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Fantasy Characters- Streets of Mage

Jodyguru

Devil's Food
Name: Martel Theresia
Age: 26
Phyiscal description
Martel stands at 5'7. His built is rather skinny but his cloak hide it well.



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Role: Dominion's Investigator
Background: A member of Theresia family, one of the noble house in Grand Nocturne. However, he's an illegitimate child and as such he faced a lot of subtle prescution within the family. He might be well fed and well educated but they keep throwing him into rough tasks in hope to 'accidently' get rid of him. Fortunately his uncle is quite fond of him so no family member dare to mess with him directly.
Daily necessities: Clothes, money, and his rosary.
Gear: Since his byfert rosary can be turned into weapon his combat gear is not much different from his everyday one, probably a chain mail armor and a few magical items.
Weapon of choice: Saber
Magic

  • Familiar - Filo: Martel has Filo the owl as his familiar and both of them can work in tandem very well. Filo is very intelligent and can sense the magical residue in the environment and as such, her role is akin to that of a tracking dog. Martel also poses a mask that allows him to synchonize his vision with Filo.
  • Steps of seven leagues: One becomes Seven, Seven becomes Infinite. Martel temporarily enhances his step with magic. During the duration each one of his step will be equal to seven steps, enabling him to blink in a short distance. This magic can be used to cross gap but can't be used to bypass obstacle.
  • Byfert saber - rosary: Turns turns turns, O Wielder of Smith. Show this humble servant your merciful/wrathful side. Byfert steel is a rare magical steel that can shift between two fixed forms. Martel's rosary is made of byfert steel and able to turns into a saber. When in rosary form it still retains the mass and weight of the saber.
 
Name: Elysandre Richal
Age: 27
Physical description:


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Role: Scavenger for hire.... Treasure hunter
Background:
Elysandre grew up rather comfortably, outside of Grand Nocturne. The only girl amongst 7 brothers, she was pampered and taken care of. Ely (only her brothers are allowed to call her that) was doted on and educated far above her brothers. Her household believed in the traditional roles and while her brothers tossed and rumbled with one another in high caliber training facilities, she remained at home learning sewing, cooking, cleaning, as well as mathematics, philosophy, and several languages. What her parents didn't realized was that one the lamps were extinguished, she crept into her brothers' room and tossed and tumbled along with them. It became evident she possessed a physical skill as she continued to take down each of her brothers, eventually being the queen of the mountain, her oldest brother needing to tap out as he struggled to retain consciousness, her little legs wrapped firmly around his jugular. She yearned for more of an adventure - ones that she read about in the books her mother thought were locked safely away (her younger brother taught her how to lock-pick). She loved to read of knights, princes, kings, and the like that would travel far distances in search of the mystical treasure. Oftentimes the young man would return home to accolades and praise, only to return to another adventure. She didn't care that every story was about a boy or man, she could see herself with a golden treasure in her fingers, only to return to praise and shouts in the streets.

To her surprise, several years later, it was a visit to a local fair where she learned that such a job existed. A young man stood in a square with sword held high, proclaiming recruitment for treasure hunters. Promises of adventure, danger, and accolade rang true in her heart. She remembers standing there, tufts of her gown bunched in her fists as the excitement ran through her veins. She took a step forward to take a flyer, but her mother's hand stopped her and a questioning look of disapproval quickly quelled any hope of adventure. Although she walked away defeated for the day, she did not realize the events to unfold to bring her right back to the same place, in the short months to come. Tragedy struck the household Richal as her eldest brother was stricken down after confronting a local gang, shortly followed by the sudden death of her youngest brother to a mysterious illness. The rest of her brothers dedicated their time to local enforcements and her mother slowly degraded into madness. Her father tried to keep up with bills, but they were starting to pile. Having to sell most of her pretty dresses, Ely became comfortable in her brothers' hand-me-downs and would often fashion them to fit her smaller frame.

