Enter the Cosmos (Multi-Fandom Crossover RP) [CLOSED]

Sir Benedict Cucumberpatch

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Canon: Classified

Powers: In Benedict’s world, he has unlimited power, using it to defeat his “Greatest Enemy”. And as a (Redacted) for a top secret organization simply known as “Them” he can use “Them” and their equipment to his advantage

Equipment: A military-Grade pistol, and his pet penguin Josh have served as Benedict’s top tools of choice indeed.

Personality: Benedict is cold, calculating, ambitious, persistent, and unfeeling. Other agents would say he is quite harsh or rude, we haven’t found them yet. Benedict also has a lack of fear of emotion, except for his genuine hatred for his “greatest enemy”....and Josh

Backstory: Before the events of this story, Benedict is presenting his full report on the “Gravity Falls Incident.” A presentation he worked quite hard on, and full of lovely pie charts.....he loves pie charts. When agent (Redacted) gives him a letter in the middle of his report....how rude.​
 
Appearance: 7a.gif

Name: Romana (Her full name is Romanadvoratrelundar but she never uses it, prefering the contraction.)

Age: Approx. 450 (Her actual age is hard to define due to her status as a time-traveller.)

Canon: Doctor Who

Powers / Abilities / Equipment:

Regeneration: Romana is capable of a process called regeneration, a notable aspect of being a Gallifreyan. If she recieves a fatal wound, her body releases large amounts of artron energy to rewrite her cellular structure, essentially allowing her and other Time Lords to cheat death at the cost of becoming a completely new person physically and mentally.

Superhuman Physiology: Romana is not human and this is noticeable once you perform any sort of scanning diagnostic. She has a binary cardiovascular system, in other words, she has two hearts which beat at around 30 beats per minute. A severely-injured Gallifreyan will generally slip into a healing coma, and devote all their energy to healing the injury. While in the coma, they would appear to be dead unless a detailed medical scan was performed. While recovering from a serious injury, their body temperature can drop spontaneously to below-freezing temperatures without harming them. Gallifreyans can survive extreme cold as well as survive extreme heat. They can even survive the subzero temperatures and extremely low pressure of vacuum for around six minutes. They can also survive electric shocks that would be fatal to humans and are resistant to radiation to the point that they can shake off all but extremely high doses of radiation. Gallifreyans need less sleep than humans, and can make do with as little as an hour. However, Gallifreyans can be disabled by a blow to the left shoulder, which possessed a vulnerable nerve cluster. They also have several organs which have no analogue in humans. Even without regeneration, Gallifreyans have considerable lifespans. Within one regeneration, Gallifreyans could live for hundreds of years, yet look much younger than a human of equivalent age. However, when the same regeneration is artificially aged 500 years, the natural aging process is suspended, turning them into old men and women. However, Gallifreyan children and teenagers grow at about the same rate as humans of the same age until reaching the age of 15, known as the First Maturation, when the aging slows greatly, with the Gallifreyan looking like teenagers for decades. A Gallifreyan at 90 or 100 years old is still considered a child and a Gallifreyan at 150 years old is considered a teenager. Mature adulthood in Gallifreyans is not reached until they reach the age of 200 years old. They also have 2 more ribs than humans. Despite all the advantages her physiology allows her, it makes medically treating her extremely dangerous as a medication that would work in a human could kill a Gallifreyan.


Supergenius Intellect: Romana grew up learning at the Time Lord Academy and therefore gained knowledge well beyond human experience, being a polymath in multiple fields. She is capapble of operating a TARDIS, an advanced dimensionally trascendental time machine created by her own species and is known for improvising, in her travels having survived encounters with many hostile aliens including The Daleks, a xenophobic genocidal species of cyborgs that desire to conquer the universe and kill all other life forms that are not like them. Romana is good at improvising and is highly adept with technology, having made her own sonic screwdriver, a multi-purpose tool that emits sound impulses for a variety of effects.

Telepathy: Gallifreyans are a telepathic species though as children and teenagers they are limited to having to touch the other person to use this power although by adulthood they are non-contact telepaths. They are not particularly strong telepaths and it is usually used for mental communication with each other and their TARDISes although in their history there have been some criminals who used their mental powers for nefarious purposes such as stealing amongst other things. Romana is an average telepath although the alien structure of her brain makes it very hard for other telepaths to read her.

Equipment:

Sonic Screwdriver: A multipurpose tool created by a Time Lord called "The Doctor". Romana created her own version whilst travelling with him. It is activated by pushing the bottom section up like a syringe and it can be adjusted for multiple purposes such as cutting or even some medical purposes like using the waves to stitch wounds together through cellular fusion.
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Type-45 TARDIS

Her personal time machine, it is bigger on the inside than the out. For the purposes of the story I can disable some of it's functions if needed through mechanical breakdown of certain cricutry elements.

Exterior:
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Interior:
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Personality: Tired of the stifling, stagnated life on Gallifrey due to the society being so ancient and it's refusal to interact with the rest of the universe, Romana had no desire to return home once her travels with The Doctor were complete, having gained an appreciation for the universe she never had back home. Quick-witted and brave, Romana prefers to use her intellect to escape situations and is not a particularly capable fighter. Sometimes resorting to sarcasm when agitated, Romana proves she has a limit to her temper and often finds herself in situations only she can escape although she isn't fearless, showing visible emotional distress when interrogated by the Daleks and describing the Movellans, a species of robots at war with the Daleks as "emotionally cold". She is willing to kill in self-defense, as proven when removing the power pack from a Movellan Guard after they attempted to detonate the Nova Device, a superweapon designed to ignite a planet's atmosphere inside a chamber with her as bait to capture the Doctor. She also shows a level of cunning, such as when she stopped one of her hearts when being forced to work as a slave clearing debris when the Daleks began mining into their remains of the Kaled City to retrieve Davros, their cyborg creator to break the logic impasse the two species had encountered due to both of them being entirely dependent on blind logic. Due to the Daleks not knowing she was a Gallifreyan, they assumed her to be dead and she was buried under several stones due to the fact that Skaro, the home planet of the Daleks is pure bedrock and digging through it to bury dead slave workers isn't an option. Once the burial party left she promptly escaped before organizaing the remaining prisoners who escaped due to the Doctor holding the now reactivated Davrous hostage into a fighting force against the Daleks whilst trying to stop the Movellans activating their Nova Device and killing all life on the planet, including the prisoners who had been brought there as labour force.

"Then, who are you m'lady?"
"That's the first intelligent question you've asked. I'm a time-traveller. I'm a Time Lord. And I'm not used to being assaulted by a collection of hairy, grubby little men."
"There's no need to get personal!"
"And I don't intend to get used to it either, sit down!"

Short Bio:

Early Travels

Romana went to Paris in 1979 where she and the Doctor stopped Scaroth from preventing the evolution of humanity. She enjoyed the trip to Paris before they encountered Scaroth and became embroiled in his plan to use the Mona Lisa and copies of the painting to fund his time travel experiments. She helped provide Scaroth with a piece of time travel technology that would allow him to travel back to change history completely. After she learnt of her mistake, she helped the Doctor stop Scaroth.

On Chloris, she was captured by a party of bandits. Romana became involved with Lady Adrasta's plans to kill the Tythonian ambassador Erato when she made the mistake of showing what K9 could do. (TV: The Creature from the Pit)

During a game of monopoly, she noticed that the TARDIS had landed. On leaving the TARDIS, she saw that she was on the edge of a simulated gravity field, learning it was the Rock of Judgement the prison asteroid of the Uva Beta Uva system. Joining in with Frank Spiggot's investigation on the prison, she became involved in the complex scheme that the executed Xais used to resurrect herself and take control of a store of helicon on a mining planet. She discovered this was through Menlove Stokes' death mask of Xias. When Margo, the person that Xais used, died the station manager forced the mask on Romana. She managed to overcome the possession in time, due to being a Time Lord, to help the Doctor stop Xias. (PROSE: The Romance of Crime)

thatguyinthestore thatguyinthestore
 
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Appearance:
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Name: Hera (Queen of The Gods.)

Age: Immortal

Canon:

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Powers / Abilities / Equipment:


Personality:

Hera is cool and calculating, yet passionate and stern. She is the very definition of elegance and divine fury. While she protects the innocent and battles evil, those that cross her will know her wrath regardless of faith.

Short Bio:

From the summit of Mount Olympus she has watched the gods and pantheons. Their triumphs, their follies. She watched as the legends of Zeus, of Hercules, and all the others were etched into history. The world has descended into calamity, and she can watch no longer. Now, the time has come for the legend of Hera to be written.

By her side stands Argus, her champion, the indomitable agent of her will... and vengeance. Through her charisma and skill Hera has rallied great heroes and whole armies to follow her, yet she is no distant general. Hera is Queen of the Gods, born of the Titans, and any who cross her shall know her justice first hand.

While the other gods are masters of lightning, or fire or death, Hera is master of divinity itself. She can reshape nature, including her foes, and she will hold nothing back as she steps forth upon the Battleground of the Gods.

For the Queen of the Gods has come at last, and she has come to rule.

Other Info:
 
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592



“Mercy? never heard of it.”

Name: Vilgax, Conqueror of ten worlds.

Age: around 230 years

Canon:
latest


Powers / Abilities / Equipment:

Wiki link: Vilgax (Classic)


Over the years, vilgax has obtained a variety of different powers and equipment during his conquests.


Powers
Enhanced strength and durability
Optic lasers
Limited flight
Survivability in Space
Enhanced Hearing
Tronetal breath

Equipment:
- Red Ruby Ray of Ulo: attached to Vilgax's right hand. Is capable of emitting a powerful laser
- The Shield of Ziegel: a yellow gemstone installed on his left handed gauntlet. allows for the manifestation of a yellow force field. Can be manifested as a hexagonal barrier to protect the entirety of himself or in the form of a kite shield. Can also be used to taser anyone within reach and to grasp certain intangible beings.
- His sword: a large sword capable of cutting through stone pillars. Can be engulfed in flames or encased in a crystalline coating.
- a standard looking ray gun: hasn't seen any action outside of the hip hoster, but still counts as equipment.

Personality:
Vilgax, in a nutshell, is manipulative, cruel, power hungry, and ruthless. His mind is set on his main goal of acquiring the Omnitrix and killing its current user, Benjamin Tennyson.
Wiki link: Vilgax (Classic)

Short Bio:
wiki link : Vilgax (Classic)

Other Info:
For the RP I decided to limit his flight capabilities to reasonably short distances. Otherwise, he is only here because ben is here, he just doesn't know that he's dealing with the ten year version of Ben.​
 
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Appearance:
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Name: Ashley J. Williams. (Goes by Ash)

Nicknames: "The King", "Strange One", "The Promised One" "The Hero from the Skies" "El Jefe"

Age: 31

Canon: Evil Dead/Army of Darkness

Powers/Abilities:
  • Resistance to Evil
    • Ash has the acute ability to resist demonic possession. Should a demon try to possess him, he can easily fight it and throw it out of his mind.
Equipment
  • Chainsaw
    • A modified chainsaw that Ash can attach to his right wrist, using it as a weapon.
  • Boomstick
    • A double barreled sawn off Remington shotgun. S-Mart's top of the line
  • Axe
    • A single bladed axe, perfect for chopping wood. And cutting off the heads of Deadites.
  • Shovel
    • Serves as a good melee weapon should he be out of bullets or if is chainsaw runs out of gas. Also uses it to dig shallow graves for fallen allies and/or deadites.
  • Iron Gauntlet
    • Forged in the middle ages, this gauntlet serves as a prosthetic hand, and packs quite a mean right hook.
  • Necronomicon
    • Full Name: Necronimicon Ex Mortis. Roughly translated as 'The Book of the Dead'. Written in blood and bound in human flesh, the Necronomicon is an evil book written by a group referred to as "The Dark Ones". It contains unholy burial rights, demon summoning rituals, and all sorts of other spells. Ash cannot read the passages and requires a translator. He is however familiar with one phrase. "Clatu Virata Nicto'. The effects of this spell are completely random, mostly due to the fact that Ash can never remember the proper pronunciation of the words. Evil is drawn to the Necronomicon like moths to a flame.
Skills:
  • Marksmanship
    • Ash is a surprisingly adept marksman, skilled with any type of firearm, especially close range rifles.
  • Engineering
    • Ash has basic knowledge of mechanical and scientific engineering, able to make crude weapons and create chemical reactions such as gunpowder if he has the right materials.
  • Craftsmanship
    • Ash can turn just about anything he finds into a weapon, so long as he has the proper tools to do so.
  • Quick Wit
    • Despite his Bull-Headedness, Ash has quite the wit, coming up with one liners and insults on the fly to throw his opponents off.
  • Situational Awareness
    • Shoot First, Think Never. This is Ash's motto, and it has served him well in the short time he's spent as a demon hunter. He's able to come up with strategies and plans on the fly, usually by charging in and making it up as he goes.

