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Nation Building Engaina: Fantasy Nations

Bard Bard

NanoTrasen Incorporated
Welcome to Engaina, Fantasy Nations!


In this role play you will take control of an entire fantasy country! You will have to forge alliances, fight enemies, trade for money and goods, and be the mightiest empire in Engaina!


The applications


Country app


Name:


Location:


Landscape:


Capital city:


Races in it:


Religion:


Backstory (history):


Legends:


Magic’s:


Race app


Name:


Appearance:


Powers (needs to be equal to its weaknesses, don’t have a crazy number of powers):


Weaknesses:


Backstory (history):
 
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Here's my application;


Country app


Name: Carstica


Location: top tip of the lower large body of land


Landscape: largely flat and grassy, right at the south edge is a low mountain formation and it has short beaches surrounding its coast.


Capital city: Nervalac


Races in it: Hekit, Krohn


Religion: Briston


Backstory (history): ‘Forged at the heart of an active volcano, carried thousands of miles by a giant and grew with the help of the hand of the god Hilr’ says the book of Celvon. This civilisation has been around for just over six hundred years and has a heavily fortified coast after years of great trade. Within the walled ports are great and rich cities, their halls gleaming with gold. The country is largely made of grassy flatlands with small towns scattered out far and wide.


Legends:


The creation story; Forged at the heart of an active volcano, carried thousands of miles by a giant and grew with the help of the hand of the god Hilr


The story of Brignr; Here lies the Grentu lord, his drinks held firm within goblets of great gold and silver. In strides the monster of bargess, his claws agleaming with brown blood of time long passed. He raged the hall, gold flewn to side the tables. Then out of chaos bristled Brignr of name. bargess’ monster’s arm were torn from the socket by the named Brignr and were sloon. Brignr vanished before sight to be seen never after.


Magic’s: summoning a hero from Chaos and turning the water into a beast.


Password: Tomato salad


Race app


Name: Herkit


Appearance: short, has long white hair and is wide for how short it is, other than that its fairly human like.


Powers (needs to be equal to its weaknesses, don’t have a crazy number of powers): great speed, makes a great businessman.


Weaknesses: very ignorant and stubborn


Backstory (history): they were made at the heart of an active volcano.


Race app


Name: Krohn


Appearance: Large, slug like and eats alot


Powers (needs to be equal to its weaknesses, don’t have a crazy number of powers): makes a good leader


Weaknesses: very slow and weak


Backstory (history): they were made at the heart of an active volcano.
 
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The applications


Country app


Name:Grand County of Villen


Location:Covering a Large Desolate chunk of Land in the middle of Engaina bordering Carstica to middle


Landscape:Once a Lush Green,Fertile land it is now a Disseased wasteland plagued by Foul Sorrcery,Unknown Disseases and Ever-lasting Rot where with a Flora not belonging to this world,from Deomanic Flowers blooming on Corpses or Skulls to Spiked Dead-Trees which Produce Foreing Fruits.Its covered by a Thick Miasma thus Sunlight is never seen in this Cursed land.


Capital city:Villendorf


Races in it:Undead of all kind,Shadowfolk,Forgotenfolk


Religion:Cult of N'err


Backstory (history):Grand County of Villen has been on the map for a little more than 550 years,being one of the first Human Countries,it was once a Great Nation with Fertile Farmlands that fed all of North Engaina,but around 340 years ago a blight hit the Breadbasket,Completely destroying all crops and leading to a great famine that killed thousands of Villenlanders,around this time the things went so bad that most of Villenlanders thought that their God had left them turned to a sinful lifestyle.Cannibalizm was common,murder was seen as normal,rape was accepted by many as men's right.That was until 10 years after the Blight hit when a Wizard named N'err appeared one day,claiming to be the Living embodiment of God of Dead,he raised an army of undead and decimated any one who went aganist his will,restoring order and declaring himself the new Grand Count of Villen.in time the land changed into a foreing,rotting and Plagued land,and Villenlanders changed with it.Perhaps it was N'err punishing them for their sins as the Preachers of the Cult says, or just the effects of Constantly being under the Mad Counts Foul Magic.Now a days Villen is a Cursed land where Unearthly vegetables are farmed,People are killed for pleasing the Mad Count and Dead walks the streets but its also place of Art,Gothic Archtiacture at his finest can be found here.as its known that College of Villendorf houses much of the Painters,Architects,Sculptors and Inventors sadly most of them went Insane.'Wealth in exchange for Sanity'.


