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Futuristic Collateral: CS Sheet

GhastlySquash

Two Thousand Club
Name:

Age:

Appearance:

Morality: (How does your character see the world?)

Personality: (Behavior both common and uncommon)

Background:

RP Sample: ( 1 Paragraph Long )
 
Name: Connor McKinley

Age: 36

Appearance:
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Morality: The world is a terrible place and everyone is out for themselves. There are a few exceptions. Not many, but a few.

Personality: For the most part, Connor is that gruff and angry member of the team. He acts as if everyone is one word away from getting decked and that he does all of the work. To strangers, that's the truth, and he has knocked a tooth or two out of some smart mouth that thought they could get away with it. To his team, it's more of an 'he's a grumpy old man but he means well' feeling.

Background: Connor was raised on an industrial planet, where massive factories spew their toxic gasses into the already toxic atmosphere of an already hellish planet. Cerecuse IV had sulfuric oceans, a thick acidic atmosphere, and barren, toxic wastelands. The human populace sat huddled in habitation domes when they weren't working, otherwise they were in full protective gear as to not melt in the harsh conditions. And for the most part, as long as the residents weren't burning it down, the domes were ignored. The massive factories needed to keep running, the state of the workers was a small thing to consider.

Naturally, in such unpleasant conditions, there was a 'wrong crowd' everywhere. And so it should be no surprise that Connor fell in with one of these said crowds. They were his second family, his home away from home. His parents, mother especially, warned him not to get to involved with them, but they were hypocrites. They worked for a Company, they were the biggest dog, they were the ones that called the shots on the hell hole that he called home. He tested himself, picking fights with people bigger and stronger than him just to prove that he could hold his own. He often got the shit kicked out of him, but the recklessness of the fights made him out to be a mad dog just aching for a fight. This got him respect from the others, and he soon stood out among his peers.

That all came to an end when he picked a fight with the wrong person. They were an offworlder, some Company payed man to take care of something. And Connor saw that as an opportunity to stand up to the Company, if only a little. The beating he got was by far the worst he had ever had. He had not even managed to throw a punch before his arm was broken. But apparently they had seen something in him, for they dragged him back to their ship.

That was how he got off of that hell hole. And though he didn't leave willingly, he never looked back. And at some point in time, he stumbled across IHC, and the rest is history.

RP Sample: Connor did not play well with others. He knew it, Command knew it, and his squad certainly knew it. This would explain how he ended up a mile or so away from his squad, on a snow capped mountain, staring at a hostile entrenchment. "Boom to Detonator, I see it. You'll hear me when it's dealt with." And with that short radio in, he turned his radio off with a slight click. He didn't want that thing going off when he least expected it, his hand might twitch. And in his expertise, a single twitch could lead to a mess.

Slowly he made his way through the snow, keeping as low as he could and trying not to let to many loose pebbles go sliding down. He wanted to stay hidden, after all, the mg would just love spotting him out in the open. Closer and closer he got, until he could clearly make out the men stationed at the placement, and their breath as it fogged in the air.

He slithered his way over to a bush and hunkered down behind it as he took stock of what he had. His rifle, two grenades, his knife, and a brick of plastic explosives with detonator. And the hostiles had at least five people, probably more, an mg, and two mortars that he had been sent to dealt with. No problem. "Time to get this party started," he muttered before pulling the pin and flicking the primer off of the first grenade.

Two grenades and several magazines later, Connor was hustling away from the entrenchment, an almost invisible wire trailing behind him. And shortly after he deemed himself far enough away, there was one small boom as the plastic explosive went off, followed by more as the initial explosion chained to the ammo supply. Clicking his radio back one, he was greeted by someone squawking at him and demanding answers. "Boom to Detonator, job's done." And just like that, he turned the radio back off to escape the insensate shrieking.

Olympiad Cooperation Exosuits: Hephaestus model.
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The Hephaestus model exosuit from the Olympiad Cooperation is their work horse model. Built for the frontline, the model has seen service throughout the System and has garnered a reputation for it's reliability, making up for it's otherwise non-noteworthy performance. Soldiers claim that all major joints can be blown out and the only thing needed is enough pins to hold it all together.
 