She was often left to take care of the house on her own, her mother remaining vacant in her room. Through experience, Ely learned it was best to go into public dressed as a boy and with knife on hand - she had been robbed one too many times and had learned her lessons. It was on such a day that she ran into the same man she remembered seeing only the year prior. He still advertised a guild of treasure hunters, assuring the highest caliber training and adventures beyond your wildest dreams. The most appealing aspect for Ely at the time was the promised pay - it would be enough to support her parents and put some away for herself. Surely, she thought, this was fortune smiling down on her. The man did not realize he was recruiting a young girl, something he would continue to bemoan after he learned the truth. But, that day Elysandre joined the Grayblade guild and started to pursue her childhood fantasies.

... Or so she thought. She quickly became disenfranchised when the reality of what it meant to be a treasure hunter was revealed. She was the only female and the youngest so she was often cleaning up headquarters and organizing stock. She used most of her downtime to read the tomes in the library, learning more than she ever dared about treasures and myths. She studied magics involved with treasure hunting, spells that would counteracts spells of concealment and protection. But as for the life of adventure she dreamed of, she was still only living it through books. Even when she did go on hunts, there was no adventure, no challenge. It was traveling back and forth between kingdoms, acting as the Dominion's errand boys. The corruption lies, and overall boring nature of the job was quickly getting to her. She was bemoaning her woes to a bartender when a shady figure approached her with an inquisitive look. They began a discussion, the stranger revealing themselves as a traveling merchant looking for a necklace that was stolen from him. He only knew that it was brought to Grand Nocturne, and supposedly in the hands of a Lady Marmande. He was looking for someone to locate it for him. Ely was ready to turn him down, but he quickly flash a satchel full of gold, promising it to whomever would be able to retrieve it for him.

That night, as a party was commencing in the house Marmande, Ely found herself picking her way into the home. Her mission to grab the necklace and exit, she skillfully avoided attention and made her way to the private chambers. She can still remember the adrenaline pumping through her veins, the music and raucous laughter from the party becoming a blur of sound around her. The private chambers were large but a table with various baubles proved to be easy to find. In the center of the table, laying atop a velvet tapestry was the necklace - gold chain linking down to a large ruby jewel, surround by an intricate design in diamonds and gold. She felt transfixed, but a crashing of plates broke her from her gaze and she quickly pocketed the treasure.

She returned triumphantly to her contractor and demanded the payment. He demanded to see the proof first, and she naively turned to show the necklace in the palm of her hand. The man chuckled in response and as he reached towards Ely, she felt a burning in her hand. Even through the pain in her palm, she remained frozen, her mouth agape in a silent cry. Her eyes were able to look down, to see the necklace chain contracting around her wrist, the emblem burning white hot, the smell of burning flesh reaching her nostrils. The man before her cackled as the vice grip of the chain threatened to break her hand. She was unsure of how long it had been before a bright light flooded her vision. Shouts sounded around her and then a scuffling noise. She would wake three days later in a hospital, alone.

Her return home and to the guild afterwards was rather uneventful. It wasn't until she returned to the pub that anyone would mention anything about her accident. The bartender eyed her up and down and settled himself in front of her bar seat. "Should have warned you about that shift fella the other night." He shrugged and explained that this was not the first time he had caused issues. He was in trouble with Hamlet Regaldo himself as he kept on edging into his turf and hunting treasures the mafia was after, themselves. Had already seen 6 of Hamlet's contract hunters killed.

Ely's next words caused the bar tend to take a step back. "How does one become a contract hunter?"

Daily necessities: Lock picks, tome of ancient language cheat sheets (created by Elysandre), satchel with maps of underground tunnels (just in case), coin purse, and lipstick
Gear: small daggers, thin sword (for long travel), armor
Weapon of choice: small dagger for throwing
Magic:
Facade: temporarily hides her from view, good for hiding, but not in populated places as you can still run into her
Imitation Curse: allows to created a temporary identical of any object
Conjuration of Restoration: will remove basic curses from objects
 


  • [Image in progress]



