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Futuristic Children of Aspera Characters

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Gilzar

Bear With Me Here ?
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Posted below is the CS for Children of Aspera. It's just a basic one for now. I may update it later if I feel it needs to be!

Please take the time to make a unique, interesting character. If you haven't, I highly advise reading the lore page for your respective nation you want your character to be in.

Please delete anything in parenthesis in the CS as well!

Character Sheet:

Name:

Age:
(Enlistment age is 18, therefore this is the minimum age of the character.)

Gender:

Nationality:
(Is your character with Sanctum or the SNTS?)

Rank: (Characters starting out will be lower in rank. See the lore page for rank information with Children of Aspera)

Physical Appearance: (Describe how your character physically looks here. Face claims are accepted, just add in a description next to them.)

Clothing: (What is your character wearing? Most likely will have to be military gear since CA's are in the military.)

Power: (Describe your character's power here with as much detail as you can. No two characters can have the same power. Note that powers can adapt and gain more aspects over time.)

Personal Equipment: (What kind of sword or guns does your character carry? Remember, nothing too over the top. Reference the weaponry part of the lore if you need ideas.)

Fighter-Plane Description: (All CA's have their own personal fighter to fly. Can be custom made or just a standard one, whatever you choose.)

Personality: (I value this section the most for all of my roleplays. Please take time to write out a detailed description of your character's personality. Characters must have flaws.)

Backstory: (What's your character's story up to this point? If your character is SNTS and belongs to a clan, you should detail it here)
 
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Name: Marcus Fabius

Age: 18

Gender: Male

Nationality: SNTS

Rank: Apprentice

Physical Appearance: Marcus is tall, athletic and strikingly handsome. His eyes are an electric blue, and his hair is golden-bronze. His face is often blank, or shows polite interest. Marcus’s fingers are calloused from the harp, his favored instrument.

Clothing: If not in military dress, Marcus dresses in a simple white tunic.

Power: Marcus wields immense telekinetic powers. He can manipulate physical matter with a thought, so long as it's within eyesight, although imprecise blasts can be generated in the dark. Mirrors count as line of sight, but he can make mistakes easier. Gas and liquids are much harder to manipulate, but he can block them with effort. Marcus also utilizes telekinesis to fly, and to shield himself from harm.

Personal Equipment: His sword is a simple, functional weapon, designed to be thrown and retrieved with telekinesis.

Fighter-Plane Description: His aircraft is plain, the belly adorned with the spinal cord-like marking that is seemingly burned into his back.

Personality: Marcus is antisocial and brutally honest. He doesn’t mince words, and his personality is blunt. However, he is also skilled and determined, knowledgeable in philosophy and history, and fiercely loyal to his few friends. He has little love for the war, but bloodshed and conflict excite him. From a young age he would wrestle his brothers, and combined those practical lessons with the professional combat he was taught. Utilizing his skill often, he is masterful at donning a mask in public of confidence and humor. He also has some skill at the harp, and plays often.

Backstory: Born into a politically powerful, ambitious clan (the ancient Fabius-Decution Clan), Marcus was raised with high expectations. His father, Tiberius, saw glory in his favorite son’s future, and when he manifested his power it became a certainty. Tiberius trained his son from youth to be the perfect soldier, forging him and his power into a weapon. Growing up in the light and fame all Children share was not Marcus’s ideal life, however. He often took time to himself, away from expectations and clan. As he grew, so did his powers, and it seemed inevitable that he would prove himself a true Child.
 
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Name: Behitha Nakoda
Age: 18
Gender: Female
Nationality: SNTS
Rank: Knight

Physical Appearance: A towering amazon possessing thick curves and tight muscle below honey glow tanned skin. Deep black tribal tattooes can be viewed across their upper arms and torso in intricate patterns that reach downwards to her wide hips. Wild raven hair flows downwards to their lower back and frames a youthful face, dark intense eyes, and makeup accentuates their natural beauty below a white face paint. She moves with a wild grace and force but far more practical than many girls her age, though still with an ever-present faint confident smile.
Clothing: Drawn mostly to a fashion of traditional garments with practical and modern fashions, the majority of Behithas outfits have been created from some form of natural product or animal as opposed to synthetic ones, though her operational outfits appear to have incorporated her own hair to increase there durability. Rarely seen without an heirloom hair pipe choker that also functions as a large gorget, a combination of beads, leather, and a large silver bird skull down the center. She forgoes the military uniform for the most part with exception of the provided boots and jacket with the required insignia, this also applies for many pieces of protective equipment with the only exceptions being their gloves and boots.