Legends:Legends say Villen was once the Holy Lands for the Men being the First Human Civilization,yet these legends are nowadays frowned upon seeing that there is little to no Humanity left in the Cursed Lands.


Magic’s:Necromancy


Race app


Name:The Undead


Appearance:Varies, from Humonoid forms to Ville Monsters


Powers (needs to be equal to its weaknesses, don’t have a crazy number of powers):Unquestioned Obedience,No need for Food or Rest


Weaknesses:Phissicaly Weak,lacks freewill,infertile


Backstory (history):The Restless servants of Great Necromancer N'err,which make up the Bulwark of Grand Army of Villen as Foot soldiers.


Race app


Name:Forgotenfolk


Appearance:Humans with Stark White Skin and Black eyes and Hair


Powers (needs to be equal to its weaknesses, don’t have a crazy number of powers):Stealthier and more Agile then Normal Humans


Weaknesses:Sunlight,Pessimistic by Nature


Backstory (history):The Cursed Humans who are the Commonfolk in Villen,they are the Farmers,Crafters and Artisans of the Cursed Lands,They also occosionaly form the Middle-Ranks of Grand Army of Villen in States of War.


Race app


Name:Shadowfolk


Appearance:Shadows with bodies


Powers (needs to be equal to its weaknesses, don’t have a crazy number of powers):Talented for Foul Magic,More Intelligent than an Human


Weaknesses:Sunlight,infertile


Backstory (history):Those Humans who were chosen by Necromancer N'err to Rule over Forgotenfolk and Lead the Hordes of Undead to Victory,they are the Nobility of Villen,Some also serve as lesser Necromancers serving under N'eer,They are unable to reproduce thus making them unable to have heirs other than those N'err choses for them.
 
DefendKebab1918 said:
The applications
Country app


Name:Grand County of Villen


Location:Covering a Large Desolate chunk of Land in the middle of Engaina bordering Carstica to middle


Landscape:Once a Lush Green,Fertile land it is now a Disseased wasteland plagued by Foul Sorrcery,Unknown Disseases and Ever-lasting Rot where with a Flora not belonging to this world,from Deomanic Flowers blooming on Corpses or Skulls to Spiked Dead-Trees which Produce Foreing Fruits.Its covered by a Thick Miasma thus Sunlight is never seen in this Cursed land.


Capital city:Villendorf


Races in it:Undead of all kind,Shadowfolk,Forgotenfolk


Religion:Cult of N'err


Backstory (history):Grand County of Villen has been on the map for a little more than 550 years,being one of the first Human Countries,it was once a Great Nation with Fertile Farmlands that fed all of North Engaina,but around 340 years ago a blight hit the Breadbasket,Completely destroying all crops and leading to a great famine that killed thousands of Villenlanders,around this time the things went so bad that most of Villenlanders thought that their God had left them turned to a sinful lifestyle.Cannibalizm was common,murder was seen as normal,rape was accepted by many as men's right.That was until 10 years after the Blight hit when a Wizard named N'err appeared one day,claiming to be the Living embodiment of God of Dead,he raised an army of undead and decimated any one who went aganist his will,restoring order and declaring himself the new Grand Count of Villen.in time the land changed into a foreing,rotting and Plagued land,and Villenlanders changed with it.Perhaps it was N'err punishing them for their sins as the Preachers of the Cult says, or just the effects of Constantly being under the Mad Counts Foul Magic.Now a days Villen is a Cursed land where Unearthly vegetables are farmed,People are killed for pleasing the Mad Count and Dead walks the streets but its also place of Art,Gothic Archtiacture at his finest can be found here.as its known that College of Villendorf houses much of the Painters,Architects,Sculptors and Inventors sadly most of them went Insane.'Wealth in exchange for Sanity'.


Legends:Legends say Villen was once the Holy Lands for the Men being the First Human Civilization,yet these legends are nowadays frowned upon seeing that there is little to no Humanity left in the Cursed Lands.


Magic’s:Necromancy


Race app


Name:The Undead


Appearance:Varies, from Humonoid forms to Ville Monsters


Powers (needs to be equal to its weaknesses, don’t have a crazy number of powers):Unquestioned Obedience,No need for Food or Rest


Weaknesses:Phissicaly Weak,lacks freewill,infertile


Backstory (history):The Restless servants of Great Necromancer N'err,which make up the Bulwark of Grand Army of Villen as Foot soldiers.


Race app


Name:Forgotenfolk


Appearance:Humans with Stark White Skin and Black eyes and Hair


Powers (needs to be equal to its weaknesses, don’t have a crazy number of powers):Stealthier and more Agile then Normal Humans


Weaknesses:Sunlight,Pessimistic by Nature


Backstory (history):The Cursed Humans who are the Commonfolk in Villen,they are the Farmers,Crafters and Artisans of the Cursed Lands,They also occosionaly form the Middle-Ranks of Grand Army of Villen in States of War.


Race app


Name:Shadowfolk


Appearance:Shadows with bodies


Powers (needs to be equal to its weaknesses, don’t have a crazy number of powers):Talented for Foul Magic,More Intelligent than an Human


Weaknesses:Sunlight,infertile


Backstory (history):Those Humans who were chosen by Necromancer N'err to Rule over Forgotenfolk and Lead the Hordes of Undead to Victory,they are the Nobility of Villen,Some also serve as lesser Necromancers serving under N'eer,They are unable to reproduce thus making them unable to have heirs other than those N'err choses for them.
accepted! thank you for applying.
 
Country app


Name: The Brotherhood


Location: Owns the small Islands north-east from the two countries


Landscape: Mountains and had one of the Biggest mountain the world Mountain Ordor


Capital city: Asinisa


Races in it: Ractista


Religion: Fruitistain (Worshiping the Great Lime and fruits in the sky a pagan religion)


Backstory (history): It's an isolated country and known for the best assassins on the planet but other than that not much of it is known as it is a new country


Flag:


Nod_Flag.jpg



Legends: The Story of the 3 Brothers


Magic’s: Assassin magic (Illusion,Smoke, Weather Magic.)


Race app


Name: Ractista


Appearance:


anime-2-1.jpg



Powers (needs to be equal to its weaknesses, don’t have a crazy number of powers): Shape shift and melting into shadows


Weaknesses: Light and fire


Backstory (history): It's a Mix of a Human and a Demon the first one recorded is 1000 years ago. These war mongers are suppressed form ambition to join at the young age to join the Assassin academy and are a great assassin to hire and a dangerous enemy to have.
 
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Name: Danganronpa(Dan-Gan-Ron-Pa)


Location: Near The Brotherhood


Landscape: Nice, soothing, and fertile land


Capital city: Tanaka


Races in it: Kirigiri and Naegi


Religion: Some are Christian but some believe in other gods


Backstory (history): Nobody knows how or why Danganronpa came to exisitance. There are some myths about the existence of Danganronpa. The most popular theory about Danganronpa that it was made by two gods named Spike and Chunsoft. Nobody knows where the Kirigiris or the Naegis came from either. They also say the Kirigiris and the Naegis also came when Spike and Chunsoft created Danganronpa


Legends: "Spike, Chunsoft and, the creation of Danganronpa and its people" There is a popular legend of a brave Kirigri and Naegi that fought a giant sphinx.


Magic: Weapon Magic


Name: Kirgiri


Appearance:


latest
(Female)


tumblr_muorm20P681rjsv4to2_400.png
(Male)


Powers: Able to transform into a weapon. Detective skills are "on point"


Weaknesses: Not always right. Everytime they transform, they lose some of they're energy


Backstory (history): Even though not much is known about the Kirigiris. It is known that the Kirgiris got they're detective skills and abilities by evolution. They also got different skin colors and personalities from evolution .


latest
(Male)


tumblr_static_fem4.png
(Female)


Name: Naegi


Powers: Good attorney skills, Can summon a specific weapon


Weaknesses: Not that good of a attorney, can lose some of they're energy everytime they summon they're weapon


Backstory: They're backstory and abilities almost like the Kirigiris except that the Naegis are slightly more skilled in combat.
 
