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Fantasy Children of Villainy: Characters

Yatasal

Currently on hiatus...
Character Creation
Those of you who have roleplayed with me before know I have little to no restrictions on character creation. This time, there are a few guidelines you must follow.
  • You have to pick parents, one of which must be a villain. Unless you don't want powers. And in that case why are you here...?
  • They have to be younger than twenty. They have to be young enough that they wouldn't remember who their parents were, and since the revolution happened about twenty years ago... You get my drift.
  • And here's what's vital: You, nor anyone else you know, knows who your real parents are. You might have adoptive parents who told you that you were adopted, or you might have parents who pretend that you are their own flesh and blood. Regardless, as far as anyone knows, you were just another orphan from the war.
  • As the heroes put all of the children in the smallest villages they could, you won't find them on most maps. So go ahead and just make up a village name. If some of you want to live in the same village, go ahead and PM me.
  • About the strange powers I mentioned: that is entirely up to you. I ask that it be strange and unique (i.e. not flying or super strength), and something that has drawbacks. If you need help brainstorming a power or its drawbacks, just PM me.
As with all roleplays, this will be edited as plot holes are pointed out to me.

If your character is greyed out, it means your character has died. If you would still like to participate in the roleplay, please send me a PM. We are still accepting characters, however, only Roger Daveedi and Bihaal Dyrone could have canonically had more children. Therefore, your character will need to have one of these men as your child's father. If you'd like to contend this, send me a PM.



The Main Thread
Please ask questions about the world in the OOC thread.
Any character questions not pertaining to the world but to your individual character may
be asked with a personal message to myself.
 
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    Jessie stole a saddlebag from her father's stable, and sewed it into a proper bag. She'd worked with the leather for weeks, and finally when it was finished, Jessie was ready to leave. She couldn't get the woman's voice out of her head. And lordy had she tried. She also couldn't help but feel the urges, the call pulling her west. She had to find out what was so important. She just had to. Ma and Pa had her four brothers to help them on the farm, and she'd be back just as soon as she found out what this was. Jessie nodded to herself as she slung the bag on her shoulder. "Come on, Mumble," she whispered to her dog. "We're going on an adventure!"

    Age: 13

    Original parents: Roger Daveedi and a prostitute named Glimmer.

    Supplies: A little money, some food, rope, and a hatchet. Also some clothes, a bedroll, and a cloak.

    Companion: Australian Shepherd named Mumble.

    Village: Braffield


 
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Santo Guineth


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    Santo clenched his forehead tightly, this was getting too much, was it insane to ask for a bit of silence? It didn't seem to want to stop, however, his body now almost instinctively looked to the west... He needed to leave. The young man packed the few belongings he had, his hands running over the the cold steel of the knife he placed to her side, his finger's almost instinctively pulling back from the feeling as he forced his attention from the blade. Finally he pulled a cloak over his head before heading out of the shoddy inn, and toward the unknown. As a child he had always relished the idea of such a journey, and yet now he just wished things could return to how they were.

    Age: 17

    Gender: Male

    Original Parents: Inina Falconspeare and her husband.

    Supplies: Cloaked hood, changes of clothes, rations, basic knife.

    Village: Heronsnest, a fishing village of around 200 on the coast, laying beneath a large mountainside. It is somewhat secluded, and petty crime has seen a steady increase since the end of the war.


 
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Anya Lerrin


  • 6E45B39E-578B-4CEC-BD81-84E5A2ADB1CB.jpegAge: 18

    Original parents: Inina Falconspear and the enslaved king.

    Supplies: A horse, a week’s worth of food, two sets of traveling clothes, a dress, and a heavy cloak.

    Companion: Technically several, given the nature of her abilities

    Village: Horand

 
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Ricollete Salida
[div class="Lines"]
Age: 16

Original parents: Jaela Corsovo and her lover

Twin: Svisttt Svisttt

Supplies: A cloak, some pens and ink, a small stolen sword, and a small leather bag.

Companion: A cat named Nera that joined her along the way.

Village: Veralet, a small village bordering a forest it’s near an old abandoned fort from the war that the elders tell children to stay away from.

