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Elseworlds

Powers
  • Object Manipulation


    Adapted from Superpower Wiki- Object Manipulation Article- http://powerlisting.wikia.com/wiki/Object_Manipulation
    The power to manipulate non-living objects.

    Also Called
    • Antikeímenokinesis
    • Item Manipulation
    Capabilities
    User can create, shape and manipulate any sort of inanimate objects, products/finished goods, ie. physical objects that have been manufactured from either natural or artificial materials, including anything from nano-technology, to tools, weapons, vehicles and up to architecture.

    Variable Object Effects 8 Source Points Per Level

    Applications
    • Control Manipulation
    • Improbable Weapon Proficiency - By using objects as a weapon.
    • Manipulate the properties of objects.
    • Move/lift objects.
    • Living Factory
    • Object Attacks
    • Object Communication
    • Object Constructs
    • Object Creation
    • Object Hardening
    • Object Negation
    • Object Possession
    • Object Repairing
    • Object Sensing
    • Part Manipulation
    • Summoning
    Techniques
    • Access and Occlusion
    • Activation & Deactivation
    • Object Combat
    • Inanimate Object Physiology
    • Object Empowerment
    • Object Enhancement
    • Object Transmutation
    Variations
    • Appliance Manipulation
    • Architecture Manipulation
    • Armor Manipulation
    • Artillery Manipulation
    • Balloon Manipulation
    • Bead Manipulation
    • Bell Manipulation
    • Binding Manipulation
    • Broom Manipulation
    • Camera Manipulation
    • Candle Manipulation
    • Card Manipulation
    • Chain Manipulation
    • Chemical Manipulation
    • Clock Manipulation
    • Cloth Manipulation
    • Coffin Manipulation
    • Compass Manipulation
    • Container Manipulation
    • Cross Manipulation
    • Dice Manipulation
    • Disc Manipulation
    • Doll Manipulation
    • Equipment Manipulation
    • Fan Manipulation
    • Fork Manipulation
    • Furniture Manipulation
    • Gear Manipulation
    • Hat Manipulation
    • Historical Object Manipulation
    • Hypersolid Manipulation
    • Jewelry Manipulation
    • Key Manipulation
    • Lens Manipulation
    • Literary Manipulation
    • Lock Manipulation
    • Magical Object Manipulation
    • Megastructure Manipulation
    • Mirror Manipulation
    • Monetary Manipulation
    • Musical Instrument Manipulation
    • Needle Manipulation
    • Object Magic
    • Paper Manipulation
    • Parasol Manipulation
    • Phone Manipulation
    • Pipe Manipulation
    • Remnant Manipulation
    • Ring Manipulation
    • Rocket Manipulation
    • Rod Manipulation
    • Rope Manipulation
    • Satellite Manipulation
    • Screw Manipulation
    • Sculpture Manipulation
    • Shield Manipulation
    • Sphere Manipulation
    • Spoon Manipulation
    • Superweapon Manipulation
    • Tape Manipulation
    • Technology Manipulation
    • Thread Manipulation
    • Tool Manipulation
    • Toy Manipulation
    • Trap Manipulation
    • Treasure Manipulation
    • Vehicle Manipulation
    • Weapon Manipulation
    • Wheel Manipulation
    • Wire Manipulation
    • Writing Implement Manipulation
    Associations
    • Aggregation
    • Art Physiology
    • Artificial Element Manipulation
    • Crystal Manipulation
    • Empathic Objects
    • Gemstone Manipulation
    • Glass Manipulation
    • Metal Manipulation
    • Mineral Manipulation
    • Pearl Manipulation
    • Potential Force Manipulation
    • Technology Manipulation
    • Telekinesis
    • Tsukumogami Physiology
    Limitations
    • May be unable to create objects, being limited to manipulating only from already existing sources.
    • Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user, and their power's natural limits.
    • May be able to manipulate only certain types of objects, whether modern/antiques, certain materials, etc.
    Will
     
    Powers
  • Magical Flight

    Adapted From Superpower Wiki- Magical Flight
    latest


    The power to fly using magic/magical energy. Sub-power of Magic. Variation of Energy Propulsion.

    Also Called
    • Magic/Mystical Flight
    Capabilities
    The user can fly by using magic/spells, by emitting a burst of magical energy into the ground that sends them flying into the air, user can also do this by producing an aura of the magical energy which would levitate them, or a beam of the magical energy to the ground, but it can also be wings, producing wings from magical energy.

    Magical Flight 2 Source Points per Level

    Applications
    • Flight/Gliding/Levitation
    • Magical Energy Generation
    Associations
    • Broom Flight
    • Carpet Flight
    • Energy Propulsion
    • Magic
    • Magical Wing Manifestation
    • Mana Manipulation
    • Spell Casting
    Limitations
    • Anti-Magic/Magic Destruction/Magic Immunity/Magic Negation
    • Weak against Flight Negation.
    Individuals with Magical Flight
    Items that Grant Magical Flight
     
    Last edited:
    Powers
  • Energy Propulsion

    Adapted From Superpower Wiki- Energy Propulsion
    latest

    The power to use energy to propel oneself to fly. Sub-power of Energy Manipulation. Combination of Elemental Wing Manifestation and Jet Propulsion.

    Also Called
    • Energized Flight
    • Ergokinetic Flight
    Capabilities
    The user can use energy to fly, by emitting a burst of energy into the ground that sends them flying into the air, user can also do this by producing an aura of the energy which would levitate them, or a beam of the energy to the ground, but it can also be wings, producing wings from ambient energy.

    Energized Flight 2 Source Points per level

    Applications
    • Flight by emitting a beam of energy from the ground to propel oneself into the air
    • Fly by Elemental Wings Manifestation/Energy Wing Manifestation
    Variations
    • Electrokinetic Flight
    • Life-Force Flight
    • Magical Flight
    • Pyrokinetic Flight
    Associations
    Limitations
    • Energy Negation
    • Users may require an outside source of the element to create blasts.
    • Weak against Flight Negation.
     
    Last edited:
    Powers
  • Elemental Wing Manifestation

    Adapted From Superpower Wiki-Elemental Wing Manifestation
    latest

    The ability to form wings out of elemental forces. Sub-power of Elemental Constructs. Variation of Wing Manifestation.

    Capabilities
    The user has or can form wings out of elemental forces, whether it be a Plasma, Solid, Liquid, or a Gas, and use them for transportation to offensive and defensive purposes such as using them as a shield to block oncoming attacks or slicing/battering the target.