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Name: Koen Raad
(did this assuming we are interplanet style, will edit as necessary)
Age: 25

Appearance: (will put a picture in down below)
Koen Raad is a 6ft 3in tall human appearing male with a Medium build and decent muscle Structure. From top to bottom, Koen Raad has blond shaggy hair threaded with amber streaks that is not often seen due to the black close cropped woolen beanie with strange symbol on the front that he always wears. His hair pushed down and out by the beanie creates a sort of curtain so that his deep ocean blue eyes, the color of the coldest waters in the arctic, are rarely seen from the layer of hair in front of them. His face is angled and refined, more akin to a predators than something human with its sharp nose, strong chin and smooth skin and refined eyebrows that generally are in a slightly unamused arc towards each other. Broad shoulders and chest are covered by a ash gray heavy duty trench coat which instead of buttons has metallic latches and straps with a high collar that hides Koen Raads neck and some of his lower chin and jaw to the extent that the only visible flesh of Koens head is the eyes and the bridge of his nose when coupled with the beanie. A black long sleeved polyester shirt lays under the coat and a heavy set of interlocking metal bars on his upper arms complete with shining metal gauntlets bound in leather wraps and fingerless gloves. A single silver medallion of a snarling wolfshead bounces upon Koen Raads chest, a stark contrast to the material around it.
His pants are old world winter cargo pants which are made out of the same material as the Trench Coat, a odd looking material that from afar looks like leather but is multi layered and is much thicker with metal slabs along the sides and calfs much like his upper arms. Footwear are good old Hessian knee high boots that one might have seen being worn by a British navy officer in the old british empire. Good heavy black leather boots with thick soles.


Morality: Koen Raad cares nothing for the wider universe, not one single thing. He will do whatever is necessary to achieve his goals within the bounds of his conscious which are relatively narrow and include himself and his survival.

Personality: Koen Raad is a relatively quiet soul. The few years he has been with the Company he has said not a word to a single person. He refrains physical contact and mostly works down in engineering and maintenance slaving away on the Companies machines, engines and whatever mechanical system checks his fancy. His isolationist/Anti-social tendencies have made him something of a ghost really amongst the company. Despite all these he has proven his worth as a outstanding mechanic and level headed Pilot upon the battlefield who remained stoic and unrelenting in a variety of sticky scenario's rightly earning the Moniker he and his Mech earned as 'The Iron Wolf. ' Yet despite his dead, frozen eyes and unmoving expression if one looked closely enough, past the exterior one could see something else glittering in those eyes. Fear. Koen Raad deep down inside was terrified, down to his core, his very bones yet as to what he was terrified of not a single soul knew... for he never spoke a word.

Background: Koen Raads history is shrouded with enough botched paperwork and unknowns that it was about as complete as the black ops files of todays day and age Navy Seal records... that is to say official documentation was nonexistent.
Koen Raad was born to a prominent Doctor and chief of medical personnel on the Colony ship Caligula. The starship itself was lobbed off into the dark reaches of space in a vain hope that the prospective world was still virile enough to sustain life and with no way of return as was the practice in the early days of mankinds expansion out into the stars. The ship and its entire crew vanished in the deep of the cosmos for some odd 20 years with no word or sign of it having ever reached its destination. At the end of that 20 year stint it re-appeared at the edge of the home system from which it came, swept back in on a solar storm created by a star going supernova far in the darkness of space.
Ships were sent to investigate the Caligula's return only to find the entire ship empty... barren... desolate with just the barest vestiges of power to life support and only to the medical wing of the ship. Further investigation revealed the only surviving member... or members of the crew. Mrs. Raad and her as of yet unborn baby, 9 months pregnant holding some odd little stone ball.... and absolutely out of her mind. Where the other some 500 personnel of the Caligula had gone was unknown. All chambers empty, no sign of a struggle it was as if they had vanished into thin air, some rooms even still having food sitting at their small tables ready to be eaten by crew members.