Weaknesses:
  • Bad Ash
    • When the Necronomicon's incantations were spoken aloud, it awoke more than just the deadites. While Ash was defending himself from the demonic hordes, he came face to face with his greatest enemy. Himself. Bad Ash is the manifestation of Ash's negative emotions, namely his aggression, and the guilt he feels over those who've died around him. Bad Ash is manifested when Ash is feeling particularly hopeless or like he is backed up against a corner. Once he appears, Bad Ash will stop at nothing until Good Ash is killed.
  • Only Human
    • Despite being able to dispatch deadites with ease, Ash is only human. He can still be hurt, he can still get tired, and he can still be killed.
  • Ego
    • Ash is quite full of himself. Due to his overconfidence in his own abilities, Ash has a tendency to rush headlong into fights without a game plan or strategy.
  • Forgetfulness
    • Ash does not have an eye for detail. If he is told to memorize something down to the letter, chances are he'll forget it right at the moment when that information would be useful.
  • Thick-headedness
    • Ash is quite stubborn and very lazy. If there's a choice between an easy plan that might not work, or a complicated plan that has a better chance of success, chances are he'll go with the easy plan just because it sounds like the quickest way to get to the solution.

Personality: Ash is snarky, arrogant, and brave to a fault. He gladly charges headlong into hordes of demons and deadites, ready to plug shells in their heads indiscriminately. Despite his apparent enjoyment of killing the Evil Dead, Ash would much rather enjoy a quiet, simple life. The life he had before these demons reared their ugly heads into his life.

Short Bio:
It all began one faithful night in a remote cabin in the woods. Ashley J. Williams and his girlfriend Linda came out to this deserted place to get away from it all and spend a romantic weekend together. Their little vacation turned out to be anything but. The cabin actually belonged to the late Professor Raymond Knowbe, who came out to the forest to research his latest discovery. The Necronimicon Ex Mortis. Roughly Translated; Book of The Dead. Inked in blood and bound in human flesh, the book contained demon summoning rituals and bizarre burial rights. Knowbe was never heard from again. While investigating the cabin, Ash found an old tape recorder which contained Knowbe's last recordings before he died. The tape played Knowbe's voice reciting the forbidden passages of the book of the dead. It awoke something...dark in the woods. It got into Linda, twisting her into something...less than human. It got into Ash's hand and it went bad, so he had to cut it off at the wrist. Ash was forced to kill his own girlfriend, as she was possessed by the evil that lurked the woods.

Later on, Knowbe's daughter Annie came to the cabin, hoping to reunite with her father, but what she found was Ash, covered in blood, a crazed look in his eye, holding a shotgun, and her father was nowhere to be seen. After a short misunderstanding, Ash was able to convince Annie that he wasn't the one who killed her father and that he had simply come to the cabin by accident, and that the Evil Dead were responsible. Annie had been studying the Necronimicon with her father, and thus was able to read its passages. While she searched through the book to find a way to send the evil back, Ash armed himself, modifying a chainsaw so he could attach it to the stump of his arm, and sawing off the barrels of his shot gun, making it easier to wield. They were ready to fight back. Annie began reciting the expulsion ritual while Ash fought off the Deadites. Their efforts were successful, but there was one major problem. Annie was killed by Ash's possessed severed hand before she could finish the ritual, and thus the portal that was summoned to send the evil back to where it came from began pulling things into itself indiscriminately, taking Ash along with it.

Ash was sent back to the year 1300 A.D., when the Evil first manifested. According to the Necronomicon, Ash had unwittingly fulfilled an ages old prophecy of a hero who would come from the skies to deliver humanity from the terror of the Deadites. Ash was soon taken in the custody of the local Lord Arthur, who didn't trust him one bit. The Wiseman, Arthur's trusted adviser, convinced Arthur to let Ash live, for he believed him to be the chosen one destined to defeat the Evil once and for all. Ash unwittingly goes on the quest to dispell the evil for good. Once he reaches the resting place of the Necronomicon, Ash was told to recite the ancient spell Clattu Virata Nicto. It went about as well as you would expect. Ash immediately forgot the magic words, and improvised. As a result, he had accidentally awakened an army of the dead lead by his Evil Half. Once he returned to Arthur's castle, Ash convinced the people to stand up and fight back. And so the final battle against Evil began, with Ash leading the charge. After their victory, the Wiseman concocted a potion that would send Ash back to his own time. They asked Ash to stay with them, to teach them, to be their King. Ash however knew where he truly belonged. He drank the potion, said the magic words, and was sent back to the present. Actually, about those magic words...maybe Ash didn't say every single, tiny little syllable, but he basically said them, yeah. As a result, the deadites are still around, and will torment Ash and those around him until he can find a way to defeat them once and for all.


Other Info: The Evil that follows Ash will pursue him relentlessly. It doesn't matter where Ash is or who he's with, until the Necronomicon is properly destroyed, the Evil will always torment him, be it by manifesting or possessing his allies.
 
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Name: Noa Hoshizaki(?)
"You fools really thought the void and it's Emissary would give up trying to destroy this poor excuse of a world and turn everyone under it's influence? That's cute!" - Chaos Breaker Dragon, Emissary of the Void
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Age: 16(?)
Since the beginning of time and when the concept of despair first began.

Canon: Cardfight Vanguard

Powers / Abilities / Equipment:

Diffride - Chaos Breaker has the ability to take over a person's body against their own will. In this case, he has taken over the body of this young girl(?) And is using it to do whatever he can to bring the Void's vision to fruitation - The complete turning of the world and unending despair for those who defy it. While under his control, Noa loses her(?) Own Consciousness, which Chaos Breaker has taken over. This can be shown by the black ring symbols on Noa's right hand. However, if Chaos Breaker is defeated in battle, his hold over Noa will break, and Chaos Breaker will become a spirit that vanishes within the next few seconds..... Unless he somehow possesses another host.

"Ride My Vanguard!" - By speaking this line, Noa(?) Can transform into Chaos Breaker Dragon himself. In this form, he gains several abilities and powers which is as follows;

Lock: By shooting a scattershot of dark red energy at the huge group of targets in front of him, anyone hit by the beams gets trapped in a black orb of electricity. These orbs deal painful nerve damage and cannot be broken into through normal means (as in through conventional weapons and/or powers that could break through it.). These orbs tend to stick around for only a minute before disappearing, in which the captive can now move freely again.

The Reaper's Wrath: Chaos Breaker's Special Weapon that is made from an unknown material. This scythe has the ability to break into a Lock and damage a captive on the inside, at the cost of the lock breaking of course. Usually used for combination with the lock, or for melee combat itself.

Flight: Pretty self explanatory due to being a dragon, However, Chaos Breaker is also able to fly through space without problems, and at Mach 2.5 speeds.

Яeverse: If Chaos Breaker manages to beat someone into a near Death state, instead of Actually killing that person, he can infuse them with the power of the Void, not only restoring that person to full health, but turning them into an Servant of the void, who will fight under Chaos Breaker's command. A Яeversed person also gains the ability to telepathically communicate with Chaos Breaker as well.

Regeneration: Chaos Breaker is able to regrow lost body parts and damaged tissue within minutes but the process feels painful doing so.

Personality: Noa(?) Is a little strange. She(?) Gets confused when given instructions involving specific details, which she(?) Will always end up getting wrong. She(?) Gets exited about small stuff, like receiving money of going to a place she(?) Never had been to before. Did I mention she(?) Also gets flustered easily when someone asks about her(?) Gender or sexual Preference (?)

He is Sadistic, and enjoys making others suffer. He talks big about defeating whoever is in his way of carrying out his master's plans, and usually keeps his word on it. All in all, a total villain. He does get insulted easily however whenever someone calls his voice girly or says he sounds gay, then he goes Berserk from it.

Short Bio: The Void's chosen champion, Chaos Breaker has been an enemy to the planet cray since the beginning of time itself. Chaos Breaker has been defeated many times by both Chronodran on Cray, and the humans on earth, to the point he tried to give his own life just to blow the planet Earth up. It ended badly due to Chronodran's interference, and he winded up Awakening in an unfamiliar place, in a familiar body......

Other Info:


Battle Theme:
 
Atraxa, Praetor's Voice
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Age:
Before Compleation: 250
After Compleation: 5

Canon: Magic: The Gathering

Powers / Abilities / Equipment:
Hand of the Praetors:
Atraxa is the creation of four of the five powerful praetors of New Phyrexia, the rulers of the plane of pure metal. As such, she embodies her four creators perfectly. She is imbued with the following blessings.
-Strength, for Vorniclex of the Hull Clade stands for a purest form of survival of the fittest, and he would not want his champion to be weak.
-Flight, for Jin-Gitxias of the Progress Engine would not want his champion to be caught by the foot slogging nulls of the Hull Clade.
-Eternal Life, for Sheoldred of the Seven Steel Thanes would not want her champion to fear death, and succumb to the fate of a lesser being.
-Withering Touch, for Elesh Norn of the Machine Orthodoxy would not want Atraxa's true purpose to be interrupted by lesser beings ever again. Those who approach her would feel weakness seep into their bones.

Platinum Protector: Before she was abducted, before she was the property of the facist rule of the Orthodoxy, before she lost her purpose, she was a Platinum Angel, and the protector of hundreds. She once was the servant of the people, but that was surgically removed from her. Some remnants of this was found to be useful, and so they remain.
-Platinum Skin, as she was once entirely made of metal. However, the presence of flesh unbroken is thought to be a sign of rebellion within the orthodoxy, so woven into her are sinew and veins to undercoat the metallic plates that partially consist of her exoskeleton.
-Combat Experience, as she was one of the many angels who fought the Reiver demon in the sky, daily. This was preserved, as retraining her would be a waste of precious resources.
-Phyrexian Oil, as every metal has been tainted with the blightful oil that the phyrexians bring with them. This is her life force, and it breathes life into metal, and twists flesh into a withered mess of once organs and former skin, atrocities to the Orthodoxy. This process is known as Phyresis, and takes place over a week, starting with a cough, into an itch, then death. Not unlike the bubonic plague.

Personality:
Atraxa is a conflicted person, and is in deep unrest due to her creation and the vestiges of her beliefs. Once upon a time, she was not the voice of the praetors, but merely the protector of the people. Every day, she would rise with her sisters and fight the Reiver demon, a demon who upon sight, one would be damned. She did it because she believed in the protection of the people, and so it shall be.
She was noble, valiant, pure of heart, etc., etc. She was an angel, true and true, and it was easy to recognize her as such, even if she were made of metal.
After the invasion of Phyrexians, she grew desperate, but never gave up her ideals. She would rather sacrifice herself than let anyone else die under her care, and the survivors she saved, and the sparse encampments that huddled together were always thankful to be under her watch.
After her capture, her compleation, and her twist in identity, she was utterly subservient to the whims of the praetors. The people that she had worked so hard to save, she hunted and slaughtered personally. She grew a distaste for those with flesh, and wanted nothing more to do with those vile ilk. However, she could not shake a mounting guilt that welled in the pit of her stomach as she skewered the leonin from an encampment she had established herself years ago. This, she hid. Despite her words of utter faith, her vile actions in the name of the praetors who hungered for the blood of the rebels, and her perfected form made in the eyes of the praetors, she couldn't help but feel wrong. That what she was doing, shouldn't be done. This was the little bit of humanity that lay dormant in the back of her mind. Atraxa, the Platinum Protector, was still in there, buried underneath oil and sinew. It just needed coaxing to get out.

Short Bio: Atraxa was once a platinum angel. A protector, and in times of need, a saviour. She was one of many that combated evil daily, and true to her origin, embodied good in it's entirety. However, through a series of events, the evil Phyrexians grew to power. They were a race of people that augmented and corrupted themselves with machines using the mythical Phyrexian Oil, a substance that gives metal life, and when ingested, gives those with flesh Phyresis; A slow and painful death where the body is embroiled in entropy. She, as an angel, immediately stood against the phyrexians when they sprouted out from the ground and all over mirrodin. She protected many, and threw herself into danger time and time again for the sake of others.

