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Futuristic [DISCONTINUED] Astral Fulcrum Lore

Pilgrim59

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Astral Fulcrum OST - STARLINE WRAITHS
ASTRAL
FULCRUM
Glossary
M.O.B.I.U.S MANUAL
SOVEREIGNTY
  • Glossary
    01
    Glossary
    Destiny awaits beyond the decayed stars.
    FORSYTHIA
    001
    The forgotten gardens of the Precursors, Forsythia thrived in blissful ignorance. But the greed of man quickly thrusted the galaxy into chaos. Turning their backs on their creators, many took to the stars, corrupting the very instruments that protected them from the decaying cosmos. Habitable planets gave insight into the Precursor’s incomplete works. Industrialized planets birthed the hands that would lay the rails to the stars. From robust space crafts that aided in the traveling between planets, down to the fundamental apparatus that fuels nations. Magic came hand in hand with technology, as industrialization evolved into a race for time itself.

    The Farbanian Empire and the United Kingdoms of Sorento have long been at each other’s throats over Precursor technology and knowledge. The two superpowers, long prided themselves as the children of the cryptic civilization, sought to unite the galaxy and ascend in the image of their makers via different means. While their objectives are mirrored, adversity came hand in hand with the curse of the Precursors - greed. Out of the thousand-years long cold war, both were eager to strike, as the Precursor’s most magnificent and mysterious creation finally revealed itself to the envious tenants of the Forsythian Galaxy.

    Open conflicts over rare resources and strategic territories between the Empire and the UKS have been in works for as long as the last ten generations could remember. As both sides began to target Precursor ruins, they both established an intergalactic clash in the guise of a contest over ideology and protection of their ways of life. Beyond the propagandas and befuddlement that plagues both the Farbani and the Sorenti, the Great Contest eventually paved the way for the idea of a decisive war to settle the scores once and for all. The Halation War, the epitome of the race for ascension, would become one of the costliest wars in the history of the Forsythian Galaxy.

    Amidst the pettiness of myriad powers, racial discrimination has always been a work-in-progress for these so-called advanced societies. Propagated by the rift between nations and equity of rights, it was war that managed to forsake these problems in pursuit of victory. Militaristic views abundant, augmented by the eloquent schemes of provocateurs, helped to shape the extreme spectrums of politics and philosophies. Left to their own devices, the galaxy is an arena for those that are brave - or foolish - enough to navigate.

    But mankind is not alone. Creatures known as Leviathans roam the vast sea of stars, some benign while others preying on unsuspecting travelers. While little is known about them, their behaviors have been studied by many civilizations since the beginning of time. Farbani culture regarded them as the guardians of the Precursor’s gardens, keeping humanity in check in their master’s absence.
    MAGIC & TECH
    002
    From essential necessities to advanced instruments of war, much is owed to the Precursor, whose terrestrial ruins and astral structures are scattered across Forsythia. The Farbanian mages of yore have prided themselves as the pivotal instruments of decciphering the Precursor’s technology and knowledge. While the mysterious civilization has vanished, remnants of their work have contributed much to the progress of Forsythia’s intergalactic interactions and perhaps disputes.

    On one hand, the Farbanian Aureum formed the basis of the Empire’s understanding of the Precursor’s knowledge, weaving the arcane with that of contemporary understandings. By this tradition, the Aureum encourages many aspiring scientists and inventors to pursue the arcane art. Magic is innate and can be refined by any Farbanian through extensive studies and training. According to Professor Kreissmeier, a Sorenti cosmonaut, however, they reasoned it to be the Farbanian’s prolonged exposure to Velika’s ruptured core, which contained a high concentration of starline radiation. Thus resulting in the Farbanians’ mutations, which partially explained the diverse races that inhabited the surrounding planets. Yet, due to a limited scope of scientific research into the subject, this claim instead managed to provoke the Farbanians as it undermines the history of the mages and their contribution to the galaxy as a whole.

    On the other hand, the United Kingdoms of Sorento, a collection of likeminded rulers that wished to advance and sustain their people, believed in the pursuit of logic and science. Unlike the Farbanians, they denounce magic and view it as nothing more than a scientific breakthrough by mere luck and circumstantial evolution. As such, Sorenti kingdoms are technology-oriented, with drones as a slave force to propel humanity’s progress. Utilizing the Precursor’s knowledge, the Sorenti instead reverse-engineered a fraction of the long-gone civilization’s technology. Mass-produced plants and factories are common within the United Kingdoms’ systems, with automation playing a big part in the daily aspects of the Sorenti lives. Unlike the Farbanian energy-based weapons and complex machinery designs, the Sorenti holds an advantage with mass-produced ballistic firearms and weapons - which can be replaced quickly and at a lower cost.