Power: Non-Euclidean Physiology, The wielder's body does not appear to conform to know physics and disregards many natural laws. While externally they appear human there internal structure is not only far denser but appears to occupy a far greater amount of space that can be outwardly observed. Their body is constructed of a series of interlocking layers proceeding down to a core with the toughness and density of each layer increasing as it descends as well as an increased rate of healing as well. Despite the calculated mass being significant it has been noted the user has no issues with either buoyancy in swimming or a higher weight compared to a human of similar sizes. The internal structure has yet to be fully mapped out but both the nervous and cardiac systems are foreign with multiple abnormalities such as a thick ichor like substance instead of conventional blood as well as a lack of many physical necessities or vulnerabilities common to living creatures. As a result of this, the wielder is many times superior in strength, speed, durability, and more due to the effect this has had on their internals, though it has also been noted that their development has yet to complete itself and maybe ongoing in relation to the growing strength of their powers with the true potential and form of such yet to be seen.

Personal Equipment:
Custom Twin R.Crow .95 Nitro Revolvers: Two large revolvers constructed of dark metallic materials and varnished redwood with the most notable feature other than there size being the sharpened edge to the underside of the barrels. Decommissioned prototypes derived from mounted guns they never entered service use due to recoil related injuries deeming unsuitable for personal weaponry. These firearms have since been retrofitted to Behithas specifications and provided with a variety of custom rounds both derived from her own body and possessing similar properties. As a result of these alterations, these weapons may now also be classified as anti-vehicle weaponry and were deemed unsuitable for covert operations until Behitha displayed proficiency in them as a viable melee weapon.
HF Converted Hunting knife: A Incredibly sharp Damascus alloy knife lacking a guard and bird-like pommel. Also constructed from Behithas own body it can be forced to vibrate at high frequencies dramatically increasing its cutting power, this combined with its durability giving incredible edge retention has resulted in it being more than sufficient for their needs.
Armored Combat Boots and Gloves: Seemingly mundane at first glance both these items hold heavy protections though more for the purpose of resisting the force at which they are used, particularly within the palm and knuckle for the hands or soles and toes for the boots.

Fighter-Plane Description:
Crimson Arrow, Highspeed Blade Fighter: (Image but red) Made for both durability and speed at the expense of advanced weaponry. Capable of intense speeds and g-forces the fighters only offensive options come in the form of its blade-like structure with HF edges and a single harpoon launcher. This effectively allows a person with sufficient reflexes to evade gunfire and driving directly through opposing vehicles. However due to its compact construction and low profile, however, the user is required to lay down in order to pilot it.

Personality: Independent and driven Behitha forgoes many of the modern societal norms for traditional and practical alternatives, there unconventional actions however are no less effective if frowned upon as her sense of honor is radically different to most. Though seemingly conflicting at times, their personal concept of honor holds honesty and respect highly yet does not forbid any tactic or method in achieving the results as the belief that not pursuing an option because of some ideological reason is disrespectful as it means a person held back with what was available to them and wasteful. A result of the girl's clans mindset, this has earned some scorn from other clans due as underhanded and lacking true honor, which is only aggravated further during duels or spars when they would often point to the defeated party and state simply "Potentially, but he did". They are also rarely one to state commitments in absolutes and reluctant to make promises which can also cause issues as they do not see anything as an absolute certainty or infallible, so would prefer not to commit fully to something that may not be possible or fail, statements such as "I will attempt" or "I will try" over others.

Confident, brash, and blunt there are many concerns over the level of respect actually being shown though this comes again from their value of honesty not wishing to deceive their intentions, make false hollow apologies or present themselves under a facade they see as untrue. Rather than lie they will simply rather not speak with a willful stubbornness at any attempting the contrary, though despite all this they do show genuine respect and reverence to those they wish to display it to honestly such as elder family members though still without concealing who they are. Overall they are atypical of what one would expect given there outward appearance making them somewhat of a wild card at times, carefree and intimate with far lower inhibitions than normal.