However, while she was defending the retreat of a group of bladehold survivors, she was captured. This meant death, as phyrexians most of the time reallocated limbs and organs elsewhere by painfully tearing them off. To an extent, Atraxa was lucky, as Elesh Norn, the leader and praetor of the Machine Orthodoxy was spearheading the assault on the razor fields, plains of grass where the very blades of grass were just that, blades. Atraxa was captured, and as a reward for her bravery and valiance in the face of self-perceived inevitable change, she was given the blessing of compleation. She would be torn apart limb from limb, and put back together. Her flesh, an affront to Phyrexia, would be stripped away, and porcelain plating would be put in it's place. Sinewy wings would replace the tin feathers she once had, and a spear, with the head of Phyrexia's symbol, was given to her in lieu of her sword and shield. Her mind was ripped apart by invasive surgery and extensive brainwashing and exposure to the phyrexian oil. Atraxa was much more than she was before, but in return, was much less. She was less of a person, and more of a weapon than she was before, and this, despite her extensive remodeling, didn't sit well with her.
 
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Appearance:
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Name:
Male_07

Age: 15

Canon: Half Life 2

Powers / Abilities / Equipment: Fist_SWEP

Personality: N/A

Short Bio:
Citizens are granted the minimum of what they need to survive, such as a standardized diet and home. They are also transferred from city to city frequently.

Citizens constantly complain about the quality of their meals, which they get in packages dispensed by machines found in public places, such as the City 17 train station. For drinking, Citizens have access to free water, dispensed through vending machines, among other ways. Some Citizens believe, however, that the Combine put something in the water that wipes memories, suggesting that the Combine use the water itself as yet another method to brainwash Citizens. Civil Protection officers are given far better meals, which becomes yet another incentive for the Citizens to become one.

Citizens are assigned to simple flats in apartment buildings which are all categorized into blocks. They are kept under constant surveillance by Civil Protection officers through the medium of City Scanners and Security Cameras. Raids and arrests are frequent occurrences throughout the apartments.

Most Citizens live in rather poor living conditions. In the apartment block in Point Insertion it can be observed that most apartments lack doors (from the constant CP raids), are littered with old furniture and debris, and are just generally dirty and cramped living quarters. Most homes have a small TV, which is always shown displaying Wallace Breen's Breencasts.

Citizens are able to apply to be part of Civil Protection. Those who do have generally better lives, and work on shifts patrolling areas all around the city where they then take place in raids and crackdowns or just beat up and arrest other Citizens for many different reasons, or even without any reason at all. These Citizens are generally hated by non-civil officers, because these Citizens choose to be a part of the Combine, beating and arresting Citizens at their own discretion, rather than their Combine Overwatch counterparts, who have had their memories wiped.

Other Info: Some times, I dream about cheese.​
 
Oh?

You were expecting Don't Starve characters?

Unfortunately, I have to inform you that you have been...

BAMBOOZLED!

Now, back to our regularly scheduled character sheet. (Yes, sheet and not sheets. I WAS originally planning to duo Meta Knight with Bandanna Waddle Dee, but I changed my mind as I thought I'd rather just play a simpler character with mainly consistent information than play around with how much details from the games and anime I'd use in a version of aforementioned former character. Also, I think some of you guys want the last duo spot more than me.)


Appearance
350


Age
Unknown


Canon
Kirby

Powers/Abilities/Equipment
Bandanna Waddle Dee

Short Bio
Bandanna Waddle Dee

Other Info
Quite enjoys drinking apple juice, according to "The Apple Juice Song".



 
Appearance:
1566345218313.jpeg

Name:
Male_05

Age: 15

Canon: Half Life 2

Powers / Abilities / Equipment: Fist_SWEP

Personality: N/A

Short Bio:
Citizens are granted the minimum of what they need to survive, such as a standardized diet and home. They are also transferred from city to city frequently.

Citizens constantly complain about the quality of their meals, which they get in packages dispensed by machines found in public places, such as the City 17 train station. For drinking, Citizens have access to free water, dispensed through vending machines, among other ways. Some Citizens believe, however, that the Combine put something in the water that wipes memories, suggesting that the Combine use the water itself as yet another method to brainwash Citizens. Civil Protection officers are given far better meals, which becomes yet another incentive for the Citizens to become one.

Citizens are assigned to simple flats in apartment buildings which are all categorized into blocks. They are kept under constant surveillance by Civil Protection officers through the medium of City Scanners and Security Cameras. Raids and arrests are frequent occurrences throughout the apartments.

Most Citizens live in rather poor living conditions. In the apartment block in Point Insertion it can be observed that most apartments lack doors (from the constant CP raids), are littered with old furniture and debris, and are just generally dirty and cramped living quarters. Most homes have a small TV, which is always shown displaying Wallace Breen's Breencasts.

Citizens are able to apply to be part of Civil Protection. Those who do have generally better lives, and work on shifts patrolling areas all around the city where they then take place in raids and crackdowns or just beat up and arrest other Citizens for many different reasons, or even without any reason at all. These Citizens are generally hated by non-civil officers, because these Citizens choose to be a part of the Combine, beating and arresting Citizens at their own discretion, rather than their Combine Overwatch counterparts, who have had their memories wiped.

Other Info: To think, all I used to want to do was sell insurance.​
 
Appearance: Tanned skin, straight blonde hair down to their shoulders and a pair of ram's horns that grow from their forehead and curl behind their ears. Helrica has blue eyes and many tattoos. On each shoulder is a triskellion, the movement rune. under each eye is a diagonal line with three vertical ones beneath it, the rain rune. Each wrist is encircled with a jagged line, for water, while their left arm has intertwined snakes for their clan. Finally, on their back is an oroboros, rune of infinity. As for their clothes, they wear a blue chiton, a type of single-piece tunic tied at the waist. This is under a woolen cloak, tied at the shoulder with a bronze button that bears the movement rune. For their feet and legs they wear caligae, hob-nailed sandals over thick wool. When they fight, they wear a scale shirt of a red metal that does not sink in water. Most often, they wield a circular shield in their right hand, a spear in their left, while keeping a sword at their side and a sling in their belt.

Name: Helrica Ramsblood

Age: 21

Canon: Glorantha (King of Dragon Pass, Six Ages, Heroquest, Runequest) OC

Powers / Abilities / Equipment:

Spear, Shield, Sword and sling: Helrica is competent, through unspectacular when it comes to fighting with weaponry. Of note though, is the sling: often underestimated, a properly thrown slingstone can shatter bones through metal armor.

Rune Magic: Rune magic here refers to how magic in Glorantha works: a person's soul is comprised of Runes and these runes are empowered by worshiping a god that holds the same runes. Helrica is a worshiper of Heler, the rain god and goddess, whose runes are water and motion.

Movement: Helrica's power in the movement rune manifests as myriad powers, including: move through and over water, run on air, walk on clouds, make a barrier-shattering charge, change shape and summon cutting winds and lightning.

Water: Helrica's affinity with the water rune lets them call down various magical rains, summon and deal with gods and spirits of the rivers, lakes and clouds, breath in water, extinguish flames and ignore cold.

Infinity: Infinity has no particular practical use, but here denotes a state of consciousness called Illumination. This state takes many forms, but always includes an awareness of the cosmos as not being exactly "real" on some level, with elements of it held to be perceptual or otherwise illusionary. While it isn't a power as such, this heightened state does impact their personality.

Personality: Helrica is mercurial and contrary. At many times they will act impetuous and prideful, then immediately demur. Or they will act calm and reasonable, before bursting out into an accusatory tone. What is always a constant, though, is that this changing has some kind of a point. Most often they are acting rhetorically, in order to get under someone else's skin. Sometimes, however, they are just doing what they feel like. When they aren't acting turbulently, they mostly default to a sort of amiable calmness. Besides this, they are extremely wordy: a result of being part of a culture with extensive oral history, though they lack in technical terms. Probably more important than this is that they tend to regard things in terms of symbolism more than what is physically going on, a common feature when from a world where the symbolic really is more important than the physical.

Short Bio: Helrica is an Orlanthi, a collection of cultures unified mostly by their worship of the Storm Tribe, the pantheon headed by Orlanth the storm king and Ernalda the earth queen. They were born in Sartar, a small kingdom located at a crucial juncture, occupying the major route between the north and south of their home continent, Genertela. Sartar, at the time, was under occupation from the Lunar Empire and their formative years were greatly shaped by growing up during this. Their clan, the Blue Snakes and it's tribe the Torkani were resolutely hostile to the Lunars and from the moment they entered adulthood they were part of the ongoing revolt against the Lunars.

Often they would adventure with a group of their family: their sister, cousins and uncle. While a lot of what they did consisted of anti-lunar activities, they also did much that would be recognizable to adventurers of other realms: treasure-hunting, ruin-looting, monster-slaying, ect. Their time in their homeland came to an end after the Lunars chained Orlanth in the underworld, causing a year-long winter. While the Orlanthi were able to end the winter and deal a blow to the lunar occupation, by luring the provincial army into an ambush at the Auroch Hills, Orlanth remained chained and Helrica ended up leaving Sartar as part of an arranged marriage with an Esrolian Priestess.

During this time, much of their life outside of Sartar was spent as a mercenary in the southern city-states of Esrolia, during the civil war between the Old Earth Alliance and the Red Earth Alliance, the latter of which was aligned with the Lunar empire. It was here that they took part in the most important event of the war: the battle of Pennel Ford. In this battle, Orlanth was freed and the Lunar ambitions in the south shattered. Most importantly to Helrica, it was where they had a most inopportune meeting with Harrek the Berserk. Harrek was a Hero, who had skinned his own god and wore him as a cloak. This "meeting" occurred when Harrek, incensed at the betrayal of the right flank, charged through his own lines in a rage. Helrica had the misfortune to be standing ahead of him in said lines and barely escaped with their life and a deep, abiding fear of Harrek.

This, incidentally, lead them to leave Esrolia and head back to Sartar at the end of their arranged marriage. There they participated in the final phases of the Orlanthi revolt. Without a detailed knowledge of Orlanthi mythology and the state of Glorantha the actions and effects of this are difficult to describe. What is important, though, is that them and their family played a secondary, but significant part in the Dragonrise, the event that forced the Lunars out of Sartar and caused a widespread collapse among their southern frontier. This event was when the lunar provincial army and the lunar provincial aristocracy were christening the New Moon Temple that would extend not only the physical, but magical power of the empire over Sartar. This ceremony was interrupted by the aforementioned Dragonrise, which was incredibly literal: a massive dragon awoke beneath the city-sized temple and ate it, the Lunar Provincial Army and the Lunar Provincial leadership in three bites.

Other Info: Nothing yet.
 
YamagishiYukako_KeyArt.png

Name:
Yukako Yamagishi

Age:
15-17

Canon:
JoJo's Bizarre Adventure

Powers / Abilities / Equipment:
Stand (Love Deluxe)
Love Deluxe is a Stand, a visual manifestation of one's fighting spirit, that is bound to its user's hair. Unlike most Stands which cannot be seen or interacted with by anything except another Stand, Yukako's Love Deluxe can be seen and damaged by ordinary things and people. Also, unlike most Stands, Yukako shares no damage with Love Deluxe meaning she will not take damage if it is attacked or cut.

Love Deluxe allows Yukako's hair to grow to various lengths and move with considerable strength and dexterity. It is precise enough that Yukako can tie something as small as a tongue with her hair, but it is also powerful enough to immobilize a person. When angered, Yukako can unleash Love Deluxe and make her hair grow so much it can cover and invade an entire house.

Yukako is able to shoot strands of her hair at opponents, which she then controls freely. As she takes no damage when the hair is destroyed, Yukako can then grow these strands of hair to make them reach dangerous hazards, such as a nearby fire, igniting them.

Her hair will turn white from too much stress should Yukako herself take too much damage or should she overuse Love Deluxe.

Love Deluxe has a range of about 10 meters.

Personality:
Yukako Yamagishi

Short Bio:
Yukako Yamagishi

Other Info:
She has a mole above her right breast.​
 
Appearance:
Image result for valerian and the city of a thousand planets laureline gif


Name: Lilliane Odessa del'Ortollio (but just prefers to herself as Ode, Odessa, or Lili)

Age: 20s or so

Canon: OC

Powers / Abilities / Equipment:

Powers:
She is actually not particuarly strong or speedy (at least not inhumanely so, she is still in peak human condition) but still has a load of decent abilities that give her an edge in combat. She can breath underwater, her eyes are as keen as eagles, and she also possesses night vision. She also has an acute "danger" sense, superhuman reflexes, and flight. Her body can actually withstand large amounts of kinetic damage before she succumbs to any injuries, but is severely weak to magical damage as magic does not exist in her universe.

Equipment: To give herself an advantage during hand to hand combat, she is not only trained in close quarters combat, but also in long range combat with a blaster. Her ARMAS suit gives her a temporary boost in strength and speed, and also provides some more resistance to attacks, but is lightly armoured to allow for flight. Her Ion ARMAS blaster rifle bolts can melt most metals and her stun option can knock out an elephant. Her ARMAS helmet not only masks her identity and protects her face but also provides heat detection, X-ray vision, private communcation with ARMAS, and also has an Investigation Mode with everything that it entails.