    The Farbanian Aureum is the refined foundation of most magic systems in the galaxy, as it builds upon the understanding of the Precursor's ability to tap into the aether. While various schools of magic are established throughout the galaxy, magic itself refers to the ability to command mana that seeps from the flowing aether in the universe. All this can be done at the cost of mana, which flows through every living creature. Due to the concentration of mana on certain planets being considerably sparse compared to Velika and her surrounding systems, the Farbanian Empire is well-known for pioneering the field of magic ahead of everyone else.

    Magic transcribed by Farbanian mages comes hand in hand with the Farbanian traditions. As their sphere of influence spread, Farbanians manage to assimilate much of those that walk the path of the arcane. While their magic is nowhere close to the primordial nature of the Precursors' knowledge, Farbanian Aureum have aided in the shaping of worlds and nations as the Empire expands across the galaxy. As various practices of the Aureum differ by their methods, magic remains a subject to learn and master by the user's experience, rather than wishing it to be true as a standardized system. Yet despite this, there are limitations as to how magic is exercised within or outside the Empire.

    According to the Imperial laws, magic is well-regulated by identification devices carried by its citizens. Should the mana reader overshoots a certain threshold, the Arcane Lawkeepers will be deployed to resolve the situation. In certain cases, such as a verified magic trial or a riot, thresholds are lifted for verified individuals. The only singular exemption is the military's no-limit policy to promote the effective utilization of magic in the field. This, in turn, led many to enlist in the Imperial Armed Forces to further their practice of magic without limitations over their mana. An individual's physical and mental state often dictates their endurance to mana corruption. Should they exceed their own limits, the user may experience detrimental effects. Upon reaching a critical state, the user's body will begin to crystallize. While some effects may be treated, internal corruption of the organs may be irreversible, leading to a painful death.

    While magic is diverse in its practices, the loremasters have established an alignment system to aid the Imperial Armed Forces Reform of 3081 as follows:
    Protection – Accrued defenses and preservation type of magic that increases their allies' endurance and strength.
    Liberation – Survivability-related types of magic, via the liberation of one's physical and mental fatigue.
    Havoc – The primary technique of this alignment allows the user to focus and eliminate one-target at a time, thereby maximizing their mana output.
    Exudation – This alignment allows for area-of-effect attacks to deal with foes en-masse or scattered targets.
    Dread – Demoralization and terror reduces the enemy's fighting capabilities.
    Restoration – By remedying wounds, Restoration specialists ensure that their ally live to fight another day.

    AXIUM
    003
    A silvery-cyan metallic element that was used by Farbanian mages throughout history as a catalyst to imbue objects or mitigate the effects of a powerful spell. Due to its varied uses, it is often considered an invaluable resource for many sovereignties across the galaxy. Axium is present in most of the deposits scattered across Forsythia, but the purest form is often found and extracted in trace amounts from certain Precursor sites. It is believed that axium was once an important and essential resource for the Precursor, as most of their ruins are filled with traces of axiums. During the first major conflict against the Sorenti, Farbanians discovered the use of certain metallic elements in combination with axium that furthered the advancement of space craft hulls and reactive armor technology. In addition, axium has diverse applications in electrical and electronic components, lasers, glass, magnetic materials, and industrial processes. A liquid form of axium, designated AX-5, is cultivated by boiling it down with pure mana, resulting in the creation of liquid fuel that is used to create energy and power most vehicles. Even as the Farbanian Aureum school of magic evolved throughout the centuries, axium remains a constant in the equation. Combat mages often utilizes axiums as a medium for enhancements, quick-casting spells, or delayed-effect dispersions. A versatile element that is used in almost every aspect of life, axium is considered a strategic resource for those that could get their hands on it.
    TBD
    004
    >Complete Chapter 5: Fog of War<
    TBD
    005
    >Complete Chapter 6: Skyfire<
    TBD
    006
    >Complete Chapter 8: False Gods<
Code by Nano
 
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