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The Regal Rper

Mad Scientist


  • said:
    What is a Technician?

    General Information
    Technicians or Meisters are warriors who fight and battle using the weapon forms of Demon Weapons, people who are able to transform into traditional weapons.

    Solo Meister
    Solo Meisters are meisters who forgo DWMA's general standard of Meister and Weapon partnerships, to work on their own. Solo Meisters are rare, and are often at most times hardly ever seen much among DWMA branches. Most solo meisters gain biased scrutiny from peers due to the abnormality of a meister working by themselves (this also applies to Autonomous Weapons), however if a Meister can prove they have what it takes to be a Soloist, the possibility of a meister being a Solo Meister, is not impossible.
    Advanced Positions
    When a Meister has reached the rank of a Three Star Elite, they gain the title of a Death Meister. A Demon Weapon that consumes 100 souls and reaches the rank of a Three Star Elite is also given this title, but as a Death Weapon. Hence there are two known ranks at the epitome of DWMA:
    • Death Scythe
    • Death Technician / Death Meister
 
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The Soul



  • What is a Soul Signature?



    Soul Signature

    Otherwise known as the signature of the soul. Soul signature(s) is the individual signature or 'noise' that belongs to a an individual's soul. Every living being, animal, or person has a soul signature. Every soul signature is different. No one signature is the same, even if by some experiment two souls were bound to one body, those individual souls would still be completely distinguishable.

    The signature of a individual's soul is not restricted or limited. Souls are not restricted or bound by a specific identification type, even if one's soul does fall under one of the rarer variants, souls have no similar identification nor do they have limits in identification in terms of species or race as each and every living thing's soul has its own id-- has its own feel, vibe, sense, and soul pressure.

    In conclusion, souls are without restrictions. A person's soul cannot be tied to another's identification no matter how much one wants it to or wills it. In all essence, that is what a soul signature is. A person's selfhood-- their own identity, something that can't be stolen by anyone. Even if they tried, its nigh impossible to mimic another's signature perfectly.


    That is a soul signature.



    !~Theories & Speculation~!
    In theory, it is technically possible to mimic the signature of another's soul. But such practices have only been performed in magic on a meager scale and even then to mimic another person's soul perfectly is in practice, impossible. No one being has been known to ever been able to mimic another person or thing's soul perfectly. Signatures are unique, special, and different. They are practically what allow the Shinigami's List to function the way they do.

    Hence the mimicry of a signature in perfection is impossible. Even when a soul is mimicked that soul will always have chinks or differences about it that are more or less easy to sense or notice through the use of Soul Perception, particularly those that have the inherent trait will be able to tell the difference, albeit only skilled Perceptionists can notice small discrepancies between the real deal and a mimic.

    While perfection is impossible, achieving something close isn't. The only ones known to perform such feats however are Arch Mages or High Level Sorcerers. People or beings that have a profound knowledge of magic are usually more than capable of hiding their mistakes to make it exceptionally difficult, make no mistake though, they still exist.


    Known Arch Mage(s)Species | RaceAffiliation
    Virye SphynrixHumanoid-Shifter | WitchMember of The Third Eye & Wiccan Council

 
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Mana


  • What is Mana?

    magic-book.jpg


    General Information
    Mana, Aethar, or Life Energy is the pervasive existence of sentient energy that pervades every living being, thing, and creature. And it is through this, that certain beings, entities, and divinities are able to manipulate magic and utilize supernatural energy along with the multitudes of abilities that can be derived from mana and that branch itself.
    N1: It is also through this that a Kishin can achieve so much power.


    Affinity
    To utilize magic or to become a Technician/Meister, one must have an affinity to Mana. However Mana comes in two known forms. One is Supernatural. The other is Magic.
    Note:Without an affinity to mana, one cannot utilize Soul Manipulation, become a Kishin or use magic. Period. Thus there are only two forms of mana that branch off into different forms of capabilities and applications.

    These two forms are:
    1.Magic
    2.Supernatural Energy



    Mana & The Soul
    Mana and the Soul, are two separate things that play two major roles in the magical and supernatural realm. The Soul, is not part of Mana. Mana is not part of the soul. They are two separate things, that work together in deciding the abilities of an individual. Mana is a sentient force in which the Soul is the switch that activates the power that brings light into a room. With the soul, one can manipulate Mana.