Personality: (Don't know, I haven't played her yet.)

Short Bio: Born and raised in an ARMAS faculity in a remote sector of the galaxy, Lilliane Odessa del'Ortollio (yes, that is her actual name) had never really known anything but warrior culture and wars. She was a prodigy in her field and quickly rose up in prominence, becoming the face of the ARMAS forces as she excelled in many battles with pirates and other vile villians, including self-righteous insurgents, religious fanatics, cultists, monsterous aliens, would be "Gods," even got married on more than one occasion. She has even time travelled to the past on more than one occassion to correct the time-stream, and keep the current timeline intact. She has been on several adventures, but all of it had been well within the realm of science-fiction.

Other Info: She has several scars from the times she was shot and stabbed; she also has so much pain tolerance that her feeling true pain is rare. She also has powers she hasn't discovered yet as they have yet to manifest.
 
Last edited:
GM SHEET COMIN THROUGH



Appearance:
250px-JasonTodd-RedHood.jpg


"You can't stop crime. That's what you never understood. I'm controlling it. You wanna rule them by fear, but what do you do with the ones who aren't afraid? I'm doing what you won't, I'm taking them out."

Name:
Jason Todd/The Red Hood

Age:
24

Canon:
dc-comics-logo-png-dc-comics-logo-png-600.png



Powers / Abilities / Equipment:

  • Lazarus-Enhanced Capabilities: As of his perfect resurrection by the Lazarus Pit, he no longer ages & regenerates from injuries at a very fast rate, allowing him to perfectly cheat death on several occasions. His strength, speed, stamina, agility, reflexes, and durability has been further enhanced.
  • Peak Human Conditioning:Through years of intense and extensive training from Batman plus further training after his resurrection, Jason is at the peak of human potential (almost on Batman's level). By matching his former mentor in combat he has proven that he is far superior to Olympic-level athletes, just as Batman is. His strength, speed, agility, reflexes, stamina, senses, and durability are practically superhuman. He represents the pinnacle of human physical abilities much like Batman and Nightwing.
    • Peak Human Strength: Jason's strength is at the peak of human potential. He is strong enough to break through a submarine hull with a single punch, lift a man over his head and throw him, casually kick an airplane door off the hinges, send Deathstroke flying with a kick, and flip Susie Sue on her head(she weighs 600 lbs). Red Hood's strength and brute force is comparable to Batman's and is seemingly almost superhuman; showcased when he struck Lobo to the floor, even Supergirl commented that "he is far stronger than any human" and "no human should be this powerful".
    • Peak Human Speed: He can run and move at an incredibly fast pace, faster than normal humans. He has outran a moving vehicle and hit Green Arrow before he can even react. While unarmed Jason once blitzed an entire GCPD SWAT team before anyone could even pull the trigger. His fast feat of speed to date is accurately shooting a gang of thugs faster than the eye can follow, despite guns already being aimed at him. He is faster than Batman but not Nightwing.
    • Peak Human Stamina: His highly trained and developed body generates less fatigue-toxins than normal humans allowing him to hold his breath underwater for longer periods of time, and physically exert himself at peak capacity for a few hours before any toxins begin to impair him.
    • Peak Human Agility: Jason's agility is superior to any Olympic-level athlete that's competed. He can coordinate his body with great balance, flexibility, and dexterity. This allows him to perform gymnastic and acrobatic moves.
    • Peak Human Reflexes: Similar to his speed, his reflexes are honed to an extraordinary rate and are borderline-superhuman. He is capable of dodging rapid gunfire at close range from multiple gunmen
    • Peak Human Durability: His muscles and bones are much harder and denser than a normal humans making him extremely durable and resilient. His survived being blasted with a bazooka, multiple nuclear explosions underwater, being set ablaze by a flamethrower, and withstood blows from superhuman opponents such as Deathstroke, Frankenstein, and more.
  • Master Martial Artist: Jason Todd is a highly skilled combatant, extensively trained by Batman. Although he was always more of a brawler as Robin, following his resurrection he traveled the world to further his training, learning every form of martial arts he could, just as Batman did. He was also trained by Lady Shiva, Bronze Tiger and the All Caste and is considered their most successful pupil. Demonstrating himself to be far more skilled than before. This is shown when he fought his former mentor and Nightwing to a standstill when Jason held his own against the Green Arrow in a sword fight, and when he overpowered Tim Drake at Titans Tower. Jason's fighting style focuses on brutality, strength, and speed; he is shown to have mastered over half-a dozen fighting styles and has proven to be a master of Aikido, Capoeira, Silat, Karate, Ninjutsu, Savate, Krav Maga, Muay Thai, and Taekwondo. He has effectively combined the martial arts he has mastered into a unique harmonious style that suits his strengths. He also knows an old punching technique that'll take someone's supernatural/magical enhancements and powers. Even Damian Wayne, who doesn't like Jason, called him in Event Leviathan one of the great master fighters of all time. With these skills, he maintains his place as one of DC's top martial artists and combatants.
  • Master Marksman: Having been trained by Batman, Jason has perfect aim when using batarangs and later, firearms. To increase his skill with firearms he went a step further than Batman on his journey around the world to learn from the masters how to kill a target with different types of guns. His precision and accuracy is almost on par with Deadshot's, Jason rarely ever misses his targets.
  • Expert Tactician: Although contradictory to his once childish nature, Jason's learned to survey his targets before attacking and killing them. He spends long hours scouting targets and assuring that they deserve his brand of justice. He is well-versed in military-grade tactics, strategies, and protocols. He also orchestrated a plan to manipulate crime lords of Gotham, taking control of gangs, starting gang wars all to having the Jokerescaping form Arkham Asylum and having a final showdown with Batman.
  • Master of Stealth: Due to his training with Batman and his further training around the world he is a master of stealth, espionage, infiltration, disguise and sabotage. Jason is capable of breaching very high-security facilities with ease and without being detected. He is skilled enough to infiltrate Tim Drake's hideout without his knowledge, also he has shown enough stealth prowess to track down and scout Batgirl's top secret hideout, despite her intelligence. Jason even snuck away from Supergirl while using her super-hearing.
  • Expert Escape Artist: He was once heavily chained, held at gunpoint by two men and surrounded by a total of four armed men plus Captain Boomerang and managed to escape. He was also sure of himself that he could breakout of Belle Reve the most secure place on the planet.
  • Weapon Proficiency: He can use every firearm, explosives and heavy military weapons like rocket launchers. He uses also knives, shurikens, swords and batarangs and can even turn something as simple as a pen into a deadly weapon.
  • Expert Acrobat: In his training as Robin, he had been taught acrobatics and gymnastics routines. He further practices his abilities as the Red Hood even going so far as to chase the Bat Family around just to test his speed.
  • Skilled Swordsman: Jason has been shown to be skilled enough to hold his own against the Green Arrowin a sword fight until he ultimately lost but in the New 52 he fought him again and won this time. He was also able to keep up with Ra's Al Ghul.
  • Master Detective: Being trained by Bruce Wayne, Jason has shown some expertise as a detective. He also led the detecitv team consisting of some of the best detectives of all time like Batman, Lois Lane, the Question and Damian Wayne the right way to understand who Leviathan is after and why.
  • Multilingualism: Taught by Batman, Jason is fluent in several languages having spoken English, French, German, Italian, Portuguese and various others with Russian being his weakest.
  • Expert Hacker: Having been taught by Tim Drake, Jason was able to hack into Lexcorp computers in less than five minutes.
  • Genius Level Intellect: After being adopted by Bruce, Jason received an excellent education and tutoring from both private tutors and Bruce thus, has deep knowledge in many subjects, including Science, Math, Medicine, Geography, Criminology, World History and English. He has also proven to be a highly efficient criminal strategist and organised as the Red Hood. He also has a GPA of 94.8.
  • Intimidation: He was able to intimidate Gotham mob bosses and Black Mask. He is also very feared by the thugs on the streets of Gotham. He is also famous in the organized crime all around the world for his ruthlessness and brutality.
  • Expert Bomb Assembly and Diffusal: Taught by a world renowned bomb expert in Russia, Jason is able to assemble and defuse a wide variety of conventional explosive devices, from improvised to military grade designs. It is yet to be determined whether or not he can diffuse Nuclear devices, in contrast to Batman and Damian's demonstrated ability.
  • Expert Vehicular Driver: Jason has driven a variety of vehicles from cars and boats to being trained in the Middle East by an ace pilot to fly helicopters and planes.

Personality:
The current Red Hood Jason Todd is an interesting character. He's much more cynical then the rest of the Batfamily. His relationship with them is strained Batman and Dick Inparticular. He feels Bruce doesn't go far enough sometimes. To him there are some people who won't ever change and the world is better off with them 6 feet under. He doesn't want to kill every criminal just the worst of the worst.

Jason has a bit of a temper and is very emotional. More often then not his temper bites him in the ass. His relationship with his brothers has become better in recent years. However he has a hard time expressing himself and it took a lot of convincing.

Short Bio:

Shortly after the events of Point Zero, the Justice League was made aware of the event and began looking into it, though due to other offworld matters and lack of resources, the best they could do was remain vigilante until another multiversal threat cropped up. With the majority of the Bat-Family busy with this stuff as well, Jason took it upon himself to join up with the Multiverse Protection Foundation. He trusted Bruce and his brothers could keep the streets of Gotham clean while he was dealing with the big guns, after all.

Other Info:
Get ready for some loooooooooooooooooooooooore.​
 
Reserving a spot for Minato Arisato. Makoto Yuki. Whatever the fuck I decide to use as his name. You get the idea, the Persona 3 protagonist.
 
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[div class=goback][/div] [/div] [div class="tabsContent tabsContent1"][div class=page]
[div class=mainbox]👑MAMI👑
[/div][/div][/div] [div class="tabsContent tabsContent2" style="display:none;line-height:12px;"][div class=page] [div class=page2] [div class=basic style="width:10%"]👑 [/div] [div class=basic style="width:79.5%;text-align:left;"]BASICS [/div]
[div style="margin-left:0px;margin-right:14px;border:.5px solid darkgray;height:150px;background-image:URL(https://imgur.com/Re6Lywx.png/x.png);background-size:132%"][/div] [div class=basic style="width:92%;margin-top:0px;height:10px;"][/div]

[div style="width:30%;float:left;"][div class=basicinfo]FULL NAME[/div][/div] [div style="width:64%;float:left"][div class=basicinfo] MAMI TOMOE [/div][/div] [div style="width:30%;float:left;"][div class=basicinfo]AGE[/div][/div] [div style="width:64%;float:left"][div class=basicinfo]15, JUNE 5TH[/div][/div] [div style="width:30%;float:left;"][div class=basicinfo]GENDER[/div][/div] [div style="width:64%;float:left"][div class=basicinfo]FEMALE[/div][/div] [div style="width:30%;float:left;"][div class=basicinfo]SEXUALITY[/div][/div] [div style="width:64%;float:left"][div class=basicinfo]BISEXUAL[/div][/div]




[div style="width:44.5%;float:left;margin-right:13px;"][div class=basicinfo]MAGICAL GIRL[/div][/DIV] [div style="width:44.5%;float:left;margin-right:13px;"][div class=basicinfo]FROM PUELLA MAGI[/div][/div]

[div style="width:44.5%;float:left;margin-right:13px;"][div class=basicinfo]RANDOM[/div] LOVES WESTERN THINGS
KNOWS FRENCH AND ITALIAN
[/div] [div style="width:44.5%;float:left;margin-right:13px;"][div class=basicinfo]APPEARANCE[/div][/div] [div style="width:44.5%;float:left;margin-right:13px;"][div class=basicinfo]BLONDE HAIR[/div][/div] [div style="width:44.5%;float:left;margin-right:13px;"][div class=basicinfo]YELLOW EYES[/div][/div] [div style="width:44.5%;float:left;margin-right:13px;"][div class=basicinfo]157CM[/div][/div]





