Chronology: Ultimate (Multi-Fandom FINALE RP)

Fuuma.png

Name

Fuma Mishandra

Age

Over 3,000+ years

Canon/Fanon
Touhouverse (It's a fanon connection considering she's in a fangame, but still connected to Touhou)

Powers/Abilities

(Hint: Look at Boss Spells)

Because of being created by Solomon, she has access to the other 72 because of her bond to her creator. She is the supposed 73rd demon of Solomon, Demon among Demons. She also has interest in other dark magic, demonology, occult magics. She likes to collect more information for her knowledge so please give her knowledge; it is helpful for her research.

Her needs to travel are usually by demon summoning portals and chants. Summoning Fuma or Fuma summoning herself makes it easy to travel pretty much anywhere. She might bring a souvenir or two from the journey when she gets home.

Bio

Her origin name is Mishandra. She used to exist at the time Solomon was still around. Among 72 existing demons, he made her the 73rd. The two had a bond, like father to daughter, creator to creation. He gifted her his ability to control the demons in the Goetia, which made her title; the Demon among Demons. She moved to Japan around 1500, where she had joined the Fuuma clan and took the name 'Fuma' to refer to herself. After the Sengoku's end, she guards the Goetia very closely, finding ways to outsmart threats who wish to steal it.

As for personality, she is usually serious or blunt unless she changes tone to a different one. Her attitude depends on who she travels with. She may be generous to some, but it's all about getting on her good side for others. Trust me, the demon side to Fuma is scary...

Other Info

If the demons Fuma uses were summoned, they will have different colors and/or fonts. I don't have all demons set yet, but I'll use natural info about the goetia demons and some colors at the very least to set them up. Be noted, if each demon set up is different, it will take a while. Also, Fuma's natural speak and demonspeak are different. That's what I wanted to elaborate.​
 
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Appearance
thepunisher.jpg

Name
Frank Castle, AKA The Punisher.

Age
64

Canon
Marvel Comics, specifically a fusion of MAX and regular canon. Diverges after the events of The Slavers.
The Murder games.


Weapons/Powers/Abilities

Bio
Frank Castle (Earth-616)
Frank Castle (Earth-200111) (up to the Slavers)

Frank is a Vietnam vet that, finding himself mixed in a world full of superheroes, fought to avenge his family whatever the cost. After being pulled into a Demon's sick, interdimensional games, he found himself, funnily enough, on the track towards a better life. Unable to cope with his own guilt in the end, though, he ended his life. Unfortunately for him (depending on how you look at it), that apparently wasn't the end.
 
Chronology: Ultimate
GySgt Lazarus Huang
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GENERAL INFORMATION
NAME: Gunnery Sergeant Lazarus Yongheng Huang

AGE: 88 (Biologically/Mentally: 30)

CANON: OC

APPEARANCE:
Gunnery Sergeant Lazarus Yongheng Huang is a male of Chinese descent with a very physically fit body. His hair is black, eyes are brown, and his complexion slightly tanned. Lazarus stands at 6'2" (1.88 m) and weighs in at 193 (87.5 kg). In part due to him being a metahuman and in part due to his constant, rigorous training, Lazarus maintains an extremely physically fit body, leaning on the muscular side. On his right shoulder, he has a tattoo of the original Marine Raiders' skull insignia and on his left shoulder (Image), the image of the MARSOC Marine Raiders' eagle and dagger (Image).

Lazarus commonly dresses in a smart casual style, wearing button-down shirts, infantry jackets, dark jeans, and black boots. Lazarus also tends to wear glasses, even though his eXceed augmentations have corrected his formerly poor vision. His low-threat uniform usually consists of the black combat fatigues standard to the Metahuman Special Operations Command and a standard military exoskeleton. However, as Lazarus traversed the multiverse in search of Ventus, he picked up the Blackwell Tactical DRX-17 Suit that further augments Lazarus' strength and protects him from both direct damage and environmental hazard such as vacuums and CBRN agents.

