[Crossed Spears of Eschaton] (Principals of Eschaton) Obsidian Lotus Emissary

Ebon_Arbiter

Grand Abolisher
Obsidian Lotus Emissary, the Harbinger of Eternal Silence




Moonshadow caste Abyssal




Background

Years ago, quite some time before the sudden dissapearance of the Scarlet Empress, a family belonging to the Great House Nellens of the Scarlet Dynasty received his youngest member. The newborn was a boy, the newest addition to this happy patrician family, residing in the Blessed Isle. The boy grew up and became a young and handsome man. The name given to him was Ishiro, belonging to his grandfather, a clever dynast and excellent politician. He received the best education his family could provide and showed a natural aptitude for swordplay and social interaction and communication. His family was proud of him and did all in its power to assist him in becoming a good, honest man, jewel to the family's lineage and helpful to the society of the Realm.


Because times were tumultuous and he had displayed a great interest in the techniques of martial arts, young Ishiro was trained extensively in combat and soon his skills in fighting either unarmed or with the weapons most commonly associated with martial styles, was astonishing. His trainers speculated that it wouldn't take him long to reach the final limit of his potential and surpass even seasoned soldiers and veterans in his aptitude for the ways of the fist and his genius regarding the various aspects and nuances of sparring and dueling. He was also taught the noble art of horsemanship and gradually evolved to a fine rider, enjoying the sense of freedom that galloping in the fields gave him and finding an inner calmness and closer bond to nature while he had the chance to ride by himself, in the Blessed Isle and in the Threshold.


In addition to that, Ishiro enjoyed social interaction very much and also seemed to absorb endlessly all information from scrolls and others sources, as elder family members and visitors, regarding the government and bureaucracy structure and methodology of the Realm. For some reason, Ishiro's mind grasped very well the role of each member in a given bureaucratic or governmental setting, suggesting where each one would be most useful or what should be done to improve the efficiency of an organisation or agency of related interests.


Regarding his views on dynastic life and the Scarlet Empire, Ishiro was truly a scion of House Nellens and a son of his father. Like the majority of his House, he valued greatly every useful man, be he simple mortal, noble patrician or exalted dynast, with a slight dislike to the latter, due to their arrogance and excessive way of life as well as their over-reliance on their supernatural powers to achieve anything. This view, in addition to the political situation in the Realm's politics, due to the recent vanishing of the Scarlet Empress that seemed to have thrown the government stability to a tumultuous state of instability, had also influenced his opinion on the government and administration methods, resulting in his vision for a new and august governing body over a unified and prosperous Creation even more.


Ishiro strongly believed in and fervently pursued a new way of government, one that would not involve a major figurehead with all powers in its hands but instead a group of worthy individuals - in resemblance to the Deliberative of the Old Realm - that would be able to function as a team, cooperating efficiently, pooling resources and expertise. Thus they'd be able to achieve greater flexibility in their governmental duties and retain their capabilities in the unfortunate event that someone is rendered unable to perform his duties.


So, his life was going on and after he finished his studies, he was appointed as a junior diplomatic envoy to pursue his Great Houses interests in the Threshold. His first assignment, after a year of training in House affairs, was to serve as trainee diplomat in the great city of Nexus. His family, and especially his uncle, believed that Nexus' society and environment would do much in opening the eyes of Ishiro, broadening his horizons and teaching him, by experience, things that no school lessons can impart on anyone.


The journey to Nexus, was a great experience of itself and Ishiro was amazed. He saw the Inland sea, the Imperial Fleet under the command of House Peleps to conduct pirate hunts and blockade operations and then the lands of the Threshold. Also he studied extensively prior to his journey and during it as well, managing to learn Riverspeak to a very good level, enabling himself thus to communicate with greater ease when he'd reach his destination. Nexus was indeed (as his family had hoped) the greatest academy for young Ishiro. His open mindedness and natural charisma made him a valued negotiator and his aptitude in bureaucracy and government structures turned him to an envoy worthy of attention. Dealings with the Guild increased his acumen while wondering in the most exotic of Nexus' taverns improved his socializing skills. During his stay in Nexus, he saw, heard and learnt many things, like never to mess with higher powers for example and that the motto "the jade must flow" hid a much greater significance and power than one who heard it could understand at first.


