All the world is divided between the men and the elves.. Human Kingdoms to the South plot and fight among eachother, and originally, the refugees form these wars were accepted in the Great Forest to the North, dominated by the Elves.
Everything changed, however, with a change in Elven leadership. Motivated by undying prescription to the words of the God of Nature, Halyuk, the Elves under their new Chieftan have made war upon the human settlements, guilty of deforestation and the disruption of wildlife. Thousands have been killed, and their parts have been recycled, fed to predators, Elves, and dogs, as to "not waste Halyuk's gifts".
Riding huge elks and summoning the powers of animals, the Elves, longtime masters of the forest, defeated militia after militia, closing in on the largest and proudest Human settlement: Acheron.
Human towns were forbidden anything but weak fences around them for defense, but now, the citizens have constructed a makeshift stone wall. They dig in, burning the forest around them, and prepare for the assault.
Neither side can find an understanding. The humans say they've followed the Elven laws and can't go back to their warring kingdoms without risking death. The Elves meanwhile think Humans are a blight to nature and a plague that will eventually claim all the world's beautiful wildlife, and are following the prescription of their religion.
In this RP, there are two sides, the humans and the Elves. The humans must find a way to have enough food and water to wait out a siege and somehow defend against a massive army approaching. The elves must figure out a way to get inside the walls now that the humans burnt the forest and destroyed the Elves' major advantage. Both sides will definitely end up having people of vastly different opinions as to whether they should fight or make peace. The stage is set, who's side are you on?
Check the overview for more info, thanks! We're are started but are still accepting profiles.
Siege stats, updated every in-game week
- Acheron
Population: 5,000 (1,800 able bodied males, 1,800 able bodied females. The rest are too old, too sick, or too young to fight). About 200 can use magic.
Town Guard: 100 trained professionals, including light cavalry, foot soldiers, and archers. 5 are trained battle mages.
Militia: 200, train every week, mostly archers and footsoldiers, and 20 light horsemen. 14 can use magic, but don't have the best training.
Other armed: 700. Around 80 are armed Elven archer militia, including 35 mages. The raving bands of armed refugees causes a serious crime problem.
Supply situation: Strained, there are too many refugee mouths to feed. In terms of weapons, the place is well stocked and the blacksmith has been working around the clock.
Morale: Low among refugees, moderate among townspeople. The crime problem and fights between refugees and townspeople are coming to a head.
Elven War Band
Size: 500 warriors, including 70 battle mages
Reinforcements arriving in 2 weeks
Supply situation: Excellent and well stocked
Morale: Very high - TBD
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