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Dice Dungeon Life

Arubion Sivart

The White Moon Fox
Name:


Title: (Must Be Given Or Earned)


Patron God: (Must Be Adopted by a God)


Race: (Elf, Hybrids( Neko, Snake, Wolf, Dragon, Fox) Human, Vampire, [Normal Fantasy Races])


Age:


Personality:


Bio:


Appearance:


Class: (Ranger, Bowman, Swordsman, Martial Artist, Cleric, Mage, Sorceror,)


((Abilities: Can learn new ones from Gods and Scrolls))


Macro: (Weakest Ability)


Chroma: (Medium Ability)


Omega: (Strongest Ability)


Personal Skills: (Lockpicking, Swordsmanship, Gaurding, Smithing)


______________________________________________________________________

Stats: (New Adventurers start off with 40 Points)




o Speed- (for more quick footed)


o Strength- (for the more brawly)


o Dexterity- (Jack be nimble and coordinated, Skill Level)


o Wisdom- (Someone that has seen a lot, understands, and can plan accordingly)


o Knowledge- (someone who knows a lot, has many resources to create a plan.)


o Charming- (a flirt, or smooth with words. Can charm a snake out of a boot.)


o Sneaky- (more thief like. Slippery like the snake)


o Loved- (A presence of someone you want to follow, who you believe them even if they lead you off a cliff)


o Feared- (someone you are too afraid to even go against. Can even convince one to forfeit before the fight starts.)


o Endurance- (Takes a lot to knock’em off their feet)


o Health- (They last a lot longer when their health is high)
 
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  1. Name: Decimus
    Title:
    Patron God:
    Race: Dragon Hybrid
    Age: 24
    Apperance:
    Anime-Mage.png

    Personality: Rambunctious, talkative, quickwitted, temperamental
    Bio: Born in a land covered in fire, Decimus made it on his own. His parents were brutally murdered before his eyes. He searched for vengeance for his parents. Once he finally had it, he had nothing to turn to anymore. His village was destroyed. His family, slaughtered. He had no name, no wealth, no purpose. He traveled the land and studied the ways of magic to help ease his dragon mind. But now be has set out on an adventure for glory and prosperity
    Class: Mage
    ((Abilities: Can learn new ones from Gods and Scrolls))
    Macro: Frost
    Chroma: Fireball
    Omega: Lightning Storm
    Personal Skills: Lockpicking
    ______________________________________________________________________
    Stats: (New Adventurers start off with 40 Points)
    o Speed- 3
    o Strength- 2
    o Dexterity- 3
    o Wisdom- 4
    o Knowledge- 4
    o Charming- 7
    o Sneaky- 3
    o Loved- 5
    o Feared- 4
    o Endurance- 2
    o Health- 3
 
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DizjayDeathPride said:
  1. Name: Decimus
    Title:
    Patron God:
    Race: Dragon Hybrid
    Age: 24
    Apperance:
    Anime-Mage.png

    Personality: Rambunctious, talkative, quickwitted, temperamental
    Bio: Born in a land covered in fire, Decimus made it on his own. His parents were brutally murdered before his eyes. He searched for vengeance for his parents. Once he finally had it, he had nothing to turn to anymore. His village was destroyed. His family, slaughtered. He had no name, no wealth, no purpose. He traveled the land and studied the ways of magic to help ease his dragon mind. But now be has set out on an adventure for glory and prosperity
    Class: Mage
    ((Abilities: Can learn new ones from Gods and Scrolls))
    Macro: Frost
    Chroma: Fireball
    Omega: Lightning Storm
    Personal Skills: Lockpicking
    ______________________________________________________________________
    Stats: (New Adventurers start off with 40 Points)
    o Speed- 3
    o Strength- 2
    o Dexterity- 3
    o Wisdom- 4
    o Knowledge- 4
    o Charming- 7
    o Sneaky- 3
    o Loved- 5
    o Feared- 4
    o Endurance- 2
    o Health- 3
Perfect
 
Faith said:
Name: Destiny Walters
Title:


Patron God:


Race: Wolf Hybrid


Age: 23


Personality: Out going and bubbly most time but when made mad you better get as far away from her as possible. She if self-sufficient and wont ask for help even if she needs it. She does not do very well with feelings that is her weakness.


