Doom Knight Skills

RaynaFon

The Nepster
Lvl 60


Soul Rend- Cost 50 MP: Impale your opponent's soul upon your weapon, dealing magic damage equal to your Intelligence stat and inflicting a -15% debuff to constitution.


Commanding Presence(passive): Leading armies into battle is second nature for a Doom Knight. +1 to strength and constitution for each member in your party(includes undead servant, but does not extend to raid groups)


Lvl 61


Conjurer Flaming Skull- Cost 40 MP: A exploding fire blast. The player shoots out a flaming skull that does damage equal the the Intelligence stat and adds a 15sec fire DoT that does 30% of the int stat every 3secs. Can hit up to five foes.


Deadman's Dance- Cost 30 MP: Move from one enemy to the next, chaining you attacks together. Attacks can be chained up to six times, each leap after the first cost ten extra MP


Lvl 62


Summon HellHound- Cost 75% MP: Summon a hellhound from the realm of the daemon legion that will fight by your side until it's death. HP is equal to 25% of your own and does damage equal to your strength. (can not be healed)


Summon Undead Knight- Cost 80% MP: Summon a knight to serve you in undeath. This undead follower boosts high strength and defense.


Lvl 63


Banner of Death- Cost 70 MP: Gives party members a 10% buff to Strength and a 20% increase to movement speed for 2mins.


Hellzone- Cost 50% max MP: The area in a ten meter radios around the caster is covered in blue flames for 60 seconds. Enemies within this area take damage equal to the intelligence stat. Against pc foes, their MP is drained equal to their intelligence stat. Allies within the AoE have their MP healed equal to their intelligence stat every 5secs.


Lvl 64


Rip Greater Soul (Passive)- You have a 25% chance of getting a soul stone from an enemy that is up to 5 levels stronger than you


Bloody Chain- Cost 60 MP: Throw a chained spearhead and pull a foe closer to you. Impact does damage equal to strength stat and stuns for 2 seconds


Lvl 65


Hellfire(ultimate)- Cost 95% max MP: Burn everything down with blue hell flame. Does damage equal to your intelligence and Strength x2 and leaves a fire DoT. Hits up to six opponents. Leaves the caster stunned for seven seconds afterwards
 
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