[div class="Lines"][/div] History: Riccolette lived with her “father” in Veralett. She was always an adventurous kid that didn’t care for danger. She literally had little sense of actual fear and often she would be found near the old forbidden fort and often she would have to be kept at home and away from others since it was always Ri egging on the other kids to join her in perilous ‘adventures’. She was the trouble maker of the village and it grew worse as her dad taught her about the weapons she wound sneak back into their house. He thought if he could teach her about swordfighting and how to use the stuff he learned about in his time in the military it would ease her curiosity and give her something more constructive to do that to run around old buildings and jump into the river from the tallest trees she could find. Instead she just became more enamored by the possibilities of each weapon and his time as a soilser and asked for more lessons all the time whilst sneaking off even more to find anything else in that old fort.

One day out in the ruins of the fort she did meet some one very unusual there. He looked skittish and squeamish but what he did was something she’d never forget. It was just like her, well not just like her but in the same realm of impossible. Ricolette had a strange ability with words, bringing them to reality like magic...which was shunned in the village. Anything like witchcraft was tossed out into the woods. Only her father knew of this ability of hers and made sure she kept it hidden. It was the only thing she actually feared was being tossed away from her dad and surprisingly when the boy saw her in the fort he didn’t end up telling anyone else about her power. She never told anyone’s of his either.

That was years ago and now...now she had excelled in her lessons with her father and they had a lovely little farm going after the flood last year swept away all but the houses in the area. With her ability it took no time at all to rebuild but lately...this quaint farm and adventure filled forest wasn’t enough. Ri felt a pull towards the west, she was supposed to be looking for a guy to court or a profession to follow buther dreams were filled with a voice calling her West. Maybe it was that mystery kid, maybe it was just time for her to move on and see more of the world, either way, Ricolette had taken a few things and set out, able to create what she needed on the way supplies weren’t an issue. [div class="Lines"][/div]
[/div]
 
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Silan Munroe

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    Age
    16

    Gender
    Male

    Sexuality
    Bisexual

    Personality
    Silan is an easygoing kid who can occasionally come across as being horribly unmotivated when it comes to doing anything he considers "stagnant." Which... can be a lot of things. He doesn't see a point in doing many of life's day-to-day activities (why brush your teeth when they're just gonna rot one day regardless?), and although he does them (most of the time) anyways, it isn't an uncommon occurrence for him to simply drop everything he's doing should something more interesting come up. Despite his nonchalant attitude towards most things, Silan is actually quite skittish around folks he doesn't know, and though he tends to warm up to people quite quickly, he's notorious for being a flustered and awkward mess for a little while.

    Staying true to his gift, he's quite selfless, preferring to put others before himself whenever possible. For him, a lot of times it's a case of "If I can take a bit of pain away from someone, why not do it?" Of course, in the past he's only really healed animals so as to not out his little secret.

    Though he is generally pretty gentle in nature, Silan has been described by his 'father' as being stubborn as a mule. Once his mind is made up, one would find it's difficult to get him to change his mind- either because he's so convinced he is right in his choice, or he just doesn't want to admit he's wrong.

    Supplies
    A small messenger bag (which he keeps all this stuff in lmaO), bandages, a set of spare clothes, enough food to last a few days, and a kitchen knife

    Companion
    A raven named Indy, who's missing a few of his feathers on his back. Though Silan doesn't get to see the bird very often, with it typically either hunting or flying out of view, it always seems to be somewhere nearby the boy

    Twin
    AgWordSmith AgWordSmith

    Parents
    Birth: Jaela Corsovo & her lover
    Adoptive: Lysa & Armand Munroe


 
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I myself dont know how o use the BBCoding either so... here you go! //