    However mana itself, cannot be manipulated freely by any normal soul. As stated before, mana is a sentient force. Very few beings are able to take control of mana of their own accord. Shinigami themselves are one of the few examples of beings who have the power to take over mana and in some cases there are others who fall into this category as well.

    Manal Transition
    Manal Transition is the transfer or trading of one mana branch to another by using the intermingling branches from one bough to the other. It is believed so far, that only one set of mediate branches exist and they tie magic and supernatural together. Mana is perceived to have many unknown and many unexplored branches and in some cases one individual or certain individuals can force their way to one of them, as we've seen in the past. Doing so usually requires certain conditions to be met. And forcing one's way through usually leaves a small trail open or available for others.

    When one transitions or trades one mana branch for another; for example say a human who could use magic forces themselves to only use the supernatural without any magical mediums, they become trapped in the middle or in some cases become trapped in one branch like many born are.

    The only difference between someone who uses Manal Transition and a person who is unable to use other aspects of another branch, is that one person will be safe the other person will not.



    Philosophy
    Mana is believed to be like a tree with many branches. These branches are divided into four boughs of which I will only mention two.
    • Aethar
    • Animus

    These two boughs split into a myriad of branches and each branch has something to represent. For Animus or The Supernatural, every group of leaves touches on twigs represent a new form of the supernatural belonging to a different race or species. Every branch touches a different level. Some branches or twigs joint together are levels of their own, others that stand alone are higher forms of power that very few attain or are even born with. And then there are some branches that are the sturdiest of them all; these branches belong to the deities and to the Kishins.

    For Aethar, every branch represents a different form of magic. Every leaf represents a new level to attain. And like the supernatural, in some cases the higher you go the more power you will find. Some branches are weak and dangerous to cross on, some branches are sturdy and have been used by many. Some leaves are worn, torn, and almost entirely forgotten. And then there are branches that intertwine with the supernatural. These intermingling branches allow for new forms of mana to be discovered. New ways to utilize the wavelength. New ways to use magic.

    They lead to higher branches; sometimes its the branches of the True Gods and sometimes its the branches of the Kishin.


    Theories
    1.Many cultures and communities have different versions of their philosophy of mana. The most common belief is that mana exists everywhere and is around everyone.

    2.In the magic community it is commonly believed by some that the higher one's mana the greater one's affinity is. Whether that relates to heritage or both heritage and one's own affinity is debatable.


    Limits
    Magic has limits. Supernatural Energy has limits. There are somethings you can learn and then there are somethings you may not have the power to learn. As stated everyone's affinity to mana is different and how well they themselves can handle one branch out of the many is dependent on both their family genetics and their own affinity, but it is good to understand that both magic and the supernatural are, forces that grant power. And aren't easily tamed.


    Strong Magic vs Weak Magic

    Strong Magic simply refers to magic that is stronger than another's. Weak magic, is self-explanatory. When two individuals of either the same branch of magic of the same art or a different branch of another art clash, they may be equals but at the same time they may not.

    The person who has the stronger magic, will always overpower, cancel out, or diminish the quality of the one who has the weaker. In some magical duels, the weaker user can outwit the stronger, but in a match where magical spells collide, the duel is decided the moment the weaker is overpowered by the stronger.
    Note:In a Magical Showdown, there is something commonly known as a Magus Clash. This is where two spells collide and push back against one another.

    Magus Clash
    A Magus Clash is where streams of spells collide with one another. For some races/species this is fatal because a clash of this sort requires focus and concentration. Movement of any sort could result in loss of focus and ultimate death or even cursing. For others, they are capable of small movement but nothing extreme.


    Example
    c9aa14e0-9072-0133-cae2-0ec49246d323.gif
    Magic Negation
    Certain creatures, have a resistance to magic. Some Mythics have a magical resistance that make it harder for Demon Weapons to kill or capture. Some beings or entities have a magical presence powerful enough that it renders most spells ineffective.

    The ways in which magic negation are still being studied, but it is generally understood that if you do face a being, be it beast or not that has this sort of resistance you should think very carefully of your next steps.



 
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Kishin


  • Ruby-supernatural-20332902-500-280.gif

    General Information
    Evil Humans are also commonly known as The Corrupted however the term itself varies from country to country, media to media. The term 'evil human' is loosely used to define a number of beings within the homogenize species that fall under the necessary requirements of this term, (i.e. Dwarfs, Elves, Demon Weapons, Werewolves , Humans etc etc ). But it has also been used to describe other beings outside of the homogeneous race, used for those who fall under this definition as well. An Evil Human, has one definition-- a person who's soul state no longer fits the defines of normalcy but has in fact been corrupted.