As the investigators attempted to question Mrs. Raad she began ranting, raving about something in the darkness, something that she and the crew had found, how you couldn't look IT in the eyes, never look IT in the eyes. How the shadows had taken the crew, devoured them all and was coming for her, was inside of her. She was stark raving mad and it was clear she had attempted to dig the child out of her own womb with her bare nails. The woman was restrained and taken to a hospital planet side and after substantial decontamination was verified that aside from some odd irregularities in her blood work was fine and delivered Koen Raad into the world. Due to the nature of his mothers sanity he was placed in foster care where his mother was taken away by government workers as they tried to figure out what exactly had happened to the Caligula by picking Mrs. Raads shattered mind. A few days later the sanitarium that she was being held at went up in unearthly flames and almost all residing within were lost including Mrs. Raad. The Boy Koen... was lost to the bureaucracy that was the foster care system where he then stayed for the first few years of his life... a quiet boy with a hunted, almost haunted look in his eyes which deterred his adoption. On his 5th year of life the planet was raided by pirates and the orphanage was hit hard and the boy was taken along with them, along with his odd little stone he had kept, the same one his mother held along with his birth. The boy lived the next ten years of his life a slave to the band of pirates, working harsh labor in the dark recess's of a asteroid base, mining out the precious and sadly radioactive minerals lying within. Yet despite that he never got sick, nor did he suffer from any ill effects like that of his fellow slaves. It set him apart, made them fear him, yet it did not matter. The radiation killed them all anyway.

Eventually the Pirates noticed the boys tendencies towards the machine, his sneaking around to watch the mechanics work on their ancient and run down mechs and the like. A few took a liking to the strange slave boy from the mines, his quietness and attentiveness and taught him how to be a Mechanic. When he was 15 the pirates were hit hard by local law enforcement and a contingent of the Inara-Hauser security corporation as the pirates had been hitting their current benefactors outerlying factories. One of the Inara Pilots discovered him hiding trying to flee in the broken shell of a run down mining droid with little to no life support capability. It was a stroke of luck the pilot hadn't blasted the boy into space dust and held his fire. Koen Raad was collected, his slave collar broken and offered a job when the lead Pilot saw how quickly the boy had repurposed the minding droid to be an escape vessel.

And so.... he had been with the company ever since, a silent figure in the background and a backbone of the Mech Pilots. The little mining droid he repurposed came with him and over the years has turned into a sort of autonomous4-legged mobile artillery unit simply named 'Sparky' by way of its main weapon and tendency to do that after a long battle.
 

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Name: Commander Lauren Moriarty

Age: 27

Appearance: A slender young girl with wavy light brown hair and normal brown eyes. As far as facial features go, she has a pretty forgettable face that is often lost among thousands of secretaries and personal escorts used by the Company. Despite these features, she has a notable smile with creased dimples and an eager look.


Morality: The weak get eaten all the time for the stronger to survive. Companies that cater to that mindset have parasites that need to be cleansed.

Personality: Moriarty as she prefers to be called demonstrates a very kind and helpful demeanor. She’s often the one trying to engage anyone at work in idle gossip or conversation. And she’s always attentive when an executive puts in a request.

She’s known to go on rants about different food and vacation spots but once she starts working, it’s clear she has no sense of ethical boundaries.

A sociopathic executive, Moriarty aims to get the job done no matter the cost and enjoys intimidating and bullying anyone below her to get to that goal.

Background:

Moriarty was born to a rich family that owned a mining company on Solaris VI. She was an only daughter and despite the constant protests about the company work conditions, her father distracted her with interstellar vacations and private schools.

That was, until one day when she was kidnapped and held for ransom. Her father was told to bring the supplies alone and he did. She remembered how he got down on his knees, begging her to be spared before the revolutionaries hacked away at him with a machete.

She would have been a victim too if it wasn’t for the fact that the backer behind the worker revolt, IHC, offered her a job as a small time project manager in exchange for inheriting and then selling her fathers business.

She did so without hesitation, selling off the whole company and her mother, who was kept as a puppet scapegoat when IHC took over.

Since then, she embarked on various promotional missions with Inara-Hauser, often resorting to scorched earth means to keep their marketing on top.