    M&M 3e Application
    Flight 2 Source Points per Level


    Applications
    • Elemental Generation/Energy Generation
    • Flight
      • High level users can achieve High-Speed Flight.
    • Can use wings as weapons or protection.
      • Wing Blades
      • Feather Projection
    Variations
    • Aerokinetic Wing Manifestation
    • Electrokinetic Wing Manifestation
    • Energy Wing Manifestation
    • Geokinetic Wing Manifestation
    • Hydrokinetic Wing Manifestation
    • Photokinetic Wing Manifestation
    • Pyrokinetic Wing Manifestation
    • Sonokinetic Wing Manifestation
    • Umbrakinetic Wing Manifestation
    Associations
     
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    Powers
  • Elemental Constructs

    Adapted From Superpower Wiki-Elemental Constructs
    latest

    The power to create tools, objects, weapons, armor, and even appendages from elemental forces. Sub-power of Elemental Manipulation. Variation of Inorganic Constructs and Constructs Creation.


    Also Called
    • Elemental Crafting/Creation/Materialization

    Capabilities
    Users can turn the elemental forces into tools, objects, weapons and other items, create semi-living constructs and/or create structures/buildings of varying permanence. Users who have mastered this ability can use it for almost any situation, creating anything they need.


    Elemental Creation 2 Source Points per Level

    Applications
    User can create any item they have seen or can imagine and have a good idea how it functions. Short list of possibilities includes:

    • Animating the element for various purposes.
    • Appendages
    • Armors
    • Barriers
      • Elemental Shield Construction
      • Elemental Wall Generation
    • Duplicates of oneself.
    • Golems
      • Entities
    • Platforms
    • Restraints
      • Elemental Imprisonment
      • Elemental Web Creation
    • Vehicles
    • Weapons
      • Natural Weaponry
        • Elemental Claws
    Variations
    • Acid Constructs
    • Air Constructs
    • Ash Constructs
    • Bubble Constructs
    • Dark Constructs
    • Earth Constructs
    • Energy Constructs
    • Electric Constructs
    • Fire Constructs
    • Light Constructs
    • Magnetic Constructs
    • Plasma Constructs
    • Sound Constructs
    • Water Constructs
    Associations
    • Ambient Resource Construction
    • Atmokinetic Constructs
    • Constructs Generation
    • Elemental Manipulation
    • Elemental Mimicry
    • Elemental Weaponry
    • Energy Constructs
    • Infusion
    • Inorganic Constructs
    • Psychic Constructs
    • Solidification
    • Universal Force Constructs
    Limitations
    May be unable to create elements, being limited to shaping from already existing sources.
    • Construct structural strength may be limited by the users will.
    • In most cases, unless the constructs are made of solid matter, they will return back into their original state if the User becomes unconscious, leaves the proximity or otherwise loses contact/control of the item.
    • Limited by users imagination/knowledge.
    • May be limited to using only one element at a time, or single element.
    • May not be able to create constructs out of Artificial Matter (E.X: Plastic, Silicone).
    • May be limited on how complicated constructs they can create (ie. no/limited amount of moving parts).
     
    Powers
  • Inorganic Constructs

    Adapted From Superpower wiki- Inorganic Constructs

    Power to create constructs from inorganic material. Sub-power of Inorganic Manipulation. Variation of Constructs Creation.


    Also Called
    • Non-Biological Matter Transmutation
    • Non-Living Matter Transmutation

    Capabilities
    User can change inorganic material into tools, objects, weapons and other items, create semi-living constructs and/or create structures of varying permanence. Users who have mastered this ability can use it for almost any situation, creating anything they need.

    Applications
    User can create any item they have seen or can imagine and have a good idea how it functions. Short list of possibilities includes:

    • Animating the inorganic material for various purposes.
    • Appendages
    • Armor
    • Barriers
    • Building Creation
    • Duplicates of oneself.
    • Golems
      • Entities
    • Platforms
    • Restraints
    • Vehicles
    • Weapons
    Variations
    Associations
    Limitations
    • May be unable to create inorganic matter, being limited to manipulating only from already existing sources.
    • May be limited to specific shapes.
    • Construct structural strength may be limited by the users will.
    • In most cases, unless the constructs are made of solid matter, they will return back into their original state if the User becomes unconscious, leaves the proximity or otherwise loses contact/control of the item.
    • May be limited on how complicated constructs they can create (ie. no/limited amount of moving parts).
    • May be limited to manipulating ones own body and/or mass.
     
    Powers
  • Inorganic Manipulation

    Adapted From Superpower Wiki- Inorganic Manipulation
    latest

    The power to manipulate inorganic substances.
    Also Called
    • Inorganic Matter Control/Manipulation
    • Non-Biological Control/Manipulation
    • Non-Living Matter Control/Manipulation

    Capabilities
    The user can create, shape and manipulate inorganic substances, both inorganic entities and materials (metals, most periodic elements, etc.). They can create, manipulate, shape, transform and/or destroy anything non-carbonic or non-living. Since they comprise most of the Earth’s crust, the user can potentially exhibit great control over their surroundings.

    Variable Inorganic effects 8 source points per level

    Applications
    Techniques
    • Inorganic Aura
    • Inorganic Combat
    • Inorganic Empowerment
    • Inorganic Mimicry
    • Inorganic Transmutation
    Variations
    Associations
    Limitations
    Useless on organic substances.
    • User may be unable to create inorganic matter, being limited to manipulating already existing sources.
    • May need extensive training to learn how to use the true potential of this power.
    • Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user, and their power's natural limits.
    • May be limited to manipulating one type of inorganic substance or inorganic substances connected to user's body.

    Soul
     
    Powers
  • Constructs Creation


    Adapted From Superpower Wiki- Constructs Creation
    Green lantern construct

    The power to create/generate constructs from various substances/forces. Variation of Creation.

    Also Called

    • Constructs Crafting
    • Constructs Materialization
    Capabilities

    Users can change anything into tools, objects, weapons and other items, create semi-living constructs and/or create structures/buildings of varying permanence. Users who have mastered this ability can use it for almost any situation, creating anything they need.

    Creation 2 source points per level

    Applications

    User can create any item they have seen or can imagine and have a good idea how it functions. Short list of possibilities includes:
    • Animating the element for various purposes.
    • Appendages
      • Wing Manifestation
    • Armors
    • Barriers
    • Building Creation
    • Duplicates of oneself.
    • Golems
      • Automatons
      • Entities
    • Platforms
    • Restraints
    • Vehicles
    • Weapons
    Variations

    • Atmokinetic Constructs
    • Death-Force Constructs
    • Demonic Constructs
    • Divine Constructs
    • Draconic Constructs
    • Energy Constructs
    • Ethereal Constructs
    • Explosive Constructs
    • Force-Field Constructs
    • Gas Constructs
    • Illogical Construct Creation
    • Illusion Constructs
    • Inorganic Constructs
    • Life-Force Constructs
    • Liquid Constructs
    • Magical Constructs
    • Oneiric Constructs
    • Object Constructs
    • Organic Constructs
    • Psychic Constructs
    • Pyrotechnic Constructs
    • Rainbow Constructs
    • Solid Constructs
    • Transcendent Constructs
    • Universal Force Constructs
    • Vibrokinetic Constructs
    Associations

    Limitations

    • May be unable to create substances/forces, being limited to shaping from already existing sources.
    • Construct structural strength may be limited by the users will.
    • In most cases, unless the constructs are made of solid matter, they will return back into their original state if the User becomes unconscious, leaves the proximity or otherwise loses contact/control of the item.
    • May be limited on how complicated constructs they can create (i.e. no/limited amount of moving parts).
    References

    D20 Hero SRD Create Article- CREATE (CONTROL) – d20HeroSRD
     
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    Powers
  • Creation


    Adapted From- Superpower Wiki Construct Creation Article- http://powerlisting.wikia.com/wiki/Creation
    Rune of Beginning
    The ability to create anything and everything from nothing.
    Also Called
    • Almighty Hand
    • Conjuring
    • Magic Materialism
    • Materialization
    • Molding Magic

    Capabilities
    User can create organic or inorganic matter from nothing, either as finished objects or simply unfinished elements. They can create energy, souls and life of any complexity, dimensions or realities, stars, etc. As long as it can be defined as object, user has the power to make it reality.