Backstory:
Originating from one of the oldest clans to be adapted into the SNTS the Nakoda tribe was renowned for their knowledge of the lands of each of the territories and their ability to move freely throughout them, setting up encampments and subsisting only one what they required from the area before moving onwards. This had of course resulted in conflict at the time though a mixture of the tribe's strength and abilities often resulted in them being left alone due to the cost of doing otherwise often being immense and disproportional to any gains. Their intimate knowledge of the various lands, clans, and people was instrumental in the unification process as they were able to be seen as impartial and neutral during such talks, and as a result, they are able to still operate as they always have with the only major change being the regular reports of areas to government control that may collaborate those submitted by each of the territories they pass through to ensure the accuracy and honesty. There are several questions if they truly follow the Communist ideals of the country or simply by clever positioning exist alongside.

Behitha herself would grow up within the tribe however when the nature of their abilities became apparent the focus would shift into their preparation for Military service, the ability to provide such a warrior greatly strengthening the tribe's ties as a whole. Despite coming from a relatively practical upbringing she would quickly learn to indulge herself in this freedom her new status brought being described as a wild child pushing the boundaries constantly if somewhat reckless at times, likely only enforced by the nature of their abilities such as taking pride in the moniker "Phoenix" gained after
they're emerging unharmed from the burning wreckage of several test flights.

Theme:
 
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Name: Shang Yu

Age: 28

Gender: Male

Nationality: SNTS

Rank: Knight-Captain (but he hates that "reactionary" title and just calls himself "captain")

Physical Appearance: Yu is a dark haired, taller than average, and, unless he's been malnourished after months of campaign (which does happen) maintains a decent amount of muscle. His skin is rough, and he has many scars on his arm and chest which he doesn't bother to smooth over.

Clothing: Always in a uniform or disheveled clothes. After a week or more of war, he lets his uniform get tattered and doesn't bother to request a new one.

Power: "Qi Manipulation" (in practice, a subtle form of wind magic). Neither Yu nor his clan understand his power, because they've chosen to interpret it through the lense of their traditions and ancient shamanism. Yu is able to concentrate air into extremely tight and compact modules. The friction from this concentration heats up the air, causing it to move rapidly in the direction of lowest density, and can induce burns. He can use this magic either therapeutically (enriching the oxygen he breathes when he works out, concentrating and warming the air in his or someone else's lungs to make them feel good) or for combat. In combat, there are 3 main uses:
- Slashing his sword and sending a wave of sharply concentrated, burning air towards the enemy
- Shooting "darts" of concentrated air at his enemies
- Shooting "jets" of concentrated air for short periods out of his boots to jump farther.

Yu isn't able to summon huge gusts to knock over buildings, unlike some other Children of Aestria who have been able to control the winds. His form of wind magic is less powerful and more precise.

Personal Equipment: He carries a Jian (one handed longsword). There is nothing special about this blade except it helps him focus the air.

Fighter-Plane Description: Yu flies a prototype model capable of great maneuverability at low altitude and reduced speed at high altitudes.

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Personality: Yu is both the best and the worst that his Communist society has to offer. His Communist convictions are genuine. He is very well read in the theory of Communism and its criticisms. Mentally adept, he has memorized the refutations to all of them. Outwardly, he's open, funny, caring, outgoing, brave, humble, and selfless. He will go out of his way to help the poor, and gladly sacrifice himself for his unit and his country.

At the same time, Yu has grown up with arguably more privilege than anyone in this "equal" society besides the sons of the four officials. As a Shang, he was destined to be an official or officer from birth. As a Child of Aedrea, he was destined to be part of SNTS's warrior nobility. As a so-called "Qi Manipulator", he was fawned over by his very influential clan and received the best education his country could offer. Consciously, Yu is a Communist and believes in equality. Subconsciously, he relishes the admiration he gets and believes he should get better treatment than others for being a "better Communist". While he appears selfless, Yu is actually rewarded for his "model Communism" with admiration and privileges, and hates it when he doesn't get the recognition he "deserves".

Having been heavily indoctrinated since childhood, Yu dislikes the "bourgeois" and "counter-revolutionary" mindset of many of his comrades. Seeking possessions, sleeping early, ignoring the less fortunate, joking about socialism - these are as good as sins in Yu's book. Instead of realizing that he's such a "good Communist" because of his indoctrination, he has come to the conclusion that they are "bad Communists" because their clans haven't taught them properly. This has led him to conclude that clans incite division, are anti-Communist, and should be abolished, a position he wisely keeps to himself.

Always busy, Yu has no time for healing his wounds, proper recovery after battle, skin care, or a fashion sense. While he goes on many dates, he hasn't had a relationship in his early 20s: it's "selfish" for a revolutionary to love anyone more than the people. His "hobbies" are all practical: working out, reading history, playing chess, practicing martial arts, and writing poetry (in Yu's mind, it helps him give better speeches).