Watching as the exosuit commandos obliterated their competition reminded Moriarty of how small she really was and how easy it’d be for her to become slim pickings again.

Talking out with some senior security executives, she was able to get a transfer into the mech division and began to build out a name for herself.

She’d learned from the rebels before that the best way to get someone was to go after their family. And she did so. Civilian casualties were written off as collateral damage done by the deviants she was fighting.

Only those in her crew knew what really happened. But even if IHC knew, and many in top brass probably did, her results meant more than the risk of bad press.

RP Sample: ( 1 Paragraph Long )
 
WIP
Name:
Koelian Gritos (with a hard r) WIP

Age: 28

Appearance: Koelian is a rather tall guy sitting at 185 cm/ 6.07 ft. He is a bit plum but that doesn't demoraleise him. His face is round, with brown eyes, thick eyebrows, a dense goatee, a strong jawline and puffy cheeks

Morality: He sees the world as shades of gray, and seldomly with splashes of colour. Those splashes of colour keep him going

Personality: A guy that wants to help everyone he sees that are in trouble. Koelian is aware of the fact that he can't befirend everyone, but still is nice to them. If there is someone that hea really hates he will be very silent, distant and avoid said person. Despite his really good nature he can be a real dick.

Background: Koelian comes from a family of hunters from a distant planet. He know almost everything about surviving and hunting.
 
Name: Gaudalupe “Lupe” Basile

Age: 24

Appearance:
Lupe is about 5'5” and sports a decently athletic if also slim build. She has dark blonde long hair that she usually wears tied up in two long braids. She has piercing blue eyes and somewhat regal facial features. However, she is rather pale of skin and has a shy amount of freckles decorating her cheeks and nose while her arms and upper body have a few tattoo's for decoration instead. Clothes and attire could be best described as some punk kind of working-class street fashion and always comes in black or dark grey along with a few details in clearly contrasting colours, such as a neon magenta or a blaring orange.

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Morality:
All of your actions eventually affect someone else, whether that is your intent or not. As such she values responsibility and accountability highly. Work for the greater good, show others the way, try live some along the way but don't do dumb shit. Though sometimes it's best to do nothing at all.

Personality:
One the one hand Lupe is a hard worker that strives for effectiveness and perfection. If she is tasked with something she will try to carry it out without hesitation. On the other hand she is not the kind of person who constantly looks for new work to be done. She is not lazy, she is just not an eager worker as much as she is a hard worker. If she feels like she is done with a task she will happily sit back and relax or spend her time on something the regards more fun till more work shows up by itself.

Contradictive as it may seem she isn't always very humble, and will let anyone know if they're not contributing enough or if they're doing a sloppy job. In a good case scenario she will motivate someone to work harder, but in a bad case scenario she'll end up insulting someone and calling them useless.

Though she would never disobey an order she is definitely the kind of person to question leadership and authorities. She can come off as sort of unruly and rebellious at times.

Background:
Lupe was born on the Zannone – an enormous trading vessel with actual inhabitants, making the large ship somewhat of a space faring little town. Most inhabitants of Zannone are mechanics or miners, as the ship roams an Garamanca asteroid belt searching for mineral rich asteroids or dwarf planets. Once in a while the Zannone will visit the more inhabited parts and sell their wares in trade for goods and technology. Living on the Zannone effectively was like living in a communist state, where the Workers Onion ruled everything.

Lupe grew up in the residential area in the ship. She and her mother lived in the standard-sized apartment unit for two people, meaning it was vanishingly small, but at least slightly larger than the one man units. Best of all, it had it's own bathroom and kitchen! See, space was of course a valuable resource on the Zannone, and as such everyone lived in cramped little boxes and used public bathrooms and so on. The exception was if you had were raising a child, which awarded more privacy.

Children on the Zannone rarely knew who was their father. This was both due to the fact that monogamy wasn't exactly the norm and because it was a loophole to milk some more funds from the onion. See, a single parent was eligible for child support, while two parents were not. Lupe was not exception to this rule of course, and does not know to date who her father was, not that she cares.