    Speculation & Theories
    Much like Madness, discussed in an earlier chapter. We do not know entirely how Evil Humans are formed or how they come to be. But what we do have is facts from observations of phenomenon.
    • Fact #1: Evil Humans are as the name implies, human and only Human. An Evil Human starts out as a normal human, whether they are connected to the supernatural or not, magic or not, is irrelevant. An Evil Human starts human, but becomes something more.
    • Fact #2: Evil Humans are born through corrupted energy, assimilated from heinous acts.


    The EH Theory
    Ephine Haggard a dwarf scholar and expert in the field of Magic Theory, Ephine Haggard created the EH Theory in 2019. A theory that not only debunked multiple concepts and beliefs people had accumulated over the years but also a theory that held most credibility based off what had been researched and studied in relation to Demons, Kishin, and Mock Kishin. The EH Theory, focuses on the Ephine's observations and conclusion on various footage captured over years of different agents battling.


    Q: What is a Evil Human? And how, does one form?

    Evil Humans are of the worst filth our world has to offer. Filthy, despicable cretins they are that do nothing but feed off the mystical energy our world has to give and in doing so, they do not convert it to energy that you Meisters and Weapons or that we Mages use. Instead they absorb it, just like a greedy little sponge on your kitchen counter soaking in rogue water across the board.

    Evil Humans, do not use the energies we are so lucky to manipulate in the same way you or I do. They do not use mana in its neutral but purest form. They do not use magic conventionally and cannot cast spells, they do not use the supernatural and cannot see but sense souls, what they can do is absorb these energies, but only by committing one act: a sin.

    What do I mean by this? Well...that is complicated to answer. To put it simply I am one who believes in those old theorists who once said, "Mana is sentient!". Hard to believe for theorists out there, yes I'd assume so. But there is no doubt in my mind, that a Evil Human is born by absorbing a mixture of corrupted energy from the fountains of both magic and the spiritual.

    Why both? Well...why not?

    Some of you have fought Evil Humans, Demons, and even strong Mock Kishins before. One thing they all have in common, is a physical mutation or mutations, that gives them abilities that exceed that of the average being. Magic, can be used for multiple purposes, be it trifle or laborious. The Spiritual energy most meisters and weapons use, can be used to identify a species or race, tell the future, and exceed mortal bounds just as magic can.

    By committing heinous, unforgivable acts repeatedly, a living being consistently exposed to either supernatural or magical energy and the main cause of such heinous acts becomes a target for negative mana and thereby becomes a medium for that mana to accumulate. Wherein alterations, mutations, and behavioral changes occur.

    Where we mages have our wands, sigils, chants, mediums, and spells, just as you Meisters and technicians have your mediums, herbs, and souls that act as the foundation for your powers, I believe an Evil Human is a more pure form of the two energies mixed together over a gradual process of time. Steadily becoming more and more unstable, until finally that human evolves from all that corrupted energy and becomes Corrupted.

    From there, it's rather simple to become a Demon. Simply continue accumulating corrupted energy by committing more crimes or tapping it right from the source if possible, then it's only child's play for that Demon to evolve into a Kishin.



    Trivia
    • Evil Humans do not emit a Madness Wavelength and cannot emit one either.
    • Evil humans are made from corrupted energy and 'evolve' into Demons when no physical mutations no longer occur
    • Only Evil Humans that have absorbed enough corrupted energy from the magical side gain the ability to eat 'pure' mortal souls. This ability stays with them through evolution and gives them a faster chance at becoming a Kishin
    • Evil Humans gain enhanced abilities once they have evolved from their human form.
    • The abilities of an Evil Human varies from person-to-person.
    • All Evil Humans have slightly different appearances in comparison to their human selves. An example would be having a unique skin tone such as a light shade of blue around the eyes, neck and arms.
    • The more an Evil Human taps into their corrupted energy, the more that corrupted energy affects them.

 
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  • General Information
    Mythics, are mystical beasts, creatures, or animals. Mythics, gain their name due to a variety of these mystical creatures being from various forms of mythology and lore.
    Note: This does not include the Minotaur, Centaur, or Satyr races. Along with another list of races that will be discussed in the future

    Qualities & Appearances
    Mythics, have unique qualities. Some share bizarre or unique appearances, sometimes looking like the mix between two animals while others look more similar to normal earth animals with unique magical traits and features that make them completely different.


    Intelligence
    Mythics vary in intelligence. Some border closely to sapience. None ever behave in the way our animals behave. Most Mythics have varying forms of intelligence that can be grouped into different categories. We'll be covering four types, literally known as A Type, B Type, C Type, and D Type Mythics.

    Type A Mythic

    Intelligence Level: Average Sapience


    Type A Mythics hold a bizarre level of intelligence. In many ways they act like humans, but with animistic behavior mixed into it. Type A's possess the ability to understand everything a living being does or are capable of learning and understanding everything another being does or says within a short period of time. Faster than a human is possible of achieving. At the same time Type A's lack a rare skill, which is the ability to verbally communicate in a manner that is understandable to humans.

    Unique Skills


    • Nonverbal Communication
    • Verbal & Auditory Understanding
    • Tactile Communication
    • Observational Learning

    Type B Mythic


    Intelligence Level: High Sapience

    Type B mythics hold a level of intelligence that surpasses that of a regular Mythics. These are exceptionally rare and these mythics are the only ones that are known to be able to communicate with humans. Very few of these mythics exist, either due to a dying race or some other phenomenon.

    Unique Skills

    • Verbal & Auditory Understanding
    • Tactile Communication
    • Psychic Communication
    Type C Mythic


    Intelligence Level: Animalistic

    Type C Mythics are the most common type of mythic you will find in most areas. While common, most Type C Mythics have a level of intelligence that is slightly akin to the animals of the normal world, but also very different in terms of how that intelligence is displayed. Mythics with Animalistic levels of intelligence rely on a mixture of instinct and general reasoning. These types of Mythics unlike Type A and B do not have the means to communicate in manners that make it easy to understand them and it is often difficult to discern whether a Type C even understands what they are being told at all unless that Type C Mythic has been tamed.

    Unique Skills

    • Heightened Awareness
    • Verbal & Auditory Communication
    • Tactile Understanding
    • Situational Adaptation
    Type D Mythic


    Intelligence Level: High Sentience

    Type D Mythics have carry a level of intelligence that prevents their instincts from completely taking over in situations of danger. They, unlike, Type C's have a better grasp at understanding and reasoning and are able to learn things on the same level as a human. Their application of what they learned is slow, but they can still learn and evolve.

    Unique Skills

    • Verbal & Auditory Communication
    • Tactile Understanding
    • Observation Learning
    • Suppressed Instincts



 
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  • General Information
    Renegade, was a multi-million dollar business that formed conglomerate ties with over twenty different businesses tied in with either DWMA, regular human corporations, and one or two other specie businesses. From information that was derived by the American C.I.A. the organization was started somewhere within 2036 and was established in 2039. Renegade's expanse grew with several different investors and supporters through that time frame to amass, patrons and followers for a cause DWMA has few leads and pointers to.

    The Rebel War
    The Rebel War, started on May 3, 2049 and lasted till April 16, 2050. But in some cases the argument could be made that it lasted till the month of September in the year 2050 due to many of Renegade's allies triggering chain events to distract or slow down DWMA and Maba's Third Eye (formerly known as the Witch Order).


    The Catalyst
    The best way to summarize the Catalyst to the Rebel War, is the death that triggered a great discourse.
    The death of Witch Queen Maba.
    On April 28 of 2049, Queen Maba of the Witch community, was assassinated by a specially devised group of individuals put together by the UN. These operatives were crafted directly against DWMA's wishes but in truth were manipulated by Renegade from the shadows. That one act and this expertly formed group's successful actions nearly brought an entire frenzy and great division between both Witches and humanity in general.
    With Maba's death, witches lost their most powerful authoritative figure and most profound guide. Her personal council which later formed The Third Eye, were the ones to decide whether or not war would be declared on all of humanity and the DWMA as well, four days later leading up to the declaration of her passing. To this day, it is unknown by many how exactly Lord Symmetry and his closest allies and associates were able to dissuade the council of witches from the path of war and giving into the most darkest depths of Magic's pull, but from what is heard or is rumored or theorized to be known Lord Symmetry was made to pay a heavy price for the acts of "foolish humans".