Name: Mare Aveline
Age: 12
Gender: Female
Sexuality: Demisexual
Power: Her powers are more conjuring based. She can summon beasts of darkness, such as: hellhounds, heathens, and devils when the images are drawn out on paper. However, she is weak against divine and/or angelic beass. Her favorite beast to conjure is the Cerberus, The Guard Dog of Hell when in severe trouble. Though with conjuring these beasts they're weaker than what they would be if not controlled. Her black magic, familiar base comes out to be equivilant to the lesser black magic used by red mages.
She can't use her magic when the sun is out. Light of any sort presents her from summoning her magic but her magic thrives at night. When night comes around her magic thrives, with written spells she can control tentrils.
Though once a page is used, she cannot use it again and must turn to a new page in order to summon another familiar.
Supplies: An amulet with a wolf head shape. Spare set of clothing, some money, a blank sketchbook, and a leather shoulder bag to carry her things in.
Personality: Mare is seen as a very ambitious kid. She prefers to get things done when she starts something and will not leave a job undone. Around most people Kaeleigh is seen as antisocial and introverted. She often comes out as cold and heartless to those who try to make conversation. She refuses to speak to anyone she comes across unless they're family.
Companion: She has a black cat in which she named Phantom as her companion. She chose this companion because she believes that cats are more attuned to Hell than anything else.
Parents:
Original: Roger Daveedi and an unknown woman
Adoptive Jason and Kaeliegh Aveline
Village: The city of Forenkig. Although, she lives on it's outskirts with her adoptive parents in a small country house near the Northern Border.
Backstory: Mare grew up in the town of Forenkig with Kaeleigh and Jason Aveline as her adoptive parents. She didnt make many friends as a kid due to her antisocial behaviour. Although her adoptive mother passed from illness when she was only 5, Jason, her adoptive Father chose to raise her all on his own without question.

Around the age of 10, Mare was more attuned with the darkness before the age of Eleven when her powers started showing. She felt safer in the dark for reasons unknown to Jason. However, Jason told Mare to surpress her abilities and never show them to anyone for he fear of the whole town being desroyed. Soon enough he would start punishing her for accidental outbursts, beating her until she learned her lesson.

Soon eough she vowed to never use her power for good, or to even use her power at all, unless she was in absolute danger. Though due to all the surpression of her ability, she lost control of it, so at times, the ability would overtake her with no amount of it being stopped.​
 
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{Still re-learning everything I forgot, so apologies in advance for my lack of BB-ness.}
_______________________________________________________________________________________________________________________
Payth Atwell
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"You don't talk much, do you?"

_______________________________________________
PARENTS- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -**
Bihaal Dyrone and Marie Atwell

POWERS {This'll be a fun one to play with!}- - - - - - - - - - - - -**
Payth has this very strange condition where others around him
can feel his emotions
. He has no control over it. He can't shut
people out, and he can't amplify their reception.


* Very much affected by distance. The farther someone is, the more difficult it is for that person to feel him. (A rule of thumb is how far your voice travels. If you have to shout to someone for them to hear you, the connection between you and Payth would be very faint.) Even then, it's inaccurate, and it's about as easy to "track him down" by sensing emotions as it would be for us humans to smell our way to someone.
* Emotions are messy and are easily misinterpreted. And they're layered, too. If it's a new interaction, it would be
very easy to confuse one emotion for another, or to not understand the full depth of one.
* Pain is not an emotion. Now, that's not to say pain can't cause other sorts of emotions, but people around him can't feel physical pain from him. Emotional pain's a different story. (But see below! We have some fun stuff in store.)
*
No mind reading. (Keep seeing below.)
* He's found through his own experiences that
the better someone knows him, the easier it is for them to feel his emotions. It doesn't always work like that, though. Honestly, it's hard for him to tell, and since it's been very difficult to test--most people are already wary of "dark arts" and don't want to dabble more, even though he insists there's nothing dark about it and he's just trying to answer some questions--he can't say anything conclusively.
* His ability--"I'm telling you, it's not a power!"--allows others to feel his emotions, but other people often
can't differentiate his emotions from their own emotions. This is especially true for newcomers. Like recognizing voices, given enough time and experience, you can recognize who's speaking without needing to see them in person. It'd take time, though. His mother tells him she has no trouble differentiating between her own emotions and his, but when he's asked how she can tell, she looks at him apologetically with a look that says, "I wish I could explain." Excitement feels like excitement, whether it's Payth's or your own. Somehow, some people learn to distinguish the emotions. Some never do.[/FONT]