Besides Communism, Yu's other major influences are Shang ancient texts and traditions. Like any good officer, he rabidly reads military history, especially that of his own people. He has memorized all the Shang military texts and often quotes them. Though he sees religion as evil, he accepts his people's centuries-old pseudoscience as fact. He really believes he manipulates Qi, the central energy of the universe, and has total faith in their traditional medicine.

Backstory: Born into the Shang clan of Eastern Taria, Yu was destined to become some kind of government official or military officer from birth. According to other clans in the region, the Shangs were an "invented people", an ethnic group that arose out of the bureaucracies that served the region's ancient warlord states. They liked to brag that they had survived "one hundred dynasties". When conditions were ripe, Shang armies would establish their own state, otherwise they would provide their services to whichever clan was dominant. Instituting strict laws, refining elegant martial arts, and commanding armies with stratagem and trickery, the Shang clan was at the forefront of what little literary and scientific life existed on Taria before the arrival of Sanctum.

All that changed with the West's invasions. Believing their institutions superior, Sanctum had no need for native intellectuals and civil servants. The Shang, for the first time in millenia, retreated to their mountain fortresses, brooding and contemplating a way to remove the Sanctum devils from Taria. Drawing on their ancient military texts, the solution they came up with was destabilization and guerrilla war. They sowed conflict between the clans and the Sanctum-backed governments. When dissent hit a boiling point, they organized lightly armed, mobile columns of rebels that conducted hit and run attacks against the "puppet regimes". Eventually, Sanctum tired of the chaos and withdrew.

Who was to own the factories they left behind? Any good bureaucrat knew the answer which benefited him most: "everyone". The Shangs spawned some of socialism's early thinkers, and were a founding member of the SNTS, which they jokingly referred to as "the 101st dynasty". Through maneuver, stratagem, and propaganda, they aided SNTS armies in conquering the entire continent, an achievement unprecedented in the history of Taria's warring states. In the process, they secured for themselves a privileged position in the state bureaucracy, which now controlled every workplace on the continent.

If God existed, he was certainly smiling on Shang Yu. Not only did he have the good fortune of being born a Shang, he was gifted with the power of Aspera, and not just any power: according to his clan's scholars, Yu had the ability to manipulate Qi. Shang science had atrophied since the arrival of Sanctum - the clan's bitter scholars were forever fighting a battle against modern science, which contradicted their traditional theories. Yu's air compression was the closest thing to Qi manipulation that the Shang had seen in real life. He was given special attention by some of the clan's brightest minds, and became well versed in Communist theory by adolescence. This childhood of indoctrination turned him into a model Communist. His fanatical zeal and eagerness to serve others impressed not only the fawning members of his own clan, but those of others. Eventually, his clan's leaders wrote an internally-facing propaganda song about him, Learn from Shang Yu's Good Example.

A good Communist, Yu was somewhat embarrassed by this special treatment, but never did a single thing to make it stop. After joining the military, Yu found that he was being treated like "any other Aspera", and this bothered him a great deal. Sure, in a Communist society, everyone should be equal, but he was a far better Communist than they were! He worked longer, always gave a hand to the poor and the elderly, always shared his belongings, and never once made a joke about socialism. This made him quite bitter towards other clans, who clearly were not indoctrinating their youth as well as his own. The Shang were better Communists than the other clans, but did this mean they deserved more?

No, Yu concluded, that was a bourgeois way of thinking. Instead, all the other clans should learn from his clan's good example. All of them should become just like his clan. Tribalism had no place in a Communist society: to be truly equal, everyone had to be one.

Yu knew that he could never speak these convictions in public, as they went against one of the building blocks of SNTS. Instead, he conspired in private. Yu was a driving force in the conspiracy to annex Arcia. The country had few clans, and, when annexed to SNTS, would become the model of true equality and unity. It would serve as a power base for any official who wanted to abolish clans for good, and make SNTS truly equal.
 
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Potential WIP


Name: Ryder De-beck

Age:
30

Gender: Male

Nationality:
Sanctum

Rank: Knight-Captain

Physical Appearance: Ryder stands at an imposing 6 foot and five inches tall. His body is littered with scars and is toned thanks to vigorous training. Upon his face are strange markings, most notably in the shape of a lightning bolt. For unknown reasons his right eye is pitch black whilst his left is bright green.
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Clothing:
Ryder is usually always within his custom made armour, forgoing the helm only when not on a mission.
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Power: Ryder has the power of Lightning Manipulation being able to create, shape and manipulate Lightning. This allows for a number of interesting attributes, such as he cannot be harmed by Lightning or electricity, Lightning Summoning, being able to charge electrical objects and sense electromagnetic currents.

