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Fandom Duodecies Infinitum - A Homestuck RP - CS

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Noivian

Drinker of coffees
Helper
Roleplay Availability
Roleplay Type(s)
Here's the basic character sheet you need to follow. Feel free to include more information!

Name:
Gender:
Blood caste:
Symbol:
Appearance: (picture or written is fine)
Lusus:
Powers: (if any)
God Tier Title: (class of aspect)
Moon Sway: (Derse or Prospit)
Personality:
Ancestor: (include a little bit about them, not just the name)

Optional if you want to decide your own land/land quest:
Land name:
Land quest:
Description:
Consorts:
 
Name: Xarios Himteu, "Angry Scientist Midget"
Gender: Male
Blood caste: Indigo
Symbol: atom symbol, used to have an actual zodiac symbol, but he threw it off
Trollhandle: ShortySmarty (SS)
Appearance:made in Farrago: Doll, Baby B )

Xarios Himteu.png


Lusus: KaijuBeast, a strange mix of Gorilla, Moth, and Lizard, , yep its not only a kaiju, its the entire giant monster genre, it gets bigger the angrier it gets, it max size possible is about 200 feet tall (61 meters tall) and his minimun size is about 50 feet (15 meters tall), he has a pretty good relationship, he feeds him lusus who had not choosed a troll, as Xarios simply does not enjoy killing leaving trolls without lusus.
Kind Specifus: Gunkind
Powers: genius intelligence, midget wrath
God Tier Title: Page of Rage
Moon Sway: Derse
Personality: Although he looks harmless, deeply Xarios is a troll with a raging spirit, he is easy to anger and he WILL attack when provoked, but far from that, he is an relatively chill troll, who does not abuse his indigo blood benefits, and sometimes even saves low bloods, keyword: sometimes.
Quirk: Normal puntation, no caps, except for insults, when he is angry and when i has short outbursts, also asterisks | prior and after insults (listen, listen, you SHOULD please, SHUT THE |FUCK| UP, dammit.)
Ancestor:
Xorieh Himteu.png
The Thinker, an smart Troll, who not only managed to create technology capable of matching the most powerful psiionics and purple bloods but technology capable of saving people, this was only praised by low blood, but by high blood (except seadwellers), as he didn't judged any of the other bloods, because he saved anyone who he seemed worthy, and by his morals, that meaned everyone, all except Seadwellers, who he considered horrible persons, at the end he died protecting his creations from seadwellers who tried to get his tecnology to give seadwellers more ways they could kill the other castes.
PD: please ignore that he literally looks like Seto Kaiba.
 
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Yorick Devrim
fragmentaryVirtuoso [FV]

Gender: Male
Blood Caste: Purple
Powers: ???

Symbol: bellsymb.png
Kind Abstratus: Polekind
Lusus: Flutterbeast, a giant mix between a butterfly, killer moth, and other such insects. Tends to spend most of it's time by the large lake close to Yorick's hive where giant flora grows. Yorick has a good relationship with his lusus, and he calls it back to the hive when needed by ringing the large bell (and multiple strings of smaller bells) in the small belltower on the balcony above the highest floor of his hive.

God Tier: Prince of Breath
Lunar Sway: Prospit

Personality: A little meek but still normal and friendly. He has a different persona online, which is a sort of "extraordinary" and whimsical. He's not extremely extroverted but enjoys the company of good friends and family the most. Yorick is also a big fan of entertaining others, as well as games and fun in general; in fact, this plays into his backstory. As the church of the Mirthful Messiahs began to grow among the Purple Caste, Yorick despised it as it seems to pervert the idea of joy and euphoria. Thus, wanting to try and isolate himself from the rest of the purplebloods and their ever-growing ideals, Yorick's hive is located in one of the many alien thickets on Alternia. The leaves are in shades of dark blues and bright violets, and even the occasional lime green. The hive sits next to a rather large lake. The hive itself is three stories. Unlike many hives, Yorick took the harder (and longer) route, use many more curves and domes in his design rather than rectangles and boxes.
Quirk: Tends to use normal case, accentuating Important Words, sometimes with fun punctuation~ ! (though the latter is mainly Online).
Skills: Acrobatics, Craftsmanship, Tricks

Ancestor: The Japerie, an adult troll with a more European French-Germanic aesthetic. Whilst jesters were indeed his style, he also commonly dressed as Pierrots and other classic entertainer archetypes. While many of the purpleblooded enjoyed the slaughter and other strange occult japes, Japerie garnered attention with his use of work creating popular narratives outside conquest and slaughter using wooden poppets and shadow theater, as well as a rotation of costumes to play various caricatures for the enjoyment of others. Whilst he was against the purpleblooded agenda, he tried his best not to despise them, and even entertained the lower ranks every once in a while.