Considering we're all magic here, I see no reasons why one person's magic can't cause this power to exhibit strange behaviors. So, as some notes:
* Pain is not an emotion. However, there is a chance that [/COLOR]some magical children can feel physical pain from him, most likely due to how hybrid magics interact. These children have blood flowing through their veins. Supernatural blood. Fae blood. And, sometimes, the frequencies from otherwordly energy overlay in ways that are . . . less than pleasant.
* Some children might be, oddly,
hypersensitive to his emotions.
* While others can feel his emotions, they cannot read his mind, nor can they probe deeper. He's tried to communicate telepathically, but not even his own mother could ever read his mind. He's never met another magical child, though.
* He's never been able to feel others emotions. But . . . well, I think you can see where I'm going with this. (He might be able feel your character's emotions under special circumstances, perhaps during a healing or manipulation or something.)
* And lastly, he's found that he sometimes feels . . . strange during the new moon. He never understood why, and this feeling of "strangeness" was something others couldn't sense, which he found extremely interesting. They can always feel his emotions. He knows others can't feel physical sensations from him, but this really doesn't feel like it's physical. And he's never found a cause. He just feels especially connected to others during that time. A hunch tells him that, something, under some sort of circumstance, could somehow enhance the one-way empathetic link, and he'd be able to feel for the first time what other people's emotions felt like. Nothing's ever happened, though. Perhaps, with some cross-fusion magic of other children, there's a chance that everyone would be able to feel everyone else's emotions during those few precious hours when the new moon is at its highest. But that's just crazy talk, right?[/
FONT]

PERSONALITY - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -**
He's never been big on speaking, mostly because people generally
understood him without him needing to explain. It's been difficult
to lie since he always feels regret or shame, and people pick up on
that. So can't lie--or won't, rather. He prefers it like that.

He's brutally emotionally honest because he enjoys it. He'll speak
directly to you if you speak directly at him. He's never been one to
hide what he was feeling--it's pretty impossible--and since trying
to suppress his own emotions like every other teenager does leaves
him feeling trapped in more ways than one, he just . . . is open.
Honest. Not one to shy from the truth. To the point where he's
almost cruel (though never intentionally, and he rectifies any hurt
he causes quickly).


And maybe because of his upbringing, maybe because of how he
looks up to his mother, maybe because of his "circumstance" (he
really doesn't think of it like a power), he's doesn't let emotions
influence his decision much. His words are often emotionally
void.
Not dry. Not sarcastic. Just very frank, passionless remarks.
Since others can feel the sincerity of his words, it can be a bit para-
doxical, seeing him acting so clinically but feeling so deeply, but
you get used to it (or so his mother tells him).

Also has a tendency to hold eye contact when speaking with
someone. He understands it makes people uncomfortable when
he doesn't look away, so he does out of respect to their wishes.
He's been told by his mother and good friend (long story) that
his eyes can feel very piercing at times, and he's not sure what to
make of that.

MISCELLANEOUS - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -**
Age: 15
Birthplace: (Still deciding, though it's far west. Need to talk to
y'all to determine)
History: Not much to say beyond him living in a small town and
mostly keeping to himself. Close to his mother. Never knew his
father, obviously. Wasn't super popular with a lot of the other
children, as expected, but did make one good friend: Anne. Sweet
girl. Given a few more years, they may have fallen in love and mar-
ried, but, as it were, fate is rolling different dice here. (Or, perhaps,
there's a different force at play here, one less fueled by chance and
more by dark intentions.)
His insatiable curiosity led him to accidentally offend a lot of
those in his village, but he learned social tact soon enough. Naive
and trustworthy. (If you really need more, I'll whip up a good ol'
backstory for him, but I don't think it's critical at the moment.)
Other skills: Trained tailor, as his mother is a seamstress. Every-
thing he wears, his mother sewed for him, and he's adept himself
at most things patching, sewing, repairing, and trimming.
Possibly plot relevant: Really, really curious about who his father
was. He's asked his mother, and she's genuinely sorry when she
says doesn't know more. (Long story short, she fell for him while
he was on his quest for the medicine. Six months, he stayed with
her. He spoke of their future together, and she dreamed along with
him. And then, one day, he left, saying he needed to go fetch some-
thing--to never return.)