    Continuous Create Linked to Variable type Summoning- 8 Source Points

    Applications
    • Big Bang Inducement
    • Creative Energy Manipulation
    • Imagination Manifestation
    Variations
    • Ability Creation
    • Advantage Creation
    • Almighty Law Creation
    • Alternate Abstractness Creation
    • Alternate Reality Creation
    • Alternate-Self Creation
    • Anti-Energy Generation
    • Anti-Magic Generation
    • Antimatter Generation
    • Army Creation
    • Art Generation
    • Block Generation
    • Body Creation
    • Chemical Generation
    • Chemical Reaction Creation
    • Concept Creation
    • Constructs Creation
    • Consequence Creation
    • Constellation Creation
    • Cosmic Creation
    • Creation Embodiment
    • Creation Magic
    • Dark Matter Generation
    • Data Generation
    • Dimension Creation
    • DNA Generation
    • Elemental Generation
    • Energy Generation
    • Environment Creation
    • Fantasy World Creation
    • Fictional Material Generation
    • Fundamental Forces Creation
    • Future Creation
    • Game Creation
    • Group Creation
    • Infinite Supply
    • Life Creation
    • Mathematics Generation
    • Matter Creation
    • Matter State Creation
    • Mecha Creation
    • Memory Generation
    • Memory Manifestation
    • Mind Creation
    • Object Creation
    • Object Creation Touch
    • Omni-Reality Creation
    • Omniverse Creation
    • Orbit Creation
    • Parallel Existence Creation
    • Past Creation
    • Path Creation
    • Path Maker
    • Personal Domain Creation
    • Physical Force Generation
    • Physical Manifestation Creation
    • Pollution Generation
    • Portal Creation
    • Potion Creation
    • Property Creation
    • Rank Creation
    • Reality Creation
    • Recreation
    • Remote Materialization
    • Replicative Sculpting
    • Robot Creation
    • Rubber Generation
    • Sequence Generation
    • Shard Generation
    • Shape Generation
    • Soul Creation
    • Space Generation
    • Story Creation
    • System Creation
    • Void Creation
    • Volatile Constructs
    • Vocal Creation
    • Warp Generation
    • Weapon Creation
    • Yang Generation
    • Yin Generation
    Associations
    • Absolute Recreation
    • Completeness Manipulation
    • Creation Manipulation
    • Creative Source
    • Concept Manipulation
    • Omnificence
    Limitations
    • May be limited by raw power and imagination.
    • May need to know how an object works in order to create it fully functional.
    • Process may not be instantaneous, especially when large objects are being created.
    • May require knowledge of chemistry and biology.
    • May be limited on what they can create.
    Soul
     
    Powers
  • Wing Manifestation

    Adapted from Superpower Wiki- Wing Manifestation
    latest

    The power to develop or have wings. Variation of Appendage Generation.

    Also Called
    • Retractable Wings
    • Wing Creation/Generation/Materialization
    • Wing Retraction

    Capabilities
    User has or is able to manifest wings that grow or are attached to the body allowing flight. They may also protect from rear attacks or detach and re-grow for quick getaways.

    Extra Limb 2 Linked to Flight- 2 Source points per pair of wings and 2 source points per rank in flight.
    Applications
    • Flight or Gliding
    • Can use wings as weapons or protection.
      • Wing Blades
      • Feather Projection
    Variations
    • Cosmic Wing Manifestation
    • Digital Wing Manifestation
    • Elemental Wing Manifestation
    • Magical Wing Manifestation
    • Mechanical Wing Manifestation
    • Multiple Wings
    • Organic Wing Manifestation
    Associations
    • Aerial Combat Mastery
    • Aerobatics
    • Air Manipulation
    • Aasimon Physiology
    • Atmospheric Adaptation
    • Avian Physiology
    • Bat Physiology
    • Tenaric Physiology
    • Dragon Physiology
    • Harpy Physiology
    • Pterosaur Physiology
    • Faery Physiology
    • Feather Manipulation
    • Insect Physiology
    • Wing Manipulation
    Limitations
    • May not be able to retract the wings.
    • May suffer from cold and/or altitude sickness, unless the users have adapting skills to the changes in altitude.
    • Dependent of the user's physical abilities, stamina and strength.
    • Needs enough thrust and lift, so the size/condition of wings and the thickness of air are obvious problems to overcome.
    • Because of the size of the wings needed, has to have enough room for both the lift-off and flight itself, not to mention enough speed to avoid stalling.
    • Flight-ceiling depends of both the density of air needed to fly and breath and how cold-resistant the user is.
    • Some wings can be damaged or destroyed, causing user to lose ability to fly efficiently, plummet to the ground, or render them unable to fly.
    • May expend energy if user has to flap their wings, either when taking off or while flying.
    • Damage to wings may be injury similar to that of other limbs, leading to pain, bleeding, and infection.
     
    Powers
  • Appendage Generation

    Adapted From Superpower Wiki- Appendage Generation
    latest

    The ability to generate extra body parts, either on one's body or other surfaces. Sub-power of Body Manipulation.

    Also Called
    • Appendage/Body Part Creation
    • Appendage/Body Part Manifestation
    • Body Part Generation
    Capabilities
    The user has or can generate extra body parts, such as arms, legs, mouths, eyes, etc., on themselves, others or any other surface.

    Extra Limb- 1 Source Point per Level

    Variations
    • Additional Limbs
    • Beak Protrusion
    • Ear Manifestation
    • Enhanced Appendage Generation
    • Eye Manifestation
    • Face Manifestation
    • Head Manifestation
    • Lifeless Body Creation
    • Lure Protrusion
    • Mouth Manifestation
    • Proboscis Protrusion
    • Tail Manifestation
    • Tentacle Extension
      • Tendril Generation
    • Wing Manifestation
    Associations
    • Anatomy Constructs
    • Auxiliary Organs
    • Body Manipulation
    • Conjoined Physiology
    • Organ Generation
    • Organic Constructs
    • Organic Generation
    • Partial Replication
    Limitations
    • May not be able to retract the appendages.
    • Maybe limited to creating new appendages only on themselves, others or other surfaces.
    • User may be limited to their own mass, so creating more limbs means cannibalizing elsewhere their own body.
    • Users feel the pain and damage inflicted on their extra appendages.
     
