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Fantasy Do Not Go Gentle [Player-Created Lore]

Lore
Here

Bang Bang

what can I say except
P L A Y E R - C R E A T E D ✤ L O R E

All Lore that has been created by players of the RP, with the exception of key information, which will be added to the standard page.

As always, do not feel obligated to read this in its entirety. Typically, this will be a kind of 'in-depth' section for further reading you if fancy doing some deep-diving into the world of DNGG.

A big thank you to the following contributors (thus far):
KnightSergeant KnightSergeant
Squared Squared

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S O C I E T I E S ✤ A N D ✤ C U L T U R E S

Player-created societies and cultures within Aria.


  • even-amundsen-316.jpg
    Ugani - A broad sweeping term for goblinoid creatures that stand on average at around three feet tall and with a stocky, wiry build they are not particularly imposing by any means. Their skins tones range from a sickly bog like green to a deep, bark brown in order to match with the colors of the deep forests in which they dwell. They are adorned with short, droopy noses that are fitted with specialized hairs in order to smell distinct smells (such as wet matted fur or the stench of their blood) from a long distance away even through the smelly wet seasons of the stomping grounds. The short nubby digits hanging off of their long, usually knotted and scarred, arms and legs are adorned with small, sharp claws useful for cutting bare flesh and grabbing things but not much else.

    While they have what could be easily considered shamans or priests they seem to have no or very strenuous ties to magic, with the latter coming in the form of the rarest of their young having the ability to create a mental connection with their “master” or in the case of the more endowed being able to use their scant abilities to scour the forest for strong creatures to follow, or even coming dangers and herds of creatures to hunt. These ‘shamans’ are the most cunning and devious of the Ugani. While they are commonly known as (pedonsoit) beastbringers or (soittaja) herdcallers they are the most free thinking of the bunch, usually using their influence over their companions to gather a small horde of baubles. There are stories of some of these shamans being taken by (susikieltä) wolf’s tongue and attempting to kill the great beast and having his head ripped from his pathetic body as a punishment. The creature was given twelve more to feast upon in order to appease its now roused appetite and atone for letting such a blasphemous cretin speak for the beast.

    As a whole they are semi-sapient creatures, having a crude civilization that is prone to worshiping larger, smarter or stronger creatures that would otherwise kill, eat or enslave them either as a defense mechanism or because they are simply drawn to these types of characters. Because their whole cultures are based around these creatures that they refer to as basically gods it is rare for their leaders, when not simply left to the creature itself, to resemble anything more than a high priest type of character, simply another servant of the creature itself.

    Every time a group of Ugani find a new creature they will stop everything to build around it. In more extreme situations they will even abandon their fellow Ugani to ‘worship’ the creature, such as a group of hunters that stumble across a rather savage beast and go off to follow it back to its lair, never to return. Additionally, when one of these so called god beasts die the Ugani have a great feast on its flesh before moving on and looking for another, anxiously waiting in whatever hold they have created until they find one. Despite the short lived nature of their culture there are still a few tales and stories that persist, repeated generation by generation and solidifying in the minds of the young, reducing into a sort of strange religion that they commonly consider to be truth.

    They make their homes in the hollowed out trunks of dead trees and have a quite peculiar strategy of using trees that are not obviously dead to get the jump on nearby travelers or small animals. Additionally, they are capable of crafting pathetic weapons out of bone and stone as well as controlled hunting and gathering that allows that their food does not move out of reach. It is noted that while they have a rather particular control over fire they do not use it for cooking, either out of ignorance or rather a preference for the easier food.

    Their relations with others species are varied, with them usually simply avoiding the middle of the road species (such as humans, elves and orcs) as they are usually not strong enough to pique their interests. Many of these species can live their whole lives without ever meeting one of these creatures, with the exceptions of heroes that hunt creatures that many of the times also happen to be the overlords of Ugani - though they notably never seem to defend their lords when these strangers come strolling into their lairs. There are of course exceptions - most notably strong Orcs, Serpun and Dragons. As for their relations with the other creatures of the forest they avoid most of everything, given that most of everything else in the forest is out to feast on them, and hunt the small remainder of creatures, herding them by hunting around their settlements in sections. Because of this they are commonly found in their hollows or much more rarely in out in the forests hunting.

    There are 53 tribes - though that number may have swelled or shrunk by the time you read this - but there are only 11 that are important to an outsider in what could be considered "tribe politics". This is one of the few aspects of life that is not determined by the beast that the tribe serves, but rather the innate strength of the tribe itself - whether that be derived from a surplus of Ungani, the particular savagery of a cunning Soittaja, or the gift of particularly strong bones from their last beast to make weapons with. These tribe politics come to head in a single gathering of the most important tribes - whether you are important or not is simply determined if you are able to spare the manpower, foodstuffs and other supplies to send a representative - where they discuss matters of importance such as war and "trade".

    Tribe to tribe relations differ based on a lot of circumstances, such as the type of overlord they follow or the waning of the hunt, but on the whole they are aggressive to each other and openly war against each other in constant skirmishes. The scarcity and savagery of these wars range from hardly and with only a few scratches to constant assault after assault with such brutalization as to be wrought into the minds of generations of survivors and this is often determined by the whims of the Soittaja's in charge. These wars either end in the destruction of the tribe, enslavement of its members and the killing of their beast (the irony is not lost upon me while I write this) or just continue to simmer for generations upon generations. There are rare exceptions where they are not particularly aggressive towards each other for one reason or another, one such reason being Keskipäivä, a festival rooted in tradition of celebrating surviving the to the midday and steeling themselves till the night that provides cause for close tribes to come together and feast.

    [Lore created by KnightSergeant KnightSergeant ]
 
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R E L I G I O N S ✤ A N D ✤ F O L K L O R E

Player-created religions, faiths, cults, and local legends within Aria.
 
I N - D E P T H ✤ I N F O R M A T I O N

Any player-created lore that goes into greater depth than usual/deepens the 'Standard Lore'.
 
D R A G O N S


All Lore by Squared Squared


  • General: Dragons cannot speak through their mouths, but they can project their voice inside others’ heads. They are capable of understanding an speaking every language. Between their own kind, dragons usually communicate through a series of rumbling noises and growls, though they still project their voice for more complex discussions.
 
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