Bio: Will come along as roleplaying


Appearance:


anime-girl-art-fantasy-1158729.jpeg
Black_Wolf_by_CindarellaPop-1.jpg



Class: Swordsman


((Abilities: Can learn new ones from Gods and Scrolls))


Macro: Fire


Chroma: Poison


Omega: Ice


Personal Skills: Swordsmanship


______________________________________________________________________


Stats: (New Adventurers start off with 40 Points)


o Speed- 7


o Strength- 3


o Dexterity- 2


o Wisdom- 4


o Knowledge- 5


o Charming- 8


o Sneaky- 5


o Loved- 1


o Feared- 2


o Endurance- 2


o Health- 3
Accepted.... We'll start rping when we get atleast 5 Adventureres...
 
Name: Reikou Onmagi


Title:


Patron God:


Race: Human


Age: 19


Personality: Cold. Don't talks very often.


Bio: I'll tell it in the RP


Appearance:


<p><a href="<fileStore.core_Attachment>/monthly_2015_06/images-7.jpeg.f723ea14ad83598c8bd323e154602e38.jpeg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="58542" src="<fileStore.core_Attachment>/monthly_2015_06/images-7.jpeg.f723ea14ad83598c8bd323e154602e38.jpeg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Class: Martial Artist


((Abilities: Can learn new ones from Gods and Scrolls))


Macro: White Fire Claws


Chroma: Black Lightning


Omega: Black Shadow Beam


Personal Skills: Gaurding


Stats:


o Speed-
8


o Strength-
6


o Dexterity-
5


o Wisdom-
3


o Knowledge-
1


o Charming-
1


o Sneaky-
3


o Loved-
2


o Feared-
1


o Endurance-
7


o Health-
3

 

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Rayischo said:
Name: Reikou Onmagi
Title:


Patron God:


Race: Human


Age: 19


Personality: Cold. Don't talks very often.


Bio: I'll tell it in the RP


Appearance:


View attachment 134364


Class: Martial Artist


((Abilities: Can learn new ones from Gods and Scrolls))


Macro: White Fire Claws


Chroma: Black Lightning


Omega: Black Shadow Beam


Personal Skills: Gaurding


Stats:


o Speed-
8


o Strength-
6


o Dexterity-
5


o Wisdom-
3


o Knowledge-
1


o Charming-
1


o Sneaky-
3


o Loved-
2


o Feared-
1


o Endurance-
7


o Health-
3
Accepted.. We'll start once we get more people...
 
Name:Nyro Richmond


Title:


Patron god:


Race:Elf


Gender:Male


Age:19


Personality:Intimidating,tough,and cold


Bio:When nyro was born he was kidnapped by bandits when he started to grow older he left to live by himself.Then he found his parents but when he thought he was fine he found out the monsters from dungeons killed his parents he thought it was impossible since dungeon monsters dont leave there dungeons so he knew something was controlling them.Nyro grew up trying to find the moster that killed his parents he fought in a dungeon and completed it but he was cursed by a demon with some arms called Arms of Rage.After the curse nyro tried to learn how to control the arms and its power then he found the dungeon that said monsters were coming out of and entered it prepared for what will happen.


Appearance:<p><a href="<fileStore.core_Attachment>/monthly_2015_06/image_1.jpg.9e39613eaf356866f8054bede76a8366.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="59081" src="<fileStore.core_Attachment>/monthly_2015_06/image_1.jpg.9e39613eaf356866f8054bede76a8366.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Weapon:<p><a href="<fileStore.core_Attachment>/monthly_2015_06/image_1.jpg.9cd3f252e32207f6812682063c50130a.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="59082" src="<fileStore.core_Attachment>/monthly_2015_06/image_1.jpg.9cd3f252e32207f6812682063c50130a.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Class:Martial Artist


Abilities:


Macro:Smashing Punch


Chroma:Fury Kick


Omega:Rageful Fists


Personal Skills:Gaurding


Stats:


Speed-3



Strength-5



Dexterity-3



Wisdom-4



Knowledge-3



Charming-6



Sneaky-2



Loved-3



Feared-5



Endurance-3



Health-3




 

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Raidenxp said:
Name:Nyro
Title:


Patron god:


Race:Elf


Gender:Male


Age:19


Personality:Intimidating,tough,and cold


Bio:When nyro was born he was kidnapped by bandits when he started to grow older he left to live by himself.Then he found his parents but when he thought he was fine he found out the monsters from dungeons killed his parents he thought it was impossible since dungeon monsters dont leave there dungeons so he knew something was controlling them.Nyro grew up trying to find the moster that killed his parents he fought in a dungeon and completed it but he was cursed by a demon with some arms called Arms of Rage.After the curse nyro tried to learn how to control the arms and its power then he found the dungeon that said monsters were coming out of and entered it prepared for what will happen.