    Powers
  • Body Manipulation

    Adapted From Superpower Wiki- Body Manipulation
    latest

    The power to manipulate any aspect of the bodies of oneself and others. A sub-power of Biological Manipulation.


    Also Called
    • Anatomy Manipulation
    • Corporikinesis
    • Self-Manipulation
    Capabilities
    The user has complete control over the bodies of oneself and others, including skin, nails, fat, muscles, blood, nerves, etc., allowing them to freely alter and manipulate them. User can grow additional appendages and body-parts, remove them or otherwise manipulate bodies, invisible, chemical and cellular/sub-cellular levels.

    Variable Body Effects- 7 Source Points per Level

    Applications
    • Anatomical Liberation
    • Anatomy Constructs
    • Appendage Generation
    • Atrophy
    • Auxiliary Organs
    • Bodily Aspect Enhancement
    • Bodily Attribute Augmentation
    • Bodily Fluid Manipulation
    • Bodily Gas Manipulation
    • Body Chemistry Manipulation
    • Body Creation
    • Body Dismemberment
    • Body Hardening
    • Body Immobilization
    • Body Modification
    • Body Part Manipulation
    • Body Part Ripping
    • Body Restoration
    • Body Storage
    • Body Supremacy
    • Body Temperature Manipulation
    • Characteristic Removal
    • Corporeal Evacuation
    • Dermal Armor
    • Elasticity
    • Fatigue Manipulation
    • Foreign Forces Removal
    • Malleable Anatomy
    • Mass Expulsion
    • Metabolism Acceleration
    • Motor-Skill Manipulation
    • Mutilation
    • Natural Weaponry
    • Organ Relocation
    • Organic Attacks
    • Organic Combat
    • Organic Generation
    • Regenerative Empowerment
    • Regenerative Healing Factor
    • Self-Hardness Manipulation
    • Self-Manipulative Puppetry
    • Synchronized Movement
    • Unraveling
    Techniques
    • Body Part Physiology
    • Body Recreation
    • Internal Color Manipulation
    • Organic Mimicry
    • Pregnancy Perception
    Variations
    • Blood Manipulation
    • Body Magic
    • Bone Manipulation
    • Brain Manipulation
    • Breast Manipulation
    • Cardiology Manipulation
    • Chitin Manipulation
    • Connective Tissue Manipulation
    • Digestive Manipulation
    • DNA Manipulation
    • Eye Manipulation
    • Fat Manipulation
    • Feather Manipulation
    • Flesh Manipulation
    • Foreign Forces Manipulation
    • Hair Manipulation
    • Hormone Manipulation
    • Immune System Manipulation
    • Joint Manipulation
    • Metabolic Manipulation
    • Muscle Manipulation
    • Nail Manipulation
    • Nerve Manipulation
    • Pheromone Manipulation
    • Reproduction Manipulation
    • Respiratory System Manipulation
    • Sense Manipulation
    • Skin Manipulation
    • Spine Manipulation
    • Teeth Manipulation
    • Tongue Manipulation
    • Vasopressin Manipulation
    • Wing Manipulation
    Associations
    Limitations
    • Maybe limited to manipulating the body of either oneself or others.
    • Maybe limited to certain parts of oneself of others' bodies.
    • Users are unable to manipulate the bodies of those with malleable forms.
    • May need tools/time.
     
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    Powers
  • Jet Propulsion


    1168675-cannonball
    The power to move via energy expulsion.

    Also Called
    • Jet Dash/Flight/Launch/Power
    • Jetting
    • Propulsion
    • Rocket Dash/Flight/Launch/Power
    • Self-Propelled Flight

    Capabilities
    The user can use jet propulsion, which is motion produced by passing a jet of matter or energy in the opposite direction to the direction of motion. By conservation of momentum, the moving body is propelled in the opposite direction to the jet. The jet can be a continuous stream or, especially when used by animals, pulsating.

    Explosive Noticeable Speed- 1 Source Point per Level First Level free
    Applications
    • Ground Propulsion: to move at ground level (or close to it) at bursts of high speed. A basic-level usage of the ability. Can be also used on water surfaces or under.
    • Hovering: to remain in midair via propulsion, achieving levitation. Requires a high level of concentration due to energy required to maintain a level altitude, but not enough to cause flight, much like the Harrier jump jet.
      • Air Dashing
      • High-Speed Flight
      • Levitation
    • Object Propulsion: to propel objects at high speed in a fashion similar to a rocket launch off. The first means implies that the user is able to instantaneously causes the subject to ionize, so that it is propelled by the giving off of its own molecular structure; the target most likely disintegrates as it is jilted into the atmosphere. A second means of action is most used most commonly as it is a far less destructive method; the user produces an aura around the object, which causes ions to form around the object and propel it.
    • Propulsion Force: to utilize the pressure of the propulsion as an offensive mean to release powerful bursts. This can release explosive bursts of air or be refined into vacuum blades. The user can also use the propulsion to boost physical attacks such as punches and kicks.
    Variations
    Associations
    • Elemental Flight
    • Sliding Dash
    • Spacecraft Physiology
    Limitations
    • Due to high speeds, one can cause some serious damage, collateral and self. This can be mitigated if the user has intangibility and/or invulnerability.
    • May have difficulty in controlling the straight-line trajectory, as sudden turns are difficult.
    • Weak against Flight Negation
    References
    Superpower Wiki Jet Propulsion Article- http://powerlisting.wikia.com/wiki/Jet_Propulsion
     
    Powers
  • Magic Portal Creation

    566494
    Adapted from Superpower Wiki- Magic Portal Creation
    The power to create portals using magic/magical energy. The Technique of Magic. Variation of Portal Creation.

    Also Called
    • Magical/Mystic/Mystical Portal Creation
    • Magic/Magical/Mystic/Mystical Energy Portal Creation/Disc
    • Magic/Magical/Mystic/Mystical Portal Disc
    Capabilities
    The user can create portals using magic/magical energy, either by using spells or channeling mystic energy.

    Magic Portal Teleport- 4 Source points per Level
    Applications
    Associations
    • Magic
      • Portal Magic
    • Magical Energy Generation
    • Magiportation
    Individuals with Magic Portal Creation
    Items That Grant Magic Portal Creation
     
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    Powers
  • Portal Creation

    Adapted from Superpower Wiki- Portal Creation





    The power to create portals for transport between two non-adjacent locations. Sub-power of Dimensional Manipulation, Portal Manipulation, and Spatial Manipulation. Variation of Teleportation.