_______________________________________________
{Let me know if I missed something, all right?}
 
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Appearance:
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"Thank you for your generous donation~"
Name: Celty Lovenhi
Age: 16
Gender: Female
Parents: Biological parents-Roger Daveedi and his wife
Adoptive parents- Eric & Marie Lovenhi
Supplies: A stolen coin purse, stolen sword, stolen rations
Companion: Celty figured it'd be better to venture on alone
Village: A small village known as Elva
History: Have you ever felt like you just don't fit in like something about you was completely different from the others around. That was how Celty felt as a child she just didn't feel like she fit in with the other kids. It wasn't like she had friends she had many friends and was quiet the heart breaker as well due to her beautiful looks that her father always claimed came from her mother. As Celty got older the feeling only grew within the pit of her stomach she just couldn't help but wonder what it was that made her feel like this. One day while a large caravan of adventurers came through town one of Celty's friends was almost ran over by the cart. Instead of apologizing the adventurers yelled at Celty's friends calling them mere peasants. Celty was mad they acted like they were so much better than them before she knew it her body was moving on it's own. Walking her right by the adventurer her hand lighting quick as she picked the man's pocket taking his money. After doing so Celty felt bad for stealing or at least that's what she knew she should've felt. Her parents had informed her that stealing was wrong but after actually stealing for the first time in her life she found it was actually kinda fun. It was the first time Celty felt like she belonged it was then the beginning of a Celty's favorite past time. Stealing from adventurers who had to pass through her village for supplies. Each one helping her get the hang of this whole stealing thing in fact Celty got so good at stealing she found she could even steal things without touching them. Making her wonder just what else could she steal so she began to practice at home. Becoming capable of stealing from anyone until one day she slipped up she got cocky and got caught. A large adventurer threatened Celty with violence holding up her hand in defense. She felt his grip loosen and then he fell to one knee everyone watched in amazement Celty looked at her hand. A smile spread across her face and in front of the entire village beat the adventurer. After she got done she looked around and just like that she felt out of place again seeing the judging eyes of everyone in the village. Celty decided it was best if she just left the village so she took the coin purse, sword and rations of the large adventurer and headed west. Why west? Celty wasn't sure herself she just thought it'd be a good idea.
Power: Born Thief-Celty is a natural when it comes to stealing that's not to say she can't be caught just that unlike most stealing is simply second nature to her.
Snatch-By outstretching her hand Celty can pull hand held objects toward her the force of which depends on how close she is to the target. It's incredibly hard to rip something from the hands of someone if she's far away.
Magic Hands-Celty's hands and arms can phase through objects but only in a swiping motion she also loses all feeling in her arms when doing this so if she can't see the object she is trying to grab she won't know if she grabbed it or not. She also isn't able to use this on people nor can she use it if she isn't trying to steal something. If something is on or attached to her arms using Magic Hands won't cause it to fall off so if her hands on bound they will remain bound even after using Magic Hands.
Snatch: Physcial Theft-Similar to Snatch Celty can sap the stamina of someone by holding out her hand to them like she was trying to use snatch on them. She isn't used to this version of Snatch so she has to focus to use to correctly like Snatch the closer she is the more easy it is to steal. Though if someone simply were to move out of the way of her hand they effect of the move would end and they would no longer be losing stamina. The stolen stamina is given to Celty it won't heal any wounds she has or make her stronger but if she was tired it would make her feel re-energized. Of course that's only how she feels if her muscles are actually tired it wouldn't stop her from over working them.
Other Weakness- Due to not having much practice with Physical Theft Celty has to strain herself if she wants to sap stamina from someone. People with lots of stamina can simply power through the effects as well. Snatch can be beaten if Celty can't see what she's trying to steal or doesn't understand the shape of the object. She also can't steal something she normally wouldn't be able to pick up with a single hand. If someone kept a tight grip on their weapon (like most do) Celty won't be able to rip it from them with Snatch. Celty's biggest weakness is her confidence in her skills which can lead her to thinking she won't be caught and if she is well she would need to run considering Celty's not really been in many fights.
 
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    Jessie stole a saddlebag from her father's stable, and sewed it into a proper bag. She'd worked with the leather for weeks, and finally when it was finished, Jessie was ready to leave. She couldn't get the woman's voice out of her head. And lordy had she tried. She also couldn't help but feel the urges, the call pulling her west. She had to find out what was so important. She just had to. Ma and Pa had her four brothers to help them on the farm, and she'd be back just as soon as she found out what this was. Jessie nodded to herself as she slung the bag on her shoulder. "Come on, Mumble," she whispered to her dog. "We're going on an adventure!"