[div style="width:27%;float:left;margin-right:13px;"][div class=basicinfo][/div] 👑👑👑👑
[/div] [div style="width:27%;float:left;margin-right:13px;"][div class=basicinfo][/div] 👑👑👑👑 [/div] [div style="width:27%;float:left"][div class=basicinfo][/div] 👑👑👑👑 [/div] [/div][/div][/div] [div class="tabsContent tabsContent3" style="display:none;line-height:12px;"][div class=page] [div class=page2] [div class=basic style="width:10%"]👑 [/div] [div class=basic style="width:79.5%;text-align:left;"]BACKSTORY [/div] [div style="margin-left:0px;margin-right:14px;border:.5px solid darkgray;height:150px;background:white;padding:10px;overflow:hidden;width:86.8%;"][div class="pscroll"] Mami was born to a rich couple who early on in her life got into a car accident. Both of her parents died leaving her to almost bleed to death on her own. Luckily Kyubey (a rabbit-cat creature) offered to grant her any wish as long as she became a magical girl afterwards. Being hurt and a kid the girl didn't think to wish for her parents back to life. Instead she wished simply to live. Her wish spawned her ribbon magic she'd use later on in her life to fight Witches. Why ribbons? Her wish was to be connected to the living world, and her ribbons match her girly personality while still representing ropes that bind her to life. She grew up an orphan who lived alone in her own flat apartment thanks to her rich departed parents. Her time was filled with fighting Witches leaving little time for friends. Overtime she'd developed her cooking skill which she took a liking to, her caring and strong front to be a sort of mother figure to others she never had, and her crippling loneliness. [/div][/div]
[div style="width:50%;float:left"][div class=basic style="width:15%;font-size:16px;height:16px;line-height:16px"]👑 [/div] [div class=basic style="width:64%;text-align:left;font-size:16px;height:16px;line-height:16px"]LIKES [/div] [div style="height:125px; width:81.3%;border:.5px solid darkgray;padding:5px;font-size:11px;"][div style="margin-top:25px;"]Tea parties
Fashion
The Italian language
The colour yellow
Flowers
Ribbon
[/div][/div][/div] [div style="width:50%;float:left"][div class=basic style="width:15%;font-size:16px;height:16px;line-height:16px"]👑 [/div] [div class=basic style="width:64%;text-align:left;font-size:16px;height:16px;line-height:16px"]HOBBIES [/div][/div] [div style="height:125px; width:40.8%;border:.5px solid darkgray;padding:5px;font-size:11px;margin-left:50%;"][div style="margin-top:25px;"]Cooking/Baking
Fighting Witches
Gardening
Designing
Hosting tea parties
Ballet
[/div][/div] [/div][/div][/div] [div class="tabsContent tabsContent4" style="display:none;line-height:12px;"][div class=page] [div class=page2] [div class=basic style="width:10%"]👑 [/div] [div class=basic style="width:79.5%;text-align:left;"]PERSONALITY [/div] [div style="margin-left:0px;margin-right:14px;border:.5px solid darkgray;height:300px;background:white;padding:10px;overflow:hidden;width:86.8%;"][div class="bscroll"] "Mami is mature, big sisterly, and intelligent. Despite her unfortunate backstory, she appears to be the most emotionally stable of the Magical Girls (that is unless she learns the truth, which I’ll get into later). She is very elegant and flashy in combat (to the point where she’ll even drink tea mid-battle), and while this cockiness is backed up by talent, it ultimately leads to her downfall.

Mami has a strong sense of righteousness and puts the needs of others above her own. As a result, she’s one of the few Magical Girls who fights for justice and not for Grief Seeds. This is the reason that Mami has trouble making friends: she can’t spend time with her classmates because she’s too preoccupied with Witch hunting, and she can’t team up with other Magical Girls because most of them have different priorities than her. Combine this with her orphan status and it should go without saying that Mami has some serious loneliness issues.

Mami is generally presented as calm and collected, but has been shown to react rather… dramatically to the truth about Magical Girls. In such instances, her desire to protect others takes a dangerous form, as her immediate instinct is to kill the other Magical Girls when she learns the origin of Witches in an alternative timeline. Ironically, she handles this information far worse than other characters who are ostensibly less stable. Aside from this, Mami is pretty wise for her age." - link

In short Mami is a respectful sisterly/motherly character. She's always looking out for others showing real compassion, and selfless behavior. She puts on a strong front to hide how frail and lonely she really is. Even her fighting style shows this off as she can be seen drinking tea, making elaborate and stylish moves, and look good doing it. Her cockiness isn't out of place however. She's known as a veteran, and people often refer to her as a natural when it comes to magic.
[/div][/div] [/div] [/div][/div] [div class="tabsContent tabsContent5" style="display:none;line-height:12px;"][div class=page] [div class=page2 style="overflow:hidden;"] [div style="height:355px;overflow:auto;width:107.5%;padding-right:2px;"] [div class=basic style="width:10%"]👑 [/div] [div class=basic style="width:79.4%;text-align:left;"]GO TO GUNS [/div]
[div style="margin-left:0px;margin-right:14px;border:.5px solid darkgray;height:130px;"] [div style=background-image:URL(https://imgur.com/ZsPvD3G.png/x.png);background-size:120%;height:110px;width:45%;float:left;][/div] [div style="width:48%;padding:5px;float:left;height:100px;overflow:hidden;"][div class="rscroll"]Single-shot percussion-lock rifled musket, Mami's primary weapon made out of ribbons. Easily summonable in numbers, fired by hand or remotely, and also usable as a melee weapon. Expended bullets can summon strings to ensnare a foe. The bullets are made of magic ribbons so they wont go through like normal bullets, but they'll hurt. [/div][/div][/div] [div class=basic style="width:92.2%;margin-top:0px;height:10px;text-align:right;font-size:10px;line-height:10px"]#THE WEAPON SHE USES 70% OF THE TIME[/div]

[div class=basic style="width:10%"]👑 [/div] [div class=basic style="width:79.4%;text-align:left;"]RIBBONS [/div]
[div style="margin-left:0px;margin-right:14px;border:.5px solid darkgray;height:130px;"] [div style=background-image:URL(https://imgur.com/hI7Udhh.png/x.png);background-size:110%;height:110px;width:45%;float:left;][/div] [div style="width:48%;padding:5px;float:left;height:100px;overflow:hidden;"][div class="rscroll"]Mami can create and control ribbons she spawns out of her clothes and/or her body. They can freely extend or constrict. They can be used with offensive purposes, to trap an enemy, or to create different things (like her guns). [/div][/div][/div][div class=basic style="width:92.2%;margin-top:0px;height:10px;text-align:right;font-size:10px;line-height:10px"]#THE BASIS OF ALL OF HER ATTACKS[/div]

[div class=basic style="width:10%"]👑 [/div] [div class=basic style="width:79.4%;text-align:left;"]OUTFIT [/div]
[div style="margin-left:0px;margin-right:14px;border:.5px solid darkgray;height:130px;"] [div style=background-image:URL(https://imgur.com/0WHxS2w.png/x.png);background-size:110%;height:110px;width:45%;float:left;][/div] [div style="width:48%;padding:5px;float:left;height:100px;overflow:hidden;"][div class="rscroll"]Mami can transform the clothes she’s wearing into a magical girl outfit. All it really does is add some style points and let her express her gunner/western theme. [/div][/div][/div][div class=basic style="width:92.2%;margin-top:0px;height:10px;text-align:right;font-size:10px;line-height:10px"]#MAGIC GIRL TRANSFORM[/div]

[div class=basic style="width:10%"]👑 [/div] [div class=basic style="width:79.4%;text-align:left;"]TIRO FINALE [/div]
[div style="margin-left:0px;margin-right:14px;border:.5px solid darkgray;height:130px;"] [div style=background-image:URL(https://imgur.com/Hq2XAvs.png/x.png);background-size:120%;height:110px;width:45%;float:left;][/div] [div style="width:48%;padding:5px;float:left;height:100px;overflow:hidden;"][div class="rscroll"]An enormous percussion-lock cannon, that appears different each time she uses it, produces a powerful blast. Used by Mami for her finisher, Tiro Finale. She only uses this when she knows she can end the foe in one shot, or if its a last ditch effort to save her life due to how much magical energy she uses to create it. The cannons have one shot like her guns, and after she fires that she wont even be able to summon her go-to guns for a bit.[/div][/div][/div][div class=basic style="width:92.2%;margin-top:0px;height:10px;text-align:right;font-size:10px;line-height:10px"]#HER BIG FINISHER[/div] [/div][/div][/div][/div] [/div] [/div][/div] [div class=credit] 云 / YUNN[/div][div class=credit][/div]
 
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The Toon
CARTOON NETWORK-TAN
CN Pose.png
"I never know if she's being serious or joking."
"I don't think anyone ever knows, even herself."

- Disney-tan and Nick-tan talking about CN-tan
Age:
25

Canon:
1566390229515.png

Powers:
Unbreakable: CN-Tan can take a hit because she is one tough son of a gun that can survive a rocket to the face thanks to her superhuman durability, showing no sign of stopping her relentless assault even if she gets shot by a sniper rifle, she has this ability to survive lethal strikes, she doesn't really know if it's just dumb luck or that she's the toughest person in her neighborhood but it's probably because she's a toon and we all know her species can survive a beating.

Abilities:
Athletic: She's not afraid to jump around dangerous objects and do flips, she's a natural when it comes to doing something dangerous because she loves it when her risky efforts get rewarded, her lithe parkour skills and graceful landings are pretty impressive, she might screw up sometimes because of how careless she is and she's not perfect at doing what she does. She might trip or fall whenever she jumps around like a lunatic.
Unwavering Resolve: CN-tan has a "Never give up!" attitude, tough situations only make her stronger and pumped up, often trying to motivate her companions when things get rough, she's not the most charismatic person but she at least tries to help her teammates by motivating them to continue on whatever it is that they're doing, she might get annoying doing this but at least she tries to help people.
Confident: CN-Tan is not afraid to speak her mind or be sassy about things, she sees herself as a cool gal that can do anything if she focuses but her confidence might cross the line of stupidity at times because she doesn't know when to quit or back down, often pushing herself pass the limit and getting herself into some real trouble that can cost CN-Tan her life because she's too confident on her own skills and toon durability.
Equipment:
N/A

Personality: CN-Tan is pretty down to earth compared to other toons but that doesn't mean she's not outlandish herself, she's pretty jumpy and sometimes even cocky whenever the situation favors her but if you ignore how bizzare she can be, she's kind of a fun and "calm" person to be with, always throwing in jokes to make people laugh but sometimes she might get too fun loving and careless that it's hard to simmer her down because she is still a toon and toons are known for being way too over the top and eccentric and she has trouble controlling herself whenever she gets too excited.

Whenever she has too much fun, she completely ditches her "calm and collective" personality and just starts being way too careless and overly eccentric that she can become annoying, she usually stops whenever somebody says her name like a dissapointed mother that had a hard day at work. She has trouble taking things seriously because of her childish nature, but she can get angry or sad, her behavior is just so cartoony that people have a hard time trying to figure out if she's joking or not.

Short Bio:
She's the person her acquaintances and good friends goes to when they wanna have fun or relive the good old days of their childhood, maybe just relax and talk, she's the fun-loving CN-tan that always tries to find an excuse to have a chat with her pals whenever she's done doing her job of managing the cartoon shows for the day, she never really grew up and she's a small gateway for people to revisit the time that they were innocent and she always hangs out with her two friends everyday, they have an unbreakable bond that will never shatter.

Other Info:
She has an ass
Do not remind her of "CN Real"
She works on Toon Physics​
 
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Real Name: Freygarður Geirtryggur Þjóðleifur Lúthersdóttir

Age: 400,000 chromosomes, or about 6,000,000 human years

Canon: Filthy Frank

Powers: Pink Guy is Lycra, a humanoid creature capable of harvesting chromosomes and using them as ammunition for energy-based attacks. He is not capable of generating his own chromosomes, but instead relies on defeated foes to drain from and to charge his powers. His chromosomal power comes at a great cost, however, which is severe life-long mental retardation.

Abilities: Thanks to Pink Guy's stretchy anatomy, he is capable of a wide range of movements that even the most dedicated of gymnasts could never hope to achieve. His enhanced agility grants him greater ease at dodging physical attacks, as well as a series of inhumanly deadly martial arts techniques. He is also pretty decent rapper.

Equipment: A cup of instant ramen

Personality: You may be under the preconception that mental illness is not a personality trait, however this is very much the case with Pink Guy. His speech is widely an unintelligible blur of moaning, screeching, Japanese, and bad movie quotes, and he is unable to refrain from frequent unwarranted phallic gestures. From Pink Guy's point of view, he's the only coherent one amidst a sea of weirdos, and is absolutely oblivious to the discomfort and/or confusion that his mannerisms typically bring inflict upon others. His motivations aren't always clear, but a life of subservience to greater entities could possibly explain his will to help others, even despite imminent danger, harm, or the people in question actively rejecting his help.

Short Bio: Pink Guy was the loyal servant of one Francis of the Filth during a conflict that involved a growing omniverse-wide dictatorship. Francis of the Filth attempted to battle the dark lord that threatened the realms with the help of Pink Guy, but was defeated and banished to a remote dimension. Pink Guy managed to escape, and has spent thousands of chromosomes searching for his banished master across hundreds of realms. It is during this hunt that Pink Guy received a bizarre invitation to the Mushroom Kingdom, and decided to investigate in the hopes of finding clues about his master's whereabouts.