Land Name: Land of Blizzards and Knots (LOBAK)
Description: A land made of both large valleys and vast plains, all filled with cold, clouds, ice and snow. Many of the major locations are located in large naturally walled-off valleys or mountains with large knots configurated between these areas to make the cold flow better and continue to freeze the planet. Towns and cities resemble a mix of alien stone-age aesthetic and traditional Russian architecture.
Quest: A Land of cold plains and colder inhabitants. The Consorts all have cold and distant personalities and are quite stand-offish to boot. This has angered the Denizen, who has rampaged and has placed the Land in an eternal Winter, befitting their chilly attitudes. While the Consorts themselves are okay, or rather they don’t really care at all, they would still probably run out of food if they can’t grow their usual crops. It is up to Yorick to confront the Consorts and the Denizen to assuage the blizzard, though that will require the destruction of the Knots locking many of the Consorts away from one another and keeping the flow of the cold constant and fierce. The quest itself is focused on Yorick learning to be freer with himself and not isolate himself as much, much like his ancestor, but also to moderate his freedom and not go all out, becoming a true trickster in the worst manner.
Denizen: Boreas, the North Wind. Boreas is very powerful and quick to anger, a Player would need to stay on their toes to avoid provoking the Denizen. Most fail to do so and immediately get hit by a burst of cold wind, one that inflicts both physical damage and that could freeze them in place. He could create a storm of those same winds, damaging everything within its considerable radius. He could also use those winds to act as shields and to create snow based projectiles to launch. As most of his abilities fall under Wind and Cold, protection from such types of damages would be heavily advised.
  • Arctic Winds: As the ruler of the Winter Winds, Boreas has an impressive ability to command them. Especially when using them to smite his enemies. This ability allows Boreas to create and manipulate bursts of icy winds. The winds themselves could deal a decent amount of both physical and cold damage, however they are easily defended from by using heat-based abilities. Of course, this ability could be used as Boreas sees fit, so while using it as a direct weapon is useful its sheer utility serves him much better. It can power the sails of boats, manipulate and move objects and other targets, and can of course be used as a wall or shield to protect himself.
  • Blizzard: While distinct from the Arctic Winds ability, most simply think of this power an extension of it, mostly due to their similarity. Of course, there are differences. This ability would create an area of below freezing temperatures and hurricane force winds in a medium radius around Boreas. While this ability is far less flexible and controllable than Arctic Winds, it does make up for it in sheer potency, as it is quite capable of killing most lesser Underlings in a few seconds and freezing everything else in place. It’s also quite energy intensive, so if the Player could hold on long enough to tire out Boreas, he would be almost defenseless after the fact.
  • Hailstorm: As one of the gods of Winter and the father to the goddess of snow, Boreas has at least a passing familiarity with frozen water. Enough to form projectiles anyway. This ability allows Boreas to condense the moisture in the air into ice and snow, and them clump the together to create hail, which he would then launch at absurd speeds. This merely takes a moment to perform, and as it’s quite a low-cost ability, Boreas could create and launch dozens of balls of hail simultaneously.
  • Stash: Items possibly located in the loot of Boreas, whether obtained from violence or benevolence.
    • Hailstaff: A wooden staff made out of a gnarled branch of birchwood. It has several runes and sigils engraved upon its surface, and it is topped with a giant snowflake shaped diamond.
      • Ice Volley - The staff grants the wielder a grand affinity for all types of frost and snow magic, allowing them to learn and cast such workings with ease so long as they hold the staff.
    • Boreas' Chime: A small silver bell engraved with designs of ice and snow. Within it is written the true name of Winter and that of Boreas, hidden from the eyes of those unworthy.
      • Winter Comes - When rung the chime makes a soft sound, one that would rouse the spirits of Winter, Cold, Ice, and Snow from their slumber. The spirits would transform the nearby area into a winter wonderland, filled with ice and snow, and cold as the arctic. The effect is only temporary, for the spirits would soon lose their energy and return to their slumber.
    • Frost Stallion: A full scale ice sculpture of a majestic horse. It looks so real that most would simply mistake it for an oddly colored stallion instead of a statue. It’s also carved with a saddle and a saddlebag to boot.
Consorts: Adders. Their skin appears in dark grays and blues in the winter landscape of LOBAK.
 