She learned many useful things aboard the Zannone, about machines, about computer systems and comminations equipment, everything that was needed in her mother's line of work as a systems mechanic and engineer aboard the ship.

She also learned how to service and operate the mining mechs used in hazardous environments by the Zannone workers. This was the ticket that allowed her to eventually leave the Zannone (every Zannone-borns big dream!) and to work for IHC instead.

Exosuit
Lupe’s Exosuit – Modified ZMM-Onicide

The Zannone Minder Mech Onicide model was used to excavate rare minerals on small and unstable celestial bodies as asteroids and even comets. The Onicide model was later replaced by the much larger Coleottero model that was better suited for work on larger asteroids and dwarf planets where the current excavations are taking place.

What made the Onicde so perfect for the hazardous excavation sites was its lightweight frame, agile mobility and precise sensory systems. In short it was a marvel of engineering that never even hit the markets; it could perform heavy work just as well as precision cutting in environments near to 0G environments all the while protecting the pilot from debris, cold, and other hazards and all in the complete darkness of space. Naturally this caught the eye of IHC engineers who saw it’s potential in other fields than excavation and mining.

The unit Lupe operates has been modified by IHC’s engineers. It is to be considered a light mech, with limited armour except for a set heavy segmented plates on the back. It is mobile and agile on the ground but comes off short in terms of aerodynamic propulsion as it lacks the back mounted jump jets and instead has smaller jets attached to the mechs arms and legs. Advanced weapon systems have been implemented and replaced most of the mining features the mech once hosted.

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Notable Features
Arm and leg mounted Thruster jets
Makes for less thrust and speed overal, but adds greater control in near 0G environments. Virtually useless for anything but soft landings on high gravity worlds.

Advanced Sensory System
Advanced systems that register changes in temperature, chemical composure and other things in the surroundings forwarding the information feed to the pilot constantly. Also maps 3D environments in complete darkness as well as detects signlas and radio wave communication.

Protective Lockdown
A feature once used to protect the pilot in case of a mine shaft crumbled, the suit curls into a ball, creating a protective layer around everything with the segmented armour plates that are usually on the back. (Renders the suit completely imobile).

Space suit
High level of protection from radiation, pressure and temperature, the suit is able to operate in almost any condition, such as outer space or even under water! (Though it really lacks features for the latter).

Mining laser
Mining laser built into both hands, for precision cutting rock and other hard materials. The effective range is just over a meter.

Weaponry
Shoulder mounted Standard Issue Minigun
Just the standard issue one mounted on the left shoulder. Means lacking accuracy and inability to track mobile foes but offers more stability. This is a choice made to keep the hands free at all times.
 
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Name: Lyra Clarise

Age: 23

Gender: Female

Faction: Frontier Militia

Branch: Special Recon Service (SRS) [Formerly], 6-4's [Current]

Physical Description: Lyra stands at a tall 6’0”, and, out of uniform, the most immediate features are dark hazel eyes, and a pale, freckled complexion with short, deep Amber-colored hair. She is fairly athletically built


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Backstory: Lyra grew up on the outer colony of Typhon as an orphan due to the IMC's reckless occupation; losing both of her parents when she was only 12 in one of their "raids" when it was discovered that her father was an undercover Militia Commander. This was shortly prior to the battle of Typhon, and amidst the ensuing chaos, Lyra was picked up by a Militia patrol who took her into their care aboard the FTM Iroquois. For the next six years, Lyra was cared for, trained and educated by both Militia soldiers, Naval personnel and other refugee Civilians. Lyra displayed an innate ability to sneak around the ship almost undetected; able to vertically mantle, climb and fit into otherwise inaccessible areas. Militia Command had taken note of this, and instead of assigning her to a Class-IV Rifleman position, they instead began to train her as a Pilot in the Special Recon Service, or SRS.

Lyra graduated as a Class-II Pilot at 22, employed in the SRS for a year before making the decision to transfer over to the 6-4's; a freelance mercenary group dedicated to protecting the Frontier on their own terms. With the Fold Weapon's destruction at the hands of Pilot Jack Cooper, the IMC fractured into a remnant faction, and when the IHC appeared at Harmony looking for recruits, Lyra decided she might as well apply as a contractor.

