[Emperors of the Fading Suns] [Emperors of the Fading Suns] The Empire

xarvh

Malevolent Entertainer
Cross


*** Population: 7600


of which:


* 700 Tiger Warriors


- 500 Cooks, tailors, keepers etc...


- 400 Trained artisans produce wood luxury items, sold in Nexus.


- 100 Leaders, Doctors, Savants, Bureaucrats


- 100 Didee's Priests


* 100 Hunting Lodge


- 100 Blood Lodge


- 100 Planting Lodge


- 3000 Farmers and foragers


- 2500 Elders and children (from Thorns)


*** Prosperity, Infrastructure, Industry


- Stone housing built for the Crossers.


- Wood huts built for the Thornians, kept clean by elementals.


*** Economy and finance


- Barter only.


- Food produced and distributed centrally.


*** Education


- 90% can read, write and count.


- Many have advanced farming, crafting and financial skills.


*** Religion


- Cults are managed by the three Lodges and Didee's priests.


*** Government


- Argis, Flicker and Rhapsody must micromanage.


*** Health


- Generally healthy population


- Food is scarce


*** Military


- Hunters, brave and extremely well trained, with decent equipment.


Drill 4


Str 4, Dex 3 Sta 4, anything else 2


Melee 4, Survival 4, Stealth 3, anything relevant 2


- Tiger warriors


Str, Sta, Melee, MA, War, Drill: 4


Dex, Valor 3


Spears (Acc+1, Dam 4L/7L, Def+2) upgraded to Excellent (Acc+2, Dam 5L/8L, Def+3)


Target Shields (+1DV, -1 Mob) upgraded to Excellent (+1DV, -0 Mob)


Lamellar Armour (6L, -2 Mob, 1 Fat)


MC stats


Speed 5, Acc +5, Def +5, Rate 4, Dam [Mag + 5]L / [Mag]L


Armor 6L, Soak 8L, HLs per Mag 8 + Mag
 
Mirunda


*** Population: 3000


of which:


* 500 Tiger Warriors


- 250 Cooks, tailors, keepers etc...


- 100 Craftsmen


- 100 Leaders, Doctors, Savants, Bureaucrats


- 50 Didee's Priests


- 1000 Farmers and foragers


*** Prosperity, Infrastructure, Industry


None


*** Economy and finance


None


*** Education


- 90% can read, write and count.


- Many have advanced farming and crafting skills.


*** Religion


- Cults are managed by Didee's priests.


*** Government


None


*** Health


- Generally healthy population


*** Military


- Tiger warriors


Str, Sta, Melee, MA, War, Drill: 4


Dex, Valor 3


Spears (Acc+1, Dam 4L/7L, Def+2) upgraded to Excellent (Acc+2, Dam 5L/8L, Def+3)


Target Shields (+1DV, -1 Mob) upgraded to Excellent (+1DV, -0 Mob)


Lamellar Armour (6L, -2 Mob, 1 Fat)


MC stats


Speed 5, Acc +5, Def +5, Rate 4, Dam [Mag + 5]L / [Mag]L


Armor 6L, Soak 8L, HLs per Mag 8 + Mag
 
Nathir (Partial control)


*** Population: 5000


*** Prosperity, Infrastructure, Industry


- Housing


- Fisheries, lumber


- Well-mantained streets


*** Economy and finance


- Merchant hub


- Advanced economy, developed finance


*** Education


- 70% can read, write and count.


- Advanced financial and farming skills


*** Religion


- Officially following the Immaculate Doctrine mostly for inertia.


- Local divinities, especially the River God


*** Government


- Plutarchy, merchants are in power


*** Health


- Generally healthy population


- Food is scarce


*** Military


- 2000 Reserves, poor


- 500 Soldiers, average
 

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