Bunny Hop
The Fume Knight
Classes:
Brutes: Large fighters who are heavily armoured. They specialise with shields and/or larger weapons. (for canon examples Raime and Velstadt from Dark Souls)
Elites: Tactical experts and skilled at weapons combat. (Evie Frye from AC Syndicate)
Archers: Equipped with a longbow/crossbow they use their weapons to take out enemies from a distance. (Legolas from Lord of the Rings)
Scouts: Armed with a sharp mind this class are key for information gathering.
Witches/Wizards: Armed with their staff or wand they can deal devastating damage to opposing forces. Each witch or wizard focuses on one type of magic.
Domains and Spells for Witches and Wizards:
Fire:
Ring of fire - cast a protective ring around your friends and burn approaching enemies to a crisp.
Torch - create a small and harmless ball of flame that acts as a source of light/warmth.
Dragon's shot - call down balls of fire from the sky.
Earth :
Rock Wall - pile up sharp rocks around you and your allies to protect them from harm.
Quake I - flatten the ground around you to allow for you to progress through an area.
Quake II - use powerful shockwaves to send enemies flying.
Ice/Water (Attacks turn to ice near the north):
Fountain - Call up fresh drinking water for your friends.
Waterway - Allows you and your allies to cross the water safely.
Tidal Crash - Sweep your enemies away with a large wave.
Wind:
Defog- Clear fog away to allow you to fight better.
Mistbank - Bring a bank of mist in that blinds your enemies.
Hurricanes- Summon Hurricanes to remove enemy defences from a distance.
Healing:
Healer's touch- heal small wounds and injuries.
Grafting touch- heal larger wounds and amputations.
Raising the Dead (can only be used twice) - Raise one person from the dead.
Drainage - Drain the strength from your opponents.
Weapons.
Weapons for Brutes
Warhammer.
Axe/Halberd.
Two handed broadsword.
Double Axe.
Ball and Chain.
Heavy Mace.
Weapons for Elites.
Dual Rapiers.
Scimitar.
Morningstar.
Longsword.
Short Spear.
Light Mace.
Weapons for Archers
Crossbow.
Longbow.
Shortbow.
Witches and Wizards.
Short stave.
Long stave.
Staff.
Orb.
Wand.
Weapons for scouts.
Blowpipe.
Dagger and Rapier.
Gun.
See second post for Character Sheet