Personal Equipment: Ryder wields Katana which he uses in conjunction with his power. Interestingly Ryder does not wield a gun like most. Oh no he wields a bow, which he also uses with his power, charging the arrows with Lightning for fast devastating shots and if he runs out of arrows..? Not a problem he just creates his own made of Lightning.

Fighter-Plane Description: Ryder flies a custom made jet he helped create to very specific details. The engine runs on battery charged by his own Lightning. Designed to more of a hit and run fighter, it's equipped with a 360 rotary Gatling gun which can tear up machines and infantry alike. For a more.. personal and powerful touch there's a cannon running on the underside. This cannon is charged by Ryder himself, sending a bolt of Lighting through to it and then firing it out in a straight devastating attack.

Personality: Ryder is a kind, caring man who comes of as a calm and collected individual. In a stark contrast to his peers he used his position of power and wealth to help those in need before he joined the military, often donating money to the lower classes to try and help them. Once in the military however this stopped as he became to busy. The strict and harsh training that was given to him gave him a slightly harder and steely outlook on things and from time to time that can show in his trainings should someone mess up. He does care however and tends to apologise later.

Backstory : Ryder was born into the upper-class echelon of society coming from a noble and political background, his family well known, very rich and very powerful. As such he received the best education and lived a good life. Once if was discovered that he was a CA he was propelled through ranks of upper class man ship surpassing even his family soon mingling with the most elite at such a young age. He was taught politics and the history of Sanctum, gaining insight and wisdom of political matters. As soon he was 18 he joined the military, starting off as the rank Apprentice. However he showed great prowess as a strategist his mind sharp and quick. This matched with is power and his own physical strength saw him rise to the rank of Knight - Captain. He trains the younger and new recruits when he can overseeing their development. Now he strives to reach the next rank, driving himself forwards with the utmost determination.
 
Name: Siegfried Reed

Age: 22

Gender: Male

Nationality: Sanctum

Rank: Knight

Physical Appearance:
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Siegfried is a swarthy young man, tall and slender of build. He has dark eyes and hair, the latter of which is typically tied back to keep it out of his face. A pair of large glasses are almost permanently affixed to his nose and pale, geometric tattoos make their way up the back of both forearms.

Clothing: Siegfried is typically adorned in his military uniform, though rarely ever in the full set. On the rare occasion where he's seen in something different, he tends to wear whatever's cheapest and most comfortable.

Power: Transmutation - The ability to transform a substance's shape or makeup into something different. In other words, this power can be used to either change what the affected substance is made out of or to change the shape it takes. The further from the substance's original shape and makeup the transformation is, the more difficult and taxing it is. Siegfried can only transmute inorganic materials such as metals or water, leaving organic substances such as wood unaffected. All transmutations are temporary, with a change in shape taking more time to wear off than a change in makeup. In order to transmute something, physical contact is required.

Personal Equipment: He wields a simple longsword with no special customization. The weapon is most useful in that Siegfried can transmute it during battle in order to suit his needs. Besides the blade, he carries a single handgun.

Fighter-Plane Description: Siegfried's personal fighter forgoes combat capabilities for speed and stealth capabilities. The gunship is lightly armored, with a set of plasma weapons and machine guns as the only weapons systems equipped. In exchange, the vehicle is optimized for speed, counting on its out-maneuverability to avoid direct combat. In addition, his fighter is outfitted with advanced stealth technology, making it ideal for long-range reconnaissance missions.

Personality: Siegfried knows his priorities. First and foremost is himself. Nothing and no one can ever be more valuable to him than himself. He'll primarily take care of his own interest, though he's also willing to assist others so long as either it doesn't cause him harm. Despite that, he's not short-sighted enough to only care about the immediate future. If something works out to help him in the long run, he'll be satisfied. He appreciates the military for how they both have mutual benefits, despite the rigid structure of the organization. Siegfried can't stand stern rules and hierarchies, making any advancement in his current occupation only possible by producing results. Results that he is willing to attain through any means necessary. Nothing is out of bounds so long as it gets his goals achieved. His years in the military have, however, given him a sense of what should and should not be done.

