Greenbriar
Exile
Hi my friends, and thanks so much for your support in this - my first proposal with Story Mode!
If you've gotten this far you've probably already read more than enough about why I think this is a good idea and why it could be very fun for roleplayers new and experienced alike - so I won't go into all that again, but if you missed it you can read it again here:
Okay, now let's focus on the parts we can brainstorm on together to make this project fly!
1: We need a co-GM who's interested in helping me run this. If we get two or more keen folk I'll hand over the baton once this is up and running, and maybe just run the "Secret Santa" part of assigning the characters around. And participate of course, as I'd love to.
2: We need to brainstorm the plot. I could make this myself (and I've had a few ideas already), but I think it'd be loads better if we bounce it back and forth between us. Remember it has to be fairly short in scope for what we have in mind; something that would run for 1-2 months at most, and to give the players a chance to really get a feel for their characters so I'd like it to be lore-light (unless someone(s) would really like to do some concentrated worldbuilding on this).
3: We need to decide what "types" of characters the players can play.
4: We need to confirm how many players we need in order to play, and how many we can accept before it becomes unmanageable.
My current thinking on #2 is to take @Riuma's advice to an extent and avoid making this a Christian-themed game. We can use Wintermas just as easily and celebrate the end of the year with a Winter festival, feast and markets, with everyone off work for the duration. The only thing is, the child that becomes the New Year is missing and the player characters get involved in hunting him/her down before it's too late and the course of the New Year is dictated to their own malicious ends.
My thinking for #3 if we build the plot around #2 is that the characters could include members of the secret society that protects the Yearlings (the New Year children) until they're safely manifested, other special interests who aren't the antagonist but want to control the new year to their own ends (and in their own ways) and straightforward Wintermas celebrants who nevertheless find themselves drawn into the plot by one of those "in the know" and who may or may not know what's really going on. Obviously this would be subject to some changes as we work out more about #2.
My thinking for #4 is around 8-12 players to allow for a range of variety and also what I consider a manageable upper limit. I'd be surprised if we get too many more than this honestly, but I'm hoping we can keep the numbers down to a level one gm can handle for a short time if real life happens to the other, until they can be replaced.
So; tell me your thoughts and let's see how we weave all this together!
If you've gotten this far you've probably already read more than enough about why I think this is a good idea and why it could be very fun for roleplayers new and experienced alike - so I won't go into all that again, but if you missed it you can read it again here:
So, when I'm roaming around the site, I often come across some of the same familiar faces in a number of different roleplays with remarkably similar characters. Some of them are pre-built characters that the roleplay are built around, but a lot of them seem to be original builds that... just happen to have a lot of the same characteristics, ambitions and traits. Please don't read this as my looking down my nose at these writers - I'm only a new roleplayer myself, and I've noticed I rarely write men and all my females tend to be strong and determinedly independent. I'm working on that, but I do have a comfort zone when it comes to the sort of characters I make and I'm aware of it.
Does anyone else feel the same way?
For growth as a writer and roleplayer, and because I think it would be fun, my proposal is that we start organizing a small roleplay now with a winter/Christmas theme, to start on December 1st. It could be modern, fantasy, whatever, and we do a check for interested parties as of the end of the month. The trick is, we don't play our own characters. Each player we recruit is secretly assigned another player to create a character for, and while the characters are all published in the character thread over November, no one knows which character they will be playing until December 1st comes up and the game begins.
It's important that it be a relatively short story as players may not all enjoy the characters they find ourselves playing (although hopefully they're at least open to the idea or why sign up for this?) but the challenge is to portray the characters as thoroughly as possible. I see there being a small poll at the end where the GM calls out the three players they feel played their characters best and everyone votes among them for their favourite roleplay.
No winners, no losers, just growth and fun. :smile4:
Does anyone else feel the same way?
For growth as a writer and roleplayer, and because I think it would be fun, my proposal is that we start organizing a small roleplay now with a winter/Christmas theme, to start on December 1st. It could be modern, fantasy, whatever, and we do a check for interested parties as of the end of the month. The trick is, we don't play our own characters. Each player we recruit is secretly assigned another player to create a character for, and while the characters are all published in the character thread over November, no one knows which character they will be playing until December 1st comes up and the game begins.
It's important that it be a relatively short story as players may not all enjoy the characters they find ourselves playing (although hopefully they're at least open to the idea or why sign up for this?) but the challenge is to portray the characters as thoroughly as possible. I see there being a small poll at the end where the GM calls out the three players they feel played their characters best and everyone votes among them for their favourite roleplay.
No winners, no losers, just growth and fun. :smile4:
Okay, now let's focus on the parts we can brainstorm on together to make this project fly!
1: We need a co-GM who's interested in helping me run this. If we get two or more keen folk I'll hand over the baton once this is up and running, and maybe just run the "Secret Santa" part of assigning the characters around. And participate of course, as I'd love to.
2: We need to brainstorm the plot. I could make this myself (and I've had a few ideas already), but I think it'd be loads better if we bounce it back and forth between us. Remember it has to be fairly short in scope for what we have in mind; something that would run for 1-2 months at most, and to give the players a chance to really get a feel for their characters so I'd like it to be lore-light (unless someone(s) would really like to do some concentrated worldbuilding on this).
3: We need to decide what "types" of characters the players can play.
4: We need to confirm how many players we need in order to play, and how many we can accept before it becomes unmanageable.
My current thinking on #2 is to take @Riuma's advice to an extent and avoid making this a Christian-themed game. We can use Wintermas just as easily and celebrate the end of the year with a Winter festival, feast and markets, with everyone off work for the duration. The only thing is, the child that becomes the New Year is missing and the player characters get involved in hunting him/her down before it's too late and the course of the New Year is dictated to their own malicious ends.
My thinking for #3 if we build the plot around #2 is that the characters could include members of the secret society that protects the Yearlings (the New Year children) until they're safely manifested, other special interests who aren't the antagonist but want to control the new year to their own ends (and in their own ways) and straightforward Wintermas celebrants who nevertheless find themselves drawn into the plot by one of those "in the know" and who may or may not know what's really going on. Obviously this would be subject to some changes as we work out more about #2.
My thinking for #4 is around 8-12 players to allow for a range of variety and also what I consider a manageable upper limit. I'd be surprised if we get too many more than this honestly, but I'm hoping we can keep the numbers down to a level one gm can handle for a short time if real life happens to the other, until they can be replaced.
So; tell me your thoughts and let's see how we weave all this together!
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