POWERS / SKILLS / EQUIPMENT
-CHRONOS-
Being gifted with the last fragment of power belonging to Chronos, the Greater Deity of Time, Lazarus is a chronomancer. However, his chronomancy is limited and incomplete, which means he can only affect time for individual people and objects he touches, not universally. He is capable of slowing down and speeding up the flow of time for someone, such as himself, as well as outright freezing someone in time. He is also capable of turning back time, such as to reverse injuries, but this is unable to affect the metaphysical, meaning souls are untouched when he turns back the clock. Built within his powers is an automatic safeguard that prevents Lazarus from dying and causing time to crumble: if Lazarus were to die, his physical and state would be rewound back to when he first got his powers at the age of 18.

-Metahuman Physiology-
Being a metahuman, Lazarus has superior physical capabilities to average humans. He is able to sprint as fast as a car for short bursts and being able to lift trucks with relative ease. In addition, his body is far more durable, with his skin being able to resist gunfire, his bone appropriately hardened to resist breaking, his internal organs being less susceptible to trauma, and being overall resistant to most diseases.
-Special Forces Training-
As a US Marine Critical Skills Operator, Lazarus is expertly trained in a plethora of skills including SERE, navigation, marksmanship, parachuting, diving, hand-to-hand combat, swimming, explosives, information collection, reconnaissance and marksmanship. He is proficient in handling all firearms and military equipment available to the US Military and several common internationally used firearms, as well as being capable of quickly picking up and improvising with unfamiliar weapons.

-Medical Training-
While he is a well rounded in a variety of disciplines, Lazarus's primary specialty is being a medic. He is trained to provide medical assistance in and out of combat situations. However, this does not mean he is a doctor; he is advised against diagnosing medical conditions not pertaining to the realms of open wounds, closed wounds, broken bones, burns, and effects related to such injuries.

-Polygot-
While Lazarus is not required to take foreign languages, he does so anyways in order to better communicate with foreign forces and civilians. In order of proficiency, he knows: English, Mandarin, Cantonese, Korean, Spanish, and Arabic. He also is capable of communicating in ASL.

-Strauss II-
The Strauss II is a rifle that Lazarus acquired in his travels to Ventus. It is a futuristic assault rifle that fires 6.5mm caseless ammunition from a high-capacity 50 round magazine. The Strauss II is chambered in caseless ammunition, meaning it is lighter and more compact than standard cartridges. In addition the caseless design of the Strauss II also makes it so that the entirety of the weapon's firing mechanism can be sealed while firing, preventing debris or particles from entering. Lazarus has not been brave enough to risk extensive modifications on such as with such an advanced weapon, so he only opted to equip basic aftermarket attachments such as an extended magazine, foregrip, digital VCOG scope, extended barrel and fixed stock. (Image)

-Rache LP8 Directed Energy Weapon-
The Rache LP8 is an energy-based variable particle weapon that runs off of a cartridge that combines a battery pack and particle canister. The LP8 has two primary configurations: sniper and shotgun. The base configuration is the shotgun, but with an extended linear accelerator barrel, a stock, and a long range scope, the LP8 becomes a sniper rifle. The shotgun configuration expends a full cartridge in 10 shots at the normal power setting fires a spread of destructive particles at a range of up to 20 meters, destroying walls and targets with ease. At the normal sniper power setting, the LP8 can fire 20 shots that are marginally more powerful than a .338 Lapua Magnum cartridge at targets up to 2km away. In both configurations, a stun setting is available, allowing Lazarus to perform non-lethal takedowns. Lazarus most commonly has the weapon in its shotgun form. (Sniper Configuration/Shotgun Configuration)

