Shog
The Infinite Being
The 5 clans are preparing for war. New territory has been discovered and everyone is desperate to grab it. The only way to stop the war is a mythical relic that can show the future. When the clans look into it, they will see the territory they are destined to have and no one may see blood. Unfortunately, the relic is often thought of as a legend and no one know where it is. Except for an elder of the water tribe. She knows about where it is, but is too old to retrieve it herself. This is why the younger heroes must take their place in the world.
Clans:
Water: This clan feeds off of intelligence and wisdom. Their society functions off of the experience and wisdom of the elders, who make most of the decisions. This clans look on the war is mostly pacifist, but the elders feel they need more room to relieve the pressure on their densely packed population.
Air: This clan values freedom above all else. In this society, you have the freedom to do basically what every you want (excluding crime). They are comfortable with the land they have now, but they fear their land may be used as a war zone between the earth and fire clans.
Lightning: This clan believes in justice and the natural order. In this society, mentally balanced citizens vote for decisions. They want more land, but they want to claim it as soon a possible in hops of avoiding conflict.
Earth: This clan values hard work and determination. Their society functions off of a leading group of people who's word is final. They want some of the land to try and create better trading routs with other clans and become less secluded.
Fire: This clan believes in honor and serving their ruler. They function off of a monarchy system where the word of royals is final. This clans rulers are greedy and want as much land as possible, no matter what the price.
MAPS
RULES
Normal RpNation rules.
Hybrids are allowed (except for (fire and water) and (earth and air). Lightning can hybrid with anything. Ice is water and air.)
Act like you grew up in the designated kingdom.
Stay within the limitations of the world.
Do not chose an element already chosen.
Clans:
Water: This clan feeds off of intelligence and wisdom. Their society functions off of the experience and wisdom of the elders, who make most of the decisions. This clans look on the war is mostly pacifist, but the elders feel they need more room to relieve the pressure on their densely packed population.
Air: This clan values freedom above all else. In this society, you have the freedom to do basically what every you want (excluding crime). They are comfortable with the land they have now, but they fear their land may be used as a war zone between the earth and fire clans.
Lightning: This clan believes in justice and the natural order. In this society, mentally balanced citizens vote for decisions. They want more land, but they want to claim it as soon a possible in hops of avoiding conflict.
Earth: This clan values hard work and determination. Their society functions off of a leading group of people who's word is final. They want some of the land to try and create better trading routs with other clans and become less secluded.
Fire: This clan believes in honor and serving their ruler. They function off of a monarchy system where the word of royals is final. This clans rulers are greedy and want as much land as possible, no matter what the price.
MAPS
RULES
Normal RpNation rules.
Hybrids are allowed (except for (fire and water) and (earth and air). Lightning can hybrid with anything. Ice is water and air.)
Act like you grew up in the designated kingdom.
Stay within the limitations of the world.
Do not chose an element already chosen.
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