    Also Called

    • Dimensional Door Creation/Generation
    • Gateway Creation/Generation
    • Portal Disc/Opening
    • Rift Creation
    • Space Warp Creation/Generation
    • Stargate Creation/Generation
    • Teleportation Gateway
    • Teleportation Warp Creation/Generation
    • Vortex Creation/Generation
    • Wormhole Creation/Generation
    Capabilities

    User can open a hole in the universe connecting two non-adjacent locations. This may be done in a very neat manner, such as connecting two doorways in the universe, or it may be done very sloppily like breaking a rift in the space-time continuum. They may use Dimensional Manipulation to tear a tiny hole through two universes, use Spatial Manipulation to overlap two points in the universe or open a black hole or a wormhole connecting those two points.


    This ability may come in the form of a "Portable Portal", which allows users to make instant holes in anything the circle can be stuck to. Offensively, the user can create vortexes to suck in objects.

    Variable Descriptor Portal Teleport-
    4 Source Points per Level and 2 additional Source Points

    Applications

    • Banishment by casting a portal at the target, sending it away.
    • Binding by opening a portal around a target, trapping it in between.
    • Deflection by opening portals to redirect attacks back at the opponents.
      • Dimensiokinetic Combat by launching attacks at differing and unsuspecting angles via portals.
    • Dimensional Travel
    • Portal Blast
    • Spatial Slicing by closing the portal while a target is part-way in it.
    • Summoning by opening portals to allow said object/person to arrive.
    • Teleportation
    Techniques

    • Portal Boost
    Variations

    • Door Projection
    • Elemental Portal Creation
    • Energy Portal Creation
    • Magic Portal Creation
    • Organic Portal Creation
    • Paradise Entrance
    • Portal Interface
    • Quantum Portal Creation
    • Rainbow Portal Creation
    • Selective Portal Creation
    • Soul Portal Creation
    • Techno Portal Creation
    • Time Portal Creation
    • Underworld Path
    • Wormhole Creation
    Associations

    • Black Hole Creation
    • Dimensional Manipulation
    • Dimensional Rift
    • Dimensional Storage
    • Extra-Dimensional Energy Generation
      • Dimensional Link
      • Energy Source Selection
    • Hole Manipulation
    • Key-Based Powers
    • Planeswalking
    • Space-Time Rift
    • Warp Generation
    • White Hole Creation
    Limitations

    • Portal Negation is a direct counter.
    • Portals may become unstable.
    • May have limits for the distance, number and/or size of the portals.
    • User may not always have the power to close the open portal, allowing others to also gain access.
    • Portal Redirection can divert travelers and appear somewhere not of their intention.
    • If portals close while user is part-way through, it can easily bisect them.
     
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    Powers
  • Spatial Manipulation
    Adapted from Superpower Wiki- Spatial Manipulation

    The Power to manipulate space


    Also Called


    • Absolute Space
    • Area Manipulation
    • Areakinesis
    • Chorokinesis
    • Space Bending/Manipulation
    • Spacial Manipulation/Warping
    • Spatiokinesis
    • Third Dimension Manipulation
    • Ubicokinesis
    Capabilities

    User can create, shape and manipulate physical aspects of space within an area of ones choosing, including an area and whatever is inside of that area. They can trap subjects or objects in space and push that space, throwing subject and object away from them or to create wormholes, paradoxes, and other strange events by warping spatial areas and twisting them around.


    Space consists of the normal 3 dimensions that matter and energy exists in, and the 11th dimension that exists within the 3rd dimensional space. The theory behind spatial movement is to get away from the 3 dimensions, find their position in the 11th dimension, and then calculate the vectors to teleport, moving at a faster than light speed without occupying the space in between the two locations.

    Variable Space Manipulation Effects 8 Source Points Per Level

    Applications

    • Create/generate, delete, shape and manipulate space.
      • Distance Manipulation
      • Infinite Supply
      • Spatial Flight
    • Conscious Spatial Awareness
    • Dimensional Manipulation
    • Floortilting
    • Inverted Dimension
    • Location Manipulation
    • Multi-Rotation
    • Portal Creation
      • Dimensional Storage
      • Door Projection
    • Portal Locating
    • Room Shifting
    • Space Compression
    • Space Sharing
    • Spatial Attacks
    • Spatial Constructs
    • Spatial Contortion
    • Spatial Direction Manipulation
    • Spatial Displacement
      • Matter Substitution
    • Spatial Duplication
    • Spatial Healing
    • Spatial Linking
    • Spatial Looping
    • Spatial Telekinesis
    • Subspace Manipulation
    • Summoning/Banishment
    • Teleportation
    • Warp Generation
    Techniques
    • Amalgamation: Merging matter with another by overlapping the two objects' spaces, removing their separate boundaries.
    • Pocket Dimension Creation: Create an extra dimension of space that exists outside of the original space.
    • Spatial Aura: Create an aura of space around oneself.
    • Spatial Crush: Crush objects by manipulating the surrounding or personal space by:
    • Spatial Distortion: Bending the curvature of the three dimensional space to distort anything within.
    • Spatial Empowerment: Draw and gain strength from space itself.
    • Spatial Mimicry
    • Spatial Perception
    • Spatial Rift: Tear open the third dimension space to create portals for inter-dimensional attacks and travel.
    • Spatial Slicing: User attacks by tearing out a section of space to sever the spatial connection of the target.
    • Spatial Tuning: Distort and warp space in a specific area for various effects, even potentially alter reality.
    • Spatiokinetic Combat
    • Warp Bubble: User creates a small warp around themselves which is only marginally connected to the rest of the space around it:
    Variations
    • Interspatial Manipulation
    • Psychic Spatial Manipulation
    • Space Embodiment
    • Space Energy Manipulation
    • Space Magic
    • Spatial Tuning
    • Subspace Travel
    Associations
    • Absolute Storage
    • Air Manipulation by distorting the space that the air is occupied in.
    • Angle Manipulation
    • Area Shifting
    • Boundary Manipulation by manipulating the boundary of space and matter.
    • Cosmic Manipulation
    • Dimensional Element Manipulation
    • Extended Force
    • Force-Field Manipulation by manipulating the barrier of space.
    • Gravity Manipulation by manipulating the spatial field's gravitational forces.
    • Meta Space Manipulation
    • Nothingness Manipulation by manipulating the voids of deep space.
    • Omnipresence
    • Pocket Dimension Manipulation
    • Reality Warping by altering reality within a defined space.
    • Schrödinger Teleportation
    • Space-Time Manipulation
    • Spatial Mutation
    • Spatial Lordship
    • Spatial Messaging
    • Spatial Weaponry
      • Spatial Artillery
    • Spatial-Temporal Lock by placing oneself in an alternate timeless space outside of the normal space-time continuum.
    • Spatiolock by placing themselves outside space.
    • Time Travel by phasing through the spatial barriers that separate different timelines.
    • User who can also use Time Manipulation are able to learn Space-Time Manipulation.
    • Vector Manipulation
    • Zipper Generation
    Limitations
    • May be unable to create space, being limited to manipulating only the already existing one.
    • May require to be honed or amplified by specific objects.
    • Cannot affect users of Spatiolock, Spatial-Temporal Lock or Omnilock
     
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    Powers
  • Dimensional Manipulation

    Adapted From Superpower Wiki- Dimensional Manipulation

    The ability to manipulate dimensions. Sub-power of Spatial Manipulation.