-Glock S18-2-
Lazarus's secondary weapon of choice is a heavily modded Glock 18 designated the Glock S18-2. It is a military variant of the commonly seen Glock pistol, chambered in 9x19mm Parabellum ammunition and is capable of fully automatic fire. These guns come with an extensive package of modifications including a textured silicon carbide coated grip, raised slide grips, a flared magwell, integrated reflex sight, and a laser sight-tactical light combo. Though these are machine pistols, Lazarus usually prefers standard 19 round magazines because of their smaller profile, but he always carries an extra 33-round magazine or two for more firepower. As a rule of thumb, Lazarus usually uses full-metal jacket rounds in his pistols to overcome body armor. (Image)

-Blackwell Tactical DRX-17 Suit-
The Blackwell Tactical Dynamic Reconnaissance Exoskeleton Model 17 or DRX-17 is a high performance exoskeleton tuned for maximum mobility and stealth capabilities. It comes standard with light energy shields, high-mobility servos, and dynamic camouflage. When obtaining this suit, Lazarus requested that it be equipped to take advantage of his powers, and Blackwell Tactical delivered. The regular evasion thruster system removed to accommodate a Blink-pack that allows Lazarus to instantly dash up to 10 meters forward, the standard titanium armor plates are replaced by lighter polymer plates, and bola launchers have been added to the gauntlets. (Image)
PERSONAL INFORMATION
Personality:
Lazarus is a gentleman at heart. As far as I have known him, he has been respectful, compassionate, and empathetic towards others, ally, civilian or enemy. That said, Lazarus is by no means a pushover-quite the opposite actually. He is what many would call an "ox of a man". Definitely in a physical sense, but just as much in the sense that Lazarus can be as stubborn as an ox. If he has his mind set on something, it is very difficult to change his mind unless you are one of his most trusted friends. He is even more resolute when it comes to his beliefs, willing to go down with his position rather than compromise most of the time. That said, Lazarus has come a long way from the person he was before he obtained his powers. The effect of Christ on his soul has persisted and grown throughout every lifetime he's lived through.

Short Bio:
Lazarus Yongheng Huang was born in Los Angeles, California in the United States of America in 1949. His parents were two Chinese immigrants that fled China prior to the Japanese invasion during World War II. Throughout his childhood and adolescence, Lazarus was raised and pressured to be an academic overachiever so that he could be successful in life. Throughout high school Lazarus' resentment for the fate his parents chose for him grew. Lazarus worked hard to graduate high school as the valedictorian of his class, but immediately after high school, he abandoned his parents and joined the United States Marine Corps. This act of rebellion was what he thought to be the furthest from the medical career his parents wanted for him.

Just a year after his graduation, in 1967, Lazarus was deployed to fight in the Vietnam War. During his first deployment, Lazarus encountered the dying Greater Deity, Chronos. Though they were under attack at the time, Lazarus chose to save Chronos and bring him to safety. Despite Lazarus' best efforts to save Chronos, human medicine could not heal the Deity's wounds. Not wanting those who were after his life to obtain his powers, Chronos bestowed the last remaining fragment of his power in Lazarus, turning him into an Absolute Chronograph. At the time, Lazarus was unaware of the powers that were granted to him.

Five years later, Lazarus was killed in action, but instead of staying dead, the powers that Chronos granted Lazarus came into effect and "Reset" his body to the state it was in when he first saved Chronos. Though he kept his life, the memories of the last five years of Lazarus's life were forgotten. The only thing Lazarus knew was that he was supposed to be in the US Marine Corps, so he enlisted once again. Lazarus lived out his life in mild confusion until he died a second time in a car crash in 1981. Once again, Lazarus would "Reset" to his 18 year old self with the thought to join the Marines. This cycle would repeat itself until 2016, when Lazarus nearly died fighting in Iraq.

This time, instead of "Resetting" as normal, Lazarus pulled across dimensions into Ventus, where he was drafted into Legio Mortuus as a part of Leviathan Squad. It was at this point when Lazarus first learned that he was able to actively use his powers, rather than just "Reset". While serving in Leviathan Squad, Lazarus had grown to be a powerful chronomancer and an integral part of the team. However, Lazarus's tenure in Leviathan Squad only lasted eight years. He died during an attack on the Legio Mortuus Headquarters, "Resetting" and getting thrown across dimensions to a new and unknown world.

