Title: The Clockwork Castle
Game: Dungeon World
Player Count: 2 – 4
Time-zone: Any (Please be mindful I am located in GMT+0)
Hi. I’m Isikien.
I’d like to host a standard Dungeon World campaign
Description:
Dana Lefe, an archaeologist returns from a crusted old ruin, from her third failed expedition. This was her last chance at having her name entered into the honoured associates list of The College of the Esteemed. Now, the Bursar has stepped in and has pulled Dana’s funding as well as access to the Colleges’ resources.
This was bound to happen of course. At least when you leave the city of Ivorylight with five caravan guards, twice the amount of labour and two apprentices, only to return with nothing.
But Dana is determined. This expedition yielded results. A relic of the ‘Clockwork’ empire, a buried fortification, was found. The only issue is that a labourer had sprung a trap, an external defence, that animated a series of automated guards that slaughtered the expedition.
Dana is desperate. She now goes to the Ivorylight Rangers, with money earned from selling all her worldly possessions, in order to mount a second expedition. The Rangers are hard up for contracts and duties in the winter weather, but something like this could be enticing for someone who adventures in the frontiers.
What to expect:
Dungeon World is a very simple and clean system. It’s a Powered by The Apocalypse game which involves High Fantasy dungeoneering and adventuring.
- Character creation is streamlined: you pick a character sheet that is tailored towards a certain class. This sheet will have simple multiple choice fields that allow quick customisation and referencing of rules. All your class abilities are self contained on that sheet, so you don’t have to go traipsing through a Player’s Handbook.
- All resolution rolls are decided with 2d6+/- relevant modifiers. A 10 + is usually a great success. A 7 – 9 is often success at a cost and 6 or below is often failure. The target number never changes, compared to Difficulty Classes in D&D.
- There’s no initiative, turns are taken in a pro-active or reactive manner in combat.
It’s going to be pretty standard dungeon spelunking with some fun set pieces and a lot of anachronistic fantasy.
So the tone will be a middle ground of light hearted and dangerous adventuring, with very little in the way of dark and gritty story elements except violence, with a big bad at the end to fight.
Character Creation
The classes allowed for this campaign are the standard ones available here (DungeonWorld_character_sheets - fillable.pdf) The link is safe so don’t worry.
I want to keep just the core classes (Bard, Druid, Fighter, Paladin, Wizard, Ranger, Thief and Cleric) with no bolt on or extra classes for this particular campaign.
When it comes to background and back-story, the world I’m using is just a made-up home-brew fantasy world with some steam-punk/clockwork punk elements. You will be part of Ivorylight’s Rangers, people who go into the uncharted wilderness to escort, protect or assist isolated settlements, as well as delving into dungeons for resources and other artefacts if need be.
Make up a simple city, town or village you come from as part of your background if you want something to go on, but character origins won’t matter a great deal in this campaign, so focus on the present with your characters, rather than their past achievements.
Please, no characters who are super-interdimensional generals with every superpower, massive social influence and Mensa level intelligence.
GM Style
I tend to be heavy on description and improv; that is, if it’s a cool idea for the party then I don’t mind bending the rules to allow it. This includes story elements like the location of certain towns or areas as part of your background, or how they feature.
Please no PVP. Please remember that the rules of the site disallow Erotic Content, which I emphasise again for effect. Even if you’re only implying such things, I will strongly discourage it unless it is tastefully done with NO graphic content or disturbing/traumatic implications (i.e. fade to black).
Frequency of posts
I will post at least once every two days. I will mostly post once a day as a standard though.
Please keep in mind my time-zone is GMT +0.
If you’re going to be gone for a long time, please let the group know so you don’t keep them waiting.
After a week, I will dummy out your character as a NPC that will aid the group if you’re absent for too long without a reason.
At two weeks I’ll remove the character from the campaign if you still haven’t gotten in contact with the group.
Game: Dungeon World
Player Count: 2 – 4
Time-zone: Any (Please be mindful I am located in GMT+0)
Hi. I’m Isikien.
I’d like to host a standard Dungeon World campaign
Description:
Dana Lefe, an archaeologist returns from a crusted old ruin, from her third failed expedition. This was her last chance at having her name entered into the honoured associates list of The College of the Esteemed. Now, the Bursar has stepped in and has pulled Dana’s funding as well as access to the Colleges’ resources.
This was bound to happen of course. At least when you leave the city of Ivorylight with five caravan guards, twice the amount of labour and two apprentices, only to return with nothing.
But Dana is determined. This expedition yielded results. A relic of the ‘Clockwork’ empire, a buried fortification, was found. The only issue is that a labourer had sprung a trap, an external defence, that animated a series of automated guards that slaughtered the expedition.
Dana is desperate. She now goes to the Ivorylight Rangers, with money earned from selling all her worldly possessions, in order to mount a second expedition. The Rangers are hard up for contracts and duties in the winter weather, but something like this could be enticing for someone who adventures in the frontiers.
What to expect:
Dungeon World is a very simple and clean system. It’s a Powered by The Apocalypse game which involves High Fantasy dungeoneering and adventuring.
- Character creation is streamlined: you pick a character sheet that is tailored towards a certain class. This sheet will have simple multiple choice fields that allow quick customisation and referencing of rules. All your class abilities are self contained on that sheet, so you don’t have to go traipsing through a Player’s Handbook.
- All resolution rolls are decided with 2d6+/- relevant modifiers. A 10 + is usually a great success. A 7 – 9 is often success at a cost and 6 or below is often failure. The target number never changes, compared to Difficulty Classes in D&D.
- There’s no initiative, turns are taken in a pro-active or reactive manner in combat.
It’s going to be pretty standard dungeon spelunking with some fun set pieces and a lot of anachronistic fantasy.
So the tone will be a middle ground of light hearted and dangerous adventuring, with very little in the way of dark and gritty story elements except violence, with a big bad at the end to fight.
Character Creation
The classes allowed for this campaign are the standard ones available here (DungeonWorld_character_sheets - fillable.pdf) The link is safe so don’t worry.
I want to keep just the core classes (Bard, Druid, Fighter, Paladin, Wizard, Ranger, Thief and Cleric) with no bolt on or extra classes for this particular campaign.
When it comes to background and back-story, the world I’m using is just a made-up home-brew fantasy world with some steam-punk/clockwork punk elements. You will be part of Ivorylight’s Rangers, people who go into the uncharted wilderness to escort, protect or assist isolated settlements, as well as delving into dungeons for resources and other artefacts if need be.
Make up a simple city, town or village you come from as part of your background if you want something to go on, but character origins won’t matter a great deal in this campaign, so focus on the present with your characters, rather than their past achievements.
Please, no characters who are super-interdimensional generals with every superpower, massive social influence and Mensa level intelligence.
GM Style
I tend to be heavy on description and improv; that is, if it’s a cool idea for the party then I don’t mind bending the rules to allow it. This includes story elements like the location of certain towns or areas as part of your background, or how they feature.
Please no PVP. Please remember that the rules of the site disallow Erotic Content, which I emphasise again for effect. Even if you’re only implying such things, I will strongly discourage it unless it is tastefully done with NO graphic content or disturbing/traumatic implications (i.e. fade to black).
Frequency of posts
I will post at least once every two days. I will mostly post once a day as a standard though.
Please keep in mind my time-zone is GMT +0.
If you’re going to be gone for a long time, please let the group know so you don’t keep them waiting.
After a week, I will dummy out your character as a NPC that will aid the group if you’re absent for too long without a reason.
At two weeks I’ll remove the character from the campaign if you still haven’t gotten in contact with the group.