Grey
Dialectical Hermeticist
Skyships are a popular and effective means of travel around Imeria, primarily used by those with wealth and influence. They are constructed by Magi, primarily, and while any Pattern can create the chassis for the vessel the propulsion systems must be created by a few specific instances. Of course, innovative and imaginative Magi could find other options.
The Endjinn
A prison of brass and gold constructed by Conflagrants, the fire djinn fused with the heart of the device can be commanded to send flames through piping to produce thrust and lift. Some small, fast ships used for fighting employ this system to move at incredible speeds, but cannot achieve the lift and size of other vessels. Oftentimes, the vessel in question features of a balloon of heated gas suspended above the body with the djinn providing gas and heat. Othertimes, the djinn manipulates thermals to power stately, large, gliding craft forever on thermals.
The Netherwinds
A rare and esoteric system created by Necromancers, a Netherwind vessel exists partially in the realm of the dead at all times. It sails on the strange currents of the World Without Sun, and requires a highly skilled navigator to use. In the hands of a Necromancer pilot, these ships are among the fastest and most agile. Some can even slip into the underworld for short times and emerge elsewhere.
Magnetodrives
Primarily used by Stormlords, with a variant employed by Guardians, this system lifts and propels the vessel by interacting with magnetic fields. They hover, eerily, in the air. Stormlord versions are faster than those of Guardians, but Guardian-made ships are far sturdier and reliable - often more like mobile towns than anything else.
Windriders
Another Stormlord creation, powered by wind. Light and small, they are very quick but fragile.
Beasts
Beast vessels are employed by Twilight Caste and Communers. Huge, living animals, their methods of locomotion vary wildly, from wings to gasbags.
Shadowships
A rarely seen variety of propulsion that conjures living shadows to carry the ship around. They are less effective by day, with some powerful exceptions, and work with terrifying efficiency by night.
The Endjinn
A prison of brass and gold constructed by Conflagrants, the fire djinn fused with the heart of the device can be commanded to send flames through piping to produce thrust and lift. Some small, fast ships used for fighting employ this system to move at incredible speeds, but cannot achieve the lift and size of other vessels. Oftentimes, the vessel in question features of a balloon of heated gas suspended above the body with the djinn providing gas and heat. Othertimes, the djinn manipulates thermals to power stately, large, gliding craft forever on thermals.
The Netherwinds
A rare and esoteric system created by Necromancers, a Netherwind vessel exists partially in the realm of the dead at all times. It sails on the strange currents of the World Without Sun, and requires a highly skilled navigator to use. In the hands of a Necromancer pilot, these ships are among the fastest and most agile. Some can even slip into the underworld for short times and emerge elsewhere.
Magnetodrives
Primarily used by Stormlords, with a variant employed by Guardians, this system lifts and propels the vessel by interacting with magnetic fields. They hover, eerily, in the air. Stormlord versions are faster than those of Guardians, but Guardian-made ships are far sturdier and reliable - often more like mobile towns than anything else.
Windriders
Another Stormlord creation, powered by wind. Light and small, they are very quick but fragile.
Beasts
Beast vessels are employed by Twilight Caste and Communers. Huge, living animals, their methods of locomotion vary wildly, from wings to gasbags.
Shadowships
A rarely seen variety of propulsion that conjures living shadows to carry the ship around. They are less effective by day, with some powerful exceptions, and work with terrifying efficiency by night.
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