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Name: Virian Luvloc
Gender: Female
Blood Caste: Jade
Symbol: Virrius
42bc8121916040e2be80321642cd373b.png

Appearance: (Made using FarragoFiction DollSim - made the hair a tad lighter to see the outline.)
vyJwE1s.png

Lusus: Virian's lusus is a large, rabbit-like creature with soft, fluffy fur. It's gentle and kind, and often spends time in the garden outside the hive. It loves to let Virian lay upon it and hide within the fur.
Powers: N/A
Kind Abstratus: Fankind (Specifically, folding fans)
God Tier Title: Rogue of Hope
Moon Sway: Derse
Personality: A fairly shy type, Virian is fairly quiet and reserved. She's easily startled and gets nervous easily. She is a people pleaser, putting others before herself, and always believes that a choice should be someone else's rather than her own. She lacks self-confidence, and struggles to accept that others actually care about her. She is a bit clumsy as well, and this is something she dislikes about herself. Virian is very much afraid of being alone and isolated, and really doesn't want to ever have to hurt anyone. Two of her hobbies include art and gardening, though she doesn't really view herself as being good at either of them.
Trollhandle: timorousMelancholy (TM)
Typing Quirk: All lowercase, excessive use of punctuation - i is replaced by |, v is replaced by \/, and s is replaced by $ (the qu|ck brown fox jump$ o\/er the lazy dog...)
Ancestor: The Bigheart: An optimistic and kind jadeblooded troll who spent all of her adult life within the caverns and was rumored to eventually become a midwife. Nurturing to both grubs and her fellow auxiliatrices, she was said to be a motherly figure to all and mentored newcomers with kindness.
FTG1sO1.png

(There aren't a lot of good options in the ancestor maker on FarragoFiction, so please imagine a kinder expression... >v<')
 
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Name: Kaneri Lokkor
Gender: Female
Blood caste: Rust Caste
Symbol:downloads.png
Kind Abstratus: Diggerkind
Appearance: afbeelding_2023-12-06_142039463.png
Lusus: a quadrupedal dog like creature with a short tail and fangs like a sabretooth tiger
Powers: Telekinesis
God Tier Title: Sylph of Space
Moon Sway: Prospit
Personality: While Kaneri is as adventurous as most of her caste members she has her sights set on exploring space, and as such saves most of her money for when she is old enough to leave the planet and can hopefully bribe enough Trolls to "disappear" and just travel. She has bought several physics books as well a telescope though and when she does get the urge to explore Alternia she often sets out with her Lusus carrying a a small portable recuperacoon allowing her to spend the day in underground dwellings she makes herself, often collecting interesting findings to keep as souvenirs. Due to how dark these dwellings are she has developed a habit of always keeping her surroundings clean and tidy. Whenever she doesn't want to dig she tries to trade some of her findings in exchange for spending the night in some Troll's hive, rarely causing trouble but always willing to defend herself if necessary.
Typing quirk: Kaneri starts every sentence with an asci shovel ]---D. She uses no punctuation but does add an asterisk * after every word. She only capitalizes the letter T
Example: ]---D i* donT* know* if* That* is* a* good* idea*
Ancestor: The Forester. Like many other Trolls of her caste she worked in one of Alternia's dangerous forests planting and maintaining trees to be used for lumber. While she didn't like the hard, tedious work she was good at it and always made sure to do a good job
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Paxxis Curare
charmingTriage[CT]
Gender: Female
Blood caste: Olive
Symbol: lecen
Lusus: Foxmom, a very large fox.
God Tier Title: Maid of Blood
Moon Sway: Derse
Strife Specibus: Jawkind
Quirk: replaces t wih+ pluses and uses +oo many exclama+ion points!!!! doesn’+ capi+alize andsome+imes +ypes+ofas+forspaces

Personality: Paxxis is an very loud troll. While she can be perfectly kind and cordial when she needs to be, the amount of chittr accounts she had to make is... telling. Paxxis is just one of those people who has to speak up. Whether that be correcting misconceptions about her favorite east alternian cartoons, or just sharing her opinions about the alternian empire— as foolish of a habit as that may be. She’s a kind person, almost to a fault. Paxxis needs to help people. Doesn’t matter how risky it is, or how little of a chance it has of actually working, she has to at least try. This tends to manifest in a habit of dragging half dead trolls back to her hive and patching them up. It’s what she hopes to do once she’s shipped of. Be a field mediculler and try to keep as many people as she can alive. That or find a ancient artifact and become a real life magical girl— a small chance but, who knows?
Ancestor: The Physician, a troll who aided in a ultimately pointless lowblood rebellion. She spent her days patching up the insurgents and lifting their spirits, and disappeared after the rebellion was dismantled. Whether she was found and simple erased, or vanished into the vast universe is unknown.
 