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The applications


Country app


Name: The United Greenskin Kingdom


Location: (Assuming the darker tan is ocean) The top right corner of the map


Landscape: Deserts and mountains


Capital city: Castle Bigblade


Races in it: Orcs, Goblins, Trolls, Giants, Frolocks (FrOe-lox phonetically)


Religion: Paganism, They believe in the gods Gork and Mork, one is cunningly brutal, and the other is brutally cunning, they are still unable to agree on which is which.


Backstory (history): The Greenskins used to be a huge mass of disorganized tribes, until one great warboss, Gnolar Bigblade, set out on a war of reunification, one after the other, the states and tribes fell to Gnolar's armies. Eventually, all of the tribes were either obedient to him or put to flight. So, the United Greenskin Kingdom was formed, with the tribes acting somewhat like state or provincial governments. Over the generations, the orcs became more civilized and ever so slightly less battle hungry. Of course, the orcs are still far from unwilling to set out on massive horde expeditions for plunder, battle, and glory.


Legends: Most of the Greenskin legends are tales of war heroes from the old days, particularly of Gnolar Bigblade. Most notably the time when, after a rival king killed his father, Gnolar supposedly single handedly slaughtered the rival's army and killed him in single combat.


Magic’s: Shamans, primarily goblins, accompany the Orc armies and use their own kind of magic, primarily to enchant and improve the main army, but they do carry some offensive spells of their own.


Military Overview (Something I added because I feel like people should know):


The Greenskin military has passed the age of charging in with shoddily made clubs. Now, Goblins and Frolocks actually run smithys, chuning out metal armor and metal weapons like swords, axes, and spears. The Orc army also now will sometimes opt to take a tactical and strategic approach to combat, but it depends on the circumstances and the mood of the commander.


Summed up:


The Greenskins from Warhammer fantasy with one additional custom race and ever so slightly more civilized.


Race app


Name: Orc


Appearance:


latest



Powers (needs to be equal to its weaknesses, don’t have a crazy number of powers): Orcs are extremely strong and tough, in some cases able to keep fighting after having limbs being severed on the field. They are built for war.


Weaknesses: They are built for war... not much else. They are stupid, with the notable exception of the ruling line, it is believed they that particular was inbreeded with other races to explain this. They are too stupid to make anything above a basic club or axe. With this also comes their uncivilized and barbarous nature, which poses a near constant threat to stability within the kingdom.


Backstory (history): Orcs are the top dogs of the Kingdom's society. They always have been, not only because every king in the kingdom's history has been an orc, but because they are the strongest, while still being smart enough to perform basic functions. They regard the other races as their inferiors, as has been for the entirety of the Greenskin existence. They form the main bodies of the Greenskin armies, and serve as shock/heavy cavalry mounted on animals like boars.


Race app


Name: Goblins


Appearance:


squigherder05.jpg



Powers (needs to be equal to its weaknesses, don’t have a crazy number of powers): Smarter then orcs, while still being somewhat capable of serving light combat roles


Weaknesses: Weak and fragile, unfit for heavy military duty.


Backstory (history): Goblins have always been playing second to the orcs. They were the craftsmen of the Greenskins in the tribal era, and continue that role today, only getting smarter. Now, along with Frolocks, most of the Greenskin's trade and diplomacy (the little that is done) and civilian work is done by them.


Race app


Name: Troll


Appearance:


latest



Powers (needs to be equal to its weaknesses, don’t have a crazy number of powers): They are big, their size alone makes them a difficult opponent.


Weaknesses: There aren't many trolls in the service of the kingdom, they usually hide up in the mountains, living on their own in dens. This is because they are too stupid to in most cases hold any form of civilized conversation, and those that do work for the kings are tamed like animals.


Backstory (history): Troll history isn't well documented, what with trolls living in their dens like animals and such, but trolls were there when the kingdom was formed, and they are here now. They and giants share the spot as the second lowest social order, only above slaves.


Race app


Name: Giants


Appearance:


431302_md-Conversion,%20Orks,%20Warhammer%2040,000,%20Warhammer%20Fantasy.jpg



Powers (needs to be equal to its weaknesses, don’t have a crazy number of powers): Massive. They tower over pretty much everything else on the field


Weaknesses: The rarest and dumbest of them all, they are about never used because they are as much of a threat to their comrades as they are the enemy. To get a giant where you want it to go you literally have to use magic.


