erembore
Creature
Bellow is the coded version of the character sheet that shall be used for this roleplay. It is taken directly from the D&D 5e template, however do note that a lot of the focus in this campaign will be shifted towards the characters and their backstories, alongside personalities.
Together with the empty CS, I have provided and example of a short filled-out sheet. Take heed of the fact that you can go a lot more descriptive with your personage, should you wish so, and that the form can be stylized in whatever way, just as long as all the information is in it.
Together with the empty CS, I have provided and example of a short filled-out sheet. Take heed of the fact that you can go a lot more descriptive with your personage, should you wish so, and that the form can be stylized in whatever way, just as long as all the information is in it.
Code:
[tabs][tab=Overview]Character Name:
Race:
Class & Level:
Experience Points:
Background:
Alignment:
[divide][/divide]
Proficiency Bonus:
[row][column=span4]Strength:
Dexterity:
Constitution:
Intelligence:
Wisdom:
Passive Perception:[/column][column=span4]Saving Throws:
Skills:[/column][/row]
[divide][/divide]
Initiative:
Speed:
Armor Class:
Hit Point Maximum:
Hit Dice:
[divide][/divide]
Racial Traits:
Other Proficiencies and Languages:
Feats:[/tab]
[tab=Equipment]Currency:
Equipment:
[divide][/divide]
[table][tr][th]Weapon[/th][th]Type[/th][th]Range[/th][th]Attack Bonus[/th][th]Damage Type[/th][/tr]
[tr][th]-[/th][th]-[/th][th]-[/th][th]-[/th][th]-[/th][/tr][/table][/tab]
[tab=Appearance & Background][side=right]Gender:
Hair:
Eyes:
Size:
Height:
Weight:[/side]
Personality Traits:
Ideals:
Bonds:
Flaws:
[divide][/divide]
Background:
[/tab]
[tab=Spells (optional, of course)]Spellcasting Ability:
Spell Save DC:
Spell Attack Bonus:
Cantrips Known:
Spells Known:
[divide][/divide]
Spells Slots:
[divide][/divide]
Cantrips:
Spells:
[/tabs]
- Character Name: Myrrine Tealeaf, aka Myra
Race: Lightfoot Halfling
Class & Level: Bard - College of Lore, Level 5
Experience Points: 6 500
Background: Sage - Librarian
Alignment: Chaotic Good
Proficiency Bonus: +3
Strength: 8 (-1)
Dexterity: 16 (+3)
Constitution: 10 (0)
Intelligence: 15 (+2)
Wisdom: 12 (+1)
Charisma: 20 (+5)
Passive Perception: 14Saving Throws:
Dexterity +6
Charisma +8
Skills:
Arcana +5
History +5
Insight +4
Investigation +5
Perception +8
Performance +8
Persuasion +8
Stealth +6
Initiative: +3
Speed: 25 feet
Armor Class: 15
Hit Point Maximum: 40
Hit Dice: 5d8
Racial Traits:
- Lucky - when you roll 1 on an attack roll, ability check or saving throw, you can reroll the die and must use the new roll
- Brave - you have advantage on saving throws against being frightened
- Halfling Nimbleness - you can move through the space of any creature that is a size larger than yours
- Naturally Stealthy - you can attempt to hide even when you are obscured only by a creature that is at least one size larger than yours
- Languages - Common, Halfing, Celestial, Undercommon
- Keen Mind - You have a mind that can track time, direction, and detail with uncanny precision. You gain the following benefit
- - Increase your Intelligence score by 1, to a maximum of 20.
- - You always know which way is north.
- - You always know the number of hours left before the next sunrise or sunset.
- - You can accurately recall anything you have seen or heard within the past month.
- Currency: 510 GP
Equipment:
- Studded leather armor
- Daggers
- Longsword
- Entertainer’s pack
- Backpack
- Bedroll
- 2 costumes
- 5 candles
- 5 days of rations
- Waterskin
- Disguise kit
- Bottle of black ink
- Quill
- Letter from a dead colleague
- Set of common clothes
- Viol
- Charm of Kord - +1 luck
- Amulet of the Forgotten - +1 on spell save DC and attack rolls, once a day make a failed intelligence or wisdom check or saving throw succeed
Weapon Type Range Attack Bonus Damage Type Daggers Simple melee weapon - finesse, light, thrown 20/60 feet +3 1d4+3 piercing damage Longsword Martial melee weapon - versatile - +3 1d8 slashing damage (1d10) - Gender: FemalePersonality Traits: Charismatic, Friendly, Social, Humorous, Excitable, Inventive, Adventurous
Hair: Blonde
Eyes: Hazel
Size: Small
Height: 3 feet
Weight: 37 pounds
Ideals: Belief in the goodness of people and their unwavering curiosity that drives the world forward
Motivation: To follow in the steps of those that came before
Bonds: Loyalty to her friends and her ancestors
Flaws: Overly Sympathetic, Brash, Stubborn, Know-it-all, Foul-mouthed, Over-ambitious, Idealist
Background: Myra hails from an old family lineage of halflings that own one of the largest libraries in the province's richest settlements. She was brought up among heaps of books, which engaged her mind day to day and allowed for her imagination to run rampant as a child. It was through these tomes that at a very tender age she became aware of her clan's origins. Initially, they did not come from this part of the country, yet the first of her ancestors to settle here was her grandfather, whom she had never known personally. In his youth he had been a traveling bard, famed for his exquisite skills as both a performer and an orator. To her surprised, she found out that he had also been an adventurer, who had written countless journals pertaining to his travels. It was these books in particular that entertained her the most and planted within her the seed of curiosity that drives an adventurer out of their home and into the unknown parts of the world.
Slowly yet surely teaching herself how to play the viol in honor of her past, she soon began frequenting a tavern near her home library, where she would play for pleasure and not money. It was in this establishment that she met many a strange fellow, as well as learnt how to swear like a sailor much to her parent's displeasure. However, whilst her evenings were spent in dancing and singing on tables alongside a drunken crowd, her days were reserved for pouring over her grandfather's works. And one day, only by chance did she stumble upon a hidden passage behind one of the oldest bookcases. It lead to what seemed like a secret section of the basement, holding ancient tomes of unknown origin, as well as treasure, which it didn't take long for Myra to realize had been collected by her granddad over his numerous travels. Unfortunately, something sinister lurker in the deepest recesses of that space, having made it its home. Hiring out two mercenaries - a cleric half-elf by the name of Zen, and a barbarian half-orc dubbed Holg - she managed to fend off the mysterious malicious entity. Surprisingly, in its wake one thing remained - an emerald pendant in the shape of a tea leaf... - Spellcasting Ability: +5
Spell Save DC: 17
Spell Attack Bonus: +8
Cantrips Known: 3
Spells Known: 8
Spells Slots:
I Level - 4
II Level - 3
III Level - 2
Cantrips:
- Light
- Message
- Vicious Mockery
- Charm Person
- Dissonant Whispers
- Thunderwave
- Bane
- Shatter
- Invisibility
- Hold Person
- Leomund's Tiny Hut