Daldra Ghotie
Knight of Life
emptyReverie [ER]

daldra 2.png
Gender: Female
Blood caste: Fuchsia blood, sea dweller
Moon Sway: Prospit
Symbol: It looks a bit like a whale's fluke, the trailing edge pointed upwards towards the sky. Though she doesn't wear it anywhere on her body anymore.
daldra symbol.png

Appearance: Daldra (pictured right) is a little on the shorter side, standing about 4'11" (149.86cm), and a little on the older side, too, with her irises starting to display her blood color. Her horns resemble whale flukes, and her long black hair is usually tied back in a massive fishtail braid. She usually wears a thick, dark grey and black deep sea diving suit, but does not wear her caste symbol anywhere on her body, nor does she wear any jewelry, having taken it all out long ago. The only tell of her blood caste from her outfit is the strip of fuchsia on her utility belt, the tie in her hair, and the color of the rubber of her freediving swim flippers. Please ignore the weird anatomy on the drawing - it's an old piece I haven't bothered to update yet.
Lusus: Whalemom, a massive whale-like lusus with a narwhal horn. She's long since been killed, though.
Powers: Extremely long lived, and potential to unlock the other caste's powers, though that hasn't been tapped into yet. Above average strength, agility, and durability, and a strong resistance to mind control.
Strife specibus: 0x3dentkind - Daldra has broken off the prongs of the double-ended trident she had been given a long time ago. The weapon is little more than a long staff with jagged metal points on either end.
Skills: Excels in combat, stealth, recon, and foraging. Decent at cooking, sewing, and first aid. Survival skills always come first.
Hobbies and Interests: Daldra doesn't have much time for hobbies or interests, given how she has to always stay on the move to avoid assassination attempts. But when she does have free time, she's been known to dabble in underwater basket weaving, a little bit of agriculture, astronomy, oceanography, and some cartography. The last three are mostly so she doesn't get lost out in the ocean.

Personality: Growing up, Daldra never truly formed a close bond with Gl'bgolyb, and thus never had her protection from the Condesce's assassination attempts. Her childhood, what little could be had on the violent planet of Alternia, was cut even shorter when the imperial drones came to take her life. In an effort to help her flee her newly constructed hive at the bottom of the ocean, Daldra's lusus sacrificed herself to distract the drones long enough for the young heiress to escape. Daldra grew up alone, traveling the oceans of Alternia, ransacking ships, island locales, and costal hives for necessary supplies to live. She became distant and distrusting, preferring to keep any long term relationships she had as brief, professional, and impersonal as possible. She keeps her identity as heiress secret from the few friends she's made online, talking entirely in grey text and with as few distinguishing typing quirks as possible, though she has been known to ramble quite often. In her mind, her blood color has brought nothing but suffering and struggle to her life, so she does her best to avoid talking about her role in society as best as she can. The solitude, however, has worn her down over time, and it doesn't take much prodding for her to start making vague remarks about her plight in an effort to vent. Underneath the hard exterior she puts up, Daldra longs for companionship, community, acceptance, and above all, a sense of security, that she won't be attacked or treated different because of the color of the blood in her veins.

Ancestor: Her Imperious Condescension (the Condesce) - The current-reigning ruler of Alternia, and a nasty one at that. She rules the troll race with an iron fist, fully militarizing a majority of the adult population in an effort to conquer alien planets and expand her empire. She frequently sends imperial drones to attempt to track down and assassinate Daldra in an efforts to end her life early because, as per tradition, when Daldra fully comes of age she is expected to fight the Condesce to the death for the right to rule the empire.

Land name: Land of Castles and Conquest
Land quest: The quest is to unite the consorts by any means necessary, the end goal being to march the united consort army against the planet's Denizen. The consorts all reside within massive castles, each castle population loyal to a consort king within the castle. Upon arriving on LOCAC, Daldra receives a castle for her to run, and it's ultimately up to her if she chooses war to complete the quest, or employ careful diplomacy instead. The consort kings are very stubborn, and will often make really ridiculous requests of Daldra before even listening to what she has to say.
Description: The land is lush and alive, grass underfoot and frequent patches of relatively big forests. Massive castles dot the landscape, each surrounded with a moat and bearing some sort of drawbridge. Rivers snake over the lands, and lakes with islands in the middle are relatively common. There are a few consort villages outside the castle walls, but a majority of the consort population is located at villages within castle walls. Daldra lands smack dab in the middle of a sparsely populated castle when she enters the session. There are few underlings scattered about, as the Denizen feels the rivaling consort kingdoms do a well enough job occupying each other that a larger underling army is not needed.
Consorts: LOCAC is populated by blue iguanas primarily, though there are scattered groups of other consorts.
 