    Also Called

    • Dimension Manipulation
    • Dimensional Control
    • Dimensiokinesis
    Capabilities

    The user can create, shape and manipulate dimensions, beginning with the physical 0-D, 1-D, 2-D, 3-D, and 4-D, changing their own dimensions. Advanced uses include manipulation and linking to alternate dimensions and dimensional energy to achieve a variety of feats, such as teleportation, portal generation, and pocket dimension creation.

    Variable Dimensional Effects
    8 Source Points per Level

    Applications
    • Dimensional Phenomenon Inducement
    • Dimension Creation
    • Dimension Destruction
    • Dimension Shifting
    • Dimensional Attacks
    • Dimensional Awareness
    • Dimensional Border Manipulation
    • Dimensional Constructs
    • Dimensional Energy Absorption
    • Dimensional Interaction
    • Dimensional Link
    • Dimensional Rift
    • Dimensional Storage
    • Dimensional Telekinesis
    • Dimensional Travel
    • Personal Dimension
    • Teleportation
    Techniques
    • Dimensiokinetic Combat
    • Dimensional Consciousness Inversion
    • Dimensional Empowerment
    • Dimensional Independence
    • Dimensional Slicing
    • Dimensional Transformation
    • Extra-Dimensional Energy Manipulation
    • Extra-Dimensional Matter Manipulation
    • Extra-Dimensional Flight
    • Interdimensional Entity Physiology
    • Parallel Reality Syncing
    Variations
    • Dimension Magic
    • Higher-Dimensional Manipulation
    • Interspatial Manipulation
    • Pocket Dimension Manipulation
    • Psychic Dimensional Manipulation
    • Warp Energy Manipulation
    There are various types of dimensions and what composes them, such as time, space, reality, nothingness, and universes, so a Dimension Manipulator with little to no restriction can basically manipulate them all. A master can even create a pocket dimension out of nothingness and completely create a new world.

    Associations
    • Appearance Manipulation
    • Dimensional Distortion
    • Dimensional Entity Physiology
    • Dimensional Lordship
    • Dimensional Weaponry
      • Dimensional Artillery
    • Nexus Manipulation
    • Reality Warping
    • Space-Time Manipulation
    • Spatial Manipulation
    • Spatial Weaponry
    • Warp Generation
    Limitations
    • Maybe limited to how many dimensions they can control at a certain time.
    • Users of Omnilock can't be affected.
     
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    Powers
  • Teleportation
    Adapted From Superpower Wiki- Teleportation

    The ability to move instantaneously from one location to another without physically occupying the space in between. Sub-power of Omni-Psionics, Spatial Manipulation and Teleportation Manipulation.



    Also Called


    • Apparition/Disapparition
    • Blink (League of Legends)
    • Coordinate Change/Movement
    • Geo-Leaping
    • Phase-Jumping
    • Position Change
    • Spatial Movement
    • Teleport
    • Tele-Transportation
    • Translocation
    • Transmutation (American Horror Story: Coven)
    Capabilities

    The user can teleport, or transfer matter (beings/objects, including themselves) or energy from one point to another without traversing the physical space between them. This can be achieved by various means, including causing the atoms/molecules to travel at light-speed, warping the space, or use quantum superposition, in which the user teleports by spatially rearranging the subatomic contents of a system.

    While teleportation may seem like it is simply for travel, it can be a valuable ability as it can be used offensively (and quite powerful, as a spatial attack) while offering superiority regarding movement speed and distance coverage. A skilled strategist/tactician can use it for many innovative manners.