For the most part, Siegfried is laid-back and relaxed. He doesn't sweat the small things. Unfortunately, he also tends to not sweat the bigger things. It's not unusual for him to not take a situation seriously and end up in a pickle. Despite the frequency at which this occurs, he feels no urgent need to change his ways. Another thing he tends to not care about are grudges. Siegfried rarely ever holds a grudge, vastly preferring to move on instead of stewing on the past. It seems that he takes it for granted that others would have this same mindset, an expectation that does not serve him well. Fortunately, he has both the awareness and empathy to mostly avoid situations where he could cause grudges. Overall, he's cultivated a reputation in the military as capable but with some attitude issues.

Backstory: Siegfried comes from humble beginnings on the continent of Lucia. He was born into the lower class of Sanctum to a family with too many mouths to feed and too little money to go around. There's very little he can remember of his time with them, having been abandoned at the tender age of five. Instead of being raised by parents, Siegfried was picked up by a gang of street urchins. It was under the instruction of the older children - none of whom were beyond their early teens - that he grew up, picking up whatever skills they taught. Begging, stealing, cheating, whatever it took. There were only three rules: no infighting, no violence, and always be subtle. So long as these rules were abided by, they were safe - or, at least as safe as could be, given the environment.

Somehow, Siegfried managed to thrive in that life. He was small and unassuming, pitiable and unobtrusive. No one so much as gave him a second thought, allowing him to get away with almost anything. But even among the other street children, it was a difficult life. Though they all banded together for the safety that came with numbers, at the end of the day, it was every man for themselves. And so, the years passed like that, never quite happy, never quite satisfied, but always somehow managing. Eventually, the oldest children - who could really no longer be referred to as such - left. There was no longer a place for them amongst the urchins. The same went for Siegfried. He grew taller and broader, less pitiable and more noticeable. The skills that had served him well when he was younger failed to perform as they once did. Soon enough, it was time for him to leave.

Despite that, the slums were all Siegfried had known. He had no skills and no knowledge beyond what helped him survive in such a taxing environment. Worst of all, he had no money. Desperate and unable to think of any other options, he resolved to break one of the principal rules that had protected him thus far. No one who lived in the slums had any real wealth to their name. But outside, in the areas populated by the wealthy and the opulent? No, it was too tempting an opportunity to pass up. The teenaged ragamuffin left in the hopes of getting his hands on something of value.

Of course, those hopes were summarily dashed. After breaking into the home of a reputable shopkeeper and tripping half a dozen alarms in the process, Siegfried was forced to abandon his criminally-earned loot and flee from the grasp authority. He was not successful. Caught within the hour, Siegfried's future looked bleak. Until something extraordinary came to light. As he was being held, it was discovered that was what was known as a Child of Aspera. Exactly what that entailed, Siegfried wasn't sure of, but what he did know was that it was an out. He gave up any sort of resistance and complied with the government as he was passed up the chain until he was enlisted in the military. Not the outcome he'd ever expected, but one that he could accept nonetheless.
 
Name: Touran Kasher

Age: 19

Gender: Female

Nationality: Sanctum

Rank: Apprentice

Physical Appearance:
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They are about 5'6 Ft tall and weigh just over 129 Lbs, they have a lithe build, purple eyes and long and dark hair, though they do curl it up when preparing to go on missions, they have a large skull type of tattoo with smoke coming out of its mouth and is swirling around it in the middle of their back.
Clothing:
Battle Clothing:
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They tend to wear robes and a formal uniform when not in battle though.

Power: Death Smoke (Fog Of War) - They can create, manipulate and change the properties of smoke or the mist around them they also have very good eye sight which allows them to see through the smoke and darkness and they can breath or be in poisonous/chemical smoke/gases without it harming or bothering them. Though the types of smoke they can use comes into four main categories as of now.
Smoke Fog - This type of smoke is cold and misty, it is very hard to see through and can limit a persons vision exponentially, though it is the most harmless of the other three smoke types that they can create though it is also the most wide spread one too.

Hot Smoke - This is the type of smoke is a bit more deadly, it is way hotter than the average smoke and can damage someones lungs and cause someone to die from Smoke inhalation if they remain in it for too long. They can send this type of smoke out to any location within their visual range.

Chemical Smoke - This type of smoke is very toxic and will give chemical burns to the people that go in it. Breathing it in for long enough without proper protection can be leathal. It is more limited in range and requires them to be close to send it out at a target.

Death Smoke - This is the strongest type of smoke, it is very acidic like and its fumes capable of destroying nearly anything, it can even completely dissolve a persons body in seconds and destroy projectiles bullets mid air. Though this is the hardest to use and required a great deal of concentration and effort to bring out and use.