Lazarus was transported to a world where humanity had just created Metahuman Transition Drugs, drugs that could turn humans into superhumans and grant them powers by accessing the Null Axis. Like all previous lives, Lazarus joined the US Marine Corps in this world and became a MARSOC Critical Skills Operator. Four years after his arrival, he was transferred to the newly formed Metahuman Response Department of the US Department of Defense, where he worked with other superhumans to combat the spread of Metahuman Transition Drugs. There, he stayed for 8 years until a friend abruptly left the universe and told him that she would be waiting at Ventus. Not wanting to leave her behind, he found someone with the power to travel through the multiverse, and spent the next year traveling between dimensions in search of his friend.

Other Info:
Replacing Alexis.

 
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Appearance
latest


Name
Tony Stark

Age
45

Canon
Marvel Cinematic Universe

Weapons/Powers/Abilities
Abilities
(no armor, will be explained in-universe why)

Bio
History

Other Info
thatguy gave me permission to do this :)
 
Appearance
Super_Smash_Bros._Ultimate_-_Character_Art_-_Samus.png1200px-Zero_Suit_Samus_SSBU.png

Name
Samus Aran

Age
Somewhere in her 20's

Canon
Metroid

Weapons/Powers/Abilities
Unfortunately, Samus does not have the typical alien powers, such as laser eyes and hypnosis. She does, however, have her Power Suit. The suit turns her from an average Chozo-human hybrid to a walking tank, thanks to its ability to take on numerous different upgrades and projectiles.

Most commonly, Samus makes use of her suit's Power Beam, Ice Beam, Missiles, and Grapple Beam.

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The Power Beam is the suit's standard weapon. Due to its low power, Samus typically relies on it for simpler jobs.

The Ice Beam is much, much stronger than the Power Beam. Despite its strength, Samus is more likely to use it to freeze enemies than defeat them. She has multiple reasons for this, from needing a stepping stone to not being in the mood to deal with them.

Missiles are small, but powerful flying explosives. Samus has a limited supply of these, so a good chunk of her missions is usually spent looking for more.
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Super Missiles are absolutely devastating. They can be distinguished from their regular counterparts by their slightly larger size and green heads.
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The Grapple Beam isn't really a weapon, but a third hand. It is strong enough to support the weight of both Samus and the Power Suit as she hangs off an edge, or swings from something overhead.
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Although the Grapple Beam isn't intended as a weapon, Samus can still go on the offensive with it; She can grab an opponent and throw them around.
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For a quick escape, Samus can roll into a Morph Ball. She cannot use her Arm Cannon in this state, but can drop small, spherical bombs.
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Her usual visor displays the status of her suit, a map of her environment, and the danger level she's at. It also glows, so she can see in the dark.
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The Scan Visor is able to give Samus information about what she focuses the visor on. It is the Google Lens of helmet addons.

The Thermal Visor detects things based off heat.

The Echo Visor uses echolocation, and creates images based off the level of sound waves bouncing back.

The X-Ray Visor is at its most useful in areas with low visible light. It reveals the skeleton of the foe, allowing her to see the weakest points.

Abilities: Peel away the suit, and Samus still has some special traits. The Chozo had bred her into a true athlete, nimble but sturdy. Though she isn't very fast, she is very flexible. She also has fast acting brains to match her brawn. Those quick reflexes, on top of her high defense, make her a nightmare to catch, even if the suit had come off.

Bio
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Right off the bat, Samus's life stunk. Her home, Earth Colony K-2L, was diminished by the Space Pirates. When a Chozo elder, Old Bird, came to assess the damage, he found a very small Samus as the only survivor.