    The Big Bang
    January 12, 2050. What a time.
    On this day, that first month, Renegade's base of operations situated in Chicago, Illinois went out with a bang as the war between DWMA, Witches, and human support along with outside help came to a decisive turn point. This incident in Chicago that actually caused a city wide quarantine for three years, is known as The Big Bang incident not because of the 'explosions' that occurred across a few other states or in other countries.
    The Big Bang incident was titled as such due to the chain link of events that occurred after the Big Boom of Chicago.
    Following Chicago's explosion and later quarantine in the 16th of January, Renegade's allies would surface and 'implode' in their own ways outside of causing one or two shocking chemical reactions. Many by the end of the war were either stopped before they could happen or few triggered during the war, but in most cases like L.A.'s scenario- some corporations decided to light things up as the war drew to a close or after the war ended.
    N1: DWMA Intelligence Agencies theorized this only ever happened when agents were getting hot on one of the founders or core directorates tails. Thus some events were triggered not out of senseless destruction but out of a means to cover the founding leaders tails and their most important figurative heads.

 


  • Elemental Affinities
    Elemental Affinities are the affinities a True Mage, Demon Weapon, Dubious Mage or magic user possesses. These affinities relate to a specific element in nature or as a form of energy. Magic users in particular are the only ones who have the ability to possess these magic affinities just as meisters have the ability to possess unique wavelengths.

    These elemental affinities all have specific rules that they all must follow and before we can get into magic levels and rankings, we need to discuss what an affinity is and how they work.

    The first thing to know is that a person can have different elemental levels. These levels go from 0 - 4. We'll explain this more clearly later however, for now let's cover the basics.

    Elemental affinities are usually inherited. A topic will go into a bit more detail on this later.


    General Information
    There are 9 core magical or elemental affinities in total. And in most cases it is common for a magic user or one who has an affinity to magic (no matter how weak or strong) to possess at least one elemental affinity. It is not unheard of however for a magic affinity to not have an elemental affinity, nor is it rare. However it is more generally known that most mages or Weapons etc tend to have an elemental affinity from the 5 core elements described as the five elements of Ra.

    It is important to know however that there are three groups of elemental affinities and one special affinity.
    I. Elements of Ra
    II.Universal Elements
    III. Harmonic Elements

    Special Affinity: Nature Element

    Inheritance
    Elemental affinities are 90% of the time inherited from a relative that holds an elemental affinity. Inheritance works off positives and neutrals, a child / children have a stronger chance of inheriting their parent's affinity just as much as they have a chance of inheriting a affinity that is positive to their parents or neutral to their parents. This mainly refers to a parent-child relationship. If Dad A has an Water affinity and Mom A has a Water affinity then there's a certainty their child will have a water affinity. This also means if Mom A had a lightning affinity then Child A could have either Water or Lightning as their elemental. Affinities that hold positive or neutral relationships have a better chance of transferring over to the child. While affinities with opposite relationships have a lesser chance of transferring over to the child.​

    An example would be, Parent A has Fire and Parent B has Water. Its almost guaranteed Child A won't have an affinity at all but Child B might have either a Water or Fire affinity.​

    Elemental Harmonics and Elemental Universals work differently, in that you can't really inherit these affinities else everyone would have them and rarity would cease. They are something you are just born with. However if a parent / ancestor has an affinity from one of these unique elemental classes, there is a higher chance one of their descendants down the road will inherit one of the two types of affinities within those classes. Usually when someone inherits an affinity from either Harmonic or Universal they tend to gain all the advantages and disadvantages that affinity brings just like their parent gained advantages in what it brought to them. However how these affinities are used always tends to vary in some way with whoever gains them.

    An example would be Maba and Free. Maba has the Yang affinity, through this she is able to utilize a extremely complex form of magic called spatial magic; one that requires a multitude of mages to cast and create properly where she can do it single-handed. Free holding one of Maba's eyes indirectly inherited that property from her as well as her high affinity to the water elemental which allows her to use ice magic.

    To summarize, Harmonic and Universal affinities do not require relatives to have them in order for you to gain it. They are exceptionally rare but are the exception to inheritance. Having a ancestor or parent who does have this affinity simply improves one's chances of inheriting from one of those two classes, but this does not mean they will inherit it.