Personal Equipment:
They usually carry a death katana with them, the death katana can actually harness their death smoke without getting disintegrated, when it does harness their death smoke it can cut through just about anything with relative ease and it will disintegrate whatever touches it.
Though when on missions they will usually carry a death katana and a HK416

Fighter-Plane Description: They have a custom made stealth fighter that moves at high speed, it also has very great offensive capabilities with the added plasma weapons and a 30 mm machine gun. Though the defense on the plane is lacking it is very useful for going up against other fighters and primary serves as a all-weather fighter, though it would be most useful for night missions.

Personality: Upon first impression Touran can appear as a over enthusiastic girl with a tomboyish sorta of attitude, they don't usually like lies but they will skirt around the truth from time to time. They are very reluctant when it comes to breaking rules since they hate getting themselves into trouble, when it comes to work they do tend to procrastinate since they are a bit lazy, though when they do start their task though it is usually done in a quick and effective manner. They are quite open minded to new ideas and tare great listeners, they are known to smile a lot and are very preppy enjoying good jokes and will even go on to make sarcastic comments every now and then. They are able to figure things out if you give them enough time, since they are very good Analysis and can figure out the answers but will have trouble explaining the steps they took. Though they do tend to be quite Absent-minded at times, when something catches their interest they can become more forgetful, missing even the obvious if it’s unrelated to their current infatuation, and they can even forget their own health, skipping meals and sleep as they muse. They tend to be very open to people, willing to tell them anything they want to know about them, though they don't usually express their opinions unless asked since they second guess themselves a lot. They also tend to get more so into other peoples business since they enjoy learning about the lives of others and stories since they find it and human psychology amusing. They like messing around with people and tend to be quite playful when doing so which can annoy quite a few others.

Although that is mostly just the front of their personality, they are in actuality a mid level sociopath who isn't afraid to make a few sacrifices to achieve their goals, when it comes to orders they execute them and do whatever it takes not caring much for civilian causalities. They tend to be more serious when it comes to their work or assignments, usually acting in a calm and professional manner at times, they have a unnatural blood lust when it comes to fighting and will actually enjoy seeing their enemies fall before them. They don't really care for their friends all that much and can be very self fish at times and in the end they only value results, following orders and annihilating their enemies. Though they do tend to have immense loyalty to their nation, people they respect and their best of friends and are more than willing to give their life for the cause as long as they can take as many enemies with them as possible.

Backstory: Touran was born in a Middle Class family, they were receiving the best education and received many compliments by their teachers for their ability to score some of the highest test scores in the class despite the fact they rarely do any of the classroom work. Though they lived a mostly average life in one of many of Sanctums mid sized cities except for the fact their parents made them constantly change schools due to them not being satisfied with the ones their in. Though their parents eventually grew more distant to each other the many arguments, eventually though their parents finally divorced each other causing them to move to a different city. They were actually so smart that they did gain a invite to study at a prestigious academy which their mother turned down due to financial issues. Though they did finally stay in one school which was their middle school for at least three years where they got into a lot of fights before finally getting into high school, there they started falling into the Sanctum propaganda and wanted to serve the Sanctum military. Although that drive didn't stop them from procrastinating and they didn't work any harder either, though they still did pass their classes while putting in minimal effort. It wasn't until the end of their second year in high school that they discovered they were a Child Of Aspera, when they were walking though dense fog and started noticing they could see perfectly fine though it while others were having trouble and that they also noticed they could slightly control it as well. At first they kept that secret and went on to study their powers on their own in secret , it wasn't until the near end of their third year of high school, when they have gotten use to their powers that they started being more open about it. They relished in much of the attention and quickly grew to be the favorite child of their parents, some of their peers grew envious while some were in awe. When the Sanctum government found out about that they started getting drafted into the CA Branch of their military though they didn't mind all that much since they found it to be the best branch and was thrilled to join. When they graduated they quickly started to grow to be one of top recruits that got introduced into the program, though they weren't exactly use to practicing in the open, they eventually grew use it. Though they were never allowed to go into battle yet, they have proved to be very capable in training and has expressed interest in joining on missions.

Quotes:
"No victory comes without a few sacrifices."