Appearance:View attachment 135655


Weapon:View attachment 135656


Class:Martial Artist


Abilities:


Macro:Smashing Punch


Chroma:Fury Kick


Omega:Rageful Fists


Personal Skills:Gaurding


Stats:


Speed-8



Strength-10



Dexterity-3



Wisdom-1



Knowledge-3



Charming-10



Sneaky-2



Loved-0



Feared-5



Endurance-3



Health-10
Accepted.. Well start soon...
 
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Name: Ruskea Kissa


Title: None


Patron God: None


Race: Cat Hybrid


Age: 22


Personality: Ruskea is a friendly, outgoing person who has a lot of difficulty taking anything totally seriously. She's curious to a fault, and likes sticking her nose in other people's business.


Bio: A wandering apothecary from a far-off land, she was once mistaken for a cleric after curing a man of an illness, and liked the title so much that she decided to keep it. On hearing about The Dungeon, she decided that there would inevitably be a need for medical professionals, and that she would simply set up shop outside and sell potions and remedies. Once she got there, though, it proved too much of a curiosity and she decided she wanted to venture in.


Appearance:


8516f6cd2df9ac5d073d3ce2b2b11e8e97235fef.jpg



Class: Cleric(ish)


((Abilities: Can learn new ones from Gods and Scrolls))


Macro: Ruskea's Fantastic Bodily Quick-Fix Healing Potion - [A simple healing potion. Called Painkiller potion until it got mixed up with the Painful Killer potion one time.]


Chroma: Ruskea's Almost Criminally Effective Adhesive Potion - [A very, very sticky glue. Declared legal by at least one court. The remaining cases are pending.]


Omega: Ruskea's Brilliant Not-Quite-Immortality Concoction. [it can make a body almost invincible for a short time... Which is still a failure when immortality was the goal.]


Personal Skills: Chemistry


---


Speed: 2


Strength: 1


Dexterity: 3


Wisdom: 7


Knowledge: 9


Charming: 6


Sneaky: 2


Loved: 7


Feared: 0


Endurance: 1


Health: 2
 
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Solude said:
Name: Ruskea Kissa
Title: None


Patron God: None


Race: Cat Hybrid


Age: 22


Personality: Ruskea is a friendly, outgoing person who has a lot of difficulty taking anything totally seriously. She's curious to a fault, and likes sticking her nose in other people's business.


Bio: A wandering apothecary from a far-off land, she was once mistaken for a cleric after curing a man of an illness, and liked the title so much that she decided to keep it. On hearing about The Dungeon, she decided that there would inevitably be a need for medical professionals, and that she would simply set up shop outside and sell potions and remedies. Once she got there, though, it proved too much of a curiosity and she decided she wanted to venture in.


Appearance:


8516f6cd2df9ac5d073d3ce2b2b11e8e97235fef.jpg



Class: Cleric(ish)


((Abilities: Can learn new ones from Gods and Scrolls))


Macro: Ruskea's Fantastic Bodily Quick-Fix Healing Potion


Chroma: Ruskea's Almost Criminally Effective Adhesive Potion


Omega: Ruskea's Brilliant Not-Quite-Immortality Concoction


Personal Skills: Smithing (Or, if the four given were just examples instead of choices, Chemistry)


---


Speed: 2


Strength: 1


Dexterity: 3


Wisdom: 7


Knowledge: 9


Charming: 6


Sneaky: 2


Loved: 7


Feared: 0


Endurance: 1


Health: 2
Accepted and the ones shown are Examples...
 
Name: Janna MistKeeper.


Title: N/A



Patron God: N/A



Race: Elf.



Age: 26.



Personality: Janna is a loving and affectionate young lady. She is very clever and can be very decieving, never let her absolute beauty mock you!