    Nature Element
    The nature element is not an actual elemental affinity, it is more of a special effect. The Nature Element in general applies only to the elements of Ra. The nature element has unique special effects that apply to certain races of beings or entities or a unique ethnicity.​

    A prime example of the Nature Element at work, is with Yokai. Yokai are Japanese spirits / spiritual beings. They have the ability to utilize the elements of Ra to a stronger degree than a person who doesn't have an affinity to any of the elements. And even though all yokai have at least one elemental affinity, no matter what their elemental affinity is a yokai can still utilize a core element of Ra, although depending on their affinity some elements can be locked off.​

    The 5 Elements of Ra
    latest

    The Five Elements of Ra are: Fire, Air, Water, Earth, and Lightning. These are the five elements of Ra and these are the most commonly utilized elements in magic.​

    With these five elements combinations can be made to branch into other elemental affinities. With Water and Air affinities one can branch into Ice or with just one of either one could have a weak relationship with the ice affinity etc. Relationships between these 5 affinities play roles as well. However because the list of affinities could go on and on, we simply choose to focus on these .​

    Moving on let's go over the two other types of elemental affinities separate from the core elemental.

    I. Universal Elements
    II. Harmonic Elements

    Universal and harmonic elementals have specific rules that will be covered later.

    Universal Elements

    The universal affinities are:​

    1. Light

    2. Dark

    Universal Elements do not come with any of the other elements. These elemental affinities can only come as one or as a pair.


    Harmonic Elements

    The harmonic affinities are:​

    1. Yin (Destruction / Death / Negative Forces)

    2.Yang (Creation / Life/ Positive Forces)

    Harmonic Elements do not come with any of the other elements. These elemental affinities can only come as one or as a pair.

    EL
    EL refers to the number of elemental affinities a person has. Every living thing has an EL. ELs range from a classification of levels from 0 to 4. A being is born with their elemental affinities. They cannot be evolved into another level.

    Level 0: Level 0 or Null affinity types ELs are beings who do not have an elemental affinity. About 90% of the human race falls under this category.​

    Level 1: Level 1's or Single affinity types are beings who have one elemental affinity. A being who has one elemental affinity tends to have stronger relationships to elements that relate to their element. Level 1s are the most common types of EL. They and Level 0s tend to outnumber a multitude of other ELs.​

    Level 2: Level 2's or Dual affinity types are beings who have two elemental affinities. A being who has two elemental affinities tends to have two elemental affinities that have strong relationships. It is impossible for a person to have elemental affinities that are opposites to each other, such as fire and water affinities. Level 2's are rare and uncommon. Very few beings have Level 2 affinities, and even fewer have affinities where one of each comes from the three groups mentioned earlier. Currently there are only 80 Level 2's in the world.​

    Level 3: Level 3's or Tri affinity types are beings who have three elemental affinities. Not much is known on Level Threes. These beings are rarer than Level 2's. Level Level 3's seem to mostly have all three of their affinities come from the elements of Ra. However in some rare cases it is possible two of their affinities take from Ra while and one will take from either harmonic or universal. There exist only 6 known Tri affinity types in the world.​

    Level 4: Level 4's or Quad affinity types are unheard of. These have access to four elements of magic. There are no known Quads.​

    Mechanics of Elementals
    People who don't have an elemental affinity are weaker in comparison to those that have an affinity for a specific elemental. This means that a person who doesn't have an elemental affinity can utilize fire magic, but won't have as easy a time learning or using the magic be as as someone who has a fire elemental affinity. There will always be a slight advantage for those that have an affinity even if their opponent is someone who has a greater magic level.

    Going counter clockwise to the chart is the best way to visualize how opposites work. By going counterclockwise you'll find affinities that repel each other.

    Fire repels Water
    Water repels Earth
    Earth repels Lightning
    Lightning repels Air
    Air repels Fire

    Elements diagonal to each other can be neutrals (x) while positives bolster each other (+) and negatives diminish (-).

    The Nature Elemental: Circumvents this by making users who have repelling elements slightly stronger by bringing the element they repel up by one rank. However the nature elemental cannot make all elements work for a being. Only some.

