Character Skeleton

Roman

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Roleplay Type(s)

Name:


 


Age:


 


Gender:


 


Skills:


 


Personality:


 


Likes/Dislikes:


 


Bio:(Your forerunner may be either newly created or born fro.  Another forerunner couple of parents) 


 


Marital Status:


 


Rank:


 


Specialty:(Every combat suit has an ability. What's yours?)


 


Weapon of Choice:(One needed, but feel free to add more) 


 


Armor:


 


Appearance:


(Anime is also accepted)



 
Name


Claire Seoul Yanagihara


Age:18



Gender:Female



Skills


Claire is skilled with many things. Engineering, assassin-like techniques, developing weapons, martial arts, you name it. When she was being tested, she was highly capable in the combat field. Even in the engineering field.


Personality


When she was young, you could say she was one of the most bubbliest girls on the planet. But after a traumatic accident, she became cold and depressed. Like all of her dreams getting crushed and incinerated. And this was because she lost 2 people who were very dear to her.


Likes/Dislikes


- Weird bugs


- Anything that look like spiders


+ Sweets


+ Ancient style clothing


+ High Value of Honor (Assassin Phase Only)


- The mention of her parents


Bio


She was born between a forerunner couple who cared for her so much all the way up to her age of 14. They both died in an accident which left Claire to develop a cold personality over the next 4 years. From then on she always had such a cold, depressed personality. She really changed after that.



Marital Status:Single



Rank:None


Specialty


Her core, being the only thing she needs, is like a generator that materializes her equipment. It also materializes the clothes she needs. And other accessories.


Weapon of Choice:A variety


Armor:Materialization Core (It looks like a small sphere, the size of a ping pong ball)RPN Core.png


Appearance:




Himeragi Seiker (Rose) Swimsuit.png











 Like this
 
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Name:


Amelia Blanchard


Age:


26


Gender:


Female


Skills:


Amelia has a higher dexterity, agility, and flexibility than the average forerunner. She has a mastery of control over her own body, which helps with maneuvering through tricky spots and with her balance. Due to the nature of her Blink and Recall abilities, her reflexes are heightened past that of a normal forerunner as well.


Personality:


Amelia is an optimist, always trying to see the good in every situation. Her cheery demeanor helps keep the spirits of those around her up, and she always tries to help people keep smiling even in the darkest of times. Despite everything she's gone through in her life, she keeps a chin up to the future, looking forward to what it may bring. Because of this, she doesn't like to show any negative emotions, instead hiding them behind her upbeat attitude, because she has a habit of letting the negative emotions take over if she's not careful. Out in the field, Amelia likes to blend seriousness with fun to keep the boredom at bay. She also answers to the call-sign "Tracer."


Likes/Dislikes:


+ Having a good time


+ A good meal


+ New discoveries


+ Adventuring


- Negative emotions


- When things go horribly wrong


- Conflict


- Disassociating


Bio:(Your forerunner may be either newly created or born from another forerunner couple of parents):


Amelia was born to a set of lovely English parents, both of which were forerunners. Her father was one of the most intelligent of his generation, leading the forefront in forerunner technology, one of his many specialties being armor suits. Her mother was a geneticist, in charge of all the data on forerunner genetics and biology and DNA. Being the child of two forerunners, Amelia of course showed an aptitude and interest in helping the future of forerunners.  Despite her mother's hesitance, who honestly wanted a more normal life for her child, eventually she was allowed, and her training began. Among all the different specialized training methods, Amelia found her home in gymnastics and agility exercises. For hours every day, her mother would train her physical skills, all the while monitoring her genetic progress, while her father was off working. Her father was in charge of a project dealing with teleportation. One day, Amelia decided to sneak away from practice to see what her father was up to, since he never talked about his work at home. She saw that they were working on some kind of device, that was in the testing stages, and her curiosity got the better of her and she decided to reach out and touch it. At that moment, the machine malfunctioned, and Amelia simply disappeared. She was simply gone. Her parents grieved, working day and night and diving head-first into their research to try and see if they could get her back. Things continued like this for almost a year before Amelia suddenly showed up again, but she wasn't fully there. It was like she was a ghost, phasing in and out of time like some kind of glitched hologram. Her mother described her condition as "chronal disassociation," where her body was phasing in and out between and existing in two time periods at the same time. Fortunately her father found a way to help her, using another version of the same device that caused her condition in the first place. He created a harness that he called the Chronal Accelerator, which served the purpose of keeping Amelia anchored to the current time period. Amelia was more than grateful to be back, and rushed right back into her training. During this training, she discovered that her harness allowed her to manipulate her own time, and has since mastered two abilities, Blink and Recall. Currently, Amelia is one of the few sent to explore the new habitable planet, vowing to collect as much research as she can for her parents back home.