    Teleport- 2 Source Points per Level

    Applications

    • Empathic Teleportation: Teleport to those the user has strong feelings for or can teleport to those who have strong feelings towards the user.
    • Flash Step: Teleport short distances.
    • Isoportation: Teleport short to shift facing.
    • Matter Substitution: Substitute one collection of molecules with another.
    • Partial Teleportation: Teleport parts of a target away.
    • Remote Teleportation: Teleport others away without transporting oneself along with them or requiring physical contact; can be used both offensively and defensively.
    Offensive
    • Teleport objects into a target, causing telefrag, which can punch holes or bisect the target.
      • Teleport objects into another object, causing the object to displace the object teleported. (Using glass to cut a concrete pillar or metal sticks into a target's body.)
      • Teleport air or water molecules when more physical ammunition is lacking.
    • Teleport an attack back at a target.
    • Teleport a target to users front to intercept an incoming attack, defending themselves and causing the target's attempt to backfire at the same time.
    • Teleport anything small to around the target to immobilize the opponent.
    • Teleport a massive object above the target, letting it crash down to crush the target to death.
    • Teleport a burst of air into the atmosphere and/or earth, causing shock waves or earthquakes respectively.
    Supplementary
    • Teleport out of harm's way.
    • Teleport into the air at steady intervals to simulate Flight.
    • Teleport great distances, reducing travel time.
    • Teleport past walls and obstacles.
    • Teleport objects to another location, creating an instant mailing.
    Techniques
    • Spatial Attacks
    • Teleportation Bomb Generation
    • Teleportation Clones
    • Teleportation Combat
    • Teleportation Flight
    • Teleportation Slash
    • Teleportation Strike
    Variations
    • Deconstruction- The body breaks up into various materials (i.e. dust, ice, crystals, flower petals, etc...) and reconstructs elsewhere, possibly moving as the materials. In some cases, the user's limbs and body simply separate and reform in another location.
    • Fragoportation- (Volatile Matter Jump)Teleport by exciting internal molecular/atomic energy triggering explosions or implosion before porting.
    • Instant Transmission- (Energy Reading/Transportation)Teleport to any location as long as they can find an energy source to lock onto. May need Ki Sense, Aura Reading, or Energy Vision.
    • Location Swapping- (Switching/Trading)Distort space to exchange one subject with another.
    • Magiportation- Teleport through/via magic/magical energy.
    • Marking Teleportation- Teleport to a marked location.
    • Mathematical Teleportation- Teleport by using mathematical formula/probability.
    • Molecular Teleportation (Reconstruction) Teleport by disassembling molecules and reassembling them elsewhere.
    • Portal Creation- Teleport by opening a spatial portal around oneself, instantly shifting locations, or even keep the portals open to allow others to use for later.
    • Quantum Teleportation- Teleport by disassembling at a subatomic level and slipping into the quantum field, then reassembled at a different spatial and temporal location.
    • Reforming Teleportation- Teleport to other areas and rebuild oneself with the materials and energy of their surroundings in that destination.
    • Subspace Travel- Teleport into and out of subspace (also known as hyperspace), an "alternate" space adjacent the "normal" space and integral to the space-time continuum. This allows the user (and anything that they teleport) to travel much faster than the speed-of-light in normal space, as they move from one location to another instantaneously while ignoring all physical obstacles in between.
    • Sympathetic Teleportation- Teleport through/via energy/matter/object by merging into it and emerging elsewhere from the same energy/matter/object.
    • Teleport Dash- The combination of high speed with teleportation which allows the user to ignore normal rules.
    • Teleportation Ball Projection- Movement accomplished by "bubbles", "orbs" or domes of psionic energy set at the starting point and the destination point.
    • Temporal Teleportation- Teleport through the manipulating space-time.
    • Tracking Teleportation-Teleport to any person the user desires to find.
    • Warping Teleportation- Manipulate phase-jumping radiation.
    Levels
    • Basic Level: User is capable of teleporting short distances, from one side of a room to another, or a few blocks away. User can only teleport themselves and very limited amount of mass, up to what they are wearing/carrying.
    • Advanced Level: User is capable of teleporting large distances, from one side of a field to another, or a few kilometers or so. User can teleport limited mass, up to several people/heavy household appliances.
    • Expert Level: User is capable of teleporting thousands of kilometers, on a continental scale. User can teleport mass up to a bus/industrial machine.
    • Master Level: User is capable of teleporting on a planetary scale, moving anywhere on the planet or possibly to the closest satellite such as the Moon. User can teleport mass up to buildings.
    • Ultimate Level: User is capable of teleporting on light years distances, on a cosmic scale. User can teleport mass up to planets.
    • Absolute Level: User is capable of teleporting anywhere, including from illusion to reality, into one's mind, even conceptual things such as teleporting wounds and diseases off of a body. User can teleport effectively infinite mass.
    Associations
    • Conscious Spatial Awareness: In relationship with teleportation, allows user to know where not to teleport to prevent unwanted telefrag.
    • Dimensional Travel: Teleport between different dimensions.
    • Motion Paradox: To move the body without physically being in motion.
    • Light Warp: Traverse wherever via visualizing abundant light sources instantly.
    • Location Manipulation: Manipulate locations of other people and objects.
    • Space-Time Distortion: Most forms of teleportation require a distortion of the space-time continuum for the warp.
    • Spatial Displacement: Take sections of space and teleport it around.
    • Spatial Expansion: In relation with teleportation, allows user to expand the space in an area to provide room for the object being teleported.
    • Summoning/Banishment: Teleport targets to or away from oneself.
    • Teleportation Barrier Generation: Create a barrier that teleports anything within or touches it to elsewhere.
    • Teleportation Manipulation: Manipulate every aspect of teleportation.
    • Time Travel: Teleport from one time period to another (spatial location may or may not remain the same).
    • Verbal Teleportation: Teleport by uttering a location's name and being teleported there.
    • Warping Speed: Moving at extreme speed without physical motion by dropping in and out between real and sub-spacial planes.
    Teleportation Resistors
    • Spatial Anchoring Ability to refuse to be teleported by force; user of this ability can also prevent the teleportation and time-travel (Dimensional Travel) of others. Usually accomplished by Mental Manipulation or Mind Control.
    • Teleportation Diversion- Ability to divert the destination of a subject's teleportation. User must know what the place looks like, or the teleporter will just "jump" to any random location.
    • Teleportation Negation Ability to prevent targets from using any kind of teleportation. Not usually permanent.
    Limitations
    • Users of Teleportation Negation can prevent uses from teleporting.
    • Users of Teleportation Diversion can redirect the user's landing position.
    • Users of Teleportation Prediction can predict where the user is teleporting.
    • Momentum may be conserved when teleporting, meaning that a being cannot simply avoid the damage in the midst of falling by just teleporting to the ground. See Also: Inertia Is a Cruel Mistress
      • Conversely, all teleported objects may lose their speed completely.
    • Teleporting may take time, ie. the user may need to concentrate certain time before the transportation happens.
    • If the user's power is calculation-based, low intellect and stress may hinder ability.
    • If the time-space coordinate which the user is teleporting to is already occupied, the user may get thrown to another location, or suffer some other sort of teleportation malfunction.
    • May not be able to teleport other teleporters due to a spatial contradiction.
    • May be unable to teleport while under stress or in shock, e.g. being in the vacuum of space without a spacesuit.
    • May need to know/sense/have been to the area which they are teleporting to do so properly.
    • Users' teleportation may be limited when the Spatial Cognizance is being interfered with, such as rain, chaff or anything that emits spatial noise.
    • Teleportation may cause a spatial disturbance, allowing highly sensitive opponents to track down their destination.
    References

    D20 Hero SRD Teleportation Article- TELEPORT (MOVEMENT) – d20HeroSRD
     
    Powers
  • Psionics
    Adapted from Superpower Wiki- Psionics
    Psionic monk
    The power to use mental/psychic powers.

    Also Called
    • PSI Power
    • Psychic Powers
    Capabilities
    User can use various forms of psychic/mental abilities/powers, including telekinesis, foresight, etc.

    Variable Psychic Effects- 7 Source Points per level
    Applications
    Associations
    • Seer
    • Teletechnics
     
    Powers
  • Teleportation Manipulation

    Adapted From Superpower Wiki- Teleportation Manipulation
    The power to manipulate teleportation.
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    Also Called
    • Teleportation Control
    Capabilities
    The user can manipulate the teleportation of oneself and/or other beings. Making either appear in a different place instead of their target and even prevent them from teleporting.

    Variable Teleportation Effects 6 Source Points per Level
    Applications
    • Disconnection Inducement
    • Partial Teleportation
    • Remote Teleportation
    • Teleportation Diversion
    • Teleportation Negation
    • Teleportation
    • Teleportation Beam Emission
    • Teleportation Combat
    • Teleportation Prediction
    Variations
    • Teleportation Energy Manipulation
    • Teleportation Magic
    Associations
    • Portal Manipulation
    • Spatial Manipulation
    • Superpower Manipulation
    • Teleportation Barrier Generation
    • Teleportation Ball Projection
    • Teleportation Slash
    • Travel Manipulation
    Limitations
    • May be limited to a certain type of teleportation, i.e, only manipulation spatial teleportation, but not Elemental Teleportation.
    • May not be able to control Meta Teleportation.
    • Possibly only able to teleport others and not oneself or vice versa
    • Users of Shortcut Access are immune.
     
    Powers
  • Magic Detection

    The ability to sense the presence of magic in one's vicinity. Sub-power of Magic. Variation of Detection.

    Also Called
    • Magic Sense
    Capabilities
    The user can sense the presence of magic/magical energies and possibly gain detailed understanding about the magic/magical powers they are sensing, including the amount/size of matter/energy they are sensing and whether it is hidden.