    Age: 13

    Original parents: Roger Daveedi and a prostitute named Glimmer.

    Supplies: A little money, some food, rope, and a hatchet. Also some clothes, a bedroll, and a cloak.

    Companion: Border collie named Mumble.

    Village: Braffield
 
Linette Watson




  • Linette.png


    Age: 15

    Original parents: Bihaal Dyrone and his flair, Cocoa Watson

    Supplies: A box of luxury truffles, A carton of vanilla cream, 10 Hand-aids, and 2 Bandages.

    Companion: a Red-Throated Anole, named Cress.

    Village: Forenkig


 
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Leon Rowe


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    Age: 17

    Original parents: Roger Daveedi and his wife.

    Supplies: A torn, patchy cloak, some food, an ornate wooden flute, and a dagger.

    Companion: A blind crow by the name of Oda.

    Village: Cynta

    __________________________________________________________________________________
    Leon couldn't contain a shiver as he limped into the stables, droplets of rain spotting his ragged cloak. The structure was a dismal little hovel, with small holes along the ceiling and the wretched stench of horse dung, but the boy could hardly be bothered to care. It was a little reprieve from the din of the storm, and for that, he was thankful.

    He had left his home behind earlier that day, taking a small chunk of bread, a moth-eaten excuse of a cloak, and his other personal effects. It had all been his, stored up after he first heard the woman's voice, though he hadn't thought he'd be able to bear leaving his father behind. Even now, as the call urged him west, his heart pulled to the east, to his home.

    "Fool," he muttered to himself. "You aren't his son, nor he your father. There's nothing left for you here, not now." Even as he said this, however, he couldn't help but look back the way he came, through the shack and down the path to a little village called Cynta.

    As if sensing his thoughts, the woman's voice picked up again, the desire to go west growing stronger, and Leon shook off his longing. In his heart of hearts, he knew he had to press on. He'd find no answers, no peace, otherwise.



 
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Eris 'Era' Briste

(Brish-tuh)​

Details:
Era knelt down and dug for a moment in the thick grass to unearth a small brick. Shaped stone, right in the middle of a large plain. What was this part of? Presumably that ancient place--what was it called again?--that was speculated to span this general land and then some, with a capital still missing to all archaeological studies. Some people believed that one of today’s great cities must have just lost its history, and used to be that lost place. Regardless, something had to have been built here, if such building materials could be buried, just visible enough for her to see what it was she stubbed her toe on?
She pried the brick from the ground, and brought it to levitate gently above her hand. Her eyebrows were knit and mouth curved in a curious, confused scowl as she pondered it.
'Hm.'
The expression disappeared from her face as she stood up and placed the brick back on the small pile of dirt. Era would leave this project for later, she had more important priorities. She held her hands out, one above the other to watch the shadow, and... SouthEast! This field was southeast of the spires on the horizon she could just see of the city she was aiming for. A smile passed her features, and she continued her trek.

Background:
At a time much earlier than now, Era also was orphaned. She was dropped into the care of two farmers, and neither they nor their other children cared much for her sickliness and frailty. They called her ‘Eris Briste,’ ‘she is broken.’ Using her time unsupervised, she wandered round the small village of theirs and met the woman who acted as their apothecary, who used magics to heal wounds. Over years, Eris studied magic, mostly just the basic skills, and in secret was brought to a healthy state. At this point, she was more the apothecary woman’s child than that of the people she had been entrusted to; they didn't care anyway.
At fifteen, with her caretaker’s anxious blessing, Era (‘she was’)
set out to the next nearest town. There she sold her services in curing minor ills and potions to heal.
For years in this fashion, she has travelled to as many great cities and reclusive arcane colleges, having crossed the continent one-and-a-half times over.
And this travel has brought her one adventure after another, so many that she’s lost count, if they were ever really different adventures in the first place.