Personality: Lyra is remarkably quiet and withdrawn around unfamiliar faces as well as when she's ground-side, only speaking up when addressed or out of necessity. However in the compartment of her Titan as well as people she's warmed up to, a much more friendly and boisterious attitude graces the Pilot. Lyra is objective, logical and realistic; preferring to keep her professionalism and excellence at the forefront of the mission and save the grieving for later.

Morality: Lyra, despite her orphanage at a young age, feels that her current life is altogether more fulfilling in the Military, with her family ties regarded as belonging to the Militia and the 6-4's. Her parents' untimely deaths still haunts her, as she wishes they were still alive, yet wouldn't want have wanted to see them continuously struggle under the IMC's grip prior to the battle of Typhon. Now indebbted to the IHC, she wonders if she made the correct choice. She has no problem going about her own way if she can't trust the people she works with.


RP Sample: ...'Lyra. Are you sure about your decision?' The question was, despite rather robotically sounding in nature, graced with an upward influx in pitch from the TItan's usually monotonous voice to indicate concern. Very rarely did the Titan address her by her first name outside of the cockpit, yet the Pilot understood the concern the massive armored biped had- if concern was indeed the right word. The Titan's blue ocular component stared her directly in the face, and she could see the outlying metallic rings on the edge of the datacore twist from left to right; as if Jill was attempting to raise her 'eyebrow' in concern. Lyra sighed, and patted the outer chasses in which the datacore sat embedded within; like a giant armored hoodie. "I'll be fine, alright? If they try and scrap you, there's going to be problems. What I'm hoping they'll do is simply induct us in as contractors. My loyalty is to you, the 6-4's and the Militia; they're not going to change that." She couldn't believe that she was having to console her Titan that this was in her interest to do, despite JL-1013's initial objections. With a slight whirr in what could only be interpreted as a sigh that didn't come from the mechanoid's OS, the hydraulics of the arm gently moved to reach up, grab her and place her tenderly on the ground. Looking back at her TItan, she sighed and smiled, giving her a thumbs up as she walked into the Induction Center. The TItan meanwhile stayed outside in a kneel, and although it was looking straight ahead, it was tuned into Lyra's helmet camera. There was too many risks with the IHC's sudden appearance, and JL-1013 couldn't bear to lose Pilot Clarise to some hodgepodge corporation they'd only just joined a week ago.


Apparel:
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Pilot Abilities:

-Cloak: This device shrouds the user in signature-masking particulate matter; distorting and bending light around the wearer to become nearly invisible to the naked eye. Undetectable by most thermal and infrared detection systems, the device is often used to either get the drop on the enemy or escape a hostile attack. It only lasts fort welve seconds.

Weapon:

D-101 'Longbow' Designated Marksman Rifle (DMR): This x6 scoped, semi-automatic precision rifle carries a magazine of six high-velocity rounds. Issued to most Marksman units of the Frontier Militia, in the hands of a Pilot, this weapon is one of the best sniper rifles in its class.

Combat-Advanced-Round (C.A.R) SMG: This submachine gun lacks in capacity and fire-rate, however trades off well for damage output and ergonomics. At long and moderate ranges, the SMG is entirely ineffective and is much more suited for indoor engagements and CQB.


Anti-Titan Weapon:

-Charge Rifle: This portable, stowable weapon fires a Directed-Energy Laser when fully charged; the beam able to cut through most objects with ridiculous ease and over-penetrate any targets caught inside the line of fire. The only significant drawback is that the weapon will not fire unless fully charged, and the charging time takes 2.3 seconds. It is imperative that the user is mindful of their environment before risking exposure in order to fire this weapon.

TITAN

All Titans have built in energy shields, have the ability to discharge electrified smoke which is used as a deterrent to pilots that might jump onto your titan, a dome shield, which is deployed when the Titan is deployed from the atmosphere, and an optional ability to auto-eject the pilot, should the Titan believe it to be in immediate danger.
All titans follow these three protocols:

PROTOCOL 1: Link to Pilot
Pilots and Titans share a very unique and distinct bond with one another. While the pilot may control the Titan, the Titan also aids the pilot in keeping track of situational changes in the battlefield, hazards, or potential solutions to problems that may arise.