Bio: Fighting her way through life, she find archives that the gods have sent to humanity and had been lost for thousands of years. What are these archives? The Violet Archives, containing all of the world's secrets and the mechanics of how everything works. Janna Mistkeeper has memorized each and every word from these archives maybe becoming the most knowledgable combat mage living. Possessed of a scientific bent, she spent her early years engaged in meticulous study of nature's laws--peering into grimoires of magic and alchemy, recreating experiments from charred fragments of the Violet Archives, and memorizing observations of the Keen recordkeepers. Already quiet and secretive by nature, the difficulty of acquiring these objects further reinforced her skills of stealth. Had she been less retiring, she might have become notorious among the guilds as a thief-scholar. Instead her investigations led her into far more obscure corners. As she devoted her furtive talents to unlocking the secrets of the universe, she instead unlocked a secret door that exists in nature itself: the entryway to the most Hidden Temple. The intelligences that waited beyond that portal, proved to be expecting her, and whatever mysteries they revealed in the moment of their discovery was nothing compared to the answers they held out to Janna should she continue in their service. She swore to protect the mysteries, but more to the point, in service to the Hidden Temple she satisfies her endless craving for understanding. In the eyes of each foe she expunges, a bit more of the mystery is revealed.






Appearance:
templar_assassin___lanaya_by_lavirit-d65o8jl.jpg
templar_assassin_by_nielmunci-d7oemdk.jpg
templar_assassin_by_sokolace-d78mfm2.jpg
templar-assassin-dancing-butterfly-wallpaper.png
hidden-mysteries-of-ta-wallpaper.png



Class: Combat Mage, a mage who creates illusionary weapons and fights without the use of elements.


Macro: "Psi Blades" this ability is always active.Janna's psi blades are located on her hands and slice through the attacked unit.Her blades pierce the skin as much as the mind, furthering her understanding of the mystery that is reality. Due to this ability and her overall purple look, Janna is called "The Fluttering Amethyst".


Chroma: "Meld" Janna conceals herself, becoming invisible as long as she remains still. If Meld's invisibility is broken by attacking an enemy, Janna will deal bonus damage to the enemy.


Invis Duration: Permanent


Janna is as elusive as her covenant with the Hidden Temple.


Omega: "MoonLight Shadow"Turns Janna and all that are around her invisible. For a period of time ofcourse, it depends on how much Janna isbwilling to concentrate.



Personal Skills: Guarding others, Deception and Escaping.



______________________________________________________________________



o
Speed- 6


o
Strength- 1


o
Dexterity- 4


o
Wisdom- 10


o
Knowledge- 10


o
Charming- 2


o
Sneaky- 3


o
Loved- 0


o
Feared- 0


o
Endurance- 1


o
Health- 3
 
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steevenajj said:
Name: Janna MistKeeper.
Title: The Fluttering Amethyst.



Patron God: Aphrodite.



Race: Elf.



Age: 26.



Personality: Janna is a loving and affectionate young lady. She is very clever and can be very decieving, never let her absolute beauty mock you!



Bio: adopted by Aphrodite, Janna was blessed with extreme beauty and affection. Fighting her way through life, she find archives that the gods have sent to humanity and had been lost for thousands of years. What are these archives? The Violet Archives, containing all of the world's secrets and the mechanics of how everything works. Janna Mistkeeper has memorized each and every word from these archives maybe becoming the most knowledgable combat mage living. Possessed of a scientific bent, she spent her early years engaged in meticulous study of nature's laws--peering into grimoires of magic and alchemy, recreating experiments from charred fragments of the Violet Archives, and memorizing observations of the Keen recordkeepers. Already quiet and secretive by nature, the difficulty of acquiring these objects further reinforced her skills of stealth. Had she been less retiring, she might have become notorious among the guilds as a thief-scholar. Instead her investigations led her into far more obscure corners. As she devoted her furtive talents to unlocking the secrets of the universe, she instead unlocked a secret door that exists in nature itself: the entryway to the most Hidden Temple. The intelligences that waited beyond that portal, proved to be expecting her, and whatever mysteries they revealed in the moment of their discovery was nothing compared to the answers they held out to Janna should she continue in their service. She swore to protect the mysteries, but more to the point, in service to the Hidden Temple she satisfies her endless craving for understanding. In the eyes of each foe she expunges, a bit more of the mystery is revealed.






Appearance:
templar_assassin___lanaya_by_lavirit-d65o8jl.jpg
templar_assassin_by_nielmunci-d7oemdk.jpg
templar_assassin_by_sokolace-d78mfm2.jpg
templar-assassin-dancing-butterfly-wallpaper.png
hidden-mysteries-of-ta-wallpaper.png






Class: Combat Mage, a mage who creates illusionary weapons and fights without the use of elements.