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Milder Dekdom
mobiusCaretaker[MC]
Gender: Female
Blood Caste: Cerulean
Powers: Enhanced Senses (Larger lung capacity, more naturally observant, can hear more frequencies, investigation through taste, better smelling.)

Symbol: Striped Cylinder (Represented by Entire Shirt)
Kind Abstratus: Toolkind
Lusus: Dotdash (A chameleon with scaly wings, displays various patterns hence it's name)

God Tier: Heir of Light
Lunar Sway: Derse

Personality: Milder's an intelligent troll who's a little eccentric and can toe-the-line between know-it-all but never be mean or pretentious. Milder's knowledgeable and usually correct on argumentative matters, but they never hang this over people and always try to use this information to help others. Milder's also very explorative, as evident by her hive, which she has fashioned into a flying ship that moves around Alternia whilst hiding when hostile forces are nearby. With this travel, Milder has collected lots of various pieces of knowledge from across the planet and stored them in their library.
Quirk: Has no definite quirk beside being a little eccentric at times
Skills: Cartography, Graphing & Blueprinting, Engineering, Communication

Ancestor: The Operator, an adult troll who was part of an organization that shared a strange mutation in the Cerulean caste but kept it secret. The Operator was originally a messenger for the organization until they began to break into politics and started becoming oppressive. With differing interests, the Operator escaped and began exploring many other planets and systems, as well as aiding those native species.

Land Name: Land of Crystals and Fog (LOCAG)
Description: A land filled with sparkling gemstones and more commonly crystals. The landscape and towns/cities all resemble settlements and areas from Victorian England, though brightly colored crystal make much of the natural landscape, as well as crafted and mined materials in Consort settlements. There are a number of great crystal towers scattered about, some of which have cities built around them, though many are in the wild crystalside. Once, the crystals and towers were abuzz with glowing light, and LOCAG acted as a major telecommunications center for the other planets in orbit, with the towers able to send out light, energy, and radio waves. However, recently the crystals have been fading out and losing their luster, becoming dull in color and losing their ability to send messages. This effectively has cut off the much of the galaxy from proper communication and has even isolated several communities on LOCAG from each other.
Quest: With the loss of the bright lights and colorful landscape, a great fog has descended upon the planet. With it, the consorts have become wary of every leaving their current homes, meaning that little investigation has happened beyond the major cities, particularly the LOCAG capital which bears one of the last remaining half-glowing towers, which has been converted into a clocktower. Many Consorts have begun to industrialize past their simple origins and have started replacing some of the natural crystal with Cobble, smothering the crystals beneath if they were to ever return to life. Milder's quest is to discover the origin of the light leaving and return to the Planet of Light back to its original glory.
Denizen: Iris, the Prismatic Messenger. Iris the one that provides the initial park for the prismatic light that flowed through LOCAG. Iris is an amicable Denizen, one that is willing to serve as a sort of… Intermediary between the Players and the Denizens as a whole. She is still a Denizen, however, and is quite capable of self-defense when needed. Her most favored ability allows her to transform into a mass of polychromatic photons, allowing her to traverse incredible distances at the speed of light. In combat, this would make her a tricky target to attack, so getting some sort of AoE power or item is advised. Her second ability allows her to send out bursts of light that would deliver a message for her, a useful trick when multiple messages are sent. It’s not quite useful in combat, but she can use it to flood any electronics with spam messages, which can be a real pain. Her only offensive ability allows her to use the rainbow messages she sends out as a laser beam, it’s not a very powerful laser beam by Denizen standards it is more than enough of a threat to mortal tier Players. Watch out for that.
  • Golden Wings: Iris had a twin sister once, Arke was her name and she abandoned the camp of the Olympians during the Titanomachy to join with the Titans, serving as their Messenger as Iris was the gods Messenger. Arke’s wings were Iridescent while Iris’ were Golden. When the Olympians won Zeus tore off Arke’s wings and gave it to Tethis, who in turn gave it to her son Achilles to wear upon his sandals. This ability grants Iris the ability to fly, and quite quickly at that. Flying both allows Iris to manoeuvre three-dimensionally and increases her Alacrity and Speed ratings, allowing her to dodge most projectiles with ease. Iris’ wings glow with a prismatic light, ensuring the area around her physical form always remains at the adquate brightness.​
  • Rainbow Road: Iris is the swift messenger of the gods, she travels upon her radiant rainbow path, either a manifestation of herself or simply a trail she leaves behind and delivers the words of one immortal to another. It does not matter if one of them reside within some other dimension such as the Underworld if it’s a message Iris can get it delivered. This ability allows Iris to transform herself into a polychromatic collection of photons, a rainbow in other words, which allows her to travel at the speed of light. This form cannot usually deal Damage, and it’s Ephemeral state allows her to avoid most forms of Damage as well, though she may intensify herself into a laser, dealing High Radiant Damage to anything she touches. In addition, she may use this form to traverse between the bounds of reality, allowing her to leave her current dimension (or Universe) and enter another.​
  • Prismatic Message: Sometimes Iris receives a large number of messages, many of which are time-sensitive, and not enough time to deliver them all. In such a case, she could use this ability to deliver these messages in her stead, albeit in a more limited fashion. This ability allows Iris to turn something into a rainbow of light and send it out as a message to someone else. The rainbow would quickly traverse the distances, being made of light and all, and coalesce into a ball of white light once it has reached the recipient. What happens next depends on what exactly Iris sent. If it was a regular message, the ball shall play a recording of Iris’ voice explaining exactly what the message is. If it was a package, the ball of light would announce who the package was from and for whom it is meant for before morphing back into the said package. Iris could use this second function to send Underlings into specific areas should she need to do so. Unlike Rainbow Roads, this ability is restricted to any dimension that Iris currently resides in, which forces her to deliver extra-dimensional messages personally.​
  • Stash: Items possibly located in the loot of Iris, whether obtained from violence or benevolence.​
    • Prismatic Rod: The Rod is created entirely out of a particularly refractive crystal, one that could separate any colour of light into it’s most basic hues. Unlike an actual prism, the rod seems to be able to focus as well as disperse light particles, allowing it to shoot out lasers and stuff.​
      • The weapon is able to collect the light particles that hit it and focus them into a powerful attack, allowing it to release a rainbow beam of scorching rays.​
    • Kaleidoscope Rifle: A hunting rifle that seems to be built out of the stuff acid trips are made of. It’s polychromatic surface shifts from colour to colour with thousands of almost-shapes appearing out of the pandemonium.​
      • The weapon does not shoot bullets, it lacks any intake for such in fact, rather, it can fire a polychromatic assortment of lasers.​
    • Robe of Iris: From afar the robe would appear to be of purest white, but closer inspection would reveal it’s true nature. The robe bears upon it every shade of every colour in existence, a veritable aurora of thousands of hues upon its surface. Also, it’s glowing.\​
      • The robe allows the wearer to transform themselves into a collection of polychromatic light particles, allowing them to traverse vast distances nigh-instantaneously. Or, in plainer terms, it allows the user, and only the user, to turn into a rainbow to fly anywhere really quickly.​
Consorts: Axlotls in a variety of colors, though they are dulled to match the faded crystals.
 

