Flagg
The Most Electrifying Man in Sports Entertainment
Most of the games I run involve myself coming up with an idea for a story, and my group making characters for it. However, I've noticed that in some cases, they seem completely disinterested in what I find to be the coolest parts of the story, or are very interested in something that was meant to be marginal.
What I'd like to try to do next time is ask the players what THEY want to be doing, and build a custom story around that. I've run enough games through the years that I feel comfortable crafting a plot out of most any raw materials, given a short time to think on it.
What I'd like to do is develop a short questionaire for my players (4-5 questions) to get an idea of what they want to get out of a game. What I'd like help with is suggestions for what questions to ask, and how to ask them effectively.
Basically, I'd like to know things like:
I open the floor to discussion.
Thanks.
-S
What I'd like to try to do next time is ask the players what THEY want to be doing, and build a custom story around that. I've run enough games through the years that I feel comfortable crafting a plot out of most any raw materials, given a short time to think on it.
What I'd like to do is develop a short questionaire for my players (4-5 questions) to get an idea of what they want to get out of a game. What I'd like help with is suggestions for what questions to ask, and how to ask them effectively.
Basically, I'd like to know things like:
- Do you want a character-oriented story, or a group-oriented story?
- What element(s) are most important to you? Action? Drama, Politics?
- What would you like the group to accomplish? Conquest of the Empire? Founding of an Order, Destruction of a powerful foe? Uncovering of hidden knowledge?
- What overall theme and tone would you like the game to have? Honor? Revenge? Hope? Loss? Betrayal?
- Etc.
I open the floor to discussion.
Thanks.
-S