Exoprism Characters

Thysnia

Peanut Butter Bandit
There isn't a need to provide a lengthy and detailed profile for characters we'll learn about IC, so only the very basics need to be mentioned here. Just include a name, gender, age, and a picture or appearance description if you choose not to have a picture. Please have any pictures be small.


Thanks guys!


Edit: Pictures can be anime, since it seems that's what most people prefer it.
 
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Inca Sagarma


26-years-old, Female, Belveuder Academy's Student Body President.


Posseses the ability to encase her body with whatever natural material she touches.


Also has unparalleled night vision.


Inca is often followed by her rat companion, Ramsey. This frisky rodent is next to


impossible to catch when pursued, and can camouflage itself into its surroundings


by changing its color like a chameleon.


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Jenny Yorkshire

7-years-old, Female, Belveuder Academy Student, Elementary Level First-Grader.


User is able to create golem: a magically animated being created entirely from inanimate matter.



This power can be used with anything.



Note that the exact power each golem depends on the element(s) they were created from.



Amount of Golems is based on level of concentration.


Naive, Easily Manipulated.

 
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Kiri

[Twenty-Two]-[Male]-[A student who attends only the classes that hold interest to him.]


[Person can create smoke-like substances, such as fogs, smoke, clouds etc.]



[in addition, person can see the auras of others, whether they be good or bad; meaning it is easy for the subject to tell truth from lie.]
 

<p><a href="<fileStore.core_Attachment>/monthly_2014_09/57a8c06a67c77_KassandraAzariasmal.jpg.f4a3da2d2dc85b061a021de89bed1bc2.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="30255" src="<fileStore.core_Attachment>/monthly_2014_09/57a8c06a67c77_KassandraAzariasmal.jpg.f4a3da2d2dc85b061a021de89bed1bc2.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

Since it's unfinished, for reference, her skin is lightly tanned and she has black hair.
Kassandra Azaria


19-years-old, Female, Belveuder Academy Student, Upper-classman


Pathogenic Manipulations: The control of disease, toxins, etc. A unique strain of micro-organism exists in her body, can inflict effects from a variety of disease, toxins, etc. List of effects expands with her knowledge of them. Organism is benign unless controlled to harm.

Parasitic Entropy: Organisms are capable of draining and transferring life/energy from its host to Kassandra.



 

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Reynardine Bastion


25 years old, Belveudur Academy's Student Body Vice President, Male



Cryokinesis: He can manipulate water particles and change them into ice. He can use the ice as projectile weapon, a barrier, a melee weapon, a platform, and create constructs (i.e. A golem, wolf, tiger, dragon, etc.) out of ice.



Electrokinesis: He is able to manipulate electrical currents in any of its forms. He can use this to zap people, shoot bolts of electricity, electromagnetism, and even be some sort levitation.




 

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Bertrand "Evergreen" Ward


32 years old, male; Belveudur Academy's lieutenant of the guard.



Abilities: Personal regeneration, telekinesis.



Other information: He is second in command of the guardsman reserve still protecting the academy. His face is heavily scared from heavy battle, so very few people see much beyond his eyes. He is stocky and of short build, perfectly suited for combat. His



armor is a personally designed platemail: the right arm is heavily armored while his left is armored normally. Littered all over his armor are paper seals with runes scribbled upon them. His armor is a dark,dull redish gray. He carries a multitude of weapons and tools.



His weapon of choice is his war-pick, and several musket pistols.



Finally a short red cloak drapes down his back.













 
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Ballard Masory

31-years-old, Male, Son of the Late Mayor of Timburin


Master shapeshifter; in order to phase, Ballard must physically drain the energy of a host



he wishes to mimic, which usually kills it. As well as his victims appearance, Ballard is



also granted their powers. In this, he is inherently dangerous in combat.



(This character has things in store for him and his power is enhanced for this purpose.)


 
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Cripp Smythe

19 Years-Old, Belvender Academy Delinquent.

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Luck Roll

Smythe can essentially roll a "dice of fate" to determine the outcome of a situation. The luck roll can either be successful or unsuccessful with no middle ground, and the hypothetical dice can be compared to a regular dice where if the roll turns out to be numbers one to three, the roll is successful while numbers four to six are not successful. The situation that he can alter must directly be about him, although other people may be caught in the decision as a side effect. Additionally, Smythe must have a clear understanding of his situation to luck roll it. The way the luck roll works is that Smythe ascertains his current situation and then presents two possible outcomes of the situation, the absolute best being the situation he can picture in his head and desires with the worst situation being the absolute worst possible outcome of the situation. The best situation that Smythe can predict does not have to be within the bounds of reason and can have the most ridiculous of events to occur to fit the best situation he imagines. The falling rock about to kill Smythe, for example, might suddenly have its course altered by a random gale of wind. Or perhaps the swordsman about to strike Smythe down might suddenly have a case of delirium and miss completely. Additionally, Smythe can only predict and roll for the OUTCOME of a situation, not the processes. Thus the methods by which the outcome is created varies and is completely unpredictable. It goes without saying that in the previous examples, a failed luck roll would lead to certain death. If Smythe predicts a situation's outcome incorrectly and luck rolls, then the luck roll is completely invalidated. Since the luck roll only directly alters Smythe's fate, he cannot choose to harm others directly nor can he help anyone reliably. The luck roll can also only alter fate for an immediate outcome, and thus Smythe cannot roll for something that happens more than about ten seconds of the situation he perceives himself in.

 
((new character))



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Alicia los


14-years old, Belvender Academy Loner


control over emotions slightly, as well as change the appearance of her body and other peoples body, only simple things, like the size of muscle's hips etc.


Because of this Alicia is always nice to people so she can get close and change them to her fitting.

 
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Grommash "Grom" Randuin.​








Age 41,Male, Field Commander.​






Can rally his troops extremely well.




Grom is literally a tank. He can take a lot of damage before being defeated. His natural ability made him extremely durable in EVERY kind of situation,but he is most comfortable in close quarter combat. His thick skin can take a lot of abuse.




When taking fatal wounds he enters a state of extreme fury and instantly goes berserk. He eventually bleeds out if not healed and that happens quite quickly. Upon bleeding out he dies.
 
[QUOTE="Dusk Archon]Some one is a League fan I see, Mr. Omen.

[/QUOTE]
Hush...*whispers* Sion OP.
 
He sure I'd going to be . . . 100% lifesteal. As I told a friend, cc him and run. That's how you beat him.
 
Yeah. People with lots of Sun's and such would. Even slows aren't great since he's got move speed buffs for all of his abilities.


Glass-kun, Sion is getting a rework and he looks scary OP (over powered).
 
Sion...give me a second so I can look this up on Google so I can come back and act like I know what you're talking about.
 

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