Other Info: He has a rubber banana for a genitalia
 
Appearance:1566556418343.png

Name:
Sans The Skeleton/Sans S. Font(?)

Age: He's too lazy to remember it.

Canon: 1566556418502.png

Powers / Abilities / Equipment:

  • Bones: One of Sans' and Papyrus' signature abilities is the power to summon bones to attack their opponents. While Papyrus' were usually easy to dodge, Sans can summon large groups of them easily and with great speed, making them harder to predict and dodge by comparison. Sans can also summon blue bones that only damage people if they're moving when they touch the bones.
  • Soul Manipulation: Blue Mode: Another of the skeleton brothers' signature attacks, Blue Mode grants Sans the ability to make enemy souls affected by gravity. While affected by Blue Mode, enemies have their movement heavily restricted, and are only able to jump to move. Sans can also use this to telekinetically lift and move his opponent, letting him slam them around with his mind.
  • Karmic Retribution: A side effect of Sans' attacks, Karmic Retribution acts as poison for the soul, whittling down an enemy's health once Sans hits them. While it only drains a little at a time, it's drain increases based on how many sins the opponent has committed.
  • Teleportation: Somehow, Sans obtained the ability to teleport, which he often uses as a shortcut to get places quicker. However, in battle, Sans uses it to move his foe straight into a new attack once his old one ends, making him far more unpredictable
  • Gaster Blasters: Portable laser cannons shaped like dragon skulls that Sans can summon at will. They levitate off the ground and fire at Sans' will, and Sans can summon as many as he wants
  • Dodging: Sans is able to dodge almost any attack aimed at him, even in his sleep (Literally)




Personality: Sans is laid back, and lazy often sleeping on the job and taking breaks. He is funny and likes to prank and makes jokes and puns every chance he gets. He is very observant; reading someone's expression makes him know whether they did this or that, and his patience is just something to 'wow' at. Despite being a funny, laid back skeleton who enjoys sci-fi and ketchup, Sans is depressed and apathetic, not really caring about anything (Except his brother) and only giving his all when he sees he needs to. Sans knows when to get serious, so don't get to his bad side or you'll have a bad time.

Short Bio:
Sans is a skeleton in from the Underground who showed up and settled in Snowdin with his brother Papyrus and worked three jobs as a sentry, a comedian and the last line of defense in the Underground; a judge. One day, he decided to practice knock-knock jokes on a huge door at the Ruins and was surprised when someone actually responded. Sans and this mysterious woman made knock knock jokes to each other everyday and became friends. One day, the door woman made him promise to take care of a human that would pass. Sans, who hates making promises, promised to do so, since not everyone liked his horrible jokes and this was the least he could do to her. Some time later, a human named Frisk fell in the Underground and Sans kept his promise by watching over them during their time in the Underground. However, with their determination, Frisk reset the timeline and went through the Underground all over again. During the multiple resets, some of them were good but others were..deadly. During this span of endless resets, Sans began to lose hope and became depressed, expecting a reset at any moment. Now that Frisk finally stopped resetting and freed the monsters for real now, Sans feels better, but he still wakes up every morning, expecting to end up back in Snowdin.

Other Info:

Sans has a connection with W.D Gaster

Sans is left handed

He knows how to play the trombone


Sans's Theme:


 

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Name: Karako Pierot

Species: Troll/Alternian

Age: unknown, but appearing to be somewhere around 8-11 years of age.

Canon: Hiveswap/Friendsim/Homestuck series

Short Bio: Karako Pierot is a young purple blooded troll. Unlike most highbloods, he is very small for his age, which is a defect in the eyes of Alternian society. He was a runt as a young ‘wiggler’ and was taken care of by a Jade blooded troll named Bronya Ursama. Instead of being culled for his defective size, he was given the privilege of life because of her mercy. He now lives as a young outcast to Alternian society. Karako is incapable of actual speech, and can only make the signature noise of a purple blood, honking. While he is seemingly defenseless and naive at first, Karako has a short temper, and all the brute rage of a child. Which is a lot of rage. But as long as he is treated with some form of respect, he is easy to befriend.

Appearance: Generic purple blood face paint, messy black hair, and yellow eyes. He also is seen with paint on his horns, covering up the normal red orange yellow color that troll horns have. He carries cans of some sort of soft drink, presumably faygo, at all times, and has a few sharp knives on his belt. He has a necklace with a large dog tag that reads:

KARAKO PIEROT

If lost, call BRONYA URSAMA

Other facts: When Karako was first presented in the Troll Call (Friendsim Trollcall) his name was not revealed. Instead, his card read “Who is this?” And “Seriously. I don’t know who this is.” Later on in the updated troll call, his card read “HONK. HONK? HONK!” He is the first canonical troll to obscure his horns. If provoked enough, Karako is shown to be able to create a violent explosion of fear that strikes terror into those he is threatened by. It is not stated what this ability is, but is most likely a “Chuckle Voodoo”, a psychic ability that many purple bloods possess.

Image Gallery:
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Wiki Entry: Karako Pierot

Theme:
 
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Batman in gold suit, i don't think he can do ninja thing in shiny golden costume like that You can find information about the game here: www.facebook.com/batmanandthef…

Name: Bruc Wayn (Bruci)/Batman (Batty)
Age: 36
Sex: Male

Short Bio: After the that faithful day where a random clown (not the Joker) shot and killed his parents, Bruc Wayn swore vengence and as he grew older, was persistant in his training, travelling the world and learning from the best of the best until he became the one and only Batman. Except one slight problem, his world was different, as Batman - he was different - no one knows what it was. But something was inherently wrong with his world, not extremely or horribly like Bizzaro world or Earth-3, but there was an ever so slight shift in the heroscape. Slight and subtle differences in the behavior of the heroes. Was Superman supposed to be the type that enjoyed fighting? Was Wonder Woman supposed to be silent and mysterious? Was he supposed to crack jokes occasionally to break his brooding facade? Questions, questions, questions. He was fighting the Joker and his ragtag group of "friends" the fiend called "Joker-buddies" , as he usually does, because he's freaking Batman, when he received a message from his butler that a strange letter had been mailed to him. A strange mysterious letter indeed. Intrigued, Batman quickly took care of the Joker and his gang (they were pansies anyway) and immediately took off to the Batcave where an entirely new adventure awaits.

Personality: He's Batman so you would expect him to be all dark and brooding all the time. The type of man that never smiles or cracks a joke. Wrong. This Batman learned long ago that sometimes a unexpected joke or a smile can be as disarming as a well intended strike.

Powers/Abilities
Let's skip over the main stuff people already know. Peak almost superhuman condition, high level intellect, world's greatest detective, batarang, yada yada yada.

His Batsuit: built to give off the illusion of nigh invurnerability, his Batsuit can withstand a shitload of stuff such as explosions, bullets, and common weapons in general; it one time held up and protected him from most if not all the impact of Superman's punch. This has scared many a person from time to time, believing him to be a mythical beast. It also cannot be frozen, is fireproof, and in general functions under Batman is always prepared logic.

His cowl: Is also bulletproof, and is used for gliding, and flying. It also functions as a sort of invisibilty cloak, allowing Batman to blend into his general surroundings.

Dumb luck: Not a superpower but this Batman does have a tendency to somehow get extremely lucky in his endeavors.

Other info:
Batman has actually been exposed to the Joker Toxin on more than one occasion, somehow he is completely immune to it.
He actually believes that his world is subbosed to be a stange cosmic mockery of the other worlds, due to how insanely impossible some of his feats are. (He one time punched a God in just in the right nerve to knock him out. Everyone assumed it was a caculated strike, but in truth, he had just felt like punching something and just happened to hit the right spot.)
He has never had a Robin (either this was because he had more sense than the original Batman or him just be a stubborn loner ass, no one knows.) His Batfamily were all just other people who followed his example, they were never personally trained by him, but they still became his family nevetheless.
His cave is filled with almost unlimited amounts of Kryptonite and lead, he didn't buy them. They were just .... there.
 
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archer_by_tfsean-d5c9z6v.jpg
Archer, digital, 700x515px, 2012 by TFsean









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General Information
Name
Roxii Dae Sicarius

Nicknames
The Shadow

Age
Twenty-Six Years

Gender
Female

Race
Lythari

Canon
Original Character
Physical Characteristics
ybn5h4pm
Bayek Rough Concept
Build
Though short and small in stature, Roxii's body seems more in the true middle between burly and thin. With a lean physique and a slightly muscular build, she is able to maneuver small spaces with ease while still being able to fend for herself.

Height
5'2" | 157.5 cm

Weight
101.7 lbs | 46.1 kg

Complexion
Her skin is light and fair, perhaps a soft ivory, erring on the side of white.

Eyes
Concealed by her blindfold, Roxii's eyes have never been seen by anyone.

Hair
The assassin sports big waves on the front locks and bottom curls with the hair on the back. This allows her to achieve both a straight- and curly-hair look at the same time.
[Example]

Tattoos
There are a line of Elvish runes in multiple places upon her person. Each mark is earned as she lives through her life. Only six runes fit on each arm. If the elf runs out of room on their arms, they will move onto the arc just underneath their collarbone (fits nine runes) then down their spine (fits thirteen runes) respectively. This tradition is used to show off to the other elves what the elf has accomplished in their life, what failures plague them, and/or what trials that they have overcome.
Roxii has 24 runes total—six on each arm, nine across her collarbone, and three down her spine.

Scars
• Third degree burns cover the upper half of her face, including over her eyes. This is hidden by the shadow of her hood and her blindfold.
• Dozens of scars cover her back. Caused by a whip with glass and metal infused into the fall.
• The remains of a significant stab wound in her left side.
• Two obvious wounds from arrows. One is in her right shoulder, and the other is in her right calf.
• Various smaller scars from scratches, cuts, burns, broken/fractured bones, etc. from over the years.

Miscellaneous
• She has two black wolf ears atop her head. Part of her right ear has been torn off rather crudely.
• She has a black wolf tail. The tip of her tail has been cut off.
• She has wolfish canines and sharp teeth in general.
• Her left ring finger is missing.
• Six numbers in groups of two have been burned into the flesh of the back of her right hand. The numbers are 06-66-13.
Mental Characteristics
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Bayek & Senu Concept
Personality
A callous and skeptical individual, Roxii tends to keep to herself. She is very quiet and reserved, keeping her thoughts to herself and hardly speaking. She is the epitome of the "lone wolf", going on adventures alone, never partaking in social interactions, and generally seen as one who would not "fit in" with society. As a result, Roxii’s not the most sociable person. In fact, she is rather distrustful and paranoid when it comes to meeting new people. Her cynicism may overrule her judgment, which may make it difficult to get close to her. The assassin prefers solitude over anything, but she knows when it’s unwise to be alone when facing a certain situation.

She’s rather brash and insensitive towards other people’s emotions, and she’ll tell you directly if you’re being annoying, stupid, or if you just look like a total moron. She considers fluffy emotions and feelings useless and a hindrance. The Lythari can be easily angered and irritated if bothered enough, so once her fuse is burnt up, she’ll explode on the nearest person or thing with ruthlessness and mercilessness. This is a difficult state to reach, however, given her strong hold on her emotions. A clear head is what she believes will get her to her destination as logic and intelligence is what should be relied on. Being a thinker and a calculating individual, Roxii evaluates every situation carefully and methodically to find the best possible route. Meticulous and careful, she never does anything without a reason.

Beyond this thick, insensitive shell, however, one may reveal that Roxii is a loyal defender. She may be cynical of the general population, but she may be viewed as a just vigilante when it comes to the weaker being unnecessarily punished. The assassin finds pleasure in causing pain to those who use their power in unjustly ways, but she also finds joy in showing off and exercising her power over those who can't defend themselves. When in the presence of close friends (which are few and far between), it will be made known that she would do whatever it takes to protect them and keep them alive and safe. Even it if meant putting her own life on the line.

Strengths
• Intelligent
• Master Archer
• Observant
• Patient
• Quick & Agile
Weaknesses
• Callous
• Cynical
• Irritable
• Physically Small
• Prejudiced

Likes
• Alcohol
• Archery
• Darkness
• Music
• The Smell of Lavender & Vanilla
Dislikes
• Fools
• Overly Optimistic People
• Parasites & Freeloaders
• Swimming
• The Smell of Eucalyptus
Background
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Bayek & Senu Concept 2
History
tl;dr
The first twelve years are a mystery. She was a part of the Crimson Shadow for four years and became the most feared assassin in Thiyalia. She was set up, captured, and sent to Sanguine Isle for three years. The Blackshade (Esararri) infiltrated the labor camp and broke her out, taking her for their own. Roxii was kept as a slave for two years, became a member for the next year, then imprisoned when she became too powerful. She was able to escape later on, but no one's entirely sure how. Rumors say a terrible beast escaped from one of their cages and slaughtered many of the cult.

