Crazy Gonzu [Whispers of Heresy]

Madmal

Member
Name: Crazy Gonzu (aka Cathak Jekih; The Everyday Man)


Concept: "freed" dynast


Age: 32


Caste: Night


Motivation: Find the purpose of his renewed existence (and a better motivation, while he's at it.)


Theme song: River of dreams - Billy Joel


Beign born a bastard on an already shameful family from house Cathak, Jekih’s chances for the terrestrial exaltation were considered to be basically null. He was instead raised more akin to a servant, a fairly educated one, but still to be considered as someone who would never be blessed by the dragons and achieve the bar set by the princes of the earth.


Pushed around since he could remember, he soon learned to stay out of the way to avoid trouple, and when it was necessary to comply to the orders of those that had earned their status. Don’t interfere, you’re just a mortal, just sit quietly and listen, that the chosen of the dragons are talking, follow them without hesistation.


His weaks attemps to escape this life only lead him to a tougher place: the army. On a brighter side, Jekih had been decently educated, and years of tolerating, evading and resisting mockery, scorn and abuse from his “peers†at the House had maded him an skilled an talented...mortal. He steadily gained recognition by the generals as he grew older, demostrated by beign handpicked as a scout and trooper for one of the first diplomatic envoys to the Mahnakee Nation... under the charge of an old familiar face from his childhood. A distant cousin and Ivory Dragon, Cathak Chenow.


Jekih could only roll his eyes and let out a resigned sigh. This would not end well.


And it seems that fate certainly agreed with him on this one. Cathak Chenow soon proved to still be the arrogant and spoiled bully that had fractured Jekih’s arms a good number of times in the past. No a fiber of compassion or empathy on his body, and beign sent off to make contact with the insular tribe of Jupiter, this seemed more to Jekih and many other soldiers as a way to knock some sense into the misbehaved Earth aspect. Unfortunately, Cathak Chenow never saw it that way.


The fateful night actually took longer to come to realization; it certainly seemed that the Taknaht tribe had more patience that which they were credited for. The small group of soldiers was easily trapped by a large band of infuriated tribesmen at an unexpected time. With no sign of the commander and the lapdogs that had gained his favor with praises, the ones left behind could only curse the treason and hold as well as they could.


Jekih’s anxiousness growed by the minute, his mind constantly trying to find ways to outmaneuver the assailants at least for enough time to retreat or excuse the actions of his bullheaded and prick of a commander, all that, along with the resentment felt over him as his exalted kin, his own secret guilt for not beign worthy enough to be born into a better lineage, the responsability he felt to ensure the safety of his comrades at arms, and treir continued frustrated plans trying to excuse themselves to the Taknaht were starting to weight on him. We was overwhelming himself, extenuated both in mind and body.


It was the sudden death of the last comrade, a soldier he has helded on great esteem, that finally cracked open his mind, with a golden mist expanding inside his mind, soothing his thoughts and his worries.


“And? Who cares? Certainly not us, do we?â€


He started laughing like a maniac. Things got hazy from there, ending up on him waking up on a quiet beach near to Port Calim. He has been wandering the nearby countryside ever since, the neat appareance and trimmed beard he sported before grown into a mass of untammed mass of hair. All that along with a low chuckle muttered by his lips. And a strange feeling of freedom on his soul.
 
Attributes

Code:
Physical
Strength â—â—â—
Dexterity â—â—â—â—
Stamina â—â—â—

Social
Charisma â—â—
Manipulation â—â—â—
Appearance â—â—

Mental
Perception â—â—â—â—
Intelligence â—â—â—
Wits â—â—â—â—

Abilities

Code:
Archery
[F]Martial Arts â—â—â—â—â— (Disarming â—)
Melee â—
Thrown â—
War

[F]Integrity â—â—â—
[F]Performance â—
Presence  
[F]Resistance â—â—â—
Survival â—

Craft 
Investigate 
Lore â—â—
Medicine
Occult 

[Caste]Athletics â—â—â—
[Caste]Awarenessâ—â—
[Caste]Dodge â—â—â—â— (Unarmored â—â—)
[Caste]Larceny â—â—
[Caste]Stealth â—â—â— (Unassuming â—)

Bureaucracy 
Linguistics â (Native: High Realm; Learnt: Low Realm, Riverspeak)
Ride 
Sail
[F]Socialize â—â—
 
Charms


General


Second Integrity Excellency


First Dodge Excellency


Third Stealth Excellency


Dodge


Shadow over Water


Leaping Dodge Method


Reflex sidestep Technique


Stealth


Easily Overlooked Presence Method


Solar Style


Fists of Iron Technique


Celestial Monkey Style


Monkey Tail Distraction Strike


Body of War Meditation
 
Join Combat:


Defenses


Dodge DV 8 unarmored, 7 armored


Parry DV 6


Soak: B/L


Health


-0 [ ]


-1 [ ][ ]


-2 [ ][ ]


-4 [ ]


X [ ]


Mental Defenses


Dodge MDV 6


Parry MDV 2


Virtues


Compassion â—â—â—


Conviction â—â—


Temperance â—â—â—


Valor â—


Virtue Flaw Overindulgence


Intimacies


Willpower: â—â—â—â—â—â—â—


Essence


Permanent: â—â—


Personal: /13 (4 Committed)


Peripheral: /30 (0 Committed)
 
Backgrounds


Artifact â—â— (Orichalcum Bracers)


Manse â—â— (The Monkey Stone)


Resources â—â—â—
 
Bonus Points (15/15)


2 - Martial Arts 4 & 5


2 - Resistance 2 & 3


1 - Dodge 4


1 - Socialize 2


1 - Performance 1


2 - Willpower 7


4 - Dexterity 4


2 - Specialties


Experience Points (0/20)


- 2 exp awarded (16/03/10)


- 4 exp awarded (23/03/10)


- 2 exp awarded (29/03/10)


- 2 exp awarded (04/04/10)


Unspend: 16 exp
 

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