PROTOCOL 2: Uphold the Mission
The mission of a Titan and the pilot is usually always of extreme importance. It is usually a matter of do or die.

PROTOCOL 3: Protect the Pilot
The only thing more important than the mission is the Pilot. Pilots are not easily replaced, and the Titan must do everything in its power to protect them.


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Titan Name: Juliette Lima 1013 ["Jill"]

Titan Variant: Ion

Primary Weapon:

Splitter Rifle: A cyclic particle accelerator, the Splitter Rifle serves as the Ion's primary weapon in frontline combat. With a similar function to the Ion's energy-based nature, this rifle can be overloaded and have its projectiles split into three high-damaging plasma shots; quickly saturating the area in plasma and having the potential to vaporize any organic or inorganic material it comes across.

Description: JL-1013 is an Ion-Class Titan; excelling in a balanced approach to speed, protection and maneuverability. In a preference to Lyra's engagement style, the Ion-Titan is built for multipurpose battlefield roles and high adaptability to any situation presented to it.

Titan Abilities:

-Laser Shot: Primarily shoulder-mounted, this weapon fires a laser projectile similar to the one used in the Charge Rifle. Used for a means of additional offensive capabilities, this weapon is largely effective against single infantry or unprotected emplacements.

-Tripwire: Additionally shoulder-mounted, the pod can be seen spooling up, only to discharge up to three large grenade-like projectiles. Upon hitting the ground, they will anchor upright and link together using a single orange energy beam. This weapon is primarily used for securing a perimeter, as any creature that gets caught in the beam will trip the mines and most likely level a city block in the process.

-Vortex Shield: Equipped into the left palm of the Titan's hand, this shield is unique in that, once deployed, it is able to contain any projectile fired into it, including its kinetic velocity. The shield will gradually turn from blue to red, and when overloaded, will break and redirect the mass of fired projectiles to be redirected in the opposite direction.

-Laser Core: When a sufficient or excessive energy accumulation his been reached, rather than ejecting the energy into a heat sink block, the Ion instead can channel this energy into a directed beam fired from its chest.

Titan Weaknesses: The Ion itself, despite being a multirole Titan, must continually draw energy reserves in order to operate any of its defensive and offensive armaments. Although capable of regenerating its energy overtime when not engaged in combat, the process is much slower and therefore the Ion must consistently leap and bound around the battlefield to stay alive.

TitanOS [GEN2]: There is no greater bond between a Pilot and their Titan. The Titan Operating System (TitanOS) is the most critical component of any Titan, and requires a neural link with the Pilot in order to be fully effective in combat. Contrarily, the Titan does not mirror the Pilot's consciousness, however appears to imprint onto the Pilot. The AI is therefore able to monitor Pilot vitals and track their location through their helmet camera, as well as provide critical battlefield updates, communicate with other Titans or mechanical systems, and overall serve to be a lasting companion to a Pilot. Some world argue that Titans are little more than an extension of a Pilot, but any Pilot who's been assigned a Titan knows that the claim couldn't be farther from the truth.
 
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Name: Dan Sketcher

Pilot ID: Xanathos

Age: 33

Appearance:
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Morality: Dan is an honest and good individual, he does what he does for the sake of the people, often risking his own life to save the civies in distress, he has been reprimanded for this but continues to risk his life and save others.

Personality: Dan has been noted to be a snarky individual to his teammates and comes off as cheerful, he keeps the mood lightened when the situation gets dark, the battles, he has been through have molded his soul into a fine-tuned weapon of precision and destruction, don't let the cheerful attitude fool you. He does feel a degree of loneliness and has shown antisocial tendencies, this is believed to have occurred when Dan was separated from humanity and was isolated with his titan for 2 years in the wilderness of a backwater planet in the frontier..