— — — — —

Not much is known of the Lythari’s early years. The first twelve years of Roxii’s life are a mystery to all but her. She was twelve when she officially began making a name for herself as one of the most deadly assassins in Thiyalia. Having been taught how to use her magic to her advantage and having learned from the best of the Crimson Shadow, an assassin’s guild known all across Thiyalia, she quickly began building up her skills and taking on assassination jobs, completing them with ease despite her blindness. Before long, many of Thiyalia’s inhabitants began fearing the one known as “The Shadow.”

One day, however, Roxii was set up. Sent on another usual assassination mission, the wolf-elf left to go kill a courtesan named Winston Whitley. The job was going smoothly as she spent a few days observing her target’s routine and the last day infiltrating his room in the middle of the night to finish the job. But before she could slit the sleeping man’s throat, a dozen guards burst into the room and took her into custody, and Whitley revealed that he wasn’t sleeping at all. A cloaked man entered the room after she was bound and received a reasonably-sized pouch of money from Whitley. Roxii knew that Whitley was too stupid to figure out he had an assassin after him, which meant that only someone who knew about her mission would tip him off. And the only people who knew of her mission were those in the Crimson Shadow. And whoever set her up was paid to do it.

Anger and betrayal settling on her heart, the infamous “Shadow” was sent to Sanguine Isle—a ruthless, slave-like labor camp for criminals to spend the rest of their days in misery—at the age of sixteen. Situated on a lone island with at least ten miles (sixteen kilometers) of water on each side, the camp is virtually impossible to escape from. The labor camp has fifty foot (fifteen meter) walls surrounding it with watch towers every fifteen feet (four to five meters) along the entirety of it. Each watch tower always has at least two guards—at least one of them has magic—, and every guard is equipped with a crossbow and a power stone that helps them regenerate magic at a faster rate during emergencies. There is only one gate that leads in and out of the camp, and it is locked by a special spell that only the camp warden knows.

Upon arrival, Roxii was immediately led to an upraised stage where a table, a branding station, and a wooden column with shackles hanging from it stood. The assassin was restrained as her right hand was held out against her will and one of the guards burned her flesh with three sets of numbers: 06-66-13. An identification number. She was then shackled with her wrists above her head and whipped fourteen times.

Roxii spent three long, terrible, nearly fatal years in Sanguine Isle. Diseases and illnesses killed laborers every day, even petty sicknesses like the simple cold, and it was a miracle that Roxii didn’t fall prey to the death surrounding her. Every night was freezing cold and none of the laborers slept on any form of comfort; their beds were the cold, hard ground. They arose just before sunrise and worked through the day until about an hour after sundown. The laborers were fed only once every few days or so, but none of it was enough to keep them healthy. The guards frequently abused and took advantage of the laborers. The assassin was one of their favorite victims given her Lythari heritage—since almost all of the guards were human—and that was how she had part of her left ear torn off. She had also attacked one of the guards after he had tried to take advantage of another woman laborer, and, as punishment, the guards had her endure seventeen lashes.

It seemed as though the merciless world she called home was not finished with the half-elf just yet. After the fall of the Kingdom of Felnethyr, home of the royal Vaneiros family and the Lythari, the elven-werewolf race became hard to come by. The kingdom was overrun by all sorts of races and species, including those of other elven heritages, as they plundered the failing kingdom. The healthy children and female half-breeds were taken by force as slaves as the men and unhealthy were slaughtered. Many races viewed the Lythari as inferior and worthless; the other elves especially viewed them as unclean. And so the rest of the land began to make use of the animalistic elves by putting them to work in whatever line of work they saw fit. The remaining free Lythari—now few in number and fearful for their lives—fled to the dark, mysterious corners of the world in order to hide from the ruthless, greedy grasps of the rest of the world.

So when the Blackshade, an extremely dangerous group of bandits, found out that there was a Lythari out of hiding and ripe for the taking—one that was as dangerous as they were, despite her malnourished state—, they became desperate to have her for themselves. After careful planning, the Blackshade—also known as the Esararri in the ancient magical language of Xeigin—set out for Sanguine Isle. They cloaked their boats in the dark of night and, with uncanny precision and ruthlessness, infiltrated the labor camp with ease by using their magical language to break the spells on the prison and practically strolled right inside.

The Lythari awoke from her light slumber to the rising tumultuous clamor of guards barking orders and releasing terrifying screams of pain. Still shackled to her spot in the mines, Roxii could do nothing but wonder what was going on outside at this time of night. Before long, the Esararri entered the coal mine and found her and her unit, restrained and afraid. When they approached the half-elf, Roxii immediately began to fight back. Unfortunately, she was too weak to do any sort of damage, and they easily subdued the assassin with a short incantation.

She was taken from Sanguine Isle to the Blackshade's hideout, whose location is still unknown. For the first two years, they kept her as a prisoner and a slave. She did as they asked, when they asked, and if they were displeased they were merciless and punishment was nonnegotiable. Her punishments included burns and branding, vicious cuts, whippings, beatings, lack of food and water, "The Pit," being taken advantage of, and the severing of parts of her body, such as the tip of her tail and the entirety of her left ring finger. The first year was her being an obedient slave, but after surviving The Pit a few times despite her blindness, the Esararri realized that Roxii could be sufficient entertainment. So the Blackshade made her become a fighter in The Pit where she would fight for her life against other people and creatures of all shapes and sizes using whatever weapons the bandits gave them. She fought in The Pit for a year before they decided that they wanted her to be more than a piece of entertainment to them.

The assassin's last year with the Blackshades were spent learning from them. They taught her different techniques to use in combat, whether she was wielding a bow, a dagger, or her magic. The Esararri even taught her how to use the magical language of Xeigin to her advantage, ultimately expanding her magical vocabulary and knowledge. In her last year with the cultists, the Esararri gave her a bow, a quiver of arrows, two daggers, and a suit of assassin's armor, all made of the highest quality. They then began taking her on missions across Thiyalia, ranging from assassinations, reconnaissance, pillaging, thievery, and scavenging. With time, she became better than she ever was before.

Roxii even became better than her Blackshade mentors, and they figured that out very quickly. Afraid of losing their prized possession, they confiscated her new equipment and locked up the wolf-elf in the Blackshade dungeons, never to see another soul again. It was cold, dark, and quiet, as almost no one was in the dungeons save for the lone guard at the far end of the hall. Each of the cells in the dungeons were occupied, but only by skeletons or the more recently deceased. It was lonely. And it seemed that there was nothing she could do to escape, even with her newfound knowledge.

But the Lythari was able to escape anyways. No one's entirely sure how she escaped, not even the Blackshade, but most rumor that one of their savage beasts escaped its holding cell and slaughtered a good chunk of the cult members. With their numbers depleted, the Esararri members dispersed across Thiyalia in an effort to regain their numbers whilst the rogue built up a life of luxury for herself.

And this is where Roxii Sicarius' story continues...
Class System
Class
Rogue

Profession
Assassin

Clothing/Armor
Her clothing consists of a pair of black, leather breeches and a navy undershirt. Her black boots are made special; instead of being made of a heavy material like leather, they are made of a very tightly woven cloth. The result is thin boots that, despite their material, still keep her feet warm and dry whilst allowing her to be as stealthy and quiet as possible. A black and navy-accented, double-breasted coat finishes off her outfit, with thick leather lining the inside to provide protection and the hood always pulled up and over her head to protect her identity. The last pieces consist of a few belts and buckles to hold some of her equipment for easy access and her signature blindfold.

Equipment
• Bow, Made of Shadows
• Quiver of
Arrows
• Dual Daggers
Longsword, Disguised as a Cane
Canteen, A Family Crest is Engraved into the Side
Hip Flask
• Whetstone
• Pouch of Gold

Abilities
Energy Pulse (Level 4) ➺ She can send out pulses of dark energy that can allow her to “see” her surroundings. These pulses allow her to detect anything that is within her sphere of detection.

‣ Level 1: Learned. Detection sphere begins at a 10 foot diameter.
‣ Level 2: Sphere diameter increases to 20 feet.
‣ Level 3: Sphere diameter increases to 30 feet.

‣ Level 4: Sphere diameter increases to 40 feet.
** ‣ Level 5: Sphere diameter increases to 50 feet. Pulse can also be used as an "attack", confusing any who are within range, but may be used sparingly.

Shadow Walk (Level 3) ➺ She’s able to cover herself in the surrounding shadows and, once she alters their density, she can slip into an alternate realm that parallels the one everyone walks called the Shadow Realm. In there, she actually has her vision and can see her surroundings as if she were in the real world, and she can travel in real time without disrupting the real world. To others, she’ll appear invisible and intangible. However, magic users with an affinity to darkness and shadows may be able to detect her rippling form.
‣ Level 1: Learned. Able to traverse the realm for approximately 30 seconds before exhaustion hits.
‣ Level 2: Shroud time increases to one minute.

‣ Level 3: Shroud time increases to three minutes. Ability to sense entities on the common plane acquired.
** ‣ Level 4: Shroud time increases to five minutes.
** ‣ Level 5: Shroud time increases to ten minutes. Ability to minorly affect beings on the earthly plane acquired.

Shadow Manipulation (Level 3) ➺ Roxii’s able to absorb and bend the surrounding darkness and shadows to her will. Some of the things she can do include building up shields, creating weapons, and forming figures.
‣ Level 1: Learned. Able to move shadows slightly to cause distractions. Able to form low-quality shields.
‣ Level 2: Able to form a tangible, usable bow that can be called upon at will.

‣ Level 3: Able to form weak creatures; can only be used as distractions. Shield quality increases to medium.
** ‣ Level 4: Able to form a seemingly endless supply of shadow arrows at will.
** ‣ Level 5: Able to form weak creatures that can fight back. Shield quality increases to high.

Shadow Healing (Level 2) ➺ The darkness can be used as a source of energy for Roxii, so if she absorbs enough darkness, she can heal wounds.
‣ Level 1: Learned. Able to heal minor bruises and lacerations.
‣ Level 2: Able to heal larger wounds, such as cuts, arrows wounds, and gunshot wounds.
** ‣ Level 3: Able to relieve minor headaches and confusion.
** ‣ Level 4: Able to heal fractured and broken bones.
** ‣ Level 5: Able to fight and heal minor sicknesses and diseases.

** • Shadow Fire (Unacquired) ➺ A vicious, destructive method of combat. Usually saved as a last resort, Roxii can conjure a type of flame that isn't quite fire. Instead, it's an element born of darkness and chaos. The "fire" appears as a flicker of translucent darkness, rippling like heat waves off a scorching surface. This fire is dangerous because it melts any and everything, even stone and flesh and bones. Its flame emits no light or aura, seeming to be almost invisible, even to the assassin's dark magic. This type of magic doesn't only kill, but it also tortures and maims, because the wielder can control how much "burn" will accompany the flame. This fire isn't only dangerous to others; it's dangerous to the wielder as well. If Roxii uses her Shadow Fire ability too long, or if she uses too much too quickly, she'll begin to endure the same pain and literally burn herself out.
** ‣ Level 1: Learned. Able to conjure small puffs of fire, similar to the size of a softball. Unable to control "burn intensity." Can only be used for very short periods of time.
** ‣ Level 2: Able to form larger flames, perhaps the size of a cantaloupe. Use time increases slightly.
** ‣ Level 3: Able to control "burn intensity." Use time increases slightly.
** ‣ Level 4: Able to form campfire-size flames. Use time increases slightly.
** ‣ Level 5: Use time increases to max stat. New sub-ability unlocked: Reign of Fire. User is able to conjure shadow fire and rain death from the sky. Very dangerous, as inexperience and lack of control may cause serious injury or death to the wielder.
Canon Information
Erides
Erides [ehr-ih-DAYS] is a small planet that is characterized by features similar to that of the well-known "Earth", though much cleaner. Lush greens and clear waters make up most of the world, and its inhabitants find it easy to thrive off of the land without much help. Animal extinction and deforestation are not considered an issue amongst the people, as the planet is always in constant harmony due to its ever-flowing magic. When animals are finding it difficult to thrive and roam and when the vegetation is being cut down is droves, magic brings about new life to balance out the destruction. Erides' magic is the foundation of the world and its people. Without it, the world would plunge into chaos and surely destroy itself.