Samus was then adopted by Old Bird. With help from a fellow Chozo, Gray Voice, he raised Samus into the individual we know and love. To ensure that she would survive on the Chozo homeworld of Zebes, Old Bird infused her with Chozo DNA, and gave her the Power Suit when she got older.

Shortly after her departure from Zebes to become a Galactic Federation officer, Space Pirates attacked again, this time aided by the Chozo's Mother Brain AI, who could now command them. This time, there were no survivors.

Samus worked with the Federation for a good number of years. In her Zero Mission, she kicked Mother Brain's ass back on Zebes, performing the first of several blows to the Space Pirate operations. Those dumbasses actually thought they could kill her. They completely disregarded her Protagonist Power, and look what happened. She just snuck in and blew them all up. Idiots.

Shortly after her leave, she experienced the loss of her commanding officer, Adam Malkovich, one a few people she ever considered herself close to.

After becoming a freelance bounty hunter, Samus's main task was to exterminate the Metroids, devastating parasites who suck the life from their prey until they are nothing but dry husks. Along the way, she made a bad enemy out of Ridley, one of the highest-ranking members of the Space Pirates-and the one responsible for orphaning Samus, to boot. Despite his numerous attempts to kill her, she always came out on top.

After taking out nearly every Metroid on their homeworld, SR388, Samus came across one more, who had just hatched. Because Samus was the first thing it saw, she ended up imprinting on it. Unfortunately for this baby Metroid, Samus isn't the motherly type, and she turned it over to Federation scientists instead.

A while later, Ridley, once again, decided to shit on Samus's pancakes by kidnapping the infant Metroid, attacking her when she tried to rescue it, and even making the lab self-destruct for good measure. Samus responded by chasing him back to Zebes, and putting an end to his whole career (almost) in his lair inside lower Norfair.

A second clash with Mother Brain occured. This time, however, the Brain had the edge. With just a few rainbow lasers, she had Samus exhausted. Right before finishing Samus off, however, it became apparent that MB had also disregarded Samus's Protagonist Power. The baby Metroid came swooping in, not only temporarily draining the Brain, but replenishing Samus. Even though Mother Brain was able to kill the Metroid right after, she was too late to stop Samus from finishing her with the Hyper Beam given to her by the Metroid. Idiot.

After her most noteworthy adventure on Zebes, Samus had gotten more and more achievements under her belt, from reviving the falling Luminoth race to taking care of the toxic, corrupting Phazon. She became known far and wide as a great Hunter, easily one of, if not THE most feared and respected figure in space.

Even the most feared and respected figures in space, however, are susceptible to engine trouble.

Samus had been flying around a strange planet, a bit lost, when her ship suddenly broke down. She could only steer herself to the surface, hoping to find the problem. As luck would have it, she ended up crashing very close to where the Smash Brothers, only consisting at the time of Mario, Luigi, Donkey Kong, and Link, held their little tournaments. Specifically, she'd ended up in Busted Bayou, within Donkey Kong's territory, her ship getting snagged in the trees.

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Naturally, having a bigass spaceship crash land, with all that smoke coming from the hood and the loud sputtering, terrified DK, but he found it in him to confront the hooligan. Samus, however, remained inside the ship until DK left to get help.

The friends followed DK back to Busted Bayou, only to discover that Samus had left the ship, and went to explore. What followed was a long searching period, which led to a very tense Samus who snapped and thrashed at the slightest provocation. Somehow, they managed to get her into the Mushroom Castle, but her behavior did not improve.

Wanting to keep Samus from being kicked out, Luigi decided to figure out for himself what was making her so aggressive. It took a long period of cowering and far away study, but he eventually uncovered the source: A humongous stinger lodged in her abdomen, the pain of which was driving her crazy. By removing it, he effectively tamed Samus. At one point, she revealed that she doesn't have a set home, much to Luigi's horror. Between that, and none of the four being able to fix her ship, Samus was effectively stuck with them.