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Name - Ahisma Silmti
Gender - Male

Blood caste - Bronze
Symbol - meowzers.png

Powers - Impressively strong; can take on high-bloods. (Not as strong as Equius; but enough so to be puzzling.)
Lusus - A large cyclops hawk. It's about twice the size as Ahisma and frequently attacks him as a form of "training." Frequently away stealing from other homes for their nest, which causes lots of fights for Ahisma with said victims of stealing/ attacks.

God Tier Title - Bard of Life
Moon Sway - Prospit

Chum Handle: DirtScavenger
Strife Specibus: ChainWhipKind (honestly.. if you have better name ideas for this let me know lol)
Quirk: The first and last letter of each text will be capitalized. There will also be a large space in the middle. Here is an example:
DS: What is goi ng on herE
DS: I don't mean to be rude, but can someone explaiN
Personality
A seemingly laid-back person with little communication skills. Ahisma doesn't start conflict, but it often finds him due to his aggressive Lucus. Despite the near-constant threats caused by other trolls (items being stolen, other Lusus being attacked, etc), he's a very even-mannered and polite person. However, as there's always a looming threat, he scarcely sleeps. He is eerily perceptive of other's expressions and feelings, yet dumb as a rock when it comes to his own. After all, why would his emotions matter? Analyzing others is a survival tactic. The perfect his defense, he must always know when others will pose as a threat.
When in survival mode, Ahisma is ruthless. He doesn't get their easily, often trying to find work arounds or outright avoidance options. When a situation cannot be avoided however, Ahisma tries to find the easiest way to kill. Unfortunately, the latter happens more often than former, thus the surprising strength. He refuses to show pity or change his mind once a threat is assessed and unavoidable; once a danger always a danger. He finds the easiest and quickest way to kill intruders of his peace, never flinching. Though he can appreciate a challenge, if it proves to be fun enough for him. He can be quite the sore loser however..
For more lighter aspects of his personality, he tends to be a hoarder (similarly to his Lusus), and keeps things in piles. They are organized, he swears! Whenever he gets the chance, he loves to cook meals and craft various junk. Despite their infrequent participation in his life, when cyhawk returns, it brings Ahisma various doo-dads the play around with. Hell, even his weapon of choice was crafted from the various junk it brought back!

