation accidentally rips off his clothes, in most scenarios, what he is wearing on top. If he transforms back to his human form while not wearing anything, he will be naked often making it an embarrassing situation[/SIZE]



Biography


Timothy was built by Dr. Harvard inside the basement of his house. He was raised in a sheltered environment under his father's care until he was eighteen when his father died of old age. Realizing that there is nothing left for him here, Timothy decided to set off into the world on his own armed with the knowledge that he was taught and curiosity for more information. Along the way, he managed to get into a magic guild after being rejected over a number of countless times. He is currently doing his best by being a good guild member and helping his peers in anyway he can.


Likes: Cute Things, Dogs, Food that taste good, kind people, Fairy Tail, adventure and making new friends.


[SIZE= 18px]Dislikes: Egotistical people, bullies, cockroaches, being humiliated for his inability to use magic and [/SIZE]jump scares.


Other: Timothy is very naive about girls since he never had a mother and wishes to learn from a different perspective. He only has knowledge on what "boobs" are but is still learning but overall naive about his female friends and peers.

 
Name: Verdana


Age: A week


Gender: Female


Race: Etherious Daemon (Non-Zeref)


Height: 7'8


Weight: 200



Guild: Fairy Tail


Guild Mark Location: Each half of the Fairy Tail emblem is located on each of her thighs.


Appearance:


Child


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Path of the Mantis


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Path of the Spider

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Path of the Moth


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Path of the Eel


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Path of the Centaur


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Etherious


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Class: A


Magic:


Born Book - Being originally a Book, she has the weakness of becoming a book again at her master's command. Though the spell wasn't as strong as Zeref, so whenever her master dies she still lives! The first person to make contact with her when she is unclaimed becomes her master! This adds a pheromone to the user that other Daemons can smell, almost like a cat rubbing against their owner, to say that her master is hers! Her master can also have her transform into her Etherious Form! Also, she can't hurt her master on purpose.


Curse of Adaptation - A curse that revolves off of Envy and strength, Verdana can mutate herself on the fly to give herself advantages and moves that rely on her flesh. Her mutations last until she chooses to revert back, so she can end up looking vastly different if she wanted to. Since she only uses her magic to create a trait, she is almost always in stealth mode...


Examples


Crimson Wings - Verdana can hover and softly fly around


Pyro Glands - Verdana has a pyrokinetic organ within her that heats up her body and produces a thermite-like chemical that coats Verdana's wings


Silk Sacks - Verdana can produce a strong silk that is intensely durable. The stretchy material allows Verdana to create shields or wraps around her foes, coming from each of her wings and her hands.


Mosquito Senes - Verdana can sense the blood type and temperature of living things within 20 meters of herself, The more blood a person has, the more naturally attracted she is to them.


Moth Bonding - Verdana can smell her master from up to 7 miles away


Moth Brain with a Porpoise  - Verdana can slow her own brain down to see better in the dark at the cost of her reaction time, and can shut down parts of her brain to be 'half-sleep' while being awake.


Illusionary Scales - Verdana reflects light with her scales, causing illusions of herself and attacks she doesn't have to confuse and trigger opponents. Under the Sun, she can create 10 illusory images within a 20-meter radius but can be seen through easily andUnder the Moon, She can create 4 illusory images within a 50-meter radius that are very life like


Rubber Duck - Verdana breaths through her lungs, and holes in her skin. She can force air out of the holes to create an adorable squeak!


Personality: Verdana is a naive woman who just wants to have fun. Due to her birth, she learns and understands the world just as well as an adult, but through a child's lens. She throws temper tantrums when she is denied sweets or attention. She constantly seeks out people to play with and become friends with, even when they are her assassination targets! She likes laying around and playing with others. She normally pouts and refuses work for a few minutes of argument to get herself more attention before going off and doing it. Verdana also has extreme bursts of emotion which leads to her title, "Vengeful Horror". If her target ignores her for too long, she goes into a vengeful murder! She will kill everything on her way to end the source of her rage, though she calms down in 2 minutes of not seeing her target with her limited attention span. She is constantly scared of being turned back to a book and dying...


BIo: The books of Zeref were a wonderful thing for the Etherious, giving them life! A servant of the Dark Guilds tried to create his own version of a Book of Zeref, and succeeded in his quest. The book began to grow its pages, a living atrocity that decided its own fate! The dark spell embedded into its pages was a curse that granted the user the ability to Take Over things from bugs and critters without having to touch them. The curse was permanent, though, so the servant found no use in fear of becoming a monster! He may be part of a Dark Guild, but he wanted a girlfriend! The book, however, absorbed the Dark Art, and transformed into a small child with a fluffy dress and brown hair. Named after the font she was written in, Verdana was born.


After only a few days, Verdana grew up into an Amazonian-like woman on Christmas Eve, where her master died due to illness. Alone and slightly scared, she becomes a part of the guild her master was, Grimoire Heart.


Likes: Sweets, Games, Doing nothing, Her friends, hugs, pleasing her master, Eating her prey


Dislikes: Being a book, Dying, Disappointing anyone, mean people, being unable to fight a foe, being alone,


Skills: Skilled Assassin, Immense natural talent, photographic memory (Being a book), perfect Verdana font handwriting, learns fast


Other:


Her breast size changes due to her stored poison


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