Background: Dan was born in Troy, he was raised by his single father who wanted Dan to live a prosperous life but was unable to afford it so he applied at a combat position in the Frontier Militia, Dan's father became a rifleman, he didn't have the necessary abilities to become a pilot but he was happy with that, the Frontier Militia promised Dan's father that his son would be taken care of and Dan was. However, 3 years after his father enlisted, he died in a firefight against IMC grunts, angered by this, Dan promised to enlist and the Frontier Militia accepted him. Off the bat, Dan showed incredible pilot skills and was drafted to become a pilot. Currently ranks as an officer.

Pilot Ability: Pulse Blade-Lethal and deadly, the Pulse Blade can be thrown at an enemy and also provides a brief sonar pulse that can detect enemies even through walls. It will instantly kill pilots and minions if thrown at them and will stick to Titans and walls. It can even damage(and thus kill) a Titan if it strikes a weak point, but does little damage.
Upon use, the Pulse Blade has a recharge time of 25 seconds, but the pulse emitted only lasts 4.5 seconds.
Weapons: G2A5 is a semiautomatic rifle that chambers a hefty 6.19x97mm round, and boasts extremely high damage against infantry targets as a result. Its high damage, in comparison with its match trigger makes the gun formidable from any range - the only limit on rate of fire is how fast the user can pull the trigger.
The B3 Wingman Elite pistol sidearm, magazine size 6.
Archer Heavy Rocket launcher It uses a lock-on mechanism which aids in firing rockets, it is considered an antititan weapon.
Titan: TW-5252 Tone
TW-5252 is a Tone class titan, as Tone titan, TW-5252 uses Her 40mm Tracker Cannon fires semi-automatic explosive shots, but has been upgraded to acquire partial locks on hostile Titans. Her abilities include Tracker Rockets, which fires rockets at fully locked enemies, Sonar Lock, which reveals enemies in an area and establishes partial lock, and Particle Wall, which places a transparent wall in front of Tone that she can shoot through. Her core ability, Salvo Core, fires a heavy barrage of guided rockets, and will gradually orient toward any target Tone looks at. Targets with a partial lock cannot be fired upon with the guided rockets - a full, 3-ring-segment lock must be achieved for offhand weapons to fire.


RP Sample: "Pilot, how are you holding up." Said the towering metallic beast. "I'm fine, girl. It's just I miss other people." Dan replied as he sat in TW's pilot seat. "Do you want me to sing for you, music is a good stress reliever and increases the levels of serotonin." TW's digital voice offered a remedy but Dan wasn't feeling it, he just sat there quiet. However something caught Dan's eye through TW's screens. "Girl, did you see that?" Dan asked questioning whether he was going insane or not. "Yes, pilot, my sonar scans indicate an animal, possibly a prowler." Dan quickly replied "YES YES, Disembark TW, I'm hunting, stay close, stay quiet, radio channel only." TW accepted her new orders. "Affirmative, pilot, disembarking." TW opened her chassis and pulled Dan out, gently placing him on the ground. Dan motioned her to follow 7 meters behind, as he began sprinting towards where the beast headed, using his jump kit to elegant traverse through the forest in a grand display of acrobatic flips, leaps and rolls. It didn't take long for Dan to catch up to the prowler, the prowler halted and began to hiss at Dan but Dan didn't mind as he quickly pulled out his B3 Wingman Elite and gunned it down. "Girl, we are having chicken." and he heard. "Prowler meat has been similar taste to chicken, I will start the fire." TW replied, happy that Dan became lively again.
 
Name: Rebecca Wulfe

Age: looks 20, but is actually 2

Appearence: a66fc890c3769dd3826313d2e0732d08--pretty-anime-girl-manga-art.jpg

Morality: sees everything through a grey lenses, mostly decides based on her feelings

Personality: friendly, loyal, professional, but acts like a child quite often

Backstory: Rebecca was bioengineered by the US military to become a superior mech pilot then the rest of the others. Created from a small amount of the doners cells, Rebecca grew in a test tube over the course of a year, once her body was fully formed she was removed from the tank she grew up in, and transferred to another as they began to modify her. They used advanced computing to teach her everything she needed to learn
 
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Ghastly is busy with some other IRL stuff right now and will soon be back I think. At least that's what they told me like a few days ago
 

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