nebulousinsight
Fan of Details
Talk smack, post memes, get friendly. Make plans. The vox is open.
Dice Rules
Only roll for hard tasks that your character would have trouble with, or if you are in battle / making a shot etc.
1: Critical Failure. Weapon breaks, you take heavy damage, etc.
2-9: Fail. Take some damage, weapon jammed, grenade is dud or flies wide of target.
10-14: Success if within character's abilities, but difficult. Fail if very difficult.
15-20: Success.
20: On a particularly difficult roll, if you get a 20, you may do something badass. Make it count.
Dice Rules
Only roll for hard tasks that your character would have trouble with, or if you are in battle / making a shot etc.
1: Critical Failure. Weapon breaks, you take heavy damage, etc.
2-9: Fail. Take some damage, weapon jammed, grenade is dud or flies wide of target.
10-14: Success if within character's abilities, but difficult. Fail if very difficult.
15-20: Success.
20: On a particularly difficult roll, if you get a 20, you may do something badass. Make it count.
Last edited: