DeusExAlice
I sell body horror and body horror accessories
- Details
- Attributes
- Skills
- Derived Traits
- Stats in Flux
- Equipment
- Infernal Heritage
- Experience Records
Age: 28 (In YD 0) Height: 4' 7” Weight: 112 pounds
Appearance (Pre-expressions)
Ear length brown hair save for a shoulder length tail of hair on the right side of her head bound with ribbon and small tokens taken from fallen foes. The good stuff, teeth, a finger joint, a piece of the skull plate.
Size wise Annita is very, very small. If it wasn't for the weathered look on her skin and in her eyes, she could (with a bit of etiquette training) pass for being a young adult who is quite athletic.
A really irritated stare with her blue eyes is the normal state. Save for when things get interesting, then it's more of a hungry one.
In the wardrobe arena she prefers things more form fitting. While she isn't trying to show off any curves (Hah! Like Annita has much of anything to flaunt.) it's a practical choice. Loose clothing gets tangled or grabbed quite easily. Actual color preferences or style tend to vary, usually dependent on the situation.
Background
An army brat from hell.
Heh...don't hurt me for the pun!
See, Annita's parents were part of a warband led by her mother. They weren't exactly the most traditionally affectionate couple, but the girl did get to hear many times (Despite how loud or physical her protests were) of the time her father and mother met each other. It was a bit of a sticky situation where two warbands had ended up being employed by opposing sides. He always spoke dreamily of the carnage the groups wrought on each other and just how beautiful his wife was when she ended up strangling his Desolator to death with his own metallic innards. The almost routinue chuckle and his explanation of how he intended to challenge the Desolator one day and take charge of the warband was derailed then and there. Then Mom would always come into the retelling, as if it was their sole job to torment Annita with this display, remarking that the only reason her father was still around and breathing was that in the ensuing challenge he managed to wound her without getting gutted in response.
Once mom would stalk off, he vehemently added on it was really because of his cute butt.
Despite their shenanigans and position of authority, it didn't mean Annita had a cushioned life compared to the other members of the warband. Quite the opposite. The Desolator's child was pushed twice as hard and far as any other recruit.
There were “trips” out into the wilderness to camp out. Upon awakening Annita would find her former company gone along with any directions or supplies save for the homespun blanket she had slept under. Sometimes a sharp rock if it was her birthday.
Then the “games” with other kids and younger recruits. The idea was to drill and train them younger to get them used to combat and tactics before they acquired a bunch of bad learned habits.
Annita wasn't thrilled at first when she found everyone else was given a spear or maybe even a shortsword...and she was stuck with some leather straps for her hands. Her parents did always try to encourage her use of the two weapons she'd never be without. The “handicap” in the exercises weren't solely meant to force her to overcome more difficult obstacles, but also to account for her infernal heritage the other recruits lacked.
They stopped picking on her and her leather strapped hands when she snatched another kid's spear when he thrust it out and broke it. They really stopped laughing when she smashed the majority of his bottom jaw into the back of his throat with her right hand.
Her rising aggression was fueled by an urge to dominate. Not just physically but Annita was quickly becoming the foremost squad-leader out of the other recruits. Her parents pride was dimmed a little when it was clear her aptitude didn't stretch to grand strategy, but it was forgivable since even the warband didn't operate on that level of engagement.
By the time Annita was in the years of young adulthood she was a seasoned killer and soldier. Having served in more operations than most professional warriors do, she was becoming a bit of handful. Chomping at the bit for something bigger or grander wasn't much of a surprise to her mother or father, the majority of their contracts as a warband had been during more peaceful times. While there always was conflict somewhere most times they ended in a relatively quick span of time or the warband was used as raiders to pillage the target's country side and lay waste to what small folk they could. To try and keep her from rebelling too much, her mother put her in charge of the hellhounds. Creatures that Annita had always gotten along with quite well and would then use to range away from the main warband. Either serving as a screening element, forward scouts or hunting out pockets of hiding survivors. Typically she'd got a bit over board, possibly raiding and setting fire to a town without reporting back first but her teaching on tactics at least kept her from fouling up operations. The job kept Annita amused for awhile, there was a thrilling aspect of the chase. Like how foreplay would enhance sex, the hunt would likewise enhance the kill at the end.
It was during the War of the Three Dragons that the girl became restless once more. The Desolator was, surprisingly, approaching this war cautiously and in a more mercenary fashion. Unwilling to commit her warband, Annita grew too frustrated and struck out on her own with some hounds and soldiers who were more loyal to her than the warband.
It would come with no small amount of vindication to later find out that her mother also sided with Imperus at a later date.
Odd Tidbits
Smithing was something done as a mother-daughter binding exercise, as such Annita is very much a fan of the activity but does not like to do it around others or be bothered while doing it.
She dabbled briefly in artisanship before, her father's efforts saying that she should be able to paint a picture or play an instrument with the same hand that could shatter a skull. Needless to say when her favorite art became painting white clothing with bloodstains...they didn't really have “art time” much anymore.
Annita has an excessively hard time with large numbers or more intensive mathematics. A big reason why she isn't of much use in directing larger scale conflicts. Usually refers to past encounters as a comparison to get a grasp on what the number represents.