He made friends there, the most important of whom was Kenji, a Guild functionary who taught him quite a lot on trade policy and negotiations as well as various rules, regulations and their respected loopholes for additional profit and bureaucratic flexibility. Another one was Toshiro, a naval officer of House Peleps who actually acted as his own security advisor (that's a nicer word for bodyguard) assigned to him by intervention of his family who pulled some favours to ensure Ishiro's safety in the great city of Nexus. They did a lot of sightseeing together (and alongside some pretty Nexus ladies as well that is, since Toshiro's naval posture and Ishiro's natural charm went a long way regarding interactions with beautiful members of the opposite sex). It was a fine stay and when the time for departure came, Ishiro left with a heavy heart and with the promise to stay in touch with the people who were closest to him. Little did he know of the strange whims of fate and of the events that would lead him back to Nexus and the Scavenger Lands sooner than he'd ever expect and with a whole new perspective in life.


After the Threshold, his family decided to test Ishiro's diplomatic skills as well as his hard-earned knowledge and experience to work in a different place and situation. He was sent to the city of Cherak, north of the Blessed Isle, participating in a diplomatic mission to tribes of the northern regions in order to secure their aid versus the Bull of the North's expanding tendencies and promote House Ferem interests by forging agreements for new trade routes and acquiring trading rights for the region. Ishiro wasn't overtly fond of this assignment, at first, but he hoped this was the chance he needed to prove himself a capable and adequate ambassador and bureaucrat and catapult himself to the higher governmental echelons of his House upon the completion of his duties in the north and his return to the Blessed Isle. By then, he hoped that he'd be ready to pursue his dream of making his own family as well, expanding his lineage and combining his rise in professional level with the love to his future wife and children, since he thought very highly of his own family and still aspires to follow on the same steps, establishing a happy family and a successful household some day.


Then, one fateful day during this mission, the unthinkable happened and his course in life changed forever. Ishiro was acting as the official diplomatic envoy, despite his non-exalted status, while also providing much needed local knowledge to the Realm dignitaries that were accompanying the mission. In truth though, the purpose of this mission was different, unknown to the young and idealist Ishiro, who – despite his restless nature – saw that mission, perhaps as a hope for union of people and cultures for common interest and as a soothing of pre-existing disputes, that could somehow alleviate the already troubled Nothern city-states. The mission was to be accompanied by a small military detachment as an honour guard, but this was only a distraction. The soldiers accompanying them were elite commandos of the Realm, set on eliminating the threat posed by this place. As the strategists of the Realm had decreed the place was to be destroyed and used as a forward operations camp, for a further military campaign in the region. But since the needed force to overcome its defences was not possible to be diverted at that time and they had to move fast, they chose deceit and trickery over honesty and bravery. The negotiations went initially well and Ishiro was content. He even doubted his own suspicions, regarding those Realm soldiers. They acted strangely, talked very little and were surveying every detail, and not in a naturally curious way, but in cold calculation and precision. He had originally attributed this behaviour to the supposedly rigid discipline of the Realm’s army. Then, at night, when the settlement was quite and all were asleep, he just couldn’t rest... He got out of his tent in the biting cold of the North and went on a little walk.


Harbinger - the smart youth he was at the time - had suspected something being out of place already and before the planned incursion overheard their officer giving the orders for the massacre. He just couldn’t let that happen. All of his fears were coming true and the corruption of those people was so great that they’d kill in cold blood those defenceless diplomats with whom were shaking hands and agreeing on trade deals just a few hours before. He stepped in, confronting the officer and threatening to alert the guards and avert his plans. The dragon blooded tried to convince him of his wrong and then to blackmail and threaten him. This was a mistake. Ishiro, looking upon the dragonblooded, saw all the evil, cruelty and injustice of the Realm that had heard about while in the Scavenger Lands. He would not allow it, not if there was anything to do in his power, the fact that an exalted was against him notwithstanding.