Ancestor - The Hunter
In contrast to Ahisma's defensive outlook, The Hunter has evolved past fighting only for survival. He fights to live; to live is to fight. While dabbling in aiding causes as an impromptu assasin, he's mostly unknown. he is now the aggressor, attacking with miniscule purpose. While it began as a means to eliminate future threats to himself and other victims, it quickly snow-balled into pure violence. A no-mad who still feels no peace, despite very few threats left to him.

Optional if you want to decide your own land/land quest - I'm fine with anything really, but I'd love something relating to or involving urban areas. (Ahisma is not used to those settings, so I think it would be a fun way for development!)
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(Also, apologies if this is sloppy! This is my first time using this site. While looking through open RPs, this was the first one I saw! And I absolutely love homestuck. Anyways, lovely meeting you)
 
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Name: Hynand Runter
Gender: Male
Blood caste: Violet
Symbol: Naamloos.jpg
Powers: Longevity, great physical strength, amphibious biology
Kind Abstratus: Stafkind
Appearance:downloads.png


Lusus: Clam Lusus: Contains Hynand's hive and can catch prey by closing its shell
God Tier Title: Seer of Doom
Moon Sway: Derse
Personality: Hynand is fully aware how good he has it due to his position in the hemospectrum, high enough to enjoy a lot of privileges yet free from the responsibilities of The Condesce and her heirs. Despite this he thinks the whole thing can be ridiculous, sure the highbloods live much longer and are physically stronger but the lowbloods' psychic powers make up for that. Unfortunately he likes the good life too much to actually try and change things even if he knows it makes him a hypocrite. He has trouble emphasizing with others which has cost him several friendships and is in denial about him being the issue.
Ancestor: The archduke.
He was loyal to The Condesce, though more because of a lack of further ambition than anything else. While not terrible at his job he preferred to do the bare minimum and often delegated as much as possible.

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Name: Sevira Kirral
Gender: Female
Blood Caste: Teal
Symbol: Liblo
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Appearance: (Made using FarragoFiction DollSim - made the hair a tad lighter to see the outline.)
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Lusus: A three-headed barkbeast-like lusus. The three heads generally get along quite well, but when it comes to feeding they do fight a bit. As a result, Sevira often lets it out to hunt rather than feeding it herself as it often causes a bit of damage to her hive when she does so.
Powers: N/A
Kind Abstratus: Scythekind
God Tier Title: Witch of Heart
Moon Sway: Prospit
Personality: An energetic and empathetic goofball, Sevira is the type to reach out to others and hold them close. She loves making new friends and she loves to talk to others. She lacks a bit of a filter, however, and she tries to see the good in everyone, even if she's seen how cruel or awful they can be. She's a lover of all things fluffy and cute, and is eager to try lots of different things. She likes to write and sew, and she also really likes spooky stories.
Trollhandle: psychedelicEuphoria (PE)
Typing Quirk: Proper sentence case, also an avid user of punctuation. Loves To Put EMPHAIS On Certain Things. Leads with a little face that has it's eyes change depend on what's being said. t = 7 and g = 9 (*v* 7he quick brown fox jumps OVER 7he lazy do9!!!!)
Ancestor: The Capturer: A legislacerator who, during the times before they were confined to courtblocks, racked up quite a reputation in hunting bounties. She was confident and quick about it. When it came to investigating crimes, she was also quite good at figuring out motives. Despite her expertise and usual success, she would later be killed by one of her targets.
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Ezipah Khorix
Mage of Mind
causticElixir[CE]
Gender: Male
Blood caste: Gold blood
Moon Sway: Derse
Symbol:

Appearance:
Lusus: Sphinxmom - A lioness with wings and bird feathers at the base of her tail. She is capable of speaking in one's mind, and only speaks in riddles.
Powers: Psionics, allowing him levitation and telekinesis.
Strife Specibus: Swordkind
Skills: Picture perfect memory, along with many different skills picked up from reading many different books. Able to speed read.
Hobbies and Interests: Ezipah enjoys cooking and making drinks. He also enjoys reading, and often can be found curled up with a good book and a hot beverage.

