Colette Calaway

heartshapedsprinkles

Elder Member
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[COLOR= rgb(255, 0, 128)]"Why can't we all just get along?"[/COLOR]


Name: Colette Calaway


Appearance: 5'2" tall, petite/small frame


Age: 22


Gender: Female


Sexuality: Bisexual


Alignment: Neutral Good


Personality: Bubbly, kind, and a bit anxious, Colette wishes everyone could get along and find some middle ground. She detests violence, and would much rather use her powers to go on the defensive, or protect others, rather than do any damage herself. She can take this too far at times, even putting herself in harm’s way to protect another. The only way to get her to go on the offensive is to be seconds away from killing her, or the people she’s trying to protect. She can also be quite stubborn at times.


Biography: WIP - Will reveal and update as the RP proceeds


Race: Human mage


Universe: OC. It’s basically the exact same as our world, only with some magic thrown in. Nothing super special or fancy~ x3 She is from the same world as Clem; they are best friends.


Equipment: Pepper spray and a small stun gun she carries in her purse.


Power/Abilities: Air Magic (or wind, whichever you’d prefer to call it)


Enhanced speed/agility through air manipulation: Uses air to propel herself, or parts of her body, as well as decreases air resistance. Can be used to run up vertical surfaces. Much more agile/evasive in a fight, and able to change direction much more abruptly with the use of air. Can be used to pack a hard punch/kick. Some examples of her powers include:


Air blast: Sends a strong pulse of air toward target.


Air bomb: Powerful, outward-moving air current that moves in all directions away from Colette (or the person she’s protecting). Can have a great concussive force and the capacity to blow away anything within its radius.


Flight/air cushion: Uses air to go (and stay) airborne, and uses a cushion of air to break her fall back down (or the falls of others.)


Tornado (of varying sizes): Both offensive and defensive in nature. Can be used to shield herself or others, can be launched at an opponent as an attack, or used to trap/disorient an opponent.


Air Shield: Throws up a gust of wind as a shield, more often pushing the attack (or opponent) up and aside instead of stopping it directly.


Asphyxiation: Prevents her opponent from taking in any air.


Likes: Helping people, animals, hugs, lavender ice cream


Dislikes: Fighting, hurting people, olives


Theme: N/A


Accomplishments: WIP
 
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