Backstory (history): Giants first showed up some time after the kingdom was formed and built a village near one's den. The result was a series of raids that ended in having to use Shamans to subdue the beasts


Race app


Name: Frolocks


Appearance:


latest



Powers (needs to be equal to its weaknesses, don’t have a crazy number of powers): The smartest of greenskins, these are the ones who do the


most civilian work in the Kingdom


Weaknesses: Frolocks are considered too weak by Orcs to serve in the military.


Backstory (history): Frolocks, also called Half-Orcs, was the result of Orc and Human DNA mixing it is believed the original frolocks may have been born by Orc slaves in the human kingdoms are coming to the Greenskins, or by human slaves within the Kingdom. However it came about, they are seen by orcs as slightly below the goblins, but goblins regard them as equals. They perform almost all of the Kingdom's civilian work.


(If I need to change anything just tell me what)
 
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all are accepted except TheSourPunchLime. Sorry, TheSourPunchLime, but your magic is to powerful and modern.


Sorry for the long response time.
 
TheSourPunchLime yes, you are now in.


You guys can start when you want! I'm currently updating the maps.
 
TheSourPunchLime said:
Country app
Name: The Brotherhood


Location: Owns the small Islands north-east from the two countries


Landscape: Mountains and had one of the Biggest mountain the world Mountain Ordor


Capital city: Asinisa


Races in it: Ractista


Religion: Fruitistain (Worshiping the Great Lime and fruits in the sky a pagan religion)


Backstory (history): It's an isolated country and known for the best assassins on the planet but other than that not much of it is known as it is a new country


Flag:


Nod_Flag.jpg



Legends: The Story of the 3 Brothers


Magic’s: Assassin magic (Illusion,Smoke, Weather Magic.)


Race app


Name: Ractista


Appearance:


anime-2-1.jpg



Powers (needs to be equal to its weaknesses, don’t have a crazy number of powers): Shape shift and melting into shadows


Weaknesses: Light and fire


Backstory (history): It's a Mix of a Human and a Demon the first one recorded is 1000 years ago. These war mongers are suppressed form ambition to join at the young age to join the Assassin academy and are a great assassin to hire and a dangerous enemy to have.
Thatonechillgirl said:
Name: Danganronpa(Dan-Gan-Ron-Pa)
Location: Near The Brotherhood


Landscape: Nice, soothing, and fertile land


Capital city: Tanaka


Races in it: Kirigiri and Naegi


Religion: Some are Christian but some believe in other gods


Backstory (history): Nobody knows how or why Danganronpa came to exisitance. There are some myths about the existence of Danganronpa. The most popular theory about Danganronpa that it was made by two gods named Spike and Chunsoft. Nobody knows where the Kirigiris or the Naegis came from either. They also say the Kirigiris and the Naegis also came when Spike and Chunsoft created Danganronpa


Legends: "Spike, Chunsoft and, the creation of Danganronpa and its people" There is a popular legend of a brave Kirigri and Naegi that fought a giant sphinx.


Magic: Weapon Magic


Name: Kirgiri


Appearance:


latest
(Female)


tumblr_muorm20P681rjsv4to2_400.png
(Male)


Powers: Able to transform into a weapon. Detective skills are "on point"


Weaknesses: Not always right. Everytime they transform, they lose some of they're energy


Backstory (history): Even though not much is known about the Kirigiris. It is known that the Kirgiris got they're detective skills and abilities by evolution. They also got different skin colors and personalities from evolution .


latest
(Male)


tumblr_static_fem4.png
(Female)


Name: Naegi


Powers: Good attorney skills, Can summon a specific weapon


Weaknesses: Not that good of a attorney, can lose some of they're energy everytime they summon they're weapon


Backstory: They're backstory and abilities almost like the Kirigiris except that the Naegis are slightly more skilled in combat.
I'll be seeing the two of you soon.
 
Qapla' is my way of saying 'wow' or 'that's great', I just say the closest word in Klingon to that meaning. Sorry if I confused you.
 
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oh ok cool so do we start also can I have an skeleton of what our turns look and should be like?
 
That was a question I have too. Will we be doing like "turns" like in one of my RPs, or will it be a more traditional style?
 

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