(M)Strength: 6 (+1 House) (+2 Weights)
(M)Dexterity: 6 (+2 Expression)
(m)Fitness: 5 (+1 Expression)
Intelligence: 2
(M)Intuition: 2
(m)Willpower: 2
(m)Bearing: 2
Guile: 2
Composure: 2
Athletics 2
Academics 1
Alchemy
Awareness 2 (Hunting) (+1 vs Living/Violent Situations)
Craft 1
Commerce
Etiquette
Empathy
Evasion 3
Investigation
Language 1 (Urd – Native, Unit Code)
Lore 1
Leadership `
Melee
Medicine
Parry 3
Persuasion
Politics
Perform
Ranged
Stealth 2 (Ambush)
Subterfuge
Streetsavvy 1
Survival 1
Strategy 1
Thrown 3
Tactics 2 (Combined small unit tactics)
Unarmed 4 (The Weights of Violence)
Speed: 8
Combat Pool: 14
Offense, Melee: 6
Offense, Ranged: 6
Offense, Thrown: 9
Offense, Unarmed: 10(11) (The Weights of Violence)
Parry/Block: 9
Dodge: 9
Magic Resist: 2
Soak: 5
Condition: 20
Health: 10
Essence: 25
The Weights of Violence: These pairs of grotesquely over sized gauntlets were both reward, payment and a hidden collar for Annita. Yrvan made, the evidence lies in the complex and seemingly illogical machinery that lay under the red-colored steel. A series of hydraulics work to power the crushing strength found inside of the Weights of Violence, the fluid meant to power it comes from Annita's own veins. The artificer who crafted them made full use of the quicksilver blood she possesses, allowing the artifacts when donned to feed off of her when needed to keep the pressure at correct levels. It can also regulate over pressurization by retracting the plates enough to expose an ejection feed that sprays out excess quicksilver in a mist. The outward appearance of the hellforged artifacts are a stark contrast to the wonders inside of it. A pair of hands with fully articulated fingers, the red-steel plates are devoid of any embellishment beyond brass trim. The only point of “decoration” is more of a brand, and that is found in the overly curved and pointed black crown emblem emblazoned on the back of the palms. An open display of from whose authority they exist and allegiance of the wielder. It's only through the reality defying engineering capabilities of Yrva craftsmanship that even allows Annita to fight with the artifacts that are nearly as large as she is. It's also through such capabilities that the weapons were made with a hidden killswitch that draws on the same mechanics that makes them so very capable against her enemies. With a specific command word the feed system goes into overcharge, draining Annita of her quicksilver blood while at the same time venting it as fast as it can. Without any pressure to power the weights, it is very unlikely she would be capable of ripping off the artifacts in time to stop the fatal exsanguination.
Effects:
Crushing Damage
Function as a shield for purposes of defense
Normal Mode:
+2 Strength
-2 dice penalty against faster opponents, can be negated with lower pressure or using Olimak powers to boost strength
Low Pressure Mode:
+1 Strength
High Pressure Mode:
+3 Strength
-3 dice penalty against faster opponents, can be negated by using Olimak powers to boost strength
Chain mail
Shirt: 18
Sleeves: 12
Gauntlets: 4
Kilt: 8
Helm: 8
Unwieldy: -2 Speed
Arm Soak: Shit has 3, elsewhere is 2
5 Thermonuclear warheads and METAL GEEEAAAAR
Ascendance: 5
House Bonus: +1 Strength
Expressions
Open Intent: Weaponized teeth with the appearance of brass, angular in shape and meant for tearing instead of chewing. Name meant to explain having the pearly whites of a predator as a display of her most likely course of action.
3 Slashing, 2 Piercing
+maximum damage and dentist bills.
In the blink of an eye, a generation slaughtered: Quicksilver runs through Annita's veins and saturating her body. She finds her muscles tire less easily and respond faster and with more precise movements.
+1 Dex, +1 Fitness.
Name meant to refer to wrath occurring in two fashions typically. A quick outburst of aggression or a long and slow burning hate.
Vitriolic Retort: Annita's stomach is replaced with a furnace capable of breaking down most organic and inorganic material for sustenance. The real function of this expression is when she can projectile vomit a stream of heated quicksilver out. Usable either fitness or ascendance times per day, whichever is lower.
Type: Thrown Damage: 6
Name is a play on this being her equivalent of a "social" attack, gave it piercing since it's molten liquid. Figured it'd be fairly decent at running through any cracks in armor if not heating metal uncomfortably.
Unerring Bloodshed Sense: Her ears elongate and her nose broadens out. She finds her senses are much more acute, but only when it comes to detecting heartbeats or tension so long as the possibility of violence breaking put is there. Annita picks up on these things in a more ambiguous nature, a tense situation is a faint buzz with distance and magnitude for violence increasing the note. Heart beats while audible, she detects them more with scent than the sound. Much like a natural scent she can detect some facts about the lingering trail of the heart she's following.
+1 Awareness towards living things/potentially violent situations
Vestigial Implement of the Hunt: Because lets just steal more of her appearance? Derp. A long tail made of black steel, it looks more skeletal with the splayed edges and hard ridges lining it. While not meant to be used as a weapon, Annita finds the modification to her skeletal structure helps smooth her movements.
+1 Dex, +1 Speed.
Making a reference to the human vestigial tail *nod*
Powers
Resurgence: Regenerate (Rank) Condition per turn with Demonic flesh. 1 Essence per pont
Rage: Boost Physical Attributes by (Rank) for two turns. Can be divided between multiple Attributes, 10 Essence
Age: 28
Start: 30
+1 Dex: 15
+1 Fitness 15
1 Lore: 6
2 Stealth: 3
4 Unarmed: 12
XP Spent/Total: 51/58
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