    Fire
    x Lightning
    - Water
    - Air
    - Earth


    Lightning
    x Fire
    + Water
    - Air
    - Earth


    Air
    - Fire
    - Lightning
    + Water
    x Earth

    Water
    - Earth
    + Air
    - Fire
    x Lightning


    Earth
    + Water
    - Lightning
    - Fire
    x Air

    Light
    + Fire
    + Water
    + Lightning
    - Air
    - Earth
    - Dark

    Dark
    + Fire
    + Lighting
    + Light
    - Air
    - Earth
    - Water


    Yin
    + Lightning
    + Fire
    + Air
    + Earth
    + Water

    Yang
    + Fire
    + Lighting
    + Air
    + Earth
    + Water

    Mechanics of Shares
    Every element that shows a positive relation is a elemental that can be used easier. Every negative relation is an elemental that are harder to use. If person has a Fire elemental and they are a Dual affinity type, then they are more likely to have an affinity to either Lightning or Earth; as these hold Neutral (x) and Positive (+) relationships.

    Basically if an elemental relationship is positive there's a good chance that it would be possible to utilize magic from that side. However in the case of the Harmonic and Universal affinities this does not mean you will get an affinity from any of the other groups if your elemental affinity is above a Level 1. It is extremely rare to get a affinity outside the Harmonic Elemental or Universal Elemental. As they either come in pairs or singles and it is impossible to take one from both of these at the same time.

    Disclaimer
    Elemental Affinities are simply designed to give mages or magic classes in general, power boosts. To be clear however, just because your character(s) has an affinity doesn't really mean they are gonna be a bad-ass. All an Elemental affinity really does, is give your character a boost in a certain element of magic and certain applications to other/similar forms of magic. A fire mage who has an elemental affinity to fire, who can cast a level 3 fireball, would only take 3-4 months to learn how to do it right. While a fire mage who doesn't have a fire affinity, would take 8 months to a year to get it right. This does not mean your characters are weaker, this just means your character's affinity grants them easier utility to whatever their affinity is.

    It should be remembered that all affinities have their positives and negatives and these are also shared among their affinity holders as well.

 
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Spiritual Energy Levels
We will use this to detail and categorize the various levels of a being's spiritual energy.

Spiritual Energy level is the term used to determine the classification and power of a person's wavelength and soul power. Unlike magic where classes are far more flexible spiritual energy levels can be at set standards despite also having the ability to grow. Some beings who have high affinities however tend to have higher accesses to spiritual energy such as the Strong Soul.

There are four modifiers for these ranks and they form the sub-ranks. These modifiers are '-', '+', '++' and '+++'. These modifiers represents a being having a temporal boost in their overall power.

Minus Mod: Minus modifiers are unstable. They could be weaker or equal to the rank below them and they can vary in terms of power. Most ranks that fall in a minus modifier vary in terms of strength but usually do not surpass the class they are in.

Single Plus Mod: Plus modifiers are twice the power of average rank within their class.

Double Plus Mod: Double plus modifiers are triple the power of an average rank within their class.

Triple Plus Mod: Triple plus modifiers quadruple the power of an average rank within their class


C Class
C class is the lowest rank in spiritual energy; civilian level energy. C class energy can be used against humans but lacks against anything more.

C-CC+C++C+++
--210245290315

PH Class
PH class is the 9th highest rank; surpasses military grade level. Can be utilized to against non-human with varying degrees of success.

PH-PHPH+PH++PH+++
--316350375395

EN Class
EN class is the 8th highest rank; Special Forces grade; Can be used exceptionally well against things that are more than human.

EN-ENEN+EN++EN+++
--410435450475

A Class
A class is the 7th highest rank. Can challenge Low Tier Mock Kishin.
Note:This goes before Low Tier Mythics.

A-AA+A++A+++
--480495525560

G Class
G class is the 7th highest rank. Can challenge anything above A but less than I

G-GG+G++G+++
--560590625660

I Class
I class is the 6th highest rank. Can challenge High Tier Mock Kishin.
Note: This goes before High Tier Mythics.

I-II+I++I+++
--680700720735

N Class
N class is the 4th highest rank. Can be utilized against Extreme Mock Kishin.

N-NN+N++N+++
--750770790800

S Class
S class it the 3rd highest rank. It can be used to solo Extreme Tier Mythics; can also challenge Superhumans / Griffins / Jester.

S-SS+S++S+++
--800850900950

EX Class
EX class it the 2nd highest rank. It can be used to challenge Dragon, God, or Emperor rank.
Note #1: Strong Soul's can achieve access to God Rank.
Note #2: Beings who have hidden potential unlocked can achieve God Rank.

EX-EXEX+EX++EX+++
--96599010151030

X Class
X class it the highest rank. It can be used to challenge True God or Ruler ranks.

X-XX+X++X+++
--1065200020703019
 
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