    » OROMET SEPH, NIGHT WATCHMAN


    Age: 29

    Visibly, Oromet Seph is a man in decline. Dark, scraggly hair falls over the face of a part local, part foreigner, his skin a deep yet ambiguous complexion. He seems older than he is, and even without speaking, his heavy expression and weary eyes betray that he has seen more than he would like to see. In many ways, this makes him not all that different from many that can be found along the outer edge of Grand Nocturne, where the clay siding cracks and crumbles off of buildings, and where the streets twist and tie themselves into knots as they follow plans long forgotten and hide people long abandoned. Oromet Seph is a man that reflects his city. A tired man for a tired land, stress and fatigue chipping away at facades once bright and colorful. Not beyond saving, yet without savior, and without the wherewithal needed to save themselves.


    » SKILLS AND ADVANTAGES

    » Street Smart.
    » Well-connected.
    » Quick thinking.
    » Experienced.
 
Name: Ilkivalta
Alias: “fey-touched”

Age: 83

Physical description: He stands 6 foot 3 inches tall, dark black hair kept relatively short and combed back, his face looks both young and experienced. His right ear is missing the tip and his left pinky is severed at the second knuckle.

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Role: professional thief

Background: Born Astra Ithilos to a fairly well off family in Grand Nocturne. His father Tharum had made a name for himself as a merchant and his mother Toivoa was highly educated and came from the respectable Lilja family. This did not however set Astra on a path to becoming a respected businessman himself, though he would become an arguably well known businessman in a sense. From a young age he was getting into trouble, sneaking into places he shouldn’t, hearing things he shouldn’t hear, seeing things he shouldn’t see. Mischief drew him in like a moth to flame.

He wasn’t drawn to stealing like some people, it wasn’t necessarily about the thing, it was about the challenge. He didn’t need the thing, he needed the rush. He took on the name Iklivalta as he started stepping deeper into the city’s seedy haunts and alleys, a street name that he eventually took on full time, leaving Astra Ithilos in the past along with the comfort of his family home. He started breaking into houses on dares and bets, and soon he was gaining some notoriety, then gaining contracts. One particular contract he inadvertently took for a Fey involved a number of misadventures in which he lost a pinky finger and the tip of one ear but came out with some very useful tricks for someone in his line of work. After rumor of a thief with some peculiar abilities started getting around people took to calling him “fey-touched” though they didn’t always connect “ the Fey-touched thief” and “Ilkivalta” as one the same.

In the decades since he has done contracts for every level of mafia member and government agent, never taking any more or less than what was explicitly requested, never lining his own pockets, and resorting to violence only in last resort, though on rare occasion in the right circumstances he has been hired to steal a life or two. Those contracts he vets heavily. He was the honorable thief, the consummate professional, either on the job or off. On more than one occasion he has done work for people who not only had he previously stolen from, but they KNEW he had stolen from them, they also knew that they could trust him to be around their entire fortunes without risk of losing a single silver spoon if he wasn’t under contract for it.

Equipment
Daily necessities
: A folding knife with a four inch blade, a coin purse, lock pick, a small listening glass, unassuming clothes, silver ring emblazoned with a lily (his mother’s family crest)

Gear: two daggers with 12 inch blades, a composite recurve bow (Scythian bow) with gorytos (bow case and quiver combination worn at the hip), a length of tightly woven cord and a grappling hook, leather armor, a cloak and mask.

Weapon of choice: Daggers

Magic
Misty Step
: can teleport short distances to a point he can see.
A Fey Whisper: Whispering in a persons ear causes them to have difficulty recalling Ilkivalta being present in their memory of that moment. The longer a person has seen him leading up to the whisper the less effective the whisper is. Works best if used under five seconds and is relatively ineffective after a minute causing only brief confusion. A person who is previously acquainted with Ilkivalta is less susceptible to the whisper proportionally to how well aquatinted they are. A person actively engaged in combat with Ilkivalta is much less susceptible to the whisper.
Devil’s Sight: can see in complete/magical darkness.
 
Last edited:
Letting you know Chuckles you have a couple spells that other players already have (misty step and one with shadows)
 

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