As she took shelter with the four, Samus grew to like them. She learned that she was on one of multiple Earths, and it disappointed her to learn that her birthplace wasn't at all unique, but she came to enjoy her new friends' Earth. Finally, Link convinced her to take part in their spars.

As the roster grew, Samus perfected her moveset, and helped the other fighters through multiple threats. Even though she was able to repair her ship, she decided to stay with them.

Samus was involved with the Tesseract Incident, but it was a very short foray as a bomb placed inside her brain was detonated.

Some time later, thankfully, Samus was rescued by the budding MPF and revived. Feeling the need to stay with them out of life debt, she ended uo bonding with Mao Mao, who oversaw her recovery.
Other Info
Chapter 5 might be her only one, depending on how things go.
 
6A7FF99D-4DA8-4D2E-A1AA-15F3CCD457FE.jpeg
Name
Tardif the Bounty Hunter

Age
27

Canon
C45A0321-F6DB-42D9-958C-2DC7FC4F8F8F.png


Weapons/Powers/Abilities:​
Sinister and precise, the Bounty Hunter specializes in targeting a single foe to deliver its head for the reward. He has found that simply striking before thinking is an ineffective way to kill, so he has taught himself many ways to take advantage of his foe's vulnerabilities. If they wear armor, he can find the weak points in it. If they are reeling from a hit, he'll make a surprise attack to strike it down. Even the enemies who think they're safe behind their frontlines will find that the Bounty Hunter's grappling hook can pull them in or slice them up. And if all else fails, he can drop flash grenades or sucker punch enemies to disorient them. No matter the situation, this calculating killer will have an answer for it.”

The Widowmaker / Death’s head:
The combination of both his Axe (the widow maker), along with his scale and leather armor, which are both the main tools he uses in his arsenal, but that does not mean he has some other tricks and tools underneath his sleeves.

Combat and Camping skills:


Stress:

Him, like any other human being, can become stressed out that sometimes, ‘his resolve is tested’. this can lead to two things if his stress bar reaches full/100, he will either be ‘Afflicted’, it being a bad personality effect that is generally harmful for both him and his team, or ‘Virtue’, it being a good personality effect that helps out in combat, with ‘Afflicted’ being the higher chance personality effect. But no matter which one is chosen, his personality will change to what personality effect he has gotten. If his stress reaches 200 while ‘Afflicted’, he will suffer a heart attack which instantly puts him on ‘Death’s Door’, while gaining 200 stress with a ‘virtue’ only removes it. He has a 25% chance of gaining a virtue and a 75% chance of gaining a affliction, and gaining stress or healing would depend on the events he witnesses with his own two eyes.

The Virtues he can gain are:
1.Stalwart
2.Vigorous
3.Focused
4.Powerful
5.Courageous


The Afflictions being :
1. Fearful
2. Paranoid
3. Masochistic
4. Abusive
5. Selfish
6. Hopeless
7. Irrational

Death’s Door:

If he loses all of his Hp, he will enter ‘Death’s Door’, a red skull appearing above him as his body glows red, if attacked in this state, no matter how strong or weak the attack may be, it will lead to his death, but he has a 67% ‘Death’s Door blow resist’ which allows him to survive blows in this state with no signs of damage, but not for long. If he recovers out of this state by healing at least 1 hp, he will exit ‘Death’s Door’ but will suffer penalties to his accuracy, damage, and speed while also gaining more stress.