Macro: "Psi Blades" this ability is always active.Janna's psi blades are located on her hands and slice through the attacked unit.Her blades pierce the skin as much as the mind, furthering her understanding of the mystery that is reality. Due to this ability and her overall purple look, Janna is called "The Fluttering Amethyst".


Chroma: "Meld" Janna conceals herself, becoming invisible as long as she remains still. If Meld's invisibility is broken by attacking an enemy, Janna will deal bonus damage to the enemy.


Invis Duration: Permanent


Lanaya is as elusive as her covenant with the Hidden Temple.


Omega: "MoonLight Shadow"Turns Janna and all that are around her invisible. For a period of time ofcourse, it depends on how much Janna isbwilling to concentrate.



Personal Skills: Guarding others, Deception and Escaping.



______________________________________________________________________



o
Speed- 6


o
Strength- 1


o
Dexterity- 4


o
Wisdom- 10


o
Knowledge- 10


o
Charming- 2


o
Sneaky- 5


o
Loved- 0


o
Feared- 0


o
Endurance- 1


o
Health- 1
Rejected... You failed to read the CS properly...
 
Name: Torgal Edarin


Title:


Patron God:


Race: Human


Age: 28


Personality: Agreeable. Has the presence of a leader, and warm-hearted, charismatic appeal to accompany it.


Bio: Grown up to be a fighter. Loved the thrill of the fight, but did not like the way fighters talked..... found the lack of faith disturbing. Really found his calling not through meditation, fasting, or prayers, but bashing in the skulls of the enemies of his god. Now he seeks to find more friends, and enemies to be brought into the light, hopefully the hard way.


Appearance:


Champion_zps34527080.jpg



Class: Paladin


Macro: Morality Call - Buffs himself and other players with minor speed, strength, and dexterity. (+1 each for a few rounds)


Chroma: Guardian's Shield - Summon a small orb of protection around himself, extending to about 6 ft wide and tall. This orb is able to minimize a variety of dark magical attacks, but many other forms of magic can still penetrate it.


Omega: Mighty Smite - Calls down a beam of light that, upon contact with a monster, deals a medium amount of damage, and hits other surrounding monsters dealing a small amount of damage.


Personal Skills: Leadership


______________________________________________________________________


Stats:


o Speed- 5


o Strength- 5


o Dexterity- 0


o Wisdom- 2


o Knowledge- 2


o Charming- 0


o Sneaky- 0


o Loved- 0


o Feared- 0


o Endurance- 13


o Health- 13
 
Last edited by a moderator:
Rand said:
Name: Torgal Edarin
Title:


Patron God:


Race: Human


Age: 28


Personality: Agreeable. Has the presence of a leader, and warm-hearted, charismatic appeal to accompany it.


Bio: Grown up to be a fighter. Loved the thrill of the fight, but did not like the way fighters talked..... found the lack of faith disturbing. Really found his calling not through meditation, fasting, or prayers, but bashing in the skulls of the enemies of his god. Now he seeks to find more friends, and enemies to be brought into the light, hopefully the hard way.


Appearance:


Champion_zps34527080.jpg



Class: Paladin


Macro: Morality Call - Buffs himself and other players with minor speed, strength, and dexterity. (+1 each for a few rounds)


Chroma: Guardian's Shield - Summon a small orb of protection around himself, extending to about 6 ft wide and tall. This orb is able to minimize a variety of dark magical attacks, but many other forms of magic can still penetrate it.


Omega: Mighty Smite - Calls down a beam of light that, upon contact with a monster, deals a medium amount of damage, and hits other surrounding monsters dealing a small amount of damage.


Personal Skills: Leadership


______________________________________________________________________


Stats:


o Speed- 5


o Strength- 5


o Dexterity- 0


o Wisdom- 2


o Knowledge- 2


o Charming- 2


o Sneaky- 0


o Loved- 2


o Feared- 2


o Endurance- 10


o Health- 10
Accepted
 
Name:Sable


Title: (Must Be Given Or Earned)


Patron God: (Must Be Adopted by a God)


Race: Human


Age:16


Personality:Sable grew up in a life of servitude, witnessing many frightful things.Instead of becoming distrustful and cold.It shaped her into the person she is today.With an observant and kind personality she is not one to call out judgments she makes of others.She is very protective of others and while not a healer she will more then willingly use her strength to shield another from harm.She tends to stay quiet and speak only when spoken to.Something from her past that she has been unable to change.