Age: 34

Appearance:
Silver eyes with cat like pupils. This affects her vision in that she finds it a bit more difficult to see in bright light, but her night vision is improved to a degree. This is a permanent side effect from a little potion power mishap from years ago. She also has a lightning scar (Lichtenberg figure) extending from her left shoulder blade to her fingertips. Era also has straight, shoulder-blade length, very dark brown hair, to be mistaken for black if it didn’t have a few lighter chocolate coloured highlights, usually up in a bun with a ribbon and hairpin. She's about 5' 8", and while she's not old-looking, her soul is definitely worn. (Picture for reference in progress.)
Gender: Female


Child of: she’s like as old as y’all kids’ parents


Equipment:
Rations, a fair amount of gold, a medicine kit (sutures, scalpel, gauze bandages, hempen cord, sterilizing alcohol), cloak, one travel outfit and one set of robes, charcoal, a quill, a little bit of ink, and a paper journal, a small spellbook, small potion recipe book, a waterskin, small collection of glass vials and bottles

Abilities:
Era is an adept (though not expert) alchemist-apothecary with limited healing magics. She can't fix most things greater than a badly scraped knee in one sitting, but she can about half the time it takes to heal or grow something--given that she has the proper things to treat it! As for alchemy, about a fourth of the recipes she carries come from her mother, and the rest from other alchemists she’s met on her travels. Most of them pertain to healing, but a very few of them can utilize magics she cannot, such as heightening senses or physical abilities. The trick about this is the dose of any potion would vary from person to person with body mass, medical conditions, magical conditions, and other things, and the wrong dose of any potion can quickly make things go downhill. This is why she works with potions as often as she can, trying to practice them, but doesn't tend to share them openly.
Era also utilizes basic magics with incredible fluency. Those basics include instantly sanitizing small things (think sutures and scalpels), telekinesis, creating magical barriers (though not for very long, so if she cares to use them, timing is critical), levitating (not flying!) and summoning instances of the various elements. Of those, Era is most skilled with lightning magic. She can't summon an entire storm; she never studied that kind of magic. She can do a little though; her travels tend to be free of rain or cold (even though those are a great expenditure of energy). Those aforementioned healing magics that accelerate the rate or healing or growth of something are mostly ritual-style spells, the components for which she doesn't always have on hand, but when she does, they are very powerful. They also tend to tax her heavily. And in the realm of healing magics, she has long surpassed tomes and texts, so she is her only resource to learn from in that field.
These are all limited by her magical energy; using too much of it will exhaust her. Pushing her limits too far could potentially prove fatal. Not only that, but magics she hasn't completely mastered yet require her concentration, or could easily warp themselves into a dangerous situation. Regardless, in the fields she knows, she is a powerful mage.
She is surprisingly acrobatic and evasive too, but not inhumanly so. Just about the equivalent of an amateur gymnast. And in terms of strength, she can't do much, and while she can use magic in battle, she absolutely hates going on the offensive.
She also carries with her a decent knowledge of the world’s more ancient civilizations, and also about more recent events, given that she lived about 34 years of it.
 
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~HIATUS~
Deryth
  • darkskinarcher.jpg
    Name: Deryth


    Age: 18


    Heritage: Bihaal Dyrone and Avelya, a Serving Girl.


    Hometown: Gavil's Hollow


    Supplies:

    • Composite Bow (~100lb draw) and a Quiver that can hold up to two dozen arrows. (Actual count will vary.)
    • A short sword (~30 inches at full length), small hatchet, skinning blade, whittling knife, and a small whetstone.
    • Medium sized rucksack containing;
      • a hammock, a few yardage of rope, a small fletching kit (feathers, tree pitch, arrowheads), emergency rations (salted and dried meat strips), extra set of clothes, pouches of wax and animal fats, some strips of rabbit fur, flint, and various scraps of leather.
    • Pouch with a modest sum of coin.
 
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  • b6c46f7bb4725059287616889ce869ff.jpg
    What would you give to others? Is you love for a young girl worth sacrificing if it will save her life? Of course it is while you still love her. After though? You have years of memories of loving someone who is essentially a stranger now, and you fear you will never really love like you did before. That maybe you gave away the best part of yourself. What would you end up being if you gave away all the best parts of yourself for others?

    Age: 20

    Original parents: Bihaal Dyrone and a young gardener.

    Supplies: A cart with a small mobile forge in it, a few dozen pounds of various metal ores, a bag of gold, a few days food. A set of medium armor, a hammer, a shield, a crossbow and 20 bolts.

    Companion: A Black Shire

    Village: Brandfork


[/QUOTE]
 

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