Grey
Dialectical Hermeticist
This is not an interest check for a full forum game. Read on for clarity.
The world is beautiful in aspect and breathtaking in scope. From the cold majesty of Trollhaven to the scintillating colour of The Wildlands, life thrives in ignorance and bliss.
The Trolls sing and reflect in peace far to the North, overseeing their industrious progeny.
The Arcanoteknical Cult transcends flesh with industrious zeal, deep in the conduits of their City-Engine.
The Sorceror-Kings of the Stormcircle bicker and tax while their children produce innovative manatech ships and machines.
The Treefolk jealously guard the roots of The Worldcap with their Elemental symbiotes.
Pirates and traders, human and rat alike, ply the airways and brave the twisted gravity of Shaydensea, the taxes of the Stormlords and depredations of pirates.
The Vampire-Priests of the Iron Tower are locked in a cold war against the genocidal Necromancers of Kaer.
And through it all the Infernal Houses spread their political and commercial machinations like a grand dance, tangling mortals up in their centennial feuds and intrigues.
But this will not last.
Far to the south, something has broken into the world. Something cold and alien. Something that hates Magic and wants to unmake the world. It is contained, for now, by chance rather than design. Still, shards of its dark power escape into the rest of the world sometimes...
A crisis, they say, is an opportunity, and fortune favours the bold. How will you shape your legend under these darkening skies?
A long time ago, I put forward the idea for a Skit-based game in the Darkening Skies setting. Now, thanks to the recurring characters and recurring settings subfora, that can still happen with impacting my current commitments.
Why?
Well - if I add all my rules adjustments to the Darkening Skies resource, link it in the Recurring Settings with a teaser pitch and a 200 year timeline, people who are interested can make characters. Then, they can collaborate to pick events, or spaces between events, in which their characters can act and meet. They can invent locations or people, use the system for duels (and in this way may not shy away from character death, especially in dramatic moments), and generally play a bunch of connected but not integrated (Silvertongued's character kills a diplomat in Year 40. NPCs at a party with Frixz's character in Year 60 discuss the war that erupted following that death) threads over that span.
I'll be around to arbitrate ruling if called on, but ultimately it's all in the hands of interested players.
I ask here because it'll take a bit of thought to construct a timeline for use, so I want to know there's interest first.
Thoughts?
EDIT: This is now in its own forum, but runs on basically the same principles here: http://www.rpdom.com/forums/darkening-skits/
The world is beautiful in aspect and breathtaking in scope. From the cold majesty of Trollhaven to the scintillating colour of The Wildlands, life thrives in ignorance and bliss.
The Trolls sing and reflect in peace far to the North, overseeing their industrious progeny.
The Arcanoteknical Cult transcends flesh with industrious zeal, deep in the conduits of their City-Engine.
The Sorceror-Kings of the Stormcircle bicker and tax while their children produce innovative manatech ships and machines.
The Treefolk jealously guard the roots of The Worldcap with their Elemental symbiotes.
Pirates and traders, human and rat alike, ply the airways and brave the twisted gravity of Shaydensea, the taxes of the Stormlords and depredations of pirates.
The Vampire-Priests of the Iron Tower are locked in a cold war against the genocidal Necromancers of Kaer.
And through it all the Infernal Houses spread their political and commercial machinations like a grand dance, tangling mortals up in their centennial feuds and intrigues.
But this will not last.
Far to the south, something has broken into the world. Something cold and alien. Something that hates Magic and wants to unmake the world. It is contained, for now, by chance rather than design. Still, shards of its dark power escape into the rest of the world sometimes...
A crisis, they say, is an opportunity, and fortune favours the bold. How will you shape your legend under these darkening skies?
A long time ago, I put forward the idea for a Skit-based game in the Darkening Skies setting. Now, thanks to the recurring characters and recurring settings subfora, that can still happen with impacting my current commitments.
Why?
Well - if I add all my rules adjustments to the Darkening Skies resource, link it in the Recurring Settings with a teaser pitch and a 200 year timeline, people who are interested can make characters. Then, they can collaborate to pick events, or spaces between events, in which their characters can act and meet. They can invent locations or people, use the system for duels (and in this way may not shy away from character death, especially in dramatic moments), and generally play a bunch of connected but not integrated (Silvertongued's character kills a diplomat in Year 40. NPCs at a party with Frixz's character in Year 60 discuss the war that erupted following that death) threads over that span.
I'll be around to arbitrate ruling if called on, but ultimately it's all in the hands of interested players.
I ask here because it'll take a bit of thought to construct a timeline for use, so I want to know there's interest first.
Thoughts?
EDIT: This is now in its own forum, but runs on basically the same principles here: http://www.rpdom.com/forums/darkening-skits/
Last edited by a moderator: