DEADPOOLTHEMERC
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D&D Initial
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I Can't Decide With D6+10 Dice Systems With D20 Dice SystemsPumpkinsisi said:A D6 dice plus 10 (Roll a 6-sided dice and add 10 to that), and that would be the players hit points they start out with.
And every character can be given 8 points to spend in whatever category they want starting out (adding 1 or 2 points per level gained to spend in any category they want). However, once they are spent, they cannot be undone (or 'unlearned' character-wise, so they can't just switch the stat over and must stick with what they have).
Different stat suggestions to put these points into can be:
(Attack) Atk: I don't think this needs an explanation, lol
(Constitution) Con: HEALTH
(Dexterity) Dex: Simply put, the speed
(Intelligence - Booksmart/Helps Magic) Int: The smarter the character, the more spells and combos they can perform!
(Wisdom - Street Smarts/Find away around town) Wis:
Targeting: For archers and far range attackers of the sort, they would prefer high targeting to even hit the target accurately.
(Charisma) Char: How much people like and listen to a character.
Perception: How fast a character can catch on to something, and notice their surroundings. Perception can also be used if a character is searching for something, they can roll a D6 plus the stat, and if it's high enough, the can find it. If not, they're out of luck!
You can set stats to a max to where once reached, they cannot gain any more points to spend (also to keep one character from completely overpowering another in level or abilities -- unless they encounter an inexperienced (new) player who doesn't have the stats to match their stats and could ultimately loose that match, or maybe they are the same level, but they still don't have the same stats in agility as the other character. So they aren't as fast. Players could also have the option to roll a D6 dice PLUS their stat in which they wish use to overpower something/someone else.
Example: Fred has a dexterity stat of 56. Joe has a dexterity stat of 54. They both might be racing... Naturally, Fred would win. However. The player for Joe can challenge this. So both players roll their D6 dice (if they so wish), and add it to their stat. Fred rolled a 2, so he has a dexterity stat of 58 for that duration of the roll. Joe rolled a 6, and his stat is now 60. Joe would win the race. :3
Get creative though! Dexterity can be used for MANY things/scenarios, even thieving. xD
A turn based might even be possible for how you plan to do things. So everyone rolls, and the highest number rolled would get to move first and the lowest number rolled would go last. Those who tie can decide between each other who would move first, or roll again until one gets higher.