Dungeon Life - Mechanics

Arubion Sivart

The White Moon Fox
Attack:




1-2: Everything goes horribly wrong, and you fail your objective. Can come with catastrophic results. (Enemy Counters)


3-8: You fail your task in a non-spectacular way, the expected consequences happen. (Misses)


9-14: You succeed in a standard, non-exciting way. (Regular Hit)


15-17: You succeed. In fact, everything goes perfectly to plan. Maybe even better, depending on the situation. (Low Percent Crit)


18-20:You succeed in your objective. You succeed so well, that bad consequences follow from your success. (High Crit)

Defence:




1-2: Everything goes horribly wrong, and you fail your objective. Can come with catastrophic results. (Hits with Possible Crit)


3-8: You fail your task in a non-spectacular way, the expected consequences happen. (Hits No Crit)


9-14: You succeed in a standard, non-exciting way. (Dodge)


15-17: You succeed. In fact, everything goes perfectly to plan. Maybe even better, depending on the situation. (Successful Guard Plus Low Counter Chance)


18-20:You succeed in your objective. You succeed so well, that bad consequences follow from your success. (Guard Plus Counter High Chance)


Use a 20 Side Die





Level Progression: +15 stats per level





Level 1: 150


Level 2: 150 + 100


Level 3: 250 +100


Ect...


Ect...


Ect...
 
Last edited by a moderator:

Users who are viewing this thread

Back
Top