greasy golem gunk
Junior Member
I'm not really happy with the 5/night or 10/story xp system. Â What I use is something faster, and players who are spot on COULD pick up a charm every session, provided he/she does everything. Â Then again, if they do everything, Â they deserve it, right?
The experience curve is something like this
+1 for showing up
+3 for making me believe you played
+1-2 for doing something cool/lots of cool things
+1 for Storyteller hookups (carrides, cookies...)
+1 for the Next-episode speech (like a Bad anime or Disgaea; as long as they can make up a 40-second speech on what "could" happen next game, it's good. Â Better if they work in the other players into a speaking role.).
-1-5 for screwing around all night (roleplaying out how you hit every bar in town and insisting on seducing every extra you see... Â Or similar). Â
Potential 8 per night
End of story would be
8 for reaching it
10 for succeeding
+1 or 2 for keeping track of your virtue flaw for me the whole story.
+1 for keeping me informed on your anima banner the whole story.
The last 2 take some of the work off of me. Â (edit: 10+3 makes 13, not 12) potential points at the end of story, with short adventures all the way. Â By being on the ball, they can probably end a story in 3-4 games. Â
By being off-quest, they'd be netting 5 xp a night by hard effort, more likely 2 or 3 a night. Â
This sound wrong to anyone? Â
I'm also changing learning times a bit; during the days of training, the exalt can use the charm at 3x cost and a stunt, provided they've invested the xp into it, and announce before hand. Â The day before it's finished, it'd be 2x mote cost, normal willpower, and on the last day, it'd be normal +1 until the training time is finished. Â
-g3
The experience curve is something like this
+1 for showing up
+3 for making me believe you played
+1-2 for doing something cool/lots of cool things
+1 for Storyteller hookups (carrides, cookies...)
+1 for the Next-episode speech (like a Bad anime or Disgaea; as long as they can make up a 40-second speech on what "could" happen next game, it's good. Â Better if they work in the other players into a speaking role.).
-1-5 for screwing around all night (roleplaying out how you hit every bar in town and insisting on seducing every extra you see... Â Or similar). Â
Potential 8 per night
End of story would be
8 for reaching it
10 for succeeding
+1 or 2 for keeping track of your virtue flaw for me the whole story.
+1 for keeping me informed on your anima banner the whole story.
The last 2 take some of the work off of me. Â (edit: 10+3 makes 13, not 12) potential points at the end of story, with short adventures all the way. Â By being on the ball, they can probably end a story in 3-4 games. Â
By being off-quest, they'd be netting 5 xp a night by hard effort, more likely 2 or 3 a night. Â
This sound wrong to anyone? Â
I'm also changing learning times a bit; during the days of training, the exalt can use the charm at 3x cost and a stunt, provided they've invested the xp into it, and announce before hand. Â The day before it's finished, it'd be 2x mote cost, normal willpower, and on the last day, it'd be normal +1 until the training time is finished. Â
-g3