Marital Status:


Single


Rank:


None


Specialty:(Every combat suit has an ability. What's yours?)


Amelia's suit allows her to manipulate her own time. She has thus far mastered two abilities, Blink and Recall. Blink allows Amelia to zip forward in time and space, allowing her to travel larger distances instantaneously. She can use this to appear in one area and then disappear into another area in the next. Recall allows Amelia to go backwards in time, effectively resetting her physical condition, ammo, and position to one more previous. This can be really convenient when things aren't going well, and it gives her a second chance to try again, or a way to quickly escape out of a dangerous area.


Weapon of Choice:(One needed, but feel free to add more) 


Amelia carries a set of guns that she dual-wields called Pulse Pistols. These weapons are short range guns that hold a maximum of 40 bullets with a fire rate of 20 shots/second and a trigger rate of 2 rounds/shot. They are easily reloaded on the run, though if Amelia is not careful she can run out of ammo fairly quickly. The other weapon that Amelia has in her disposal is a pulse bomb, which sticks to an enemy or surface and explodes after a short amount of time. 


Armor:


Amelia's armor was custom made by her father to keep her anchored to the present, called the Chronal Accelerator. Once it was attached to Amelia, it kept her in the present time, with the added benefit of giving her the ability to control her own time and the abilities she has. If it sustains enough damage, it has the potential of making her disassociate again. In that respect, Amelia is very protective of her armor, with the core of the harness sitting square in the middle of her chest.


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"Cheers, love! The cavalry's here!"
 
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Name:


Andrew York


Age:


24


Gender:


Male


Skills:


Andrew has a bunch abilities. Some of these abilites derive from being a Forerunner, though he has mastered a few from his two years of military training. Being proficient with almost every form of weapon at his disposal, he is battle ready. When in a tight situation, he is a quick thinker, and always ready to act. His strength and skills in hand-to-hand combat is a great mixture. His speed is that of 2x better than a human, allowing him to move though this is tripled in suit armor along with his strength. 


Personality:


Andrew is often a rude and impatient person. His mouth usually gets him into trou le with others as it did in his past, but woth the start of Project Secunda, he rounded his edges and learned to tone it down, with his fellow partners at least. He likes to joke around a lot and really enjoys play fighting, so watch out. You might end up in a friendly headlock if you don't keep your guard up. 


Likes/Dislikes:


- Threats to his life or anyone else's he knows


- Sitting around for hours


- Not having a weapon


- Being overpowered by the enemy


+ Seeing new things


+His friends


+ Fellow soldiers


+Shooting things


+Weapons


Bio:


Born of two former military Forerunners, Andrew too was sent to have some training while his parents served. When he grew up, the family went to live on a farm and live peacefully. Andrew attended many schools, this was due to his behavior. Eventually, he himself got tired of being put out and figured he wouldn't make it far at this rate. Andrew settled himself and began working. He pushed through his school years in a breeze, making a friend who he still has at his side to this day.


After high school and some years of college, the young Forerunner went on to lesrn advance military techniques and even earn himself a special suit of armor. It was mixed with new technology and technology from his now retired parents. This was when he had to part from his friendship and go on to train in how to use the suit and other things. 


Returning home, he was told by some of the grunts of the scientists have made a huge discovery and they needed specifically Forerunners and anyone capable of fighting and had high intelligence. They themselves would have went, but they weren't trained in combat. Andrew volunteered, along with a few others. Now he's here, preparing to leave in a few days.


Marital Status:


Single


Rank:


Promoted to Sergeant at some point in his career


Specialty:


Andrew's suit was equipped with what the scientists referred to as a "adrenaline drive". In his eyes, things slow down and he is more focused. He is faster, stronger, and his armor's defenses go up allowing for more damage to its shields. 


Weapon of Choice:


Andrew usually doesn't have a weapon preference, he just uses whatever is at his disposal. He normally goes with an assault rifle and shotgun since he doesn't want to take too much from the armory. 


Armor:


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