 
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Name

Anri Lucretia
Age
18
Gender
Female
Nationality

Sanctum
Rank
Apprentice
Physical Appearance
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Standing 5'5" tall and weighing 124 lb, Anri has blue eyes and blonde, shoulder-length hair, dyed blue at the tips. A rather embarrassing white womb tattoo marks her pelvis.
Clothing
In combat, she wears an almost erotically revealing exo-suit, designed to reveal skin in coordination with her ability while still showing Sanctum colors. When she doesn't have to wear her military uniform, she likes to dress simply but fashionably.
Power
Anri can release pheromones that chemically alter their targets' brains, making them feel physically and romantically attracted to her. If their sexuality or general preferences contradict this, then they at least would feel suddenly friendly and amicable towards her, even if it is irrational to do so. This gives them a drive to protect her from harm, and they would hesitate to attack her. However, their sense of self-preservation is still intact and they will defend themselves if she is actively hostile towards them. The effects of her abilities are amplified when the target is particularly agitated or has a lot of adrenaline. The source of the pheromones comes from a sweat-like substance which Anri can release from her skin at will, and the scent of the pheromones can be detected by a sweet fragrance that is vaguely present when within range. Despite being entirely liquid, the substance is oddly capable of providing vast amounts of defense against skin-breaking damage such as from bullets and cutting weapons, although it doesn't do anything against blunt or elemental harm. This allows her to wade into combat relatively safely, although she still experiences pain from any blow. Anri can choose who is and is not affected by her pheromones, but she can't control them in any other way (yet).
Personal Equipment
Aside from carrying a single pistol, her sword silences pain-detecting nerve fibers near wounds and releases a flood of dopamine, endorphins, and other pleasure-seeking hormones. This causes the victim to become intensely addicted to pain, and this addiction is powerful enough for them to try to hurt themselves as much as possible.
Fighter-Plane Description
Anri rides a completely standard fighter plane with nothing particularly special about it, aside from the array of plasma bullets and missiles.
Personality
Anri sees herself as a monster whenever she is forced to take lives during warfare or use her powers on anyone. As such, she tries to redeem herself by being as selfless and compassionate as possible. She has trouble engaging in combat and will follow killing orders only with great hesitation and deliberation. Having lived an ordinary civilian life up until recently, she is extremely fearful of high-intensity encounters in general. She has trust issues and is quick to assume that people lie about their intentions, but she also values honesty and approaches everyone with sincerity and openness. She is shy and struggles to take the lead, but she's also cheerful and optimistic, and will do her best to keep morale high even when the situation is bleak. Despite her best efforts, she often fails to perform well under pressure. During moments when her own composure is intact, she is eager to comfort others and make sure they're feeling well. She's sociable and listens closely whenever someone wants to confide in her, and although she comes short when it comes to advice, she still provides a good listening ear. As for her political views, Anri is under the impression that the SNTS is nothing but a group of primitive, war-mongering savages who stubbornly and incomprehensibly refuse to transition into a more advanced society. To that end, she feels a sense of patriotism towards Sanctum, and although she doesn't have the best relationship with the military she tries her best to spread her nation's values and accomplish its goals. However, she is quite the pacifist and will avoid violence as the solution to their problems.
Backstory
Anri lived a perfectly warm and healthy childhood. Her father was a former war veteran who used his money to support her and her mother. When Anri's powers manifested, she kept it a secret, and it wasn't long before she began to abuse them. She made herself popular and got all kinds of privileges and attention thanks to her influence. When she was in high school, she had a crush who seemed to have no interest in her, but when she used her abilities on him he became strangely obsessive and came uncomfortably close to harassing her. She quickly deactivated her abilities. He then revealed that he had always had feelings for her, but he now felt terrified after having been forced to act in ways he never would have normally. This incident caused Anri to stop using her powers altogether, viewing them as disturbingly exploitative. However, the secret of her abilities continued to weigh on her, especially when she learned of their origins. She became afraid of what she was and what she was capable of, and the burden of this fear finally pushed her to tell someone. She spoke to her mother, who she trusted, and felt a great sense of relief after making her promise not to tell anyone. However, her mother immediately reported her to the Sanctum police; she felt that, as a Child of Aspera, she was destined to become a hero and would make great accomplishments if she were sent to the military. Anri's father greatly disapproved as soon as he learned of this, as he was haunted by his war experiences and had always taught Anri the importance of human life. When the military arrived to enlist her, her father doggedly defended her, and he managed to murder one of the men who came to take her before he was killed for his resistance. Anri was torn away from her family and life as she knew it, and forced into a hell that she was taught to never partake in, using abilities that she had sworn to never use again.​
 

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