Ixacise
Pull my devil trigger
Well I'll admit the book's rules are not in way written out as clearly as the could and more importantly should!
However the good thing about the game is that rules while complex in terms of the presentation and less than clear wording and other issues. Are in practice once you get them down quite simple. Which is nice because usually in theory it's simpler but in practices it's harder.
Anyway the dice is pretty simple but what you do with is somewhat complex if only because you get a lot of options to do stuff in fighting which opens the fighting as you grow in power cuz you get a bigger pool. And bigger pool = more matches.
However to begin from the very start the rolling is just you making pairs and choosing which ever you want even a single die excluding situations where you can't use that which are gonna be things involving minor actions.
The pairing system is odd but pretty simple; each die is read as a number going from 10-19 and each pair increases the ten digit by an amount equal to the pairs with book's example:
River is very simple but jargony with its terminology for the things you can do. But all it is a storage space for rolls which can be added to you next roll or be used to activate certain abilities. Or you can just destroy the stored rolls to make room for new ones
However the good thing about the game is that rules while complex in terms of the presentation and less than clear wording and other issues. Are in practice once you get them down quite simple. Which is nice because usually in theory it's simpler but in practices it's harder.
Anyway the dice is pretty simple but what you do with is somewhat complex if only because you get a lot of options to do stuff in fighting which opens the fighting as you grow in power cuz you get a bigger pool. And bigger pool = more matches.
However to begin from the very start the rolling is just you making pairs and choosing which ever you want even a single die excluding situations where you can't use that which are gonna be things involving minor actions.
The pairing system is odd but pretty simple; each die is read as a number going from 10-19 and each pair increases the ten digit by an amount equal to the pairs with book's example:
That may sound a little complicated on paper, but in
practice it’s easy. Some examples to help you along:
Two fives become 25.
Three sevens become 37.
A single six becomes 16.
So, a roll of seven dice with the following results, 2, 4, 4, 4,
9, 9, 0…
… can become 12, 34, 29, or 10.
River is very simple but jargony with its terminology for the things you can do. But all it is a storage space for rolls which can be added to you next roll or be used to activate certain abilities. Or you can just destroy the stored rolls to make room for new ones