He should have thought better.


The cruel dynast was not about to let a young upstart diplomat ruin his carefully laid plans, and neither were the rest of the Realm's commandos, that joined him in a moment's notice. Strong hands, encased in the fearsome gauntlets of Ashigaru armor, seized him and dragged him away from the camp, as the Dragonblooded, with a sardonic smile on his lip, gave the order to his operatives to execute him.


They walked in the snow covered land until they were a good distance away from the camp. One of the soldier's spoke, the sound of his voice distorted beneath his helmet. "You do not defy the Dragons. You should know it. Your life is forfeit for your disobedience. The will of the Realm will be done and you'll be dead alongside those diplomats, you wanted to protect".


Ishiro did not respond. He merely cast his gaze over the northern sky for the last time, letting the breeze cool his face and disturb his hair once more, as he tried to convince himself that all hopes and dreams for his future were coming to such an abrupt end. He tried to understand but he could not. Maintaining his composure he gave a faint smile to his executioners and then fell to the ground, as the cold blade of a sword sank in his chest, puncturing his heart and wounding him fatally.


The soldiers left and Ishiro's eyes darkened, as his blood was running, painting red the snows of the North. His eyes darkened and he felt plunging into nothingness. And then something happened. Something stopped his descent. There, at the doorstep to death, a voice came to his mind. A calm, serene voice, saying that life was a burden, that all people suffer, and Oblivion a release from the frailties of flesh and anxiety of everyday life that all should aspire to reach. There is no easy way, but there is a Shining Path. To reach that destination though, one should be prepared. The voice, akin to that of an old and calm sage, offered power to Ishiro. Power to stand before those who would harm him, power to contest the mightiest of the corrupted Realm's champions and thwart their petty schemes. Power to make them pay for betraying the trust of people and taking their lives as if they were cattle. And also a purpose and a grand destiny. To know the higher mysteries of the world, to serve the Old Gods, who were betrayed and killed by the exalted, much like they had done to Ishiro himself. To mediate not between mere cities and nations but between the very Titans who forged Creation. To be the ambassafor of the Old Gods and the Arbiter of honoured dead and dreadful beings of unimaginable power. And finally, in the End of All Things, to plunge the whole of Creation into the eternal silence and serenity of Oblivion.


Ishiro thought of his broken hopes and dreams. Thought of death and the supposed reincarnation that Immaculate dogma preached. There was no assurance it would be any better. But here, now, there was a chance. A chance for something greater. Alien in its concept, but strangely familiar, now that he was standing in the precipice of Death. And thus he accepted. The bargain was sealed and Ishiro returned to the world, not as the man he had once been, but a Chosen of the Neverborn, a servant of the Bishop of the Chalcedony Thurible, as a Moonshadow caste diplomat and ambassador, who would one day shake the very foundations of Creation.
Appearance

1) Normal appearance


scythep.jpg



2) Under the influence of the fearsome Hungry Ghost form


abyssalimg1.jpg
Character Sheet

Name : Obsidian Lotus Emissary


Exalt Type and Caste Moonshadow caste Abyssal


Anima A spectral figure arises behind Emissary, taking the shape of a Barrow King as the anima reaches iconic levels, with his obsidian crown etched with the Old Realm characters for "silence".


Motivation Unite the forces of the Underworld in the service of Oblivion.


Attributes


Physical


Strength ●●


Dexterity ●●●●●


Stamina ●●


Social


Charisma ●●


Manipulation ●●●●●


Appearance ●●●●●


Mental


Perception ●●●


Intelligence ●●●


Wits ●●●


Abilities


Archery


[F]Martial Arts ●●●●●


Melee


Thrown


War


[F]Integrity ●●●


Performance ●●●●


Presence ●●●●


Resistance ●


Survival


Craft


[F]Investigation ●●●


Lore ●●


Medicine


[F]Occult ● [Ghosts +1, Supernatural Etiquette +2]


Athletics ●


Awareness ●●●


[F]Dodge ●●●


Larceny


Stealth


[C]Bureaucracy ●●● [bending the Rules +1]


[C]Linguistics ●●● [High Realm: Native, Skytongue, Riverspeak, Old Realm]


[C]Ride ●●●●●


[C]Sail ●●●


[C]Socialize ●●●●●


Backgrounds


Liege [backing, Resources, Mentor] ●● [Commonly used for Spies, to gain additional insight about the various societies and organizations he plans to infiltrate, exploit or subvert]


Artifact ●● [silken Armor]


Artifact ●●● [soulsteel Gauntlets of Distant Claws, stats as Soulsteel Razor Claws]


Merits


Flaws


Artifacts and Equipment


Sousteel Gauntlets of Distant Claws


Sp. 5 Acc. 15 Dmg. 6L/2 Def. +2 [PDV 6] R. 3 T. M,O Att. 8m (for a pair)


Sp. 5 Acc. 12 Dmg. 8L R. 1 Range 15 T. F,P [secondary (ranged) attack mode]


Silken Armor


Soak: +5L/3B Mob. Pen. -1 (0 when attuned) Fat. 0 Att. 2m


Charms


Integrity


2nd Excellency [free]


Undying Stagnation Defence


Investigation


2nd Excellency [free]


Spider In Society's Web


Athletics


2nd Excellency [free]


Raiton's Nimble Perch


Dodge


2nd Excellency [free]


Uncanny Impulse Evasion


Bureaucracy


2nd Excellency [free]


Calculated Avarice Understanding


Linguistics


1st Excellency [free]


2nd Excellency [free]


Blood Calligraphy Technique


Scathing Cynic Attitude


Ride


1st Excellency [free]


2nd Excellency [free]


Soul Reins


Spectral Steed


Socialize


1st Excellency [free]


2nd Excellency [free]


Exquisite Etiquette Style


Honey-Tongued Serpent Attack


Martial Arts


1st Excellency [free]


2nd Excellency [free]


3rd Excellency [free]


Hungry Ghost Style


Blood Scenting Hunger


Leaping Horror Approach


Lunging Phantom Method


Shrouded Claw Attack


Hungry Ghost Form


Unnatural Shambling Deftness


Scuttling Apparition Defence


Join Combat: 6


Defenses


Dodge DV 6


Parry DV 6


Soak: 5B/6L


Health


-0 [ ][ ][ ][ ]


-1 [ ][ ][ ][ ][ ]


-2 [ ][ ][ ][ ]


-4 [ ][ ]


-X [ ]


Mental Defenses


Dodge MDV 8


Parry MDV : 1) Man. + Presence : Parry MDV 5


2) Man. + Performance: Parry MDV 5


3) Man. + Investigation: Parry MDV 4


Virtues


Compassion ●


Conviction ●●


Temperance ●●●


Valor ●●●


Flawed Virtue Compassion


Intimacies


Bishop of the Chalcedony Thurible [loyalty]


Neverborn [wary respect]


Dynasts [contempt]


The Realm [opposition]


Hungry Ghost style [aspiration to master fully]


Martial Arts [internal fullfillment]


Cold breeze [refreshment]


Willpower: 10


Essence


Permanent: ●●●


Personal: 19/19 (0 Committed)


Peripheral: 30/40 (10 Committed)


Bonus Points [18]


Willpower 5 to 10 (5)


Integrity 2 to 3 (1)


Martial Arts 3 to 5 (2)


Ride 2 to 5 (3)


Socialize 2 to 5 (3)


Dodge 0 to 3 (3)


Occult 0 to 1 (1)


Experience Points [100]


Essence 2 to 3 (16)


8 caste/favoured charms (64)


Stength 1 to 2 (4)


Stamina 1 to 2 (4)


Investigation 1 to 3 (4)


Bureaucracy 1 to 3 (4)


Sail 1 to 3 (4)
 
The sheet says that Emissary has two free Integrity Excellencies, but he purchased only one Integrity Charm. Is that a typo?
 
Indeed. I had planned to take two Integrity charms but changed my mind afterwards. Thank you for the observation. I'll fix it right away.
 

Users who are viewing this thread

Back
Top