    Senses- Magic Awareness 1 Source Point
    Associations
    Limitations
    • May be dependent on natural senses.
    • The user may need to concentrate to determine the location of magic.
    • May not be able to sense cloaked magical energy sources.
    Individuals with Magic Detection
    References
    Magic Detection | Superpower Wiki | Fandom Powered By Wikia. (n.d.). Retrieved fromhttp://powerlisting.wikia.com/wiki/Magic_Detection
     
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    Powers
  • Adapted from Superpower Wiki- Sense Manipulation

    Sur 1
    The ability to manipulate physical senses of oneself or others. Variation of Body Manipulation.

    Also Called
    • Opinokinesis
    • Sense Alteration
    • Sense Control
    • Sensory Manipulation
    Capabilities
    The user has complete control over the senses of oneself and others, including sight, smell, hearing, touch, taste, balance, pain, etc, allowing them to freely alter and manipulate them. They can enhance, reduce or remove them temporarily or permanently, protect them from being overwhelmed, cause the target to sense things that aren't there or prevent them from sensing things that are, cause/remove sensory ailments, etc.

    Variable Sense Effects- 6 Source Points per Level


    Applications
    • Enhanced/Supernatural/Absolute Senses
    • Health Manipulation sensory ailments only.
    • Illusion Generation
    • Imperceptibility by making others unable to sense the target.
    • Cause Mental Hallucination.
    • Protected Senses
    • Sensation Manipulation
    • Sense Augmentation
    • Sense Focusing
    • Sense Removal
    • Sensory Deprivation
    • Sensory Inducement
    • Sensory Overload
    • Sensory Replication
    Techniques
    • Extrasensory Combat
    Variations
    Associations
    • Body Manipulation
    • Illusion Manipulation
    • Nerve Manipulation
    • Perceptibility Manipulation
    • Pheromone Manipulation
    Limitations
    • May be limited to manipulating the senses of others or only themselves.
    • Users of Enhanced Intelligence would possibly be able to defeat sense manipulation.
    • While some users may be able to create what feels like a wall, it is only in the target's mind.
     
    Items
  • Circe's Hammer (S16)


    Created by JMTyranny
    Mal-Staff-04
    The magic imbued staff, was the principal vestment of the Scarlet Sorceress. The artifact draws latent mana energy from its surroundings to manifest powerful blasts of energy and energy shields to defend the bearer.

    Mechanics & Inner Workings
    The shaft of the staff channel energy to the amber orb at the head. The bearer can then release the magical force as spells of their own design.
    Manufacturing process
    The tree of worlds formed this artifact from its own root when Gaia asked the tree for a measure of power she could use to resist her son Zeus.
    Significance
    Magic Artifact tied to the fundamental energies of the Omniverse
    Item type Unique Artifact
    Current Location United States
    Current Holder Adept
    Subtype / Model Magic Staff
    Rarity Unique
    Weight 5 lbs
    Dimensions 4 feet long
    Base Price 19 Source Points
    Raw materials & Components The staff was formed from a sliver of Ygsdrasil's taproot and fossilized sap from the ancient tree.
    Easily Removable Magic Artifact- Strength Based Bludgeoning Damage 2 Linked to Magical Power Array Magical Blast 12 with Sustained Impervious Protection 20, Flight 12 and Teleport Portal 6 Alternate Effects
     
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    Items
  • Magic Staff

    Adapted from d20PFSRD- Staves – d20PFSRD
    E45d2078-bb30-4059-934e-8bc9c03c71bd
    A magic staff is a long shaft that stores several spells. Staves usually hold spells grouped by a theme, and sometimes possess other abilities that they grant to the wielder. A typical staff also functions as a walking stick, quarterstaff, or cudgel.
    Mechanics & Inner Workings
    A magic staff is imbued with magical energy when created and can be recharged by a spellcaster with the appropriate spells. To activate a magic staff, a character must hold it forth in at least one hand (or whatever passes for a hand, for nonhumanoid creatures).
    Item type Magical
    Subtype / Model Staff
    Types of Magical Staves Circe's Hammer
    Rarity Common
    Weight 5 lbs
    Dimensions anywhere from 4 feet to 7 feet long and is 2 inches to 3 inches thick
    Raw materials & Components Most staves are wood, but an exotic few are bone, metal, or even glass. A magic staff often has a gem or some device at its tip or is shod in metal at one or both ends. Staves are often decorated with carvings or runes.

    Easily Removable Magic Artifact- Strength Based Bludgeoning Damage 2 Linked to Magical Power Array
     
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    Items
  • Magic Weaponry

    Adapted from Superpower Wiki- Magic Weaponry
    Af524015b9dccc12bca4efe9c78d852d31f4af8e hq
    The ability to wield or create magic weapons. Variation of Mystic Object and Power Weaponry.

    Also Called
    • Arcane/Enchanted/Magical/Mystic/Mystical Weaponry
    • Weapons Of Magic/The Arcane
    Capabilities
    User can create and/or wield various forms of enchanted weaponry that suits their needs in battle whether they be offensive or defensive. The weapons are capable of being powered by or creating a wide variety or magical powers that often yield impressive results. Due to the weapons being powered by magic, they also act as a blank slate for different kinds of weapon-based abilities.

    Removable Magic effects

    Applications
    • Absolute Attack/Absolute Defense: The weapons can serve as the best offensive and defense.
      • Cutting: The weapon is capable of cutting through anything.
      • Pulverization: The user's weapons are able to destroy whatever get in their way with sheer physical strength.
    • Magic: The user is able to wield and control different forms of magical powers.
      • Magic Infusion: Empower the weapon with almost any kind of magic.
      • Magic Empowerment: The user's weapon can be empowered by magical forces or items.
      • Magical Energy Manipulation: The user is able to manipulate magical energy forces.
      • Spell Casting: The weapon can allow the user to cast spells.
    Variations
    • Magic Artillery
      • Magic Arrows
    • Magical Blade Construction
    • Magical Polearm Construction
    • Magic Whip Generation
    • Spell Weaponry
      • Spell Artillery
      • Spell Blades
    • Technomagical Weaponry
      • Technomagical Artillery
    Associations
    • Demonic Weaponry
    • Divine Weaponry
    • Empathic Weaponry
    • Enchanted Armor
    • Magic Augmentation
    • Magic Bestowal
    • Magic Sword
    • Mystic Object
    • Power Weaponry
    • Powerful Objects
    • Spiritual Weaponry
    • Supernatural Weapon Proficiency
    • Weapon Creation
    • Weapon Proficiency
    Limitations
    • Due to it being a blank slate for any type of power, it may be weak against stronger weapons.
    • Maybe equaled to Scientific Weaponry.
    • May not be able to overpower Transcendent Weaponry.
    • Weapon may require a source of power such as an item.
    • Weapon may be limited to certain types of magic.
    Magic Weapons
     
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