Personality: Ezipah is a quiet individual. He prefers to let his actions do the talking. He's so quiet that many people may mistake him for being mute. When he does speak, it's often for good reason, and shouldn't be ignored. Direct and honest, Ezipah sees no point in lying or dishonesty. Despite this, he isn't quick to trust, and once someone breaks it, he doesn't forgive easily, and never forgets. Re-earning his trust is a difficult task, if not near impossible. His quiet and unassuming nature often gets him pulled into situations by more rambunctious friends, and his agreeable attitude often means his own wishes get trampled over quite frequently. He often hangs in the back of groups, content to just watch until spoken to.

Ancestor: The Oracle - Gifted with the power of foresight, many trolls sought out the Oracle to glean their future. Once, towards the end of the rebellion, the Reaper had visited the Oracle in hopes of figuring out if they would succeed, and if not, how to avoid it. The Oracle warned the Reaper that the rebellion would be pointless, and end terribly, but the Reaper in his arrogance discarded the Oracle's wisdom. Despite this, the Oracle silently supported the rebellion. After the final battle that left the Reaper slain, the Oracle descended from his mountainous abode to examine the battlefield. He delivered one final prophecy, that the Reaper would one day rise again and bring ruin to Alternia, and was never seen again.

Land name: Land of Storm and Circuit
Land quest: Power the planet. Lightning supplies the electricity, siphoned from the storm with massive lightning rods.
Description: The Land is covered in tangled wires, connecting gigantic circuit boards together. The circuit boards operate great contraptions, whos purpose is unknown. A storm rages constantly all over the planet's surface, and consorts frequently take refuge in the caves that dot the landscape, in the shadows of the colossal machines, and under the huge circuit boards.
Consorts: Green turtles make this place their home.
 
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Pacsle Xiggie
Thief of Time
calamitysCompass[CC]
Gender: Male
Blood caste: Mutant blood, candy red
Moon Sway: Prospit
Symbol:

Appearance:
Lusus: Phoenixdad, the lusus once belonging to Pacsle's ancestor, which had been slain in battle and rose again from the ashes to take care of Pacsle.
Powers: Pyrokinesis
Strife Specibus: Scissorkind
Skills: Skilled in hand to hand and martial combat, high endurance. Keen focus and sharp eye for details.
Hobbies and Interests: Pacsle is skilled in the use of many different types of instruments, but frequents stringed and bowed instruments. He is also a talented luthier (one who makes and repairs string instruments), mostly from his need to constantly repair his own instruments. He's also been known to sell instruments he makes, but there isn't much of a market for them.

Personality: Arrogant. Selfish. Toxic. These are some of the many words other trolls would use to describe Pacsle. Most of them are exaggerations, though some have a nugget of truth behind them. Anyone would be a little full of themselves if they knew they had a prophecy written about them. Pacsle fully believes he's the reincarnation of his ancestor, one destined to bring ruin to Alternia. He fully leans into this motif, determined to take on a grim reaper persona. Despite this, however, he knows he's not fully ready yet to fulfill his destiny. So despite his "holier than thou" ideas, he isn't a stranger to networking and forming bonds with others. He keeps his trusted few close to his chest, and an even closer eye on those he deems a threat. When the time is right, he'll know it. Until then, he waits.

Ancestor: The Reaper - A while back, there was a lowblood revolution on Alternia. It was ultimately pointless and did little to nothing to aid the conditions of the lower castes. However its leader, the Reaper, was forever immortalized as a terrifying force on the battlefield, cleaving death and destruction in his wake. Legend says he was slaughtered in battle against the Condesce herself, but not before getting a few devastating hits of his own in first. The Condesce painted her flagship with his candy red blood, and the Reaper's rebellion was stomped out quickly after his death. Prophecy says that he will one day rise again, and bring ruin to Alternia.

Land name: Land of Cog and Song
Land quest: The quest is to make the planet sing. There is a constant grinding sound all over the planet, and it is Pacsle's job to go around the planet, removing unnecessary cogs that are causing the grinding sounds. The trick is to recognize which cogs are needed to complete the quest, and not remove those cogs by accident.
Description: The land is entirely made of clockwork, all the way down to the planet's core. Consort villages are scattered over the surface of particularly large cogs. Upon first arriving at LOCAS, there is a constant, loud grinding sound. As cogs are removed per the planet quest, it will unlock certain mechanisms that create song, which will eventually overtake the grinding noise. The instruments being played vary depending on the regions, which are named based on the instruments.
Consorts: Amber-colored salamanders dominate the land, though most of them are very difficult to talk to, as they tend to wander about with various ear plugs or other noise cancelling items, to block out the noise of the planet.
 
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