Technology, however, is not Erides' strong suit. Comparatively, Erides may be considered a primitive planet. Unlike other worlds, the people of Erides rely on their magic to survive and progress; modern electronics, such as the ones Earth possesses, are unheard of to the Erideans [ehr-ih-DAY-ahns]. They do not have communication devices, wired or wireless; they have no vehicles beyond horse-drawn wagons and carriages; and their concept of "fun" does not include video games or watching moving digital pictures. The Erides' people live in a time that could be considered "Medieval fantasy" by some. Civilization is not large and industrious; instead, the people live in either large kingdoms or on the outskirts in small towns and villages. Traveling, mostly by foot or horse-back, is necessary to make a life, as it brings about new opportunities, and it tends to be the only way to spread news.

Survival, however, is not easy. Most of the Erideans are rather thin and fit due to the fact that they need to work hard to survive. There are some who are not as healthy, as undernourishment is a common problem in society. Being overweight is rare and is generally found among the rich nobles who harbor more wealth than they know what to do with. Wealth is not distributed equally among the people, and as such leaves a very large gap between the rich and poor. The commoners must find ways to make it while the rich push them down over and over again.

Most of the Erides' people can be found on the planet's largest land mass: Thiyalia. Only four other land masses exist on Erides, from largest to smallest: Orath [OR-ath], Vorias [for-EYE-uhs], Aedica [AY-dee-chah], and Kapora [kah-POR-ah].

Thiyalia
Characterized by bountiful rivers, thick forests, and snow-capped mountains, Thiyalia [ThAH-lee-yah] is a large, sea-locked land that harbors no specific set of skills. All species bring something important to the table, ranging from the brute craftsmanship of the hardened dwarves, the mouth-watering seasoned dishes of the elusive faeries, the amazing architecture of the steadfast humans, to the captivating arts of the ever-present elves. Everyone brings something to show off, and in return they receive what they need for their time. For example, the dwarves will bring their sturdy weaponry to trade for the delicious dishes of the faeries. They attempt to live harmoniously together, and it tends to work most of the time.

Tensions exist between each of these societies however. The elves find the brutish nature of the humans and the dwarves to be barbaristic. The dwarves view the elves to be “high and mighty” and rather conceited in general. The humans find the elves to be “impure” and unfit for rule whereas the dwarves are low-living scum. The elves and faeries tend to find alliance, but the dwarves and humans view the faeries as deceptive and mischievous, in turn not trusting the elves. They all wish to be in charge of the other, to taste a lick of royalty, but for now it is the humans that rule.

For a long while, the elves ruled Thiyalia, however. Specifically, the Lythari [lih-THAR-ee] ruled the land, a sub-species of elf that is characterized by wolfish anthropomorphic characteristics. Their kingdom located in the once-glorious capital city of Felnethyr [FEHL-neh-theer], the Vaneiros [vah-NEHR-ohss] family ruled with an iron grip and a loving heart. Many of the elves didn’t approve of such an impure family taking rule of Thiyalia, and some rumor that the pureblood elves are to blame for the murder of the Vaneiros family. However, many were witness to the young queen fleeing the castle on the night of the Vaneiros Massacre and vividly remember the queen’s sister screaming “Traitor!” down the streets.

Felnethyr has since fallen into ruin. With no one wanting to sleep so close to the echoing screams of the dying royal family, the inhabitants sought new homes. With no one wishing to take the throne in a decrepit stone building, the humans took to the crown and has since moved the capital to Anestead [AHN-eh-sted].

Most of the land in Thiyalia is lavish. Bubbling streams trickle through lush forests of green in the south, feeding into raging rivers of freshwater before they fall into the sea. There are a few villages and towns down south, such as the dwarven city on the lake, Khir Malduhr [keer mahl-DURE] in the southwest and the port-city of Koln [cohn] in the southeast.

The northern and southern parts of Thiyalia are separated by a 400 foot drop, as if the northern half simply rose above southern half in an attempt to escape. There are narrow pathways carved along the cliff-face and have been used for as long as the Thiyalians can remember. Settled on the edge of this cliff is Dagh Farum [dag FAR-oom], a rather large trading town, growing and thriving off its lucky location.

The northern half would be the most juxtaposed. To the northeast, Anestead sits proudly on the horizon of all, its proud city walls and banners acting as a beacon to all on both land and sea. And sitting in its shadow just a few days away sits the remains of Felnethyr, a shadow of its former self. Once home to peaceful animals and having bloomed with beautiful fields of flowers, Felnethyr is now settled in the barren plains of Esedell [EH-seh-dehl] Meadows, a collection of ugly brown grasses and annoying rodents and pests that, during the winter, becomes a frozen wasteland of ice and frost. But this is where the discussions end, as the closer to the Scarlet Heights they travel, the more sinister the stories get. Silence falls upon those mountains and what lays beyond quieter than the fresh-falling snow upon those peaks. No one knows what occurs on the other side of the mountains, nor what occurs within them, but the sinister growls and crazed laughter is enough to keep any curious souls at bay.

Lythari
The Lythari are an "unclean" species of elf, according to purebred elves. They are similar to that of wood elves, but they are characterized by anthropomorphic qualities, specifically that of wolves. Because of their muddied genes, it was rare to find a Lythari with magic, despite the high rate of natural-born magicians throughout Erides. The Vaneiros family was one of the only families of Lythari that possessed magic, and it would be a lie to say that the people weren't jealous of their lucky heritage.

When Felnethyr fell following the Vaneiros Massacre, many found that the Lythari were useful beyond what they expected. The Lythari proved to be loyal pets and slaves, and also turned out to be hard workers. It was not uncommon to find them working for rich nobles or hacking away in the mines of some labor camp. Their name had been muddied, and though the last living Vaneiros, now Queen Alannis Vaneiros, tried to bring the kingdom back together, she couldn't stop others from enslaving her kin. It was also discovered that, because of the rarity of magic-born Lythari, they proved to be very valuable to most. As such, Queen Alannis became very paranoid and Felnethyr became a strict kingdom with tons of laws and a curfew.
 
Appearance: evening_at_the_office_by_xael_the_artist_dcuth8i.png

(drawn by Xael-The-Artist)

Name: Julia Thani

Age: 31

Canon: Pokémon Mystery Dungeon (OC)

Powers / Abilities / Equipment:

Psychic: As a Psychic-type, having this move is no surprise. While the move itself is strictly telekinetic, through manipulation of the move and its energy she is able to use it for many other purposes, such as...

Telepathy and mind reading: Julia can make connections to others' minds over vast distances, allowing her to contact anyone she knows. By adding multiple individuals into one mental 'call', she is practically a living social media network. Of course, she usually leaves people to their own thoughts unless there is a purpose for the contact. That doesn't stop her from peeking into those thoughts, however. Unable to resist her curiosity and paranoia, Julia knows more about those around her than she has any right to know. She justifies it by saying she doesn't share the information or use it to hurt others. At her skill level, only a trained psychic would even notice her intrusion, let alone block it.

Mind control: She is no stranger to manipulating minds. The fact that she can turn others into her puppets makes her somewhat frightening to be around. A large comfort, however, is that she very much dislikes this ability and rarely uses it even for the greater good. Most often she uses it for simple hypnosis with her subject's permission to help with a problem such as overcoming a fear. This, like the mind reading, can be stopped by a sufficient mental defense. She herself has such a defense, which protects her mind and damages the mind(s) of those trying to invade hers.

Telekinesis and flight: She has both precise and powerful ability to move objects with her mind. This can range anywhere from drying herself by moving water from her fur to throwing entire trucks. She is also capable of moving herself, making flight possible.

Psychic energy manipulation: Though manipulating psychic energy at the base level, she can create things such as force fields, barriers, blades and so on. This can allow impressive offensive and defensive maneuvers, however her energy reserves are limited.

Other moves: She can also use Protect, Swift, and Morning Sun. Protect is somewhat redundant but can provide a backup in case she can't make a psychic barrier. Swift is a decent attack with great accuracy, but is usually overshadowed by other abilities and rarely used. Her Morning Sun can heal multiple individuals at once, though it works best in sunny weather.

Diamond necklace: An ordinary necklace, other than the small diamond chock full of psychic energy, at least for something so small. This gemstone is where she stores the majority of her energy and acts as a secondary focus to the gem in her head, so she won't allow it to be taken away from her easily. It has enough to allow a few days of high performance, but that is unsustainable as her body naturally generates more energy to refill it too slowly to keep up. So despite her arsenal of abilities, it becomes a balancing act to make sure she isn't caught unprepared later on. She also has a couple other, significantly smaller capacity gemstones hidden on her in case of emergencies.

Memories: Like many Psychic-types, Julia has a near-flawless memory. She can remember the most trivial details with crystal clarity, even after years of not thinking about them. Combined with her ability to read minds, she also stores others' memories within her own. This makes her highly knowledgeable about many topics.

Personality: Julia is generally very no-nonsense and down to business, but is open to having fun if she's in the right mood. Due to her occupation as a guildmaster, she always expects to be obeyed even outside that setting. She is usually pacifistic, but does have a strong sense of justice and often seeks to punish others for their deeds even when it's not her place to do so. But if one doesn't get on her bad side, she is soft and caring despite her hard front, often acting as a sort of mother figure for others. Protecting those she cares about and the innocent and defenseless are her highest priority in a conflict.

Short Bio: She hatched to a hard world. Her parents were nowhere to be found, so she and her twin sister grew up as orphans on the street. It wasn't long before she too disappeared and Julia was left all alone. Things began looking up when she managed to get into a training program with Mewtwo, where she learned many of her skills. After that she started a guild from her classmate and then husband's inherited business. She has since spent most of her time running the guild and taking care of her kids. Julia did eventually find her sister, although the intervening events fractured their relationship despite Julia's best efforts. She was killed during a plot by Darkrai to destroy her world, but fortunately was brought back by Dialga reversing time to delay and ultimately thwart Darkrai's plot. Julia has also visited a few other worlds with the help of Palkia, a keyblade wielder and a few others.

Other Info: Her abilities, while impressive, do not make up for her physical weakness. The Espeon is what you might call a glass cannon - a huge help on any team, but if someone manages to land a good hit, it doesn't take much to take her out. She also has the ability to directly convert her life force into psychic energy and greatly boost her power, but it is extremely dangerous and takes a huge toll on her health, so it is almost never used.​
 
"They see you as small and helpless,
They see you as just a child..."

dcl4nzw-9d5d748a-24ac-4779-8989-24c81da2260b.png
Ruby Rose (15)

RWBY


Powers / Abilities / Equipment
Semblance (Scatter)

Ruby's Semblance allows her to transform into rose petals. While, yes, she can use it for speed bursts, she is also able to, with her current knowledge:​

  • Split into multiple batches of rose petals.
  • Achieve flight
Using Scatter, however, uses up her Aura and if she runs out of Aura, she cannot use her semblance.

Aura
Ruby is able to manifest Aura as a passive, invisible protective layer that resists all injury. Theoretically, with enough practice, she would even be able to augment her attacks with aura. However, she must engage her Aura as a shield, otherwise she will risk damage to her. Also, if her Aura happens to run out, she will not be able to use her Semblance, nor use Aura itself.

Crescent Rose
Crescent Rose is Ruby's scythe. It's also a customizable high-impact sniper rifle.

In other words, it's also a gun.

Crescent Rose, in essence, is Ruby's main weapon. It is able to transform between a scythe, a sniper rifle, and a war scythe. Packing lots of fire power in bolt-action bursts, it has a lot of recoil, which Ruby embraces to help her win a fight, enhancing her mobility. It can also be loaded with different Dust types.

Personality
Ruby is a precious, optimistic Huntress-in-Training who is willing to make the world a better place. Although she was affected by her mother's death at a very young age, she is shown to be a bubbly, but somewhat socially awkward girl who looks up to Yang as not only her older half-sister and motherly figure, but also the reason she became a Huntress. However, deep down she does not want to live in the world where she still can't seem to understand as to why her mother disappeared, and so she tries to fill the void by being how she has in not only the public eye, but to family and friends; like an childlike, battle-ready Huntress-in-Training.

Short Bio
Ruby was born on Patch, two years after Yang Xiao Long was born and her own respective mother, Raven Branwen, had disappeared. Her mother, Summer Rose, started taking Huntress missions until one day when she was killed in action. At that time, Yang frequently read to Ruby about Huntsmen and Huntresses being larger-than-life heroes who would save the day, no matter what. When Ruby heard the news, she could not understand why her mother had to die, and why she had to watch it happen. One day, Yang took her to an abandoned building where they were almost killed by three Beowulves when her uncle Qrow had to step in and rescue them.

Since then, Ruby has went to Signal, where she trained to use Crescent Rose, something she had built, under the guidance of Qrow. One chance encounter with Roman and his goons, Cinder, and eventually, Glynda, she would later be admitted into Beacon two years early, due to her combat prowess and silver eyes. As a result, she would come to Beacon with Yang on their first year there as they, together with Weiss Schnee and Blake Belladonna, became the eponymous Team RWBY.

Other Info
lol​
 

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