Bio:Sable's childhood was one of working with her mother as a servant.Her father a talented magican was working on an innovative substance to be used alongside magic.Try as he might he couldn't figure it out.By the time Sable was 12 she had gotten enough freedom to watch her father work, it had always interested her.Sneaking off with one of her fathers old magic books he worked with at her age she learned on her own and after a few rather dangerous mishaps she pulled off a simple fire spell although it kept going for much longer then she anticipated flying into her fathers working area and smack dab into the substance he had spent years on.Previous recipes had resulted in explosion when combined with fire but this time, it hardened into solid substance.Her father saw this and personally taught her more fire magic and how to control the substance in order to create a unique fighting style just for her.There were terms though.She couldn't teach anyone or tell anyone about the substance itself or where it came from.Until her fathers death that is.Since then Sable has been practicing relentlessly in order to find the limits of this combination.


Appearance:
fire_mage_by_nosaj7541-d7g7x8g.jpg



Class: Mage


((Abilities: Can learn new ones from Gods and Scrolls))


Macro: Flame Trap[sable lays out some powder on the ground setting it to activate when stepped on.The powder will suddenly wrap around the victim's feet before hardenign i na suden burst of heat and flames.


Chroma: Guardian[sable uses her powder to create a shield or temporary armor for her or an ally.]


Omega: White Spear[sable concentrates the powder int oa spear liek shape before hardening it with a large burst of flames.Spear is flung towards enemies using magic.(Strongest Ability)


Personal Skills:Quick Learner


______________________________________________________________________


Stats: (New Adventurers start off with 40 Points)


o Speed- 4


o Strength- 2


o Dexterity- 5


o Wisdom- 6


o Knowledge- 5


o Charming- 0


o Sneaky- 0


o Loved- 2


o Feared- 4


o Endurance- 6


o Health- 6
 
Airebsi said:
Name:Sable
Title: (Must Be Given Or Earned)


Patron God: (Must Be Adopted by a God)


Race: Human


Age:16


Personality:Sable grew up in a life of servitude, witnessing many frightful things.Instead of becoming distrustful and cold.It shaped her into the person she is today.With an observant and kind personality she is not one to call out judgments she makes of others.She is very protective of others and while not a healer she will more then willingly use her strength to shield another from harm.She tends to stay quiet and speak only when spoken to.Something from her past that she has been unable to change.


Bio:Sable's childhood was one of working with her mother as a servant.Her father a talented magican was working on an innovative substance to be used alongside magic.Try as he might he couldn't figure it out.By the time Sable was 12 she had gotten enough freedom to watch her father work, it had always interested her.Sneaking off with one of her fathers old magic books he worked with at her age she learned on her own and after a few rather dangerous mishaps she pulled off a simple fire spell although it kept going for much longer then she anticipated flying into her fathers working area and smack dab into the substance he had spent years on.Previous recipes had resulted in explosion when combined with fire but this time, it hardened into solid substance.Her father saw this and personally taught her more fire magic and how to control the substance in order to create a unique fighting style just for her.There were terms though.She couldn't teach anyone or tell anyone about the substance itself or where it came from.Until her fathers death that is.Since then Sable has been practicing relentlessly in order to find the limits of this combination.


Appearance:
fire_mage_by_nosaj7541-d7g7x8g.jpg



Class: Mage


((Abilities: Can learn new ones from Gods and Scrolls))


Macro: Flame Trap[sable lays out some powder on the ground setting it to activate when stepped on.The powder will suddenly wrap around the victim's feet before hardenign i na suden burst of heat and flames.


Chroma: Guardian[sable uses her powder to create a shield or temporary armor for her or an ally.]


Omega: White Spear[sable concentrates the powder int oa spear liek shape before hardening it with a large burst of flames.Spear is flung towards enemies using magic.(Strongest Ability)


Personal Skills:Quick Learner


______________________________________________________________________


Stats: (New Adventurers start off with 40 Points)


o Speed- 4


o Strength- 2


o Dexterity- 5


o Wisdom- 6


o Knowledge- 5


o Charming- 0


o Sneaky- 0


o Loved- 2


o Feared- 4


o Endurance- 6


o Health- 6
Accepted just post and make sure to state which god your heading to..
 

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