Quirks:
The Bounty Hunter has 8 quirks in total, five positive, and three negative, all mixing up together to make up his personality traits:
Positive:
1. Skilled Gambler:
A result of both gambling and thinking of life being made with each roll of the dice, Tardif odds of winning a game or even solving a puzzle increases than the ordinary chances others may have. Only useful in those situations, but his personality is still affected greatly by it.
2. Prismatic Force:
Defeating the Thing from the Stars has granted him a unnatural power when surviving the battle against this abomination, with him being gifted of dealing much more damage when using attacks against opponents. But it does nothing at all to affect his personality, other than the occasional boast from defeating a beast like this.
3. Hard Skinned:
Along with wearing both his scale and leather armor, due to his dangerous job of being a bounty hunter and how much he may gets hurt in combat, his skin became getting harder and harder, until he became hard enough, that it could even be comparable of that to armor, so normal blows will be cushioned and deal less damage than normal.
4. Twilight Dreamer:
A result of going to the the confusion and reality warping Farmstead, he has gained the ability to see past any hidden, stealth, or invisible foe, capable of either hitting opponents hiding from the normal human eye, or hidden items that are much harder to find normally.
5. Corvid's Eye:
Fighting against the Bird like giant called the Shrieker, he has gained the ability to be able to hit his attacks more accurately, and be able to scout ahead much better.


Negative:
1. Plutomania:

A result of being a Bounty Hunter, he has been obsessed with money and money related objects, his eyes often gleaming with greed when seeing objects not owned by anyone, especially ones that can fetch a good price.
2. Night Blindess:
Not being used to the darkness, due to what horrors may lie within, and deals less damage when in dark areas.

3. Tuckered out:
When on half of his health, he deals even less damage than normally, a result of being easily weakened when damage.

Inventory:
He had 16 slots to store items into his inventory, and depending on the item, he can stack multiple items at once.


Bio:
Not much is know about the backstory of this man, but he was known as a infamous and ruthless Bounty Hunter, known for always getting his bounty, and his money. But entering the Hamlet, he quickly shown the skills he gathered over the years, being chosen to kill the hordes of the abyss for coin, but in the end, when fighting his final bounty, the Heart of Darkness, and was killed off by the Eldritch abomination. But it seems that the dice rolls had foretold something else, for he wakes up, now in a different place than his own, his skills and tools brought along with him, with a new bounty, this time, instead of the destruction of his own planet, a multiverses also threat known as ‘Ganon’..... and he will make sure that he collects his bounty, for he is a Bounty Hunter, and he will always make his due.​
 
  • Sonicchannel_blaze.png

    "I am the guardian of the Sol Emeralds; I command their fiery power,"

    Name: Blaze the Cat

    Age: 15~

    Canon: Archie Sonic the Hedgehog Comics (Post-Super Genesis Wave)

    Weapons/Powers/Abilities:

    Wiki link!

    Bio:

    Wiki link!
 
Figured I might as well introduce the other characters I'll be using in the final chapter, just so they can have some sort of introduction before then! I'm planning to switch between them every chapter or so.

Now let's stop messing around and get my angsty quotes on!


eric transparent.png
"No, no, I know it's comically large, but it's STILL just a spoonful, Lapis!"

ERIC
LORE HUNTER

AGE
23

CANON
mystery dungeoon.png

WEAPONS

N/A. FOR NOW.

POWERS
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THE PSYCHIC-TYPE
"You are the connection between mind and reality. Tell the world to bend to your imagination and it will obey."

As a Psychic-type, Eric is capable of using Psychic-type moves. These include applications of telekinesis, hypnosis, and precognition. Due to specialized training created by the move specialists at his guild, Eric has broken the limit of movesets and legal moves- he is now able to learn any Psychic-type move (as well as any move that are related to those Psychic-type powers such as Protect), though ones an Espeon cannot normally learn take much training to obtain.

His current moves related to this category are Psychic, Protect (despite Protect being Normal-type, Eric uses Psychic energy to use it), Miracle Eye, Agility, Barrier, Meditate, Light Screen, and Calm Mind.
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THE WATER-TYPE
"If ever you doubt the power of water, look to the story of the Great Flood and fear it once more."

The same specialized training Eric undergoes was built off of the theory that inside every Pokemon is a hidden ability to use otherwise unlearnable moves that are the same type as a move they can learn. In this case, Eric's ability to use Rainy Day has, with training, enabled him to use Water-type moves. However, forgetting Rainy Day would also mean forgetting all of these moves, so keeping Rain Dance on his moveset is crucial.

