Drathian Fylkirate Application

Drakorphobia

The King of Egypt Herself
Official Name: The Drathian Fylkirate of Andromeda
Demonym: Drathian
Government Type: Constitutional Monarchy
Leader(s): Fylkja Taka 'Ghost-Eye', Council of Planets.


Galaxy: Andromeda Galaxy
Territory: The Drathian Fylkirate is situated within the outer rim of the 6 o'clock zone in the Andromeda galaxy. They have a single system within the Milky Way, within Colonial territory.
Number of Systems: 30,000 in total, 30 inhabited.
Influence Rank: 4, Galactic Power in the Andromeda Galaxy


Capital World: Drathia, a continental planet with nearly constantly dark skies on account of the black clouds within its atmosphere. The wildlife of the planet has adapted to these night time conditions, with most species sporting some semblance of luminescence, or night vision.
Population by Race: 150 Billion Drathians, 300 Billion Keltakens, 7 Billion Goblonians, 2 Billion Humans, 500 Million Other.


Technology Rank: 7.5
FTL Travel: Wormhole Travel, specially designed claws on Drathian ships tear temporary holes in space-time to jump from system to system.
Technological Development Focus: Drathian technological focuses are mainly in bio-engineering, genetics, and chemistry. This sees both military and civilian use.
Exceptional Technologies: The signature of the Drathians is their use of corrosive ammunition in their weaponry, and modified organisms meant for warfare.


Culture: Drathian culture places high importance on loyalty to the office of the Fylkir. However, the Mind Flower, a gigantic plantoid organism situated on Drathia, plays a key role in the religious lives of many citizens in the Fylkirate, who may worship it as a god or great advisor. Drathian culture also has strong traces of xenophilia, with an almost fetishistic desire for human artifacts and histories in particular. On the very opposite end of this spectrum is a hatred for the Keltaken people, who are regularly faced with discrimination both on a social, and official level.
Government: The head of state is the Fylkir, who has executive authority over the Fylkirate and may declare war, or represent the Fylkirate during diplomatic meetings. The Council of Planets is a legislative body which exercises only limited power, and is composed of the governors of each inhabited world within the Fylkirate. This comes at an exception for the position of the Keltaken Representative, who represents all Keltaken Worlds, which are limited to a specifically designated Keltaken Sector. The Mind Flower is both a religious, and political figure, and will designate the next Fylkir through means of telepathic communication. Thus, the church and state of the Drathian Fylkirate are one and the same.
Military: The Drathian military is designed mainly for defensive operations, and will rarely invade another state save for liberation purposes. There is a heavy focus on organic weaponry, and so genetically modified beasts are commonly seen alongside armoured vehicles and infantry troops. The Fylkirate also maintains a fully armed space navy, which it uses whenever possible. In recent years, the Fylkirate has increased its military budget dramatically.


History: Originally descended from the Invaders from between the galaxies, the Drathians began tribal over a long period of isolation from the rest of their people. This tribalism was suddenly ripped into the space age as Human Colonial forces and the Keltaken army began to strong arm for influence over Drathia. The result was a nearly dead planet, and millions of homeless Drathians. Spreading throughout the galaxy in fractured factions, the Drathians finally united (albeit shakily) under Zlasa 'God-Seer', who became the first Fylkja of the Drathians.


Multiple wars followed as the Drathians struggled to find their place among the diplomacy of the stars, constantly shifting favouritism between the Federated Colonies of Mankind, and the Keltaken Empire. This struggle was cut short by a Civil War within the Fylkirate. Long years of fighting ended with a loyalist victory, and the ascension of the second Fylkja of the Drathians, Taka. Since then, the Fylkirate was been working to prevent another civil war by encouraging the dissolution of now obsolete tribal identities, and building a powerful military.


Goals and Hooks: The goals of the Fylkirate are to form its own alliance of nations within Andromeda, separate from the Keltakens or Federated Colonies. Additionally, they wish to rebuild after the civil war, and explore previously uncharted planets within their territory.


Misc. Notes: Xenophilic as they are, Drathians love to meet new alien species. They are quick to befriend new contacts.
 
Last edited by a moderator:
Just to confirm on the population side. Having only 30 populated systems would give you a bit more than 15 billion people per system.


Regardless, there is no problem with the application. It has been accepted. Welcome to Star Chronicles, @Drakorphobia.
 
Just to confirm on the population side. Having only 30 populated systems would give you a bit more than 15 billion people per system.


Regardless, there is no problem with the application. It has been accepted. Welcome to Star Chronicles, @Drakorphobia.



Constant warfare would have depleted their population. Also, they are still pretty early in the colonization process. They haven't been on those worlds for very long. Intiate timely response.
 
Constant warfare would have depleted their population. Also, they are still pretty early in the colonization process. They haven't been on those worlds for very long. Intiate timely response.



*Create immediate reply.*


I forgot to consider that, the Drathians really are a young race and had their wars. :3
 

270


Race Name: Drathians (Abyssus Drathium)


Homeworld: Drathia


Lifespan: 130-150 Years


 


Reproduction: Drathians reproduce sexually, with males in possession of an organ not unlike human males, though normally hidden within a slit of skin located at the groin. During reproduction or arousal, the slit opens, and the organ extends. Female organs too, are hidden within a slit of skin, taking the shape of a ring of up to seven eggs resembling green coloured spheres lining the walls of the reproductive tunnel.


 


The immature eggs, once inseminated, grow to about five inches in diameter, and are gestated for three months before being layed by the female. After laying, the eggs must incubate for an additional two months before hatching. Young Drathians have an infancy stage of 5 years, during which they feed from their mother. At 13-15 years of age, a Drathian will begin puberty. At 25 years, Drathians are considered adults.


  


Physiology: Drathians highly resemble humans, though with brightly coloured skin which has been known to be red, green, yellow, orange, blue, purple, and in rare cases, white. Their hair also shares a similar range of colours. The eyes of a Drathian, however, are always orange due to a protective film over them. A second reflective film in the back of their eyes allows for exceptional vision in the dark, as well. Drathians sport keratin claws rather than nails, which, in the modern day, are normally filed down to round edges instead of sharp points. They also have pointed teeth with a serrated edge, resembling that of Earth's sharks. It is no surprise, then, that Drathians are mainly carnivorous, with a tolerance to fruits.


 


In modern Drathian culture, it is very common for a pubescent Drathian to tattoo themselves with a "life story", these tattoos often taking the shape of the jagged lines and symbols of Drathian formal text.


 


Psychology: Drathians are naturally very curious, and tend to be welcoming towards things that would not normally be included within day to day Drathian society. The adoption of new ideas, cultures, foods, species and especially technology, have allowed Drathians to advance quickly through the cosmos, but also give them an air of naivety which some more cynical persons may find off putting. Most have a sense of pride, with common behaviors including running headfirst into danger, or continuing a battle even after it has long since been lost. Drathians lacking this trait, as a result, tend to be highly valued military commanders. Drathians tend not to be hostile until either directly or indirectly harmed. Potential harm seems not to bother them, and often times, Drathians are unable to notice a threat until it has already arrived.


 


Notes:

  • Drathians, with their natural habitat in the dark, have exceptional senses of sight, smell, and hearing. They often times outperform the average human in these areas.
  • Drathians have an unused lobe in the occipital region of their brain. It is theorized that this used to be used for hive mind communication. Though no "queen" has appeared for quite some time.
  • Drathians have a limited ability to telepathically communicate with one another when in the presence of a Mind Flower, the range of this ability seems to  be within a 150 meter radius of the flower itself. Drathians outside this range may not send communications, but still receive them for up to 30 meters.
 
Last edited by a moderator:

Users who are viewing this thread

Back
Top