His current moves related to this category are Rain Dance, Water Gun, Bubble, and Water Pledge.
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THE FIRE-TYPE
"The universe was born out of heat. As long as the flame within you burns, so will everything else."

The aforementioned training also allows Eric to use Fire-type moves as well, as long as he knows Sunny Day.

His current moves related to this category are Sunny Day, Fire Punch, Fire Pledge, and Flame Wheel.
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THE GHOST-TYPE
"Some creatures thrive in the dark. Learn to control what they so desperately cling to and they will have nothing."

The aforementioned training also allows Eric to use Ghost-type moves as well, as long as he knows Shadow Ball.

His current moves related to this category are Shadow Ball, Shadow Sneak, and Ominous Wind.

He knows 19 moves in total.
ABILITIES

Enhanced Capabilties:

He's a Pokémon, so of course he's naturally stronger and faster than normal humans. He's pretty much enhanced in every possible way; most Pokémon are basically superhumans!

BIO

You probably already know.

His story follows the story of Super Mystery Dungeon. Spoilers for it ahead.

After settling down with his Riolu partner at the guild, Lapis, the two evolved, and while Lapis focused on training, Eric simply wanted to write stories and practice art in peace, though he occasionally did partake in training sessions with his friends at times. He really just wanted to be lazy and spend the rest of his days relaxing, helping out in the Society where he could and acting as a medic more often than an explorer.

Then, the Expedition Society gave him an assignment concerning the investigation of a group of outlaws that pulled him right back into the action.

By some miracle, Eric survived this, rusty with fighting as he was, thanks to the intervention of several other explorers including his partner. His team discovered a dozen outlaw rings all over the Water Continent, and at the end of it all, they were faced with their leader: a Zoroark that threatened to continue taking from them unless they killed her. The end result... wasn't pretty.

Regardless, Eric survived. Now faced with the reality of ever-present dangers, he was unfortunately led to replace more of his relaxed life with training- which, to be quite honest, was a sad demonstration of his clumsiness.

Two years later, he was given another assignment: a visit to the Vast Continent, where a fellow Society member was reporting strange happenings. Believing that the other member was powerful enough and that a large presence from the guild was unneeded, the Society agreed to have Eric sent alone.

But what he found was something he couldn't anticipate. Shadow Pokémon stronger individually than whole teams were, a Marshadow creating these Pokémon infected by 'Shadow Syndrome' and his boss, Necrozma, a cult by the name of the Eternal Eye seeking to awaken a beast long since kept under the earth in a slumber... the Vast Continent was a mess. If it were not for the other Pokémon there and the group he ended up joining- the Lore Hunters, who were devoted to revealing the truth of the Vast Continent and stopping the cult- he would have likely died, much like the various others who were killed by the Eye. A combination of the Lore Hunters' efforts and the other Pokémon from across the Vast Continent combined stopped the Eternal Beast, Eternatus, and the leader of the Eye from destroying the world once and for all.

Damage to his brain left Eric unable to write and draw as well as he used to, but at the time, he really didn't care. For the second time, the world had been saved, and everyone, including him, could finally rest. He had decided that he'd devote himself to becoming stronger from then on, whether it be with the Lore Hunters, the Expedition Society, or anyone else he had met. It was time to take the world seriously.

Now, everything is in danger for a third time- and this time, it's not his world at stake, but the multiverse.

...

I just hope all that training paid off.

OTHER INFO

Brain Damage:

An unfortunate training incident (as Eric calls it) left him with a bit of a messed up head. Though he was treated afterwards by a very skilled healer, Eric still shows sign of damage: constant headaches and nausea, loss of some memories, and impaired hand-eye coordination and motor skills. That last one was especially discouraging, as to this day, he still has trouble writing and drawing.

Not Who He Seems...?:
He doesn't have the memories of the Typhlosion Eric and doesn't even know what an MPF is... is he different somehow?
 
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